If I play Plains and then play another Plains do I have to choose one to be put into my graveyard? (Or, by 1994 rules, does the first Plains simply stop everyone in the game from playing additional Plains?) Also, can I find Karakas with Rampant Growth or Land Tax? No? hm... guess it's not just Plains but better...
@@russman3787 Yes, exactly. At the time being legendary was a DRAWBACK. And the legend rule did not allow for nasty play lines like tap cradle for mana, play second cradle, tap cradle for mana again. You really couldn't play it as a 4 of. But if it came into play tapped, you just wouldn't play it at all.
@@thenumberpie314 people have been complaining about this since 1994, too... I had a friend who quit the game in 2001 after seeing Iridescent Angel claiming that it would completely break the game and nobody would ever be able to defeat it and so it wasn't worth playing anymore, and that obviously printing it was some cynical money grab on the part of WotC because damn it we all know corporations are not supposed to make money (for the record, this card never saw any serious competitive play whatsoever). And the skit is correct: when Karakas was printed, there were almost no legendary creatures, and most of them sucked balls anyway. Karakas was printed in Legends, which was the set that introduced the concept of legendary creatures. They've become extremely prevalent since then, thanks largely to the popularity of the Commander format, but for many years after the card was printed it was still perfectly fine. New sets and new cards necessarily change the power level of older cards. The skit is wrong, however, that Karakas has no downside. (Also wrong to imply that banding was bad or unpopular with R&D; in fact a legendary island that gave all your blue creatures banding would be amazing) The downside to the original printing was supposed to be the fact that it was legendary itself, and therefore if you tried to run multiple copies in your deck, you would sometimes be unable to play cards in your hand. Back in 1994 you weren't even restricted to four copies of the same card in a deck, and minimum deck size was 40 cards. So... legendaries effectively restricting your deck building options was a new and novel concept and did represent a significant downside vs other lands.
honestly this was a valid thing to say in '94. Legends were new in 1994. There were very few, they were designed to be rare, most of them sucked, and subsequent sets added very few of them up until we got to the first Kamigawa set. They were prevalent in Standard through Kamigawa block, but didn't become super prevalent in the game until years later when the Commander format became so popular.
This is from the era where they had a hard-on against creatures. If it reks legends, that's on-brand with the design philosophy that pits hypnotic specter and lord of the pit against ensnaring bridge, lightning bolt, swords to plowshares and necropotence.
@@Fadeways yeah exactly... Pestilence and Terror were honestly WAY more of a problem in this era for creature decks than Karakas which was rarely even relevant.
@@nooneofconsequence1251 it should also be noted that by Kamigawa, Standard which was the most popular format only allowed cards back as far as onslaught block so cards in legends wasn’t deemed to be a problem
In early MtG, Richard Garfield was creating a whole new style of game and no-one knew anything about what the future would hold. They got plenty of assumptions wrong. The much more concerning part is where Wizards in the post-2010 world makes shocking blunders time after time even though we've been playing for 20 years and its pretty well known that Oko and Nadu are going to be disgusting.
@@magerehenk7579it's a fundamental problem with "eternal" CCGs. No one will buy new cards unless they're better than the ones they have, so you get power creep.
You guys know for a fact that someone at Wizards is gonna see this, and in MH4, we're going to have 6 lands that give your creatures banding. Yes, 6. I'm counting colorless. It'll be a Modern set so of course Eldrazi will be present
m8 the "gives your creatures banding" lands are *already* a thing; e.g. Seafarer's Quay. There's a whole cycle of "All your legends gain bands with other legends." lands; though they don't tap for mana.
@AlienValkyrie ah but see. That's "Legends". I'm saying all your creatures. Also, I didn't know they existed, honestly. But, you know for a fact, with them needing new cards/reprints, this is inevitably going to happen
If they actually gave all of your creatures of that colour banding then it would be useful. Banding is far from useless, it's just that nobody knew how it worked. But alas it is only Ledendaries of that colour, and they gain "bands with other legends" Edit: typo
"So you can just play four of them?" "Well I was thinking of making it legendary...." "So it can bounce itself?" "No no I misspoke, it bounces Legends which are only creatures, this card will say 'Legendary' on it instead of 'Legend'." "I'm sure that won't ever become confusing...."
@@joedoe7572 It also is legendary, which in this era means "If you have 1 in play, you cannot play another". So if you draw 2 karakas, you just drew a literal blank card that you cannot play. Being legendary used to be a DOWNSIDE.
I think Karakas is actually one of the most interesting cards ever designed and adds a huge level of nuance to the game both in deck construction and game play which contributes to the balance of the game as a whole. I say this as a legacy, vingate, and premodern player
@@nachomanrandy To be fair I fully understand why they used the city name for the card as Caracas rolls off the tongue in a very nice manner when you say it.
Shahrazad was printed in 93. And while its scope was an outlier. They did similar stuff with other cards. There wasn't really a vision. They just wanted to make cool stuff.
Legends is a fascinating set. In a lot of ways, it seems like it wasn’t meant to be good, or fair. Here’s a bunch of characters and places from our D&D campaign, with mana costs which have no relation to their statline, and they only have flavor text. Say… it’d probably be interesting to see a “Legends Revisited” set where it’s all the same characters and color identities, but they get actual text and appropriate stat-cost ratios.
They did something similar with the Legends Retold subset from Dominaria United Commander. I definitely wouldn't mind seeing them doing that again at some point for some of the legends from Legends that weren't among the 20 in that set.
It also has some very weird cards like Falling Star or Divine Intervention. As a child, I found Legends to be the most mysterious set and I am still in love with it.
The good old days of having a card for every color were sometimes incredible and sometimes unbelievably useless. Lightning Bold, Dark Ritual, and Ancestral Recall? Great. And for white, we'll do Healing Salve. Uncommon Force of Will? Then we'll have Scars of the Veteran for white!
To be fair, Karakas itself is a legendary land. For a while, that meant that if you had one on the battlefield and another in your hand, the one in your hand was worse than useless. As soon as you played it, both of them went to the graveyard. But then they changed the legend rule, so now you can play a second Karakas and only send one of them to the graveyard. If you tap your first Karakas before playing the second one, you can send two legendary creatures to their owners' hand. But next turn you'll still only have one Karakas on the battlefield, so unless you have a third one in your hand, you'll still only be able to bounce one legendary creature. It also gives you a temporary -2 mana disadvantage and a permanent -1 land disadvantage, but that's better than the -2 land disadvantage under the old legend rule that would also prevent you from bouncing any legendary creatures in later turns.
Your first Karakas in a deck was still strictly better than a Plains. Plus, the design philosophy of the era tended to punish basic types (compared to later eras punishing non-basics) - Plainswalk was super-rare (although maybe they didn't think that'd always be true, given Great Wall in the set?!), but there was still stuff like Flashfires that hosed Plains, and Karakas would dodge that.
regardless of the legend rule it's basically free removal you can use any number of times. you bounce a legend, they recast it, you just bounce it again.
"how many legends do we have?" "five" "I can't see that ever being a problem" I feel like this is how most major issue in the world happen. Someone creates something that's easily exploited and they're just like "eh, people won't exploit it" Then two hours later the economy collapses.
You need to watch out typing things like this. MTGRemy is a libertarian who makes music videos for some kinda PragerU equivalent, he won't like it when you imply the economy can collapse without the Evil Government doing it
@@franslair2199 I was actually talking about the government doing this but decided to make it more boad. And BTW he makes videos for Reason and that's actually where I first found him. I play magic once a week but I'm a libertarian 24/7.
Back to the '90s, I actually traded it...for a plains. Yes, I was a noob. I would regret it, if I didn't manage to get it for a few bucks before Commander format set in...
They've used this office before. The song where they're naming red/black cards and end up with Asmoranomardicadaistinaculdacar. th-cam.com/video/XYbXBIUCtHM/w-d-xo.html
honestly, they were still figuring out that dual lands were overpowered at that point. And at that time, the only legends that were out were from...Legends the set. Hell, they didn't have any legends in the follow up set, the Dark. Or in Fallen Empires. It wasn't until homelands did they start putting new legends into a set.
So this got randomly recommended to me. I didn't know what Wizards of the Coast was. When the meeting started, I figured it was some kind of real state agency. Why do they "invent" land, though? Perhaps some kind of crypto currency virtual land thing? "It gives your creatures blue stuff or red stuff". Oh so this is perhaps like a Pokemon thing, they must be developing some kind of Pokemon video game. What did the white guy say his land gave? "Like planes, but better" Oh so it must power up flying Pokemon. Oh and they do the thing were they give villages funny names that somehow resemble a name of something real, like Caracas. (The stack of cards appears) ...... Ooooohhh
Obviously that would be too powerful. Only the land that can tap and pay no other cost to bounce any legend from any player's control will also tap for mana.
Don’t wanna be the “umm actually person” but there were two land cycles in Legends (where karakas was printed). The first cycle was 5 non-legendary lands that did not produce mana but had the ability “All your ____ legends gain bands with other legends” where ____ is the corresponding color for each 5 of them. The second cycle was a cycle of 5 legendary mana producing lands 1 for each of the 5 colors. These lands had a second ability to tap and do something to target creature, the most notable outside of karakas is pendlehaven where as the lands in the grixis colors have very outdated abilities (still basics with upside).
The drawback it has in my deck is I play Mono-Red in Legacy 😂. Ain't playing no Lightning Bolts with it, but bouncing my opponent's Marit Lage feels pretty good.
@Tiax776 Banding was actually very good in Limited. The big reason banding never really caught on in Constructed Magic was that it's really bad versus instant removal, which is all over the place in a Constructed deck. If your opponent k*lls one of your creatures after you are already committed to attacks or blocks, it often totally messes up what you were trying to do with banding. Plus you can't use banding at all unless you have at least 2 creatures and your opponent has at least 1 creature. When there's tons of removal out there, and a good portion of the decks play little or no creatures, that often didn't happen.
@@Trip_Fontaine Honestly, straight removal is the worst design choice ever made, it completely short-circuits the concept of building towards power if players add removal spells, which means players will always add removal spells, which dilutes gameplay. It is the "the enemies have double the hit points!" of deck building games.
Don’t know if you read comments, and you might have already done this parody, but I was compelled to by my wife to suggest “Everybody play jund tonight” as a parody of everybody have fun tonight.
In case people don't know. There were 3 types of lands in legends: 1) your {color} legends gain bands with other legends No other ability on the land and it doesn't tap for mana. All 5 colors had this land 2) the basic, but "better". Karakas bounced legends, Tolaria tapped to remove banding or bands with others from a creature until EOT, it could only be used during upkeep, Urborg made a creature lose first strike or swampwalk, Hammerheim made a creature lose all Landwalk abilities, and Pendelhaven gave a 1/1 +1/+2 until EOT 3) Tabernacle That's it. No other lands in legends (not even basics)
@@deeterful The drawback is that creatures were bad in 1994, and most of the Legendary creatures even moreso. If your opponent was running them, let them. ;)
@@EspherMercury back then most people I played with, including myself, used Karakas more often than not as a way to save our own legends. And while most legends back then were crap, so were most creatures in general, but those few legends that were good, were really good.
To be fair, Karakas was a bulk bin card for ages. It didn't matter at all until Commander became massively popular and they started printing a zillion legends in every set. Sure, it has been banned in Commander since the dawn of the format for obvious reasons, but Karakas wasn't even played in formats like Legacy when Kamigawa came out because no one played any legends. Now, every good creature is legendary so the card has changed a lot.
it mattered a lot in legacy before edh became popular. cards like kamahl, akroma, rofellos, visara, sliver overlord, kira, vendilion clique, mangara, griselbrand, thespian's stage, elesh norn, jin-gitaxias, iona, gaddock teeg, emrakul, etc. predate the edh era. most of those cards were printed before 2011.
Well, this was before any other TCGs existed, and its still very restrictive bounce. You need to go find some legends to recur, which is not an easy task in this era at all.
Ah yes, the legendary tactic of always starting with a ridiculous name first so that your slightly less ridiculous name gets through. As a DM, this is how I've ended up with player characters named things like Grumpy Bandersnatch in my games.
I mean it’s more useful and still fair than wood elemental, so improvements… The fact you can only have one in play due to it being a legend itself and the amount of “destroy target land/permanent” means it should not be that hard to play against, just an interesting powerful land.
Would probably be fairer to compare it to the other lands in the same cycle. Which are still all way less powerful, but at least they do stuff and tap for mana. Pendelhaven is pretty fair and good.
If we compare it to the actually broken old lands like Academy and Cradle and Tabernacle, Karakas isn't even a blip. Karakas is like "slightly better than I would expect".
@@lostalone9320 in this scenario they’re “inventing” Karakas though. Academy and Cradle wouldn’t exist for many more years so not very relevant to this sketch.
@@christopherlundgren1700 Okay, Mishra's Workshop, Library of Alexandria and Tabernacle then. After all, it's not like broken lands were invented with Urza's Saga.
Its really just a problem in "casual" Commander games. The higher the powerlevel the less of an issue Karakas becomes. Its still good no matter what, as we get so many legendary creatures you happily bounce yourself. People dont even play Wasteland and Strip mine anymore, they have no respect to good lands.
Uh...Karakas is banned in Commander, you do realise that? So yes, it is only a problem in casual games, because as soon as you go beyond a rule-0 "no bans" playgroup, the card isn't a problem.
Better than the guy who came up with Serra's Sanctum, Tolarian Academy, and Gaia's Cradle... and finished the cycle off with Phyrexian Tower and Shivan Gorge.
it was one of the very first cards banned in Commander just to give you an idea of how overpowered it was/is in Commander. It's only gotten even more rediculous more insane commanders with ridiculous ETBs have come out, including a dinosaur that untaps all your lands, one that casts the top spell in everyone's library, and one that puts one of every card type out of the top 10 cards of your library into your hand among many many examples of cards that can instantly break the game if you could do that multiple times in a row, imagine if you could bounce those back to your hand and recast them by tapping a single land...
"So it's just plains but better?" "Thank you" 😂😂
They brought this guy back to design the channel lands in neon dynasty
If I play Plains and then play another Plains do I have to choose one to be put into my graveyard? (Or, by 1994 rules, does the first Plains simply stop everyone in the game from playing additional Plains?) Also, can I find Karakas with Rampant Growth or Land Tax? No? hm... guess it's not just Plains but better...
@@nooneofconsequence1251 🤓
@@MorchunkisI mean, special lands do have to have some reason to play them or else everyone would just run all basics
@@russman3787 Yes, exactly. At the time being legendary was a DRAWBACK. And the legend rule did not allow for nasty play lines like tap cradle for mana, play second cradle, tap cradle for mana again. You really couldn't play it as a 4 of. But if it came into play tapped, you just wouldn't play it at all.
"It's balanced" - Wizards motto since 1994 people
Nah, it used to be "it's balanced". Now it's "we're breaking the shit out of this card purposefully so we can make more money"
“It’s not balanced, it’s balance!”
@@thenumberpie314 people have been complaining about this since 1994, too... I had a friend who quit the game in 2001 after seeing Iridescent Angel claiming that it would completely break the game and nobody would ever be able to defeat it and so it wasn't worth playing anymore, and that obviously printing it was some cynical money grab on the part of WotC because damn it we all know corporations are not supposed to make money (for the record, this card never saw any serious competitive play whatsoever).
And the skit is correct: when Karakas was printed, there were almost no legendary creatures, and most of them sucked balls anyway. Karakas was printed in Legends, which was the set that introduced the concept of legendary creatures. They've become extremely prevalent since then, thanks largely to the popularity of the Commander format, but for many years after the card was printed it was still perfectly fine. New sets and new cards necessarily change the power level of older cards.
The skit is wrong, however, that Karakas has no downside. (Also wrong to imply that banding was bad or unpopular with R&D; in fact a legendary island that gave all your blue creatures banding would be amazing) The downside to the original printing was supposed to be the fact that it was legendary itself, and therefore if you tried to run multiple copies in your deck, you would sometimes be unable to play cards in your hand. Back in 1994 you weren't even restricted to four copies of the same card in a deck, and minimum deck size was 40 cards. So... legendaries effectively restricting your deck building options was a new and novel concept and did represent a significant downside vs other lands.
Wheel of Fortune was probably the first card they said that for 😂
@@menlockeverquester2303Wheel is a balanced card though lol
"ooh, you mean you return your legends back to your hand so you can play it again, right?"
"Nope, any legend."
Yeah we heard him say that in the video
@@ComixMultiplication Very surprising, given that he didn't.
@@ComixMultiplication pretends he watched the video and calls out others who he believes didnt watch it either 😂
@@ComixMultiplication 🤡🤡
Good now I don't have to watch the video. Can you quote the rest?
How many legends we have?
Five
Well, I can’t foresee that ever being an issue then
By the way what is this expansions name?
honestly this was a valid thing to say in '94. Legends were new in 1994. There were very few, they were designed to be rare, most of them sucked, and subsequent sets added very few of them up until we got to the first Kamigawa set. They were prevalent in Standard through Kamigawa block, but didn't become super prevalent in the game until years later when the Commander format became so popular.
This is from the era where they had a hard-on against creatures. If it reks legends, that's on-brand with the design philosophy that pits hypnotic specter and lord of the pit against ensnaring bridge, lightning bolt, swords to plowshares and necropotence.
@@Fadeways yeah exactly... Pestilence and Terror were honestly WAY more of a problem in this era for creature decks than Karakas which was rarely even relevant.
@@nooneofconsequence1251 it should also be noted that by Kamigawa, Standard which was the most popular format only allowed cards back as far as onslaught block so cards in legends wasn’t deemed to be a problem
I can't see that ever being an issue in the future
-Wizards since 1992
In early MtG, Richard Garfield was creating a whole new style of game and no-one knew anything about what the future would hold. They got plenty of assumptions wrong. The much more concerning part is where Wizards in the post-2010 world makes shocking blunders time after time even though we've been playing for 20 years and its pretty well known that Oko and Nadu are going to be disgusting.
@@lostalone9320 They're not blunders though. It's on purpose to sell packs
I mean, we are talking about 30 years of history here, nobody can see as far as 10 years into the future, let alone 30 years.
this should be their slogan😂
@@magerehenk7579it's a fundamental problem with "eternal" CCGs. No one will buy new cards unless they're better than the ones they have, so you get power creep.
“So it’s just plains but better?”
“Thank you”
Had me dying!
forrealz spit out laughing remy's the best
yooo SnapBolt your pauper videos are crazy good btw.
@@samilsung5822 Yo, thanks a lot 🤙🏼
"just plains but better" made me think of Flagstones of Trokair.
As someone from Caracas, i love that land
amigo venezuelano jajaja
I never even realized the card is just set in Venezuela
You guys know for a fact that someone at Wizards is gonna see this, and in MH4, we're going to have 6 lands that give your creatures banding. Yes, 6. I'm counting colorless. It'll be a Modern set so of course Eldrazi will be present
m8 the "gives your creatures banding" lands are *already* a thing; e.g. Seafarer's Quay. There's a whole cycle of "All your legends gain bands with other legends." lands; though they don't tap for mana.
@AlienValkyrie ah but see. That's "Legends". I'm saying all your creatures. Also, I didn't know they existed, honestly. But, you know for a fact, with them needing new cards/reprints, this is inevitably going to happen
T: add 1 colorless
Eldrazi Creatures you control gain "bands with other Eldrazi"
Print it.
despite maybe the game meachanics themselves, could you imagine Eldrazi banding together? just from a lore point
@@ArkanemachtI mean, most of them are going to be part of one of 3 life forms so yeah.
Remy’s reflection in the TV disappears when we’re looking at the exec by the white board - proof that Remy is a vampire ✅
That checks out
Holy shit, this dude's funny. Gotta check out more of his stuff.
The Adventurer's Guildhouse cycle is one of my favorites.
If they actually gave all of your creatures of that colour banding then it would be useful. Banding is far from useless, it's just that nobody knew how it worked.
But alas it is only Ledendaries of that colour, and they gain "bands with other legends"
Edit: typo
Reason #213 why Remy is my favorite MtG TH-camr.
"So you can just play four of them?"
"Well I was thinking of making it legendary...."
"So it can bounce itself?"
"No no I misspoke, it bounces Legends which are only creatures, this card will say 'Legendary' on it instead of 'Legend'."
"I'm sure that won't ever become confusing...."
So, it's a Plains but better? Seems like a sustainable design philosophy to me. Ship it!
Ah, but it doesn't have the subtype Plains, so that balances it out, see?
@@joedoe7572 oh yeah that definitely balances it out
@@baumstammkurbel non-searchable
You can only have 4 copies of it in your deck. So it's not going to replace _all_ the Plains in your deck.
@@joedoe7572 It also is legendary, which in this era means "If you have 1 in play, you cannot play another". So if you draw 2 karakas, you just drew a literal blank card that you cannot play. Being legendary used to be a DOWNSIDE.
Masterpeice video.
That smile a the end... chef's kiss.
He forgot the part where the land is Legendary, which is a huge drawback in 1994.
With the old legend rule it was for sure a huge draw back. Now... not so much.
I mean if you draw 2, you can still only play 1 of them
@@baconsir1159 You can at least play one you draw after tapping the one in play for mana lol
@@f76goat49 then your opponent plays their own Karakas, old Legend rule applies, and you just got rid of 2/4 of your Karakas.
@@tenerokdon4101 I thought they meant current day ruling
These are the guys from the Asmoranomardicadaistinaculdacar video! And I typed the name without looking it up thanks to that exact video!
It's actually just the same guy. He uses computer effects to make it look like there's more of him.
Bill had no mustache back then. He told his coworkers he wanted one but his wife didnt like the feel when they were intimate.
@@flanbeau HR has already been on him for sharing way too much. I'm not surprised you know personal things about him.
"Ooh ooh. I've got one -- what about a blue land that REMOVES banding? Ehh? Ehhh?"
Idea: a land you can sacrifice to remove a keyword from a permanent for a turn. That would already be ridiculously overpowered.
(to explain the joke, they actually printed this card as "Tolaria" -- in Legends, no less)
@@HanClinto Phasing!!!
I think Karakas is actually one of the most interesting cards ever designed and adds a huge level of nuance to the game both in deck construction and game play which contributes to the balance of the game as a whole. I say this as a legacy, vingate, and premodern player
*screeches in depths*
You are on fire Remy, this is awesome! 🔥❤🔥🔥
Holding back the smile at the end got me.
I like to imagine Karakas was caused by a time traveler who was trying to stop Commander from being the only format
this is exceptionally well written
Inspired by the capital of Venezuela's bouncing nightlife - the stuff of legends, really.
I come from there. I wouldn't have described it as "white mana producing" but the second ability is real. Bounced me out of it 6 years ago.
I always wondered Why it was named as my capital but with k.
@@nachomanrandy With a K it is a Turkish word meaning "Black Eyebrow"
@@rustknuckleirongut8107 Thats crazy
Bbc says that the venezuelan capital is named after an indiginous tribe or a herb that used to Grow here.
@@nachomanrandy To be fair I fully understand why they used the city name for the card as Caracas rolls off the tongue in a very nice manner when you say it.
i feel like creatures with whole-ass dictionaries printed on them werent the vision at the time
In the early days of magic, creatures generally weren't the vision.
Shahrazad was printed in 93. And while its scope was an outlier. They did similar stuff with other cards. There wasn't really a vision. They just wanted to make cool stuff.
Legends is a fascinating set. In a lot of ways, it seems like it wasn’t meant to be good, or fair. Here’s a bunch of characters and places from our D&D campaign, with mana costs which have no relation to their statline, and they only have flavor text.
Say… it’d probably be interesting to see a “Legends Revisited” set where it’s all the same characters and color identities, but they get actual text and appropriate stat-cost ratios.
They did something similar with the Legends Retold subset from Dominaria United Commander. I definitely wouldn't mind seeing them doing that again at some point for some of the legends from Legends that weren't among the 20 in that set.
It also has some very weird cards like Falling Star or Divine Intervention. As a child, I found Legends to be the most mysterious set and I am still in love with it.
The good old days of having a card for every color were sometimes incredible and sometimes unbelievably useless. Lightning Bold, Dark Ritual, and Ancestral Recall? Great. And for white, we'll do Healing Salve. Uncommon Force of Will? Then we'll have Scars of the Veteran for white!
At least the art on Scars of the Veteran is amazing!
Scars is Great in Felisa, but in general yeah. At least Contagion has seen lots of play against stuff like elves.
White had Balance and Swords To Plowshares bro, theres a reason why UW was the best control deck in the early days.
@@GabAssbreaker sure, but as far as I know they weren't part of cycles.
i'd love to hear the rest of this meeting about lands.
LOVE THE SLEEVES!
The OG MTG content creator
They would've said "unsummoned" rather "bounced", so this is a time paradox.
That is BROKEN
0:43 More like -
-"How powerful are these newborn legends in this set?"
-"Trash."
-"Oh. Well, I can’t foresee that ever being an issue then."
🤣
Wow, it took me 5x to hear remy say “bounce something that’s legendary.” I kept hearing “bands”
what's the name of the set? XD
“Thank you” lmfaooooo
“Legends” “o dear” I’m dying
To be fair, Karakas itself is a legendary land. For a while, that meant that if you had one on the battlefield and another in your hand, the one in your hand was worse than useless. As soon as you played it, both of them went to the graveyard.
But then they changed the legend rule, so now you can play a second Karakas and only send one of them to the graveyard. If you tap your first Karakas before playing the second one, you can send two legendary creatures to their owners' hand. But next turn you'll still only have one Karakas on the battlefield, so unless you have a third one in your hand, you'll still only be able to bounce one legendary creature. It also gives you a temporary -2 mana disadvantage and a permanent -1 land disadvantage, but that's better than the -2 land disadvantage under the old legend rule that would also prevent you from bouncing any legendary creatures in later turns.
Your first Karakas in a deck was still strictly better than a Plains. Plus, the design philosophy of the era tended to punish basic types (compared to later eras punishing non-basics) - Plainswalk was super-rare (although maybe they didn't think that'd always be true, given Great Wall in the set?!), but there was still stuff like Flashfires that hosed Plains, and Karakas would dodge that.
regardless of the legend rule it's basically free removal you can use any number of times. you bounce a legend, they recast it, you just bounce it again.
It HAS a draw back! It is legend itself :)
The bots are here in under a minute😅
And no mention of the land that gives white legends banding ?
Thanks for the little skit :)
That happened 20 years ago. You'd think designers learned something but then we got things like Oko and Companions
And nadu
20?
It can't be more than ten years yet, right?
@@sweeep8609 don't tell him, he will cry
@@OctavioBorgia 😂😂
My god, "Maracas", what a boss ending!
"how many legends do we have?"
"five"
"I can't see that ever being a problem"
I feel like this is how most major issue in the world happen. Someone creates something that's easily exploited and they're just like "eh, people won't exploit it"
Then two hours later the economy collapses.
You need to watch out typing things like this. MTGRemy is a libertarian who makes music videos for some kinda PragerU equivalent, he won't like it when you imply the economy can collapse without the Evil Government doing it
@@franslair2199 I was actually talking about the government doing this but decided to make it more boad. And BTW he makes videos for Reason and that's actually where I first found him. I play magic once a week but I'm a libertarian 24/7.
@@franslair2199 Omg, I remember seeing videos from reason but never connected the dots that it was this Remy. That just makes Remy that much cooler.
@jordanhumphrey7958 I couldnt jmagine admitting being aa libertarian
@@deezboyeed6764 I completely understand, I couldn't imagine admitting I was a Democrat or republican.
Just eww.
"I got THREE cards!......"
It bounces legendary creatures, so you can't have a Karakas bounce-off.
Legendary ... bounced!
Back to the '90s, I actually traded it...for a plains. Yes, I was a noob.
I would regret it, if I didn't manage to get it for a few bucks before Commander format set in...
Okay, I'll bite. What does Commander have to do with anything about Karakas, considering that the card is (very rightfully) *banned* in the format?
Actually, it was banned after a while. Also, right before it was reprinted I remember its price was fairly over 50 EUR
0:45 - so the new office is somehwere near the view of a TJ Maxx? :D Let the Google Maps games begin!!!!
They've used this office before. The song where they're naming red/black cards and end up with Asmoranomardicadaistinaculdacar. th-cam.com/video/XYbXBIUCtHM/w-d-xo.html
Honestly, I think it would kinda be interesting to have a Banding land.
I want this banding land cycle!
honestly, they were still figuring out that dual lands were overpowered at that point.
And at that time, the only legends that were out were from...Legends the set.
Hell, they didn't have any legends in the follow up set, the Dark. Or in Fallen Empires.
It wasn't until homelands did they start putting new legends into a set.
Exactly. Early days of magic, and they designed around the game that existed at the time. There's nothing wrong about that.
Ice Age was the second set to have legendary creatures.
@@deeterful I was THERE when that was released, but honestly, I cannot remember if Homelands came out before or after Ice Age.
@@AC3handle Ice age was before Homelands. Ice Age was released in the summer of '94, Homelands in the fall of that year.
@@deeterful so legends was in 93?
Maracas! Karakas! Tabernacas!
So this got randomly recommended to me. I didn't know what Wizards of the Coast was. When the meeting started, I figured it was some kind of real state agency. Why do they "invent" land, though? Perhaps some kind of crypto currency virtual land thing? "It gives your creatures blue stuff or red stuff". Oh so this is perhaps like a Pokemon thing, they must be developing some kind of Pokemon video game. What did the white guy say his land gave? "Like planes, but better" Oh so it must power up flying Pokemon. Oh and they do the thing were they give villages funny names that somehow resemble a name of something real, like Caracas.
(The stack of cards appears)
...... Ooooohhh
Can the Banding lands tap for mana though?
Obviously that would be too powerful. Only the land that can tap and pay no other cost to bounce any legend from any player's control will also tap for mana.
Perfect!
Don’t wanna be the “umm actually person” but there were two land cycles in Legends (where karakas was printed). The first cycle was 5 non-legendary lands that did not produce mana but had the ability “All your ____ legends gain bands with other legends” where ____ is the corresponding color for each 5 of them. The second cycle was a cycle of 5 legendary mana producing lands 1 for each of the 5 colors. These lands had a second ability to tap and do something to target creature, the most notable outside of karakas is pendlehaven where as the lands in the grixis colors have very outdated abilities (still basics with upside).
The drawback it has in my deck is I play Mono-Red in Legacy 😂.
Ain't playing no Lightning Bolts with it, but bouncing my opponent's Marit Lage feels pretty good.
Bro that banding land, op
love it!
"-but you do have to put 5 additional mana to activate the land, right?
-No you just tap it"
Leaving off after "i do. 😊" was so choice
I love the Oriole hat
To make a prairie it takes a clover and one bee,/ One clover, and a bee,/ And revery.
The downside for Karakas, outside of Commander, is being legendary
This is very accurate after the layoffs at WoTC
And it isn't an issue except in an unofficial setting like Commander..
I liked my copy deck with old legend rules.
*proceeds to print Kamigawa legendary channel land cycle*
Banding is OP.
TH-cam wants to know if I wish to translate your comment into English.
@Tiax776 Banding was actually very good in Limited. The big reason banding never really caught on in Constructed Magic was that it's really bad versus instant removal, which is all over the place in a Constructed deck. If your opponent k*lls one of your creatures after you are already committed to attacks or blocks, it often totally messes up what you were trying to do with banding. Plus you can't use banding at all unless you have at least 2 creatures and your opponent has at least 1 creature. When there's tons of removal out there, and a good portion of the decks play little or no creatures, that often didn't happen.
@@Trip_Fontaine Honestly, straight removal is the worst design choice ever made, it completely short-circuits the concept of building towards power if players add removal spells, which means players will always add removal spells, which dilutes gameplay. It is the "the enemies have double the hit points!" of deck building games.
LOL i opened a italian legends pack at last years dragon con.... had an angus mackenzie and the blue banding land in it XD
nonononono, those lands didn't give legends banding. they gave them banding with other!
i love karakas
Go O's! First place baby
"I do."
Don’t know if you read comments, and you might have already done this parody, but I was compelled to by my wife to suggest “Everybody play jund tonight” as a parody of everybody have fun tonight.
In case people don't know. There were 3 types of lands in legends:
1) your {color} legends gain bands with other legends
No other ability on the land and it doesn't tap for mana. All 5 colors had this land
2) the basic, but "better". Karakas bounced legends, Tolaria tapped to remove banding or bands with others from a creature until EOT, it could only be used during upkeep, Urborg made a creature lose first strike or swampwalk, Hammerheim made a creature lose all Landwalk abilities, and Pendelhaven gave a 1/1 +1/+2 until EOT
3) Tabernacle
That's it. No other lands in legends (not even basics)
tbf to them the legend rule changed a lot so there was some downside. More than now
Remyyyyy
I want to seen the people who designed Nadu Winged Wisdom.
His mannerisms kill me 🤣
this might have been salvageable if it had mentioned the card came in the set Legends which was full of them
Karakas' drawback was you were playing Summon Legend(s) in 1994.
Not sure how that matters. In 94 "Legend" was a creature type, and Karakas' original wording "Return target legend to owner's hand...".
@@deeterful The drawback is that creatures were bad in 1994, and most of the Legendary creatures even moreso. If your opponent was running them, let them. ;)
@@EspherMercury back then most people I played with, including myself, used Karakas more often than not as a way to save our own legends. And while most legends back then were crap, so were most creatures in general, but those few legends that were good, were really good.
@@deeterful That's fair - the extent of what my tables saw was stuff like Dakkon Blackblade or Sol'Kanar lol.
Flipping Hilarious!!!!!
I want my banding lands!!!!!! " Also it is NOT a plains, so I can't search for a plains and get it... so therefore not that good"
To be fair, Karakas was a bulk bin card for ages. It didn't matter at all until Commander became massively popular and they started printing a zillion legends in every set. Sure, it has been banned in Commander since the dawn of the format for obvious reasons, but Karakas wasn't even played in formats like Legacy when Kamigawa came out because no one played any legends. Now, every good creature is legendary so the card has changed a lot.
it mattered a lot in legacy before edh became popular. cards like kamahl, akroma, rofellos, visara, sliver overlord, kira, vendilion clique, mangara, griselbrand, thespian's stage, elesh norn, jin-gitaxias, iona, gaddock teeg, emrakul, etc. predate the edh era. most of those cards were printed before 2011.
True history 😅
Magic: The Gathering is a perfectly balanced game with no exploits...
...WAIT...WHAT HAVE I DONE?!
Ah yes, recurring self-bonce effects. No card game ever had any issues with that
Well, this was before any other TCGs existed, and its still very restrictive bounce. You need to go find some legends to recur, which is not an easy task in this era at all.
@@lostalone9320 It's the fact it can bounce itself, which allows infinite landfall procs.
"I do" 🤣🤣🤣🤣🤣🤣🤣
Ah yes, the legendary tactic of always starting with a ridiculous name first so that your slightly less ridiculous name gets through. As a DM, this is how I've ended up with player characters named things like Grumpy Bandersnatch in my games.
To be fair, the drawback is that it's legendary, so you can't have more than one. If you put multiple in your deck you'll end up with some dead lands.
"What is this set gonna be called anyway?" 😂
"We'll make it uncommon...."
it pales in comparison to library of alexandria and bazaar of baghdad (also uncommons)
I mean it’s more useful and still fair than wood elemental, so improvements…
The fact you can only have one in play due to it being a legend itself and the amount of “destroy target land/permanent” means it should not be that hard to play against, just an interesting powerful land.
i think they just took Caracas and put some Ks in it
Would probably be fairer to compare it to the other lands in the same cycle. Which are still all way less powerful, but at least they do stuff and tap for mana.
Pendelhaven is pretty fair and good.
If we compare it to the actually broken old lands like Academy and Cradle and Tabernacle, Karakas isn't even a blip. Karakas is like "slightly better than I would expect".
@@lostalone9320 in this scenario they’re “inventing” Karakas though. Academy and Cradle wouldn’t exist for many more years so not very relevant to this sketch.
@@christopherlundgren1700 Okay, Mishra's Workshop, Library of Alexandria and Tabernacle then. After all, it's not like broken lands were invented with Urza's Saga.
Its really just a problem in "casual" Commander games.
The higher the powerlevel the less of an issue Karakas becomes.
Its still good no matter what, as we get so many legendary creatures you happily bounce yourself.
People dont even play Wasteland and Strip mine anymore, they have no respect to good lands.
Uh...Karakas is banned in Commander, you do realise that? So yes, it is only a problem in casual games, because as soon as you go beyond a rule-0 "no bans" playgroup, the card isn't a problem.
Better than the guy who came up with Serra's Sanctum, Tolarian Academy, and Gaia's Cradle... and finished the cycle off with Phyrexian Tower and Shivan Gorge.
it was one of the very first cards banned in Commander just to give you an idea of how overpowered it was/is in Commander. It's only gotten even more rediculous more insane commanders with ridiculous ETBs have come out, including a dinosaur that untaps all your lands, one that casts the top spell in everyone's library, and one that puts one of every card type out of the top 10 cards of your library into your hand among many many examples of cards that can instantly break the game if you could do that multiple times in a row, imagine if you could bounce those back to your hand and recast them by tapping a single land...
No venezuela joke.