Rough to see so many comments creating strawmans or "disagreeing" on things that weren't even the points made. Its like they didn't even understand what the video was about. This is a mourning piece for the fans that enjoyed the tracking and preparation, The "busywork" aspect of mh. Let us mourn it in peace, damn it!
I saw a comment that said something like jump on my mount to automatically go to the monster, fight it with my weapon that automatically aims and If I somehow get hit I automatically use the optimal healing… Honestly the devs have completely lost sight of what this series is supposed to be about and are turning into monster fighter not hunter. People in the comments are in denial because they just hate negativity about something they are excited for. That and tbh a lot of them lack any critical thinking and deeper insight because they are so dopamine addled they see it all as positives
@@blancleona2275 Of course they can lose sight you fool. Do you think the directors of Game of thrones hadn't lost their way by season 8? There are a million examples of that. Just because they are the creators doesn't mean they can't drop the ball
I think I’ll have to disagree with the video overall. I understand you have your grievances but I feel saying that the Monster Hunter dev team cut corners is a stretch. Yes they chose to develop certain aspects more than others in order to attain their vision and they have done a wonderful job considering that. The ecosystem we’ve been shown so far is the best we’ve seen in any Monster Hunter game yet. I don’t know if it was coincidence but at 26:23 you speak about how you’d be fine without some of the new systems then show some amazing shots of the monsters just living their life and those additions while not new are exactly what I want to see. The monster are portrayed as living beings now more than ever I mean did you see balahara blowing sand out its gills? I didn’t even know it had gills. The pack of bug small monsters, the flytraps in the scarlet forest. The wud-wuds having their own little society that actually has varying behavior depending on the day-night cycle. I mean I understand wanting more tracking but I don’t think the immersion will be any less since the ecosystem factor is cranked to 100. I mean Rey-Dau’s nest is a work of art. That brings us to other changes I think that seikret pouch, weapon swapping, and less tracking is both to encourage you to enjoy the ecosystem the devs have brought use to the fullest. We don’t need to constantly look for tracks on the ground to find the monster every time which gives us time to look up and enjoy the scenery and appreciate the world. Not having to constantly go back and switch weapons for the optimal elements also encourages us to enjoy a wide variety of monsters and environments. It is this focus on ecology and the world that I simply cannot agree with your take on the series becoming a Monster Fighter game instead of Monster Hunter. The fishing looks amazing the best it’s ever been heck monsters fight each other independent of your interaction. You are not the center of the universe anymore only a Hunter living in it. If the Monster Hunter team was truly moving away from the hunting aspect of the game they wouldn’t have put such care and effort into crafting such a dynamic world. They are even trying to add a good story as well. I think you didn’t give the team nearly enough credit for all the non-fighting related improvements and changes they’ve shown us so far. Lastly your final few words are the part of the video I don’t understand the most. I understand being pessimistic but at a certain point you have to ask yourself if your fears are truly justified to so far as to project the series will be unrecognizable and estranged from its roots in two generations. I think that in order to make such a claim a more in-depth dive into everything that has been shown has to be done in relation to the older games and the team’s original vision. Not to mention I think people need to distinguish between what they think Monster Hunter is based on its history and the original and evolving vision of the team behind it. I understand your concerns but you may find your fears unwarranted or perhaps I am so optimistic.
"The monster are portrayed as living beings now more than ever I mean did you see balahara blowing sand out its gills? I didn’t even know it had gills. The pack of bug small monsters, the flytraps in the scarlet forest. The wud-wuds having their own little society that actually has varying behavior depending on the day-night cycle. I mean I understand wanting more tracking but I don’t think the immersion will be any less since the ecosystem factor is cranked to 100." He said it looks amazing. Yes, visually, it is a step up. He is talking about interaction. From what I have seen, the camping, teleporting, map size, and tracking changes (research) means less interaction with the world. Friction and the level of commitment to choices increase immersion, increase the payoff. I have not seen comparable levels of interaction with systems that might take advantage of, say, the monster behavior in herds and such - that would be cool. I do see a shrinking of the time commitment to progress in the game, and simplification of the two of the pillars of the game. A lot of people will like that - fine. The game will sell well, I am sure. XZ and I will most likely love the game. The developer can do what they want. But let's be clear, World is the best selling (or second best) Capcom game, is considered one of the best games ever made (by many, like me) by millions of players, and they are changing fundamental aspects of the game.
you can ignore this comment if you want, but can you put a few enters in that paragraph? I got through it but it was tough to read that block of text. Thanks man
Sounds like a lot of nitpicking to me. Weapons switching leading to people using the best weapon is just not a great argument. How is it any different from the current situation? Splitting the skills between weapons and armour sounds like a good thing to me. It may lead to the tradeoffs being between different utility skills rather than sacrificing damage for utility. We'll see how it turns out. They are adding more non combat features than rise had so I can't say that the series is heading in the direction you believe.
@@dontworry8953 it's never been one. It's considered the portable game for gen 5. That's not to say that rise didn't play a big role in how they developed wilds though, which is evident in some of the mechanics.
Even if your concerns are there, i believe you are reading too much into it. Let devs cook, let your concerns be heard respectfully, of course, and let them patch the boat. Im gonna play it either way and will be happy with what i get. I've already bought 2 copies of a digital premium deluxe ,as well as the collectors edition
@JeronymKucera Um yes there is in Japan. Look it up. It comes with the steel case and a plush . The one for 1k comes with a bike. I expect the comment to get deleted when you actually look it up
Agreed about his concern over tracking we still get to track the instar even when pointed out on the map also his take on his map size is off , if I remember correctly they said that the first map is 3-4x the size of WW in IB.
I agree with a lot of your viewpoints, but disagree with others. To begin I think removing alpha and beta armor sets and replacing them with one set is absurd. I also think removing the tracking system is disappointing. However, the lack of preparation needed, feels like a great quality of life change. If you were fighting these hunters in the wild in real life, you would leave your settlement carrying everything you’d ever need, including a camp. It also makes perfect sense for a mount to carry things with them, as camels and horses usually have bags strapped to them for carrying goods. Portable camps also make sense for the same reason. I personally think it will be the most immersive game in the series, but I would enjoy a better tracking system. Something else i’d thoroughly enjoy, is if the monsters could ambush you, rather than you ambushing them. It always seems like we are getting the first hit on the monster, but some animals in real life are extremely hidden in their environment. A monster could easily use this to their advantage, but they never do in the games.
Yeah, I'm sure tracking a monster each time through a map the size of Russia would feel very immersive. However, if the monsters end up having a finite number of fixed spawns like in World and Rise, what difference will that make in the long run? It would be only noticeable when you're progressing through the game, which is, like, 10% of a MH game's playtime (even less now).
Seriously they should just drop us in arenas and give us infinite stocks of potions to boot. They really need to rip the bandage off and make a boss rush game already.
honestly at this point even the combat has the same problems, they have added animation cancel and repositioning moves that remove and or reduce commitment and consequences in combat the game seems too convenient and watered down from what it was, i hoped that they'll double down on the hunting experience, never excepted that they'll remove it making the game more like Monster Fighter Wilds the game is massive, they added a lot of things, i'm sure i'll have fun playing it, but will i have a good monster hunter experience? i'm 50/50 on that i mean regardless of what i think, the game will sell, and the casuals will love it, i just have to accept that as a massive mh fan, i'm not the target audience anymore or at least that's what it feels like
Im on the same boat. I have no doubt that wilds will be great and will be highly successful, but ever since the 5th gen that the franchise seems to deviate more and more from its core identity. Its not about getting worse, its about getting different to the point that it doesnt feel like a true monster hunter game. But alas, we still need to actually play it fully to know 100% that this is whats happening
honestly, at this point I can see myself skipping the next portable title if it's going to somehow double down on all these "quality of life changes". To me, MH is a unique series, even games that are clearly trying to copy it or take inspiration form it still fail to get it right. I'm starting to think that Capcom is now more willing to let go of what made MH so unique in the name of convenience and not letting anything get in the way of the fight.
The developers said that they added all of those things because the monsters where going to be much stronger, we only got to fight 4 low rank monsters, if the game has 40 monsters (or more) then there's a lot space for stronger monsters to appear
@Mr.T-j9n I still think its going to be a bit harder(without using the new mechanics). If you've been playing older monsters hunters then the next one is definetly going to feel easier because of experience, but new players shouldn't suffer just because older players are just better than them in the game, Wilds is another entrance for new players to get to play monster hunter (like World for newer Console and PC players and Rise for newer Switch players)
The tracking in MH:World isn't really tracking as well. You start the quest, collect one footstep, and shortly after, you know where the monster is. Your have to collect more tracks when you first hunt a new monster. After the fight the tracking is nearly zero for the next hunt.
I might gonna sound like a shill or whatever but from what I'm getting, some of your concerns are optional things. don't like fast travel? just traverse manually and don't set up any pop-up camps anywhere. don't like seikret auto-restocking and quick weapon swapping? just don't take it and pretend like you need to always go all the way to the base to restock and manage your gear. don't like healing and sharpening on the seikret? just do things traditionally like the old school. the devs are not taking things away completely. preparation aspects are still there to some extent so people can adjust things to their suitable playstyle.
Except the game is revolved around using the new stuff. So you might as well say don't play the game. Which defeats the purpose. Its like saying "Don't like Wirebugs well don't use them" when the gameplay is based around it.
@@nuke2099 and still the game is not completely unplayable without wirebugs. sure you can't scale huge cliff and stuff but still playable just fine in combat.
@@rhioha2345 I never said it was unplayable. You aren't reading. Also no you can't be fine in combat without using them. Especially not in Sunbreak. The games combat was made specifically for their use. Handicapping yourself doesn't mean better gameplay. You really don't understand that.
You know that some people like to kow that there is no other choice . Its the same as dificulty . Some people like to know that they did the best in the fight use every option tactice and it was still hard. If you make your expiriance different becose of your option it feels different then if you have no choice. Worst for some people .
I agree. The issue is that Capcom is catering HARD to a more "casual" audience. And it's not that these people would necessarily complain if the design was a bit more immersive and survival focused... But that Capcom BELIEVES they wouldn't buy the game if it was. Which is in fact an extremely misguided mindset. People would buy ANYTHING with good enough marketing. It's the entire reason MH World sold so much and so well, it wasn't because of casualization.
and its funny that this is the case, because as far as i can tell this game already has had insanely good marketing. pandering any further to make the game as "accessible" as possible feels unnecessary, which is sad when so many of the features shown off have potential to really make the game world shine even more, especially for people who will be sticking with the game for longer than just the main story beats
How large can one map be? You want all maps to be the size of a small continent? We're playing on one large continent with 3 to 4 or more (equally sized) regions that simulate different climates and ecosystems. The Guiding Lands was the prototype; mounts and fast travel have been improved from World and Iceborne, to Rise and Sunbreak, now to Wilds and the inventory and storage systems have been enlarged. What more do you want?
I generally believe that the monsters are all on the map because it's demo build but in the base game I believe we will have to track down the monster but also in wilds monsters move a lot more (like different weather's and ect) so we will have to track them down and hunt them
Eh.. Honestly, that argument about tracking is such tired one, IMO. MH as a series, funnily enough, NEVER really had ”hunting” be anything more than a mere setting of these games. Whereas the focal point of the series always was Battle with monsters specifically. Yes, in older games there was paintballs. But fundamentally they were kinda useless since it always was extremely easy to tell where monster actually going anyway. So fundamentally paintballs existence wasn’t anything more than simple ”flavor” mechanic. And basically besides paintballs there never really was any more elements making it more of an actual ”hunt” than ”fight”, so saying what MH ever was more about actual hunting is.. really weird..
And honestly, I absolutely understand WHY exactly they don’t want to make it so we actually HAVE to track them. Because actual hunting, as in IRL, with tracking of your prey for literal hours - simply isn’t a fun thing to do. Ask literally anyone who actually hunted IRL. It simply isn’t a thing what could be easily translated into game and not become absolute slog to do. Especially in grand environments as in MH Wilds.
@Mr.T-j9n this. saying that mechanics like these dont matter because the fight is the most important part is detracting from what makes the fighting itself rewarding in the first place.
Ya I respectfully disagree. In the older games you had to really learn the monster inside and out. You had to learn their spawn points, movement patterns, where they ate their food. It wasn’t something that you could just guess. Some monsters even had ways of faking you out if you just followed their shadow as they were flying away. The tracking WAS part of Monster Hunter from the start, it just wasn’t super in depth. World is the closest we got.
@@blazer-mp2rq There was like one or two monsters who were tricky to understand where they might go, but overall almost all of them either just run to loading point and you follow them, or they fly and you follow their shadows direction and that’s all. So it really wasn’t tracking, but just following. Also once you encountered monster first (it usually had cutscene so in first hunt they never move before you find them) then you know when it always will spawn, so next time you hunt then just run there, so.. Basically even in old games you only ”track” or “find” them once in the first hunt and then you always know when it actually is.
The paintball thing wasn't actually all that simple, because it worked in tandem with other systems and restrictions. For example, there would be times where you are running out of supplies and you need to go back to the camp, or maybe deliver a wyvern tear, or you need to go do something else that requires you to leave the monster alone for a bit. So you'd tag it with a paintball so that you can keep an eye on it while you do that, as quickly as you can lest the paintball wears off and you lose the monster completely. This added tension, strategy and risk to the gameplay. What always separated MH from other combat focused games is that the combat required a lot more than just taking your stick and swinging it and knowing when to dodge or block. My point is that no, these were not just "flavor mechanics"
As a real-life rabbit, Moose and duck hunter. Lessening the amount of preparation needed makes the game better. In real life, you basically prepare once in the morning and that is it. But they basically made a game new hunting loop same as real life. If something is needed you call your wife/husband and he gets it for you game handler gets stuff for you. Also, you eat and drink close hunting spot many times we prepare sausages at. I think new game is going to be the most immersive Monster Hunter ever. Also, I view Sekirei as a real-life car where you can keep another gun safe so you can switch between rifle and shotgun because sometimes hunting day you find new opportunities and of course, you change better option. But I think Moster Hunter should try to someway try using dogs in the tracking that could make tracking more interesting example some type of sound system that would imitate dog sounds.
Did you play world? All of the alpha/beta set differences were extremely minimal. Oh no wilds wont have the diablos beta set where the horns curl slightly different. What a joke of a thing to pretend to be concerned about.
Monster Hunter has abandoned me with Worlds. Infinite restocks and all the other casualizations just killed all the fun for me and it seems to only get worse. A shame.
Idk man most of your concerns can be addressed to the older games as well like tracking was a thing only in worldborne before that we just knew the monsters spawns or we just used psychoserums the only concerns that I find worth of elaborating on is the overdose of ”QoL” it’s not a bad thing in itself but they didn’t show more challenging fights to balance it all
@Mr.T-j9n neither did you with the old system I agree with you tracking would be amazing however the tracking we’ve had isn’t tracking its item collection
The design philosophy of Wilds is just so drastically different to what previous games have been, most mechanics that were previously in place are just no longer that relevant. In all reality, the Seikret replaces item restock from camps, the pop-up camps pretty much only are there for a convenient respawn point, and base camps replace full on villages. That being said, I feel many people are just confused about this. Just because base camps replace the function of villages, doesn’t mean villages don’t exist Ex: Kunafa or the Wud-wud hideout. The function of pop-up camps, while primarily for respawn, might as well have similar mechanics to the Seikret because why not? And finally, while not confirmed, I have a feeling that all of the maps will be connected in some way, so it’s just much easier to track whatever you want to hunt continuously without stopping by having the camp and supplies with you at all times. And while yes, you could just fast travel to a camp(which would take the player out of combat, thus limiting enjoyment)you will run out of consumable items if you use them up before Alma restocks them. Sorry for the little essay, I hope it makes sense.😅
I'm... also not a fan of some of their approach here. In today's Asia Game Show? "The sacreit can auto track to your hunted target...." "If you need to heal the sacreit will auto dodge so you can heal" uhhhh... I hate both. The Clutch Claw was divisive. This? I just don't like this. I can't wait for this game.... but the game design philosophy with difficulty... seems odd.
I think rise was already foreshadowing the direction they want to go. Less demanding combat, with get out of jail free cards. I’m expecting that I’m gonna have to implement self challenges to make the game feel satisfying to win
@@javi_blinkuniverse The problem with that argument is that its there, the temptation to use it is always present, and often a game is designed in such a way to account for it, forcing you to go out of your way to avoid it, if you can at all, it's the same with focus mode, for all you know, some monsters may be designed for it to be used.
@@arath4042 I hardly think auto-tracking will be forced lol. Focus Mode MIGHT be more pushed onto the hunter in certain cases, but why would riding on Seikret mid-combat be pushed when Seikret combat itself is very limited and sub-optimal? Seikret is closer to Palamutes then Clutch Claw if anything
I understand what your saying but rlly just stop worrying about how it affects “EVERYONE” when ur there playing wilds when it drops just play how you wanna play it you don’t gotta make the game easier for yourself just make it harder( i will be doing ima obv try everything but my forest play through ima make it as hard as possible) but just focus on yourself and stop looking at this “everyone” perspective
Just let him voice his opinion. I agree with him! I want the community to improve. There’s a lessons learned in the Monster Hunter games but if no one learns anything, there’s a value that has been lost.
Such a weird low in comment. When you critique or talk about a game you are inevitably going to look at it through the collective experience of players and what our experience is going to average out to
One thing i don't like is the ever more adding of bells and whistles, where we first had scoutflies that are basically neon trails pointing towards the monster, they now add these in focus mode where the weakpoints are highlighted with scoutflies, red neon signs pointing towards it, it's very jarring, aside from the fact that showing weakpoints at all like that is very hand holdy to begin with. I'd prefer to find those weakpoints by fighting the monster and finding out that way, you have to hunt them multiple times anyway, so you'd build up experience through your own efforts, and they could give hints to where the weakpoints would be through the monster design, where you can clearly see what's armor and what seems thin. The other is the healthbar, aside from the fact that the spastic heart rate bar is somewhat annoying, the fact that it warns you of impending monster heavy attacks is another hand holding feature, like, is it too much to expect a player to pay attention to the monster when it starts up its special attack? It seems to always have a special animation/sound implemented before it does so, and if it doesn't, wouldn't it be better if the devs did that for all of them instead of the healthbar alarm? If things keep heading this way, we'll be seeing alarms going off while giant arrows point towards the monster in slow-mo and the player automatically dodging in future titles, it's just silly and a bit denigrating towards players, even new ones, like we're not toddlers are we?
this is the only "concern" in this comments section i genuinely agree with. the health bar looks disgusting even at rest just because it doesnt even draw your eyes naturally to the most important part of it, which is the right side showing your current health, but rather the middle because of the weird waves peaking at that area instead of where you *should* be looking. we already have these hunters notes in existing games that tell you the weakspots of monsters with specific weapon types and elements, so why not let the player actually engage with the setting and read up on monsters to learn about them and those weakpoints like we already do? instead theres a big red "hit me" button that you use the fancy button combo on to do your move. at least the animations for the moves are cool, and capitalising on stuff like the chatacabra tongue is a fun mechanic. plus recently learned the bird automatically dodges incoming attacks while you do your thing. some are defending it as its "more natural for creatures to react like that!" while ignoring that the seikret doesnt act like that in most other instances. you would expect it to not want to dive near a large threatening monster to rescue some hunter either but it does that as well. if anything i just want them to double down on making the game quirky and engaging instead of introducing mechanics as this "next big thing" that will make your hunting so much easier while dumbing it down. stuff like pop up camps being literal rest points that let you cook and heal/sharpen/adjust gear is cool, but instead they also serve as portable chests that have all your items in them, as if you needed more healing provided in this game between palicos, your inventory and endemic life. the seikret could hold some an extra inventory worth of items that you also arrange in camp to compromise between not completely removing the item restocks and not having this portable source of potions and such. theres enough games that send you out into a bosses face and have you beat it up, and that extra flavour in monster hunter preparation and interaction with the environment through gathering and such is why its my favourite series. i just wish they would go further with that feeling of a fantasy based expedition to go find a monster and *then* fight it instead of skipping all the "unnecessary" stuff so you can get straight to the exciting part. that ebb and flow in fighting and having breaks to chase after the monster or prepare yourself for another engagement is part of what makes the fighting itself rewarding in the first place.
Agreed. stop trying to please the noobs. souls game never try to please the noobs so hard and they still sell so much. It's fine to gatekeep people who are not good enough for this series.
well, the healthbar does look kinda ugly, but you seem confused about the weakspots you see in focus mode. These are no weakspots, these are wounds, wich are created by attacking an area enough to open up a wound, wich you can then pop to deal extra damage once. if there is no way to see where you opened them, then you would need to pop them at random with just guessing where they are, as they can open up anywhere with no guananteed way of knowing when. if anything its less handholdy than the tenderized parts from world, as you could argue that you dont need a visual for tenderized parts because you tendereized it, just remember.... so i think you got it kind of mixed up, because the monster will still have weak points, like the head of many monsters, but these are still not visualized just like they were never in all previous titles.
@@tristanlindt7562 good point. i just wish there was a good compromise between visual clarity in finding the wounds and not having these shiny spots highlighted in such an obtrusive way you mentioned world so ill mention that tenderising does have a visual indicator. the part in question gets white scratch marks on it to indicate whether its tenderised or not, which is important when you need to retenderize from time to time
@@duckesome i know that tenderizing has a visual. thats why i used it to compare, as its the previous title and is imo, more handholdy with that mechanic in particular, to add to that, using the clutch claw is everything BUT handheld
I'm glad to see someone make a video that's skeptical on it. I've had a few concerns and withholding some judgements because I don't care for open world for monster hunter or smaller differences in locals. I feel like it's limiting. I'm fine with semi open world and I care about the monsters. They seem to pad it out with weather from "changes" to make it seem different but I sorta just don't care? Same with their focuses like how they are talking about endemic life, Weather, and other stuff, it's just not stuff I care about from monster hunter and feels like it really boosts the budget. However I guess that goes back to them wanting an immersive experience. Same with them sorta focusing more on the story from the looks of it, a lot of the points tbry seem to be doubling down on and expanding upon aren't really things im interested in nor that i feel really improves the monster hunter experience but pushes it closer towards other games rather than its own, personally. So I'll have to wait and see. I'm not entirely sure if this will outsell world. I think that was lightning in a bottle and "new" for the West , but I think it will be somewhere between rise and world numbers. I would prefer to have gender lock gear back if it meant alpha beta sets stayed.
They are. The game comes out in a few month and optimization is a giant shit show, the only things that change post demo are optimization options and network, not gameplay. Not a single MH had gameplay changes after their demo. Every mechanic in the demo is going to be in full release, just factually.
I’m a bit skeptical about how this game will handle micro-transactions. It would feel a bit scummy if they sneak in MORE micro-transactions after release and reviews-just like how Bandai Namco did to tekken8
I love mh world for it's tracking system.. I barley touched rise and never touched sunbrake even do I bought it.. I'm aim exited for wilds hope it will be enjoyable
My ideal MonHunt game would be something that's a hybrid between Monster Hunter and Valheim (excl. the magic of course). Just imagine the vastness of a Valheim world set in the MH universe, just going out exploring the unknown, camping out storms under giant trees, having to hunt, cook, eat to survive, all the while maintaining your weapons and armors. In this context a mount would be a necessity, not only for travel but for storing the materials you carve after a hunt, as your storage would be limited, you'd need to head back to a village in order to craft new gear and resupply limited items, which in turn would allow you explore more dangerous regions. That would be a dream game, for me atleast.
Is the tracking system removal ABSOLUTELY CONFIRMED ? What's the point of developping such a vibrant and full of life environment just to end up tracking the monster 1h-IRL through 2 hunts and then never bothering with that mechanic for the next 100 hours ?
@@XZaguer, unrelated question, but if the isle, jurassic park, and the mod of path of titans animals where put in the universe of monster Hunter, what will be their power level ?
@@XZaguer But how much time this "once" long ? If i have to do to gather eco facts of Doshaguma for 10 quests to fully know where it's going to be for the rest of the game. I might compromise. However you make it sound like, you track the monster once, literally right after the cutscene of the 1st encounter and then you'll never ever again need to track it.... Which would be beyond useless and disappointing....
Really hope this get's more views. So glad I've found someone else talking about these issues. I was even going to make a video of my own about these types of things. MH isn't just about combat. The experience also comes from everything leading up to discovering the monster. Where I differ with you a little is with World. I love world but it treats you like a baby. It's like the difference between going up a mountain on the road in your car with google maps, plenty of supplies, snacks vs you hiking up it with your backpack with a physical map and compass. Completely different experiences by the time you get to the top. It did improve some of the build up with tracking mechanics, but it's also way too lenient with you, allowing you to just stock up at camp if you messed up, giving you the quickest route to the monster like google maps after tracking, rather than just giving you and estimated area. In the old games, if you didnt bring the right equipment or enough/ correct items, couldn't find the monster cus you havent figured out its favourite areas yet (time was actually a factor then), then tough. It was brutal and there was downtime but that's what made the experience far more overwhelming as a whole. Even just playing the first one offline and you don't even have a palico to distract the monsters 50% of the time, made it very much you vs the monster so you had to understand its attacks and how to counter them. You cant just spend half the time clutch clawing it, mounting it, have it distracted etc. Even the characters now won't shut up trying to advise you, you just feel like a child in a kids tv show, where everything is explained and you feel like youre being put through the motions, rather than it being just you alone vs the world, doing what others in the village wouldn't dare go out and do. You feel less badass when you constantly have everyone giving you tips cus they seem to already know everything and then patting you on the back.
No issues at all, just their entitlement starting to stink up the community I’d rather listen to Ruri at least he went back on his Seikret concerns, because he actually played the game and has better knowledge of what the game has to offer.
@@LacTose90 not sure if this response was meant for a different comment or if there's a language barrier but i genuinely don't know what youre talking about. Who is entitled and stinking uo the community? Who is ruri? What seikret concerns? And if ive been playing all of these games for 20 years since the first one on ps2 before we even had internet in our house, so i definitely know what im talking about.
I couldn't agree more. I miss the older MH title experience where it was more grounded. Back in MHFU at least in High Rank and G Rank, inventory management was very crucial. I remember having to bring book of combos 1-5 to hunts so my combinations won't turn into garbage however they takes up space. So you really need to plan or "pack" wisely for hunts. While gathering, you need to bring multiple pickaxes that break after a few use. Throwing paintball at monsters every 10 mins so you won't lose them. Then came MHW, I really felt like I was being spoon-fed with this endemic life like those potion bugs that heal you and are conveniently everywhere on the map. Whetstones and pickaxes are unlimited now and does not take space in your inventory. Now in MH Wilds we have very big open world map and flocks of big monsters to hunt like crazy lots of Yian Kut Kus and Doshagumas. I'm afraid that MH is changing too much and is gradually losing it's core identity.
@@notme6753 ye exactly. I think the dev team has generally done an amazing job trying to steer its direction in a way thats steady at least. Better than most other ips that have fallen apart over the years. Just hope they don't keep dumbing it down too much for kids and the "newer" players which translates to lazy dumb spoonfed players that blame the game for their own lack of due diligence.
I also didn't like the over simplification of tracking and that's a decision I hope they backtrack in their next game, when they revealed the seamless transition from village to map and how the hunts start when you actually begin the fight with the monsters I thought they solved the only annoying thing about World's tracking, that sometimes it took a while to actually find the monster and that added unnecessary pressure to it but removing it entirely wasn't what I was hoping for. The other concerns however don't bother me so much, and I disagree the series is losing it's identity, they are experimenting with it's systems and ideas, the games had several changes and features that disappeared in later versions, for a series that's around for so long they need to make these experiments to keep things from getting stale and those will never please everyone.
This is a strange take to me. “Tracking” in MonHun is extremely shallow busy work. It’s never been a great simulation. I feel like you’re arguing for lore consistency. Tracking is ass.
Oh I enjoyed the tracking. It always helped me feel a little more immersed. It wasn't perfect by any means so I personally was hoping for them to take time to perfect the system not, get rid of it entirely. Which j find deeply unfortunate.
hopefully the extinction mechanic could be toggled off/on because its gonna be a pain when your farming for gems, or other rare parts also mantle farming also will be hindered due this strive for realism so yeah
honestly hated the prep worked I started in tri prep all you can till you ohko by ala in world or the foryane urgent primordial malzeno yeah stopped playing world because alatereon wasn't fun like he used to be
Real. MH needs the downtime imo. A game where most of what you're doing is fighting monsters wouldn't feel like Monster hunter to me because all the walking around doing "tedious things" is as a much a part of the game as the combat. All that "inventory management" is part of strategy because what you decide to take or leave determines your options in the fight. In the old games, you would even double check your inventory before you leave because you know that once you leave, you can't turn back. In fact, I'd argue that the more they improved the ecology the more they shoyld have doubled down on the hunting aspects because the gathering and mining and walking around looking for the monster was what gave you enough peace and quiet to actually take in your surroundings. You'd really stop to look at the views sometimes. I guess we can't say for sure how this transates to the new game until it comes out though, I'm sure they know what they're doing. Also, to play devil's advocate... we could perhaps say that the in-game guild has evolved since the old days and things that had to be done slowly and arduously back in the day have been made easier... resources have become less scarce. And the guild is overall much more efficient than they were in the old world, thus our experience as the hunter has been made much easier. That kinda helps me see it less negatively
I like to quote the great iixxion ”people need to accept the fact that Monster Hunter World is the anomaly” You like MHW doesn’t mean you will like Monster Hunter. The issue is ecology lovers keep gaslighting people to believe Monster Hunter is successful because of hunting experience and immersion. Which was false. And they keep pushing the narrative that wilds will be full on immersion. Set a false expectation for themselves. Now they find out wilds is likely not the game they were glazing, they flip. The developers stated clearly. The truly first turning point for the franchise was the portable series. For promotion purposes, off course they would say they put many efforts into the life breathing world. But deep down they knew what really carried the franchise. The interview you showed in the video, in my eyes, shows the developers know better than the community. I think the game you described just never existed in Monster Hunter. For example, the tracking. I don’t know where did you get the idea. But the tracking system you described just never existed. I find it so silly to complain the series goes on the wrong direction by something they never did in the past. Guess what’s the best tracking system? Your own brain. By the end game, you should memorize every monster’s pattern without any system. The whole video just gave me an impression it was made by someone who didn’t experienced the old game period. Like I mentioned in the beginning. Maybe Monster Hunter isn’t for you. You just like Monster Hunter world. And it’s totally fine. I love resident evil 4. But I don’t particularly like the resident evil series.
@@XZaguer My point is older games are less hunting game compared to MHW. You can’t complain wilds doesn’t follow the direction world set, but also prefer the older game.
@@XZaguer I already commented on it. The thing you said was never existed in the series. You can’t remove something doesn’t exist in the first place. Even Tri made many things much convenient than the previous titles. Technically, what you praise for is already a water down version.
@Mr.T-j9n It is because MH is set in a low fantasy world. It doesn't necessarily make you not a boss rush in reality. For example, Wilds allows you to keep doing quests in the map. This feature makes the game more about hunting and boss rush simultaneously. It's all depends on how you look at it. For me, MonHun is always an action game which has some survival simulator elements. Not the other way around. So the direction capcom choosed is natural by my perspective.
Man I hope this video gets seen a lot because it has so much important information for fans of Monster Hunter that has gone over the heads for most of us that needs to be brought to attention for the series to thrive.
Yea, Im heavily disappointed about tracking as well. The rest of the game is looking kind of fine, and im being reserved cause we've yet to play the game still. But i seriously don't like the more casual/arcadey feel and look the franchise has been heading towards. Like Rise, its a good game sure, but Jesus it was fucking boring. The grind was just no fun and the hunts just didn't feel like hunts, the arcadey nature, the stupid crazy mobility and the babying Rise gave was just an awful experience. As someone who has been playing since Freedom 2, the franchise has been mostly an amazing journey but since Rise and Generations, its been mixed for me. I miss the brutal gameplay of Freedom unite, i miss the exploration and underwater combat of tri, and the insane roster of 4U, hell i miss the debuffs food could give you in the older titles, it wasn't just a one and done, like naw, i want to think and prepare properly for a hunt like we used to. World is great and will always be, but i have a feeling after Wilds, i might just be more iffy about the franchise.
how i wish to just have an engaging combat system in monster hunter without compromising on the flavour and vibe of the game setting. world came the closest but even there so many mechanics are just leftovers from previous games without much substance.
perhaps mh veteran or "I only play mh world" just hate changes, bro like y'all keep complaining shit. all of the game in the franchise at its core is still monster hunter. kill monster then craft and repeat, that's the original concept and with newer generations capcom offers new concepts and then players hate it. so to summarize players want monster hunter to evolve backwards.
that's what separates the veterans from pro speedrunners, with veterans any QoL that invalidates their hardships during the niche era of MH will be bad while the speedrunners just finds a way to stay relevant and competitive to each other, I'm neither fan of them i just want to play the game and if it's bad for me ofc im not handcuffed to go for another game
I thought to myself that the games like Rise and GU where going to remove hunting and be more like Monster Fighter. As much I as I'm hyped for Wilds, this feels like the beginning of the end of Monster Hunter before it becomes Monster "Eater".
Hello X Zaguer always love your criticism. To state my view I always dislike the people that will always be yes men to something even if it has a good tract record. I pertinently have an issues with making the no risk reward system with weapon canceling combos, like whats the point for those trial and eras. How will you be satisfied with sick, perfect...chefs kiss oh MAMA I JUST HIT A HOME RUUUUN perfect monster timing hit with the challenges face with commitment combo baby. Specially with heavy set weapons where the whole dame point is for you to be limited in movement but HIGH DAMAGE now you can just change on a dime like my GPS, kind of kills it. Also the took insect glaves helicopter ability away but everyone gets a reskinned wire bug to jump on the monsters back instead of finding a rock to jump off of. Also turf wars shouldn't half kill the monster for you and your also not in danger for the most part. The best examples where turf wars that do high damage but wasn't easy was Bazalgaces. Even you where equal at risk of dying with the monster that got Bazels attention. Now the monster just helps you kill the monster to half health an then just leaves for you to do the final blow.
Thow knowing Capcon some of these features will be toned down. They made an update to Monster Hunter World that Bamburo and the other invaders wouldn't always take up everyone's place on the map, you can even now commonly see Dodgama in the Elders recess. I'm only complaing about the issues I see currently implemented in game play Capcon is showing us that I would like to change for the better.
While I am sad to see tracking in all aspects leave, World's did have issues. I like that Monster Hunter devs are always evolving. Just like your favorite band, you might dislike their new album but at least its different. I'm going for a simple approach to get my 'tracking' back by turning off the mini map. I am assuming we will have tons of HUD options, so hopefully I'll be able to get rid of the mini map and immerse myself in learning the world on my own. I find that in any open world game I learn the terrain and pay attention to my surroundings much better if there is no mini map (even as well designed as the one is in wilds! its honestly beautiful looking but I'll be doing my first play through without~) I'd hate to be staring at the mini map and miss a rare endemic life after all!
Yeah i am not a fan of them making things easier for these casuals and newcomers, the fact that actual tracking system of the game is removed is very disappointing, i just hope the monsters are much more aggressive and challenging this go around, and like you said the preparation aspect before a hunt is apart of monster hunter's identity and many fans enjoy that! Being able to cancel attack animations during combat is fine, as long as the player gets punished for it! I agree with everything you said, just hope we will be proven wrong when this game releases
Nothing wrong with trying to trim the fat. However, if allowed to get out of control you wind up removing all the flavor. This is just another case of something slowly losing its identity in order to appeal to as many people as possible (everyone).
Tracking never existed in moster hunter prior to world, and in world is only taking if you play with mods to disable or limit scoutflies like indo, and with no minimap, like I do. If they keep the game modding friendly and the ui as customizable as previous games, you should be fine my friend.
I am a fiver, and started on World. The only criticism I have are: - The convenience and lack of commitment on combat. Esp Longsword, like what the heck is wrong with cancelling helmbreaker, and keeping Rise ISS, no punishment for missing, level up on hit, and ISS after another ISS. Whyyyyyyy. Nevertheless I will still use Longsword, it's just disappointing. - I prefer World Tracking over what is revealed on Wilds. Things I really don't agree with on the video: - How big the map is. I do understand the points that you have discussed, and I agree with some of them. But it's too early to be calling out how big the map is, when we haven't experienced it the first place. Also, I wouldn't assume right off the bat that how restocking is balanced. It's always between how expansive the world is, how scarce resources are, and how difficult the monsters are. Also I believe the deliveries that Alma delivers to Seikret is randomized. So I would not look into that so much. - Weapon swapping argument for me was too much of a reach and overthinking. I know Wilds will be very very very fun, but I just don't like the direction about very convenient esp on combat.
If it loses too much of the immersion elements that some don’t like, like tracking, preparation, resource management etc monster hunter will lose its identity. At that point you might as well have health bars for monsters and it’ll be an average 3rd person fighter. Infinite camp restocks was the worst thing about world IMO even worse than the clutch claw
@LacTose90 go try playing one of the first 3 mainline series games and tell me how unimportant preparation and the "inconvenient" parts of MH are to its identity. Please go on. Especially the second one. Honestly, I think the devs have just gotten scared that following the original ideas of the series will make fewer people buy it. Which is wrong, they market the game so well I am sure there are already 80% of people who will play it have it pre-ordered.
@@Omegasutoraiki The dev's are making the game they want to make, they couldn't have made that more clear over the years. If your beloved old gen games are so special and crucial to the foundation of the series then why aren't those the features that keep players coming back? Preparation hasn't gone anywhere, that's such a wack psych ward take that you would've had to get your knowledge about fifth and sixth gen monhun from sources that haven't touched the series. New features (not QoL, actually take some time to learn what it means instead of jumping on a bandwagon when something doesn't go your way) are definitely being blown way out of proportion and are not being discussed within the context of the game they exist in - weapon swapping, moveable tents and restocking are natural evolutions of the series and you can bet that if the devs could've added them in previous games they would have, but they lacked the means to do so.
@nathanrcb4066 Believe what you want. That's what an opinion is and the reason we all have different ones. Great job assuming my knowledge/experience playing one of my favorite series, btw and also assuming I bandwagon. Also, I never said weapon switching or dynamic camps were bad. They are good additions for a more open world game. I said that they were dumbing down or simplifying preparation and tracking, yknow 2/3 of what a hunt is. Having all your gear available by simply fast traveling to camp makes preparation nearly unnecessary and they took the idea of tracking from World (which honestly was well done aside from yanking your camera around annoyingly on occasion) and just got rid of it outside of a one time thing for every monster. So the game is essentially slowly becoming Monster Fighter or Monster Slayer and not Monster Hunter because key components to actually hunting something is being removed or shaved down to be unnecessary By no means am I asking to go back to when you used to get your teeth kicked in by unmarked and boring gathering mechanics from the first 2 gens. I am simply saying that instead of letting some important and improveable aspects of hunting atrophy, they could bring life to all 3 aspects of hunting. They could have made tracking semi dynamic, where depending on the marks and trail path, you can figure out the behavior of the monster and set up an ambush and traps before you even engage it. Preparation could be part of the tracking as well. Instead of getting free stuff for taking hunts and finishing hunts. Have everything be purchased or gathered. Making certain items only gathered manually or grown when you get far enough along in progression. Make the knowledge of the world and locations of useful material more important than it is already. How much cooler would you feel if instead of running out of something and farcasting to fully resupply, you instead lead the monster into an area you know has what you need as well as a pack of other monsters that will distract it long enough for you to get what you need. You may not have prepared perfectly, but you ended up using your knowledge of the land to make up for it. Much more of a Hunter that way given hunts don't always go as planned be they real or fictional. Also, quality of life for Monster Hunter would be things such as Gathering Items faster, being able to move while using consumables, having a proper tech tree menu for weapons, and having a Palico to take some pressure off you when playing solo. All things we have in the game as of 5th generation and all great additions. What is not QoL would be making your entire town inventory available from a hunting camp away from civilization and said town, simplifying or removing something that could have instead been improved upon and made more fun, and not having Poogie in Rise or Sunbreak (It was a horrible tragedy that poogie wasn't in rise and I hope poogie is in wilds)
honestly i think the game will be good and the franchise has a good history of games however i will say i bet lots of old fans will have issues with things and i bet some new comers will be shocked at certain things and content creators who have said its good simply can not be trusted they all are just simps to devs for sneak chances to put content on their channel casul game play will kill monster hunter its very very sad! they are changing certain features with out thinking about impact thats for real for example they have added a second weapon slot so you do not need to return to base so much ! well for multple games now i have been a elemental duel blades player now their is 6 elemtal variations that i can encounter and require elements for so i simpyl can not carry enough weapons unlike some other builds and i will be forced to quick travel meanwhile my freinds will just start a hunt with bowguns or what ever crazy crap they have in second slot lol! having great sword and long sword be more maneuverable takes away from duel blades and sns! none of this is game breakingly bad but its not good! and forcing focus mode is way way worse then tenodrise and clutch claw was!
@@GodEater015 They weren't talking about the game not getting a beta test. They were talking about the Wilds not having the system that World had where there were multiple variants of a monster's armor set denoted by the Greek letters Alpha(more skills), Beta(more deco slots), and Gamma(arch-tempered variant).
Verry good videoo. Hopefully somebody in capsom see this . Also one thing thats it mutch worst in Wilds is satisfaction on hitting monsters. In older games it was hard to do full combo it was hard and rare and when you finally to its feel verry good in Rise its coom you dont even notice it. Good example is LS in MH4U when you finally get red gauge it feel amaizing every attack but you will be ther like 2 times in hunt. in Rise your on red pretty mutch all the time . Even if red gauge its gone you will go to yellow in older games you start from begining. Also if you in red gauge in MH 3 you got 30% damge buff in Wildsit is 10% ...
Why is tracking such an important thing to have anyways? Sure its cool for the first few times…but I dont want to spent my time searching for a monster in the endgame when all I need is a monster scale…I am cool with it being once. Cuz after that I have experienced it all O want to do is hunt the monster and farm it. If all you want to do is make the game more time consuming and harder for yourself just do it? Dont look at the map and track the monster yourself, don’t mount the sekrit or re-stock on items etc. All of these things are pretty much optional if you are committed to it.
The game is becoming like dauntless. And dauntless didn’t last long because it wasn’t monster hunter. I don’t want an arcade game fighting monsters over and over. I want to HUNT a monster
Honestly this isn't whining. This is concern for the identity of a really unique game getting watered down by the developers playing a little to safe. I love the devs of Monster Hunter but I gotta agree with Zag that if they keep lessening core features that people find annoying and inconvenient the game won't be about hunting anymore. The first few mainline series games really capture that idea of being just a guy in a world full of large dangerous creatures. In the old MH games you had to claw your way into becoming a cool main character. You didn't start off as one.
Hunting horn and all weapons for that matter have actually become more complicated. Hunting Horn specifically is more difficult to get songs on without being very deliberate. So most people wont be able to even get the buffs for it quickly. That coupled with the swap taking time and the buffs not lasting too long. It would be better just to main Hunting Horn or the other weapon instead of sidearming HH. Honestly bowguns are mich better as a swap weapon. I personally am sad about the "annoying" and "inconvenient" mechanics being slept on. It is called Monster Hunter after all, not Monster Fighter. I honestly wanted more complex tracking and I might even just neglect the camp system all together only having 1 per area and never fast traveling. I will totally be trying all of the weapons since they for the most part all seem more interesting. Heck any MH game that gets me properly interested in Gunlance has to be an enjoyable game.
I knew something was up with this game. I was initially hyped for it, but then i could tell something was off with it. Honestly, this series peaked in Gen 4, so I'll just go back to GU and 4U 🤷♂️
I Absolutely Agee. In everything. I expected a more complex system of managing gear and items. But it seems everything is being simplified. I liked the fact of hunting and preparing, using bait and traps. Monsters didn’t agro instantly, and you could surprise them. You could think a little about the approach and surroundings. No need anymore. Now is go kill, return, repeat, with nothing in between. I hope it changes, but in this state, I won’t buy.
I’m very excited for this game. But I think they were SO CLOSE to the PERFECT Monster Hunter formula with MHW… and then they throw it the fuck away with rise, and it’s depressing seeing it happen to Wilds as well 😭😭😭
Yeah, its a typical cycle devs go through unfortunately. Something actually works, so they change it. The next game(s) will sell well but drop off as they move further away from the 'near perfect' version (World). From Software gets it; the Souls series does not really change a whole lot, and the pillars are the same each time. But don't get depressed - World can be played for years more no problem, and the older games that look acceptable will run fantastic on newer gear (and don't forget MODS)
Meh World was the game that fucked everything up Added combo cancel, removed the risk in healing, item management, dumbed down monsters in the early game, fights lacking "hunting" mechanics instead favouring generic action game mechanics (think of the powered up mode topples instead of using items and such) Litteraly throws at you many putiful difficulty where often they even put bossfights in expeditions so even if you wanted to you can lose them cuz of unlimited carts and time The tracking was great tho yea Rise and now wilds are just the natural evolution of the mess world was, but because uuuh pretty graphics everyone treats it like the best game ever
@@Mirawaru granted, most of these problems are only actual issues for like… what, low rank? Unless you use defender gear (gross 🤮), high rank poses a pretty decent challenge for newer players, and monsters don’t let you heal for free, since many are more aggressive. The elder dragons were genuinely difficult when I fought them for the first time. And Iveborne was a great expansion. The story mission expedition thing is a solid complaint… but how many of our hours in world are the story missions? Prolly less than 15 percent. My only complaints with the game overall (not just the start) is shitty weapon design, and being able to restock mid fight on a whim (I personally never did, but the fact that it’s there is kinda meh). And also unskippable cutscenes lol. I started the series with 4u back when I was like 13 (I’m 18, so I’m not really a veteran) and played all of GU, I think World just strayed a bit too far, but nowhere near as far as you say. Still would’ve like Wilds to be more like World and less like Rise.
Yeah idk man, i like all these QoL changes. Game is going to be amazing and it'll be nice not having to juggle all the little nuances all the damn time.
I agree with you. There’s just way too much bloat in these games. Like just let me interact with the monster more often instead of forcing me to constantly menu and walk around doing nothing of interest.
TH-camr: I'm not here to hate on the game *immediately starts hating on the game. Just admit the games aren't for you anymore and leave the rest of us alone. You still have all those old games to play to get your jollies.
He leaves u alone u clicked on this video,nobody forced u to do it and ur hating just how he was 'hating' on Wilds,hes sceptical about some mechanics hes far from just hating and talking shit about this game,hes just concerned like some of us and we have a right to be concerned if we were there from the start and bought most Monster Hunter games,i dont understand how some of u get so triggered when a fellow fan speaks out for something,almost as if u guys are some AI robots working for the company defending everything they do 😂
The most boring part for me was running around trying to find the monster in world ,I found rise just running around trying to level up my health and stamina or if I wanted to have a challenge I could just go straight to the monster rise was just more colourful and way more fun to play it wasn't slow and boring like world was in my opinion games should be fun above all else, I can tell this new game will be fun by having a mix off both games and I can't wait Capcom knows what there doing
And unfortunately your opinion has become the majority sadly. The monster tracking didn't need to be 100% like world, but they could have taken pieces of it and expanded upon it. What is the point in the massive open world like locales and your hunter literally camping out in these locations if tracking the monster is an afterthought? Of any game in the franchise THIS should be the game where tracking really matters.
@@Squidwards-t2zthese people who are new and have low attention spans will never experience the satisfaction of learning a monsters habits and where they were located. That’s what made it monster HUNTER not monster FIGHTER 😭 this person should play dauntless instead
No offence intended, and that's just a feeling I had through the video, but it really sounded to me like my grandpa telling me, " Back in my time, I had to walk 1h trough the woods to get to school. That's how you became a real men."...yeah well, we have streets and busses now, get over it.
This is the problem with whinny newcomers, go play freedom unite and then come and whine about stuff that esem Essentially tialy adds to great quality of life, when most peoples only comparison is world then ofcourse u gonna have pandering whinny gamers who the world, I'm not gatekeeping but the OG fans don't care becuase we have had nothing but bad mechanics or bad hit boxes so having these bad takes from people who don't know how good they have it, and if everyone would just play a older title you'd know and instantly stop, winning gamers will always find something to whine about
@@supershoo42 So advocate for a game thats a bland arena where you're given all the best stuff and that's the entire game then. Because that's what you want not what Wilds will give you. If that's really what you think.
@@supershoo42 you're completely wrong, in the old games call it wandering around or whatever you want, it's still hunting and looking for a monster as basic as it is, and in mhw which was far from perfect but the best so far, you'll track the monsters until you the scoutflies are maxed and you can see the monster right away which will be the same as your irl knowledge about the monster behavior and when and where he's gonna be on the map, that's the same with real life hunting, you'll gain more knowledge until you can just tell where animals are, and that's half the hunt hunting isn't just looking for the monster, it's about preparing too, and this ain't even subjective at all, wilds preparing is almost non existence compared to word which already had less preparing than 4u so no my guy, monster hunter was never a monster fighter, the fight always took only less than 70% of the game, unless you started with rise
TL;DR, just another youtuber being needlessly negative and contrarian to farm views and engagement for the youtube algorithm. - The tracking is fine. As much as I liked it in World, having to collect every Jyuratodus mud track from 25+ hunts when I only had to hunt it once to get through the game is annoying. By the time you are done filling up a research bar for any specific monster, you already have every material you could ever need from it. You don't need to see it on the map, there's no point. I personally think that tracking the monster a single time, hunting it, and then never having to track it again is a significant improvement. Canonically, you only really fight one of each monster. I don't understand why the maps not being larger is an issue for you, if you don't want a larger map to exist in the first place. Needless to say this point is a complete nothing burger. We haven't even had a chance to play and explore the game, but I think it's fair to say that walking there on foot would be incredibly boring. You can easily explore and collect items using the Seikret. The Seikret is justified. Rise's palamutes, on the other hand, are in a game filled with narrow corridors and high walls that your dog can't climb. It fast-tracks you to the monster, de-incentivizing exploration. You collect less items, and you don't get the buff birds, so long as you're on the palamute. You can technically get them, sure, but you have to stop dead in your tracks, or get off. Armor variants are pretty pointless to have nowadays, I really don't see how this as an issue. Sure, we miss out on a variant or two of the same armor set, but 9 times out of 10 if you don't like the alpha set, you don't like the beta set. Back in the day, you had access to 2 armor sets. In world you had access to 2 armor sets. And now, you have access to 2 armor sets. but they're more unique variants than alpha/beta. Claiming that it's "cutting corners" is absolutely ridiculous, and I honestly think you've run out of reasons to be upset and are just blatantly making shit up because you need to farm engagement. I'm not even gonna bother with the weapon swapping complaints. I genuinely don't know how you could pull a negative out of being able to swap between your favorite weapons on the fly without breaking the flow of combat.
Rough to see so many comments creating strawmans or "disagreeing" on things that weren't even the points made. Its like they didn't even understand what the video was about. This is a mourning piece for the fans that enjoyed the tracking and preparation, The "busywork" aspect of mh. Let us mourn it in peace, damn it!
I saw a comment that said something like jump on my mount to automatically go to the monster, fight it with my weapon that automatically aims and If I somehow get hit I automatically use the optimal healing…
Honestly the devs have completely lost sight of what this series is supposed to be about and are turning into monster fighter not hunter.
People in the comments are in denial because they just hate negativity about something they are excited for. That and tbh a lot of them lack any critical thinking and deeper insight because they are so dopamine addled they see it all as positives
The Devs can not loose sight. What they create is MH if you dont like it then dont play the game or older MH.
@@blancleona2275 Of course they can lose sight you fool. Do you think the directors of Game of thrones hadn't lost their way by season 8? There are a million examples of that. Just because they are the creators doesn't mean they can't drop the ball
The most correct video on the internet
I think I’ll have to disagree with the video overall. I understand you have your grievances but I feel saying that the Monster Hunter dev team cut corners is a stretch. Yes they chose to develop certain aspects more than others in order to attain their vision and they have done a wonderful job considering that. The ecosystem we’ve been shown so far is the best we’ve seen in any Monster Hunter game yet. I don’t know if it was coincidence but at 26:23 you speak about how you’d be fine without some of the new systems then show some amazing shots of the monsters just living their life and those additions while not new are exactly what I want to see. The monster are portrayed as living beings now more than ever I mean did you see balahara blowing sand out its gills? I didn’t even know it had gills. The pack of bug small monsters, the flytraps in the scarlet forest. The wud-wuds having their own little society that actually has varying behavior depending on the day-night cycle. I mean I understand wanting more tracking but I don’t think the immersion will be any less since the ecosystem factor is cranked to 100. I mean Rey-Dau’s nest is a work of art. That brings us to other changes I think that seikret pouch, weapon swapping, and less tracking is both to encourage you to enjoy the ecosystem the devs have brought use to the fullest. We don’t need to constantly look for tracks on the ground to find the monster every time which gives us time to look up and enjoy the scenery and appreciate the world. Not having to constantly go back and switch weapons for the optimal elements also encourages us to enjoy a wide variety of monsters and environments. It is this focus on ecology and the world that I simply cannot agree with your take on the series becoming a Monster Fighter game instead of Monster Hunter. The fishing looks amazing the best it’s ever been heck monsters fight each other independent of your interaction. You are not the center of the universe anymore only a Hunter living in it. If the Monster Hunter team was truly moving away from the hunting aspect of the game they wouldn’t have put such care and effort into crafting such a dynamic world. They are even trying to add a good story as well. I think you didn’t give the team nearly enough credit for all the non-fighting related improvements and changes they’ve shown us so far. Lastly your final few words are the part of the video I don’t understand the most. I understand being pessimistic but at a certain point you have to ask yourself if your fears are truly justified to so far as to project the series will be unrecognizable and estranged from its roots in two generations. I think that in order to make such a claim a more in-depth dive into everything that has been shown has to be done in relation to the older games and the team’s original vision. Not to mention I think people need to distinguish between what they think Monster Hunter is based on its history and the original and evolving vision of the team behind it. I understand your concerns but you may find your fears unwarranted or perhaps I am so optimistic.
"The monster are portrayed as living beings now more than ever I mean did you see balahara blowing sand out its gills? I didn’t even know it had gills. The pack of bug small monsters, the flytraps in the scarlet forest. The wud-wuds having their own little society that actually has varying behavior depending on the day-night cycle. I mean I understand wanting more tracking but I don’t think the immersion will be any less since the ecosystem factor is cranked to 100."
He said it looks amazing. Yes, visually, it is a step up. He is talking about interaction. From what I have seen, the camping, teleporting, map size, and tracking changes (research) means less interaction with the world. Friction and the level of commitment to choices increase immersion, increase the payoff. I have not seen comparable levels of interaction with systems that might take advantage of, say, the monster behavior in herds and such - that would be cool. I do see a shrinking of the time commitment to progress in the game, and simplification of the two of the pillars of the game. A lot of people will like that - fine. The game will sell well, I am sure. XZ and I will most likely love the game. The developer can do what they want. But let's be clear, World is the best selling (or second best) Capcom game, is considered one of the best games ever made (by many, like me) by millions of players, and they are changing fundamental aspects of the game.
you can ignore this comment if you want, but can you put a few enters in that paragraph? I got through it but it was tough to read that block of text. Thanks man
Sounds like a lot of nitpicking to me.
Weapons switching leading to people using the best weapon is just not a great argument. How is it any different from the current situation?
Splitting the skills between weapons and armour sounds like a good thing to me. It may lead to the tradeoffs being between different utility skills rather than sacrificing damage for utility. We'll see how it turns out.
They are adding more non combat features than rise had so I can't say that the series is heading in the direction you believe.
The difference is that rise isn't a "mainline" game. So going from world to wilds, they seem to be going down said direction.
When was Rise not a mainline?@@MorganDeacetis
@@dontworry8953 it's never been one. It's considered the portable game for gen 5. That's not to say that rise didn't play a big role in how they developed wilds though, which is evident in some of the mechanics.
@@MorganDeacetis ah ok
@@dontworry8953 It's a mainline game said by the devs
We like nuanced and varied opinions in this house
Even if your concerns are there, i believe you are reading too much into it. Let devs cook, let your concerns be heard respectfully, of course, and let them patch the boat. Im gonna play it either way and will be happy with what i get. I've already bought 2 copies of a digital premium deluxe ,as well as the collectors edition
There is no collectors edition yet.
@JeronymKucera Um yes there is in Japan. Look it up. It comes with the steel case and a plush . The one for 1k comes with a bike. I expect the comment to get deleted when you actually look it up
@@houseofthehuntinghorn1433 Didnt know that was called collector edition ...
Agreed about his concern over tracking we still get to track the instar even when pointed out on the map also his take on his map size is off , if I remember correctly they said that the first map is 3-4x the size of WW in IB.
I agree with a lot of your viewpoints, but disagree with others. To begin I think removing alpha and beta armor sets and replacing them with one set is absurd. I also think removing the tracking system is disappointing. However, the lack of preparation needed, feels like a great quality of life change. If you were fighting these hunters in the wild in real life, you would leave your settlement carrying everything you’d ever need, including a camp. It also makes perfect sense for a mount to carry things with them, as camels and horses usually have bags strapped to them for carrying goods. Portable camps also make sense for the same reason. I personally think it will be the most immersive game in the series, but I would enjoy a better tracking system.
Something else i’d thoroughly enjoy, is if the monsters could ambush you, rather than you ambushing them. It always seems like we are getting the first hit on the monster, but some animals in real life are extremely hidden in their environment. A monster could easily use this to their advantage, but they never do in the games.
Yeah, I'm sure tracking a monster each time through a map the size of Russia would feel very immersive. However, if the monsters end up having a finite number of fixed spawns like in World and Rise, what difference will that make in the long run? It would be only noticeable when you're progressing through the game, which is, like, 10% of a MH game's playtime (even less now).
Brainrot comment
@@morganhelms80808 dude whose number one kink is sniffing tracks and believe he's "hunting" for that
@@morganhelms80808 we just can't have decent discussion with a keyboard warrior mixing in it
@Mr.T-j9n tracking was never a skill it's a game about killing monsters stop trying to make elitism about it
Just turn it into monster fighter already. All that matters is the fight. I can't take it anymore...
Seriously they should just drop us in arenas and give us infinite stocks of potions to boot. They really need to rip the bandage off and make a boss rush game already.
@@jhonayo4887 Exactly!
honestly at this point even the combat has the same problems, they have added animation cancel and repositioning moves that remove and or reduce commitment and consequences in combat
the game seems too convenient and watered down from what it was, i hoped that they'll double down on the hunting experience, never excepted that they'll remove it making the game more like Monster Fighter Wilds
the game is massive, they added a lot of things, i'm sure i'll have fun playing it, but will i have a good monster hunter experience? i'm 50/50 on that
i mean regardless of what i think, the game will sell, and the casuals will love it, i just have to accept that as a massive mh fan, i'm not the target audience anymore or at least that's what it feels like
Im on the same boat. I have no doubt that wilds will be great and will be highly successful, but ever since the 5th gen that the franchise seems to deviate more and more from its core identity. Its not about getting worse, its about getting different to the point that it doesnt feel like a true monster hunter game. But alas, we still need to actually play it fully to know 100% that this is whats happening
I'm paying $500 for a ps5, I dont want clunky movement from old gen. Combat looks smooth and fluid, cry more.
honestly, at this point I can see myself skipping the next portable title if it's going to somehow double down on all these "quality of life changes". To me, MH is a unique series, even games that are clearly trying to copy it or take inspiration form it still fail to get it right. I'm starting to think that Capcom is now more willing to let go of what made MH so unique in the name of convenience and not letting anything get in the way of the fight.
The developers said that they added all of those things because the monsters where going to be much stronger, we only got to fight 4 low rank monsters, if the game has 40 monsters (or more) then there's a lot space for stronger monsters to appear
@Mr.T-j9n I still think its going to be a bit harder(without using the new mechanics). If you've been playing older monsters hunters then the next one is definetly going to feel easier because of experience, but new players shouldn't suffer just because older players are just better than them in the game, Wilds is another entrance for new players to get to play monster hunter (like World for newer Console and PC players and Rise for newer Switch players)
I saw a new trailer and the yian kutkut are attacking the hunter all at the same time it looks crazy
The tracking in MH:World isn't really tracking as well. You start the quest, collect one footstep, and shortly after, you know where the monster is.
Your have to collect more tracks when you first hunt a new monster. After the fight the tracking is nearly zero for the next hunt.
Your massively exaggerating, it takes a lot of research points/level to become as simple as how you are describing
I might gonna sound like a shill or whatever but from what I'm getting, some of your concerns are optional things.
don't like fast travel? just traverse manually and don't set up any pop-up camps anywhere. don't like seikret auto-restocking and quick weapon swapping? just don't take it and pretend like you need to always go all the way to the base to restock and manage your gear. don't like healing and sharpening on the seikret? just do things traditionally like the old school.
the devs are not taking things away completely. preparation aspects are still there to some extent so people can adjust things to their suitable playstyle.
Except the game is revolved around using the new stuff. So you might as well say don't play the game. Which defeats the purpose. Its like saying "Don't like Wirebugs well don't use them" when the gameplay is based around it.
@@nuke2099 and still the game is not completely unplayable without wirebugs. sure you can't scale huge cliff and stuff but still playable just fine in combat.
@@rhioha2345 I never said it was unplayable. You aren't reading. Also no you can't be fine in combat without using them. Especially not in Sunbreak. The games combat was made specifically for their use. Handicapping yourself doesn't mean better gameplay. You really don't understand that.
@@nuke2099 yeah sorry I was a little lost when you bring up comparison between convinience and gimmick or maybe I just don't undertand at all 🙏
You know that some people like to kow that there is no other choice . Its the same as dificulty . Some people like to know that they did the best in the fight use every option tactice and it was still hard. If you make your expiriance different becose of your option it feels different then if you have no choice. Worst for some people .
I agree. The issue is that Capcom is catering HARD to a more "casual" audience. And it's not that these people would necessarily complain if the design was a bit more immersive and survival focused... But that Capcom BELIEVES they wouldn't buy the game if it was.
Which is in fact an extremely misguided mindset. People would buy ANYTHING with good enough marketing. It's the entire reason MH World sold so much and so well, it wasn't because of casualization.
and its funny that this is the case, because as far as i can tell this game already has had insanely good marketing. pandering any further to make the game as "accessible" as possible feels unnecessary, which is sad when so many of the features shown off have potential to really make the game world shine even more, especially for people who will be sticking with the game for longer than just the main story beats
31:00 that gameplay pissed me off
How large can one map be?
You want all maps to be the size of a small continent?
We're playing on one large continent with 3 to 4 or more (equally sized) regions that simulate different climates and ecosystems.
The Guiding Lands was the prototype; mounts and fast travel have been improved from World and Iceborne, to Rise and Sunbreak, now to Wilds and the inventory and storage systems have been enlarged.
What more do you want?
I generally believe that the monsters are all on the map because it's demo build but in the base game I believe we will have to track down the monster but also in wilds monsters move a lot more (like different weather's and ect) so we will have to track them down and hunt them
Eh.. Honestly, that argument about tracking is such tired one, IMO.
MH as a series, funnily enough, NEVER really had ”hunting” be anything more than a mere setting of these games. Whereas the focal point of the series always was Battle with monsters specifically.
Yes, in older games there was paintballs. But fundamentally they were kinda useless since it always was extremely easy to tell where monster actually going anyway. So fundamentally paintballs existence wasn’t anything more than simple ”flavor” mechanic.
And basically besides paintballs there never really was any more elements making it more of an actual ”hunt” than ”fight”, so saying what MH ever was more about actual hunting is.. really weird..
And honestly, I absolutely understand WHY exactly they don’t want to make it so we actually HAVE to track them.
Because actual hunting, as in IRL, with tracking of your prey for literal hours - simply isn’t a fun thing to do. Ask literally anyone who actually hunted IRL.
It simply isn’t a thing what could be easily translated into game and not become absolute slog to do. Especially in grand environments as in MH Wilds.
@Mr.T-j9n this. saying that mechanics like these dont matter because the fight is the most important part is detracting from what makes the fighting itself rewarding in the first place.
Ya I respectfully disagree. In the older games you had to really learn the monster inside and out. You had to learn their spawn points, movement patterns, where they ate their food. It wasn’t something that you could just guess. Some monsters even had ways of faking you out if you just followed their shadow as they were flying away. The tracking WAS part of Monster Hunter from the start, it just wasn’t super in depth. World is the closest we got.
@@blazer-mp2rq There was like one or two monsters who were tricky to understand where they might go, but overall almost all of them either just run to loading point and you follow them, or they fly and you follow their shadows direction and that’s all.
So it really wasn’t tracking, but just following.
Also once you encountered monster first (it usually had cutscene so in first hunt they never move before you find them) then you know when it always will spawn, so next time you hunt then just run there, so.. Basically even in old games you only ”track” or “find” them once in the first hunt and then you always know when it actually is.
The paintball thing wasn't actually all that simple, because it worked in tandem with other systems and restrictions. For example, there would be times where you are running out of supplies and you need to go back to the camp, or maybe deliver a wyvern tear, or you need to go do something else that requires you to leave the monster alone for a bit. So you'd tag it with a paintball so that you can keep an eye on it while you do that, as quickly as you can lest the paintball wears off and you lose the monster completely. This added tension, strategy and risk to the gameplay. What always separated MH from other combat focused games is that the combat required a lot more than just taking your stick and swinging it and knowing when to dodge or block.
My point is that no, these were not just "flavor mechanics"
As a real-life rabbit, Moose and duck hunter. Lessening the amount of preparation needed makes the game better. In real life, you basically prepare once in the morning and that is it. But they basically made a game new hunting loop same as real life. If something is needed you call your wife/husband and he gets it for you game handler gets stuff for you. Also, you eat and drink close hunting spot many times we prepare sausages at. I think new game is going to be the most immersive Monster Hunter ever. Also, I view Sekirei as a real-life car where you can keep another gun safe so you can switch between rifle and shotgun because sometimes hunting day you find new opportunities and of course, you change better option. But I think Moster Hunter should try to someway try using dogs in the tracking that could make tracking more interesting example some type of sound system that would imitate dog sounds.
Omg your right dogs would be the best tracking system
lol Sekirei
Did you play world? All of the alpha/beta set differences were extremely minimal. Oh no wilds wont have the diablos beta set where the horns curl slightly different. What a joke of a thing to pretend to be concerned about.
Monster Hunter has abandoned me with Worlds. Infinite restocks and all the other casualizations just killed all the fun for me and it seems to only get worse. A shame.
Idk man most of your concerns can be addressed to the older games as well like tracking was a thing only in worldborne before that we just knew the monsters spawns or we just used psychoserums the only concerns that I find worth of elaborating on is the overdose of ”QoL” it’s not a bad thing in itself but they didn’t show more challenging fights to balance it all
@Mr.T-j9n neither did you with the old system
I agree with you tracking would be amazing however the tracking we’ve had isn’t tracking its item collection
The design philosophy of Wilds is just so drastically different to what previous games have been, most mechanics that were previously in place are just no longer that relevant. In all reality, the Seikret replaces item restock from camps, the pop-up camps pretty much only are there for a convenient respawn point, and base camps replace full on villages. That being said, I feel many people are just confused about this. Just because base camps replace the function of villages, doesn’t mean villages don’t exist Ex: Kunafa or the Wud-wud hideout. The function of pop-up camps, while primarily for respawn, might as well have similar mechanics to the Seikret because why not? And finally, while not confirmed, I have a feeling that all of the maps will be connected in some way, so it’s just much easier to track whatever you want to hunt continuously without stopping by having the camp and supplies with you at all times. And while yes, you could just fast travel to a camp(which would take the player out of combat, thus limiting enjoyment)you will run out of consumable items if you use them up before Alma restocks them. Sorry for the little essay, I hope it makes sense.😅
So can you give me a source for alpha and beta sets being gone?
I won’t get MH wilds for a while but I recently got MH world and beat it.
Preach!
I'm... also not a fan of some of their approach here. In today's Asia Game Show?
"The sacreit can auto track to your hunted target...."
"If you need to heal the sacreit will auto dodge so you can heal"
uhhhh... I hate both. The Clutch Claw was divisive. This? I just don't like this.
I can't wait for this game.... but the game design philosophy with difficulty... seems odd.
I think rise was already foreshadowing the direction they want to go. Less demanding combat, with get out of jail free cards. I’m expecting that I’m gonna have to implement self challenges to make the game feel satisfying to win
Thing is, both of these are optional. You can disable the auto tracking and you can just, not abuse the Seikret in combat
@@javi_blinkuniverse The problem with that argument is that its there, the temptation to use it is always present, and often a game is designed in such a way to account for it, forcing you to go out of your way to avoid it, if you can at all, it's the same with focus mode, for all you know, some monsters may be designed for it to be used.
@@arath4042 I hardly think auto-tracking will be forced lol. Focus Mode MIGHT be more pushed onto the hunter in certain cases, but why would riding on Seikret mid-combat be pushed when Seikret combat itself is very limited and sub-optimal? Seikret is closer to Palamutes then Clutch Claw if anything
Is it confirmed that alpha and beta sets are not returning? i hope it isn't true because i was sad about it in rise.
at 18:00 the music choice was odd. I was really vibing the elden ring music and suddenly this royalty free music was just odd
I understand what your saying but rlly just stop worrying about how it affects “EVERYONE” when ur there playing wilds when it drops just play how you wanna play it you don’t gotta make the game easier for yourself just make it harder( i will be doing ima obv try everything but my forest play through ima make it as hard as possible) but just focus on yourself and stop looking at this “everyone” perspective
Just let him voice his opinion. I agree with him! I want the community to improve. There’s a lessons learned in the Monster Hunter games but if no one learns anything, there’s a value that has been lost.
Such a weird low in comment. When you critique or talk about a game you are inevitably going to look at it through the collective experience of players and what our experience is going to average out to
One thing i don't like is the ever more adding of bells and whistles, where we first had scoutflies that are basically neon trails pointing towards the monster, they now add these in focus mode where the weakpoints are highlighted with scoutflies, red neon signs pointing towards it, it's very jarring, aside from the fact that showing weakpoints at all like that is very hand holdy to begin with.
I'd prefer to find those weakpoints by fighting the monster and finding out that way, you have to hunt them multiple times anyway, so you'd build up experience through your own efforts, and they could give hints to where the weakpoints would be through the monster design, where you can clearly see what's armor and what seems thin.
The other is the healthbar, aside from the fact that the spastic heart rate bar is somewhat annoying, the fact that it warns you of impending monster heavy attacks is another hand holding feature, like, is it too much to expect a player to pay attention to the monster when it starts up its special attack? It seems to always have a special animation/sound implemented before it does so, and if it doesn't, wouldn't it be better if the devs did that for all of them instead of the healthbar alarm?
If things keep heading this way, we'll be seeing alarms going off while giant arrows point towards the monster in slow-mo and the player automatically dodging in future titles, it's just silly and a bit denigrating towards players, even new ones, like we're not toddlers are we?
this is the only "concern" in this comments section i genuinely agree with. the health bar looks disgusting even at rest just because it doesnt even draw your eyes naturally to the most important part of it, which is the right side showing your current health, but rather the middle because of the weird waves peaking at that area instead of where you *should* be looking.
we already have these hunters notes in existing games that tell you the weakspots of monsters with specific weapon types and elements, so why not let the player actually engage with the setting and read up on monsters to learn about them and those weakpoints like we already do? instead theres a big red "hit me" button that you use the fancy button combo on to do your move. at least the animations for the moves are cool, and capitalising on stuff like the chatacabra tongue is a fun mechanic.
plus recently learned the bird automatically dodges incoming attacks while you do your thing. some are defending it as its "more natural for creatures to react like that!" while ignoring that the seikret doesnt act like that in most other instances. you would expect it to not want to dive near a large threatening monster to rescue some hunter either but it does that as well.
if anything i just want them to double down on making the game quirky and engaging instead of introducing mechanics as this "next big thing" that will make your hunting so much easier while dumbing it down. stuff like pop up camps being literal rest points that let you cook and heal/sharpen/adjust gear is cool, but instead they also serve as portable chests that have all your items in them, as if you needed more healing provided in this game between palicos, your inventory and endemic life. the seikret could hold some an extra inventory worth of items that you also arrange in camp to compromise between not completely removing the item restocks and not having this portable source of potions and such.
theres enough games that send you out into a bosses face and have you beat it up, and that extra flavour in monster hunter preparation and interaction with the environment through gathering and such is why its my favourite series. i just wish they would go further with that feeling of a fantasy based expedition to go find a monster and *then* fight it instead of skipping all the "unnecessary" stuff so you can get straight to the exciting part. that ebb and flow in fighting and having breaks to chase after the monster or prepare yourself for another engagement is part of what makes the fighting itself rewarding in the first place.
Agreed. stop trying to please the noobs. souls game never try to please the noobs so hard and they still sell so much. It's fine to gatekeep people who are not good enough for this series.
well, the healthbar does look kinda ugly, but you seem confused about the weakspots you see in focus mode. These are no weakspots, these are wounds, wich are created by attacking an area enough to open up a wound, wich you can then pop to deal extra damage once. if there is no way to see where you opened them, then you would need to pop them at random with just guessing where they are, as they can open up anywhere with no guananteed way of knowing when. if anything its less handholdy than the tenderized parts from world, as you could argue that you dont need a visual for tenderized parts because you tendereized it, just remember.... so i think you got it kind of mixed up, because the monster will still have weak points, like the head of many monsters, but these are still not visualized just like they were never in all previous titles.
@@tristanlindt7562 good point. i just wish there was a good compromise between visual clarity in finding the wounds and not having these shiny spots highlighted in such an obtrusive way
you mentioned world so ill mention that tenderising does have a visual indicator. the part in question gets white scratch marks on it to indicate whether its tenderised or not, which is important when you need to retenderize from time to time
@@duckesome i know that tenderizing has a visual. thats why i used it to compare, as its the previous title and is imo, more handholdy with that mechanic in particular, to add to that, using the clutch claw is everything BUT handheld
We’ll put. I couldn’t agree more with everything you’ve said here.
I'm glad to see someone make a video that's skeptical on it. I've had a few concerns and withholding some judgements because I don't care for open world for monster hunter or smaller differences in locals. I feel like it's limiting. I'm fine with semi open world and I care about the monsters. They seem to pad it out with weather from "changes" to make it seem different but I sorta just don't care? Same with their focuses like how they are talking about endemic life, Weather, and other stuff, it's just not stuff I care about from monster hunter and feels like it really boosts the budget. However I guess that goes back to them wanting an immersive experience. Same with them sorta focusing more on the story from the looks of it, a lot of the points tbry seem to be doubling down on and expanding upon aren't really things im interested in nor that i feel really improves the monster hunter experience but pushes it closer towards other games rather than its own, personally. So I'll have to wait and see.
I'm not entirely sure if this will outsell world. I think that was lightning in a bottle and "new" for the West , but I think it will be somewhere between rise and world numbers. I would prefer to have gender lock gear back if it meant alpha beta sets stayed.
The gathering part of mh does need a overhaul and the armor thing is unfortunate I'm a bow main I really like the gunner designs
Goddammit just wait for the damn game, these mechanics are not 100% confirmed yet
They are. The game comes out in a few month and optimization is a giant shit show, the only things that change post demo are optimization options and network, not gameplay. Not a single MH had gameplay changes after their demo. Every mechanic in the demo is going to be in full release, just factually.
@MasterCookie1993 doomposting again
I’m a bit skeptical about how this game will handle micro-transactions. It would feel a bit scummy if they sneak in MORE micro-transactions after release and reviews-just like how Bandai Namco did to tekken8
100% agree!
I love mh world for it's tracking system.. I barley touched rise and never touched sunbrake even do I bought it.. I'm aim exited for wilds hope it will be enjoyable
My ideal MonHunt game would be something that's a hybrid between Monster Hunter and Valheim (excl. the magic of course).
Just imagine the vastness of a Valheim world set in the MH universe, just going out exploring the unknown, camping out storms under giant trees, having to hunt, cook, eat to survive, all the while maintaining your weapons and armors. In this context a mount would be a necessity, not only for travel but for storing the materials you carve after a hunt, as your storage would be limited, you'd need to head back to a village in order to craft new gear and resupply limited items, which in turn would allow you explore more dangerous regions. That would be a dream game, for me atleast.
@Mr.T-j9n I'd still play the heck out of that game if it existed, niche games are often hidden gems ;)
Is the tracking system removal ABSOLUTELY CONFIRMED ? What's the point of developping such a vibrant and full of life environment just to end up tracking the monster 1h-IRL through 2 hunts and then never bothering with that mechanic for the next 100 hours ?
Unfortunately yes, it has been fully confirmed, you can only track each monster once, after that its just like rise
@@XZaguerno, nooo, noooooo, nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
They should add a setting to toggle that off, so people who prefer the rise way can do so, and people who prefer the world way can also do so
@@XZaguer, unrelated question, but if the isle, jurassic park, and the mod of path of titans animals where put in the universe of monster Hunter, what will be their power level ?
@@XZaguer But how much time this "once" long ? If i have to do to gather eco facts of Doshaguma for 10 quests to fully know where it's going to be for the rest of the game. I might compromise. However you make it sound like, you track the monster once, literally right after the cutscene of the 1st encounter and then you'll never ever again need to track it.... Which would be beyond useless and disappointing....
Really hope this get's more views. So glad I've found someone else talking about these issues. I was even going to make a video of my own about these types of things. MH isn't just about combat. The experience also comes from everything leading up to discovering the monster.
Where I differ with you a little is with World. I love world but it treats you like a baby. It's like the difference between going up a mountain on the road in your car with google maps, plenty of supplies, snacks vs you hiking up it with your backpack with a physical map and compass. Completely different experiences by the time you get to the top. It did improve some of the build up with tracking mechanics, but it's also way too lenient with you, allowing you to just stock up at camp if you messed up, giving you the quickest route to the monster like google maps after tracking, rather than just giving you and estimated area. In the old games, if you didnt bring the right equipment or enough/ correct items, couldn't find the monster cus you havent figured out its favourite areas yet (time was actually a factor then), then tough. It was brutal and there was downtime but that's what made the experience far more overwhelming as a whole. Even just playing the first one offline and you don't even have a palico to distract the monsters 50% of the time, made it very much you vs the monster so you had to understand its attacks and how to counter them. You cant just spend half the time clutch clawing it, mounting it, have it distracted etc. Even the characters now won't shut up trying to advise you, you just feel like a child in a kids tv show, where everything is explained and you feel like youre being put through the motions, rather than it being just you alone vs the world, doing what others in the village wouldn't dare go out and do. You feel less badass when you constantly have everyone giving you tips cus they seem to already know everything and then patting you on the back.
No issues at all, just their entitlement starting to stink up the community I’d rather listen to Ruri at least he went back on his Seikret concerns, because he actually played the game and has better knowledge of what the game has to offer.
@@LacTose90 not sure if this response was meant for a different comment or if there's a language barrier but i genuinely don't know what youre talking about. Who is entitled and stinking uo the community? Who is ruri? What seikret concerns? And if ive been playing all of these games for 20 years since the first one on ps2 before we even had internet in our house, so i definitely know what im talking about.
I couldn't agree more. I miss the older MH title experience where it was more grounded. Back in MHFU at least in High Rank and G Rank, inventory management was very crucial. I remember having to bring book of combos 1-5 to hunts so my combinations won't turn into garbage however they takes up space. So you really need to plan or "pack" wisely for hunts.
While gathering, you need to bring multiple pickaxes that break after a few use. Throwing paintball at monsters every 10 mins so you won't lose them.
Then came MHW, I really felt like I was being spoon-fed with this endemic life like those potion bugs that heal you and are conveniently everywhere on the map. Whetstones and pickaxes are unlimited now and does not take space in your inventory.
Now in MH Wilds we have very big open world map and flocks of big monsters to hunt like crazy lots of Yian Kut Kus and Doshagumas.
I'm afraid that MH is changing too much and is gradually losing it's core identity.
@@notme6753 ye exactly. I think the dev team has generally done an amazing job trying to steer its direction in a way thats steady at least. Better than most other ips that have fallen apart over the years. Just hope they don't keep dumbing it down too much for kids and the "newer" players which translates to lazy dumb spoonfed players that blame the game for their own lack of due diligence.
I also didn't like the over simplification of tracking and that's a decision I hope they backtrack in their next game, when they revealed the seamless transition from village to map and how the hunts start when you actually begin the fight with the monsters I thought they solved the only annoying thing about World's tracking, that sometimes it took a while to actually find the monster and that added unnecessary pressure to it but removing it entirely wasn't what I was hoping for. The other concerns however don't bother me so much, and I disagree the series is losing it's identity, they are experimenting with it's systems and ideas, the games had several changes and features that disappeared in later versions, for a series that's around for so long they need to make these experiments to keep things from getting stale and those will never please everyone.
oh, i love ZZZ's ost as well
This is a strange take to me. “Tracking” in MonHun is extremely shallow busy work. It’s never been a great simulation. I feel like you’re arguing for lore consistency. Tracking is ass.
It sounds like he just wants better tracking, not old worlds tracking.
Oh I enjoyed the tracking. It always helped me feel a little more immersed. It wasn't perfect by any means so I personally was hoping for them to take time to perfect the system not, get rid of it entirely. Which j find deeply unfortunate.
auto tracking is more ass!
Tracking can definitely be worked to be better I can’t lie
I thought tracking in world was enjoyable. I wish it was more fleshed out as well
Rise btw had only male and female and no A and B or Y compared to MHW.
Fastastic video! My thoughts exactly! Monster hunter feels so much better as a slower paced game.
hopefully the extinction mechanic could be toggled off/on because its gonna be a pain when your farming for gems, or other rare parts also mantle farming also will be hindered due this strive for realism so yeah
which would warrant issues if you all of a monsters gear and weapons
honestly hated the prep worked I started in tri prep all you can till you ohko by ala in world or the foryane urgent primordial malzeno yeah stopped playing world because alatereon wasn't fun like he used to be
Bad take
You have done no research if you think this is an issue
Real. MH needs the downtime imo. A game where most of what you're doing is fighting monsters wouldn't feel like Monster hunter to me because all the walking around doing "tedious things" is as a much a part of the game as the combat. All that "inventory management" is part of strategy because what you decide to take or leave determines your options in the fight. In the old games, you would even double check your inventory before you leave because you know that once you leave, you can't turn back.
In fact, I'd argue that the more they improved the ecology the more they shoyld have doubled down on the hunting aspects because the gathering and mining and walking around looking for the monster was what gave you enough peace and quiet to actually take in your surroundings. You'd really stop to look at the views sometimes.
I guess we can't say for sure how this transates to the new game until it comes out though, I'm sure they know what they're doing.
Also, to play devil's advocate... we could perhaps say that the in-game guild has evolved since the old days and things that had to be done slowly and arduously back in the day have been made easier... resources have become less scarce. And the guild is overall much more efficient than they were in the old world, thus our experience as the hunter has been made much easier. That kinda helps me see it less negatively
Bro gave his thoughts
Bots in comments decided to shit on them. Yeaah, what a way to advertise game, Capcom
I like to quote the great iixxion ”people need to accept the fact that Monster Hunter World is the anomaly” You like MHW doesn’t mean you will like Monster Hunter.
The issue is ecology lovers keep gaslighting people to believe Monster Hunter is successful because of hunting experience and immersion. Which was false. And they keep pushing the narrative that wilds will be full on immersion. Set a false expectation for themselves. Now they find out wilds is likely not the game they were glazing, they flip.
The developers stated clearly. The truly first turning point for the franchise was the portable series. For promotion purposes, off course they would say they put many efforts into the life breathing world. But deep down they knew what really carried the franchise. The interview you showed in the video, in my eyes, shows the developers know better than the community.
I think the game you described just never existed in Monster Hunter. For example, the tracking. I don’t know where did you get the idea. But the tracking system you described just never existed. I find it so silly to complain the series goes on the wrong direction by something they never did in the past. Guess what’s the best tracking system? Your own brain. By the end game, you should memorize every monster’s pattern without any system.
The whole video just gave me an impression it was made by someone who didn’t experienced the old game period. Like I mentioned in the beginning. Maybe Monster Hunter isn’t for you. You just like Monster Hunter world. And it’s totally fine. I love resident evil 4. But I don’t particularly like the resident evil series.
i literary said i prefer the old gen games
@@XZaguer My point is older games are less hunting game compared to MHW. You can’t complain wilds doesn’t follow the direction world set, but also prefer the older game.
@@chianliu8352 my point is that the new gen should be improving the old gen's shortcomings, not removing them entirely
@@XZaguer I already commented on it. The thing you said was never existed in the series. You can’t remove something doesn’t exist in the first place.
Even Tri made many things much convenient than the previous titles. Technically, what you praise for is already a water down version.
@Mr.T-j9n It is because MH is set in a low fantasy world. It doesn't necessarily make you not a boss rush in reality.
For example, Wilds allows you to keep doing quests in the map. This feature makes the game more about hunting and boss rush simultaneously. It's all depends on how you look at it.
For me, MonHun is always an action game which has some survival simulator elements. Not the other way around. So the direction capcom choosed is natural by my perspective.
Man I hope this video gets seen a lot because it has so much important information for fans of Monster Hunter that has gone over the heads for most of us that needs to be brought to attention for the series to thrive.
Based
omg blud just yapping about his overthinking shit
Yea, Im heavily disappointed about tracking as well. The rest of the game is looking kind of fine, and im being reserved cause we've yet to play the game still. But i seriously don't like the more casual/arcadey feel and look the franchise has been heading towards. Like Rise, its a good game sure, but Jesus it was fucking boring. The grind was just no fun and the hunts just didn't feel like hunts, the arcadey nature, the stupid crazy mobility and the babying Rise gave was just an awful experience. As someone who has been playing since Freedom 2, the franchise has been mostly an amazing journey but since Rise and Generations, its been mixed for me. I miss the brutal gameplay of Freedom unite, i miss the exploration and underwater combat of tri, and the insane roster of 4U, hell i miss the debuffs food could give you in the older titles, it wasn't just a one and done, like naw, i want to think and prepare properly for a hunt like we used to. World is great and will always be, but i have a feeling after Wilds, i might just be more iffy about the franchise.
how i wish to just have an engaging combat system in monster hunter without compromising on the flavour and vibe of the game setting. world came the closest but even there so many mechanics are just leftovers from previous games without much substance.
perhaps mh veteran or "I only play mh world" just hate changes, bro like y'all keep complaining shit. all of the game in the franchise at its core is still monster hunter. kill monster then craft and repeat, that's the original concept and with newer generations capcom offers new concepts and then players hate it. so to summarize players want monster hunter to evolve backwards.
It’s like they’re entitled. It’s not like capcom makes good games and makes improvements that benefit the player
that's what separates the veterans from pro speedrunners, with veterans any QoL that invalidates their hardships during the niche era of MH will be bad while the speedrunners just finds a way to stay relevant and competitive to each other, I'm neither fan of them i just want to play the game and if it's bad for me ofc im not handcuffed to go for another game
In tri if you didn't paintball a monster you might have trouble finding it again... it was a thing.
I thought to myself that the games like Rise and GU where going to remove hunting and be more like Monster Fighter. As much I as I'm hyped for Wilds, this feels like the beginning of the end of Monster Hunter before it becomes Monster "Eater".
Bad take
At least congalala is back
Hello X Zaguer always love your criticism. To state my view I always dislike the people that will always be yes men to something even if it has a good tract record. I pertinently have an issues with making the no risk reward system with weapon canceling combos, like whats the point for those trial and eras. How will you be satisfied with sick, perfect...chefs kiss oh MAMA I JUST HIT A HOME RUUUUN perfect monster timing hit with the challenges face with commitment combo baby. Specially with heavy set weapons where the whole dame point is for you to be limited in movement but HIGH DAMAGE now you can just change on a dime like my GPS, kind of kills it. Also the took insect glaves helicopter ability away but everyone gets a reskinned wire bug to jump on the monsters back instead of finding a rock to jump off of. Also turf wars shouldn't half kill the monster for you and your also not in danger for the most part. The best examples where turf wars that do high damage but wasn't easy was Bazalgaces. Even you where equal at risk of dying with the monster that got Bazels attention. Now the monster just helps you kill the monster to half health an then just leaves for you to do the final blow.
Thow knowing Capcon some of these features will be toned down. They made an update to Monster Hunter World that Bamburo and the other invaders wouldn't always take up everyone's place on the map, you can even now commonly see Dodgama in the Elders recess. I'm only complaing about the issues I see currently implemented in game play Capcon is showing us that I would like to change for the better.
While I am sad to see tracking in all aspects leave, World's did have issues. I like that Monster Hunter devs are always evolving. Just like your favorite band, you might dislike their new album but at least its different.
I'm going for a simple approach to get my 'tracking' back by turning off the mini map. I am assuming we will have tons of HUD options, so hopefully I'll be able to get rid of the mini map and immerse myself in learning the world on my own. I find that in any open world game I learn the terrain and pay attention to my surroundings much better if there is no mini map (even as well designed as the one is in wilds! its honestly beautiful looking but I'll be doing my first play through without~) I'd hate to be staring at the mini map and miss a rare endemic life after all!
Yeah i am not a fan of them making things easier for these casuals and newcomers, the fact that actual tracking system of the game is removed is very disappointing, i just hope the monsters are much more aggressive and challenging this go around, and like you said the preparation aspect before a hunt is apart of monster hunter's identity and many fans enjoy that! Being able to cancel attack animations during combat is fine, as long as the player gets punished for it! I agree with everything you said, just hope we will be proven wrong when this game releases
LITERALLY not out yet. This is a really funny video.
Exactly. This is not even 1 percent of what they wanna show
The guys' giving his opinion with the information and gameplay we have from the Demo. No shit it's not out yet. No child left behind?
LET HIM SPEAK DAMN IT
Gunner armor > Beta armor
Nothing wrong with trying to trim the fat. However, if allowed to get out of control you wind up removing all the flavor.
This is just another case of something slowly losing its identity in order to appeal to as many people as possible (everyone).
Tracking never existed in moster hunter prior to world, and in world is only taking if you play with mods to disable or limit scoutflies like indo, and with no minimap, like I do. If they keep the game modding friendly and the ui as customizable as previous games, you should be fine my friend.
I am a fiver, and started on World. The only criticism I have are:
- The convenience and lack of commitment on combat. Esp Longsword, like what the heck is wrong with cancelling helmbreaker, and keeping Rise ISS, no punishment for missing, level up on hit, and ISS after another ISS. Whyyyyyyy. Nevertheless I will still use Longsword, it's just disappointing.
- I prefer World Tracking over what is revealed on Wilds.
Things I really don't agree with on the video:
- How big the map is. I do understand the points that you have discussed, and I agree with some of them. But it's too early to be calling out how big the map is, when we haven't experienced it the first place. Also, I wouldn't assume right off the bat that how restocking is balanced. It's always between how expansive the world is, how scarce resources are, and how difficult the monsters are. Also I believe the deliveries that Alma delivers to Seikret is randomized. So I would not look into that so much.
- Weapon swapping argument for me was too much of a reach and overthinking.
I know Wilds will be very very very fun, but I just don't like the direction about very convenient esp on combat.
Trash
If it loses too much of the immersion elements that some don’t like, like tracking, preparation, resource management etc monster hunter will lose its identity.
At that point you might as well have health bars for monsters and it’ll be an average 3rd person fighter.
Infinite camp restocks was the worst thing about world IMO even worse than the clutch claw
No it won’t lol it’s not that serious talk are blowing things out of proportion
@LacTose90 go try playing one of the first 3 mainline series games and tell me how unimportant preparation and the "inconvenient" parts of MH are to its identity.
Please go on. Especially the second one.
Honestly, I think the devs have just gotten scared that following the original ideas of the series will make fewer people buy it.
Which is wrong, they market the game so well I am sure there are already 80% of people who will play it have it pre-ordered.
@@Omegasutoraiki The dev's are making the game they want to make, they couldn't have made that more clear over the years. If your beloved old gen games are so special and crucial to the foundation of the series then why aren't those the features that keep players coming back? Preparation hasn't gone anywhere, that's such a wack psych ward take that you would've had to get your knowledge about fifth and sixth gen monhun from sources that haven't touched the series. New features (not QoL, actually take some time to learn what it means instead of jumping on a bandwagon when something doesn't go your way) are definitely being blown way out of proportion and are not being discussed within the context of the game they exist in - weapon swapping, moveable tents and restocking are natural evolutions of the series and you can bet that if the devs could've added them in previous games they would have, but they lacked the means to do so.
@nathanrcb4066 Believe what you want. That's what an opinion is and the reason we all have different ones. Great job assuming my knowledge/experience playing one of my favorite series, btw and also assuming I bandwagon.
Also, I never said weapon switching or dynamic camps were bad. They are good additions for a more open world game. I said that they were dumbing down or simplifying preparation and tracking, yknow 2/3 of what a hunt is. Having all your gear available by simply fast traveling to camp makes preparation nearly unnecessary and they took the idea of tracking from World (which honestly was well done aside from yanking your camera around annoyingly on occasion) and just got rid of it outside of a one time thing for every monster.
So the game is essentially slowly becoming Monster Fighter or Monster Slayer and not Monster Hunter because key components to actually hunting something is being removed or shaved down to be unnecessary
By no means am I asking to go back to when you used to get your teeth kicked in by unmarked and boring gathering mechanics from the first 2 gens. I am simply saying that instead of letting some important and improveable aspects of hunting atrophy, they could bring life to all 3 aspects of hunting.
They could have made tracking semi dynamic, where depending on the marks and trail path, you can figure out the behavior of the monster and set up an ambush and traps before you even engage it. Preparation could be part of the tracking as well. Instead of getting free stuff for taking hunts and finishing hunts. Have everything be purchased or gathered. Making certain items only gathered manually or grown when you get far enough along in progression. Make the knowledge of the world and locations of useful material more important than it is already. How much cooler would you feel if instead of running out of something and farcasting to fully resupply, you instead lead the monster into an area you know has what you need as well as a pack of other monsters that will distract it long enough for you to get what you need. You may not have prepared perfectly, but you ended up using your knowledge of the land to make up for it. Much more of a Hunter that way given hunts don't always go as planned be they real or fictional.
Also, quality of life for Monster Hunter would be things such as Gathering Items faster, being able to move while using consumables, having a proper tech tree menu for weapons, and having a Palico to take some pressure off you when playing solo. All things we have in the game as of 5th generation and all great additions. What is not QoL would be making your entire town inventory available from a hunting camp away from civilization and said town, simplifying or removing something that could have instead been improved upon and made more fun, and not having Poogie in Rise or Sunbreak (It was a horrible tragedy that poogie wasn't in rise and I hope poogie is in wilds)
honestly i think the game will be good and the franchise has a good history of games however i will say i bet lots of old fans will have issues with things and i bet some new comers will be shocked at certain things and content creators who have said its good simply can not be trusted they all are just simps to devs for sneak chances to put content on their channel casul game play will kill monster hunter its very very sad! they are changing certain features with out thinking about impact thats for real for example they have added a second weapon slot so you do not need to return to base so much ! well for multple games now i have been a elemental duel blades player now their is 6 elemtal variations that i can encounter and require elements for so i simpyl can not carry enough weapons unlike some other builds and i will be forced to quick travel meanwhile my freinds will just start a hunt with bowguns or what ever crazy crap they have in second slot lol! having great sword and long sword be more maneuverable takes away from duel blades and sns! none of this is game breakingly bad but its not good! and forcing focus mode is way way worse then tenodrise and clutch claw was!
No alpha and beta variants is a crime
This didn’t age well.
@@GodEater015 are there any news?
@@Roei18 it has a beta up now for ps5 plus owners.
Beta is open to all on the 30th. Type in Monster Hunter Wilds Beta info for more specifics.
@@GodEater015 They weren't talking about the game not getting a beta test. They were talking about the Wilds not having the system that World had where there were multiple variants of a monster's armor set denoted by the Greek letters Alpha(more skills), Beta(more deco slots), and Gamma(arch-tempered variant).
@ whoops. Never mind then. He’s right. I’m team beta sets since I hunt tempered monsters to extinction.
Verry good videoo. Hopefully somebody in capsom see this . Also one thing thats it mutch worst in Wilds is satisfaction on hitting monsters. In older games it was hard to do full combo it was hard and rare and when you finally to its feel verry good in Rise its coom you dont even notice it. Good example is LS in MH4U when you finally get red gauge it feel amaizing every attack but you will be ther like 2 times in hunt. in Rise your on red pretty mutch all the time . Even if red gauge its gone you will go to yellow in older games you start from begining. Also if you in red gauge in MH 3 you got 30% damge buff in Wildsit is 10% ...
L
Why is tracking such an important thing to have anyways? Sure its cool for the first few times…but I dont want to spent my time searching for a monster in the endgame when all I need is a monster scale…I am cool with it being once. Cuz after that I have experienced it all O want to do is hunt the monster and farm it.
If all you want to do is make the game more time consuming and harder for yourself just do it? Dont look at the map and track the monster yourself, don’t mount the sekrit or re-stock on items etc. All of these things are pretty much optional if you are committed to it.
What a bad take...
The game is becoming like dauntless. And dauntless didn’t last long because it wasn’t monster hunter. I don’t want an arcade game fighting monsters over and over. I want to HUNT a monster
Nah not at all your just being over dramatic and entitled
so dramatic lmaooo
Mate, Monster Hunter has lasted for 20+ years. World was the only game with the tracking. It's not that bad
Bro the games about killing monsters , people complaining about tracking can go play an actual hunting simulator
Bro is just whining like wait for the game to come out lol
Honestly this isn't whining. This is concern for the identity of a really unique game getting watered down by the developers playing a little to safe. I love the devs of Monster Hunter but I gotta agree with Zag that if they keep lessening core features that people find annoying and inconvenient the game won't be about hunting anymore.
The first few mainline series games really capture that idea of being just a guy in a world full of large dangerous creatures. In the old MH games you had to claw your way into becoming a cool main character. You didn't start off as one.
Hunting horn and all weapons for that matter have actually become more complicated.
Hunting Horn specifically is more difficult to get songs on without being very deliberate. So most people wont be able to even get the buffs for it quickly. That coupled with the swap taking time and the buffs not lasting too long. It would be better just to main Hunting Horn or the other weapon instead of sidearming HH.
Honestly bowguns are mich better as a swap weapon.
I personally am sad about the "annoying" and "inconvenient" mechanics being slept on. It is called Monster Hunter after all, not Monster Fighter.
I honestly wanted more complex tracking and I might even just neglect the camp system all together only having 1 per area and never fast traveling.
I will totally be trying all of the weapons since they for the most part all seem more interesting. Heck any MH game that gets me properly interested in Gunlance has to be an enjoyable game.
I knew something was up with this game. I was initially hyped for it, but then i could tell something was off with it. Honestly, this series peaked in Gen 4, so I'll just go back to GU and 4U 🤷♂️
I Absolutely Agee. In everything.
I expected a more complex system of managing gear and items. But it seems everything is being simplified.
I liked the fact of hunting and preparing, using bait and traps. Monsters didn’t agro instantly, and you could surprise them. You could think a little about the approach and surroundings. No need anymore.
Now is go kill, return, repeat, with nothing in between.
I hope it changes, but in this state, I won’t buy.
I feel you are taking miniscule things way out of proportion.
I’m very excited for this game. But I think they were SO CLOSE to the PERFECT Monster Hunter formula with MHW… and then they throw it the fuck away with rise, and it’s depressing seeing it happen to Wilds as well 😭😭😭
Yeah, its a typical cycle devs go through unfortunately. Something actually works, so they change it. The next game(s) will sell well but drop off as they move further away from the 'near perfect' version (World). From Software gets it; the Souls series does not really change a whole lot, and the pillars are the same each time. But don't get depressed - World can be played for years more no problem, and the older games that look acceptable will run fantastic on newer gear (and don't forget MODS)
Meh
World was the game that fucked everything up
Added combo cancel, removed the risk in healing, item management, dumbed down monsters in the early game, fights lacking "hunting" mechanics instead favouring generic action game mechanics (think of the powered up mode topples instead of using items and such)
Litteraly throws at you many putiful difficulty where often they even put bossfights in expeditions so even if you wanted to you can lose them cuz of unlimited carts and time
The tracking was great tho yea
Rise and now wilds are just the natural evolution of the mess world was, but because uuuh pretty graphics everyone treats it like the best game ever
@@Mirawaru granted, most of these problems are only actual issues for like… what, low rank? Unless you use defender gear (gross 🤮), high rank poses a pretty decent challenge for newer players, and monsters don’t let you heal for free, since many are more aggressive. The elder dragons were genuinely difficult when I fought them for the first time. And Iveborne was a great expansion. The story mission expedition thing is a solid complaint… but how many of our hours in world are the story missions? Prolly less than 15 percent. My only complaints with the game overall (not just the start) is shitty weapon design, and being able to restock mid fight on a whim (I personally never did, but the fact that it’s there is kinda meh). And also unskippable cutscenes lol. I started the series with 4u back when I was like 13 (I’m 18, so I’m not really a veteran) and played all of GU, I think World just strayed a bit too far, but nowhere near as far as you say. Still would’ve like Wilds to be more like World and less like Rise.
Yeah idk man, i like all these QoL changes. Game is going to be amazing and it'll be nice not having to juggle all the little nuances all the damn time.
“Quality of life changes”
These are not Qol
Anyone who says all of these are QoL doesn't know what QoL is.
Y'all wont change my mind
I agree with you. There’s just way too much bloat in these games. Like just let me interact with the monster more often instead of forcing me to constantly menu and walk around doing nothing of interest.
TH-camr: I'm not here to hate on the game *immediately starts hating on the game.
Just admit the games aren't for you anymore and leave the rest of us alone. You still have all those old games to play to get your jollies.
He leaves u alone u clicked on this video,nobody forced u to do it and ur hating just how he was 'hating' on Wilds,hes sceptical about some mechanics hes far from just hating and talking shit about this game,hes just concerned like some of us and we have a right to be concerned if we were there from the start and bought most Monster Hunter games,i dont understand how some of u get so triggered when a fellow fan speaks out for something,almost as if u guys are some AI robots working for the company defending everything they do 😂
@@kano1652 no bcus the GAME IS NOT OUT YET. WHY ARE WE SPECULATING AND DOOMPOSTING A GAME THAT HAS NOT BEEN RELEASED YET
18:02 this is a really disingenuous argument
The game is not even out yet…this can wait.
The most boring part for me was running around trying to find the monster in world ,I found rise just running around trying to level up my health and stamina or if I wanted to have a challenge I could just go straight to the monster rise was just more colourful and way more fun to play it wasn't slow and boring like world was in my opinion games should be fun above all else, I can tell this new game will be fun by having a mix off both games and I can't wait Capcom knows what there doing
And unfortunately your opinion has become the majority sadly. The monster tracking didn't need to be 100% like world, but they could have taken pieces of it and expanded upon it. What is the point in the massive open world like locales and your hunter literally camping out in these locations if tracking the monster is an afterthought? Of any game in the franchise THIS should be the game where tracking really matters.
@@Squidwards-t2zthese people who are new and have low attention spans will never experience the satisfaction of learning a monsters habits and where they were located. That’s what made it monster HUNTER not monster FIGHTER 😭 this person should play dauntless instead
@@evaander learning monster spawn points does not simulate real hunting btw
Looks like the casuals are becoming the main audience😔
@Mr.T-j9n well seems like the seikret auto tracking is a good middle ground one for me
No offence intended, and that's just a feeling I had through the video, but it really sounded to me like my grandpa telling me, " Back in my time, I had to walk 1h trough the woods to get to school. That's how you became a real men."...yeah well, we have streets and busses now, get over it.
well if u dont wanna teleport u can just walk u dont have to play the game that game
This game isn't for you. It's for new players. They know old players are coning back.
This is the problem with whinny newcomers, go play freedom unite and then come and whine about stuff that esem
Essentially tialy adds to great quality of life, when most peoples only comparison is world then ofcourse u gonna have pandering whinny gamers who the world, I'm not gatekeeping but the OG fans don't care becuase we have had nothing but bad mechanics or bad hit boxes so having these bad takes from people who don't know how good they have it, and if everyone would just play a older title you'd know and instantly stop, winning gamers will always find something to whine about
i hated worlds tracking i more like how rise did it and i came from freedom unite
I unironically would prefer monster fighter over monster hunter
there are countless games like that, the hunting is what makes mh unique
@@neerodz2650 what games have combat as good as mh
@@supershoo42 So advocate for a game thats a bland arena where you're given all the best stuff and that's the entire game then. Because that's what you want not what Wilds will give you. If that's really what you think.
@@supershoo42 You implied it when you said it was Monster fighter not Monster Hunter. Hunting is more than the kill.
@@supershoo42 you're completely wrong, in the old games call it wandering around or whatever you want, it's still hunting and looking for a monster as basic as it is, and in mhw which was far from perfect but the best so far, you'll track the monsters until you the scoutflies are maxed and you can see the monster right away which will be the same as your irl knowledge about the monster behavior and when and where he's gonna be on the map, that's the same with real life hunting, you'll gain more knowledge until you can just tell where animals are, and that's half the hunt
hunting isn't just looking for the monster, it's about preparing too, and this ain't even subjective at all, wilds preparing is almost non existence compared to word which already had less preparing than 4u
so no my guy, monster hunter was never a monster fighter, the fight always took only less than 70% of the game, unless you started with rise
TL;DR, just another youtuber being needlessly negative and contrarian to farm views and engagement for the youtube algorithm.
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The tracking is fine. As much as I liked it in World, having to collect every Jyuratodus mud track from 25+ hunts when I only had to hunt it once to get through the game is annoying.
By the time you are done filling up a research bar for any specific monster, you already have every material you could ever need from it. You don't need to see it on the map, there's no point.
I personally think that tracking the monster a single time, hunting it, and then never having to track it again is a significant improvement. Canonically, you only really fight one of each monster.
I don't understand why the maps not being larger is an issue for you, if you don't want a larger map to exist in the first place. Needless to say this point is a complete nothing burger.
We haven't even had a chance to play and explore the game, but I think it's fair to say that walking there on foot would be incredibly boring.
You can easily explore and collect items using the Seikret. The Seikret is justified.
Rise's palamutes, on the other hand, are in a game filled with narrow corridors and high walls that your dog can't climb. It fast-tracks you to the monster, de-incentivizing exploration.
You collect less items, and you don't get the buff birds, so long as you're on the palamute. You can technically get them, sure, but you have to stop dead in your tracks, or get off.
Armor variants are pretty pointless to have nowadays, I really don't see how this as an issue.
Sure, we miss out on a variant or two of the same armor set, but 9 times out of 10 if you don't like the alpha set, you don't like the beta set.
Back in the day, you had access to 2 armor sets. In world you had access to 2 armor sets. And now, you have access to 2 armor sets. but they're more unique variants than alpha/beta.
Claiming that it's "cutting corners" is absolutely ridiculous, and I honestly think you've run out of reasons to be upset and are just blatantly making shit up because you need to farm engagement.
I'm not even gonna bother with the weapon swapping complaints.
I genuinely don't know how you could pull a negative out of being able to swap between your favorite weapons on the fly without breaking the flow of combat.