The worst part of quasar for me is that even winning against it doesnt feel good. You still dont actually get to play the game. You just play your early minions, and your opponent does nothing and dies to them. Its like two players are racing to win a game of solataire. Theres no player interaction whatsoever.
Your comment about winrate vs game experience in regards to Quasar Rogue is spot on. Had a bit of time to play a couple games but faced Quasar rogue and instantly logged off. I love the flavour of this expansion but balance has been all over the place since Showdown in the Badlands.
As a control player I absolutely despise this deck man. Even if my entire deck were to be brawls, light it burns and twisting nethers I could still not deal with these boards. I think this is the first time in hearthstone history that no matter how much removal you put in a deck you can just never clear the board.
The fact that druid can just summon a taunted threat on turn 4, that when it dies summons a 4/20 and an 8 Damage minion that you have to kill 4 times in increasingly more tedious ways is crazy. I know that ranting on a youtube video is stupid but MY GOD this deck. Oh by the way they can also resummon all of their minions multiple times and those minions will resummon themselves, np np.
I love 2 blood 1 unholy dk. Gives you enough corpses and removal to be able to corpse explosion through everything it's great. 12 wins 4 losses so far in high diamond.
@@ngnir7429 im running the same deck but the removal just isnt enough. Corpse explosion is the only card that can deal with deathrattles but it requires setup and you can only do it twice. They can resummon their board way more than I can clear it idk
Oh sure, let me waste 90 seconds watching my opponent play a gazillion cards to suddenly deal 30+ damage directly to face from hand on turn 5. These Rogues must have Maestra in their deck, cause I do believe they’re cosplaying as Mage this expansion.
I don't play hearthstone anymore, it's been about 1.5-2 years, but everytime I see you play and lose by turn 5 I just say to myself "Thank God I stopped playing this game"
I definitely thing ethereal oracle will be nerfed to draw one spell 37:26 Very surprised the opponent didn't steal your Yogg and make your minions attack each other
Gonna preface this with a statement that I agree with you on Quasar Rogue and want to see it nerfed. I do like combo decks, but it’s just too much. Opponent does nothing for 3 -5 turns, then plays Quasar, and I can go to the bathroom before their animations end. It’s not fun or interesting. But the reason people talk about winrate is because generally, if a deck isn’t good, people won’t play it. Especially for a combo deck. Quasar may not need a nerf because it may never become a deck with a positive winrate, even at high levels. So when people bring up its 40% winrate, it’s more about saying that the deck will fall off in popularity over time. Likely a short time. People will play a dozen or so games with it, lose most of them, and not feel rewarded for trying to learn it, so they stop playing it. Right now it’s just day 3 of an expansion and it’s the most interesting card from a deck building perspective. So it’s popular but there is no gaurentee that popularity lasts.
This is my exact argument though, right? The defense that it drops off over time isn't relevant if it drives everyone away in the first three days. I'm saying many players don't have the persistence to make it to that stage. It's an argument made by people who are blinded by patience and attachment. Only people who are already crazy bought-in will ever get to the point where it normalizes. Casual players, people returning the game, outsiders looking in, they all just see it once and they nope out, or watch it on stream and never even risk it. I think you just have to stop it from existing in the first place, or it's already too late. I know it's impossible to to be perfect, things will slip through, but so many of these feel carefully designed to create these moments, and are instantly identified as potential problems as soon we players see the cards.
@@RegisHearthbinthat’s fair. I guess I see people like the hypothetical father as someone who just would pop in a week or two later and then get a fun discover hunter deck as their opponent. As for why they make the cards in the first place, I just think the devs seek to “cast a wide net” so to speak when it comes to player appeal. People like what Quasar Rogue can do. Miracle Rogue was extremely popular and something Hearthstone uniquely enabled. People like the playstyle of drawing their deck out in explosive turns. It’s not wrong for the team to want to support that. The issue is when one players enjoyment cause too much dissatisfaction for their opponent.
@@GingerNinja303 I am that hypothetical father. I want to have fun, not punished for wanting to play. I'd rather watch Regis or others play cool decks, and grind through the bullshit just to post the highlight games.
Yeah, that was always my claim, that some cards swing the pendulum too far. It's not always net zero on the fun vs unfun, sometimes the unfun far outweighs the fun.
The counterpoint to “it’s not good” is simply: Shudderwock. As both a card and deck, Shudderwock was garbage. But people loved playing it, and hated playing against it, so in the end it had to be nerfed anyway.
Dude the ramp in this deck is so slow and terrible. eveytime i play it i never get the cards i need to play anything and by the time i do i get ran over by elemental mage and deathknight resurrection. any ideas of what im doing wrong?
Played two games with this deck, faced two control DK in a row, felt miserable and lasted for 15-20mn each, impossible to outvalue them, most boring experience
I said Dungar would eventually be good when he was revealed, because he reminded me of Master Oakheart from Kobolds. Both just needed the right support from new expansions afterward. Also, Druid seems to be the class that gets the support again, just like Oakheart.
burning the evis on that second rogue might've saved the game? i for one don't mind the silly lists like rogue. i can see how it would tilt folks, but hs ladder has been all about volume for a long time. i don't push loads of games and i'm still ok with the wacky shit like quasar rogue happening. i suppose im an outlier but im also not who is spending money on the pre-orders
@@GoblinKing123321 it would also be polite to not *assume* that everybody on the internet speaks english as their native language and give an actual answer. Not everything has to be about identity politics.
The worst part of quasar for me is that even winning against it doesnt feel good. You still dont actually get to play the game. You just play your early minions, and your opponent does nothing and dies to them. Its like two players are racing to win a game of solataire. Theres no player interaction whatsoever.
You wait for them to play their combo and 40% of the time they win and you played very little part if they succeeded (depending on your deck)
This is why no one likes combo-from-hand burn decks, it's the epitome of non-interaction.
I was a Dungar believer so I feel so vindicated
Your comment about winrate vs game experience in regards to Quasar Rogue is spot on. Had a bit of time to play a couple games but faced Quasar rogue and instantly logged off. I love the flavour of this expansion but balance has been all over the place since Showdown in the Badlands.
Reno needed to be Hall of Famed, and Quasar should cost like 8 or 9 mana because playing against it sucks so bad.
@@JJroks543 or just kill prep, those turn 3 location into turn 4 qasar are...well not good
@@JJroks543 Or a "this card's cost cannot be reduced" tag.
Druid is playing greedy Hearthsone while the Quasar rogue is playing yu-gi-oh.
Facts lol
nah quasar rogue would get drolled so fast its not even funny. We interact with our opponents from hand.
@@mex_I.M r/woosh
The Loathsome Dung Druid
Thank you 😅 I need to name a deck this
I love this so much haha
The Tour De France dad joke was quite the coup de gras! :)
Druid? Greedy? Malfurion would never.
Yep, I’d quit from that Qasar game too 😂 not that I even play this anymore
As a control player I absolutely despise this deck man. Even if my entire deck were to be brawls, light it burns and twisting nethers I could still not deal with these boards. I think this is the first time in hearthstone history that no matter how much removal you put in a deck you can just never clear the board.
The fact that druid can just summon a taunted threat on turn 4, that when it dies summons a 4/20 and an 8 Damage minion that you have to kill 4 times in increasingly more tedious ways is crazy. I know that ranting on a youtube video is stupid but MY GOD this deck. Oh by the way they can also resummon all of their minions multiple times and those minions will resummon themselves, np np.
I love 2 blood 1 unholy dk. Gives you enough corpses and removal to be able to corpse explosion through everything it's great. 12 wins 4 losses so far in high diamond.
Deathknight deals with it perfectly fine, actually, unless they giga ramp instantly.
@@ngnir7429 im running the same deck but the removal just isnt enough. Corpse explosion is the only card that can deal with deathrattles but it requires setup and you can only do it twice. They can resummon their board way more than I can clear it idk
Oh sure, let me waste 90 seconds watching my opponent play a gazillion cards to suddenly deal 30+ damage directly to face from hand on turn 5.
These Rogues must have Maestra in their deck, cause I do believe they’re cosplaying as Mage this expansion.
I don't play hearthstone anymore, it's been about 1.5-2 years, but everytime I see you play and lose by turn 5 I just say to myself "Thank God I stopped playing this game"
There’s worst games where you die in turn 2
Why you are here?
@@trinidaitobago2 Because not all of the games are bad and I like watching Regis play.
Literally been happening since classic. Turn 1 yeti.
Yes as opposed to yugioh or pokemon or magic where such things never happen
Come on.
I like starship druid, elemental mage and Wheel handlock nohandsgamer(forge of wills into two 15/15 turn 6)
How do I counter my opponents when they only play aggro pirate or just deal face damage from hand
Play control
For sure Quasar Rogue will sadly turn many off HS.
Take a shot every time Regis forgets to change the signature hydration station (alcohol poisoning edition)
Hi Regis, what is the deck tracker you're using?
I love how this expansion plays by dragon ball rules.
The game is balanced because everything is op lmao
yes yes...so much armor so much armor....until Yogg steals it from you
I definitely thing ethereal oracle will be nerfed to draw one spell
37:26 Very surprised the opponent didn't steal your Yogg and make your minions attack each other
Couldn't agree more with your point on Quasar.
I have not heard a cycling joke from Regis in quite some time.
Gonna preface this with a statement that I agree with you on Quasar Rogue and want to see it nerfed. I do like combo decks, but it’s just too much. Opponent does nothing for 3 -5 turns, then plays Quasar, and I can go to the bathroom before their animations end. It’s not fun or interesting.
But the reason people talk about winrate is because generally, if a deck isn’t good, people won’t play it. Especially for a combo deck. Quasar may not need a nerf because it may never become a deck with a positive winrate, even at high levels.
So when people bring up its 40% winrate, it’s more about saying that the deck will fall off in popularity over time. Likely a short time. People will play a dozen or so games with it, lose most of them, and not feel rewarded for trying to learn it, so they stop playing it.
Right now it’s just day 3 of an expansion and it’s the most interesting card from a deck building perspective. So it’s popular but there is no gaurentee that popularity lasts.
This is my exact argument though, right? The defense that it drops off over time isn't relevant if it drives everyone away in the first three days. I'm saying many players don't have the persistence to make it to that stage. It's an argument made by people who are blinded by patience and attachment. Only people who are already crazy bought-in will ever get to the point where it normalizes. Casual players, people returning the game, outsiders looking in, they all just see it once and they nope out, or watch it on stream and never even risk it.
I think you just have to stop it from existing in the first place, or it's already too late. I know it's impossible to to be perfect, things will slip through, but so many of these feel carefully designed to create these moments, and are instantly identified as potential problems as soon we players see the cards.
@@RegisHearthbinthat’s fair. I guess I see people like the hypothetical father as someone who just would pop in a week or two later and then get a fun discover hunter deck as their opponent.
As for why they make the cards in the first place, I just think the devs seek to “cast a wide net” so to speak when it comes to player appeal. People like what Quasar Rogue can do. Miracle Rogue was extremely popular and something Hearthstone uniquely enabled. People like the playstyle of drawing their deck out in explosive turns. It’s not wrong for the team to want to support that.
The issue is when one players enjoyment cause too much dissatisfaction for their opponent.
@@GingerNinja303 I am that hypothetical father. I want to have fun, not punished for wanting to play. I'd rather watch Regis or others play cool decks, and grind through the bullshit just to post the highlight games.
Yeah, that was always my claim, that some cards swing the pendulum too far. It's not always net zero on the fun vs unfun, sometimes the unfun far outweighs the fun.
The counterpoint to “it’s not good” is simply: Shudderwock.
As both a card and deck, Shudderwock was garbage. But people loved playing it, and hated playing against it, so in the end it had to be nerfed anyway.
Dude the ramp in this deck is so slow and terrible. eveytime i play it i never get the cards i need to play anything and by the time i do i get ran over by elemental mage and deathknight resurrection. any ideas of what im doing wrong?
I like the reference to Warcraft III
Would this one work?
Finally, tuant druid is back baby
27:41 Plays some Pocket immediately loses to high roll Misty then fails Misty himself he's out 😂
Played two games with this deck, faced two control DK in a row, felt miserable and lasted for 15-20mn each, impossible to outvalue them, most boring experience
I said Dungar would eventually be good when he was revealed, because he reminded me of Master Oakheart from Kobolds. Both just needed the right support from new expansions afterward. Also, Druid seems to be the class that gets the support again, just like Oakheart.
Regis speaking truth the signatures are sooo annoying!
burning the evis on that second rogue might've saved the game? i for one don't mind the silly lists like rogue. i can see how it would tilt folks, but hs ladder has been all about volume for a long time. i don't push loads of games and i'm still ok with the wacky shit like quasar rogue happening. i suppose im an outlier but im also not who is spending money on the pre-orders
function over form
Y el código?
Imagine hating one of the best signature cards in existence
Game 1, Regis could have played dungar on turn 5, wtf
holy smokes this deck is disgusting!! imma build it 😁😁😁
Why does he always refer to "they" when talking about the opponent??
To not be assuming and be polite.
Because that’s the proper usage of English? Like, there’s not more to it than that, it’s just the correct word to use.
"They" can be used as a singular pronoun if you don't know gender of a person you're referring to.
@@GoblinKing123321 it would also be polite to not *assume* that everybody on the internet speaks english as their native language and give an actual answer.
Not everything has to be about identity politics.
Regis just got 500 gold and 500 lumber. What a cheater
Oh boy can’t wait for Dungar to be even more useless next expansion
He's seen plenty of play?