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Game 431: Babylon (Over-Explain Game vs AI) Part 2
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- เผยแพร่เมื่อ 31 ส.ค. 2016
- Original airing date: August 19,20, and 21, 2016
Over-explain game versus the Deity AI, playing as Babylon.
Filthy uses the Enhanced User Interface V1.28 ( bit.ly/1kSN0vg ) and the NQmod version 10.0 ( / nqmod ) in his games.
-- Watch live at / filthyrobot
Did not know you could tech Combustion in classical era. ;)
When an AI confronts you about warring a CS, you don't need to peace it, you just can't take it.
One thing I keep noticing you not doing is sellign individual horses and iron 1 at a time for 2g/turn
I was happy because sweden was on the thumbnail and they're generally a fairly friendly civ... And if course you get Rome, The Aztecs, and the figgin Huns. 😂
15:21 were getting a little bit ahead on ourselfs are we not? :P
Is open borders not at CS in the mod? T36 Monty asking for OB threw me off a bit.
why do city states always have the goddamn wonders?
Both wonders and city states are programmed to spawn a certain number of tiles away from the players. This leads to their positions coinciding often.
monty is above belgrad,he planted a city there at 10 min-ish
Playing deity just seems to be a massive micro fest. I would absolutely hate this.
Yeah, Deity AIs have such immense head-starts that beating Deity AI is about two things:
- Abusing the AI's stupidity
- Leveraging everything you can to catch up.
Deity AI starts with two settlers, as well as a worker or two and some military units. They start with several techs unlocked and have massive built-in discounts to research costs, purchasing costs (with both gold and faith), and cultural policy costs.
However, they're absolutely terrible at war. They're always gold-focused. They coat their land in Trading Posts and have no real tech path whatsoever. They don't react to anything - if you can steal a Deity AI's initial worker, it won't replace it until "Worker" comes up in their predetermined build order and if you steal THAT one they're unable to think to replace it again for quite a while. They're largely unable to see your victory coming (unless you're conquering everything) so they'll basically never launch a hasty invasion to prevent a win unless you've let your military lapse. They love stupid wastes of resources like spamming Missionaries everywhere instead of planting prophets.
They're also unable to adjust their strategies. An AI that's preordained to warmonger and attempt a conquest victory will never really give it up - even if they're lagging in tech/happiness/everything because all they build is military. The ones trying Tourism won't adjust plans ever - even if you're getting the requisite Wonders.
My experience with beating the AI is largely that if you can make it out of the initial eras, they have few surprises or things left to throw at you. The Huns knocking on your door in the early Classical with two shitloads of Horse Archers and Battering Rams is a nightmare, but they'll almost never manage a coherent plan to stop you after Medieval. Make it to the Renaissance and you're probably fine.
@@stuartconrod8364 Im not a big religion player but why would you want to plant your prophet instead of spreading your religion/enhancing?
Multiplayer is just as much micro tho
@@anthonymiller2155 You do want to enhance your religion. After that, subsequent prophets (that you inadvertently generate because you haven't reached the Industrial era yet) want to be planted so that you get back the faith you lost. It's an investment. You (willingly or forced) spend faith to build holy sites that give you +6 faith back every turn if you work the tile. The single most important use for faith is purchasing great scientists. So you more faith you stockpiled, the better.
The benefit of religion spread depends on how good your religion is and using your prophets is often too much of a faith lost (both spending to buy the prophet and the opportunity cost of not planting a holy site) to justify. Ideally, you passively spread your religion to your own cities without spending any faith.
VS AI, if I use a prophet to convert a Civ that already has a religion, they use their own prophet to convert it back quickly so I often feel my prophet was wasted. Some AI civs (looking at you, Ethiopia) like to relentlessly send prophets to convert cities, including the ones you spent your precious faith to convert. You should also consider if your religion has really good benefits, if you really want to give such benefits to other civs too. Converting city-states is nice because they can't misuse your religion.
So, if you are spending faith for prophets/missionaries to convert other civs, it's an investment as well. And it's better the earlier you start. You will start exerting pressure earlier and missionaries are cheaper in earlier eras. I usually have no problem picking Tithe as the founder belief, so it's a faith investment to get gold back. Here are some considerations to think about before committing to this.
1. Will the founder belief help me more than the pantheon/follower beliefs will help the other civ?
2. Will this civ found a religion of their own, therefore fight back my religious influence?
3. Do I have the "fuck-you" faith per turn to waste it on spamming missionaries and not planting holy sites/building pagodas?
One cool thing you can do is to convert all your non-religion having civs to your religion than proposing world religion as the very first proposal. Those civs will vote FOR the proposal and you can win it that way, though it's easier being the host and/or having the Forbidden Palace.
@@yjk92 shout out to this amazing comment that only had one like before I also liked it
Thank you!
Was there a reason why you sold embassy to the AI for gpt instead of straight out gold? You could have potentially bought a worker at around turn 17 if you had.
You have to have friendship with an AI to sell for straight up gold.
I don't understand how you consider policy saving to be cheating yet use the 'radar' exploit to find barbarians in the fog of war.
Bascule2000 saving policys just makes it easier to save them and get full rationalism tree straight away
Around minute 27:50 you said that food gets converted? Care to explain please?
When a city builds a settler, the excess food in this city is partially converted to production.
he actually explained that in detail b4, the moment ur refering to is around 5min past his explanation
I have EUI 1.29 and I don't know how to get rid of the big bubble icon pictures when I hover over a unit or policies and stuff. Anybody know what file to remove for that?
How come he's always forgeting that he is babylon thus writing for extra science and get all of those other techs in same time as middle of this video
More fun tho, since we see how would we play with other civs that aren't science ones but still
+Anri Delon He's playing with the NQ mod which means Babylon gets its free scientist at philosophy rather than writing.
this is the NQ-mod, in which Babylon gets their scientist with philosophy
thanks for explaining that! i was lost
11:13s you could've just captured that worker ~ it even gave you that move option. Your spearman would've just passed through the city state and moved onto the hill.
No. That's incorrect. The instant you declare war the spearman can no longer walk through the city.
That makes sense. My bad.
18:20
why dont u rush writing to plop down the great scientist, u missed out on like 100 science
Yeah, I was thinking about that too but maybe it has something to do with the mod or just forgot that he was playing Babylon.
Robert Demondog nqmod gives you the scientist at philosophy
Help! Just reinstalled Civ 5 and now BnW changed the Tradition policy tree: i.imgur.com/Q24hNyL.png Now, oligarchy must be acquired before the free Monuments