This combo alone is at risk of hiking the points of my battleline units... GW made a big mistake allowing -2 flamers with full re rolls to wound and assault to exist...
Exalted eightbound are incredibly good, but I've got to think Venatari are the best melee unit in the game right now. 10 points more for a better save, free rapid ingress, an extra inch of move, lance and fall back shoot and charge. Sometimes I just can't roll Advance and Charge blessing to save my life and I'd rather just drop my unit 11 away fly 10 and charge 1 inch. Hard to screen the jump pack!
venetari are a superb datasheet but no FNP or -1D does make them squishier than eightbound IMO; and those chainfists mean your doing way more damage into stuff like redemptors which just wall venetari.
Spawn are so good, I take them in Thousand Sons even though I don't get sticky objectives. 5+ invuln with 5+ fnp is still very irritating to kill and they skirmish perfectly well. I like them way more than Tzaangors on disks.
@@user-zh8dr1qt1s WE chaos spawn still get a save, just not an invuln save, so unless your sinking a bunch of high ap shots into the chaos spawn, which most people tend not to because its a waste of shots, then the WE spawn are tankier.
strike marines, but not brotherhood terminators ? they're not sticky, but OC3, with the same benefits of teleport strike, just better tanking and leading. I'd chose them instead of strikes. One thing strikes got that is also very valuable is their champion giving them first strike.
I had a TS Daemon Prince fight for 3 ROUNDS a couple of those Spawns and NONE DIED, until last turn my 10 tzaangors killed 1 after 2 rounds of combat while they were threatening to win the game by capturing my home obj in Vital Ground, in the meantime they were slautering bird dudes
Would love to see a video all about jacks World Eaters lists and tactics. Would be SUPER interesting and helpful to this particular blood god devotee :)
Spawns are a good take and I see why, but for the same reasons I would argue with Drukhari beastmasters. Sure, they have no fnp, but they are 22 wounds spreads in models with 1w, 2w and 3w. The amount of damage they soak is silly. On top of being fast, beasts, and scout 9"!
Don’t get me wrong, I agree the buff did wonders for them. However, I definitely think they were sleeper op before, not to the point where 3x5 every list was too strong for your opponent to deal with, but a unit of 5 could sneakily win you the game. Because there was only 1 of them and they didn’t hit that hard, frequently my opponents would just go “4w 2+save 4+invuln -1damage, ew no I don’t want to shoot at that” and focus on other targets in my army. This left the knights free to run around and score points all game *almost completely uncontested*
i HATE the number 1 slot sooooo much. my buddy plays them and they tie up my actual units and gum up the board so much. i've lost so much time and anger to those dudes
I love the content and appreciate all of the information from seasoned pros, however us new guys have no idea what you are talking about when you speak completely in code and slang lol.
Between spawn and exalted is the reason WE is the least interactive, least fun, most feels bad army in the game. My biggest Warhammer fantasy is removing that skilless garbage from the game lol.
World Eaters veteran here and I will always stand with Chaos Spawn!!
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1:21 Intro
3:12 #10
7:23 #9
10:25 #8
15:27 #7
20:57 #6
24:15 #5
32:39 #4
37:15 #3
43:20 #2
47:41 #1
Love the setup guys, good compromise between the stream setup and the massage parlour
I mean now the big problems are solved, we can start talking about the gaps in the wallpaper
Suggestion for these kind of top10s. After talking about the unit, comment on counter stategies or units. Great content though, keep it up!
Two weeks ago, #1 would have surprised me. Played against the smallest possible unit of them last week, and now I agree.
Amazing job on the setup you guys nailed it
Thoroughly enjoyed the review. Thanks for rockin the way that you do. Buncha goodies in here.
Honorable mention to putting Rubrics Marines in Renegade Raiders with assault and additional ap with a few strats, great piece there too
Agreed 💯.
10 jumping out of a land raider or overwatch with the flamers is brutal.
Hmmmmmm lol nice
This combo alone is at risk of hiking the points of my battleline units... GW made a big mistake allowing -2 flamers with full re rolls to wound and assault to exist...
Wardog Brigands, carrying the entire CK faction.
Not really. It’s all karnivores now
@@davidcanty7903 Karnivores are way better. 30 points cheaper, faster, and shreds enemy vehicles more reliably.
Exalted eightbound are incredibly good, but I've got to think Venatari are the best melee unit in the game right now. 10 points more for a better save, free rapid ingress, an extra inch of move, lance and fall back shoot and charge. Sometimes I just can't roll Advance and Charge blessing to save my life and I'd rather just drop my unit 11 away fly 10 and charge 1 inch. Hard to screen the jump pack!
venetari are a superb datasheet but no FNP or -1D does make them squishier than eightbound IMO; and those chainfists mean your doing way more damage into stuff like redemptors which just wall venetari.
Crazy we live in a world where Space Marine Scouts lose their spot in the top 10 to Jump Pack Intercessors
@@professionaldork237 scouts are not even marines. They dont deserve to be top spot
Jump pack intercessors in COR are great. Sustained and lethal hits with access to a +1 ap lance strat
I’m a huge fan of grey knight terminators my self. Our strike marines are ok I have one but I have like 20 terminators.
Superb list, really enjoyed this and great #1
Spawn are so good, I take them in Thousand Sons even though I don't get sticky objectives.
5+ invuln with 5+ fnp is still very irritating to kill and they skirmish perfectly well. I like them way more than Tzaangors on disks.
I feel like they are better in T sons than world eaters because a 5++ and 5+++ is better than no save and a 4++ right?
@@user-zh8dr1qt1s WE chaos spawn still get a save, just not an invuln save, so unless your sinking a bunch of high ap shots into the chaos spawn, which most people tend not to because its a waste of shots, then the WE spawn are tankier.
Thunderwolves deserve a spot, carrying the wolves army since the beginning of the v10
strike marines, but not brotherhood terminators ? they're not sticky, but OC3, with the same benefits of teleport strike, just better tanking and leading. I'd chose them instead of strikes. One thing strikes got that is also very valuable is their champion giving them first strike.
I had a TS Daemon Prince fight for 3 ROUNDS a couple of those Spawns and NONE DIED, until last turn my 10 tzaangors killed 1 after 2 rounds of combat while they were threatening to win the game by capturing my home obj in Vital Ground, in the meantime they were slautering bird dudes
No gargoyles anymore? They've been on your best units list before.
Would love to see a video all about jacks World Eaters lists and tactics. Would be SUPER interesting and helpful to this particular blood god devotee :)
The War Room has a ton of World Eaters content, use the 3 day free trial at thewarroom.vhx.tv to check it out!
Spawns are a good take and I see why, but for the same reasons I would argue with Drukhari beastmasters. Sure, they have no fnp, but they are 22 wounds spreads in models with 1w, 2w and 3w. The amount of damage they soak is silly.
On top of being fast, beasts, and scout 9"!
Thanks Jack and Quinton
Dont we think the World eaters chaos spawns go to OC 0 when they get a codex. The chaos ones went to OC 0 right?
Nice mics!
Shout out to Necron Immortals.
Deeply disagree on the knights they are so much better after the buff and points increase. They were pillow fisted damage sinks before the buff.
Agreed. That gave me a laugh.
Don’t get me wrong, I agree the buff did wonders for them. However, I definitely think they were sleeper op before, not to the point where 3x5 every list was too strong for your opponent to deal with, but a unit of 5 could sneakily win you the game.
Because there was only 1 of them and they didn’t hit that hard, frequently my opponents would just go “4w 2+save 4+invuln -1damage, ew no I don’t want to shoot at that” and focus on other targets in my army. This left the knights free to run around and score points all game *almost completely uncontested*
Where are Tau breachers? Was Richard out while you guys made this list?
I did recommend them!
Unless something has changed very recently the World Eaters Spawn has a 5+ FNP, not 4+ like Jack claims
The blood dice roll, can up it to a 4+ FNP with one of the options
Chapters go hard!
I always try to get them down, I'm just in a weird time zone for when these videos come out 😅
Today i learned world eaters spawn have OC while CSM ones don't 😢
it was easily warp talons until they were double nerfed to the ground.
6 of the 10 are just different kinds of space marines
But can the chaos spawn roll with the Lion?
Checkmate chaos spawn. REPENT!
Deathwing Knights fold to ignore mods tho
Those are gradually disappearing though
so does most things
i HATE the number 1 slot sooooo much. my buddy plays them and they tie up my actual units and gum up the board so much. i've lost so much time and anger to those dudes
I love the content and appreciate all of the information from seasoned pros, however us new guys have no idea what you are talking about when you speak completely in code and slang lol.
@@kosherbeefcake can you give us Reference so we can be more mindful in the future?
Comment!
DWK > Exalted Eightbound.
So much nonsense here, lol
Between spawn and exalted is the reason WE is the least interactive, least fun, most feels bad army in the game. My biggest Warhammer fantasy is removing that skilless garbage from the game lol.
Spawn 5 up fnp. Lol.... Not 4up
They have a 4+ when you pick the army wide fnp, which as Jack says in the video, every World Eaters player always does.