Great analysis. I think going for MT in the beginning is a good idea. I also think that last turn SP should've gone for the military victory, this way free do not have enough action to both reclaim lorien and moria. Then next turn you just need 1 more point and you still have a huge army around MT. going to the shire from MG might also be feasible depending on the rolls
Goddamit GP, cant get image of Aragorn fellating Ents out of my head now! This was a fun game, nice to see players that play a bit differently, like I would not in a million years attack that massive Moria army - I would expect the standard 'no 6s on the next 20 dice' and then you are royally screwed. But it worked!
I actually just re-watched that fight and with fresh eyes...yeah I've seen many a big FP size fall flat on its face against a much smaller defence than the one in Moria before (and that's before you consider the huge warg army they then had to hold off). Even a single average round of combat and another forced downgrade v.likely loses the game for the FP. I suspect there was probably another, more reliable route to FPMV there but not sure what it would be exactly.... Think Aragorn + Anduril would definitely need to get involved, though.
6:00 I think killing Gandy is definitely the play here, the 6th dice is too valuable, the extra corruption can be burned off in lorien along with wwsat, if necessary. 13:00 Balrog seems way better here, if they declare somewhere other then lorien you can potentially reveal them with the extra tile to get your moria tile, and if they do declare in lorien you can hold off on triggering it so you can use durins bane to quickly bring down lorien to get the extra reroll in lorien instead. 19:25 Not just devilry of orthanc, but fighting uruk hai could be played as an event card here, for the 2 free presses. 27:30 I don't hate moving the fellowship here, to force shadow to allocate an eye, but I wonder if maybe using boromirs muster ability to bring gondor to war (with the other muster) would be better here, to threaten fpmv next turn more easily. 31:40 One problem with that plan is shadow can use 1 army to merge up in gorgoroth, and then hold the other until fp commits to either north ithilien or dagorlad, then moves the full 10 orcs into the stronghold they want to defend. 35:00 Now that you mentioned it, this is another big problem with the plan, and the shadow is moving (+ similar cards) aren't necessary since you would be giving shadow a ring (if you brought in aragorn to play anduril). 38:30 Commander swift forgot to downgrade an elite for the press here. 42:30 Fellowship was not revealed here, Columbo just uses the reveal + hide shortcuts to declare the fellowship (changes the fellowship track to 0). 53:00 Either way looks like a long shot for commander swift, but maybe you stay for the field here, you have more hits than the free people do, you can play devilry or dread and despair, and if the free people stop you can muster another elite and waste one of the free peoples dice. If it goes well enough, maybe you even stay for a field battle against the other army since you have leadership and they don't.
@Mittens1776 great comment! I addressed a couple of those in game (I guess you were writing these as you watched). Not sure I fully agree on #1. Being able to park in Lorien is never a guarantee and from what I remember it fell pretty quickly. I've lost games due to a single corruption when killing gandy cheaply and going Aragorn. Corruption would've likely been veeeery tight at the end if the FP needed to rush for a dunk. As I say in the video it can go either way, though and you'd be kicking yourself if you don't roll another W for 3 turns.
@Chris-th4zr Thanks, Chris! The tokens are an optional addition used online to help balance the game slightly (without tokens shadow wins ~55%). They aren't in the main rulebook but do exist in the LoME rules which is where people got the idea from I guess?
Great analysis. I think going for MT in the beginning is a good idea.
I also think that last turn SP should've gone for the military victory, this way free do not have enough action to both reclaim lorien and moria. Then next turn you just need 1 more point and you still have a huge army around MT. going to the shire from MG might also be feasible depending on the rolls
Goddamit GP, cant get image of Aragorn fellating Ents out of my head now! This was a fun game, nice to see players that play a bit differently, like I would not in a million years attack that massive Moria army - I would expect the standard 'no 6s on the next 20 dice' and then you are royally screwed. But it worked!
@mcintma2 bwahaha and what a glorious image it is!!
I actually just re-watched that fight and with fresh eyes...yeah I've seen many a big FP size fall flat on its face against a much smaller defence than the one in Moria before (and that's before you consider the huge warg army they then had to hold off). Even a single average round of combat and another forced downgrade v.likely loses the game for the FP.
I suspect there was probably another, more reliable route to FPMV there but not sure what it would be exactly.... Think Aragorn + Anduril would definitely need to get involved, though.
6:00 I think killing Gandy is definitely the play here, the 6th dice is too valuable, the extra corruption can be burned off in lorien along with wwsat, if necessary.
13:00 Balrog seems way better here, if they declare somewhere other then lorien you can potentially reveal them with the extra tile to get your moria tile, and if they do declare in lorien you can hold off on triggering it so you can use durins bane to quickly bring down lorien to get the extra reroll in lorien instead.
19:25 Not just devilry of orthanc, but fighting uruk hai could be played as an event card here, for the 2 free presses.
27:30 I don't hate moving the fellowship here, to force shadow to allocate an eye, but I wonder if maybe using boromirs muster ability to bring gondor to war (with the other muster) would be better here, to threaten fpmv next turn more easily.
31:40 One problem with that plan is shadow can use 1 army to merge up in gorgoroth, and then hold the other until fp commits to either north ithilien or dagorlad, then moves the full 10 orcs into the stronghold they want to defend.
35:00 Now that you mentioned it, this is another big problem with the plan, and the shadow is moving (+ similar cards) aren't necessary since you would be giving shadow a ring (if you brought in aragorn to play anduril).
38:30 Commander swift forgot to downgrade an elite for the press here.
42:30 Fellowship was not revealed here, Columbo just uses the reveal + hide shortcuts to declare the fellowship (changes the fellowship track to 0).
53:00 Either way looks like a long shot for commander swift, but maybe you stay for the field here, you have more hits than the free people do, you can play devilry or dread and despair, and if the free people stop you can muster another elite and waste one of the free peoples dice. If it goes well enough, maybe you even stay for a field battle against the other army since you have leadership and they don't.
@Mittens1776 great comment! I addressed a couple of those in game (I guess you were writing these as you watched).
Not sure I fully agree on #1. Being able to park in Lorien is never a guarantee and from what I remember it fell pretty quickly. I've lost games due to a single corruption when killing gandy cheaply and going Aragorn. Corruption would've likely been veeeery tight at the end if the FP needed to rush for a dunk.
As I say in the video it can go either way, though and you'd be kicking yourself if you don't roll another W for 3 turns.
Great video as usual! I can’t find reference to the two FP tokens in the rules. Where do these come from?
@Chris-th4zr Thanks, Chris! The tokens are an optional addition used online to help balance the game slightly (without tokens shadow wins ~55%). They aren't in the main rulebook but do exist in the LoME rules which is where people got the idea from I guess?