Nice tutorial! Idk how complicated the topic actually is, but it would be really nice if you could cover the topic of mesh generation a bit, especially along a curve. So that I can for example generate a roller coaster track through a set of Bézier curves. But anyway, thanks for your afford and your tutorials in general.
Great content! I am a Big fan. Unfortunately new in using Godot. I got a error after I add texture/new viewporttexture: Path to node is invalid. And I really dont know what´s wrong or how I even solve this problem.
Spend a whole lot of time reading through source code, reading through algorithms, break stuff, get frustrated, keep going, and then one day you just start to get it... It takes time
Oh it help with the example with ref was able to set up right. Did follow the video only to find there some missing set up. As well error handling was not showing well.
is there a way to fix the error msgs "ViewportTexture: Path to node is invalid." The card effect worked for me, but the error msgs are bugging me 😅 . Great Video!
really nice, thanks. sometimes the video could be a little bit slower, otherwise perfect tutorial ! I run into an issue with the newer versions of godot where I had to set the viewport texture property from a script or else it would not work. mesh.surface_get_material(0).set_shader_parameter("view_tex", $SubViewport.get_texture())
You do fantastic content!
I really hope you will get many more subscribers as this channel definitely does not get the attention it deserves.
Very interesting video that proposes a solution that can be useful, for sure. Thanks again for your time.
Saw this from Reddit! Really cool, thank you
I've recently started my journey into 3D and shaders with Godot 4, so your channel is the perfect one to stumble upon! Keep up the great content!
Huuuuge congrats on 1K! You're absolutely crushing it! :D
An example of a 3d platform from scratch would be very useful,
thanks for sharing
You definitely deserve every subscriber you've gotten so far past that 1K mark. Thank you for the high-quality learning resource!
Coming in late to say, holy crap, what an amazing effect idea. How has nobody done this?
Nice tutorial! Idk how complicated the topic actually is, but it would be really nice if you could cover the topic of mesh generation a bit, especially along a curve. So that I can for example generate a roller coaster track through a set of Bézier curves. But anyway, thanks for your afford and your tutorials in general.
This will actually be a part of next weeks video I'm planning!
Here's the video on path based mesh generation! th-cam.com/video/Gfpnxg-jne4/w-d-xo.html
Hope ya find it useful
Great content! I am a Big fan. Unfortunately new in using Godot.
I got a error after I add texture/new viewporttexture: Path to node is invalid.
And I really dont know what´s wrong or how I even solve this problem.
amazing effect!
How do you learn all these different principles? I'm struggling to become self-sufficient with game dev, never feels like the docs give me enough info
Spend a whole lot of time reading through source code, reading through algorithms, break stuff, get frustrated, keep going, and then one day you just start to get it... It takes time
I just wanted to know how I do the texturing but that part was missing from the project. Scared about pokemon copyright? :D
Oh it help with the example with ref was able to set up right. Did follow the video only to find there some missing set up. As well error handling was not showing well.
These look great!
isnt there a new feature called portal in godot ?
hum do you think it's possible to do the same effect with the portal feature?
is there a way to fix the error msgs "ViewportTexture: Path to node is invalid." The card effect worked for me, but the error msgs are bugging me 😅 . Great Video!
amazing!
please do a motorcycle lesson in Godot 4
Are you available for hire?
really nice, thanks. sometimes the video could be a little bit slower, otherwise perfect tutorial !
I run into an issue with the newer versions of godot where I had to set the viewport texture property from a script or else it would not work.
mesh.surface_get_material(0).set_shader_parameter("view_tex", $SubViewport.get_texture())