I knew you would like the new subtlety after the rework, it feels very similar to shadowlands S1, Goremaw is an excellent addition to the spec, it does good damage, generates combo points and has short CD. The problem is secret technique, another patch having to use that ability in our burst. Complaints about subtlety have already started on the forums, so we will be nerfed as always. I just hope that if they nerf something it's secret tech, so at least we keep Goremaw as instant burst damage. Am I missing something, or you do this in your openers? cheapshot > shadowdance > blades > goremaw > cold blood > sec tech > shadowstrike > cheapshot > evis > cheapshot > evis There are two things I don't understand in that opener, why don't you use symbols before goremaw so it does more damage with the rotten? Is it because you still have the S2 tier set? I would also like to know why you don't use eviscerate after shadowdance. With the talent "the first dance" and the points generated by cheapshot you already have 7 combo points for a first eviscerate, aren't you overlapping shadowblades if you use goremaw already having 7 points? In my head the order would be: cheapshot > shadowdance > blades + symbols > eviscerate (spending the 7 points) > goremaw (instantly generating 7 points due to shadowblades, and doing more damage from the rotten) > cold blood > secret tech (with damage increased by 3 stacks of dance macabre) > cheapshot > evis > cheapshot > evis. A new subtlety guide explaining the new opener and talents would be great, as you can see I have a lot of questions.
Because he wants to do the 1 shot quick before the healer off sap. For 1v1, ur opener is better since you can have all the time because the target stun. In 3v3, he wants to do all damage in 4s not 3 cheap. If he do ur rotation , he will need bomb after first cheap. And 1 more thing, if 1v1 I wouldnt use blade and secrect tech together. I would save blade for next stun if target trinket or dont die after my first stun.
I see people complaining about this and they clearly haven’t played ptr. Cause at full gear rogue isn’t killing like this through 900k - 1m hp when people have the new arena gear. But mm hunters on the other hand they murder people in full gear.
Go join a BG and see how many actual Sub is good. Only 2000mmr up sub rogue is hard to kill. 5 rogue in a bg and only 1 of them can fight. The rest die like flies. When actually u see rogue top kills in BG since dragon flight started? Btw, blizz will nerf blade in couple week, maybe they take out the full combo point each ability you do. Thats too strong in my option.
Honestly untill we have full s3 bis gear I hope they only nerf stuff that's literally just not made for what it's doing as in the one shot build otherwise I wouldn't change a thing yet nerfing classes when we have shit gear I'm running full blood gear so I have a 25+ item lvl on most people which is a huge advantage
Im fine with the burst, but the amount of utility and ability to constantly reset and delay is actually annoying... Think about how many rogues argue that fights need to be fast paced (dmg wise) but they have no problem stalling the game for minutes at a time, to get the perfect re-opener. Everyone else thinks it is stupid.
I can see your point the fact rogue and wind walker are the two most glassyest classes make it tuff to balance if they have DMG and no survival they die insta however having to much survival just makes it impossible need to see the DMG with bis s3 gear in order to really see what's op and what's not
Well its most annoying to get one shoted by rogue and ppl will complain about it the most. But people ignore bigger issue, rogues stealth mechanic is so stupid, you can just vanish and and sit in stealth forever, that is the thing that needs rework, like limit stleath for 4 sec only but make it do more dmg after exiting, be fucking creative
Nah limiting stealth wouldent be good at all but gotta also remember we aren't in the new bis gear so untill we are we won't know how much damage we'll be taken out considering better gear normally means more vers
@@xvic2234 yeah but rogue is starting to feel old and not fun to play with it or against, imagine they bring back old burst of speed from MOP that also gives stealth for like 2 sec, so you can go in and out of fights more often but you cant afk in stealth, some fun shit like that is what rogue needs.
So this shows that blizzard workers doesnt look or play the game at all before releasing a patch with this kind of dmg not only rogue DH is like this too or elemental shaman
Honestly I think there is an macro tuning that needs to happen. Snupy did a vid on burst from every spec and it’s stupid right now. Most specs can 100->0 someone in 4s or less. It’s way too chaotic.
@@The_Fictionist id still rather fast pace then dampening id rather it just everyone one shoting people then just dampening everyone till 60+ damp every game altho healers are broken ASF and can just heal through everything 24/7
Only did one solo shuffle so far...for the first time i one shot a warlock with shield, in last patch he absorbed all my burst with the shield. 10.2 is crazy, i hope they won t change rogue too early:))
AS allwayz pplz gonna Bchin about "OMG rogue is so OP"...But stoopid pplz dont understand so dis possible b cuz pplz have old gear dat means HP is lower. So once again fokin streamrez gonna do "Woooow ive got oneshot build" and den blizz gonna strech our hole, so our job will b like: "chip chip kidney run". And im agree with mr.Xvic so if i press buttons i should do damage
If they nerf every other overturned class I'm fine if rogue is also nerfed however that's never the case they butcher rogue and leave every other spec broken for the entire season
@@xvic2234 totaly agree with dat. I just type "rogue 10.2" in YT search and most videos is like "Rogue Broken?!"...Wut about hunts, dhs, monks - naaah it's good. Nerf rogues🙄
I think it's perfectly fine if other classes were not doing 2 or 3x the burst then yeah it would be overturned but all u have to do is use CDs and u are perfectly fine just don't use when your 5% hp
Lol mm only has dmg to make it good, sub has dmg and control and is immortal if your not brain dead sorry but it will get nerfed first week of the season guaranteed.
Mm has trap and disorient also has permanent roots and has a shield that obsorbs 250k+ mm does double if not triple the burst sub does rn one aimshot off burst and u will die however i see your argument and I wouldent mind a nerf if it didint completely get butchered
@@xvic2234 I play both classes and idk what sheild your referring to on mm honestly that absorbs dmg? And I hope rogues don't get gutted either its a fun spec but wayyyy overturned atm and will be getting way stronger with 2 and 4 set so yeah needs to be brought down. Also my hunter who's already rocking the 473 ilvl bloody pvp gear is only hitting 160k aimed shots and I have to sit still to cast that and its soo easy to los. While rogue is hitting easy back to back 100k dmg buttons in less time without having to worry about someone being smart and los or cc on the end of your aimed shot. Gotta be honest here man
@@xvic2234 do you play hunter cause that's not how it works at all lmao you gotta play the classes you are talking about to understand how they work 😂 feign death was re designed in 10.2 to not offer magic dispell anymore like dropping dots off and now just provides a 90% dmg reduction for 3 seconds. Which before was removing dots and 90% dmg reduction for 1.5 seconds ill gladly go back to old feign death.. I play 6 classes at max and understand how they operate and don't talk about other class mechanics I don't understand yet. I'd gladly lose some dmg on my hunter for more defensive cause hunter is super ez to shut down atm
Bro I think you're trynna cope about the fact that sub rogue is busted. Doesn't matter if they trinket or not, literally killing them withing a cheap shot is not right. I'm playing a rogue myself and I call bs. Not to mention all the survivabiility talents sub got... it's too much lol
Definitely not immortal but no there damage is actually good only thing that I'd say is overkill is the cdr vanish otherwise they get blades and vanish back quicker
Did you enjoy this video?
Not bad, I havnt had time to theroy craft my build. What are your thoughts?
@@chrisofblades5167if u check my description the builds at the bottom but I just copied someone that ik has a decent build
I knew you would like the new subtlety after the rework, it feels very similar to shadowlands S1, Goremaw is an excellent addition to the spec, it does good damage, generates combo points and has short CD.
The problem is secret technique, another patch having to use that ability in our burst. Complaints about subtlety have already started on the forums, so we will be nerfed as always. I just hope that if they nerf something it's secret tech, so at least we keep Goremaw as instant burst damage.
Am I missing something, or you do this in your openers? cheapshot > shadowdance > blades > goremaw > cold blood > sec tech > shadowstrike > cheapshot > evis > cheapshot > evis
There are two things I don't understand in that opener, why don't you use symbols before goremaw so it does more damage with the rotten? Is it because you still have the S2 tier set? I would also like to know why you don't use eviscerate after shadowdance. With the talent "the first dance" and the points generated by cheapshot you already have 7 combo points for a first eviscerate, aren't you overlapping shadowblades if you use goremaw already having 7 points?
In my head the order would be: cheapshot > shadowdance > blades + symbols > eviscerate (spending the 7 points) > goremaw (instantly generating 7 points due to shadowblades, and doing more damage from the rotten) > cold blood > secret tech (with damage increased by 3 stacks of dance macabre) > cheapshot > evis > cheapshot > evis.
A new subtlety guide explaining the new opener and talents would be great, as you can see I have a lot of questions.
Because he wants to do the 1 shot quick before the healer off sap. For 1v1, ur opener is better since you can have all the time because the target stun. In 3v3, he wants to do all damage in 4s not 3 cheap. If he do ur rotation , he will need bomb after first cheap. And 1 more thing, if 1v1 I wouldnt use blade and secrect tech together. I would save blade for next stun if target trinket or dont die after my first stun.
I see people complaining about this and they clearly haven’t played ptr. Cause at full gear rogue isn’t killing like this through 900k - 1m hp when people have the new arena gear. But mm hunters on the other hand they murder people in full gear.
Go join a BG and see how many actual Sub is good. Only 2000mmr up sub rogue is hard to kill. 5 rogue in a bg and only 1 of them can fight. The rest die like flies. When actually u see rogue top kills in BG since dragon flight started? Btw, blizz will nerf blade in couple week, maybe they take out the full combo point each ability you do. Thats too strong in my option.
Honestly untill we have full s3 bis gear I hope they only nerf stuff that's literally just not made for what it's doing as in the one shot build otherwise I wouldn't change a thing yet nerfing classes when we have shit gear I'm running full blood gear so I have a 25+ item lvl on most people which is a huge advantage
Im fine with the burst, but the amount of utility and ability to constantly reset and delay is actually annoying... Think about how many rogues argue that fights need to be fast paced (dmg wise) but they have no problem stalling the game for minutes at a time, to get the perfect re-opener. Everyone else thinks it is stupid.
I can see your point the fact rogue and wind walker are the two most glassyest classes make it tuff to balance if they have DMG and no survival they die insta however having to much survival just makes it impossible need to see the DMG with bis s3 gear in order to really see what's op and what's not
It’s says out of data the talents tree 😞
Hell yeah I'm going to have to get on my rogue
Well its most annoying to get one shoted by rogue and ppl will complain about it the most. But people ignore bigger issue, rogues stealth mechanic is so stupid, you can just vanish and and sit in stealth forever, that is the thing that needs rework, like limit stleath for 4 sec only but make it do more dmg after exiting, be fucking creative
Nah limiting stealth wouldent be good at all but gotta also remember we aren't in the new bis gear so untill we are we won't know how much damage we'll be taken out considering better gear normally means more vers
@@xvic2234 yeah but rogue is starting to feel old and not fun to play with it or against, imagine they bring back old burst of speed from MOP that also gives stealth for like 2 sec, so you can go in and out of fights more often but you cant afk in stealth, some fun shit like that is what rogue needs.
So I started playing my rogue again. Would you be able to show us the rotation by any chance? And when I mean us, I meant me please lol
I'll have a one shot guide in my new video coming up I currently have a one shot video that's the newest one I have out of ud like to check it out
Makes me wanna go rogue again
nice i have to give trinket in opener now just to die in bomb
If they full send u in the opener you won't die in a bomb
So this shows that blizzard workers doesnt look or play the game at all before releasing a patch with this kind of dmg not only rogue DH is like this too or elemental shaman
what is the rotation?
Just the same as usual I'm making a full guide on a one shot build I've been trying to perfect the rotation and I'm about 95% there
weak burst compared to mm hunt
Love to see some Unhealable damage, bro 😎
So in other words, rogues will be nerfed 😂
Yeah most likely
Honestly I think there is an macro tuning that needs to happen. Snupy did a vid on burst from every spec and it’s stupid right now. Most specs can 100->0 someone in 4s or less. It’s way too chaotic.
@@The_Fictionist id still rather fast pace then dampening id rather it just everyone one shoting people then just dampening everyone till 60+ damp every game altho healers are broken ASF and can just heal through everything 24/7
I waiting You Video ty
Mm may do god tier damage, but it’s not immortal….
The only issue is putting a fmage or mm with it is God tier otherwise sub by itself is definitely not overturned
Only did one solo shuffle so far...for the first time i one shot a warlock with shield, in last patch he absorbed all my burst with the shield. 10.2 is crazy, i hope they won t change rogue too early:))
hi Xvic will u do Assa pvp guide
Not yet haven't tried it however it seems to be pretty solid
AS allwayz pplz gonna Bchin about "OMG rogue is so OP"...But stoopid pplz dont understand so dis possible b cuz pplz have old gear dat means HP is lower. So once again fokin streamrez gonna do "Woooow ive got oneshot build" and den blizz gonna strech our hole, so our job will b like: "chip chip kidney run".
And im agree with mr.Xvic so if i press buttons i should do damage
If they nerf every other overturned class I'm fine if rogue is also nerfed however that's never the case they butcher rogue and leave every other spec broken for the entire season
@@xvic2234 totaly agree with dat. I just type "rogue 10.2" in YT search and most videos is like "Rogue Broken?!"...Wut about hunts, dhs, monks - naaah it's good. Nerf rogues🙄
are you running goremaw?
Yes
sorry even with a wall up there is no justifying subs burst right now lol
I think it's perfectly fine if other classes were not doing 2 or 3x the burst then yeah it would be overturned but all u have to do is use CDs and u are perfectly fine just don't use when your 5% hp
If you see shadow blade, u need to trinket now then cc dance. Shadow blade is strong atm.
Lol mm only has dmg to make it good, sub has dmg and control and is immortal if your not brain dead sorry but it will get nerfed first week of the season guaranteed.
Mm has trap and disorient also has permanent roots and has a shield that obsorbs 250k+ mm does double if not triple the burst sub does rn one aimshot off burst and u will die however i see your argument and I wouldent mind a nerf if it didint completely get butchered
@@xvic2234 I play both classes and idk what sheild your referring to on mm honestly that absorbs dmg? And I hope rogues don't get gutted either its a fun spec but wayyyy overturned atm and will be getting way stronger with 2 and 4 set so yeah needs to be brought down.
Also my hunter who's already rocking the 473 ilvl bloody pvp gear is only hitting 160k aimed shots and I have to sit still to cast that and its soo easy to los. While rogue is hitting easy back to back 100k dmg buttons in less time without having to worry about someone being smart and los or cc on the end of your aimed shot. Gotta be honest here man
@@StR8KiLLA_FPV when you feign death u get a big absorb shield the more dmg u do to it the more it'll absorb
@@StR8KiLLA_FPV I'm fine if they gut rogues as long as they gut mm and every other overturned spec
@@xvic2234 do you play hunter cause that's not how it works at all lmao you gotta play the classes you are talking about to understand how they work 😂 feign death was re designed in 10.2 to not offer magic dispell anymore like dropping dots off and now just provides a 90% dmg reduction for 3 seconds. Which before was removing dots and 90% dmg reduction for 1.5 seconds ill gladly go back to old feign death.. I play 6 classes at max and understand how they operate and don't talk about other class mechanics I don't understand yet.
I'd gladly lose some dmg on my hunter for more defensive cause hunter is super ez to shut down atm
Bro I think you're trynna cope about the fact that sub rogue is busted. Doesn't matter if they trinket or not, literally killing them withing a cheap shot is not right. I'm playing a rogue myself and I call bs. Not to mention all the survivabiility talents sub got... it's too much lol
No it's the fact every class is op asf if they nerf us I expect them to nerf every other op class
Sub rogue needs to get gutted. Godtier burst and immortal. They need to nerf the mastery scaling
Definitely not immortal but no there damage is actually good only thing that I'd say is overkill is the cdr vanish otherwise they get blades and vanish back quicker
no, sub is just broken, im sorry guy ive 1 shot with sub through karma, ps, walls, it just doesn't matter atm, outlaw is even stronger tho
I can say that's never happening if they karma and wall at 80+% your not gonna kill them unless they were undergeared
whats the stats priority?
Vers mastery
worldofwarcraft.blizzard.com/en-gb/character/us/bleeding-hollow/xvic