Will there be others? BOB - Basic worker we all know with happy face. HOB - Healer bot. Shy face. ROB - Angry face melee. GOB - Tanky melee with a sweaty face. NOB - Range drone with a lucky face. Has a sniper. SNOB - Hero or Superhero (Boss) Unit. Reduces contruction time for buildings and discount for mechanical units? has OwO face.
Great video! Another mechanic I didn't realise until recently is that there are some flowers that spawn on the map that, when destroyed, either give a bit of healing, or do a bit of damage/slow. It's something I've seen pros use a few times but I've never really seen mentioned anywhere.
hi thanks for the video. What do u think about skiping dog fase and play rax suply expa rax expa into bio like marine marauder medivac? Its viable farm creeps over expanding?
I think if you are going to build the rax before the expansion, you might as well do something with it. But if you don't want to, I would try to optimise a cp first build.
When I did the dog build, I found I had to bob overcharge before starting the barrack or it did not work. However it seems to work to cast overcharge on a command post being built, so that does not make sense to me
Is the veterancy 10% dammage buff calculated from the base profile or on top of each other? From a base 100, 30% increase is 130 and 100 +10% +10% +10% is 133,1 thats a bit of a difference when applied to many units at once
Thank you for the explanation. Now I know that there really is just no point in playing this build of the game for me anymore, as I have no interest in playing Vanguard. That race is just straight up broken in comparison to the current version of the Infernals, so really just kills all motivation I had to learn and play. Hopefully the next beta isn't so wildly unbalanced.
@@eduardoserpa1682 So because the best players in the world are able to win with the race, everyone else should be expected to as well? That's some sound logic you've got there. I'd be very interested to know how long their games last on average. I'd be willing to bet my lease that the vast majority of their wins don't go past 10 minutes.
@@itranscendencei7964that is great logic and you’re going to lose your lease. the 2 races are very balanced with vanguard performing slightly worse overall (seems like they power spike mid game and then fall off) . It seems like you don’t know how to play the race you “prefer.” Just because you don’t know how to play strategically doesn’t indicate a “wildly unbalanced” game
@@itranscendencei7964 There is also a Stats page on the website and it looks like the Infernals win more than Vanguard at every level of play, specially in the lower leagues (probably because Infernal macro is way easier with the charge system).
The mental damage that the scout inflicts is stronger than any economic advantage of extra workers
AJJAJA
tankivac the most ridiculous idea that was ever in sc2
sg: we want that too
I didn't know most of these and you presented them VERY well! Thanks.
These are very excellent quality videos
Glad you like them!
Will there be others?
BOB - Basic worker we all know with happy face.
HOB - Healer bot. Shy face.
ROB - Angry face melee.
GOB - Tanky melee with a sweaty face.
NOB - Range drone with a lucky face. Has a sniper.
SNOB - Hero or Superhero (Boss) Unit. Reduces contruction time for buildings and discount for mechanical units? has OwO face.
Thanks for the tips! repair is very different
Great video!
Another mechanic I didn't realise until recently is that there are some flowers that spawn on the map that, when destroyed, either give a bit of healing, or do a bit of damage/slow. It's something I've seen pros use a few times but I've never really seen mentioned anywhere.
I feel like the Atlas Evac combo should only drop off Atlas in their walking state. Let them pick up while sieged but only drop them off walking
hi thanks for the video. What do u think about skiping dog fase and play rax suply expa rax expa into bio like marine marauder medivac? Its viable farm creeps over expanding?
Good question
I think if you are going to build the rax before the expansion, you might as well do something with it. But if you don't want to, I would try to optimise a cp first build.
When I did the dog build, I found I had to bob overcharge before starting the barrack or it did not work. However it seems to work to cast overcharge on a command post being built, so that does not make sense to me
Yeah need to start the building after overcharging. Bugged atm
Hey great Vid! How can you turn on the debug info which is on your leftside of the screen, and tells you your ping and fps?
Ctrl alt shift f
Is the veterancy 10% dammage buff calculated from the base profile or on top of each other?
From a base 100, 30% increase is 130 and 100 +10% +10% +10% is 133,1 thats a bit of a difference when applied to many units at once
That is a good question. I had assumed based on the base stats, but might actually stack.
Thanks for making this
How do I watch videos of your gameplay with infernals?
wait if the scout isnt biological why does the medtech heal it?
It's both. Sorry wasn't clear.
Was more that people think it's only bio
Tell me the mechanic to increase my fps.
Patch coming tomorrow might help. Fps bug fixes
Good tips.
Sadly the game is still boring.
Thanx for the nice video, but i dont understand your explanation of 100 and 200 armor
Percentage of ‘effective’ hp. A unit with 100 health and 100 armor would, effectively, have to receive 200 damage to be killed
Regarding the cc position the 2 in the video are both wrong?
no, both correct
Protoss op
Thank you for the explanation. Now I know that there really is just no point in playing this build of the game for me anymore, as I have no interest in playing Vanguard. That race is just straight up broken in comparison to the current version of the Infernals, so really just kills all motivation I had to learn and play. Hopefully the next beta isn't so wildly unbalanced.
Funny that you say that when most of the players at the top of the leaderboard are playing Infernals, by far. It's on the StormgateWorld website, btw.
@@eduardoserpa1682 So because the best players in the world are able to win with the race, everyone else should be expected to as well? That's some sound logic you've got there. I'd be very interested to know how long their games last on average. I'd be willing to bet my lease that the vast majority of their wins don't go past 10 minutes.
@@itranscendencei7964 I agree, it's a skill issue.
@@itranscendencei7964that is great logic and you’re going to lose your lease. the 2 races are very balanced with vanguard performing slightly worse overall (seems like they power spike mid game and then fall off) . It seems like you don’t know how to play the race you “prefer.” Just because you don’t know how to play strategically doesn’t indicate a “wildly unbalanced” game
@@itranscendencei7964 There is also a Stats page on the website and it looks like the Infernals win more than Vanguard at every level of play, specially in the lower leagues (probably because Infernal macro is way easier with the charge system).