What I like about this mod is that it makes kiryus yakuza style an actual culmination of techniques and styles he learned since 0 I always saw kiryus style as technical but at the same time rough around the edges
real! why they didn't add a parry/counter to the style that is supposed to be all about fighting SMARTLY and EFFECTIVELY is weird, it shows that Gaiden really was developed in-between 2 major releases
@@stormysoup1083 yeah and the fact that the 3rd double finisher is a juggle that CANNOT BE QUICKSTEPPED OUT OF is just a joke. you just have to watch the full get up animation while the juggled enemy falls to the ground.
i dunno if this is their full moveset, but the preorder characters when facing them as AI, they have the whole thing. would love to experience it. However, this is a massive improvement. Thank you so much! Next best thing would be heat actions, but I'm sure thats hard af
This was really good, this added what the game was missing in the first place (the fact that they didn't add in the parry from 6 was annoying as well).
As someone who installed this mod shortly after starting when they realized how…eh, the combat was. *My god, this makes the game SO MUCH more fun. The Colosseum juggling is real.*
I think it would be cool to see Majima, Saejima and Kaito to have their counter attacks added to make it feel like you’re playing them from the older games in DE, in Kaito’s case, more similar to his player style in KF.
i like the tiger charge auras but it's a bit too pink and should be Yakuza's more red color imo unable to make Saejima's charged finishers holding Triangle? Also Kaito's running dropkick is originally Triangle (same in Kiryu Brawler) that's all my criticisms i think what Agent move is that grab into kick at 2:18 and how do you do it? GOATED mod btw, definitely using this.
"unable to make Saejima's charged finishers holding Triangle?" It says in the video that you gotta press Circle for them after light instead of Triangle.
For whatever reason when modding these games to add holding presses (Like Saejima's charged attacks on holding triangle.) the timing is incredibly tight and impossible to change by at least my knowledge. So you basically have to make it a different button or you can't do what you actually want to do.
@@Manmanson Yeah I figured that as well, but to be honest I dont mind either, makes the charged attacks come out faster, to not be stuck in the charging animation first. Didn't lose anything you know?
That agent reverse heavy was driving me nuts, I kept hitting it accidentally at the end of some combos but could never get it consistently. I think it only worked if you tried to do it after light light heavy heavy, even then it was inconsistent. Now I know why!
Unpack Ryu Mod Manager Zip File Into Game Install Folder And Place It Where The Executable For The Game Is Example:C:\SteamLibrary\steamapps\common\LikeADragonGaiden untime\media And Run Ryu Mod Manager Exe And It Should Create A Mod Folder And Place Unpacked Like A Dragon Gaiden Zip File Into The Mods Folder And Run The Ryu Mod Manager Exe Again And It Should Tell You That It Installed. You Can Also Use RyuModmanager Gui Exe To Enable And Disable The Mod
im a bit of an idiot, but how do i instal this? i got ryu mod manager in the files, made a mods folder, and it shows up, but it's never changed the game
Did You Run Ryu Mod Manager Exe Cause It Creates One When You Run It For The First Time And If You Created A Mods Folder Then Just Put The Unzipped Mod Into The Mods Folder And Run The Ryu Mod Manager Exe And It Should Tell You It Installed
@@heiscomingg8870 Yeah You Are Supposed To Use v3.4.1. On My Mod Page Click Requirements And Click The Mod Manager Link And It Should Take You To The Updated Mod Manager
torn between getting this, or waiting for the OG DOD Restoration, or waiting for the Legend Remix although this mod is nice :D i might get a bit of adjustment for Kaito tho' in LJ, I used a mod for his Brawler to work like Kiryu, so instead of body dropping', he does a Dragon king/rolling thunder type of attack
Amazing mod. I don’t understand why RGG keeps removing moves and abilities within their games so much. Not having basic stuff like parry is an egregious omission.
My man just fixed gaiden combat problems and added so many features we didn't know we need
What I like about this mod is that it makes kiryus yakuza style an actual culmination of techniques and styles he learned since 0 I always saw kiryus style as technical but at the same time rough around the edges
Fixed a lot of issues in the vanilla game. Thanks for making this
Agent was just SCREAMING to have that parry, thank you just for this already
real! why they didn't add a parry/counter to the style that is supposed to be all about fighting SMARTLY and EFFECTIVELY is weird, it shows that Gaiden really was developed in-between 2 major releases
@@gnerus1972Agent feels like it's missing half its moveset, possibly the most undercooked fighting style, we've seen in this series
@@stormysoup1083 yeah and the fact that the 3rd double finisher is a juggle that CANNOT BE QUICKSTEPPED OUT OF is just a joke. you just have to watch the full get up animation while the juggled enemy falls to the ground.
@@gnerus1972 it genuinely might be the worst style, they've ever made, Gun in Ishin has more sauce
i dunno if this is their full moveset, but the preorder characters when facing them as AI, they have the whole thing. would love to experience it. However, this is a massive improvement. Thank you so much! Next best thing would be heat actions, but I'm sure thats hard af
Ngl that was annoying seeing a majima with a way better toolset
Same for saejima and daigo
This was really good, this added what the game was missing in the first place (the fact that they didn't add in the parry from 6 was annoying as well).
Oh, for future reference, other mods have added that in, so the author of this one can look at what they did and just kinda finagle that in.
As someone who installed this mod shortly after starting when they realized how…eh, the combat was.
*My god, this makes the game SO MUCH more fun. The Colosseum juggling is real.*
Huh...glad to see another fellow Yakuza/Judgment modder...keep up the great work!
This is probably the first peak mods for Gaiden that fixed almost everything that i always wanted to be.
Damn already a mod changing so much 1.5 weeks after the game released
I think it would be cool to see Majima, Saejima and Kaito to have their counter attacks added to make it feel like you’re playing them from the older games in DE, in Kaito’s case, more similar to his player style in KF.
I Actually Added Them But They Don't Work For Some Reason You Hold R1 And Press Triangle I Have To Look At It More
The enemy has them I wonder why they decided to take it away from the playable ones lol
oh also, add a rising kick for majima, it’s such a shame that he doesn’t have it in gaiden colosseum, as he’s like always had it in every yakuza
Holy shidd this looks awesome
Just a suggestion for future updates, are you able to change Higashi's moveset to his unarmed moveset from Judgement instead of the knife one?
I Can Change His Moveset But I Personally Don't Know How To Remove The Knife
I think Yagamis snake parry would look a lot better on agent
i like the tiger charge auras but it's a bit too pink and should be Yakuza's more red color imo
unable to make Saejima's charged finishers holding Triangle?
Also Kaito's running dropkick is originally Triangle (same in Kiryu Brawler)
that's all my criticisms i think
what Agent move is that grab into kick at 2:18 and how do you do it?
GOATED mod btw, definitely using this.
The grab into kick is literally just circle->square but you can transition between anims really fast there even in vanilla
"unable to make Saejima's charged finishers holding Triangle?" It says in the video that you gotta press Circle for them after light instead of Triangle.
For whatever reason when modding these games to add holding presses (Like Saejima's charged attacks on holding triangle.) the timing is incredibly tight and impossible to change by at least my knowledge. So you basically have to make it a different button or you can't do what you actually want to do.
@@Manmanson gotcha, thanks
@@Manmanson Yeah I figured that as well, but to be honest I dont mind either, makes the charged attacks come out faster, to not be stuck in the charging animation first. Didn't lose anything you know?
Thank you for this mod, waited for something like this to be made and showcased
Legend Remix Gaiden's brethren, you cooked on this mod ngl 👏
You fixed every issue I had, immediately install from me
😮 ❤ I was waiting for this
These are so good but I’m wondering if there’s gonna updates to this like adding more moves for the coliseum fighters
Possibly
Legend Remix Gaiden
That agent reverse heavy was driving me nuts, I kept hitting it accidentally at the end of some combos but could never get it consistently. I think it only worked if you tried to do it after light light heavy heavy, even then it was inconsistent. Now I know why!
im an idiot for not looking at this mod sooner lol
No way kiryu turned into gill in the thumbnail
Wait you can extend the coliseum fighter movesets? Oh man
Man’s back with the needed mods
Agent style has one problem for me, it's the Heat Mode Rush Combo, it should have been the Heavy attacks
I'm begging somebody to do something about the goddamn hyperarmor on enemies, this mod would go soooo hard without hyperarmor
How can i remove the new effects? It has a weird effect around kiryus head like he has yagamis hair
What is the title of the song used in this video?
It is very cool!
Victory Road Yakuza 5
@@shamedape5852 thank you!
Will you do a No Juggle Limit update?
You said this makes the control locks better for kiryu's styles, does this mean he also can EX Heat Activation cancel more like yagami can in LJ?
Sorry But I Don't Know What That Is
@@shamedape5852 In lost judgment you could cancel out almost any action by activating heat mode.
@@evelynmeenan2608 You Can Already Do That In Gaiden Without Mods Maybe Just Not As Fast
holy fuck thanks so much, this is great
Is it still possible to parry with DoD when it's moved to Agent style?
No That Is What The Komaki Parry And Tiger Drop Are For. Agent Is Supposed To Be More Evasive While DoD Is Little Bit More Of A Power Style
Thid is really cool!
But i cant help but ask, whats with the outfit? Is it a mod too?
It Is In Description
I have a question, is there any chance you could restore Higashis moveset in the coliseum to his Muay Thai moveset
I Could But I Don't Know How To Remove The Knife
@@shamedape5852 gotcha, I'm not sure either, maybe the yakuza modding discord could help.
I think the only thing I wish to be added on top of this would be speeding up the cig bomb timer (and adding Higashi's normal moveset)
Is back evade heavy being removed a bug? the one where kiryu evades backwards then jumps forward single punch
No I Changed It On Purpose I Felt It Was Better Since It Has Better Distance And You Can Get Into Action Faster
@@shamedape5852 ah gotcha
Like a Dragon Biden
can i get some help installing this mod
Unpack Ryu Mod Manager Zip File Into Game Install Folder And Place It Where The Executable For The Game Is Example:C:\SteamLibrary\steamapps\common\LikeADragonGaiden
untime\media And Run Ryu Mod Manager Exe And It Should Create A Mod Folder And Place Unpacked Like A Dragon Gaiden Zip File Into The Mods Folder And Run The Ryu Mod Manager Exe Again And It Should Tell You That It Installed. You Can Also Use RyuModmanager Gui Exe To Enable And Disable The Mod
@@shamedape5852 the zip file with the mod is in the mods folder, but the ryu mod manager exe doesn't detect it
oops i forgot to unzip the zip file in the mods folder
@@surtgaming8273 It's Ok We All Have Poopy Brain Sometimes
I just wish you kept the impact hits for yakuza style
I Don't Know What You Mean
@@shamedape5852 you know how when you hit an enemy the screen starts shaking
Which Impact Hits Cause They Are The Same Only The Back Finishers Are Different@@Eli9mm7
Can you add Daigo's counter grab for playable?
Only boss uses it was frustrating for me.
Holy shit this is awesome!
Could you please add Komaki cat like reflex and Re guard in yakuza style?
this is awesome
You work fast
How do you get the old kiryu outfit?
It Is In Description
The best gaiden mod yet.
Also can you restore Higashi's Muai tai style?
I Could But I Don't Know How To Remove Knife
im a bit of an idiot, but how do i instal this? i got ryu mod manager in the files, made a mods folder, and it shows up, but it's never changed the game
Did you put the mod you downloaded into the Mod folder?
@@jewel2831 yea
Did You Run Ryu Mod Manager Exe Cause It Creates One When You Run It For The First Time And If You Created A Mods Folder Then Just Put The Unzipped Mod Into The Mods Folder And Run The Ryu Mod Manager Exe And It Should Tell You It Installed
@@shamedape5852 hang on i've found the problem. it says the game just straight up isnt supported. i have v3.3
@@heiscomingg8870 Yeah You Are Supposed To Use v3.4.1. On My Mod Page Click Requirements And Click The Mod Manager Link And It Should Take You To The Updated Mod Manager
This mod is better than gaiden Legend remix
Sick job
Playable boss robots when?
Also is there a way to rework Higashi to have his unarmed Muay Thai moveset?
The base game should of had parries like this. Very swag!
torn between getting this, or waiting for the OG DOD Restoration, or waiting for the Legend Remix
although this mod is nice :D i might get a bit of adjustment for Kaito tho'
in LJ, I used a mod for his Brawler to work like Kiryu, so instead of body dropping', he does a Dragon king/rolling thunder type of attack
Already a og dod has been made
@@windows8.170 the one that was discontinued?
Does this disable steam achievements?
No
what's the name of these two music tracks?
Y5 Victory Road
Ishin 楓
Good video, makes me wish that was ACTUAL THINGS that could've been in the game from the beginning.
if you use this mod to get ahead in the arena I won't talk to you
how to install mod
Amazing mod. I don’t understand why RGG keeps removing moves and abilities within their games so much. Not having basic stuff like parry is an egregious omission.
The combat is so good until you look at this mod and realize its got soo many flaws
please make reverse sweep a launcher!!!