If you're wondering how to get a vehicle to speed up or slow down based on curves and road conditions, implement logic that calculates stopping distance based on current throttle and braking intensity. Find the braking friction, wheel torque, and engine torque values in the UChaosWheeledVehicleComponent, and then calculate how much brake or throttle is needed to get from the current speed to the target speed by the given distance. It's exponentially more beneficial than setting hard throttle or speed limits, as the speed changes are adaptive to the road conditions.
Thanks for video! How you did the GetPath function? Whithout it my logic doesn't work correct. My car start move forward immediately when i start scene wihout this function ((
By placing a Blueprint Actor with a Box Collision where the turn is to set the Target Speed on overlap. Very similar to my Path calculation Tutorial: th-cam.com/video/H8b2p7L1j1c/w-d-xo.htmlsi=4dKsRJ_-lPgfyITF
Maybe you know how to make a timer for an AI so that it starts when the race starts and stops when it arrives at the finish line? I would be glad to see your video on solving this issue.
Hey man, this is working great. But i need something extra. Im trying to tell Unreal to stop or increase accelaration when in contact with certain textures. Can you help me?
Hey bro, could you make a tutorial on how to make something similar to Gran Turismo driving school? Various tasks, awards, gold, silver, bronze, etc. and when the task is completed, open the next task
Technically yes, but there is not much to explain. It basically "Drive to the finish in range of time goal". That would be this one with obstacles: th-cam.com/video/pVlR8B8AM8E/w-d-xo.html&feature=share7
If you're wondering how to get a vehicle to speed up or slow down based on curves and road conditions, implement logic that calculates stopping distance based on current throttle and braking intensity. Find the braking friction, wheel torque, and engine torque values in the UChaosWheeledVehicleComponent, and then calculate how much brake or throttle is needed to get from the current speed to the target speed by the given distance.
It's exponentially more beneficial than setting hard throttle or speed limits, as the speed changes are adaptive to the road conditions.
Thank you so much for updating this speed control tutorial in UE5.1!
Thanks for the gear ratio equation, been trying to find it forever.
Thank you for making a new tutorial on this!!
Thanks for video! How you did the GetPath function? Whithout it my logic doesn't work correct. My car start move forward immediately when i start scene wihout this function ((
@@skakun.design Get Path controls only the Steering. The Throttle Input the Speed.
Thank you, but can you tell me how do i lower speed on turns?
By placing a Blueprint Actor with a Box Collision where the turn is to set the Target Speed on overlap. Very similar to my Path calculation Tutorial: th-cam.com/video/H8b2p7L1j1c/w-d-xo.htmlsi=4dKsRJ_-lPgfyITF
Maybe you know how to make a timer for an AI so that it starts when the race starts and stops when it arrives at the finish line? I would be glad to see your video on solving this issue.
Did you already watched my Race Game Tutorial Series: th-cam.com/play/PLSc29g4OjKUN36Fp7HsNpGV7OFjqmkKbf.html&si=w0n4hMs5SRrM5-Iu
@@Seredias. Yes. There is no timer for character. You only have it for vehicle.
@@Зритель-ш6у Oh you mean for Human AI. Well its a simple timer so it's not that complicated to adjust.
@@Seredias. I can't do it myself. I need a position in the race among Human AI. You can make a video tutorial for Human AI.
@@Seredias. I need a time timer not from my Human, but from Human AI. We also need Human's position in the race among Human AI.
Hii thanks can you make the indicator right and left. The car is about to turn on left so the indicator will flick
This here should give you an Idea of the Concept: th-cam.com/video/wCtxb-yHMPc/w-d-xo.htmlsi=3ktCRzwVGXaCAURD
@@Seredias. Thanks ♥️
how did you add the street bridge to unreal project
Link in this Description: www.unrealengine.com/marketplace/en-US/product/automotive-bridge-scene
Hey man, this is working great. But i need something extra. Im trying to tell Unreal to stop or increase accelaration when in contact with certain textures. Can you help me?
You could combine it with this System: th-cam.com/video/YKp19_4P2Fk/w-d-xo.htmlsi=ieJXgu3ND5yNS5F4
Hey man. Works great. I ll just like to add like a condintion that if a car is cruisin in a certain floor(texture) the throttle shuts. Can you help?
You could combine it with this System: th-cam.com/video/YKp19_4P2Fk/w-d-xo.htmlsi=ieJXgu3ND5yNS5F4
thanks
very good tutorial but how can I make it to stop
By setting the Throttle Input to 0 and the Handbrake Input to true.
Thanks
Hey bro, could you make a tutorial on how to make something similar to Gran Turismo driving school? Various tasks, awards, gold, silver, bronze, etc. and when the task is completed, open the next task
Technically yes, but there is not much to explain. It basically "Drive to the finish in range of time goal". That would be this one with obstacles: th-cam.com/video/pVlR8B8AM8E/w-d-xo.html&feature=share7