There's something about the use of the term "Computer Wizards" on the cover that makes me think not of people really good with computers (as I assume they meant) but proper, fantasy wizards in full robes carrying around keyboards to do spells with.
Flippin' awesome as per the usual. Can't quite convey how eagerly I await each video even more after having watched the last. Thanks for all your hard work and effort dude!
He started a translation for it but never got further than basic menu stuff, though he did eventually do a livestream/translation of the full game. See also: legendsoflocalization.com/tomato-adventure
I have Power Mission, but haven't played it yet. I just assumed it was another Battleship clone, like Radar Mission. I quite like Radar Mission, though the CPU had a knack for trouncing me in that game as well. Looks like playing this one will be an uphill battle.
A friend of mine who is attempting to beat all Gameboy games is currently stuck on the last map of this because he has no manual for it and still doesn't know what half of the weapons actually do. The lack of information on the internet about it is astounding.
The things I waste my brain space remembering from 25+ years ago... The AI f*ken cheats... a lot... Use the fleet with 3 battleships and 3 subs, start all in one corner, hope the AI starts their fleet mostly opposite (not diagonal), hope you don't get any of the map modifiers (Magnetic Field, Fog etc) as they are all annoying, move everything to the other corner to string out their fleet, use battleship rockets (thin rocket) and fighter guns to kill their fighters, two rockets per fighter or one rocket + 2 guns for each, remember the AI cheats and their units get extra moves so make sure you stay out of range of the move + attack ranges as much as possible, remember the coordinates of every enemy "Target: ???" (Fat Missile) attack and stay out of range (minimum 12 distance from firing coordinates) because the cheating AI will *always* hit, if you can't scatter your units out so only one will take one hit from each of their fat missiles because did I mention the cheating AI *always* hits, use your battleships and submerged submarines to cover their advance with fat missiles for long range damage and area denial, hunt subs with fighters and battleships with submerged submarines, relentlessly check the map to show where the enemies are relative to rock and predict where they will move and where to fire your Fat Missiles, slow the advance of their battleships with a Fat Missile screen so you can deal with their cruisers and destroyers in the 2nd wave after their fighters, when you can't avoid getting hit, screen with Fat Missiles all the possible spots they will land on (remembering they get extra moves because the AI cheats) to attack your units, gank each enemy in turn as soon as they are in range. You will do minimal damage and they will do maximum - usually about 2x what you do. Kill everything then corner and gank their flagship which will stay up the top of the map, you will never catch it in a surprise outflank+chase it as it has like 8 move range. Like I said, cheating AI.
I've been waiting for you to get to this one! Power Mission was one of the first Game Boy games I owned, along with Faceball 2000, both of which were given to me by my father as an xmas present in either 1990 or 1991(I'm not sure which). I never really figured out how to play it, as the game itself was obtuse and the manual far too dense for my liking.
It's been too long since since the last Game Boy World. Lots of people focus on the NES and SNES, but not very many people focus on the Game Boy. By the way, I doubt having that fancy "ø" in the video title will help this obscure game with search results. =P
"Whenever I encounter a game I'm poorly suited to analyze, I do considerable research around the web to learn more about it" >Proceeds to Google search the game's name and search around the first 50 pages of results only on English language on every video retrospective. I guess whenever I quote Wikipedia to state a fact, I should say "I deeply investigate the matter at hand".
I just want to say how impressed I am with what you do with some of these unremarkable titles. You somehow make them interesting!
There's something about the use of the term "Computer Wizards" on the cover that makes me think not of people really good with computers (as I assume they meant) but proper, fantasy wizards in full robes carrying around keyboards to do spells with.
Colin Moriarty sent me here. I'm very glad he did :)
Flippin' awesome as per the usual. Can't quite convey how eagerly I await each video even more after having watched the last. Thanks for all your hard work and effort dude!
Now that's a videogame-ass name for a video game.
Yet another game I have never heard of before... and yet another great episode by Jeremy!
I got excited when I saw Patlabor... but then I remembered this was Game Boy World, and anime usually means pain.
:(
You're learning! (heavy sigh)
Whoahoho that next one is Patlabor? Goddamn I haven't thought of that series in years.
I'm still waiting on a fan-translation of Tomato Adventure. I feel like one of those days I'll just have to tackle it myself.
Wasn't that translated by Clyde Mandelin, who then adopted the alias Tomato?
He started a translation for it but never got further than basic menu stuff, though he did eventually do a livestream/translation of the full game. See also: legendsoflocalization.com/tomato-adventure
Someone named Demille and an anonymous coder have been making progress recently: www.romhacking.net/forum/index.php?topic=28838.0
I have Power Mission, but haven't played it yet. I just assumed it was another Battleship clone, like Radar Mission. I quite like Radar Mission, though the CPU had a knack for trouncing me in that game as well. Looks like playing this one will be an uphill battle.
A friend of mine who is attempting to beat all Gameboy games is currently stuck on the last map of this because he has no manual for it and still doesn't know what half of the weapons actually do. The lack of information on the internet about it is astounding.
I'll be uploading scans of the U.S. manual later this week at gameboyworld.com, so please let him know I've got his back.
That'd be amazing! Thanks!
The things I waste my brain space remembering from 25+ years ago... The AI f*ken cheats... a lot... Use the fleet with 3 battleships and 3 subs, start all in one corner, hope the AI starts their fleet mostly opposite (not diagonal), hope you don't get any of the map modifiers (Magnetic Field, Fog etc) as they are all annoying, move everything to the other corner to string out their fleet, use battleship rockets (thin rocket) and fighter guns to kill their fighters, two rockets per fighter or one rocket + 2 guns for each, remember the AI cheats and their units get extra moves so make sure you stay out of range of the move + attack ranges as much as possible, remember the coordinates of every enemy "Target: ???" (Fat Missile) attack and stay out of range (minimum 12 distance from firing coordinates) because the cheating AI will *always* hit, if you can't scatter your units out so only one will take one hit from each of their fat missiles because did I mention the cheating AI *always* hits, use your battleships and submerged submarines to cover their advance with fat missiles for long range damage and area denial, hunt subs with fighters and battleships with submerged submarines, relentlessly check the map to show where the enemies are relative to rock and predict where they will move and where to fire your Fat Missiles, slow the advance of their battleships with a Fat Missile screen so you can deal with their cruisers and destroyers in the 2nd wave after their fighters, when you can't avoid getting hit, screen with Fat Missiles all the possible spots they will land on (remembering they get extra moves because the AI cheats) to attack your units, gank each enemy in turn as soon as they are in range. You will do minimal damage and they will do maximum - usually about 2x what you do. Kill everything then corner and gank their flagship which will stay up the top of the map, you will never catch it in a surprise outflank+chase it as it has like 8 move range. Like I said, cheating AI.
The title screen looks like it says Vaping
LOL, the ending of this video was so sad... =)
goddammit now i've got to go binge patlabor...
I've been waiting for you to get to this one! Power Mission was one of the first Game Boy games I owned, along with Faceball 2000, both of which were given to me by my father as an xmas present in either 1990 or 1991(I'm not sure which). I never really figured out how to play it, as the game itself was obtuse and the manual far too dense for my liking.
And now I'm most interested in that "Worst Famicom game"
Naaaaahhh, you really don't want to know.
I'll take your word for it.
_For now_
It was featured in Chrontendo 12, if you really want to experience the horror for yourself.
Jeremy Parish
Yeah, that is... pretty bad.
It's been too long since since the last Game Boy World. Lots of people focus on the NES and SNES, but not very many people focus on the Game Boy.
By the way, I doubt having that fancy "ø" in the video title will help this obscure game with search results. =P
I will play power mission. 😀👍🎮
OMG PATLABOR!!!
"Next on Gameboy World, more anime... wheeeee..."
Shh, shhh. Just let the weeaboo flow through you.
"Whenever I encounter a game I'm poorly suited to analyze, I do considerable research around the web to learn more about it"
>Proceeds to Google search the game's name and search around the first 50 pages of results only on English language on every video retrospective.
I guess whenever I quote Wikipedia to state a fact, I should say "I deeply investigate the matter at hand".
Thanks for the upload. I can pass on this one. Sea Battle, GBC Battleship and Radar Mission are my favorites.