Jeremy has to be the smartest most concise gaming TH-camr I've come across. I really enjoy the thurough and intelligently written reviews. I can't wait to see the subscriber count this channel deserves. Keep at it Mr. Parish.
I've got to say, I love how you turn even videos about the most basic, most boring Game Boy games into interesting history lessons about early 90s video games and their developers.
I love Quest Corporation's game library. Legend: Ashita he no Tsubasa is a really fun RPG for the Game Boy. It's a little bit Dragon Quest and a little bit SaGa, but still enjoyable. Not an expensive game either.
Actually the D Pad is very useful... u can change back hand or forth hand by pressing left or right, u can spin the ball by pressing down+left or down+right to make the ball spin to the direction u want, and also when u hear a weird sound when the opponent hit the ball, u can press up to do a smash... u need to master all this for winning in this game!
American Sammy actually had planned a US release for this game with a magazine ad featuring this weird face on the ping pong ball itself and the "Quest" on the walls being changed to "Sammy" in-game screenshots, but for some reason it was cancelled.
Great video as usual, Jeremy! But what ungodly forces convinced you to use that Super Gameboy color palette? That red and green mess can't possibly be the game's default scheme...? Right?
6:32 Not every game: As I was reminded by Shmoopshybob's review of it last Saturday, Konami's Smash Ping Pong also has an auto-moving paddle for the player! Though while this game renders the opponent as an entire person and the player as just a paddle, Konami's renders both as just a _hand_ holding a paddle, so it's a bit lacking in character.
An interesting artifact from Quest. It's curious that they didn't allow you to control the paddle laterally, and you end up simply playing what amounts to a series of QTE's throughout the majority of the game, effectively timing your paddle swings to return the ball. One would think that, given the visual fidelity, and the care taken to utilize the "ghosting" effect of the Game Boy's screen to help aid the player in seeing the ping pong ball in motion, that more thought would have gone into the design of the controls. Alas, no. It's too bad, really, because the game looks like it had potential, that was ultimately squandered on such a pedestrian design choice. Good review.
You need to judge in the context of the original platform. The animation look great and the action is very clear on original GB screens, which is rarely the case.
That's sadly one of the drawbacks of emulation, especially for the handheld systems. You can't really get the full effect of seeing the gameplay on an LCD screen like on the original handheld.
Jeremy has to be the smartest most concise gaming TH-camr I've come across. I really enjoy the thurough and intelligently written reviews. I can't wait to see the subscriber count this channel deserves. Keep at it Mr. Parish.
How the... why is this channel so underrated in regards to subs? I don't understand it... this content is so amazing!
It's very endearing that you give so much attention to a game like this.
It is my gimmick...
This is definitely an example of humble beginnings. You could say, "started from the Battle Pingpong now we here."
One of the few times "Big Chunky Sprites" is actually a good thing for you it seems. And happy Quest did get better over time.
I've got to say, I love how you turn even videos about the most basic, most boring Game Boy games into interesting history lessons about early 90s video games and their developers.
Getting out of bed this morning was totally worth it.
I love Quest Corporation's game library. Legend: Ashita he no Tsubasa is a really fun RPG for the Game Boy. It's a little bit Dragon Quest and a little bit SaGa, but still enjoyable. Not an expensive game either.
Actually the D Pad is very useful... u can change back hand or forth hand by pressing left or right, u can spin the ball by pressing down+left or down+right to make the ball spin to the direction u want, and also when u hear a weird sound when the opponent hit the ball, u can press up to do a smash... u need to master all this for winning in this game!
American Sammy actually had planned a US release for this game with a magazine ad featuring this weird face on the ping pong ball itself and the "Quest" on the walls being changed to "Sammy" in-game screenshots, but for some reason it was cancelled.
You're doing God's work, Jeremy.
Essentially a game about pressing A until the computer lets you win?
Nope! It's about pressing B until the computer lets you win. Not the same thing at all!
Oooo, Atomic Punk! One of my favorite Van Halen tracks.
Great video as usual, Jeremy! But what ungodly forces convinced you to use that Super Gameboy color palette? That red and green mess can't possibly be the game's default scheme...? Right?
Ebeeto Ping pong tables are always either green or red so I figured, why not both?
You have a point. I'll simply have to agree in between these sessions of throwing up and being sad on behalf of so many layout designers out there.
6:32 Not every game: As I was reminded by Shmoopshybob's review of it last Saturday, Konami's Smash Ping Pong also has an auto-moving paddle for the player! Though while this game renders the opponent as an entire person and the player as just a paddle, Konami's renders both as just a _hand_ holding a paddle, so it's a bit lacking in character.
Eric sent me, love your channel :)
3:01 those menus say "FAMICON", what's that about?
The ambiguity involved in taking an English-language word into Japanese then transliterating that back into Roman text.
An interesting artifact from Quest. It's curious that they didn't allow you to control the paddle laterally, and you end up simply playing what amounts to a series of QTE's throughout the majority of the game, effectively timing your paddle swings to return the ball. One would think that, given the visual fidelity, and the care taken to utilize the "ghosting" effect of the Game Boy's screen to help aid the player in seeing the ping pong ball in motion, that more thought would have gone into the design of the controls. Alas, no. It's too bad, really, because the game looks like it had potential, that was ultimately squandered on such a pedestrian design choice. Good review.
Battle pingpong should have been released in the USA in the first place. 😀👍🎮
Wii / Wii U tennis works this way, that is, the player automatically moves around the screen and all U have to do is swing.
Are the graphics really all that good? Looks average to me.
You need to judge in the context of the original platform. The animation look great and the action is very clear on original GB screens, which is rarely the case.
That's sadly one of the drawbacks of emulation, especially for the handheld systems. You can't really get the full effect of seeing the gameplay on an LCD screen like on the original handheld.
It probably looked better in monochrome on an original Game Boy. Super Game Boy's color scheme for this game is rather hideous, unfortunately.
Aw, don't blame poor SGB on that... it was my choice for a color scheme.
Ah, well :) I'd have preferred a less saturated scheme, like the one shown in the Penguin Wars clip. But no matter, it's a great video anyway.