I know that it's just nostalgia and the mind of a child but arcades were such a magical place as a little child. I really wish I could have that exploration back, where I walk in and see all kinds of games I've never seen before, carefully planning where to spend my quarters and begging for more when I ran out.
As a poor child arcades were a magical place where I could spend one quarter and then I had to leave. No iffs ands or buts. Begging gets you nowhere when your mom works 3 jobs to pay rent. The end.
As someone who grew up after the peak of arcades, I often look at the history of consoles when it comes to graphical upgrades. This video absolutely blew my mind and opened my eyes to how advanced arcade games were at the time, and how revolutionary Sega truly was when it came to pushing gaming forward. I don't think I fully understood their genius until this video, and this is coming from someone who has owned a Dreamcast and a Genesis. Thank you for this great work.
I was born in 1971. It was amazing to be able to control a DOT on a television screen. Every few years there would be tremendous advances. Being able to play say, Jumpman (commodore 64) or Super Mario Brothers was a joy. Seeing Star Wars arcade was mind blowing, as well as the first Star Trek video game. Then we went to polygon graphics, seeing Star Fox and Virtua Fighter was amazing. Then there was Doom. I would consider the golden era was from 1970 to 2000. Since then there are no real advancements. There's better graphics and so on, but a 10 year old video game is perfectly playable today. It's unlike a game like say, Pitfall II would hold your interest for very long.
These retro gaming history docus are awesome, and you do a great job producing them. Another excellent video, excellent channel - well done and thank you.
@@danielcarroll7730 Well, at least since 2008 or so developers realized that 2D is still a beautiful artstyle and we are granted with many modern retro looking classics nowadays just with modern tech behind it.
It should also be noted that Sega's hardware was so advanced, like the Y-board (technically a 16 bit system), it took over 10 years before home consoles could play perfect ports like Galaxy Force for the PS2. Sega's hardware may have been 16-bit but it took 32bit/64bit systems to be finally able to handle the output of that 16-bit hardware (3CPU's (running at their max-speed), two large mother boards with a graphical co-processors, math processors; the other mother board with it's own CPU's, Zilog Z-80 running the sound processing) . No home computer, even the Amiga, couldn't even come remotly close to the Y-boards sprite scaling, rotation, color output, and all the while pumping out incredible music. I've always been a Sega Fanboy. My respect for Sega came from the arcades. They were simply the most advanced game developer out there.
Home computers had hardware to cover the massive spectrum of home computing. Any purpose built arcade game is going to easily kick the ass of a generic home computer from the same era. Not to mention these arcades had thousands of dollars of hardware in them.
I wish a variety of games where made with pseudo 3D today like Sega has done in this video in the past when this style of tech was cutting edge. I am in my mid 40's and I love this type graphics in this video as it is so appealing to me as I grew up on these types of graphics.
Some of these super scaler games look absolutely incredible. I grew up with the NES and then later the Genesis and never went to arcades so I didn't even know about Sega's super scaler arcade games until later in life. Seeing these games now I'm just totally blown away. We need more home ports of these super scaler games.
@Harris Zaindi 1 and 1A in gaming. Kojima also didn't create technologies in the arcade AND console market that literally changed the landscape for those respective titles.
Those were the days! This was what arcades looked like when I was a kid, when the name Sega was synonymous with fast arcade action. "What the heck is a polygon?" Great stuff, I really love the history aspect of these videos.
Great video! I still remember playing Outrun on arcades and being blown away the first time I saw Rad Mobile. I love super scaler games and I'd love to see new retro games using this technology.
I really appreciate that you put this together, showing how they build up their tech and knowledge step by step in increments; and the insane results it lead to.
Galaxy Force 2 remains my all time favorite, when played on its amazing dedicated cabinet. The complete motion range was so breath taking, especially combined with the crisp pseudo 3D fast action, i was completely amazed for years. I clearly remember having my jaw drop once more when approaching a planet, entering the tunnel... Everything was so fluid.
Space Harrier, to this day, simply has me completely hooked. Since I first stumbled upon it in the arcades, it has been one of my favorite arcade titles of all time.
Its awesome on the Sega Ages cd that came with the Sega Saturn. Came with Outrun, Afterburner and Space harrier all on one disk and was a carbon copy of the arcade.
I think Thunder Blade at 9:11 looks the most impressive for a sprite scaling game. It uses the tech so cleverly to give you a real perspective view. Just look at the buildings when you fly left and right! It's so 3D!
Long time fan, first time poster. This a great video, generally. One of your best. Your knowledge and love of gaming, really, shows here. You should be proud of this one. I hope you'll make more hardware / tech / historical centered videos.
The amount of research you put into these things, together with the editing and production...top notch, man. Yours are one of the rare selection of retro videos that I actually download to keep. So many thanks and much appreciated.
Awesome!!!... I played that star trek game a lot. There was a sit down version as well, the chair was modeled after captain kirks chair on the bridge of the enterprise. When you put quarters in you were greeted with leonard nimoys voice.... "Welcome aboard captain".
That was an amazing experience! Thank you for a great presentation and a flash back to the awesome Sega arcade systems! I particularly feel nostalgia for the Space Harrier and Outrun games as these are clearly memorable. Great research on the systems, so thank you.
Excellent video. Great memories of these pre-polygon 3D games, tons of scaling, you simply couldn't do this on a computer or console at the time. They were properly impressive.
Considering that I grew up in this era of arcade gaming, this video was very informative and fun to watch, thanks! Also bonus points to you for playing the rad Genesis Batman music for the outro. ;)
Great video as usual SLX, a ton of these I didn’t know about. We had two dedicated arcades in my hometown growing up but neither were huge. I supplemented my exposure on vacations and such, but there still seems to be a lot I missed out on.
ZucchiniBoi You're right, for the most part, but not to say that it's superior to true 3D. It's because sprite scaling is throwing hundreds to thousands of small, flat plains, facing you directly right at you. Moving fast down a hallway in a forward-scrolling, sprite scaled game is like someone shooting thousands of objects at you at once, instead of true 3D which would just be running down a hallway and pretty ordinary. And do all that in at least 60fps and it's mesmerizing. Of course true 3D can have a similar effect, but not necessarily in a fast-paced CoD Warzone firefight, more in any bullet hell game or something like NieR Automata where, again, thousands of sprites (and 3D objects) are flying at you quickly and hopefully at a high frame-rate.
you all prolly dont care at all but does anybody know of a method to get back into an instagram account?? I stupidly forgot the login password. I appreciate any tricks you can give me!
t oh dude. I have a Dreamcast. You're right, lots of great games for it. And I'm still discovering games for it. I just found out Mark of the Wolves is on there and I don't have to pay hundreds of dollars to play it, unlike the Neo Geo version
I still play half these arcade sega games through my mame emulator. Those arcade games are all but forgotten today. Cannot be played anywhere other than emulation. Rail chase is still impressive even today.
Dude, this was monumental, maybe your best video until now. I consider myself a hardcore Sega fan and you showed me a couple of games I didn't know about. Amazing stuff!
This may be your best work yet, Sega Lord. A lot of effort and research clearly went into this video. Have a good holiday, Sega Lord. You've earned it.
Great Video dude. I have been really into SEGA superscaler games for the past few years, but I didn't even know about some of the games mentioned here; or at-least never seen them and knew them only by name. Its a shame so many of these are unavailable outside of the arcade. I would love to play an arcade perfect port of Turbo Outrun, Outrunners, Cool Riders even Super manocao GP. We have had countless ports of Outrun, Space Harrier, and Afterburner 2, and they are amazing games and I've been enjoying them a lot recently on my 3DS and on SEGA Saturn, but come on SEGA get M2 to make us a 'SEGA SuperScaler Compilation' for the switch please!! And of course, make it a physical copy.
These games, they all look, outstanding, wonderful, I wanna play them all. Seeing Sega in their full glory like this, as much as it brings joy, makes me sad too. As I'm reminded once again that no game company had a potential for greatness more than Sega. Another incredible video, thank you for the amazing content. I really wish they could have gotten Super Hang On/Space Harrier level of scaling in the Genesis before releasing it.
Can't get over that Rail Chase... seriously impressive visuals. Without the commentary and context it'd definitely take a few minutes to realise it wasn't a raycasting engine.
The first time I'd played galaxy force was on the ps4 collection released not long ago. It really didn't hold my attention but the arcade looks really really nice some of these games still look nice now .I'm 36 now and don't remember a lot of these as arcades near me was non existent as a youngster and I had to play at Blackpool (a seaside town about 45 miles away from where I live still) and was a joy. My earliest memories was of TMNT,simpsons, and then the awesome Daytona usa. Your videos are amazing thank you for the information and entertainment. Have a great day
Enjoyed this quite a bit! There were a lot of early Sega arcade games that I was completely ignorant of. Never made the connection between all of those games with scaling that they made and their early 3D arcade games.
Another awesome video. Lots of great memories and games. Really like the coverage of the earlier arcade releases, didn't know about those. Outrunners and Cool Riders look amazing. 3DS conversions of those (like they did w/Outrun, Galaxy Force, Thunderblade, etc) would be awesome. Just something about the aesthetic/presentation of those games, make them look even better than fully rendered 3D games. Just an amazing graphical spectacle that's a feast for the eyes... Really wish Sega would release more of these games to home consoles... (Golden Axe Revenge of Death Adder, Outrunners, Daytona 2, Scud Race)... They've got such a great backlog of games that they're just sitting on.... Just release them all on the Dreamcast 2!
Galaxy Force II on 3DS is absolutely incredible. I love all of the Sega Superscaler games on 3DS, but Galaxy Force is just in a league of it's own. The 3D doesn't just make the game look amazing, it also changes how well the game actually plays. In the arcade it could be difficult at times to judge how far away objects and cave walls were, just because of the sheer amount of objects on screen coming at you. With the 3D enabled on the 3DS though, it's super easy to tell the actual distance to incoming objects, and as a result it makes the game much better to play. It's truly some of the best quality 3D effects the system has to offer.
Not only that since the Western developers started overshadowing Japanese developers with their AAA titles and millions of dollars in production gaming went downhill and lost its true essence. Lost the art, gameplay, fantasy and soundtracks we had in the 80s and 90s and early 00s. Now all we get is top of the end visuals.. Not all games of course but the vast majority of games released are hollow.
Another excellent video! Boy do I miss the old innovation and fun from classic Sega. Thank you for helping to bring me back to some old classics I was fortunate enough to see in the arcades in person as well as introduce me to some arcade classics I missed. Keep up the great work and Happy 4th of July!
Ive learned the beauty of the Space Harrier theme due to your wonderful channel! Your channel doesnt get enough credit for the awesome work you do. Who knew that there was so much content to provide about Sega?
Amazing video,saw games I had no idea had made.,wow. Great job,this is fantastic to go back and see vintage Sega in all their glory. Subscribed to your channel,keep them coming.
Surprisingly in depth, thanks for the video. I remember playing a bunch of these scaling sprite titles in the 80s and being blown away... but in hindsight, we’ve really come a long, long way.
Very enjoyable and informative video. I was recently sampling a bunch of Sega's super scalers. Very impressive stuff. Racing Hero was one of my favorites. GP Rider, which I don't recall seeing in the video was also impressive, though quite a bit tougher. GP Rider had the look and feel of an early Saturn game to me. I remember Yu Suzuki explaining that the calculations in the scaler racers were always 3D calculations despite being displayed using 2D. I wonder if that's why Out Run has a surprisingly realistic road feel to me. I've played the game extensively and have noticed that there is a lot of variation in how the car reacts depending on multiple factors such as braking points, entering a curve higher or lower. It's not just a matter of each curve having a max speed before skidding. And the game does a good job of giving cues of when you're coming out of a curve most of the time. It's all really quite impressive. I still love that game so much after all these years. Super Hang On and Limited Edition Hang On(which is like an easier version of Super Hang On) also feels a lot like Out Run and has a great driving feel to it. Sega was way ahead of everyone else in those days in terms of the high-end, scaling, deluxe arcade games. I give Taito some credit for even bothering to offer an alternative in terms of scaler games.
Well done, cheers! I've never really wanted to collect arcade cabinets, but one of those early color vector arcade machines would look sweeet in the living room. Those machines are a special type of art.
Thanx for a good analysis of the pre-polygon era. I too am fascinated by the SEGA SuperScaler hardware in the late 80s.. Model Y was insanely powerful in 1988.
X you have outdone yourself with this video man. Your passion for all things Sega have really given me a chance to learn, admire, and respect what they have accomplished in their past. Dry impressive keep up the great work bro!
And people always wondered why Saturn was made with such large focus on 2D capabilities. It was what Sega had breathed all their life. The 2D capabilities of Saturn were meant for scaling games, which was what made them the most profit, and the best part was that eventhough the market could make a turn into 3D,the 2D still had a place with the distorted sprites technique (Tomb Raider was made with this approach) too bad not many people was capable of pulling all the power from Saturn, and ended misunderstood and misused
You didn't go into exactly how the VCO object hardware worked, and that's pretty interesting because it was basicly analog scaling. They did not use math to resize bitmaps, instead the VCOs were used to provide the clock pulses as the object ROMs were read out and drawn to the screen as the electron beam scanned each line of the display. By changing the VCO frequency the time it took to read out the ROM could be changed. The lower the frequency of the VCO the longer it would take to read out the object and the larger the object would be drawn on the display.
Yup, this is brilliant stuff man; I've always wanted to do a channel like this, but despite my vast knowledge and love of Sega, I think you have me absolutely crushed in the knowledge department. Fastest sub I've ever made lol
Lord X great job on this my dude! You Suzuki is pioneer that really doesn't get talked about for his contributions. Every one of those is a gem from scaling technology, to watch it progress and get better and badder was awesome!
After Burner is still one of my favorite Sega games of all time. Even though the gameplay isn't the best, the cab, the music, the whole experience transcended the actual gameplay.
You provide some of the GREATEST CONTENT on video games. Like who would do this ??? This is so fascinating and informative. I had no idea about this stuff. You’re unprecedented
I remember growing up in those good old days of the Arcade times and it was always Sega arcade games that I love playing especially Space Harrier , Out Run , After Burner basically everything that Sega Lord X has said this was a great video
Like the way Zaxxon looked, just could never get to grips with its gameplay. This is a problem that actually continues with most isometric games for me. I just can't play them properly. The perspective really messes with me.
That was excellent! saw some games that I'd totally forgot about, games I ain't played in decades. So good to fire em up on MAME and relive, just for a few mins, the glory days. Nice nostalgia, great vid :)
There is just something so... charming about pseudo-3D... Funny thing, I'm actually racking my brain now, working on adding an old-school 3d scene to the game I'm working on now.
I loved an arcade race game around 1988-1990 that was probably Sega. It was like a Gum Ball Rally game. You could choose from a great variety of vehicles and you raced across desert and various landscapes. Around the same time I remember the first car chase games where your car received increased damage and fire as you went and it was so good! But I have no idea what these games were called!
EXCELLENT VIDEO SHOWING THE PROGRESSION OF SEGA'S TECHNOLOGICAL ADVANCEMENTS ACHIEVED ON THE 3D GRAPHICAL HARDWARE TIMELINE. UNDENIABLY THE LASERDISC HARDWARE WAS ULTRA IMPRESSIVE FOR 1982. I COULD SEE MYSELF SPENDING A LIFETIME HOOKED ON PLAYING THOSE CLASSIC GAMES FOR SURE. I JUST APPRECIATE THE MATURATION PROCESS WATCHING HOW VIDEO GAMES SLOWLY BECAME MORE & MORE REALISTIC IN A RELATIVELY SHORT PERIOD OF TIME CONSIDERING THE TECHNOLOGICALLY SUPERIOR SEEMINGLY MAGICAL ADVANCEMENTS THAT WE'RE ACHIEVED MADE POSSIBLE BY OUR VISITING LITTLE BUDDIES WHO WE'VE TAKEN SO MUCH FROM ALREADY👽👍👽😎👽💪👽😁👽💪👽😊👽💪👽😉
you are the best "sega fan youtuber" by miles, your videos are great, and you passion about sega (specially the sega saturn) is the biggest i have seen
It would have been cool to talk about Sega's Masster System 3-D liquid crystal glasses which were so advanced that IMAX bought the technology to use on it's IMAX 3D!
Um, are you sure that is a true story? Today's IMAX 3D is not using the same tech of the SMS Sega Scope 3D. I'm also pretty sure the technology is open to all (ie - patent expired or something) since even Nintendo made their own version (in Japan only) which was the same exact technology as Sega.
It’s amazing how Segas arcade division pushed 3D graphics, but the Saturn was never designed to push polygons, even though we all knew where technology was going.
Great little history lesson - I wasn't aware of those first products they developed but they would have looked mind blowing at the time for sure. Fascinating stuff, cheers! 👍☺️
I know that it's just nostalgia and the mind of a child but arcades were such a magical place as a little child. I really wish I could have that exploration back, where I walk in and see all kinds of games I've never seen before, carefully planning where to spend my quarters and begging for more when I ran out.
Galloping Ghost, just outside Chicago. You must go there.
Yes was amazing. Great memories.
As a poor child arcades were a magical place where I could spend one quarter and then I had to leave. No iffs ands or buts. Begging gets you nowhere when your mom works 3 jobs to pay rent.
The end.
Man as a gamer, I just didn't realize how many gems Sega released in the arcade. Keep up the good work man..
As someone who grew up after the peak of arcades, I often look at the history of consoles when it comes to graphical upgrades. This video absolutely blew my mind and opened my eyes to how advanced arcade games were at the time, and how revolutionary Sega truly was when it came to pushing gaming forward. I don't think I fully understood their genius until this video, and this is coming from someone who has owned a Dreamcast and a Genesis. Thank you for this great work.
I was born in 1971. It was amazing to be able to control a DOT on a television screen. Every few years there would be tremendous advances. Being able to play say, Jumpman (commodore 64) or Super Mario Brothers was a joy. Seeing Star Wars arcade was mind blowing, as well as the first Star Trek video game. Then we went to polygon graphics, seeing Star Fox and Virtua Fighter was amazing. Then there was Doom.
I would consider the golden era was from 1970 to 2000. Since then there are no real advancements. There's better graphics and so on, but a 10 year old video game is perfectly playable today. It's unlike a game like say, Pitfall II would hold your interest for very long.
These retro gaming history docus are awesome, and you do a great job producing them. Another excellent video, excellent channel - well done and thank you.
AGREED, THAT'S AN AFFIRMATIVE👍😎
Except for the strange pronunciation and grammar mistakes...
This sums it up perfect!
JASON SQUIRE did you think his profile pic is a police badge or are you just being weird lol
The final 2D scaling games certainly looked a lot better than the early 3D games!
Reminds me of Mortal Kombat 4. Looked like shiet and still does compared with 3
If only 2D would of had 15 more years....the industry switched to 3d at a time when you wonder what coulda been.
@@danielcarroll7730 Well, at least since 2008 or so developers realized that 2D is still a beautiful artstyle and we are granted with many modern retro looking classics nowadays just with modern tech behind it.
It should also be noted that Sega's hardware was so advanced, like the Y-board (technically a 16 bit system), it took over 10 years before home consoles could play perfect ports like Galaxy Force for the PS2. Sega's hardware may have been 16-bit but it took 32bit/64bit systems to be finally able to handle the output of that 16-bit hardware (3CPU's (running at their max-speed), two large mother boards with a graphical co-processors, math processors; the other mother board with it's own CPU's, Zilog Z-80 running the sound processing) . No home computer, even the Amiga, couldn't even come remotly close to the Y-boards sprite scaling, rotation, color output, and all the while pumping out incredible music.
I've always been a Sega Fanboy. My respect for Sega came from the arcades. They were simply the most advanced game developer out there.
Sega arcade was looking at the future.
Home computers had hardware to cover the massive spectrum of home computing. Any purpose built arcade game is going to easily kick the ass of a generic home computer from the same era. Not to mention these arcades had thousands of dollars of hardware in them.
That’s how it used to be, pc kicks all ass now
and 28 years waiting to
see those billboards in glorious stereoscopic with the 3ds.
Motorola 68000 processors used in Sega arcades and most Arcades were half 32 bit. Including the Megadrive.
I wish a variety of games where made with pseudo 3D today like Sega has done in this video in the past when this style of tech was cutting edge. I am in my mid 40's and I love this type graphics in this video as it is so appealing to me as I grew up on these types of graphics.
Brilliant video. Great work. I've always enjoyed the pseudo 3d effects of the old games. Thank you.
Those fake 3D games hold up better than 98% of games from the PS1 era.
They did age. But those games were incredible in their day. It was an explosive time for developers to experiment with polygons.
Wish there was a open world or city 2.5D game during that era gaming or the 5th gen era.
Some of these super scaler games look absolutely incredible. I grew up with the NES and then later the Genesis and never went to arcades so I didn't even know about Sega's super scaler arcade games until later in life. Seeing these games now I'm just totally blown away. We need more home ports of these super scaler games.
holy shit those scaler games after outrun look absolute gorgeous.
There's a unique charm to these pseudo3D sprite scaler games
Yu Suzuki, Shigeru Miyamoto of Sega who truly deserve a lifetime achievement award for his work but never got the recognition he deserved
Naka is more of the Miyamoto type. Suzuki is more like Kojima. But nicer and more innovative 😉
@G1zm0 abizmo you misunderstood his comment.
@G1zm0 abizmo he compared him and said he was the, "Miyamoto of Sega." You don't need to me tion Ninty.
@Harris Zaindi 1 and 1A in gaming. Kojima also didn't create technologies in the arcade AND console market that literally changed the landscape for those respective titles.
@Harris Zaindi
Ok besides metal gear what else?????
Back when Arcades were amazing places of fun and entertainment, cool video 👍
Man I had No idea those effects date all the way back then!! SEGA was truly ahead of the curve. Awesome video!
Yeah further back than I thought too. Btw it's "ahead of the curve" jsyk.
Some of these sprite based games look much better than many of the 5th gen games in my opinion
Isn't it crazy how much more challenging retro games were than some of the newer ones?
Yes conceptually and functionally, in contrast with design.
They focused more on great games and less on technical specifications
@@prateekpanwar646 oh the good old.days.
That's why old school is the real and only one golden age of gaming
Those were the days! This was what arcades looked like when I was a kid, when the name Sega was synonymous with fast arcade action. "What the heck is a polygon?" Great stuff, I really love the history aspect of these videos.
This channel is a Sega lover's dream! Keep up the good work!
Great video! I still remember playing Outrun on arcades and being blown away the first time I saw Rad Mobile. I love super scaler games and I'd love to see new retro games using this technology.
I really appreciate that you put this together, showing how they build up their tech and knowledge step by step in increments; and the insane results it lead to.
Galaxy Force 2 remains my all time favorite, when played on its amazing dedicated cabinet. The complete motion range was so breath taking, especially combined with the crisp pseudo 3D fast action, i was completely amazed for years. I clearly remember having my jaw drop once more when approaching a planet, entering the tunnel... Everything was so fluid.
wow, some of that later sprite scaling is super impressive! Still think it looks amazing! :D Great video!
Space Harrier, to this day, simply has me completely hooked. Since I first stumbled upon it in the arcades, it has been one of my favorite arcade titles of all time.
Its awesome on the Sega Ages cd that came with the Sega Saturn. Came with Outrun, Afterburner and Space harrier all on one disk and was a carbon copy of the arcade.
This is excellent information, must have taken a while to prepare. Much appreciated!
Fascinating video, and very well researched. My earliest arcade memories are of Sega's super-scalers, and they blew me away at the time too.
I think Thunder Blade at 9:11 looks the most impressive for a sprite scaling game. It uses the tech so cleverly to give you a real perspective view. Just look at the buildings when you fly left and right! It's so 3D!
Great video. I still find Galaxy Force II to be the most astonishing use of 2d to create a 3d space.
I think it cost over a dollar for the first credit when I was playing the arcade version... no choice but to play!!
The arcade super scalar games still impress me to this day. There is just something magical about them.
Long time fan, first time poster.
This a great video, generally. One of your best.
Your knowledge and love of gaming, really, shows here. You should be proud of this one.
I hope you'll make more hardware / tech / historical centered videos.
The amount of research you put into these things, together with the editing and production...top notch, man. Yours are one of the rare selection of retro videos that I actually download to keep. So many thanks and much appreciated.
Saw this in my recommend. Video was put together very well and I learned a few things too. I went ahead and subscribed.
The games were getting amazing at the end. F1 Superlap was basically a true 3D game rendered entirely with sprites. Great video.
Awesome!!!... I played that star trek game a lot. There was a sit down version as well, the chair was modeled after captain kirks chair on the bridge of the enterprise. When you put quarters in you were greeted with leonard nimoys voice.... "Welcome aboard captain".
That was an amazing experience! Thank you for a great presentation and a flash back to the awesome Sega arcade systems! I particularly feel nostalgia for the Space Harrier and Outrun games as these are clearly memorable. Great research on the systems, so thank you.
Excellent video. Great memories of these pre-polygon 3D games, tons of scaling, you simply couldn't do this on a computer or console at the time. They were properly impressive.
Considering that I grew up in this era of arcade gaming, this video was very informative and fun to watch, thanks! Also bonus points to you for playing the rad Genesis Batman music for the outro. ;)
Great Video, brings back lots of memories playing these games in the arcade
Great video as usual SLX, a ton of these I didn’t know about. We had two dedicated arcades in my hometown growing up but neither were huge. I supplemented my exposure on vacations and such, but there still seems to be a lot I missed out on.
Great work on the video! I remember of being shocked when seeing those pseudo 3d games in action back on that day.
Somehow these old sprite scaling games give a much better sense of speed than modern racing games
In person most definitely because of the CRT monitors used then. Smoother frame/ refresh rate and better color depth.
@@lordterra1377 you're right it's much better on crt the way it is supposed to be played
ZucchiniBoi You're right, for the most part, but not to say that it's superior to true 3D. It's because sprite scaling is throwing hundreds to thousands of small, flat plains, facing you directly right at you. Moving fast down a hallway in a forward-scrolling, sprite scaled game is like someone shooting thousands of objects at you at once, instead of true 3D which would just be running down a hallway and pretty ordinary. And do all that in at least 60fps and it's mesmerizing. Of course true 3D can have a similar effect, but not necessarily in a fast-paced CoD Warzone firefight, more in any bullet hell game or something like NieR Automata where, again, thousands of sprites (and 3D objects) are flying at you quickly and hopefully at a high frame-rate.
you all prolly dont care at all but does anybody know of a method to get back into an instagram account??
I stupidly forgot the login password. I appreciate any tricks you can give me!
@Rex Clark Instablaster :)
I've been binging on your videos. I have such a new appreciation for SEGA now, and you earned a subscription from me
Norko Kipte Check out the Dreamcast man. That’s around 20 years old and still looks pretty good. I got mine for around $40.
t oh dude. I have a Dreamcast. You're right, lots of great games for it. And I'm still discovering games for it. I just found out Mark of the Wolves is on there and I don't have to pay hundreds of dollars to play it, unlike the Neo Geo version
I still play half these arcade sega games through my mame emulator. Those arcade games are all but forgotten today. Cannot be played anywhere other than emulation.
Rail chase is still impressive even today.
Dude, this was monumental, maybe your best video until now. I consider myself a hardcore Sega fan and you showed me a couple of games I didn't know about. Amazing stuff!
Genuinely Interesting video hampered by terrible sound imbalances.
This may be your best work yet, Sega Lord. A lot of effort and research clearly went into this video. Have a good holiday, Sega Lord. You've earned it.
Great Video dude. I have been really into SEGA superscaler games for the past few years, but I didn't even know about some of the games mentioned here; or at-least never seen them and knew them only by name. Its a shame so many of these are unavailable outside of the arcade. I would love to play an arcade perfect port of Turbo Outrun, Outrunners, Cool Riders even Super manocao GP. We have had countless ports of Outrun, Space Harrier, and Afterburner 2, and they are amazing games and I've been enjoying them a lot recently on my 3DS and on SEGA Saturn, but come on SEGA get M2 to make us a 'SEGA SuperScaler Compilation' for the switch please!! And of course, make it a physical copy.
These games, they all look, outstanding, wonderful, I wanna play them all. Seeing Sega in their full glory like this, as much as it brings joy, makes me sad too. As I'm reminded once again that no game company had a potential for greatness more than Sega. Another incredible video, thank you for the amazing content. I really wish they could have gotten Super Hang On/Space Harrier level of scaling in the Genesis before releasing it.
Sega sprite scaling from the 80s looks better than 99% of polygonal stuff from the 90s.
Can't get over that Rail Chase... seriously impressive visuals. Without the commentary and context it'd definitely take a few minutes to realise it wasn't a raycasting engine.
The first time I'd played galaxy force was on the ps4 collection released not long ago. It really didn't hold my attention but the arcade looks really really nice some of these games still look nice now .I'm 36 now and don't remember a lot of these as arcades near me was non existent as a youngster and I had to play at Blackpool (a seaside town about 45 miles away from where I live still) and was a joy. My earliest memories was of TMNT,simpsons, and then the awesome Daytona usa. Your videos are amazing thank you for the information and entertainment. Have a great day
Enjoyed this quite a bit! There were a lot of early Sega arcade games that I was completely ignorant of. Never made the connection between all of those games with scaling that they made and their early 3D arcade games.
Another awesome video. Lots of great memories and games. Really like the coverage of the earlier arcade releases, didn't know about those. Outrunners and Cool Riders look amazing. 3DS conversions of those (like they did w/Outrun, Galaxy Force, Thunderblade, etc) would be awesome. Just something about the aesthetic/presentation of those games, make them look even better than fully rendered 3D games. Just an amazing graphical spectacle that's a feast for the eyes... Really wish Sega would release more of these games to home consoles... (Golden Axe Revenge of Death Adder, Outrunners, Daytona 2, Scud Race)... They've got such a great backlog of games that they're just sitting on.... Just release them all on the Dreamcast 2!
Galaxy Force II on 3DS is absolutely incredible. I love all of the Sega Superscaler games on 3DS, but Galaxy Force is just in a league of it's own. The 3D doesn't just make the game look amazing, it also changes how well the game actually plays. In the arcade it could be difficult at times to judge how far away objects and cave walls were, just because of the sheer amount of objects on screen coming at you. With the 3D enabled on the 3DS though, it's super easy to tell the actual distance to incoming objects, and as a result it makes the game much better to play. It's truly some of the best quality 3D effects the system has to offer.
"here's your problem. it's made in Japan." "what are you talking about Doc? all the best stuff is made in Japan."
@@suprememasteroftheuniverse maybe but women dont age as well.
Master of the Universe I think most of the men like Japanese women. Maybe you prefer fat Americans woman
@@suprememasteroftheuniverse da fuq? Japanese women are gorgeous!
@@suprememasteroftheuniverse They made Japanese women. Not sure if they're the best, but they're certainly up there among the best women.
Not only that since the Western developers started overshadowing Japanese developers with their AAA titles and millions of dollars in production gaming went downhill and lost its true essence. Lost the art, gameplay, fantasy and soundtracks we had in the 80s and 90s and early 00s. Now all we get is top of the end visuals.. Not all games of course but the vast majority of games released are hollow.
Another excellent video! Boy do I miss the old innovation and fun from classic Sega. Thank you for helping to bring me back to some old classics I was fortunate enough to see in the arcades in person as well as introduce me to some arcade classics I missed. Keep up the great work and Happy 4th of July!
this was a real history class. Thank you so much
Ive learned the beauty of the Space Harrier theme due to your wonderful channel! Your channel doesnt get enough credit for the awesome work you do. Who knew that there was so much content to provide about Sega?
In an ocean of retro gaming TH-cam, this is a genuinely inspired video. I admire your purity brother.
Amazing video,saw games I had no idea had made.,wow. Great job,this is fantastic to go back and see vintage Sega in all their glory. Subscribed to your channel,keep them coming.
Never fails to amaze me what interesting topics you consistently come up with to cover. Great video!
I just wanted to thank you for the quality of your videos, and the hard work and effort you put into making them.
Surprisingly in depth, thanks for the video. I remember playing a bunch of these scaling sprite titles in the 80s and being blown away... but in hindsight, we’ve really come a long, long way.
Yet another amazing video. Thanks mate! I like how some of your videos are not just entertaining but also educative.
man it feels like I have n't seen you in ages! glad your videos are way longer now
Excellent presentation. Really enjoyed that. Its apparent the amount of work and research that went in to this. Love some SEGA arcade.
Today I finally subscribed. This is such a wonderful documentary for someone who grew up with Outrun, Afterburner, Space Harrier, Golden Axe ❤️
Even Altered Beast was hot too!
@@tuberoyfulYeah. That one too. Spent tons of coins back in the day...
Very enjoyable and informative video. I was recently sampling a bunch of Sega's super scalers. Very impressive stuff. Racing Hero was one of my favorites. GP Rider, which I don't recall seeing in the video was also impressive, though quite a bit tougher. GP Rider had the look and feel of an early Saturn game to me. I remember Yu Suzuki explaining that the calculations in the scaler racers were always 3D calculations despite being displayed using 2D. I wonder if that's why Out Run has a surprisingly realistic road feel to me. I've played the game extensively and have noticed that there is a lot of variation in how the car reacts depending on multiple factors such as braking points, entering a curve higher or lower. It's not just a matter of each curve having a max speed before skidding. And the game does a good job of giving cues of when you're coming out of a curve most of the time. It's all really quite impressive. I still love that game so much after all these years. Super Hang On and Limited Edition Hang On(which is like an easier version of Super Hang On) also feels a lot like Out Run and has a great driving feel to it.
Sega was way ahead of everyone else in those days in terms of the high-end, scaling, deluxe arcade games. I give Taito some credit for even bothering to offer an alternative in terms of scaler games.
man.. u hit another one out of the park! what an awesome episode this is. thank u Sega Lord X
Well done, cheers! I've never really wanted to collect arcade cabinets, but one of those early color vector arcade machines would look sweeet in the living room. Those machines are a special type of art.
Thanx for a good analysis of the pre-polygon era. I too am fascinated by the SEGA SuperScaler hardware in the late 80s.. Model Y was insanely powerful in 1988.
Brilliant! As a total and complete OutRun/Super Monaco GP/Power Drift, etc fanboy in my late 80s teens, that intro spoke to me on all the levels.
Amazing video as usual. Thanks for the time and effort to bring Sega's history to us.
Amazing way of showing us all this progression, Lord X.
Thanks again for another great episode, that’ll last forever! All the best!
X you have outdone yourself with this video man. Your passion for all things Sega have really given me a chance to learn, admire, and respect what they have accomplished in their past. Dry impressive keep up the great work bro!
Outstanding video. Thanks for your hard work on this !
And people always wondered why Saturn was made with such large focus on 2D capabilities. It was what Sega had breathed all their life. The 2D capabilities of Saturn were meant for scaling games, which was what made them the most profit, and the best part was that eventhough the market could make a turn into 3D,the 2D still had a place with the distorted sprites technique (Tomb Raider was made with this approach) too bad not many people was capable of pulling all the power from Saturn, and ended misunderstood and misused
You didn't go into exactly how the VCO object hardware worked, and that's pretty interesting because it was basicly analog scaling. They did not use math to resize bitmaps, instead the VCOs were used to provide the clock pulses as the object ROMs were read out and drawn to the screen as the electron beam scanned each line of the display. By changing the VCO frequency the time it took to read out the ROM could be changed. The lower the frequency of the VCO the longer it would take to read out the object and the larger the object would be drawn on the display.
Were these CCD-RAMs?
There’s not enough videos like this! These are more than awesome! Especially arcade history is too rare.
Yup, this is brilliant stuff man; I've always wanted to do a channel like this, but despite my vast knowledge and love of Sega, I think you have me absolutely crushed in the knowledge department. Fastest sub I've ever made lol
More people share their knowledge better. I'm learning a lot from you OGs.
Lord X great job on this my dude! You Suzuki is pioneer that really doesn't get talked about for his contributions. Every one of those is a gem from scaling technology, to watch it progress and get better and badder was awesome!
The super scalers are all my favorites of this era for sega. They're all great fun games
Amazing job. The video is fantastic. I learned quite a bit from it. Thank you
I too, remember how turbo was mind-boggling back then.
I was 7 years old when zaxxon came out and it felt like true 3d to me
Great work! Takes me back every time. Teary eyed and all. Thank you again for presenting my childhood. Sega for life!
Friggin love your content man please keep it up
After Burner is still one of my favorite Sega games of all time. Even though the gameplay isn't the best, the cab, the music, the whole experience transcended the actual gameplay.
You provide some of the GREATEST CONTENT on video games. Like who would do this ??? This is so fascinating and informative. I had no idea about this stuff. You’re unprecedented
This is such a cool video. Thanks for making it!
I remember growing up in those good old days of the Arcade times and it was always Sega arcade games that I love playing especially Space Harrier , Out Run , After Burner basically everything that Sega Lord X has said this was a great video
How can you not like a Awesome Classic like Zaxxon? The graphics have aged very well and still look amazing today plus the sound effects are awesome.
Like the way Zaxxon looked, just could never get to grips with its gameplay. This is a problem that actually continues with most isometric games for me. I just can't play them properly. The perspective really messes with me.
That was excellent! saw some games that I'd totally forgot about, games I ain't played in decades. So good to fire em up on MAME and relive, just for a few mins, the glory days. Nice nostalgia, great vid :)
There is just something so... charming about pseudo-3D... Funny thing, I'm actually racking my brain now, working on adding an old-school 3d scene to the game I'm working on now.
I loved an arcade race game around 1988-1990 that was probably Sega. It was like a Gum Ball Rally game. You could choose from a great variety of vehicles and you raced across desert and various landscapes.
Around the same time I remember the first car chase games where your car received increased damage and fire as you went and it was so good! But I have no idea what these games were called!
EXCELLENT VIDEO SHOWING THE PROGRESSION OF SEGA'S TECHNOLOGICAL ADVANCEMENTS ACHIEVED ON THE 3D GRAPHICAL HARDWARE TIMELINE. UNDENIABLY THE LASERDISC HARDWARE WAS ULTRA IMPRESSIVE FOR 1982. I COULD SEE MYSELF SPENDING A LIFETIME HOOKED ON PLAYING THOSE CLASSIC GAMES FOR SURE. I JUST APPRECIATE THE MATURATION PROCESS WATCHING HOW VIDEO GAMES SLOWLY BECAME MORE & MORE REALISTIC IN A RELATIVELY SHORT PERIOD OF TIME CONSIDERING THE TECHNOLOGICALLY SUPERIOR SEEMINGLY MAGICAL ADVANCEMENTS THAT WE'RE ACHIEVED MADE POSSIBLE BY OUR VISITING LITTLE BUDDIES WHO WE'VE TAKEN SO MUCH FROM ALREADY👽👍👽😎👽💪👽😁👽💪👽😊👽💪👽😉
I love videos like this
and thank you for giving Sega the love they deserve
you are the best "sega fan youtuber" by miles, your videos are great, and you passion about sega (specially the sega saturn) is the biggest i have seen
It would have been cool to talk about Sega's Masster System 3-D liquid crystal glasses which were so advanced that IMAX bought the technology to use on it's IMAX 3D!
Um, are you sure that is a true story? Today's IMAX 3D is not using the same tech of the SMS Sega Scope 3D. I'm also pretty sure the technology is open to all (ie - patent expired or something) since even Nintendo made their own version (in Japan only) which was the same exact technology as Sega.
It’s amazing how Segas arcade division pushed 3D graphics, but the Saturn was never designed to push polygons, even though we all knew where technology was going.
Shame the Saturn did not have a faster andprogramming friendly 3D coprocessor.
Great little history lesson - I wasn't aware of those first products they developed but they would have looked mind blowing at the time for sure. Fascinating stuff, cheers! 👍☺️
Excellent video, man. I love this era of arcade games.
Great video, throughly enjoyed it. Never knew that Sega had made Star Trek and Buck Rogers games in the past.
Wow, what a trip down memory lane. Thank you so much for a thorough video!
I played many of them Sega sprite scaling games in the 90s in the arcades at the North Sea in Belgium, super great vacation times! :)