FX3's White Water emulation is far superior to TPA's because it easily captures the difficulty of the real table, though TPA is better in one way: the sound. I wonder why this table sounds the way it does in FX3? It just doesn't seem right, and takes away from the experience, personally.
Audio emulation is botched in FX3 and they didn't have the time to fix it here. In FX, though, it is much better. Take a closer listen -- I'll try to get a comparison between the two up.
Really nice playing, crazy high score. I'm playing this table in FX myself now, in classic mode with realistic physics, and find the game really nasty. Ball control is insanely difficult, as the slingshots tend to make the ball go nuts, with a really high probability of outlanes and center drains, and not many safe chances to get live catches. Maybe it's just a skill/table knowledge issue, as I'm fairly new to it. How do you feel this table in FX with classic, realistic settings compares to how you played it for this video? I don't have White Water in FX3.
White Water is a brutal game out in the real world, too, and compared to FX3, it's a different feeling in FX. Similar enough between the two, but I'm preferring the feeling in FX since the physics in FX3 can be unrefined. FX still needs improvements here and there, but it's a game actively in development and I wouldn't call that finished just yet.
@@pinballwiz45b I've never played the actual White Water table, but if it's anything like its digital version, it must be a true "quarter muncher". Like you said, brutal game... Seems like the refinement of the physics models in digital pinball is neverending honestly. You could say the system in the current FX and also M, have in a sense been "in development" ever since Zen started creating digital pinball tables. It's amazing how far they have come. Most modern video games may be terrible, but at least there is Zen Studios.
1993 was quite a spectacular year for Williams. White Water really was great.
FX3's White Water emulation is far superior to TPA's because it easily captures the difficulty of the real table, though TPA is better in one way: the sound. I wonder why this table sounds the way it does in FX3? It just doesn't seem right, and takes away from the experience, personally.
Audio emulation is botched in FX3 and they didn't have the time to fix it here. In FX, though, it is much better. Take a closer listen -- I'll try to get a comparison between the two up.
@@pinballwiz45bTakes me back to the good old spring times, April to May.
Really nice playing, crazy high score. I'm playing this table in FX myself now, in classic mode with realistic physics, and find the game really nasty. Ball control is insanely difficult, as the slingshots tend to make the ball go nuts, with a really high probability of outlanes and center drains, and not many safe chances to get live catches. Maybe it's just a skill/table knowledge issue, as I'm fairly new to it. How do you feel this table in FX with classic, realistic settings compares to how you played it for this video? I don't have White Water in FX3.
White Water is a brutal game out in the real world, too, and compared to FX3, it's a different feeling in FX. Similar enough between the two, but I'm preferring the feeling in FX since the physics in FX3 can be unrefined.
FX still needs improvements here and there, but it's a game actively in development and I wouldn't call that finished just yet.
@@pinballwiz45b I've never played the actual White Water table, but if it's anything like its digital version, it must be a true "quarter muncher". Like you said, brutal game... Seems like the refinement of the physics models in digital pinball is neverending honestly. You could say the system in the current FX and also M, have in a sense been "in development" ever since Zen started creating digital pinball tables. It's amazing how far they have come. Most modern video games may be terrible, but at least there is Zen Studios.
i read this as white walter and was about to go insane
Are you a pinball playing god ?