@rashadbusby6002 tbh, i just go all out, you could drop the cyber dragons and clockwork at that point, but you could keep them, do CD first, you would just need to leave your opp with 2 monsters tho. Alternatively I'm highly tempted to cut gear frame, it's good, but very spercific. I would take the reliance off of the NS in the deck so maybe focus more on tanker than wyvern and cut wyvern down 1, few different options depending on playstyle
@zephyrwargamesyugioh Appreciate the advice i may just try that option once the statue comes out and try different ratios to see if it works with the play style
@George-si4iu mainly adapt to your locals, but currently you'd be looking at backrow hate (cosmic) spercific Hand traps (nib, lancea, etc) Then control cards like dbarrier
@Namor87 you'd use common sense, if Barrier is going to be a complete turn shut off for your opp and your going 1st, you put it in and don't use advance. Wyvern isn't an issue as its for the rest of the turn, so you'd make sure you set barrier first before using it.
What's the main combo? And what's the importance of clockwork night? I don't get how making your opponents monsters machine and gaining 500 attack is so big
@bones6448 clockwork makes all your opps machines so it means when you summon down cyber dragon you can contact fuse the board as they are all machines, they can't stop the summon of cyber dragon and contact fusing isn't an activated effect so if they don't stop the knight they lose their whole board better then super poly in a sense. On top of that, you gain 500 attack they lose 500 attack so considering most of your monster are big and your little ones aren't the strongest a 1000atk point change can be massive
urgent schedule on 3 super strong - u can even run a short fiendsmith engine (engraver,lacrima) so this card can be a Chaos Angel, OTK, Fiendsmith Control, and much more ...
Nice list. Can't wait for statue to come out cuz that's a 3 of and they can't stop us from getting dark golem
When does it come out?
@@BoxingGamesAndComicsnobody knows. It hasn’t been confirmed as to what set they’re putting it in.
@@BoxingGamesAndComics its in the art and confirmed on cardcluster for the upcoming maze of the master set
love how you show alternatives to the most expensive cards. thank you so much brother, will be building this for fun 💖
Love it ill be trying this became my ass got whooped by maliss using the regular ancient gear deck
Good list! To justify: I play 1 catapult and 3 geartown .
What would you replace cards with once statue comes out in order to keep it a board breaker version of the deck?
@rashadbusby6002 tbh, i just go all out, you could drop the cyber dragons and clockwork at that point, but you could keep them, do CD first, you would just need to leave your opp with 2 monsters tho.
Alternatively I'm highly tempted to cut gear frame, it's good, but very spercific.
I would take the reliance off of the NS in the deck so maybe focus more on tanker than wyvern and cut wyvern down 1, few different options depending on playstyle
@zephyrwargamesyugioh
Appreciate the advice i may just try that option once the statue comes out and try different ratios to see if it works with the play style
My friend runs an ancient gear deck and I can never beat it 😬
Awesome deck list!!! I was wonder, if you made a side deck, what would you put in it?
@George-si4iu mainly adapt to your locals, but currently you'd be looking at backrow hate (cosmic) spercific Hand traps (nib, lancea, etc)
Then control cards like dbarrier
@@zephyrwargamesyugiohd barrier is a brick. Advance & wyvern lock you out of setting
@Namor87 you'd use common sense, if Barrier is going to be a complete turn shut off for your opp and your going 1st, you put it in and don't use advance.
Wyvern isn't an issue as its for the rest of the turn, so you'd make sure you set barrier first before using it.
What's the main combo? And what's the importance of clockwork night? I don't get how making your opponents monsters machine and gaining 500 attack is so big
@bones6448 clockwork makes all your opps machines so it means when you summon down cyber dragon you can contact fuse the board as they are all machines, they can't stop the summon of cyber dragon and contact fusing isn't an activated effect so if they don't stop the knight they lose their whole board better then super poly in a sense.
On top of that, you gain 500 attack they lose 500 attack so considering most of your monster are big and your little ones aren't the strongest a 1000atk point change can be massive
Class is in session!
Also any aleister decks would be cool!
th-cam.com/video/LFCOUDFCocs/w-d-xo.html
Most recent one is here.
urgent schedule on 3 super strong - u can even run a short fiendsmith engine (engraver,lacrima) so this card can be a Chaos Angel, OTK, Fiendsmith Control, and much more ...
How good would this engine be?
your beard distractme a lot, it is like if it was alive
@jonnathanjimenez3867 it is, has a mind of its own, the beard is the sentinent being, it controls the rest