I know this is a longer video but I really wanted to break down the exact math of why I made the decisions that I did for our 400% and general use mobbing builds. Enjoy
@@Sorteid It works of course. You shouldn't use 2 skillpower mods with the same type. So instead of 2x toxin skillpower, you use one toxin and one general. Math example, you have 2x +50% skillpower mods: 2.0x1.0=2 OR 1.5x1.5=2.25. I've tested it myself. The damage increase of using 2 different multipliers is ~7%. Only 7% because one mod has more % then the other. That said don't use the blue skillpower-modifier mod "Technician", it actually decreases the total damage. It seems to be additive instead of multiplicative. In the end you can choose: You either take 7% more damage or the 6.1% cd reduction...
The step by step explanation is very helpful, allows to see the full catalyst slots and then gives explanation on why which mods were used. Great video format
It’s very insightful to me as a viewer when you explain your reasoning behind using mods and constructing your builds so I really don’t mind your videos being long, as long as there’s something to learn. As always, great guide and keep being awesome 🫡
Duuuuuuuuuude!!!!! Just used your 400% dungeon build solo for the first time……..WOW, just WOW! Didn’t fire a bullet, and it was SO MUCH FUN (Echo Swamp - The Chapel) Thank you SO much for the work you do putting these builds together for us….. Absolute legend 🙏🏼🙏🏼🙏🏼
This was loadout I was running b4 I picked up/started using high voltage. I feel validated now, bc ppl Said my build was crap, funny isn't it. I had my build right the whole time. Ty
Thanks for the updated guide. I use HP collector instead of Decimator though. Those 400% mobs can really drain your health fast if you are going solo and they have no others to target
You’re awesome! Love the builds, the math, all the explanations and you rock for the screenshot pause QoL/UI update! As a fellow ADHDer it’s a huge help!
very nice video explaining each mod for the reason why using it. good thing I catalyzed my Ult Bunny with all symbols, 50 Crystallization Catalyst for 1 Descendant 😆
Appreciate the effort you put in to these build videos. Plus, there's a nice side of game mechanics knowledge you pick up rather than a simple follow-along 'recipe' video
That's not how you calculate the average DPS increase you get from crit Easy way to do it is (100×0.9)+(100×0.1×1.3)=103 10% to crit, 90% to not crit, +30% damage increase from base on crit. This comes out to 3% DPS increase from the base crit values on average over non-crit With the value from the crit mods you added in you get 100×(1-0.2431)+100×0.2341×3.64=164.1784 Comes out to 64.1784% increase over non-crit DPS, or ~59.396% increase on average over base crit values You can simplify this as 100×(1+ crit chance × ( crit damage -1) The -1 is because of the value shown in the UI. You arent getting a 130% increase in crit damage, it is 30% increase since base damage is already 100%. 100×(1+.1×(1.3-1))=103 100×(1+.2431×(3.64-1))=164.1784 Doesnt take into account crit resist enemies have in this game
Yeah crit resist can get pretty annoying, I do hope we get more ways to mitigate it (or let us go over 100% crit chance so it can get reduced without losing crit). Also glad to see I'm not the only one who understands how the math should work
dont bother trying to explain it to him this guy dont evan know what hes talking he stole this build from tfdtools from someone els who posted this exact build days before this kid made the video then posted it here claiming its his build
@V0LDIGAURD one your Grammer two, how can you steal a build in an 3rd person looter shooter? Fourth are you just salty you didn't post it first? Growup and be mature when posting statements online
yea i saw the slayer at the end, but I'm assuming that that isn't used on the 400 probably since with that i run dry in only a few seconds. that is unless you just rely more on drops from mobs on the way due to density, yet if you are not gunning down the boss then I'm assuming not. i guess for now even though i don't have all of those new mods even with combining all R's, i will just use maybe 2 ani and 2 supernova.
This was a really good explanation. I really like how you used Desmos and I feel like this build is a lot smoother than the Ult Freyna build you had a little while ago.
6:48 i had no idea i was doing less dmg. Most of my builds uses "focus on ...". thx for this! oh my, freyna can do even MORE dmg by losing the focus mods.
MP collector is useless on bunny, especially when you are in a group where people can kill before you and then you get no mana back. They changed the Narcissus mod recently so you no longer lose stacks if you bump into something and it is now by far the best way to run endlessly with Bunny no matter if you are in a group or not. Works great for bosses too because you can just run loops around them endlessly and never have to stop due to mana, and she kills bosses pretty fast with the right build. All you need is a purple or gold cost reduction on your reactor and your mana will never go down unless you actually stop moving, but bunny doesn't need to stop moving so its all good. I have been using it in 400% dungeons as well and works flawlessly, even if i have High voltage equipped she can deal with enemies just fine because she just doesn't need to stop. You are just kiting the enemies and bosses for easy clears
I like narcissism module since they fixed , you will lose stacks only if u use grapple , can you please share your build (or all i have to do is change the mp collector with narc and it will be fine with the above general use build?) i am trying to make a good dps build without the rng of the MP Collector which i hate because as you said in groups its an issue :/ Thank you .
The missing and most important part of this comparison is the fact that Dangerous Ambush, spear and shield, Syncythiun and some components give the same multiplier as power increase so in this scenario power increase will be worse than focus on electric. The high voltage must be teste again with dangerous ambush equipped
Just got Ultimate Bunny at last today, so thanks for this. Question though - why take Maximize Conservation over Efficiency? Is the hit to her max MP that much of a detriment? Especially if you're already using MP Collector. Which brings me to my other question - I have Shield Collector and I want to use it on her, but then that conflicts with the setup you have here. How would you recommend adjusting for it? (I mostly want it for general use I think, not sure it would be a good idea in 400%)
1) Will Valby and Viessa need new builds? 2) how do you get your buff texts to show on the left, and what is giving bunny so many augment ticks when doing the dungeon runs?
You should put skill simplification over focus on singular for the 400%. It’s always active. Sure it’s -25% max Mp but in the 400%s there’s Mana everywhere.
@@Moxsyboss fights as in intercept battles or do you mean bosses at the end of the dungeons.? I’m debating whether or not to use the skill simplification or stick with focus on singular.
I have like 8 questions 1 What is the best bunny boss build? I want it for fun. 2 What is the best crit mod for Bunny 3 is focus on electric good still is electric master better Lastly does skill power matter
For anyone wondering how Bunny just keeps running forever with "Bionic Fuel": Sprinting with Bionic Fuel drains HP every second it's active BUT it does not deactivate if it has no more HP to consume. IF you have no HP you can still activate it and it will keep consuming HP once you get over the magical 8%, but if you are going full shields and it only consumes HP it is essentially FOREVER FREE sprinting.
You can use the blue beetle to debuff yourself whenever you hit your 3 skill. If you add more CD to your build you can basically always be debuffed and not need perfect antivenom.
The video does not show how you bridge the gap for permanent Lightning Emission Circle on DeathStalker fight. In the fight your CD is ready when your Lightning Emission runs out, but the build only shows 6.1CDR from Focus on Electric. There is an 8s gap from the video fo the fight and the build shown and the reactor does not show CDR either.
THIS i thought no one noticed it. I was going to do the general use build but then i noticed. Weird i had to scroll down so long to see your comment but 10 ppl before this were talking abt the math error he made. Im definitely not gonna do this build now that i was indeed right abt the missing skill cooldown/ extension. Thanks for bringing this up i really thought i missed sum
on the risk of being wrong but I am pretty sure all "modifier" mods stack additively and arent their own buckets. Its just one affecting all skills universally and the specialised ones only affect the specific type. so both singular mods already compensate the negative from the efficiency mod, effectively reducing its impact a lot.
Very well explained 👏. I personally like the high voltage build with a long range maneuvers model. It does 3× the damge and 1 shots everything. If you run out of mp you can just roll around 😂
Great video, I was working on the 400% build and I can't get to the 12K Hp I see in the video, I only get to 2k at level 40, am I doing something wrong or am I supposed to be a glass canon?
There is a problem. Note at the beginning of the explanation at 2:24, his duration and cost have modifiers with no other mods attatched. This means that the build he uses will not work as shown for the "perfect loop" unless you have a durability or cooldown mod on your reactor, as I presume he has. The cooldown reduced to 20.5 at 9:27, but the duration by default is 20s. Does that last .5 not matter enough to count?
The damage increase from crit mods is even less. 1.3x crit at a 10% chance is only a 3% increase not 13%, and 3.64x crit at a 24.31% from the video is only a 64.17% increase not 88.4%. When doing the math you just need to substract 1 from the crit multiplier because you're trying to add the extra damage on the total, not the total damage of every crit. Basically you're just subtracting the base damage from each crit since you only want to see the EXTRA damage you'd be doing. Doesn't change the conclusion of the video at all, it strengthens the same argument, just correcting the math a little. Definitely still run no-crit mods. Last thing: The blue power increase mod is definitely good in a vaccum over a "focus on" mod. But if you're already running stuff like the slayer set and spear and shield (both increase the same skill power stat) then it's a much less drastic increase. Like he said in the video, diminishing returns.
Just tested and in my testing diff went from 13% to a 1.7% between power and focus on mods, when i included s&s and slayer set. With just slayer set it's 2.8%. Might not worth it if you have electric boost ratio on your reactor.
@@CakeMelons For me the difference is 0.6% between Power Increase and Focus on Electric. And you lose the cooldown. Also between this Bunny and my critical Bunny with 4 critical mods and a critical reactor, this build does 25% more dmg on base hits, but the crits do x4 the dmg and happen every 4 hits, so I'm pretty sure critical Bunny still hits harder overall than this build? This build is by far the best in terms of mobbing and farming, obviously.
@CakeMelons it's even less of a difference if you're already running a x specialist mod instead of a focus on mod. Replaced toxic specialist with the blue mod on my freyna and got a 0.7% increase lol. Only really brought it up because I got kinda excited after hearing about that blue mod, but then I did testing. But who knows maybe there's some combo with that blue mod and the new toxic set from death stalker that makes it better than slayer set for Freyna?
The proper math you should do is crit chance * crit damage + (1-crit chance), that will give you a value that is your average damage from all hits, then you compare with 0 crit (1) to get the increase. For example for a 50% crit chance at 3x damage, you get 1.5+0.5=2 so on average doubling total damage, but the formula would give you .5*3=1.5 but interpreted as 150% extra damage
@meneldal we may have just explained it differently. But we get the same result. Subtract 1 from the 3x damage like I was saying, and you get 2.0x0.5=100% extra damage, which is correct.
Damn son! You keep breaking the game😂. I use freyna and Bunny daily. but damn full power bunny without crit took back sterile land. I tested it and was spawning, killing so fast. 400% is a cake walk now.
If we need to compare non crit build and past build you did, how much the % difference is and also its worth it or not? Changes it a lot or just like minimal?
It’s minimal overall from.a dps view but it’s a bit more convenient. It’s basically like would you want to always kill in 3 ticks every time, or would you rather gamble to get it in either 2 or 4 ticks. Non-crit pulls ahead regardless and it isn’t luck based dps, I need to look into it again but I believe moving to non-critical actually saves mod space for not trying to bump up her poor crit percentages
I know you put out your Freyna video before this but did you go back and try power increase with her to see if varying up the "buckets" also increased her damage? I really learned alot from this video as I had incorrectly assumed that regular skill power just added into electric skill power before multiplying so did not see the use of this mod before you showcased it.
evening moxsy i'm sorry to bother you i wanted to ask you a question, on the left side of the screen you have a buff when you kill an enemy ( AUGMENT) what gives you this buff?
PLEASE READ THIS MOXSY, you've been making this mistake for a while now and it's affecting your results. A lot of other have pointed this out already but you're calculating the damage increase from crit in the wrong way, you need to subtract 1 from the crit dmg you see in the stat page because what matter is the extra dmg you get from crit (you can see in 11:48 that your dmg goes from 307,006 to 399,109, a 30% dmg increase not 130%). So Bunny's base crit multiplier is 1 + 0.1 * (1.3 - 1) = 1.03, her base crit gives her 3% more dps. Likewise adding Front Lines, Skill Concentration and Skill Insight gives you a multiplier of 1 + 0.2431 * (3.64 - 1) = 1.64 or 64% more dps Also your comparison between the two builds is totally wrong after that: You subctracted the 0.13 (which should've been 0.03) from 1.85 but you forgot that the 1.85 multipler _already_ had that subctrated from it because you forgot to take into account the 399,109 crits from your testing into account (which is another mistake but only affects the dps increase you get from the 2 non-crit mods vs no mods whatsoever and not the final comparison). Also there's no need to divide 1.64 (your 1.88) by 1.03 (your 1.13) because again we're comparing non-crit vs crit, that 3% crit multiplier from base is already taken into account for the crit build multiplier. So in reality you're getting 1.85 / 1.64 - 1= *12.8% more dps from non-crit build* in comparison to crit build, which is much higher than the 1.72 / 1.66 - 1 = 3.6% more dps that you'd get from your calculations. It's also important to note that *the non-crit build buffs electrocution dmg by a lot* because of its really low modifier, you can see in 12:30 that electrocution dmg goes from 55,172 (no mods) to 127,389 (with non-crit mods), a very significant 131% dmg increase for electrocution for the non-crit build that the crit build doesn't get to benefit from, so non-crit build is more than just 12.8% more dps (it's possible to calculate that but this is already long enough).
With everyone and their Mother running Ult Freyna now I see no reason to charge out of High Voltage on 400% Dungeons and have had no issue in them using it.
with 4 crit mods - 30.77% chance, 4.0 crit damage dps is 2.23 of non crit damage. I've checked with purple reactor: noncrit build - 223k damage, old crit build - 119k but with crit formula 119 * (1 + 0.3077 * 4) = 265
Is it worth it though? Using your old (crit) build I still trash 400% dungeons. My only concern is this is a lot of investment for me (3x resets + millions of gold)
I really like the general use build, it does exactly the right amount of damage for farming. I like electric condence and find this build to be strong but having a problem with skill 4 having a long cooldown. Do you use the same reactor for all these builds? The bionic fuel build is better in some ways to the one I saw posted on reddit. Skill 3 has the right amount of damage for the adds but again a cooldown problem. Having to wait 8 seconds to cast it again. And do not have a reactor to fix that. You do not suggest Bunny for Death Stalker and I understand why. But I have a problem with that. 1. I have few other options for the fight. Cannot get the Freyna skill you have for the Freyna boss build, and the game says I have the weapon platform card but its not showing up when making builds. 2. I really like playing Bunny on this Death Stalker fight because it's fun helping players defeat Death Walker. Already completed the new weapon but want a build to help out more players. Hailey, Ajax etc feels like cheating and don't have them built. 3. Well 3 is I don't think you put as much effort into a bionic bunny build because you don't play or recommend it yourself, which is fair. I guess I just would like to see Bunny be best for this boss as what she can do seems really useful to new players. Takes the heat off them while learning the mechanics. Which there are many small things that get overwhelming at the pace it all happens.
@@angelus877 Depends, if you factor in slayer set bonus, then increase is mere ~2.8%, if you additionally use i.e. Spear n Shield, then it's even less. It doesn't necessarily means that it's not worth using, it's just important to understand and factor in those nuances. CD from focus on mod seems inconsequential, unless you don't want to use nimble, but then you need to revise your whole build, so it doesn't really change that much on the surface of it.
@@angelus877 Here’s an idea for you. Test things out yourself before opening your mouth. With this exact build, 847141 dmg per hit with Focus on Electric. 842447 dmg with Power Increase instead. Focus on Electric is better by 0.56% and gives you cooldown reduction. There is no reason to use Power Increase.
That high voltage build is definitely better than the crit build ? Does it even out even when the crit build can do 1 mil+ Crits ? I’m going to try it out tomorrow for sure but I’m curious.
To have several symbols in one socket you have to use more crystallization catalysts with a different socket type to those slots, you do that by just by adding a new socket type on top of the old ones.
The 40% skill power modifier loss hurts (15% less damage), so I would sacrifice a little bit of skill cost and range by ditching Maximize Range, and slot Frugal Mindset instead, and ditch Maximize Conservation and use Strong Mentality. In my own testing, with 4 critical mods (why use only 3 and forget the reactor in the testing), this build hits 25% harder, yes, but it doesn’t crit. The crits do x4 dmg, and happen every 4 hits. I suck at math, but I think it means this is more comfortable for farming and 400%, yes, but critical Bunny still hits the hardest for solo Operations. If you’re ready to sacrifice some range and kill cost. Also, replacing Focus on Electric with Power Increase doesn't change ANYTHING except that you lose cooldown. The difference in DMG is 0.6%. I'm not a TH-camr or a pro, but according to my testing, some of this seems like content creator smoke.
I think the new dungeons are satisfying and all because of all the dmg numbers, but I got to say I expected more. Was really thinking shit was gonna hit harder and have more health and make it actually difficult and require some sort of team comp. Now the only thing you need is a half baked Freyna…
Really wish they didn’t basically hand her to you after starting the game, now people struggle to move onto any other playstyle. I still see at least 2 Bunny’s per interception fight when she is almost never a good pick, but they didn’t build or catalyze any other characters lol
Hm, well, as far as 400%'s are concerned, my Crit Bunny is still pretty good. Only thing I'd have to switch out is her Skill Module to hit every enemy.
I’m going to be honest Crit Bunny just has a consistency issue, I’m not trying to discourage you from continuing to use it, but I promise you Non-Crit bunny is so much better and gives you better flexibility with survivability mods.
I'm in the same boat. Been catalysing other shit I really don't want to spend more time on bunny (at least for now). Ran my HV Crit bunny into 400% and it's not even that bad lol.
I'm aware you don't really need crit with singular build your build is solid I'm just curious why you picked condensed over the singular electric transition? It actually makes shield useful and I never need condensed. What am I missing?
I see decimator working perfectly when you're solo running but in group runs i'd swap decimator out because everything is pretty much dying so fast. just my opinion though, i know the last few days of running 400% since i came back things were dying just as they spawn (group wise)
@9:20 when you add nimble fingers to the build it brings you to 20.5 seconds on a 21.1 second duration for your perfect loop, however you don't have any duration on the build so I'm guessing you swapped your reactor shown earlier in the video. So if no duration on reactor we would need to use MP conversion to not have any downtime with our 3?
But at the end 26:19 seems like you're rocking a full slayer set , which gives massive power boost but then you loose on skill cost ( and also no duration of annihilation) . Also the fact that you have completely skipped talking about the components is weird !
I really like your content how you actually do testing and break it down on why you use mods over other mods. But bro can you calm down on the cursor movements and stopping over mods or skills so we can't see the builds. I had to pause so many times to make sure I had everything lol
Yeah, it's not pb if you're farming this for reasons other than weapon XP, you can use your best gun then, but if you're leveling guns via this method, then skill dmg is your main output and dec. becomes a waste.
I know this is a longer video but I really wanted to break down the exact math of why I made the decisions that I did for our 400% and general use mobbing builds. Enjoy
@@Sorteid Would also result in more damage but the question then is what do you replace
Did u test power increase with slayer set? I think with slayer, focus will give u more dmg
can you do Valby with the jumping transcendent mod?
So would power increase be more beneficial for freyna too?
@@Sorteid It works of course. You shouldn't use 2 skillpower mods with the same type.
So instead of 2x toxin skillpower, you use one toxin and one general.
Math example, you have 2x +50% skillpower mods: 2.0x1.0=2 OR 1.5x1.5=2.25.
I've tested it myself. The damage increase of using 2 different multipliers is ~7%. Only 7% because one mod has more % then the other.
That said don't use the blue skillpower-modifier mod "Technician", it actually decreases the total damage.
It seems to be additive instead of multiplicative.
In the end you can choose: You either take 7% more damage or the 6.1% cd reduction...
The step by step explanation is very helpful, allows to see the full catalyst slots and then gives explanation on why which mods were used. Great video format
It’s very insightful to me as a viewer when you explain your reasoning behind using mods and constructing your builds so I really don’t mind your videos being long, as long as there’s something to learn. As always, great guide and keep being awesome 🫡
Duuuuuuuuuude!!!!! Just used your 400% dungeon build solo for the first time……..WOW, just WOW! Didn’t fire a bullet, and it was SO MUCH FUN
(Echo Swamp - The Chapel)
Thank you SO much for the work you do putting these builds together for us…..
Absolute legend 🙏🏼🙏🏼🙏🏼
This was loadout I was running b4 I picked up/started using high voltage. I feel validated now, bc ppl
Said my build was crap, funny isn't it. I had my build right the whole time. Ty
Thanks for the updated guide. I use HP collector instead of Decimator though. Those 400% mobs can really drain your health fast if you are going solo and they have no others to target
You’re awesome! Love the builds, the math, all the explanations and you rock for the screenshot pause QoL/UI update! As a fellow ADHDer it’s a huge help!
very nice video explaining each mod for the reason why using it. good thing I catalyzed my Ult Bunny with all symbols, 50 Crystallization Catalyst for 1 Descendant 😆
Why on earth would you waste so many catalysts? You could've stopped at 20 and still had a pimped out bunny suitable for every type of mission
@@AB-wf2js when you use all cats on a single slot it spells gamer, it funny
This guy
Why would you do that? Lol Jesus
You can never be too prepared
Appreciate the effort you put in to these build videos. Plus, there's a nice side of game mechanics knowledge you pick up rather than a simple follow-along 'recipe' video
That's not how you calculate the average DPS increase you get from crit
Easy way to do it is
(100×0.9)+(100×0.1×1.3)=103
10% to crit, 90% to not crit, +30% damage increase from base on crit. This comes out to 3% DPS increase from the base crit values on average over non-crit
With the value from the crit mods you added in you get
100×(1-0.2431)+100×0.2341×3.64=164.1784
Comes out to 64.1784% increase over non-crit DPS, or ~59.396% increase on average over base crit values
You can simplify this as
100×(1+ crit chance × ( crit damage -1)
The -1 is because of the value shown in the UI. You arent getting a 130% increase in crit damage, it is 30% increase since base damage is already 100%.
100×(1+.1×(1.3-1))=103
100×(1+.2431×(3.64-1))=164.1784
Doesnt take into account crit resist enemies have in this game
Yeah crit resist can get pretty annoying, I do hope we get more ways to mitigate it (or let us go over 100% crit chance so it can get reduced without losing crit).
Also glad to see I'm not the only one who understands how the math should work
dont bother trying to explain it to him this guy dont evan know what hes talking he stole this build from tfdtools from someone els who posted this exact build days before this kid made the video then posted it here claiming its his build
@V0LDIGAURD one your Grammer two, how can you steal a build in an 3rd person looter shooter? Fourth are you just salty you didn't post it first? Growup and be mature when posting statements online
You forgot to show the recommended external components for the other builds.
yea i saw the slayer at the end, but I'm assuming that that isn't used on the 400 probably since with that i run dry in only a few seconds. that is unless you just rely more on drops from mobs on the way due to density, yet if you are not gunning down the boss then I'm assuming not. i guess for now even though i don't have all of those new mods even with combining all R's, i will just use maybe 2 ani and 2 supernova.
This was a really good explanation. I really like how you used Desmos and I feel like this build is a lot smoother than the Ult Freyna build you had a little while ago.
6:48 i had no idea i was doing less dmg. Most of my builds uses "focus on ...". thx for this! oh my, freyna can do even MORE dmg by losing the focus mods.
You're the 'go to guy' Moxsy! Hope the channel keeps growing❤
dude you made my day.... build based on your basic build... now bunny hits 474.000 each hit ! thx buddy
This one of the if not the best video I've seen thank you so much.
MP collector is useless on bunny, especially when you are in a group where people can kill before you and then you get no mana back. They changed the Narcissus mod recently so you no longer lose stacks if you bump into something and it is now by far the best way to run endlessly with Bunny no matter if you are in a group or not. Works great for bosses too because you can just run loops around them endlessly and never have to stop due to mana, and she kills bosses pretty fast with the right build. All you need is a purple or gold cost reduction on your reactor and your mana will never go down unless you actually stop moving, but bunny doesn't need to stop moving so its all good. I have been using it in 400% dungeons as well and works flawlessly, even if i have High voltage equipped she can deal with enemies just fine because she just doesn't need to stop. You are just kiting the enemies and bosses for easy clears
I like narcissism module since they fixed , you will lose stacks only if u use grapple , can you please share your build (or all i have to do is change the mp collector with narc and it will be fine with the above general use build?) i am trying to make a good dps build without the rng of the MP Collector which i hate because as you said in groups its an issue :/
Thank you .
I was waiting for this!
@@whatever0000 same here!
чувак, большущее спасибо, вроде тех кто пишет гайды много, но именно у тебя с разбором как и что нужно. респект!
Фига се не думал встретить тут Русскоязычных привет я тоже решил для себя подсмотреть от наших коллег с запада билдец.
The missing and most important part of this comparison is the fact that Dangerous Ambush, spear and shield, Syncythiun and some components give the same multiplier as power increase so in this scenario power increase will be worse than focus on electric.
The high voltage must be teste again with dangerous ambush equipped
Thanks Moxsy, well done as usual.
Awesome stuff as always.
Just got Ultimate Bunny at last today, so thanks for this.
Question though - why take Maximize Conservation over Efficiency? Is the hit to her max MP that much of a detriment? Especially if you're already using MP Collector.
Which brings me to my other question - I have Shield Collector and I want to use it on her, but then that conflicts with the setup you have here. How would you recommend adjusting for it? (I mostly want it for general use I think, not sure it would be a good idea in 400%)
1) Will Valby and Viessa need new builds?
2) how do you get your buff texts to show on the left, and what is giving bunny so many augment ticks when doing the dungeon runs?
I was wondering the same thing about the buffs>>> Solved XD (The buffs are coming from the Thunder cage)
valby, probably not. if you're using supply moisture
You should put skill simplification over focus on singular for the 400%. It’s always active. Sure it’s -25% max Mp but in the 400%s there’s Mana everywhere.
Except for in the boss fights. I debated it but we lose that bit of cooldown which can break our perfect cooldown and mana hit is not worth imo
@@Moxsyboss fights as in intercept battles or do you mean bosses at the end of the dungeons.? I’m debating whether or not to use the skill simplification or stick with focus on singular.
@@incognito4354he means the final fight at the end of a dungeon not a void intercept battle.
I have like 8 questions 1 What is the best bunny boss build? I want it for fun. 2 What is the best crit mod for Bunny 3 is focus on electric good still is electric master better
Lastly does skill power matter
For anyone wondering how Bunny just keeps running forever with "Bionic Fuel":
Sprinting with Bionic Fuel drains HP every second it's active BUT it does not deactivate if it has no more HP to consume.
IF you have no HP you can still activate it and it will keep consuming HP once you get over the magical 8%, but if you are going full shields and it only consumes HP it is essentially FOREVER FREE sprinting.
You can use the blue beetle to debuff yourself whenever you hit your 3 skill. If you add more CD to your build you can basically always be debuffed and not need perfect antivenom.
The video does not show how you bridge the gap for permanent Lightning Emission Circle on DeathStalker fight.
In the fight your CD is ready when your Lightning Emission runs out, but the build only shows 6.1CDR from Focus on Electric.
There is an 8s gap from the video fo the fight and the build shown and the reactor does not show CDR either.
This 8 seconds is bothering me too.
THIS i thought no one noticed it. I was going to do the general use build but then i noticed. Weird i had to scroll down so long to see your comment but 10 ppl before this were talking abt the math error he made. Im definitely not gonna do this build now that i was indeed right abt the missing skill cooldown/ extension. Thanks for bringing this up i really thought i missed sum
Just started playing again and was wondering why my bunny sucked, this fixed it.
on the risk of being wrong but I am pretty sure all "modifier" mods stack additively and arent their own buckets. Its just one affecting all skills universally and the specialised ones only affect the specific type. so both singular mods already compensate the negative from the efficiency mod, effectively reducing its impact a lot.
He literally shows the difference on lab dummies.
Bunny Build Guides will never die!!!
Very well explained 👏. I personally like the high voltage build with a long range maneuvers model. It does 3× the damge and 1 shots everything. If you run out of mp you can just roll around 😂
Your TFD videos are the best these builds help me so much
Great video, I was working on the 400% build and I can't get to the 12K Hp I see in the video, I only get to 2k at level 40, am I doing something wrong or am I supposed to be a glass canon?
If i am not wrong since he is not showing the components, he uses Slayer set with Max HP gold so it should give you something like 10k+.
There is a problem. Note at the beginning of the explanation at 2:24, his duration and cost have modifiers with no other mods attatched. This means that the build he uses will not work as shown for the "perfect loop" unless you have a durability or cooldown mod on your reactor, as I presume he has. The cooldown reduced to 20.5 at 9:27, but the duration by default is 20s. Does that last .5 not matter enough to count?
An updated valby build next please , 🙏🏽 just got her and thanks
Great, I was waiting for this updated build
The damage increase from crit mods is even less. 1.3x crit at a 10% chance is only a 3% increase not 13%, and 3.64x crit at a 24.31% from the video is only a 64.17% increase not 88.4%. When doing the math you just need to substract 1 from the crit multiplier because you're trying to add the extra damage on the total, not the total damage of every crit. Basically you're just subtracting the base damage from each crit since you only want to see the EXTRA damage you'd be doing.
Doesn't change the conclusion of the video at all, it strengthens the same argument, just correcting the math a little. Definitely still run no-crit mods.
Last thing: The blue power increase mod is definitely good in a vaccum over a "focus on" mod. But if you're already running stuff like the slayer set and spear and shield (both increase the same skill power stat) then it's a much less drastic increase. Like he said in the video, diminishing returns.
Just tested and in my testing diff went from 13% to a 1.7% between power and focus on mods, when i included s&s and slayer set. With just slayer set it's 2.8%. Might not worth it if you have electric boost ratio on your reactor.
@@CakeMelons For me the difference is 0.6% between Power Increase and Focus on Electric. And you lose the cooldown. Also between this Bunny and my critical Bunny with 4 critical mods and a critical reactor, this build does 25% more dmg on base hits, but the crits do x4 the dmg and happen every 4 hits, so I'm pretty sure critical Bunny still hits harder overall than this build? This build is by far the best in terms of mobbing and farming, obviously.
@CakeMelons it's even less of a difference if you're already running a x specialist mod instead of a focus on mod. Replaced toxic specialist with the blue mod on my freyna and got a 0.7% increase lol.
Only really brought it up because I got kinda excited after hearing about that blue mod, but then I did testing.
But who knows maybe there's some combo with that blue mod and the new toxic set from death stalker that makes it better than slayer set for Freyna?
The proper math you should do is crit chance * crit damage + (1-crit chance), that will give you a value that is your average damage from all hits, then you compare with 0 crit (1) to get the increase. For example for a 50% crit chance at 3x damage, you get 1.5+0.5=2 so on average doubling total damage, but the formula would give you .5*3=1.5 but interpreted as 150% extra damage
@meneldal we may have just explained it differently. But we get the same result. Subtract 1 from the 3x damage like I was saying, and you get 2.0x0.5=100% extra damage, which is correct.
Thank you once again for another amazing updated guide on bunny👍
Damn son! You keep breaking the game😂. I use freyna and Bunny daily. but damn full power bunny without crit took back sterile land. I tested it and was spawning, killing so fast. 400% is a cake walk now.
Appreciate it, dude. Going to test them against mine💯🤘🏻
If we need to compare non crit build and past build you did, how much the % difference is and also its worth it or not?
Changes it a lot or just like minimal?
It’s minimal overall from.a dps view but it’s a bit more convenient. It’s basically like would you want to always kill in 3 ticks every time, or would you rather gamble to get it in either 2 or 4 ticks. Non-crit pulls ahead regardless and it isn’t luck based dps, I need to look into it again but I believe moving to non-critical actually saves mod space for not trying to bump up her poor crit percentages
I know you put out your Freyna video before this but did you go back and try power increase with her to see if varying up the "buckets" also increased her damage? I really learned alot from this video as I had incorrectly assumed that regular skill power just added into electric skill power before multiplying so did not see the use of this mod before you showcased it.
Ty for the time u took to this for us. Very helpful.
Very Impression how much people go deep, but what is the better choice now, Crit or NonCrit, for a normal DMG Build?
Which should i be using for mobbing ?
Just when I thought I was done with building Bunny :D
Thanks for the awesome guides.
evening moxsy i'm sorry to bother you i wanted to ask you a question, on the left side of the screen you have a buff when you kill an enemy ( AUGMENT) what gives you this buff?
Great video, I'm just getting back into the game again after taking a break for a couple of months. So there's a lot of new changes and stuff.
PLEASE READ THIS MOXSY,
you've been making this mistake for a while now and it's affecting your results.
A lot of other have pointed this out already but you're calculating the damage increase from crit in the wrong way, you need to subtract 1 from the crit dmg you see in the stat page because what matter is the extra dmg you get from crit (you can see in 11:48 that your dmg goes from 307,006 to 399,109, a 30% dmg increase not 130%).
So Bunny's base crit multiplier is 1 + 0.1 * (1.3 - 1) = 1.03, her base crit gives her 3% more dps.
Likewise adding Front Lines, Skill Concentration and Skill Insight gives you a multiplier of 1 + 0.2431 * (3.64 - 1) = 1.64 or 64% more dps
Also your comparison between the two builds is totally wrong after that:
You subctracted the 0.13 (which should've been 0.03) from 1.85 but you forgot that the 1.85 multipler _already_ had that subctrated from it because you forgot to take into account the 399,109 crits from your testing into account (which is another mistake but only affects the dps increase you get from the 2 non-crit mods vs no mods whatsoever and not the final comparison). Also there's no need to divide 1.64 (your 1.88) by 1.03 (your 1.13) because again we're comparing non-crit vs crit, that 3% crit multiplier from base is already taken into account for the crit build multiplier.
So in reality you're getting 1.85 / 1.64 - 1= *12.8% more dps from non-crit build* in comparison to crit build, which is much higher than the 1.72 / 1.66 - 1 = 3.6% more dps that you'd get from your calculations.
It's also important to note that *the non-crit build buffs electrocution dmg by a lot* because of its really low modifier, you can see in 12:30 that electrocution dmg goes from 55,172 (no mods) to 127,389 (with non-crit mods), a very significant 131% dmg increase for electrocution for the non-crit build that the crit build doesn't get to benefit from, so non-crit build is more than just 12.8% more dps (it's possible to calculate that but this is already long enough).
I hope he reads this. I paused the video as soon as he subtracted the .13 from 1.85.
@@roppftw2455you could have written a book
With everyone and their Mother running Ult Freyna now I see no reason to charge out of High Voltage on 400% Dungeons and have had no issue in them using it.
with 4 crit mods - 30.77% chance, 4.0 crit damage dps is 2.23 of non crit damage. I've checked with purple reactor: noncrit build - 223k damage, old crit build - 119k but with crit formula 119 * (1 + 0.3077 * 4) = 265
What weapon, reactor, and component do ya use? :)
Moxsy, When should i use Mid-air maneuvering and when Long distance/Multi maneuvering ? I kinda like Mid-air but idk which is the best out of those
Is it worth it though? Using your old (crit) build I still trash 400% dungeons. My only concern is this is a lot of investment for me (3x resets + millions of gold)
I really like the general use build, it does exactly the right amount of damage for farming.
I like electric condence and find this build to be strong but having a problem with skill 4 having a long cooldown. Do you use the same reactor for all these builds?
The bionic fuel build is better in some ways to the one I saw posted on reddit. Skill 3 has the right amount of damage for the adds but again a cooldown problem. Having to wait 8 seconds to cast it again. And do not have a reactor to fix that. You do not suggest Bunny for Death Stalker and I understand why. But I have a problem with that.
1. I have few other options for the fight. Cannot get the Freyna skill you have for the Freyna boss build, and the game says I have the weapon platform card but its not showing up when making builds.
2. I really like playing Bunny on this Death Stalker fight because it's fun helping players defeat Death Walker. Already completed the new weapon but want a build to help out more players. Hailey, Ajax etc feels like cheating and don't have them built.
3. Well 3 is I don't think you put as much effort into a bionic bunny build because you don't play or recommend it yourself, which is fair. I guess I just would like to see Bunny be best for this boss as what she can do seems really useful to new players. Takes the heat off them while learning the mechanics. Which there are many small things that get overwhelming at the pace it all happens.
LMAO, I completely forgot Power Increase existed. Nice catch!
It doesn't change anything, you can test it out yourself. It diminishes your damage by 0.6% and you lose the cooldown Focus on Electric provides.
@@buffywasright It increases the dmg by a whole lot more than that, your math is wrong or you're high.
@@angelus877 Depends, if you factor in slayer set bonus, then increase is mere ~2.8%, if you additionally use i.e. Spear n Shield, then it's even less. It doesn't necessarily means that it's not worth using, it's just important to understand and factor in those nuances. CD from focus on mod seems inconsequential, unless you don't want to use nimble, but then you need to revise your whole build, so it doesn't really change that much on the surface of it.
@@angelus877 Here’s an idea for you. Test things out yourself before opening your mouth. With this exact build, 847141 dmg per hit with Focus on Electric. 842447 dmg with Power Increase instead. Focus on Electric is better by 0.56% and gives you cooldown reduction. There is no reason to use Power Increase.
@@buffywasright you should follow your own advice, you’re assuming everyone are using what you are using. Kinda L mindset.
I dont know but your last bunny build (General)was better for me… higher damage, longer skill duration ect…
Puh, after cc'ing Freyna last week and Enzo yesterday, guess it's time for Bunny re-cc'ing.... Sounds like fun 😲
i hope they add some loadout slots to eta-0
That high voltage build is definitely better than the crit build ? Does it even out even when the crit build can do 1 mil+ Crits ? I’m going to try it out tomorrow for sure but I’m curious.
25:15 of the video how are you able to have multiple symbols in each slot idk how to do that please tell me
To have several symbols in one socket you have to use more crystallization catalysts with a different socket type to those slots, you do that by just by adding a new socket type on top of the old ones.
Hello, great video as always. Were the enemies in the laboratory set to 100 or just left at level 1? Im not getting the damage you are 😮
Missing the music intro but amazing vid brother thank you for this
The 40% skill power modifier loss hurts (15% less damage), so I would sacrifice a little bit of skill cost and range by ditching Maximize Range, and slot Frugal Mindset instead, and ditch Maximize Conservation and use Strong Mentality. In my own testing, with 4 critical mods (why use only 3 and forget the reactor in the testing), this build hits 25% harder, yes, but it doesn’t crit. The crits do x4 dmg, and happen every 4 hits. I suck at math, but I think it means this is more comfortable for farming and 400%, yes, but critical Bunny still hits the hardest for solo Operations. If you’re ready to sacrifice some range and kill cost. Also, replacing Focus on Electric with Power Increase doesn't change ANYTHING except that you lose cooldown. The difference in DMG is 0.6%. I'm not a TH-camr or a pro, but according to my testing, some of this seems like content creator smoke.
I think the new dungeons are satisfying and all because of all the dmg numbers, but I got to say I expected more. Was really thinking shit was gonna hit harder and have more health and make it actually difficult and require some sort of team comp. Now the only thing you need is a half baked Freyna…
smart to make an updated bunny build after freyna since shes still the most popular among the casuals after the new descendant
Really wish they didn’t basically hand her to you after starting the game, now people struggle to move onto any other playstyle. I still see at least 2 Bunny’s per interception fight when she is almost never a good pick, but they didn’t build or catalyze any other characters lol
Hm, well, as far as 400%'s are concerned, my Crit Bunny is still pretty good. Only thing I'd have to switch out is her Skill Module to hit every enemy.
I’m going to be honest Crit Bunny just has a consistency issue, I’m not trying to discourage you from continuing to use it, but I promise you Non-Crit bunny is so much better and gives you better flexibility with survivability mods.
Agreed, I don't have any problems wiping out an entire group in 1 shot with a crit set up, also I'm done catalyzing her at this point lol
I'm in the same boat. Been catalysing other shit I really don't want to spend more time on bunny (at least for now). Ran my HV Crit bunny into 400% and it's not even that bad lol.
@@SolariousD Absolutely agree
Non crit pulls ahead in every situation. Even bossing
Go all in on singular. Switch condensed to elctric transition. You don't need condensed at all lol. Or do you?
I'm aware you don't really need crit with singular build your build is solid I'm just curious why you picked condensed over the singular electric transition? It actually makes shield useful and I never need condensed. What am I missing?
Why did I make the exact same build, but my mana doesn’t recover as quickly as yours?
You lost me after about 5 mins, but I trust you implicitly… so I’m rebuilding… thanks for the huge research and testing you do 😇
Up to 52 catalysts in Bunny. Fairly flexible to do any build 😅.
Vids are not too long, keep them comin!
You sayin you have 52 catalysts in Bunny on your account??
@@CrimzonMagz yeah, 8 to go. No much else to do. I'll probably do it to most Decendants.
You're wild bro😂
So what are the external components used against DStalker?
Oh boy, I just finished my Bunny High Voltage group build yesterday after a month break from the game😅. Well, I guess it's time to change it again
Thank you so much!
Great Video!
you show components for stalker boss, but what use in other case ? for dun 400% etc....
Freyna is the new bunny
thanks for the minimum mouse over!
I’m working on it 😅
You can counter the death stalker debuff with the blue beetle purification it’s like flipping a light switch
I just jumped into the game, loving it so far! What helmet is that in the thumb???
Was the original exclusive Ult bunny bundle skin that was recently replaced by a new one.
Do you have to use 10 catalyst on each build of a character or does one apply to all builds?
26:00 what are the External Components by any chance, I don't main Bunny sorry.
Is there a reason you're not using narcissist?
When we getting a video on haileys transcendent mods cause I dont wanna waste the time to farm if they're bad
does the general use build apply even if you are not using high voltage
I see decimator working perfectly when you're solo running but in group runs i'd swap decimator out because everything is pretty much dying so fast. just my opinion though, i know the last few days of running 400% since i came back things were dying just as they spawn (group wise)
@9:20 when you add nimble fingers to the build it brings you to 20.5 seconds on a 21.1 second duration for your perfect loop, however you don't have any duration on the build so I'm guessing you swapped your reactor shown earlier in the video. So if no duration on reactor we would need to use MP conversion to not have any downtime with our 3?
I rock 2 piece annihilation set
@@Moxsy ahhh my bad! Ty
But at the end 26:19 seems like you're rocking a full slayer set , which gives massive power boost but then you loose on skill cost ( and also no duration of annihilation) .
Also the fact that you have completely skipped talking about the components is weird !
Are you running the supernova set
How are you using those modules and they only take like 7 slots while for me they take over 15 and more ?
you need to use a crystallisation on them once your level 40
wow..tons of info sweet
About Decimator. You can take it, if you go alone, but if you are in a public group, you might not be able to get all kills.
Big yes on this, was thinking of taking spear + shield instead for more skill power
@BobbyDorf913 iron defense >spear and shield, it's the exact same mod except more skill power
@@Noobins It's not, ID is sp modifier, not sp.
@CakeMelons ah yea, it sure is. Well, I dont use either anyway so I'm all set lol
HOW do you get Electric Amplification to drop
Updated Ajax Build would be nice !
I really like your content how you actually do testing and break it down on why you use mods over other mods. But bro can you calm down on the cursor movements and stopping over mods or skills so we can't see the builds. I had to pause so many times to make sure I had everything lol
You are going to upload an updated ajax build for the deathstalker?
Yup, at 69K shields rn but still optimizing
@Moxsy thanks, I'm looking forward to it
The point of failure in the 400% is the commander fight where Decimator will just wear off
Yeah, it's not pb if you're farming this for reasons other than weapon XP, you can use your best gun then, but if you're leveling guns via this method, then skill dmg is your main output and dec. becomes a waste.