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That info about cities cannot stave whilst building a settler was new to me, great video!
Brilliant! It’s a game changer in the mid-game especially because your producing cities will likely have a lot of good production tiles by then.
I was under the impression that excess food which gets negated by building a settler instead apply towards the speed of producing that settler.
@@JumboPixel I planted a city in 100ad and it was stagnated growth despite only two population and three food. Can you explain the growth mechanics as the game goes on? I don't understand why my cities can't just grow as they did in the beginning.
@@JosephLachh It must have been lacking in surplus food. Each citizen eats two food, so if a tile produces less than that, the citizen is going to detract from the net food surplus (ignoring possible social policies, ideologies, and other special effects).
Loved the video. A caution for newer players (from someone who used to love going Liberty) while Liberty with its free settler and “free” great person can be very tempting it is definitely an early game strategy. Tradition should produce stronger cities for the late game. At higher difficulty, speaking only for myself, it is harder to make Liberty work.
I have also struggled on deity without the Liberty only strat! It’s viable, but like you say, tradition is great for building strong cities (especially the capital!)
If you play standard or epic, You don't need to settle really quickly..I always move my settler a couple tiles to try find a mountain or a river..The long term benefits of a capital observatory are amazing..I notice youtubers rarely care about observatories..Make me think they are all playing on quick play styles
I'd like to argue about 2 points:
1) Tradition vs Liberty: That's an ancient discussion, but I think it's usually better to go Tradition over Liberty. It's hard to contest all the bonuses from Tradition, which includes free buildings (which means free production and earlier bonuses), more happiness from Monarchy, bigger capital growth and production towards early wonders - which includes the essential National College.
Moreover, as Tradition you can still have more than 4 cities later in the game (ie after National College), if you jumpstart the later ones with trade routes. Most of my Tradition games have 5 or 6 cities, with the later ones usually as good as the older ones by the end game, because of trade routes.
I feel that the bare minimum for Liberty is 5 cities before National College (preferrably more), and that means 5 or more luxuries near your starting area, which is somewhat rare. And because of lower happiness and gold (because you pay more building maintenance and can't have much more population to work gold tiles), Liberty is generally a more delicate playstyle with growth management. It's quite fun if you pull it off, though.
2) Settler building at 4 population. I feel that building Settlers only at 4 population is a tad too late. It takes quite a number of turns to grow from 3 pop to 4 pop if you don't have 3-food tiles, and especially in higher difficulties the AI will begin to claim lands too close to you.
Of course, there are exceptions; it might be OK to wait for 4 population if:
- you have two or more 3-food tiles without the Granary boost, like flood plains wheat or grassland cattle. If you wait to build Granary before Settlers, it's the same as waiting for 4 population (or even longer, depending on your build order)
- you find a population ruin and get close to growing to 4 population
- you take Liberty and wait for the Collective Rule policy
Although I raised these points, I think this video is really good! It showcases why to scout early, what to look for in early cities, and especially that early settling = easier wins
It's an age old argument, like you said. Imho, it really depends on your civ, the map and your neighbours. Obviously, if you have lots of space for several good cities (infinite city spam was always bad in CiV, even before Brave New World) then Liberty gives you a great jump start that can really help you snowball - and a strong, snowballing start is much stronger, imho, than getting 4 free monuments, 4 free aquaeducts and a lot of extra growth and happiness in your capital later. This is especially true if you plan on doing a lot of war-mongering and play a civ that facilitates that or facilitates going wide.
However, Tradition should still be considered stronger in the majority of cases for the reasons you mentioned, especially because going wide is quite severely punished in CiV Brave New World. Unfortunately, there is a lot of dead air in the mid section of the Tradition tree, that part feels really rough to get through every time.
If you cant see an immediate route for expansion, tradition is better but liberty I feel is so much stronger if you take it on the start and dont mind the slow start. Building tall is okay but building wide does not only benefit you, you also restrict others from getting the same things you have.
I start with Tradition first (you get 3 culture on first choice) then move to Liberty (to get your worker and settler). Also if you plat as the Shoshone you get to pick your reward from goodie huts, huge way to get goodie hut rewards.
Another important point, don't steal more than 1 worker from city-states.
If you do, all of them will "grow wary" and hate you for the rest of the game.
Hating means your score with them goes down twice as fast and resting point is at -20.
Depends on your play style..Doesn't matter if the additional worker snowballs your Empire.. Or if your going to take out the city states
I'm pretty sure that's caused by declaring war on a city-state a second time, not from taking an extra worker, no?
@@MochrieTVHotS You're right, I'm pretty sure that demanding any tribute merely harms relations and cancelled any quests they gave you
Actually what you can do is leave the war open and steal multiple workers from the same city state. It's only the act of declaring war a second time that gives you the diplomatic penalty. Just dont make peace until you've stolen enough workers
You do not get the happiness from a luxury recourse if you settle directly on it with your city , unless you have that tech already available .
Free worker policy does give you a free worker and makes your workers better but it doesn’t let you build them faster . Great video overall just a few small mistakes I noticed
I'm actually a pretty big fan of building settlers as soon as I hit pop 2 in the captial. If the AI steals a spot I like I'll have to go to war to take what's rightfully mine. If you grab a spot that hems the AI in, you can strangle your neighbor before they even know what hit them. As long as I don't go below -10 happiness I'll be fine. Unhappiness might seem like a problem, but it's a minor inconvenience compared to not having good spots to settle and needing to go to war against someone with more cities than you.
It's very inefficient to make settlers at pop 2. Much better to wait for 3
3 food tiles give 1 more production over a 1 production tile in settler building
Liked, subbed and going to binge. Civ 5 is my favorite new game and it’s a shame the guides are all so old. Great quality stuff!!
Oh I love that! Thanks 🙏
Welcome to the family! Civ5 is an amazing game. Glad you came across it. And no one covers it like JumboPixel!
Civ 5 is an amazing game..There's a reason so many of us play civ over civ 6...The climate change thing on civ 6 is Rediculous..In history England went through the first and biggest industrialisation process..London didn't all of a sudden turn into a dessert did it.. And don't get me started with civ 6 graphics.
Awesome video 👏🏼
I love it~ ! awesome videos~ !
"Link's in the doodlydoo."
Love it.
Had no idea about the settler starving trick
It's a goodie!
4:44 settling on a hill gives 1 more production than you would get when settling on plains
Did anyone else hear “killed everyone” at the beginning instead of “hello everyone”?
I think he said "Kia Ora everyone", which is a Maori greeting. I think?
@@splodge9correct. Standard greeting in NZ.
4:53 access to the sea can be very dangerous because players can easily conquer them if they have the superiority on sea, so I would only recommend access to sea if you have enough overall production on your coastal cities
I never build a monument in the first four cities because a social policy gives me a free culture building in my first four cities if I'm just a little patient. Focus on a scout instead
I don't care what the game says. Pro players will tell you that tradition is the better choice for settling fast if fast doesn't mean you want to give up on having an productive game because of it. On average tradition starts building settlers from reaching 3 population, whilst with liberty the optimal play is to build other things then settlers untill you reach the first free settler policy, since building all next settlers is double as fast and you make optimal use from the bonus from then on. Building settlers before having that policy is basically throwing away a large portion of your upcoming bonus and you will fall behind the tradition players even more. So very sad to see misinformation here for the average and better players out there who seek to improve their game.
I like how you pronounce “steps” like “stips”! 🤗
I ALWAYS unlock tradition first for the +3 culture which makes getting to collective rule much faster. It's one extra policy, but its still faster.
Other than that I do everything else 100% exactly the same was as shown! Lovely!
Nice! I think about doing that a lot too - I'm just not always sure that spending 20 culture upfront is worth +3 per turn. It takes 7 turns to 'pay yourself back' - but in reality its more like 10 turns because choosing the alternative earns culture too.
@@JumboPixel That's true. I guess it's the equivalent of using up a social policy for a permanent +2 culture for the whole game, which clearly has diminished returns as time goes by. I guess it just feels so good doing it and I'm so used to it at this point that it's more of a rut than an objectively good idea.
That being said, gaining access to the Hanging gardens, plus the additional border expansion are huge perks that can help you throughout the game. There are even times where I unlocked tradition and after a bit of exploring decide, I'm gonna play tall based on my location so I just continue down that tree. I know that is a fairly anecdotal reason, but it's also what we love about civ5; you never know what can happen!
@@JumboPixel you need also to be mindful that each policy choice makes the rest of the them cost more, so if you actually pick tradition, it will not be just 20 culture difference if you then decide to go for liberty, but actually quite more (and its generally not worth it)
This is a very bad strategic decision.
@@GentlemanNietzsche Fair point. But I play Civ 5 for fun not to be a strategic master! 😁
It's funny, how I'm so late to the Game but watching this video definitely has helped. I'm playing on diety marathon with smoother mods because I couldn't stand those start bonuses. Do you have any tips doing that type of run without mods?
FUCKIN GREAT SHIT
YEH!
where is the france tutorial you promised is staying?
would you then suggest to declare war on city states by stealing their unprotected workers then making peace immediately in the early game?
6:34 the foot counts towards your production when producing settlers... I dont know the ration, its anything between 0.5 - 0.9 production per 1 food
I don't know the exact numbers either, but I do know it starts at a decent conversion rate of about three excess food for one production, but it becomes less the more food to production you try to convert. if you dont have 3 food tiles or better and you start in jungle or grassland, the best thing to do is to put the workers to jobless, since they produce 1 production in that state.
I believe its actually something like 1,2,4 and then every 4 food after that produces 1 hammer.
I found the limited amount of happiness each type of luxury could give your empire in Civ 5 to be quite unrealistic. It seems to be a game mechanic meant to artificially slow the growth of any particular civilization’s number of cities. Why would the citizens of one city in your empire get no happiness from a particular luxury that the citizens of another city enjoy???? 🤨
7:36 why will clearing 1 forest on 1 truffles tile suddenly give you 20 production? Sorry I don't understand at all
Cutting down forest gives a burst of production in your nearest city. It's super useful if you are trying to build a wonder like great library, a settler or a key building.
@@kagami27 does it stack?
Your information about settling on luxuries is not accurate. You only get the gold per turn immediately, the happiness and having the luxury connected only happens after you research the corresponding technology. You can settle on strategic resources to immediately connect them to your trade network and get extra production as if the tile were improved, again only after researching the corresponding technology.
11 min video because you explain EVERYTHING twice
this is pretty poor game play. With liberty, your first settler should come from the social policy, otherwise you waste turns making one when you haven't gotten the 50% off bonus yet. Worker policy is one you take after the settler policy. Also, he's not playing with tile yields on, not scouting correctly, poor placement of units relative to barbarians. etc etc, this guy sucks
Nothing new.
Well, it's a tutorial, what did you expect? :)
as a CIV V veteran please do not listen to this man. horrible advice. I recommend FilthyRobot
Filthy robot teaches civ almost exclusively for multiplayer though. Most players usually play against AI
A. Filthy robot doesn't play civ5 anymore. B. Even in his prime he was inferior to players like Arvius and Baba Yetu, the latter of which still streams CiV5. The most entertaining civ 5 player, who only did single player, was Marbozir