I haven't played it myself but I assume she wasn't actually about to swing a baseball bat at her childhood friends. That Walking Dead ass nailed bat seems lethal
I would just like to let everyone know that there is a sprint button in the game. DON’T discover this the last 30 minutes of the game like... someone did.
Fun Fact: Following the True ending, if BASIL's flowers are consistently watered throughout the DREAM WORLD segments of the game, an additional cutscene will play after the credits, depicting BASIL waking up to SUNNY, as SUNNY warmly smiles at him. BASIL smiles back, and both of their SOMETHINGs disappear.
I never forgot flowers and tried to grab a chance to water them. Being one who has flowers to take care of, Basil's love for flowers pretty much resonated with me
@Lalogue if you water the plants everyday before the final day, all of them will die when you reach end game, no matter what. But you'll still get the bonus scene in the end
“Oh great, another indie game about depression” In all seriousness, this game looks amazing. I don’t have depression or anxiety (at least it’s not diagnosed) but I have several family members with these problems, so I understand these problems a lot. This game looks amazing, and I’ll probably pick it up eventually
Celeste spoiled me. I can’t see another indie game about depression having the same impact Celeste had on me. Also helps that it actually felt like a game instead of a walking sim like a lot of other serious indies (not that Omori is one).
@@simpsonsfanatic777 that makes sense. I’m autistic, so I don’t often see myself in things, but with all these things that tackle the subject of mental health it makes me happy that people get to see themselves in things.
okay me too but i need to sidetrack and rant bcs i stg sometimes kels total obliviousness gets on my nerves a bit tho. like basil was all alone for 4 years after the trauma getting bullied every day by one of the few friends he had left assumably w/o anyone intervening or checking up on him once before 3 days left and then also is being abandoned by his closest friend, his last hope, in a few days after years of waiting for him ... and kel is like aw shit yo who coulda thought!!!!!!!!!! thats crazy man!!!!! like even w/o knowing of course hes not mentally ok bruh did kel have too many burgers on his mind to reach that conclusion himself or sth
I feel like whenever people ask, "Are video games art?", this is one of the games that people will point to and say, "Not only are they an art, they're an entire medium of storytelling unto themselves." Truly, this is a game that deserves so much more attention, not only for the game itself, but the message it has. EDIT: Thanks for the likes everyone!
While I agree that video games can be fun, a game that isn’t fun or enticing to play is simply a bad game. Not say that Omori isn’t fun (haven’t played it), but referring to video games as a whole.
@@thevideo-beast122 I don’t get this opinion because... people generally have different opinions on what constitutes a “fun” game, right? For some people, a game doesn’t even have to have any sort of goal or skill involved in it. Some people love Yume Nikki even though all you do is walk around in an aimless direction the entire game. Some people love Death Stranding in spite of the (occasionally) annoying gameplay due to the graphics and intriguing storyline, whereas others think the gameplay absolutely ruins it. “Fun” is subjective, basically.
@@catcactus1234 Sorry for the confusion. I wrote the comment while waiting to see the doctor and had to quickly finish it as I was being called. My (intended) point was that you probably wouldn't want to finish a game if you don't find it enjoyable.
The way I see it, all or most games are simulations in a way. And not in a derogatory way like what people think of as "walking simulators". Being able to simulate worlds, stories, and activities, are much stronger to me than other mediums. Maybe it's even more than just art, since simulations have drastic effect on my imagination and dreams.
@@artsyvids2563 definitely agree, the video game medium is so engaging because of the fact that it’s you yourself experiencing everything in the game either directly with fourth wall breaking games or through the characters occupying the game’s world, which just accentuates every emotion and feeling the game has to offer in ways that other mediums like film or literature just can’t compare to in the same way
@@megatennepster3833 a fine man!! Loved him and Sammy Davis junior and Frank sinatra in the rat pack trio, pure class way before my time but that line took me back to when I was obsessed with them.
I keep seeing you in the comment section of videos talking about Omori so I gotta ask > < do you plan on doing a song about the game? I feel like it would really help his popularity but also might cause some spoilers... what do you think? (Sorry if this comment is annoying to you)
Yes, I have terrible memories of my actions making my friend group break apart and I'm oh so scared every day that I'm going to say or do something that will shatter what I have...
I just wanna point out that during battles where your Sunny, the “Fight” and “Run” options changes during the game, exemple: in Aubrey’s first fight the options have a “background” to them and are spelled has “Fight!” and “Run...” in later fights these are changed to “Fight...” and “Run!”
I'm assuming what's going on is that during Aubrey's first fight, Sunny's mind is still in Headspace RPG mode, so the Fight option is more enthusiastic while Run is not. It seems like the obvious answer to save Basil, just like when Boss kidnapped Dream Basil. It's only after everyone's horrified reactions to him attacking Aubrey with a knife that Sunny (as well as the Player) is fully brought back to reality and realizes that's not how things work in real world. All of a sudden, fighting seems a lot less appealing,.
OMORI ended up breaking me, because it tapped into one of my greatest fears - My fear of becoming angry. I'm generally a rather calm and collected person, and it takes a lot to make me angry. But when I'm angry, I feel myself lose control of who I believe to be me and someone else entirely takes my place, and that terrifies me. I don't know what I'll do when I lose control, and I always fear that I may end up doing something like what Sunny did. I end up just bottling that anger I feel out of fear of letting it out, and it all has to come out at some point, and I'm beyond terrified of reaching that point. Maybe it's time I look for help about this fear of mine.
As much as I don't like it, I have to say that's one of my biggest fears too. Emotions are weird, and I'm a very stoic person. Not many people I know understand why that is, not even my own family. But, I'm stoic because I don't want the sadness or the anger to take control of me, and make me do something to myself that could end up damaging people. Does that make me sound crazy? Yeah, probably. But we've also got that little voice in our head that tells us to keep going, to become better than the emotions. It's not easy. Believe me, I know. I think I understand this more than everyone else I know, whatever this is that causes me to be so stoic. I'm still working through this myself. But, that doesn't mean I can't help others through it, too. (If you've read this far, @On Tara's Mind, I'm sorry your comment was the one that had to be subject to this word vomit of a response, but it's just... I've been dealing and working through this for a while. I just needed to talk about it. Thank you for providing me the opportunity to share my story. I hope you have a good day, whoever and wherever you are.)
@@Magikoopa-tw8po It's comforting knowing that there's someone else out there that has/is going through the same fear. It's definitely something I'm working on, and I wish you the best of luck on dealing with it on your end.
@@TaraHalls Thank you as well. Omori terrifies me because it makes me face my own fears, but it has also helped me too. It showed me that everyone has people who care about them, that everyone can and hopefully does have their own Kel, Hero, Aubrey, and Basil, people who tell them they are worthwile, and love them no matter what the own Omori in our heads say. It's nearly theraputic in a way that's hard to describe. You would think that'd be obvious, but the sadness in me just... made me think I was worthless, that nobody did care, but thankfully, my friends helped me realize I was worth something. I'm better now and while it's not ALL better yet, I feel like a huge weight has been lifted by just talking to a perfect stranger in the comment section of a TH-cam video, and I wish you luck with your journey as well.
I relate to this comment thread so much. I don't like being angry. Annoyed? Just fine. But being genuinely angry is a feeling I don't like. It begins feeding off of other people angry at me or others, and I just get even more angry. I know people think it's weird, but I can say I'm a pretty weird person. Honestly, what's even weirder about me is that I begin laughing at people who are worried about me. I don't know why, but it keeps happening. They begin worrying about my health and safety and I just begin laughing.
Same. I'd recommend getting mental help if you can afford it. I regret not getting it when I was younger and withheld information which made it worse. Hopefully things go better for you.
I just realized that each of the four characters use a skill that matches the character on the opposite corner of the screen: Kel is normally "Happy" but his Annoy skill makes others Angry, Omori is normally "Neutral" but reads a Sad Poem that makes others... well... Sad, Aubrey is easily "Angry" but has the ability to Pep Talk others and make them Happy, and Hero, at least on the chart, is seen as "Sad" yet his Massage skill will help people *calm down* and return to a Neutral state.
This game explains how triggers work better than anyone else could. It isn’t just scary things, it’s the memories associated with them. A piano isn’t scary, but because it’s associated with Sunny’s trauma, it’s a trigger to him. People need to understand this.
Though spiders are often just an innate fear that’s biologically created. I think it’s the only fear to Sunny that isnt associated with anything traumatic. Personally, I was born without the arachnophobia trait, despite my mother and sister being very scared of them. I find them a little.. cute in a way
@@alfonshedstrom9859 No it is related to trauma. When he gained his fear of heights/drowning it was because he turned and saw a spider on him which startled him and caused him to fall into water. Nearly dying had it not been for Mari. This goes back into Mari's death... where because she saved him she ended up dying later. It becomes a reminder in a way "I should've drowned then and the only reason I'm alive is because of the person I regret hurting." She saved him... but he hurt her. It is an infinite loop. Seeing a spider isn't just a natural fear. It is a reminder of the time he was saved by his dear sister. His... dear... broken... shattered... Well you get the point.
Also, how a certain phobia can actually just be another way for your mind to face something bigger and unconscious (phobias are extreme, motiveless fears and they usually stem from some kind of trauma that may not be related to that). I had experience with this, connecting things of my past to a phobia that's completely unrelated to them, so that felt really relatable and well thought.
@@adrianacaggese2606 I didn't have arachnophobia until I played SimAnt as a kid, the game has a spider enemy with a super freaky animation when it inevitably eats you. I mostly got over it but not completely. The underlying link of fear is still there, just usually not active anymore?
Spoilers The reason Sunny has an altercation with Mari is because in a bout of anger and frustration, he threw the violin that everyone worked so hard to buy him down the stairs on the day of their recital. Make no mistake: he *wanted* to play violin with Mari. The memories outright say that they caught him practicing with his mini violin that he used when he was younger. So everyone took some part time work to pitch in and buy him the violin. To Sunny, that violin literally represented everyone's faith in him. But you have to remember that he was 12, and that scene shows that he was already struggling to deal with expectation and letting people down from a young age. Mari was a perfectionist: she practiced piano intensely, writing notes all over her sheet music in a sloppy disorganized manner, contrasted to her normally put together attitude. To Mari, music was her major passion. To Sunny, music was a way to connect with his cool older sister who he loved more than anything else. The sister that rescued him from drowning and broke down in tears of relief when she saw he was okay. Mari, alongside all of his friends, meant the absolute world to Sunny. To play poorly meant to betray their friendship. So he committed his first act of escapism - he shattered the violin to escape the pressure he placed on himself. Mari, being the perfectionist but also just the older sibling, got upset. Not just because it was a gift from all of them, not just because she was a perfectionist, but *because she was extremely eager and excited to play with her younger brother.* She also loved him immensely, and to see him practice so hard to keep up probably filled her with an intense amount of pride for him. But the argument spiraled out of control, and a little push that would have been fine had it taken place in a safer spot became deadly. Mari's bad knee meant that she most likely did not have the strength or balance to keep herself upright even against her 12 year old brother, and the fight happened right at the foot of the stairway. Notice that the first Something you fight attacks Sunny by shoving him, on the stairs, and the first skill Sunny learns is "Calm down." If he had just calmed down instead of getting angrier, things would have been fine. The violin could have been replaced. His feelings of low self esteem and fear of failure could have been improved.
@@ApexGale and a way for him to hold onto something something worth try again for. Cause there are so many things in his life that he holds onto thatre negative and when he finslly holds that violin its his last and finale piece of hope something to hold onto.
The neutral ending in the Hikkikomori route where you move out seems to represent how the person you are controlling is no longer Sunny, but Omori. Note how during this route after a certain point menu's and the mirror now show Omori. So at the end of it all, that's not Sunny, but Omori disguised as Sunny. Then you realize that Omori might try to solve problems the way you do so in the dreamworld...
MAJOR SPOILERS I love the final fight of omori. You aren’t fighting a boss that caused the events of the game to happen. You’re fighting a part of yourself you hate, a part of yourself that keeps you from facing the truth of your actions you know, but you pretend not to. You’re fighting to keep yourself from committing suicide. It also hits you differently than other emotional parts of games, it’s the kind of feeling where you are so immensely sad, you can’t cry (this could very well be different for others, but personally that’s how if felts for me). Omori is a culmination of the negative feelings you’ve felt the entire time, and losing to him will have you succumb to those feelings and jump off of the balcony, and winning will have you finally get over the death of Mari.
It's also a nice touch that they added Mari's "ghost" a few times in the game, a black-and-white version of Mari who talks and acts like she's some sort of spirit who visits you, or it could just be a figment of Sunny's imagination. You could take it either way. But regardless of how you choose to interpret this, Mari gives you a rather nice pep talk right before this fight, making Sunny promise to forgive himself. If that was a ghost rather than just a figment of the imagination, that's like the ultimate forgiveness, to ask her killer to forgive himself, knowing the kind of damage the act did to so many people.
My take on the "truth" is that since Mari is a perfectionist. Sunny tries so hard to perfect his violin for the recital, he was practicing so much that it angered him and broke the violin. Mari found out about this and argued with Sunny, Sunny then tried to go down the stairs but Mari blocked him then Sunny accidentally pushed Mari down the stairs, hitting the broken violin and killing her.
This is also corroborated by Sunny's projection of Mari apologizing "I'm sorry, I just wanted it to be perfect" and the fingers that get cut off when collecting the photos at the backstage area.
Whenever I usually watch a Nitro Rad video covering games like this, I’ll always watch the full video despite his spoiler warnings just because I love to see what he thinks and his interpretations of the themes present in those games despite me not playing those games. I knew he was going to cover this game soon, so I thought i would be able to just sit back and enjoy the video because, I didn’t really see myself getting invested in the game. But the way he talked about this game, the way he presented, it made me feel different. I’m actually listening to the spoiler warning this time, I just bought this game and I can’t wait to play through it. And once I finish, I’m coming straight back to this video.
I think what gets me the most is the scene of Sunny laying in his hospital bed and... crying. Mainly because it's the first time in the game we ever see Sunny genuinely feel things. I guess fear and stressing out can count for that too - but that is something that one can expect when dealing with trauma. Except for those, sunny is always shown with a straight face. But there in the hospital? After finally confronting terrible, mean, guilt-filled part of himself, Sunny finally allows himself to feel. Holy fuck, everything went to shit! That was so bad! It's okay to cry about that. I guess I'm just a sucker for characters crying as a way to vent out pent-up emotions. It feels....freeing? Like a cold outside air after being stuck in your house for too long, y'know?
i felt the same way! that scene really, really struck a chord with me. seeing him let himself experience the sadness that came with the tragedy hits like a brick, but a nice brick, and it's a sign that he and basil can finally, truly move on. everything is really going to be okay:)
People who suffer depression are anxiety barely cry. Thats the thing. Crying is incredibly healthy, its what happens when the bottle you fill with your emotions erupts. Crying is a coping mechanism My time suffering from Depression it became increasingly hard for me to cry about even the saddest things. Omori finally crying after all this stress and anxiety means that he's finally let it out
the scene that hit me the most was in the final duet, where mari hugs him, relieved that he didnt drown, and then older sunny just ends up sitting there alone… thats where i struck tears in the final duet. but this scene u said is 2nd.
@@sentientmustache8360 possibly? Considering that the eye hole that is supposed to deploy real slightly contaminated water is different area from the eye itself.
Love the review. The spoiler reminds me of a bit of a sad story that my mom told me recently. When my older sister was a kid, one of her friends’s mother was brutally murdered by her dad, and days after she came up to my mom crying that her mother keeps showing up in her dream. To calm her down, my mom told her “Your mother is trying to say goodbye. So the next time you see her, try to say goodbye to her”. I don’t know what happen to my sister’s friend after that, but I hope she’s doing better and have some closure.
Spoilers about Aubrey, maybe... One thing about Aubrey that was not mentioned is that she grew up in a bad household with neglectful parents and (implied) poverty, at some point during the "time skip", her father leaves and when you arrive at her house in the present day, you will see her mother just watching TV while the house is filthy with trash and beer bottles tossed around. This lack of a family base, the death of Mary, Hero leaving for college and the absense of Kel and Sunny really puts things into perspective as to why she turned out that way.
It's not just filthy, it's literally falling apart. Aubrey's room has holes in the wall and the ceiling, I'd assume during the harsher seasons she gets hit with winter cold and even rain. Given that she fixes that old man's dripping pipe, it's likely that Aubrey has been taking care of herself for the last few years. She probably works part time to afford food and other things for herself, since her mother clearly doesn't. The characters also say that she hangs out with a bad crowd, but the more you interact with them the more you realize this is an unfounded accusation. Angel is a kid, Charlie is a quiet teen who doesn't want any trouble, Mikhael is a dork who watches too much Dragon Ball, Van is just a candy obsessed young adult and Kim is a headstrong and brash young woman. If you lose the fight versus Kim and Vance, she tells you where Aubrey is anyway because she *knows* Aubrey needs her old friends back in her life so she can heal and find closure. The worst that the kids even do is shoplift some candy and call Basil names, the latter which only took off after they saw Aubrey doing it. And Aubrey being angry at Basil is warranted through her POV, she's the one who introduced him to their friend group and he seemingly tried to destroy their memories. It's a moment where she felt like her trust and emotions had been violently betrayed. Apart from that, the kids are just...normal kids. Rambunctious, rowdy, but otherwise a regular group of teens + 1 child just hanging out. The game tricks you into thinking they're bad just like it tricks you into thinking Aubrey has actually changed. When in reality she's still the same emotionally driven girl who loves her friends. She just tries to keep a lid on her feelings much more, but as we see in day 2 they'll find a way out.
@@ApexGale Theres even more, its emplied heavily that Sunny has feelings for Aubrey and wish for her to have feelings for him aswell. In the dream world and there are several hints. And there are hints in the real world that Aubrey has feelings for him aswell, theres even a hint in the trailer where she leans her head on him apparantly so she lost that aswell Besides theres alot of the game mechanics that have enhanced charecteristics between the two such as her attacking Sunny less, being more likely to look at him in scenes where the pixel art of them is randomly spawned ( i heard this from somone else i cant verify). Besides somthing else i noticed, in some artwork of Aubrey she has a jacket on with a cat being strangled by a snake, the cat face is representing the play ground, the snake symbolising her new friends taking over the playground.
She already had aggression issues when they hanged out as kids, constantly banging heads with Kel who admitedly does have his moments where he is insufferable but Aubrey would blow up at him for lesser reasons as well. Her being all alone only exaggerated it while Candy Girl only encouraged her in becoming the Boss of the Delinquient Gang (Her teaching Headbutt and giving Aubrey a workout with the "bat")
@@kaatoriinesu4007 Well i meant after all the backing it only took Toby, one year to fully get it out yeah, though admittedly i didn’t get into Undertale, until whenever Joel Vinesauce, streamed it in 2015, so i wasn’t there when it was originally being backed, but i assume it didn’t take 6 years to release yeah.
This game hits harder for me because I used to have seven imaginary friends. I wouldn't call them imaginary friends, though. I'd call them more of imaginary presences. I had seven different thoughts and feelings. One was like Kel, a bit of happiness, a little bit of a loud but happy friend. One was Aubrey, a bit more angry but great for giving me motivation. One was Hero, a person who could always calm me down. One was Mari, one that I felt would take care of me. One was Sunny/Omori, one that helped me bottle emotions for when I could express them, and a great listener. And one was Basil, who represented me, an anxious and shy kid. I had another but he isn't really important as I only used him to cope twice. I was having a really hard time when my mind came up with these people. I was way to old for imaginary friends, 10-13. And these were personalities I pretended were my friends, and I used them to cope. When my parents fought, when I was depressed, anything. So seeing these characters in pain (especially Sunny and Basil, as I used them to cope the most) hits WAY to hard. Needless to say I cried so hard my parents were worried about me. Yeah, my new favorite game.
That's not that weird, I used to have a lot of imaginary friends when I was a kid. Even now (at 20) I still find myself talking to them or just myself whenever I'm feeling depressed or lonely.
One thing I always get sad at when people talk about omori is that headspace and Sunnys mental state only gets the title "surrealistic metaphor for depression" when it's not. Sunny has a disassociative disorder and none of the things are surrealistic nor metaphors, as someone with did too, this is so scarily accurate that it was hard for me to click trough the game sometimes.
@@Antiyoukai exactly, hes literally blocking it out by disassociating and layering things he likes over it. It's so interesting to see how he slowly looses control over it and people easily miss that and then are confused on why things are happening.
I agree, Headspace is memory suppression, NOT depression. That's part of what made this game feel so real for me: I don't have a full-on disorder, and I've never been through anything that traumatic, but I have blocked memories before without even realizing. I forget things that happened close to stressful events until I'm reminded of them by someone else. It's like...The memories were still there, I didn't lose them, but in cutting the connections to the stressful ones, the others got cut too. I can actually believe that, after something so awful, a kid like Sunny could forget what happened that day, and struggle to remember even if he decides he wants to.
@@dantesdiscoinfernolol yes!!! That is exactly how it is. I for example cannot remember a lot of the stuff from my traumatic memories. I know they happened, but the rest gets fuzzy. And seeing that represented this accurately hit so close home for me it was unreal. And yet people don't know that this is a thing and just put the label depression on it.
I feel like it could both. A dissociative and depressive mental state. I certainly felt like that was it when I watched a playthrough, it just felt awfully awfully similar to my own experiences. This game tackles mental illness in a way that alot of people can relate to, regardless of diagnosis.
I'm a grown ass man and the night I finished it I broke down crying my eyes out and couldn't sleep. It really does hit you hard if you relate to the themes covered in the game. 10/10 came out emotionally distressed, would recommend
James is like the best door to door salesman, except he can easily sell someone on a game, even though he has nothing to do with it. Now, I really want to play omori
I actually didn't know about this game for a while and stumbled upon it randomly with no context, I am literally the person who was like "haha, cute game with a nice art style, maybe it'll have some subliminal stuff I can read into" It was not subliminal
“Something” kinda resonated with me, not cause I have depression, but because my dumb brain often feels like some creepy monster is hiding somewhere in my room or something and it often misinterprets things in the corner of my eye as creepy shit and it only amplifies the more I think about it.
I used to have terrible nightmares because the new house was so unfamiliar to me, partnered with my over imaginative mind that at one point I cannot sleep without someone near because I'm afraid I might get nightmares And the one time I had a particularly bad one is a lucid dream, which means I can't even struggles or anything This led to me sleeping with me holding something, a wooden stick or anything really Glad the nightmares stopped
OMORI legitimately didn't help me sleep for a while cuz I felt as if either Something was by the door, or Mari was behind my bed every time I attempt to sleep, and it'd take more than 10 minutes to go to sleep. It's a great game, but man is it a deep and scary game to first timers.
Meanwhile i cant stop thinking how when a room is dark or black the door will also be black.... That reminds me of black space black space was hell... Not to mention how i feel like something is watching me sleeping from the window...
Omori is an incredibly special game to me. It’s arguably the most impactful narrative wise any game has ever been, personally. Seeing that you - my favourite person on this platform - is making a video on it makes me really happy. I hope it was as special to you as it was to me.
I think the Aubrey fight as sunny the first time and how it ends is really important thematically. Sunny has been in his own head viewing most fights as a joyful game with his friends and stabbing someone in those was just something you did, but in that fight he doesn’t hesitate to hurt his friend in a very dangerous and real way because he forgot that his dreams aren’t real. It’s a great look into how blurred the lines are in Sunny’s mind
So I started watching this video about 3 days ago, stopped before you even got to the minor spoilers, bought Omori, beat it and now here I am. This game really explores the absolute peaks of joy and the abyssal depths of depression and everything inbetween. It makes sense why the combat system is so based on emotions.
omori made me BAWL. I’m the eldest of 3, with the closest to me being 7 years younger than i. i also grew up in a house that was rife with trauma, which meant it was my job to attempt at the protection of my siblings, shielding them from what was really happening. the character of Hero, and how his arc functioned was so, so impactful for me. mental illness is not just sadness. it makes you a scared, angry, volatile, and destructive person, often attacking the people closest to you like a shrapnel bomb. seeing hero, kind, loving big brother hero refuse to leave bed and lash out at his baby brother for no reason made me feel so seen. I was hero! i was that shrapnel bomb!!! Seeing that alone helped me cope a bit with the guilt i still have for my inability to protect them from me. nothing has made me feel worse about myself than knowing that i was downright awful to my baby brother because i couldn’t cope, and omori gave me a space to remind myself that i too, was a child.
BIG SPOILER FOR THOSE THAT WANT SOMETHING TO CRY ABOUT: So if you go into Basil's grandmother's room and interact with the flower, the flower means I will follow you into your dream. I always thought it was weird that they had a cutscene related to the flower instead of just explaining it through text. That is until later on in the game. When you go back into the dream world on the third day, aka the day you fight your fear of drowning, explore the water area leading to the deep well. At the bridge, there should be a ladder that you can climb to get back into the water. if you go off and explore that area, will find a small island with a old lady asking for help finding her grandson. I believe that Basil grandmother used the last of her strength to try and talk to Basil in the dream world and stop him from harming himself. However, since basil is gone and she's trapped on the island she con only asks Omori for help when he comes by. It hurts when u think about it.
@@Josuh Pretty much any emotional story based RPG’s is probably going to be compared to Undertale for the foreseeable future just because it’s one of the most popular indie rpg’s in the last decade. Kinda like how any game with crafting and survival mechanics was compared to Minecraft despite not being all that similar.
@@brianvaira486 And how every hard game that came out after 2011 was "like Dark Souls." But yeah, the only similarity this game has to Undertale is that both games happened to draw inspiration from Mother.
Spoiler: As far as I remember here is a short section in a library like room where you can read books with some stories. One of them is about a kid that wants to play with his friends rather than practicing playing the violin and wishes it was just gone. That story is likely about Sunny and his frustration having to practice all the time. The day Mari died was also the day where both would play infront an audience, but Sunny's frustration likely vented from the pressure and he threw the violin down the stairs. Since Mari was berating him for that and he still being in that state of anger and frustration, he pushed her off, just like how Aubrey accidently pushed Basil in the lake out of frustration.
Another interesting note, even through the names of the characters in the library stories are scribbled out, you can still tell who they are from the lengths of the names.
Omori's abilities remind me of things you might learn in therapy... which suggests he did in fact see a therapist or something like it, but that it just didn't actually help him.
James, the fact that you can say you care more about selling a game you care about than the runtime on a video coupled with the fact that I one billion percent believe that statement are the reasons I love this channel whole-heartedly. Keep doing what your doing, talking about the things you love and just being you. It's beautiful.
As someone who has been battling with depression since i was 15, i often roll my eyes at depression indie games, because in 9 out of every 10 cases, they are very superficial, and don't "get" it, I'm really glad that Omori does get it because the art really looked promising.
Fun fact: Omori's first line in his blog is "im omori and i fap and play old games", which makes the tissue box for "wiping your sorrows away" a different meaning. You know what I'm talking about.
24:53 I love that sharp piano tune as we see Sunny pushing. That said, there are a couple key pieces that we could see that lead to us finding out what happened. We see a broken violin at the bottom of the stairs, indicating that Sunny threw it down in a fit of anger. His sister was a perfectionist, always trying to be the best at everything. I think you can even see a couple of photos of Mari practicing the piano only to insist that she isn't good enough for her friends. Mari takes great pride in her perfection, and judging by some unused data, seems to show that Sunny was being pushed by Mari to be just as perfect as she wants him to be. He couldn't take it and snapped, leading to the violin being tossed down. Mari gets angry at Sunny and demands an explanation since she and her friends chipped in and all used their money to buy it. Sunny just wanted to leave the scene only to be blocked by Mari, leading to him trying to push her to get out of his way, leading to her eventual death.
SPOILERS: The reason why they had an argument is because sunny hated playing the same song over and over again. He would always fall behind and but Mari would keep telling him to try again causing the argument. Sunny tried running away down the stairs but Mari blocked him, causing him to push her down the stairs.
Didn't Sunny throw the violin in a fit of rage and that's what caused the actual end of the fight, Mari gets in his face and he shoves her away and she winds up falling down the stairs and landing ontop of the already broken violin? I don't think Sunny actually shoved her down the stairs on purpose, it sounds like Sunny was just trying to push her back away from him. It sounds like the fact he threw such a precious instrument down the stairs and broke it set her off and the shove was just a defensive thing when she got angry over it, it probably shocked Sunny but he didn't mean to push her down the stairs and sure as hell didn't mean to _kill_ her but Sunny still viewed the whole thing as it being his fault. EDIT: I got that info from a post somewheres that contained cut dialogue that was supposed to be in the photo album (like the other photo albums had).
I remember my friend told about this game and I was all like “Hey that sounds pretty cool,” since me and her were into RPG maker games at the time. I then saw that Nitro had actually made a vid on this game so I excitedly watched it. As he talked I got more and more hooked onto the game, for one of the first time in my life, I actually listened to the spoiler warning. I held back the urge to watch it fully and played through the whole game all the way to the true and the secret ending. Lemme tell this now, beating that game and going back and finally getting to watch the video in its entirety is one of the satisfying feelings I have ever felt. Not to mention the great closure the games true ending gives. Nothing will make me feel better than what I have accomplished tonight. Thanks Nitro Rad, for introducing me to this beautiful masterpiece.
So, I knew that OMOCAT did the Pretty Boy comic and that led me to getting a Pretty Boy sweatshirt and a couple of other designs... but, I DIDN'T KNOW THEY HAD A GAME!!!!???
Adding on to how the main characters coped with what happened- Hero with sadness, Aubrey with anger and Kel with finding happiness- it actually symbolized this at the very start of the game when you get the hand drawn guide of what emotion is stronger/weaker against what! Hero was drawn for the sad portrait, Aubrey was angry and Kel was happy!
Cried my ass off playing the game, and once again watching the video. I recently lost my brother, so all the allegories hit me like a truck, but in a good way, making me more comfortable with my feelings. Thank you so much for this amazing video.
Something I noticed, the Stressed Out emotion from the Basil fight shows up in the first dream sequence, when Basil finds that picture of Mari. The red eyes and scared expression, he remembered and realized what they'd done, his happy facade breaking.
"omocat, she's an independent artist that has a small clothing business online" - has had sold out clothing multiple times - popularity has grown throughout the years
Man, she released Omori merch and it was ALL GONE in the span of about a single day ! ( I'm lucky I managed to grab a pin and 2 keychains... by the time I got there, all the clothes where sold out, bummer. ) She did say she was gonna try to restock though.
@@joshshrum2764 size is relative I guess. She’s pretty big in the indie scheme, but not in the grand scheme of the art world. I don’t think he meant any harm by it 😅
Actually there was a part of the game that implies that the authorities actually knew the truth. When playing as Omori you might encounter Sunny's dad chopping down the tree saying something like "You were never my son" probably stating that he knew what happened and blamed Sunny for it
19:04 this part right here is the most surreal part of the entire game. It's like "oh shit, what have I done!?" It really hit me like a ton of bricks. like i legit felt awful after that.
So with the spoiler section, I do wonder... Would he be worried that he may do that 'something' again if only just for a moment there? Cause it IS a knife, and you know, using it on someone like that can definitely do... a lot of harm.
"Dreams are whats up there, and whats up there is you" Me, dreaming of a cow demon tickling a clown in a ufo on a Monday in Ucktober during the baby apocalypse: "AM I OKAY?!"
Something that might be minor or might also be intentional as well. In the Dream World, Mari's picnics are where your heal spots are. In the Real World, there are no heal spots, Mari's not around to save you anymore. I always found those sections stressful because every hit point lost is permanent damage (aside from healing items, which aren't cheap) that you have to carry with you until the section is over. From a gamer perspective, I can understand why Sunny shut himself in if the one soothing presence in his life was no longer there.
You were the FIRST person I thought of when I heard this game was finally coming out. Your content is really high-quality and tackling a game with heavy themes like this, I'm very impressed.
That feeling and tone from the first trailer is absolutely unparalleled, I always think about it every day and the song they used is just... *mmmnnn...* bo en’s My Time is just so good for the entire premise. And then when I heard it in-game, over six years later after it’s first time being heard since that trailer, for *that one part,* it just absolutely broke me and changed the whole meaning instantly. Man.
My favorite part was at the end when you could go to Mari's grave together with Kel, Aubrey and Hero. It's interesting to hear their thoughts about how they feel and that they still suffer and have to process her death, especially Hero. Which makes the Neutral ending of seeing Basil dead even sadder, since Hero is the one who's text changes to the distorted and stressed font. He's trying so hard to stay strong for Sunny and the others but he's going through a whole mental breakdown right in that moment, it's so awful and real. Haven't played the Hikkikomori route yet, but already put 30 hours into the game and can't wait to explore the dark side.
Omori spoilers: Sunny gutting himself along with basil doing it a block away is probably the most devastating ending especially if sunny does it after his friends tell him to go home, like holy shit.
@@somebonehead Literally stabbing himself in the gut, so yes, gutting. It's an actual word. Often used for food : "gutting fish" means opening up the fish and removing its guts.
Literally the only reason why I didn't break into tears during this game was because I played a lot of it with friends in voice chat, everyone voicing a character I was close, like, really fuckin close Plus, I named my file "SUNNYD" so y'know I had a bit of heaviness lifted to an extent bc of it
The worst part is. That, That is most likely not depression.. It's ptsd, and I can't believe I only peaced it together now after it was said that Sunny had a knife. Having a tramatic event occur, Feeling unsafe in the world so you carry a weapon and go out less. Escaping into your own fantasies. He has an extreme case of PTSD, suicidal tendencies, and most likely BPD of one of the endings is anything to go off of... And realizing this made it hit a lot harder for me. Idk, I'm just spitballing I guess. There is no way of actually knowing after all
I agree that PTSD is probably the better word and it applies to every character. For Sunny in particular, it's Guilt causing PTSD manifesting via Depression. The exact cause of everyone's mechanisms is a specific, traumatic death of a loved one. For two characters, it's MANSLAUGHTER and the guilt over covering it up. Sunny isn't depressed because his brain's not making those sweet chemicals. He KILLED someone, albeit accidentally, and covered it up with Basil's help. It's up there with Silent Hill 2. Depression is what follows, yes, but it's entirely based on the guilt that Sunny is only able to really work through because of how young he was and how unintentional the incident was.
@@KikiSummers9 This is honestly why I'm a little torn on this game as a representation of depression. Sometimes there is no "something" - nothing is wrong, but everything is, anyway.
I can finally watch this video now that I've finished Omori (Sunny Route) and watched the Omori Route. Honestly, I know some people might hate real Aubrey when you first meet her, and sure there's good reason to. But then there's me, I immediately noticed she wasn't being a delinquent for the sake of it, but it's her running away from that sorrow. This was before she started laying it out in the church.
I was waiting for you to talk about this, James. I just saw a full play through of this game from one of my favorite let’s players, who played this game blind, and got the true good ending. First thought when I saw the ending was, “I hope Nitro Rad covers this. RPGMaker games like this are right up his alley!”
I have worked with troubled kids most of my adult hood. I have seen similar situationa where some of my kids can't cope with reality and the heart breaks it brings. I don't why this hit me so hard as you were sharing this. But thank you for reminding me that no matter the situation, there is always a brighter day.
Omori and Lisa: The Painfull are 2 sides of the same coin. They are both about trauma, PTSD, depression, but if Omori is that voice that says that everything will be ok, Lisa is that part of your mind that KNOWS YOU, WANT'S YOU DEAD, and will always remember you your mistakes untill the end of time.
SPOILERS I'm late to the party with this one but I want to ramble about that Emotion Chart and how a certain emotion is handled. As said at 23:22, each of the characters dealt with coping in different ways, which are represented in Sunny's Headspace. How his Headspace pinpointed how his friends mainly felt those emotions while coping when not seeing them for years I don't know, but one thing I'll always find intriguing is how "Afraid" is handled. Every emotion, even the emptiness of Neutral that Omori feels is shown on the chart. Yet Afraid shows up almost unwelcomed, never properly introduced by anyone in Headspace even on the chart. Strangely, Omori can feel a third tier of any emotion unlike the other party members, yet Omori never shows fear. When fighting Something on the train to Orange Oasis we can see this. I love what this implies from a story telling standpoint. The reason Omori is emptiness is so Sunny doesn't have to deal with the guilt and trauma flooding his head and making him freak out thinking about if he'll tell the truth or not and when he decides to. What else is Headspace doing? Keeping out any pathway to the truth so he doesn't have to feel said guilt. Basil is the pathway to those feelings and is what forms the little cracks. Basil goes missing in Headspace when that trauma is even slightly brought up by him, and the emotion that represents Basil's struggle is no where mentioned in Headspace until it happens. Unwelcomed, unwanted. Every other friend of Sunny's dealt with a heavy emotion, yet Basil's, he specifically stays as far away from because he knows it's the one thing that will stress him out beyond belief finally confronting. It's why Black Space was sealed away, and yet that emotion always tries finding it's way back no matter how hard he tries keeping it away. That's my interpretation of it at least.
SPOILER just to clarify- the reason sunny pushes mari down the stairs is because he tries to leave after arguing with her about how he "wasnt good enough yet", she tries to get in his way to keep arguing, and in his frustration he pushes her.
The most tragic part is how it was an accident and Basil and Sunny were to scared to tell the truth so they frame it as a suicide a accidentally scaring themselves
@@benduford3746 And even more tragic, it is alluded that Sunny's parents know the truth and had estranged themselves from Sunny. Allowing him to remain in his state for 3 years.
Can someone give NitroRad a medal for being able to convey with the use of his words and video editing, the feeling of stress and hardship? Like the way he used the audio during the review legit made my heart skip beats. It almost felt real. That's some GRADE A editing, my dude!!
This game hit me harder than any game has in a long time. I think the only RPG Maker game to hit me harder is a game called Hello Charlotte, which I think you would also be interested in since it has a very surreal and strange tone to it (especially at the beginning) and a lot of the plot comes from interpretation or what you read between the lines (the last episode of three introduces some clearer stuff, but it doesn't fully explain everything that happened before it).
@@maira7804 Doing pretty well right now. Actually considering going through Hello Charlotte again but I don't know if I can handle it. It's been a few years but it wrecked me so hard the first time.
@@ebagentj I understand the feeling, I played the game for the first time a while ago after randomly finding a gameplay here on youtube, i've replayed the series in the chistmas holiday and it has been really nostalgic, i'd say ahah Maybe I can recommed you the manlybadasshero's gameplay? It has a nice commentary and it adds to the game, maybe it's just me but listening to sm doing the voice acting of the dialogues and stuff creates a sense of life to characters and of community surronding the game idk Sorry for the randomness of this whole comment ahah i kinda got carried away Wish you all the best~
@@maira7804 I actually am subbed to Manly and watched his playthrough. He's how I found the game in the first place and learned when new episodes were up, before I went and watched his since he does all endings. I think I even commented at the end of episode 2 that I love the game but it gives me such complicated feelings and brings back difficult memories/emotions for me.
@@ebagentj Can you link me the video? You got me interested in this game now. The only RPG Maker games I've played in this style are Undertale and the LISA series, I've been meaning to try games like Yume Nikki and OFF and learning about new ones always makes me feel like the rabbit hole of RPG Maker games never ends.
this video and game made me feel things i really wasnt expected, and oh god did it come unexpected. As someone who has gone through a period of my life, and experienced a phase very similar to that of the character. It really stopped me in my tracks. I was listening to this in the backround, and by the end i was just frozen with tears. i really love this games message, because its the realist interpretation of what ive seen of what ive experienced yet. Nothing was more on point, then looking into a mirror and just, not even being sure who your looking at is even you, that alienation to oneself and personification, that was the strongest part of the fight for me. even as someone whos been able to beat the thing plaguing me, this just kinda really impacted me still, aswell it made my mind clear to a lot of what i experienced. even now as of writing this im still a bit euphoric. This game is just amazing to communicate a story to those who play to enjoy, and to wake up those who are in their own hell when it comes to things, its message is powerful and will definitely be one to help a few in a similar situation.
My biggest issue is how kel didn't let me pet his fucking dog for 2 days
@SlumberBalu it was because he didn't want me to enter his house like *Your* *Dog* *Is* *Outside* *Your* *House*
I was just upset how he kept eating all the fucking food
@@Salomonkey_ It enters to the house
Fucking finally some understands
Hector
"Ah! Is that a knife?!"
Says that lady wielding a fucking bat with nails in it
I haven't played it myself but I assume she wasn't actually about to swing a baseball bat at her childhood friends. That Walking Dead ass nailed bat seems lethal
@@Ryocniel She does.
@@Hevymin shit, really? I don't really have a response to that, that's just genuinely upsetting
@@Ryocniel It’s fine, it only does like 30 points of damage.
@@Hevymin she doesnt use her bat; she just kicks and headbutts your ass open in all her battles IRL
I would just like to let everyone know that there is a sprint button in the game. DON’T discover this the last 30 minutes of the game like... someone did.
I didn't discover it at all, after I completed the game and watched few vids I noticed it.
Your lying
@@watermelonplayz9600 lmao same
@@watermelonplayz9600 yeh i was watching a video and i thought what even are these walking anima..... noooooo
How tf did you get past the spiders without the sprint button?
Fun Fact: Following the True ending, if BASIL's flowers are consistently watered throughout the DREAM WORLD segments of the game, an additional cutscene will play after the credits, depicting BASIL waking up to SUNNY, as SUNNY warmly smiles at him. BASIL smiles back, and both of their SOMETHINGs disappear.
Oh, I had no idea it had an impact and now I'm glad I did it. Sunny and Basil's arcs don't seem complete without it.
@@kitkatboard I agree
I knew their was meaning to it
Well... Basil’s retracts into himself.. meaning that he might still have his Something..
@@aNubbr true
They shouldn’t be called cookies to begin with. You bake them! They should be called bakies.
"Why do you cook bacon, but bake cookies?"
@@potada1289 cocons & bakies.
That sounds like something a weeb would named a foods that aren't a japanese food
@@noyoucantnoicantnowecantsostop GKYS.
@@noyoucantnoicantnowecantsostop coocons
@@potada1289 /Musicplays
This video made me realize that the Emotion Chart foreshadows how each playable character’s real-life counterpart copes with the loss of Mari.
And remember the fifth emotion that isnt on the chart, fear.
And guess what fifth friend isnt on the chart? And guess how they coped?
@@megatennepster3833 oh my god... *hector?*
Kel is overjoyed
Holy fuck, you're right, it's a better fit than their dream world personalities, i found it odd how they don't really fit
jesus christ the LAYERS
Water Basil's plants whenever you can for a cool extra scene!!!
I never forgot flowers and tried to grab a chance to water them. Being one who has flowers to take care of, Basil's love for flowers pretty much resonated with me
I didn't even know that was an extra scene, I just felt bad for the flowers 😅
But yeah that scene made me smile 😌
@Lalogue if you water the plants everyday before the final day, all of them will die when you reach end game, no matter what. But you'll still get the bonus scene in the end
Oh! I did the water his plants, but what is the extra scene?
@@LukeSkynoober it's after the credits
No one cares about this but the word cookie comes from the duch word koekie meaning small or little cake
I care
@@Jimmy-cv2js well thank you very much
I care also, thank you for the factoid friendo
@@gabrielrobinson1279 your welcome
Another fact no one probably cares about: Factoid does not mean fact. It just means something that sounds true enough.
“That memory is alive once more, and now, it doesn’t have to be scary.” what a closing line man
Yeah...
The deepest deepness
i just went through that situation and man, that hits like a brick
“Oh great, another indie game about depression”
In all seriousness, this game looks amazing. I don’t have depression or anxiety (at least it’s not diagnosed) but I have several family members with these problems, so I understand these problems a lot. This game looks amazing, and I’ll probably pick it up eventually
It's easy to write these games off as overly-sappy or edgy but I recommend everyone to give anything a good try.
@@ghostcoffee1099 I totally agree.
Celeste spoiled me. I can’t see another indie game about depression having the same impact Celeste had on me. Also helps that it actually felt like a game instead of a walking sim like a lot of other serious indies (not that Omori is one).
@@simpsonsfanatic777 that makes sense. I’m autistic, so I don’t often see myself in things, but with all these things that tackle the subject of mental health it makes me happy that people get to see themselves in things.
This one isn't really even about depression, it's more about trauma, but saying more would be spoilers :P
The way Kel turns to Sunny and says "why does this keep happening to us?" after Basil does what he does, that was the moment that broke me.
Just when he thought he had gotten over Mari… Tragedy strikes again.
okay me too but i need to sidetrack and rant bcs i stg sometimes kels total obliviousness gets on my nerves a bit tho. like basil was all alone for 4 years after the trauma getting bullied every day by one of the few friends he had left assumably w/o anyone intervening or checking up on him once before 3 days left and then also is being abandoned by his closest friend, his last hope, in a few days after years of waiting for him ... and kel is like aw shit yo who coulda thought!!!!!!!!!! thats crazy man!!!!!
like even w/o knowing of course hes not mentally ok bruh did kel have too many burgers on his mind to reach that conclusion himself or sth
27:57
Favourite part.
Overcoming trauma isn't as simple as breathing slowly.
It takes time.
it does. I'm still suffering from a lot of it - its been a few years and it still lingers
But....time...is my truama!
@@nathanjohnpalaogaming4872 *overcome it*
@@mariotheundying *overcomes time* MADE IN HEAVEN
I love how full of life he is, even when he's talking about games that handle dark topics like suicide, depression, etc.
when he starts breaking down about the really dark, hevay aprts of the game makes me think he'd be a great actor.
I feel like he’s be a great narrator ngl.
It's why I just subscribed. His narration is amazing.
There is such a casual and friendly astethic to everything he does, it's just really wonderful
Maybe he can roleplay characters like Kel or Hero for whatever reason. XD
"When I flex, I feel my best!" :p
I feel like whenever people ask, "Are video games art?", this is one of the games that people will point to and say, "Not only are they an art, they're an entire medium of storytelling unto themselves." Truly, this is a game that deserves so much more attention, not only for the game itself, but the message it has. EDIT: Thanks for the likes everyone!
While I agree that video games can be fun, a game that isn’t fun or enticing to play is simply a bad game. Not say that Omori isn’t fun (haven’t played it), but referring to video games as a whole.
@@thevideo-beast122 I don’t get this opinion because... people generally have different opinions on what constitutes a “fun” game, right?
For some people, a game doesn’t even have to have any sort of goal or skill involved in it. Some people love Yume Nikki even though all you do is walk around in an aimless direction the entire game. Some people love Death Stranding in spite of the (occasionally) annoying gameplay due to the graphics and intriguing storyline, whereas others think the gameplay absolutely ruins it.
“Fun” is subjective, basically.
@@catcactus1234 Sorry for the confusion. I wrote the comment while waiting to see the doctor and had to quickly finish it as I was being called.
My (intended) point was that you probably wouldn't want to finish a game if you don't find it enjoyable.
The way I see it, all or most games are simulations in a way. And not in a derogatory way like what people think of as "walking simulators". Being able to simulate worlds, stories, and activities, are much stronger to me than other mediums. Maybe it's even more than just art, since simulations have drastic effect on my imagination and dreams.
@@artsyvids2563 definitely agree, the video game medium is so engaging because of the fact that it’s you yourself experiencing everything in the game either directly with fourth wall breaking games or through the characters occupying the game’s world, which just accentuates every emotion and feeling the game has to offer in ways that other mediums like film or literature just can’t compare to in the same way
holy that "when the moon hits your eye" line was way too fucking clever I can't
...
I don't get it
@@randombozo1306 it is a reference to the song "Amore" by Dean Martin
@@megatennepster3833 a fine man!! Loved him and Sammy Davis junior and Frank sinatra in the rat pack trio, pure class way before my time but that line took me back to when I was obsessed with them.
@@stolenname94 I just know him from New Vegas like a degenerate
@@randombozo1306
Amore?
Omori?
No?
That was a great video as always~
This game hit my right in the heart and I'm glad more people are getting to know about it!
I keep seeing you in the comment section of videos talking about Omori so I gotta ask > < do you plan on doing a song about the game? I feel like it would really help his popularity but also might cause some spoilers... what do you think? (Sorry if this comment is annoying to you)
@@memori168 she already did a video about omori
@@sportakus3 Wooooo how come I I didn't get a notification 0 0 thank you for telling me 😭😭
BTW YOUR COVER ON MY TIME WAS AMAZING
@@memori168 No worries!
The god damn Jimmy Neutron theme creeping in when you mentioned the geniuses who leave you comments REALLY caught me off guard
Its a prelude to things to come funny enough
@@isaacargesmith8217 I am aware, I follow James on Twitter
Aye was a good chuckle
Bless him for doing that though, I laughed when I heard it
Actually, the first words sunny says are: “PIZZA DELIVERY!!”
So yes, he did speak/make sounds before that hospital scene at the endgame.
Of course "Pizza time" are his first words
as someone who has a major fear of my friend group breaking up this game hits hard
Yes, I have terrible memories of my actions making my friend group break apart and I'm oh so scared every day that I'm going to say or do something that will shatter what I have...
I just wanna point out that during battles where your Sunny, the “Fight” and “Run” options changes during the game, exemple: in Aubrey’s first fight the options have a “background” to them and are spelled has “Fight!” and “Run...” in later fights these are changed to “Fight...” and “Run!”
Yes, the subtle and not-so-subtle changes in the UI are really clever and well thought out !!
Doesn't it do that way earlier, with SOMETHING on the stairs?
@@pittagiiya Yes, that’s why I put “during the game” in there
I'm assuming what's going on is that during Aubrey's first fight, Sunny's mind is still in Headspace RPG mode, so the Fight option is more enthusiastic while Run is not. It seems like the obvious answer to save Basil, just like when Boss kidnapped Dream Basil. It's only after everyone's horrified reactions to him attacking Aubrey with a knife that Sunny (as well as the Player) is fully brought back to reality and realizes that's not how things work in real world. All of a sudden, fighting seems a lot less appealing,.
OMORI ended up breaking me, because it tapped into one of my greatest fears - My fear of becoming angry. I'm generally a rather calm and collected person, and it takes a lot to make me angry. But when I'm angry, I feel myself lose control of who I believe to be me and someone else entirely takes my place, and that terrifies me. I don't know what I'll do when I lose control, and I always fear that I may end up doing something like what Sunny did. I end up just bottling that anger I feel out of fear of letting it out, and it all has to come out at some point, and I'm beyond terrified of reaching that point.
Maybe it's time I look for help about this fear of mine.
As much as I don't like it, I have to say that's one of my biggest fears too. Emotions are weird, and I'm a very stoic person. Not many people I know understand why that is, not even my own family. But, I'm stoic because I don't want the sadness or the anger to take control of me, and make me do something to myself that could end up damaging people. Does that make me sound crazy? Yeah, probably. But we've also got that little voice in our head that tells us to keep going, to become better than the emotions. It's not easy. Believe me, I know. I think I understand this more than everyone else I know, whatever this is that causes me to be so stoic. I'm still working through this myself. But, that doesn't mean I can't help others through it, too. (If you've read this far, @On Tara's Mind, I'm sorry your comment was the one that had to be subject to this word vomit of a response, but it's just... I've been dealing and working through this for a while. I just needed to talk about it. Thank you for providing me the opportunity to share my story. I hope you have a good day, whoever and wherever you are.)
@@Magikoopa-tw8po It's comforting knowing that there's someone else out there that has/is going through the same fear. It's definitely something I'm working on, and I wish you the best of luck on dealing with it on your end.
@@TaraHalls Thank you as well. Omori terrifies me because it makes me face my own fears, but it has also helped me too. It showed me that everyone has people who care about them, that everyone can and hopefully does have their own Kel, Hero, Aubrey, and Basil, people who tell them they are worthwile, and love them no matter what the own Omori in our heads say. It's nearly theraputic in a way that's hard to describe. You would think that'd be obvious, but the sadness in me just... made me think I was worthless, that nobody did care, but thankfully, my friends helped me realize I was worth something. I'm better now and while it's not ALL better yet, I feel like a huge weight has been lifted by just talking to a perfect stranger in the comment section of a TH-cam video, and I wish you luck with your journey as well.
I relate to this comment thread so much.
I don't like being angry. Annoyed? Just fine. But being genuinely angry is a feeling I don't like. It begins feeding off of other people angry at me or others, and I just get even more angry. I know people think it's weird, but I can say I'm a pretty weird person.
Honestly, what's even weirder about me is that I begin laughing at people who are worried about me. I don't know why, but it keeps happening. They begin worrying about my health and safety and I just begin laughing.
Same.
I'd recommend getting mental help if you can afford it.
I regret not getting it when I was younger and withheld information which made it worse.
Hopefully things go better for you.
I just realized that each of the four characters use a skill that matches the character on the opposite corner of the screen: Kel is normally "Happy" but his Annoy skill makes others Angry, Omori is normally "Neutral" but reads a Sad Poem that makes others... well... Sad, Aubrey is easily "Angry" but has the ability to Pep Talk others and make them Happy, and Hero, at least on the chart, is seen as "Sad" yet his Massage skill will help people *calm down* and return to a Neutral state.
yup, and the emotions chart also represents how each character chose to deal with mari’s death
This game explains how triggers work better than anyone else could. It isn’t just scary things, it’s the memories associated with them. A piano isn’t scary, but because it’s associated with Sunny’s trauma, it’s a trigger to him. People need to understand this.
Though spiders are often just an innate fear that’s biologically created. I think it’s the only fear to Sunny that isnt associated with anything traumatic.
Personally, I was born without the arachnophobia trait, despite my mother and sister being very scared of them. I find them a little.. cute in a way
@@alfonshedstrom9859 No it is related to trauma.
When he gained his fear of heights/drowning it was because he turned and saw a spider on him which startled him and caused him to fall into water. Nearly dying had it not been for Mari.
This goes back into Mari's death... where because she saved him she ended up dying later.
It becomes a reminder in a way "I should've drowned then and the only reason I'm alive is because of the person I regret hurting." She saved him... but he hurt her. It is an infinite loop. Seeing a spider isn't just a natural fear. It is a reminder of the time he was saved by his dear sister.
His...
dear...
broken...
shattered...
Well you get the point.
Also, how a certain phobia can actually just be another way for your mind to face something bigger and unconscious (phobias are extreme, motiveless fears and they usually stem from some kind of trauma that may not be related to that). I had experience with this, connecting things of my past to a phobia that's completely unrelated to them, so that felt really relatable and well thought.
@@adrianacaggese2606 I didn't have arachnophobia until I played SimAnt as a kid, the game has a spider enemy with a super freaky animation when it inevitably eats you.
I mostly got over it but not completely. The underlying link of fear is still there, just usually not active anymore?
agreed.
Spoilers
The reason Sunny has an altercation with Mari is because in a bout of anger and frustration, he threw the violin that everyone worked so hard to buy him down the stairs on the day of their recital. Make no mistake: he *wanted* to play violin with Mari. The memories outright say that they caught him practicing with his mini violin that he used when he was younger. So everyone took some part time work to pitch in and buy him the violin. To Sunny, that violin literally represented everyone's faith in him. But you have to remember that he was 12, and that scene shows that he was already struggling to deal with expectation and letting people down from a young age. Mari was a perfectionist: she practiced piano intensely, writing notes all over her sheet music in a sloppy disorganized manner, contrasted to her normally put together attitude. To Mari, music was her major passion. To Sunny, music was a way to connect with his cool older sister who he loved more than anything else. The sister that rescued him from drowning and broke down in tears of relief when she saw he was okay. Mari, alongside all of his friends, meant the absolute world to Sunny. To play poorly meant to betray their friendship. So he committed his first act of escapism - he shattered the violin to escape the pressure he placed on himself.
Mari, being the perfectionist but also just the older sibling, got upset. Not just because it was a gift from all of them, not just because she was a perfectionist, but *because she was extremely eager and excited to play with her younger brother.* She also loved him immensely, and to see him practice so hard to keep up probably filled her with an intense amount of pride for him. But the argument spiraled out of control, and a little push that would have been fine had it taken place in a safer spot became deadly. Mari's bad knee meant that she most likely did not have the strength or balance to keep herself upright even against her 12 year old brother, and the fight happened right at the foot of the stairway. Notice that the first Something you fight attacks Sunny by shoving him, on the stairs, and the first skill Sunny learns is "Calm down." If he had just calmed down instead of getting angrier, things would have been fine. The violin could have been replaced. His feelings of low self esteem and fear of failure could have been improved.
damn wow um, when i read this outloud i was like............. nice way to put it, im going to go cry now
Damn i forgot about the violin and how that broke and the symbolism with the calm down mmmm masterpiece
@@AL-vd6ib the violin mending itself is a metaphor of Sunny mending himself through his recollection of his happier memories
@@ApexGale and a way for him to hold onto something something worth try again for. Cause there are so many things in his life that he holds onto thatre negative and when he finslly holds that violin its his last and finale piece of hope something to hold onto.
Also Mari might have still survived but she landed on sunnys broken violin which also contributes to Sunnys self hatred
The neutral ending in the Hikkikomori route where you move out seems to represent how the person you are controlling is no longer Sunny, but Omori. Note how during this route after a certain point menu's and the mirror now show Omori. So at the end of it all, that's not Sunny, but Omori disguised as Sunny. Then you realize that Omori might try to solve problems the way you do so in the dreamworld...
Plot twist
They were to lazy to make another ending screen
Oh sh- the knofe will be more bloody these days.
I don't think he will last a day without killing himself but I could be wrong.
Beautiful game
Damn right it is!
Any plans to cover it?
We know
@@wanderingoryx3710 ah yes the homophobe using gay as an insult and also you're a idiot for dictating others tastes on things.
@biker gey
MASS HOMOSEXUALITY.
MAJOR SPOILERS
I love the final fight of omori. You aren’t fighting a boss that caused the events of the game to happen. You’re fighting a part of yourself you hate, a part of yourself that keeps you from facing the truth of your actions you know, but you pretend not to. You’re fighting to keep yourself from committing suicide. It also hits you differently than other emotional parts of games, it’s the kind of feeling where you are so immensely sad, you can’t cry (this could very well be different for others, but personally that’s how if felts for me). Omori is a culmination of the negative feelings you’ve felt the entire time, and losing to him will have you succumb to those feelings and jump off of the balcony, and winning will have you finally get over the death of Mari.
I think the final fight is the best in the game.
It's also a nice touch that they added Mari's "ghost" a few times in the game, a black-and-white version of Mari who talks and acts like she's some sort of spirit who visits you, or it could just be a figment of Sunny's imagination. You could take it either way. But regardless of how you choose to interpret this, Mari gives you a rather nice pep talk right before this fight, making Sunny promise to forgive himself. If that was a ghost rather than just a figment of the imagination, that's like the ultimate forgiveness, to ask her killer to forgive himself, knowing the kind of damage the act did to so many people.
Technically you do fight the person who caused the events of the game to happen
honestly the final boss of headspace outside of whitespace would probably be sweetheart, she caused 99% of all of the problems in headspace.
That's like some Persona 4 stuff right there.
My take on the "truth" is that since Mari is a perfectionist. Sunny tries so hard to perfect his violin for the recital, he was practicing so much that it angered him and broke the violin. Mari found out about this and argued with Sunny, Sunny then tried to go down the stairs but Mari blocked him then Sunny accidentally pushed Mari down the stairs, hitting the broken violin and killing her.
THAT'S ACTUALLY CONFIRMED! Not in-game, but *in the game's files.* The Black Space album shows what happens in each photo.
This is also corroborated by Sunny's projection of Mari apologizing "I'm sorry, I just wanted it to be perfect" and the fingers that get cut off when collecting the photos at the backstage area.
Whenever I usually watch a Nitro Rad video covering games like this, I’ll always watch the full video despite his spoiler warnings just because I love to see what he thinks and his interpretations of the themes present in those games despite me not playing those games. I knew he was going to cover this game soon, so I thought i would be able to just sit back and enjoy the video because, I didn’t really see myself getting invested in the game. But the way he talked about this game, the way he presented, it made me feel different. I’m actually listening to the spoiler warning this time, I just bought this game and I can’t wait to play through it. And once I finish, I’m coming straight back to this video.
Good luck! I hope you'll the game!
Actually same, stopped the video and wishlisted the game
@@RetechDragonflame You made the right call
GG
Nice!! How’s it been so far?
I think what gets me the most is the scene of Sunny laying in his hospital bed and... crying.
Mainly because it's the first time in the game we ever see Sunny genuinely feel things. I guess fear and stressing out can count for that too - but that is something that one can expect when dealing with trauma. Except for those, sunny is always shown with a straight face. But there in the hospital? After finally confronting terrible, mean, guilt-filled part of himself, Sunny finally allows himself to feel. Holy fuck, everything went to shit! That was so bad! It's okay to cry about that.
I guess I'm just a sucker for characters crying as a way to vent out pent-up emotions. It feels....freeing? Like a cold outside air after being stuck in your house for too long, y'know?
i felt the same way! that scene really, really struck a chord with me. seeing him let himself experience the sadness that came with the tragedy hits like a brick, but a nice brick, and it's a sign that he and basil can finally, truly move on. everything is really going to be okay:)
People who suffer depression are anxiety barely cry. Thats the thing.
Crying is incredibly healthy, its what happens when the bottle you fill with your emotions erupts. Crying is a coping mechanism
My time suffering from Depression it became increasingly hard for me to cry about even the saddest things. Omori finally crying after all this stress and anxiety means that he's finally let it out
the scene that hit me the most was in the final duet, where mari hugs him, relieved that he didnt drown, and then older sunny just ends up sitting there alone… thats where i struck tears in the final duet. but this scene u said is 2nd.
That is very sad and all but can you cry if you’re missing an eye?
I mean, the intact eye obviously can but how about the hollow socket
@@sentientmustache8360 possibly? Considering that the eye hole that is supposed to deploy real slightly contaminated water is different area from the eye itself.
babe it's 3pm time to cry hysterically while bo en's my time plays
clothes
GKYS.
@@APoliticalConfusionAndMess ... wtf is wrong with you
OYASUMI OYASUMI CLOSE YOUR EYE'S AND YOU'LL LEAVE THIS DREAM
Sweetheart: Hey babe it's 3 PM. Time to sign our divorce papers.
Love the review. The spoiler reminds me of a bit of a sad story that my mom told me recently. When my older sister was a kid, one of her friends’s mother was brutally murdered by her dad, and days after she came up to my mom crying that her mother keeps showing up in her dream. To calm her down, my mom told her “Your mother is trying to say goodbye. So the next time you see her, try to say goodbye to her”. I don’t know what happen to my sister’s friend after that, but I hope she’s doing better and have some closure.
Spoilers about Aubrey, maybe...
One thing about Aubrey that was not mentioned is that she grew up in a bad household with neglectful parents and (implied) poverty, at some point during the "time skip", her father leaves and when you arrive at her house in the present day, you will see her mother just watching TV while the house is filthy with trash and beer bottles tossed around. This lack of a family base, the death of Mary, Hero leaving for college and the absense of Kel and Sunny really puts things into perspective as to why she turned out that way.
It's not just filthy, it's literally falling apart. Aubrey's room has holes in the wall and the ceiling, I'd assume during the harsher seasons she gets hit with winter cold and even rain. Given that she fixes that old man's dripping pipe, it's likely that Aubrey has been taking care of herself for the last few years. She probably works part time to afford food and other things for herself, since her mother clearly doesn't.
The characters also say that she hangs out with a bad crowd, but the more you interact with them the more you realize this is an unfounded accusation. Angel is a kid, Charlie is a quiet teen who doesn't want any trouble, Mikhael is a dork who watches too much Dragon Ball, Van is just a candy obsessed young adult and Kim is a headstrong and brash young woman. If you lose the fight versus Kim and Vance, she tells you where Aubrey is anyway because she *knows* Aubrey needs her old friends back in her life so she can heal and find closure.
The worst that the kids even do is shoplift some candy and call Basil names, the latter which only took off after they saw Aubrey doing it. And Aubrey being angry at Basil is warranted through her POV, she's the one who introduced him to their friend group and he seemingly tried to destroy their memories. It's a moment where she felt like her trust and emotions had been violently betrayed.
Apart from that, the kids are just...normal kids. Rambunctious, rowdy, but otherwise a regular group of teens + 1 child just hanging out. The game tricks you into thinking they're bad just like it tricks you into thinking Aubrey has actually changed. When in reality she's still the same emotionally driven girl who loves her friends. She just tries to keep a lid on her feelings much more, but as we see in day 2 they'll find a way out.
I know this is supposed to be serious but the "Mary" thing made me laugh.
@@tylersbbiggestfan Yeah its mari
@@ApexGale Theres even more, its emplied heavily that Sunny has feelings for Aubrey and wish for her to have feelings for him aswell. In the dream world and there are several hints. And there are hints in the real world that Aubrey has feelings for him aswell, theres even a hint in the trailer where she leans her head on him apparantly so she lost that aswell Besides theres alot of the game mechanics that have enhanced charecteristics between the two such as her attacking Sunny less, being more likely to look at him in scenes where the pixel art of them is randomly spawned ( i heard this from somone else i cant verify). Besides somthing else i noticed, in some artwork of Aubrey she has a jacket on with a cat being strangled by a snake, the cat face is representing the play ground, the snake symbolising her new friends taking over the playground.
She already had aggression issues when they hanged out as kids, constantly banging heads with Kel who admitedly does have his moments where he is insufferable but Aubrey would blow up at him for lesser reasons as well. Her being all alone only exaggerated it while Candy Girl only encouraged her in becoming the Boss of the Delinquient Gang (Her teaching Headbutt and giving Aubrey a workout with the "bat")
the afraid emotion actually has an effect. party members cant use skills while afraid. omori also cannot become afraid
I think that's kinda what he was implying. Not that AFRAID doesn't have an effect, but it doesn't have any positive ones like the other emotions
Imagine backing this game originally in 2014 and waiting 6 years for your cassette haha couldn't be me...
STONKS
And didn’t like Undertale, only take one year to be made.
No, it also took years to be made
@@kaatoriinesu4007 Well i meant after all the backing it only took Toby, one year to fully get it out yeah, though admittedly i didn’t get into Undertale, until whenever Joel Vinesauce, streamed it in 2015, so i wasn’t there when it was originally being backed, but i assume it didn’t take 6 years to release yeah.
@@joshshrum2764 games take a while to be made lol 6 or 7 years as a solo dev makes sense
This game hits harder for me because I used to have seven imaginary friends. I wouldn't call them imaginary friends, though. I'd call them more of imaginary presences. I had seven different thoughts and feelings. One was like Kel, a bit of happiness, a little bit of a loud but happy friend. One was Aubrey, a bit more angry but great for giving me motivation. One was Hero, a person who could always calm me down. One was Mari, one that I felt would take care of me. One was Sunny/Omori, one that helped me bottle emotions for when I could express them, and a great listener. And one was Basil, who represented me, an anxious and shy kid. I had another but he isn't really important as I only used him to cope twice. I was having a really hard time when my mind came up with these people. I was way to old for imaginary friends, 10-13. And these were personalities I pretended were my friends, and I used them to cope. When my parents fought, when I was depressed, anything. So seeing these characters in pain (especially Sunny and Basil, as I used them to cope the most) hits WAY to hard. Needless to say I cried so hard my parents were worried about me. Yeah, my new favorite game.
That's not that weird, I used to have a lot of imaginary friends when I was a kid. Even now (at 20) I still find myself talking to them or just myself whenever I'm feeling depressed or lonely.
When the moon hits your eyes like a big pizza pie that's OMORI
senwaza
Oonagi?!?
No it's KEL
When an eel lunges out...and then takes a bite of your snout... that’s OMORIIIIII
when i saw that line in game i yelled irl
One thing I always get sad at when people talk about omori is that headspace and Sunnys mental state only gets the title "surrealistic metaphor for depression" when it's not. Sunny has a disassociative disorder and none of the things are surrealistic nor metaphors, as someone with did too, this is so scarily accurate that it was hard for me to click trough the game sometimes.
Yeah, a big part of the game is him just erasing any truths he found unpleasant in his mind.
@@Antiyoukai exactly, hes literally blocking it out by disassociating and layering things he likes over it. It's so interesting to see how he slowly looses control over it and people easily miss that and then are confused on why things are happening.
I agree, Headspace is memory suppression, NOT depression.
That's part of what made this game feel so real for me: I don't have a full-on disorder, and I've never been through anything that traumatic, but I have blocked memories before without even realizing. I forget things that happened close to stressful events until I'm reminded of them by someone else.
It's like...The memories were still there, I didn't lose them, but in cutting the connections to the stressful ones, the others got cut too.
I can actually believe that, after something so awful, a kid like Sunny could forget what happened that day, and struggle to remember even if he decides he wants to.
@@dantesdiscoinfernolol yes!!! That is exactly how it is.
I for example cannot remember a lot of the stuff from my traumatic memories. I know they happened, but the rest gets fuzzy. And seeing that represented this accurately hit so close home for me it was unreal. And yet people don't know that this is a thing and just put the label depression on it.
I feel like it could both. A dissociative and depressive mental state. I certainly felt like that was it when I watched a playthrough, it just felt awfully awfully similar to my own experiences. This game tackles mental illness in a way that alot of people can relate to, regardless of diagnosis.
I'm a grown ass man and the night I finished it I broke down crying my eyes out and couldn't sleep. It really does hit you hard if you relate to the themes covered in the game. 10/10 came out emotionally distressed, would recommend
Soyboy
You're not alone, I stayed up til 5 am to finish the game and I was crying so much during and after it,, it's a beautiful game
@@sweetichii im glad im not alone on that💀💀💀
I was literally thinking "Wonder if NitroRad is gonna talk about OMORI anytime soon..." 10 minutes before seeing this. Love ya man!
@@stayskeptic3923 the hardest part of a NitroRad video is avoiding the spoilers because the video is so good you just wanna keep watching
@@spaceace9103 I always make sure to give myself a severe concussion after watching, just so I dont remember the spoilers.
@@SuperHorsecow Same
Thanks for letting me do the artwork and animations for this video dude!! This game was a blast!!!
Your artwork is awesome, great addition to this video
@@ghostcoffee1099 thank you so much!
You did a great job
@@spaceace9103 thank you!
@@GardenArcade Your stuff is amazing! It captures Omori while still being unique to you. Y'got a gift!!
i genuinely cannot handle omori. the emotions are too strong and hit way too close to home. the developers have written an actual masterpiece.
James is like the best door to door salesman, except he can easily sell someone on a game, even though he has nothing to do with it. Now, I really want to play omori
Play it
Yeah, it’s really good
DO IT!
I already did. I meant play it again.
@@jatttyankeee (insert explanation of person being poor AF)
I actually didn't know about this game for a while and stumbled upon it randomly with no context, I am literally the person who was like "haha, cute game with a nice art style, maybe it'll have some subliminal stuff I can read into"
It was not subliminal
“Something” kinda resonated with me, not cause I have depression, but because my dumb brain often feels like some creepy monster is hiding somewhere in my room or something and it often misinterprets things in the corner of my eye as creepy shit and it only amplifies the more I think about it.
I used to have terrible nightmares because the new house was so unfamiliar to me, partnered with my over imaginative mind that at one point I cannot sleep without someone near because I'm afraid I might get nightmares
And the one time I had a particularly bad one is a lucid dream, which means I can't even struggles
or anything
This led to me sleeping with me holding something, a wooden stick or anything really
Glad the nightmares stopped
OMORI legitimately didn't help me sleep for a while cuz I felt as if either Something was by the door, or Mari was behind my bed every time I attempt to sleep, and it'd take more than 10 minutes to go to sleep.
It's a great game, but man is it a deep and scary game to first timers.
Relatable except Its actually in *my* room and oh well
Meanwhile i cant stop thinking how when a room is dark or black the door will also be black.... That reminds me of black space black space was hell... Not to mention how i feel like something is watching me sleeping from the window...
Growing up, I always thought something in my room was watching me from the dark, so this made Something fucking terrible for me
Omori is an incredibly special game to me. It’s arguably the most impactful narrative wise any game has ever been, personally. Seeing that you - my favourite person on this platform - is making a video on it makes me really happy. I hope it was as special to you as it was to me.
AGREED ALL THE WAY TO BE HONEST
AGREED ALL THE WAY TO BE HONEST
AGREED ALL THE WAY TO BE HONEST
AGREE AGREE
I agree as well. You put what I wanted to say about the game in better words than I EVER could.
I think the Aubrey fight as sunny the first time and how it ends is really important thematically. Sunny has been in his own head viewing most fights as a joyful game with his friends and stabbing someone in those was just something you did, but in that fight he doesn’t hesitate to hurt his friend in a very dangerous and real way because he forgot that his dreams aren’t real. It’s a great look into how blurred the lines are in Sunny’s mind
So I started watching this video about 3 days ago, stopped before you even got to the minor spoilers, bought Omori, beat it and now here I am.
This game really explores the absolute peaks of joy and the abyssal depths of depression and everything inbetween. It makes sense why the combat system is so based on emotions.
Same!
All i ever remembered about this game is that nitrorad recemended it, and played it completely blind! Boy was i shocked by everything!
Good. Welcome to omori fandoms. You have been living in here-
AYO THE PIZZA'S HERE
omori made me BAWL.
I’m the eldest of 3, with the closest to me being 7 years younger than i. i also grew up in a house that was rife with trauma, which meant it was my job to attempt at the protection of my siblings, shielding them from what was really happening.
the character of Hero, and how his arc functioned was so, so impactful for me. mental illness is not just sadness. it makes you a scared, angry, volatile, and destructive person, often attacking the people closest to you like a shrapnel bomb.
seeing hero, kind, loving big brother hero refuse to leave bed and lash out at his baby brother for no reason made me feel so seen. I was hero! i was that shrapnel bomb!!!
Seeing that alone helped me cope a bit with the guilt i still have for my inability to protect them from me. nothing has made me feel worse about myself than knowing that i was downright awful to my baby brother because i couldn’t cope, and omori gave me a space to remind myself that i too, was a child.
BIG SPOILER FOR THOSE THAT WANT SOMETHING TO CRY ABOUT:
So if you go into Basil's grandmother's room and interact with the flower, the flower means I will follow you into your dream. I always thought it was weird that they had a cutscene related to the flower instead of just explaining it through text. That is until later on in the game. When you go back into the dream world on the third day, aka the day you fight your fear of drowning, explore the water area leading to the deep well. At the bridge, there should be a ladder that you can climb to get back into the water. if you go off and explore that area, will find a small island with a old lady asking for help finding her grandson. I believe that Basil grandmother used the last of her strength to try and talk to Basil in the dream world and stop him from harming himself. However, since basil is gone and she's trapped on the island she con only asks Omori for help when he comes by. It hurts when u think about it.
i didn't see this one in my play through, i think it is tied to a WTF value, but definitely a possibility and a good one
@@Fifty50. yeah I went through my first play through files a second time and that's when I found her so anything I'd possible
WHY DO YOU WANT TO MAKE ME CRY?
IM NOT CRYING YOU'RE CRYING!
@@Fifty50. is the WTF value like the FUN value in undertale?
The way he leaps off into a headfirst dive exaggerates the swagger of a depressed teen.
It's a long way down...
@@MyoticTesseract Do you want to jump?
@@MyoticTesseract Close
@@zakkymiftahurrahman1665 Your
Kinda' sad how people are calling Omori "The New Undertale".
This is NOTHING like Undertale.
i know right! the RPG elements feel WAY closer to EARTHBOUND and the story feels like a completely new spin on things!
Who's calling it that? i want to call them for the pizza that's finally here
@@Josuh Pretty much any emotional story based RPG’s is probably going to be compared to Undertale for the foreseeable future just because it’s one of the most popular indie rpg’s in the last decade. Kinda like how any game with crafting and survival mechanics was compared to Minecraft despite not being all that similar.
@@brianvaira486 Hopefully it will be able to branch off those comparisons in the future
@@brianvaira486 And how every hard game that came out after 2011 was "like Dark Souls." But yeah, the only similarity this game has to Undertale is that both games happened to draw inspiration from Mother.
Spoiler:
As far as I remember here is a short section in a library like room where you can read books with some stories. One of them is about a kid that wants to play with his friends rather than practicing playing the violin and wishes it was just gone.
That story is likely about Sunny and his frustration having to practice all the time. The day Mari died was also the day where both would play infront an audience, but Sunny's frustration likely vented from the pressure and he threw the violin down the stairs. Since Mari was berating him for that and he still being in that state of anger and frustration, he pushed her off, just like how Aubrey accidently pushed Basil in the lake out of frustration.
Another interesting note, even through the names of the characters in the library stories are scribbled out, you can still tell who they are from the lengths of the names.
@@dylangreen192 Sunny having only one character because it's probably for "I" (as in first person)
Omori's abilities remind me of things you might learn in therapy... which suggests he did in fact see a therapist or something like it, but that it just didn't actually help him.
Games with art styles not trying to be realistic will always age better.
James, the fact that you can say you care more about selling a game you care about than the runtime on a video coupled with the fact that I one billion percent believe that statement are the reasons I love this channel whole-heartedly.
Keep doing what your doing, talking about the things you love and just being you. It's beautiful.
As someone who has been battling with depression since i was 15, i often roll my eyes at depression indie games, because in 9 out of every 10 cases, they are very superficial, and don't "get" it, I'm really glad that Omori does get it because the art really looked promising.
Fun fact: Omori's first line in his blog is "im omori and i fap and play old games", which makes the tissue box for "wiping your sorrows away" a different meaning. You know what I'm talking about.
People had other interpretations for the tissue box? lol
I hope he’s not doing both at the same time
There were always little spermy things on screen and i was wondering if nitrorad was ever gonna mention that
@@borederlands5387 those are the hands he mentioned
I think Omocat has removed that implication of purpose, cause OMORI in the game seems to be a younger version of the one from the blog
You’ll love Svankmajer’s “Alice” and his psychological aproximation to the book
Damn that's my favorite movie
Fiiine flick, bro!
Goodness! One of my absolute favorite films. Suprised its mentioned here.
24:53 I love that sharp piano tune as we see Sunny pushing.
That said, there are a couple key pieces that we could see that lead to us finding out what happened. We see a broken violin at the bottom of the stairs, indicating that Sunny threw it down in a fit of anger. His sister was a perfectionist, always trying to be the best at everything. I think you can even see a couple of photos of Mari practicing the piano only to insist that she isn't good enough for her friends. Mari takes great pride in her perfection, and judging by some unused data, seems to show that Sunny was being pushed by Mari to be just as perfect as she wants him to be. He couldn't take it and snapped, leading to the violin being tossed down. Mari gets angry at Sunny and demands an explanation since she and her friends chipped in and all used their money to buy it. Sunny just wanted to leave the scene only to be blocked by Mari, leading to him trying to push her to get out of his way, leading to her eventual death.
Basil is the most adorable boy I've ever seen
FBI
Basil gang
Basil is adorable and he's not even real 😭 Honestly someone like Basil would be nice
I hate him so much, having had played the game
@@mayahwoo8328 ok this is completely valid because of the events of the game, but also
I will fucking find you
SPOILERS:
The reason why they had an argument is because sunny hated playing the same song over and over again. He would always fall behind and but Mari would keep telling him to try again causing the argument. Sunny tried running away down the stairs but Mari blocked him, causing him to push her down the stairs.
Didn't Sunny throw the violin in a fit of rage and that's what caused the actual end of the fight, Mari gets in his face and he shoves her away and she winds up falling down the stairs and landing ontop of the already broken violin? I don't think Sunny actually shoved her down the stairs on purpose, it sounds like Sunny was just trying to push her back away from him. It sounds like the fact he threw such a precious instrument down the stairs and broke it set her off and the shove was just a defensive thing when she got angry over it, it probably shocked Sunny but he didn't mean to push her down the stairs and sure as hell didn't mean to _kill_ her but Sunny still viewed the whole thing as it being his fault.
EDIT: I got that info from a post somewheres that contained cut dialogue that was supposed to be in the photo album (like the other photo albums had).
@@Dhalin this is correct. He didnt try to kill her, but he wanted to run away from his problems, which is reflected upon the entire rest of the game.
I remember my friend told about this game and I was all like “Hey that sounds pretty cool,” since me and her were into RPG maker games at the time. I then saw that Nitro had actually made a vid on this game so I excitedly watched it. As he talked I got more and more hooked onto the game, for one of the first time in my life, I actually listened to the spoiler warning. I held back the urge to watch it fully and played through the whole game all the way to the true and the secret ending.
Lemme tell this now, beating that game and going back and finally getting to watch the video in its entirety is one of the satisfying feelings I have ever felt. Not to mention the great closure the games true ending gives. Nothing will make me feel better than what I have accomplished tonight.
Thanks Nitro Rad, for introducing me to this beautiful masterpiece.
So, I knew that OMOCAT did the Pretty Boy comic and that led me to getting a Pretty Boy sweatshirt and a couple of other designs... but, I DIDN'T KNOW THEY HAD A GAME!!!!???
Hey, as a little touch, Pretty boy and his boyfriend make a few cameos in the game too ! ^^
😭 that is so cute !
@@corruptedteka Also, his bf kind of looks like omori in a way?
her other OC, Nobody also became an character named Mincy in the game. It just an guess due of them look similar n personality-wise
@@AnIridescentWolf Nah his BF looks more like a blonde hero
So cool to see James review RPG Maker games again, that why I started watching Nitro Rad in the first place
Ikr feels like 2018 again
SAME ITS SO COZY
Saaaame 💗
I swear, there are points in this game where I didn't even realize that it was made in rpg maker.
I'm sure he'd love to review more of em, if only more were made lol
Adding on to how the main characters coped with what happened- Hero with sadness, Aubrey with anger and Kel with finding happiness- it actually symbolized this at the very start of the game when you get the hand drawn guide of what emotion is stronger/weaker against what! Hero was drawn for the sad portrait, Aubrey was angry and Kel was happy!
The parts where you’re describing some of the plot as though you’re telling a story make me think you’d be a brilliant narrator, not gonna lie.
Cried my ass off playing the game, and once again watching the video. I recently lost my brother, so all the allegories hit me like a truck, but in a good way, making me more comfortable with my feelings.
Thank you so much for this amazing video.
Something I noticed, the Stressed Out emotion from the Basil fight shows up in the first dream sequence, when Basil finds that picture of Mari. The red eyes and scared expression, he remembered and realized what they'd done, his happy facade breaking.
"omocat, she's an independent artist that has a small clothing business online"
- has had sold out clothing multiple times
- popularity has grown throughout the years
Yeah that doesn’t sound like small to me.
Man, she released Omori merch and it was ALL GONE in the span of about a single day ! ( I'm lucky I managed to grab a pin and 2 keychains... by the time I got there, all the clothes where sold out, bummer. ) She did say she was gonna try to restock though.
@@joshshrum2764 size is relative I guess.
She’s pretty big in the indie scheme, but not in the grand scheme of the art world.
I don’t think he meant any harm by it 😅
It is small, especially on the scale of multi-million and billion dollar companies that are famously known across the nation and even world.
@@corruptedteka it depends on how much she had in stock in the first place. if there were only like 100 or so ordered of course itd be sold out quick
You sound like you're having a genuinely good time talking about the game and I like that, both for you and for me.
These kids are real fortunate there wasn't an ace attorney level crime genius at that tree. R E A L lucky
lmfao thatd be such a fucking bleak court case. it'd be insanely funny to see something with the tone of ace attorney try to handle it
Actually there was a part of the game that implies that the authorities actually knew the truth. When playing as Omori you might encounter Sunny's dad chopping down the tree saying something like "You were never my son" probably stating that he knew what happened and blamed Sunny for it
@@BKSF1 Ahem. the DL-6 case. Literally the first game
@@rotomfan63 when the prosecutor is very sus
Edgeworth be like "ayo bitches I got your updated autopsy report"
19:04 this part right here is the most surreal part of the entire game. It's like "oh shit, what have I done!?" It really hit me like a ton of bricks. like i legit felt awful after that.
So with the spoiler section, I do wonder...
Would he be worried that he may do that 'something' again if only just for a moment there? Cause it IS a knife, and you know, using it on someone like that can definitely do... a lot of harm.
BRO same
i literally fucking gasped when i realized that HEY THIS ISNT LIKE THE DREAMWORLD
this game made me cry 5 times in the span of 45 minutes, 10/10.
same when i got to the end i kinda just had to lie down for an hour to process what happened lmao
if my math is correct, this means you cried every 9 minutes.
woah
Omoris ending had a very similar effect to lisa the painfuls ending for me where it didn't make me cry it just made me process it in silence
"Dreams are whats up there, and whats up there is you"
Me, dreaming of a cow demon tickling a clown in a ufo on a Monday in Ucktober during the baby apocalypse:
"AM I OKAY?!"
Ucktober? Holy shit EVEN THE DATE!? are you ok in that said dream tho
Uhh maybe not? Me dreaming of being in white space and got jumpscared by a bunch of spiders that JUMPED ON ME hell i woke up after that
the best part of waiting like 6 years for omori to come out was getting a nitrorad video right after
James: OMORI tackles incredibly heavy themes and made me sad
Also James: did somebody say jimmy neutron games
Something that might be minor or might also be intentional as well. In the Dream World, Mari's picnics are where your heal spots are. In the Real World, there are no heal spots, Mari's not around to save you anymore. I always found those sections stressful because every hit point lost is permanent damage (aside from healing items, which aren't cheap) that you have to carry with you until the section is over. From a gamer perspective, I can understand why Sunny shut himself in if the one soothing presence in his life was no longer there.
You were the FIRST person I thought of when I heard this game was finally coming out. Your content is really high-quality and tackling a game with heavy themes like this, I'm very impressed.
That feeling and tone from the first trailer is absolutely unparalleled, I always think about it every day and the song they used is just... *mmmnnn...*
bo en’s My Time is just so good for the entire premise.
And then when I heard it in-game, over six years later after it’s first time being heard since that trailer, for *that one part,* it just absolutely broke me and changed the whole meaning instantly. Man.
My favorite part was at the end when you could go to Mari's grave together with Kel, Aubrey and Hero. It's interesting to hear their thoughts about how they feel and that they still suffer and have to process her death, especially Hero. Which makes the Neutral ending of seeing Basil dead even sadder, since Hero is the one who's text changes to the distorted and stressed font. He's trying so hard to stay strong for Sunny and the others but he's going through a whole mental breakdown right in that moment, it's so awful and real. Haven't played the Hikkikomori route yet, but already put 30 hours into the game and can't wait to explore the dark side.
Omori spoilers:
Sunny gutting himself along with basil doing it a block away is probably the most devastating ending especially if sunny does it after his friends tell him to go home, like holy shit.
What do you mean by "Sunny getting himself"?
@@somebonehead gutting means stabbing
@@somebonehead Literally stabbing himself in the gut, so yes, gutting. It's an actual word. Often used for food : "gutting fish" means opening up the fish and removing its guts.
You changed getting to gutting and made me look like a fool >:(
@@somebonehead sorry
Literally the only reason why I didn't break into tears during this game was because I played a lot of it with friends in voice chat, everyone voicing a character
I was close, like, really fuckin close
Plus, I named my file "SUNNYD" so y'know I had a bit of heaviness lifted to an extent bc of it
Hey 2 years late to reply but I recently played Omori and I also named my file SUNNYD haha.
just beat this game a few days ago, that ending hit me like a baseball, if the baseball was made of steel and it was going lightspeed.
A bullet
this game made me cry at least 6 different times in the final hour. 10/10 would go through the emotional pain again
Same. And due to me wanting to 100% it, I'm gonna have too...at least 2 more times...yaaaay
The worst part is.
That,
That is most likely not depression..
It's ptsd, and I can't believe I only peaced it together now after it was said that Sunny had a knife.
Having a tramatic event occur,
Feeling unsafe in the world so you carry a weapon and go out less.
Escaping into your own fantasies.
He has an extreme case of PTSD, suicidal tendencies, and most likely BPD of one of the endings is anything to go off of...
And realizing this made it hit a lot harder for me.
Idk, I'm just spitballing I guess. There is no way of actually knowing after all
I agree that PTSD is probably the better word and it applies to every character. For Sunny in particular, it's Guilt causing PTSD manifesting via Depression.
The exact cause of everyone's mechanisms is a specific, traumatic death of a loved one. For two characters, it's MANSLAUGHTER and the guilt over covering it up. Sunny isn't depressed because his brain's not making those sweet chemicals. He KILLED someone, albeit accidentally, and covered it up with Basil's help. It's up there with Silent Hill 2. Depression is what follows, yes, but it's entirely based on the guilt that Sunny is only able to really work through because of how young he was and how unintentional the incident was.
@@KikiSummers9 This is honestly why I'm a little torn on this game as a representation of depression. Sometimes there is no "something" - nothing is wrong, but everything is, anyway.
I can finally watch this video now that I've finished Omori (Sunny Route) and watched the Omori Route.
Honestly, I know some people might hate real Aubrey when you first meet her, and sure there's good reason to. But then there's me, I immediately noticed she wasn't being a delinquent for the sake of it, but it's her running away from that sorrow. This was before she started laying it out in the church.
I was waiting for you to talk about this, James. I just saw a full play through of this game from one of my favorite let’s players, who played this game blind, and got the true good ending. First thought when I saw the ending was, “I hope Nitro Rad covers this. RPGMaker games like this are right up his alley!”
God that guitar track at 16:00 always gives me chills when it comes on in the game.
This game can be summed up like this:
“I’m a brave boy”
*scary thing*
“NOT BRAVE ENOUGH FOR THIS CRAP”
I have worked with troubled kids most of my adult hood. I have seen similar situationa where some of my kids can't cope with reality and the heart breaks it brings. I don't why this hit me so hard as you were sharing this. But thank you for reminding me that no matter the situation, there is always a brighter day.
Omori and Lisa: The Painfull are 2 sides of the same coin.
They are both about trauma, PTSD, depression, but if Omori is that voice that says that everything will be ok, Lisa is that part of your mind that KNOWS YOU, WANT'S YOU DEAD, and will always remember you your mistakes untill the end of time.
SPOILERS
I'm late to the party with this one but I want to ramble about that Emotion Chart and how a certain emotion is handled.
As said at 23:22, each of the characters dealt with coping in different ways, which are represented in Sunny's Headspace. How his Headspace pinpointed how his friends mainly felt those emotions while coping when not seeing them for years I don't know, but one thing I'll always find intriguing is how "Afraid" is handled.
Every emotion, even the emptiness of Neutral that Omori feels is shown on the chart. Yet Afraid shows up almost unwelcomed, never properly introduced by anyone in Headspace even on the chart. Strangely, Omori can feel a third tier of any emotion unlike the other party members, yet Omori never shows fear. When fighting Something on the train to Orange Oasis we can see this. I love what this implies from a story telling standpoint.
The reason Omori is emptiness is so Sunny doesn't have to deal with the guilt and trauma flooding his head and making him freak out thinking about if he'll tell the truth or not and when he decides to. What else is Headspace doing? Keeping out any pathway to the truth so he doesn't have to feel said guilt. Basil is the pathway to those feelings and is what forms the little cracks. Basil goes missing in Headspace when that trauma is even slightly brought up by him, and the emotion that represents Basil's struggle is no where mentioned in Headspace until it happens. Unwelcomed, unwanted. Every other friend of Sunny's dealt with a heavy emotion, yet Basil's, he specifically stays as far away from because he knows it's the one thing that will stress him out beyond belief finally confronting. It's why Black Space was sealed away, and yet that emotion always tries finding it's way back no matter how hard he tries keeping it away.
That's my interpretation of it at least.
SPOILER
just to clarify- the reason sunny pushes mari down the stairs is because he tries to leave after arguing with her about how he "wasnt good enough yet", she tries to get in his way to keep arguing, and in his frustration he pushes her.
The most tragic part is how it was an accident and Basil and Sunny were to scared to tell the truth so they frame it as a suicide a accidentally scaring themselves
@@benduford3746 And even more tragic, it is alluded that Sunny's parents know the truth and had estranged themselves from Sunny. Allowing him to remain in his state for 3 years.
Me: I’m not gonna cry today.
Nitro Rad: Bitch, you thought.
Remember the game Suits?
It recently got a sequel called Suits Absolute Power.
Can someone give NitroRad a medal for being able to convey with the use of his words and video editing, the feeling of stress and hardship?
Like the way he used the audio during the review legit made my heart skip beats. It almost felt real. That's some GRADE A editing, my dude!!
This game hit me harder than any game has in a long time. I think the only RPG Maker game to hit me harder is a game called Hello Charlotte, which I think you would also be interested in since it has a very surreal and strange tone to it (especially at the beginning) and a lot of the plot comes from interpretation or what you read between the lines (the last episode of three introduces some clearer stuff, but it doesn't fully explain everything that happened before it).
Ah yessssss an Hello Charlotte comrade ahah
Hii how are you doing? 😄
@@maira7804 Doing pretty well right now. Actually considering going through Hello Charlotte again but I don't know if I can handle it. It's been a few years but it wrecked me so hard the first time.
@@ebagentj
I understand the feeling, I played the game for the first time a while ago after randomly finding a gameplay here on youtube, i've replayed the series in the chistmas holiday and it has been really nostalgic, i'd say ahah
Maybe I can recommed you the manlybadasshero's gameplay? It has a nice commentary and it adds to the game, maybe it's just me but listening to sm doing the voice acting of the dialogues and stuff creates a sense of life to characters and of community surronding the game idk
Sorry for the randomness of this whole comment ahah i kinda got carried away
Wish you all the best~
@@maira7804 I actually am subbed to Manly and watched his playthrough. He's how I found the game in the first place and learned when new episodes were up, before I went and watched his since he does all endings. I think I even commented at the end of episode 2 that I love the game but it gives me such complicated feelings and brings back difficult memories/emotions for me.
@@ebagentj Can you link me the video? You got me interested in this game now. The only RPG Maker games I've played in this style are Undertale and the LISA series, I've been meaning to try games like Yume Nikki and OFF and learning about new ones always makes me feel like the rabbit hole of RPG Maker games never ends.
this video and game made me feel things i really wasnt expected, and oh god did it come unexpected. As someone who has gone through a period of my life, and experienced a phase very similar to that of the character. It really stopped me in my tracks. I was listening to this in the backround, and by the end i was just frozen with tears. i really love this games message, because its the realist interpretation of what ive seen of what ive experienced yet. Nothing was more on point, then looking into a mirror and just, not even being sure who your looking at is even you, that alienation to oneself and personification, that was the strongest part of the fight for me. even as someone whos been able to beat the thing plaguing me, this just kinda really impacted me still, aswell it made my mind clear to a lot of what i experienced. even now as of writing this im still a bit euphoric.
This game is just amazing to communicate a story to those who play to enjoy, and to wake up those who are in their own hell when it comes to things, its message is powerful and will definitely be one to help a few in a similar situation.
AYYYYY ITS TIME!!! Can’t wait to watch, Nitro Rad! I’m sure it’s great.