Yeah sorry guys, I know I kept saying Fast Tracked, I meant Fast Path. Been out of it lately, due to personal matters. 5:39 I wasn't thinking really clearly right here....During Evaluation Anything Before the Offset Root Bone would be wrong, I got confused and was assuming that doing this would be the same as getting the last saved Offset Root Bone Transform from the Blueprint Threadsafe Animation Update Graph....this isn't true. As I explain at the end of the video, the poses at the start of the AnimGraph are not yet Rotated and therefore getting the Aimoffset based on the RootBone rotation would lead to an incorrect calculation. However, in the case of this setup I'm not getting the current Root Bone at that point during evaluation. I am actually getting the last Cached Value which was retrieved directly from the Offset Root Bone Node the previous tick....and so it will always be correct, even if it's a single frame behind the new position.
Yeah sorry guys, I know I kept saying Fast Tracked, I meant Fast Path. Been out of it lately, due to personal matters.
5:39 I wasn't thinking really clearly right here....During Evaluation Anything Before the Offset Root Bone would be wrong, I got confused and was assuming that doing this would be the same as getting the last saved Offset Root Bone Transform from the Blueprint Threadsafe Animation Update Graph....this isn't true. As I explain at the end of the video, the poses at the start of the AnimGraph are not yet Rotated and therefore getting the Aimoffset based on the RootBone rotation would lead to an incorrect calculation.
However, in the case of this setup I'm not getting the current Root Bone at that point during evaluation. I am actually getting the last Cached Value which was retrieved directly from the Offset Root Bone Node the previous tick....and so it will always be correct, even if it's a single frame behind the new position.
Assume you mean Fast Path ? :)
Oh lol yeah...I've been a bit off the past 3 weeks.