VR lighting in UE4 Tutorial

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  • เผยแพร่เมื่อ 21 ก.ย. 2024

ความคิดเห็น • 14

  • @outtoplay
    @outtoplay 2 ปีที่แล้ว

    Well done, very informative. Appreciate the effort!

  • @David_Fernandez
    @David_Fernandez 5 หลายเดือนก่อน

    Wow! Great tutorial.. and how do you make those beautiful god rays in VR? REally curious about it. Thanks!

  • @philsadler6665
    @philsadler6665 ปีที่แล้ว

    Loving it!!! Struggling with a torch that works in editor but not in VR...aaaagh!!!

  • @alanhourmand7075
    @alanhourmand7075 2 ปีที่แล้ว

    Very nice tutorial!

  • @carloscerralba8512
    @carloscerralba8512 ปีที่แล้ว +1

    Hello! I have a problem. When I bake the lights in my scene is all ok but with the visor everything is black. Also when I bake them in stationary I get the light but no shadows at all

  • @Niall96
    @Niall96 5 หลายเดือนก่อน

    PLEASE TELL US HOW YOU MADE THE GODRAYS OMG!

  • @damianseals
    @damianseals 2 ปีที่แล้ว

    Thank you!! I noticed you have that nice highlight outline thing around the egyptian totem when your hand collides with it. Any chance you could make a tutorial on how I can implement that myself? I tried to see if you had one already and I didn't see one

  • @Lady_Balm
    @Lady_Balm 2 ปีที่แล้ว

    NICE

  • @wmka
    @wmka 2 ปีที่แล้ว

    Hi there thank you for this video.
    I'd like to know how do I get better shadow resoution for my 1 stationary directional light cascaded shadow map on my quest 2.
    Thank you and have a great day.

  • @mosy252
    @mosy252 2 ปีที่แล้ว

    hi .my scene is very dark and very red in oculus quest 2 after cook.how can i correct the textures?

    • @mosy252
      @mosy252 2 ปีที่แล้ว

      my main problem is gamma and the redish tint in the textures

    • @gerardofranco-mora257
      @gerardofranco-mora257 2 ปีที่แล้ว

      @@mosy252 You can change the exposure in the camera settings for your main pawn/character. mess around with the exposure settings and you should see a difference

  • @danielgiambattistelli7380
    @danielgiambattistelli7380 3 หลายเดือนก่อน

    I cant believe that still is so f##ing hard to illuminate a scene for VR. Nothing of what you do is what you get in the headset.

  • @musashidanmcgrath
    @musashidanmcgrath 2 ปีที่แล้ว

    I got a 3090ti. F ** k that! I'm NEVER going back to lightmaps. :D