Hello! I have a problem. When I bake the lights in my scene is all ok but with the visor everything is black. Also when I bake them in stationary I get the light but no shadows at all
Thank you!! I noticed you have that nice highlight outline thing around the egyptian totem when your hand collides with it. Any chance you could make a tutorial on how I can implement that myself? I tried to see if you had one already and I didn't see one
Hi there thank you for this video. I'd like to know how do I get better shadow resoution for my 1 stationary directional light cascaded shadow map on my quest 2. Thank you and have a great day.
@@mosy252 You can change the exposure in the camera settings for your main pawn/character. mess around with the exposure settings and you should see a difference
Well done, very informative. Appreciate the effort!
Wow! Great tutorial.. and how do you make those beautiful god rays in VR? REally curious about it. Thanks!
Loving it!!! Struggling with a torch that works in editor but not in VR...aaaagh!!!
Very nice tutorial!
Hello! I have a problem. When I bake the lights in my scene is all ok but with the visor everything is black. Also when I bake them in stationary I get the light but no shadows at all
PLEASE TELL US HOW YOU MADE THE GODRAYS OMG!
Thank you!! I noticed you have that nice highlight outline thing around the egyptian totem when your hand collides with it. Any chance you could make a tutorial on how I can implement that myself? I tried to see if you had one already and I didn't see one
NICE
Hi there thank you for this video.
I'd like to know how do I get better shadow resoution for my 1 stationary directional light cascaded shadow map on my quest 2.
Thank you and have a great day.
hi .my scene is very dark and very red in oculus quest 2 after cook.how can i correct the textures?
my main problem is gamma and the redish tint in the textures
@@mosy252 You can change the exposure in the camera settings for your main pawn/character. mess around with the exposure settings and you should see a difference
I cant believe that still is so f##ing hard to illuminate a scene for VR. Nothing of what you do is what you get in the headset.
I got a 3090ti. F ** k that! I'm NEVER going back to lightmaps. :D