For these kinds of people, you kill their characters via "events" until they either quit, or learn their lesson. This person will just party hop, over and over, ruining folks time. Best to waste theirs on remaking characters.
Played with someone who openly admitted he wrote his character's personality to include that he's going to treat every other player character like an incompetent lost puppy. He dropped out of the campaign one session before he was going to be proven embarrassingly wrong about a huge plot point. Played with someone else who thought I had no experience with a particular edition and thus tried to use that to turn my character into their personal pack-mule/yes-man. He left when he realized I left his separate bag of stuff behind at an inn where we shared a room, several sessions prior, and then told him I wasn't his b**** when he berated me. Played with a large group (10-12 players, depending on attendance) that included 4-5 middle-aged mothers who decided they were going to be the ruling council and deny any of the rest of us our agency at the table (the DM was the husband to one of them and we were in their house, so we couldn't exactly object without just leaving the table). Last I heard, some of them still play together but most have left. Played with the stereotypical player who attempts to murder anyone who has something they want but won't give it to them. She redeemed herself, since, and is actually fun to play with now. Played with the stereotypical player who just wants to railroad the rest of the party into controversial scenarios because they didn't believe we should be uncomfortable with them. Last I heard, she swore off D&D because people wouldn't let her use it as her own personal soapbox. So many "main characters" over the years.
I feel incredibly lucky to have had only good experiences with DnD. In fact, been playing with only the one group, that got divided into two - just friends playing at eachother's table kinda deal. Hearing others' experiences, especially the bad ones, makes me appreciate what I have. I can only assume that all these main characters in your tabletop life never deterred you from playing altogether though! Would be curious to read about good experiences too
@@asilnorahc8910 Lots of good experiences, no doubt. Most of them just take a lot more setup to retell than would be reasonable for a YT comment. I do have some that are easy enough to digest with little setup. I can tell you about a recent event where another player's character (through Speak With Animals) became the patron to a growing cult of ants in a large city, and he now has a nemesis in the form of a necromancer ant (an ant he'd previously saved from ritual sacrifice only to be chastised for claiming to be the cult's chosen one). I can tell you about the time another player almost accidentally killed my recently stabilized character by driving a wagon over him. The wagon they were bringing to retrieve him to take him to a temple for healing and rest. We all had a good laugh at the "ambulance ran me over" bit. I can tell you about the time the DM allowed my himbo fighter to solve a sentient mechanical puzzle by stroking its ego and rolling a charisma check. I can tell you about the time I and another player developed a Disney themed year-round menu for a school our characters were going to build if we could ever afford it (Bottomless Duck soup for Donald, a fried fish dish called Dredged Flounder, and others similar). I can tell you about the time our party adopted an orphaned goblin child in a setting where goblins were still considered monsters, teaching it how to speak common, how to read, maths so it could learn the value of currency, etc. I could tell you about the time our party rebuilt a city by calling in favors from the various other people and civilizations we'd helped. I could tell you about the time our party got to play the children/protege of a previous campaign and getting to see the results of all their efforts unfold over time. Many good memories.
I've had that sort of guy who rolled physical dice in an online game. His irl friends would often comment that he's always been 'lucky'. Which makes it odd that one of them specifically had him roll with the digital roller as soon as the two of them needed to make a contested roll.
1) How does a character GIVE HIMSELF a magic item? 2) What kind of weapon could possible one-shot a Terrasque? That's literally IMPOSSIBLE. 3) Even IF such a weapon were possible through item creation rules, who could afford the resources to make it (probably many milliions of GP) or if it already existedas an artifact somewhere, how could the player have acquired it! 4) Again, how could any weapon one-shot a terrasque? Even the Wand of Orcus cant do that' 5) What DM would possibly let ANY of that occur??
I would have challeneged him to roll using the app or a program everybody could see the score on, or on camera. Then watch him slowly boil over as his miraculous rolling suddenly stopped.
Tbh OP could and likely should have told the DM about the item dave wanted and considering it could 1 shot the literal world eater (Tarask) it should have been a The Redest of flags for the Dm to keep a eye on Dave and make sure he did nothing bad. and considering dave literally excluded Op from everything and acted very childish afterwards, that should have been the time for the dm to say "hey dude if you want to be the op hero, go play Skyrim. Other players matter just as much as you, and your not in charge here." (just my opinion^^)
It's not just being able to one-shot a tarrasque (though I would note that in one official setting this is a species, not a singular creature), it is the ability to continually heal the party which is also excessive. I am not sure why a DM would let a player ever create a magical for their character if the character cannot actually do so. It is bound to be OP and absurdly ridiculous as is most player created spells, magic items, etc. without experienced and cautious DM oversight.
If I was going to make an item to one-shot the terrasque, thats something I would tell the DM about and it would be a one time thing that was going to probably take my character years in game to do, in other words it's something my character would be putting a lot of work into to do only once.
To all the DMs out there have the spine to say no and stick with it. Even if they're your friends. And if they don't want to be your friends after that, they were never your friends to begin with.
I’m not sure I have run into main character syndrome, not since that first game I played (and the dm made sure it didn’t last long). I did join a troubled group some months back though. It’s reformed now but I went into that game with the knowledge that there was red flags and I should keep them in mind. Why did I join anyway? Because this was a group of teens and I was basically agreeing to be adult supervision assistance for it (along with one other adult, not the dm though). I figured the teen dm deserved to have people actually invest in his world and story and I figured I could show by example how to play dnd in a way that wasn’t just being a pack of murderhobos. But I will say I did prep my character around the very known instigator murderhobo. Not by being more powerful but by giving my character non-combative options in their spells and skills that would allow the dm time to wrangle the player in. Basically I minimized to absolutely negated the player’s ability to hit mine and I would evade until the dm had a giant interfere (which my character would canonically be neighbors and friends with). In the end said instigator left when they got muted during a session after pissing off the dm during our combat round (kept drawing on the map and covering important stuff) and eventually temp kicked for a few minutes. This led to him throwing a fit and just leaving. To be honest? We weren’t unhappy to see him go. By then the murderhobos were reforming and learning fun ways to roleplay and reflavor their skills and abilities to tell a story. We also were able to latch onto the plot threads and start delving into various players’ backstories which made the group infinitely more invested. I won’t say I was the sole savior of this situation. My presence had an effect but it was more in 1) helping take the burden off the other adult, 2) aided in giving more authority to the dm when he called to order the group, 3) served as an example of a different way to play and flavor, 4) recommended an application for a new player who added some much needed new blood and was an experienced roleplayer but also was closer to most their ages…and also wasn’t male. So they eventually reformed because of these actions though they did it of their own will. I’m glad they did because that game is definitely a ton of fun and the dm, teen he may be, is very skilled. He just needed help in the babysitting part of being a dm, and needed help with being an authority figure from that role.
As a person that studies psychology this lad SCREAMS narcicism. His need to show off was clear the second he got the tonfas. When someone gets the attention instead of him he gets antagonistic. When he realized he couldn't control OP he wanted to get rid of him and looked for any excuse to kill him. Props to the DM as well for actually pulling the kicking trigger. The dm sounds like he was a rather easy target for the narcicists manipulations and the fact such an individual pulled the trigger disserves props because for those people doing that is hard.
Had a problem player in a similar situation as the problem player here Because of his work he could only play through phone, in r20 i'd be moving his token as per his request and he'd be rolling through a dice rolling app....... never rolled below a 15... eventually i had the big brained idea, because everyone caught onto it, to add a dice rolling bot to our server so he "didn't have to tab in and out of the discord app"
There are very few players I've ever trusted enough to do dice in real life. Thankfully my current group does consist of people I'd actually trust but I still prefer just to use a rolling app (like roll 20) just so everything is in front of everyone unless I'm doing some type of secret roll. It's also more hilarious to have people see the rolls and see my pain when Super Competent McAntagonist rolls nothing but the equivalent of Nat 1's when trying to do something.
The problem with many players is that they have a need to succeed which effectively delegitimizes their accomplishments when they cheat. It takes a mature player willing to accept the good with the bad.
@@craigtucker1290 Honestly, it can be frustrating when the dice decide to just F- you over, which is why I tend to play and prefer systems that have some type of reroll resource so that you can accept some of the results but those ones you think are actually important to your character, you can reroll.
@@tzeneth A 1 usually doesn't mean anything other than a failure, so no one is really upset about. But then again, it really depends on how one plays as well as which edition one plays. I play one of the older, more unforgiving and deadlier versions, and it still isn't too much of a problem.
I remember a lot of utter *BS* stories about how players broke the game/rules to make their spotlight hoggin characters and the DMs that enabled their illegitimate accomplishments. Is that what you miss?
This channel tends to be last to cover stories because they put in the extra work of doing the animations. It's very rare that they cover something the others haven't.
Typical problem when a player (and most immature DMs) gets to design their own magic item, over-powered , broken, and lacking balance. But what is surprising is that the DM kind of allowed it to begin with.
The problem with the "fun and epic campaigns" is that most of the authors of those stories were just like Dave in that they cheated or rigged their games to make their character "epic" in a way they never could be or should have been allowed. Those stories sucked as it was always about how "Dave" broke the game and the DM just gave them the win. Might as well just write bad fanfic...
I definitely agree with you. The unique funny, inspiring, and wholesome videos such as the dragon raising, ogre friend, and the moon slicer are what made me like this channel. It is very disappointing that nonstop negative videos have been posted as of late.
I don't even care. I just want some good stories, remember Astoshan? This channel will never cover an epic like it again because it focuses on purely terrible stories.
@@SaintJimmy379 Yup, that was one of those broken *BS* glory hog characters with an enabling DM. I want a story where the PCs actually legitimately earn their accomplishments without having a player make such a broken build or the DM giving in to them.
At this point, alignments need to be removed for most do not understand how alignment works, including most of the old timers that grew up with it when it was an important mechanic in the game. I don't think alignment could be overhauled because morality is so subjective that it simply wouldn't work. The old system was based on a very specific moral viewpoint, which most seem not to understand and why trying to change it would still lead to same problems that have different moral values.
That is what I'm trying to do with my system. Karmic Growth basically. Your character starts at a certain alignment but the choices they make and the events they experience that impacts their character can alter their fates in a dynamic manner rather than the static understanding that people seem to hold over alignment today. While it isn't finished nor polished as I'd like, it does show some promise in control settings with D&D as a homebrew element. Allowing for more expressive story telling between DM and Players as well as potentially enhancing roleplay experiences as character alignments slowly shift over time throughout their adventures. I do look forward for my game to come together as the beautiful Frankenstein abomination of individual pieces I hope it can be.
@@AmaryInkawult That is actually how the alignment system is supposed to work in the the player may designate what their character's starting alignment is, but it is the DM who determines if/when a character's alignment changes based on their actions. Alignment used to be very well defined with chapters dedicated to the topic describing where certain actions fell according to a very specific viewpoint that was not subjective, nor based on the character's beliefs. This is what many do not get, nor do they understand. Part of that has to do with WotC all but abandoning the mechanic, but also from those that "feel" alignment is based on the DM interpretation (which it is not) or the players character's perspective which also wouldn't work as many PCs and NPCs would not consider themselves evil.
@@craigtucker1290 I am hoping to simplify things in a way more people can understand and so far it seems to work with current iterations. Of course there were minor hiccups to outright coughing fits due to communication issues, however I was able to learn from them and improve upon the wording to better explain the system. Although I may need to rename the system from Karma since Fallout already called dibs and Humanity is penned by Cyberpunk and humans aren't the only playable species in my game. Does Cosmic Morality have a good ring to it?
There are so many times where Dave should have been told to "shut up and move on" before he was ultimately kicked.😤
Or just a solid "no."
@@denverarnold6210 He likely wouldn't listen and didn't listen to it
For these kinds of people, you kill their characters via "events" until they either quit, or learn their lesson.
This person will just party hop, over and over, ruining folks time.
Best to waste theirs on remaking characters.
Played with someone who openly admitted he wrote his character's personality to include that he's going to treat every other player character like an incompetent lost puppy. He dropped out of the campaign one session before he was going to be proven embarrassingly wrong about a huge plot point.
Played with someone else who thought I had no experience with a particular edition and thus tried to use that to turn my character into their personal pack-mule/yes-man. He left when he realized I left his separate bag of stuff behind at an inn where we shared a room, several sessions prior, and then told him I wasn't his b**** when he berated me.
Played with a large group (10-12 players, depending on attendance) that included 4-5 middle-aged mothers who decided they were going to be the ruling council and deny any of the rest of us our agency at the table (the DM was the husband to one of them and we were in their house, so we couldn't exactly object without just leaving the table). Last I heard, some of them still play together but most have left.
Played with the stereotypical player who attempts to murder anyone who has something they want but won't give it to them. She redeemed herself, since, and is actually fun to play with now.
Played with the stereotypical player who just wants to railroad the rest of the party into controversial scenarios because they didn't believe we should be uncomfortable with them. Last I heard, she swore off D&D because people wouldn't let her use it as her own personal soapbox.
So many "main characters" over the years.
I feel incredibly lucky to have had only good experiences with DnD. In fact, been playing with only the one group, that got divided into two - just friends playing at eachother's table kinda deal. Hearing others' experiences, especially the bad ones, makes me appreciate what I have.
I can only assume that all these main characters in your tabletop life never deterred you from playing altogether though! Would be curious to read about good experiences too
@@asilnorahc8910
Lots of good experiences, no doubt. Most of them just take a lot more setup to retell than would be reasonable for a YT comment.
I do have some that are easy enough to digest with little setup.
I can tell you about a recent event where another player's character (through Speak With Animals) became the patron to a growing cult of ants in a large city, and he now has a nemesis in the form of a necromancer ant (an ant he'd previously saved from ritual sacrifice only to be chastised for claiming to be the cult's chosen one).
I can tell you about the time another player almost accidentally killed my recently stabilized character by driving a wagon over him. The wagon they were bringing to retrieve him to take him to a temple for healing and rest. We all had a good laugh at the "ambulance ran me over" bit.
I can tell you about the time the DM allowed my himbo fighter to solve a sentient mechanical puzzle by stroking its ego and rolling a charisma check.
I can tell you about the time I and another player developed a Disney themed year-round menu for a school our characters were going to build if we could ever afford it (Bottomless Duck soup for Donald, a fried fish dish called Dredged Flounder, and others similar).
I can tell you about the time our party adopted an orphaned goblin child in a setting where goblins were still considered monsters, teaching it how to speak common, how to read, maths so it could learn the value of currency, etc.
I could tell you about the time our party rebuilt a city by calling in favors from the various other people and civilizations we'd helped.
I could tell you about the time our party got to play the children/protege of a previous campaign and getting to see the results of all their efforts unfold over time.
Many good memories.
With that many 17+ rolls, I'd be suspicious of loaded dice.
Me too and the over powered items because of those roles dead give away the guy is cheating
I've had that sort of guy who rolled physical dice in an online game. His irl friends would often comment that he's always been 'lucky'. Which makes it odd that one of them specifically had him roll with the digital roller as soon as the two of them needed to make a contested roll.
1) How does a character GIVE HIMSELF a magic item?
2) What kind of weapon could possible one-shot a Terrasque? That's literally IMPOSSIBLE.
3) Even IF such a weapon were possible through item creation rules, who could afford the resources to make it (probably many milliions of GP) or if it already existedas an artifact somewhere, how could the player have acquired it!
4) Again, how could any weapon one-shot a terrasque? Even the Wand of Orcus cant do that'
5) What DM would possibly let ANY of that occur??
I would have challeneged him to roll using the app or a program everybody could see the score on, or on camera. Then watch him slowly boil over as his miraculous rolling suddenly stopped.
Tbh OP could and likely should have told the DM about the item dave wanted and considering it could 1 shot the literal world eater (Tarask) it should have been a The Redest of flags for the Dm to keep a eye on Dave and make sure he did nothing bad. and considering dave literally excluded Op from everything and acted very childish afterwards, that should have been the time for the dm to say "hey dude if you want to be the op hero, go play Skyrim. Other players matter just as much as you, and your not in charge here."
(just my opinion^^)
It's not just being able to one-shot a tarrasque (though I would note that in one official setting this is a species, not a singular creature), it is the ability to continually heal the party which is also excessive.
I am not sure why a DM would let a player ever create a magical for their character if the character cannot actually do so. It is bound to be OP and absurdly ridiculous as is most player created spells, magic items, etc. without experienced and cautious DM oversight.
If I was going to make an item to one-shot the terrasque, thats something I would tell the DM about and it would be a one time thing that was going to probably take my character years in game to do, in other words it's something my character would be putting a lot of work into to do only once.
Why would he think to tell the DM? Dave is going to have to show it to the DM anyways.
The sub title to this story should be "When a Main Character Syndrome Bully Wants You Dead"
“His character was later found dead in a ditch” I’m dying
Dave is a childish bully who needs the spotlight.
The Dm needed to step in and boot Dave out.
"Dave's character dead in a ditch, how tragic..... Anyways" 😁
Imagine a Patches like character. Plotting, greedy, yet still human.
Comparing Dave to Patches is an insult to Patches, though
Patches is capable of care. This person isn't. Patches is a cynic, this guy is a piece of shit
Just randomly thought of Patches. Wasn't comparing the legendary bald man that pushes you into holes.
To all the DMs out there have the spine to say no and stick with it. Even if they're your friends.
And if they don't want to be your friends after that, they were never your friends to begin with.
I’m not sure I have run into main character syndrome, not since that first game I played (and the dm made sure it didn’t last long). I did join a troubled group some months back though. It’s reformed now but I went into that game with the knowledge that there was red flags and I should keep them in mind. Why did I join anyway? Because this was a group of teens and I was basically agreeing to be adult supervision assistance for it (along with one other adult, not the dm though). I figured the teen dm deserved to have people actually invest in his world and story and I figured I could show by example how to play dnd in a way that wasn’t just being a pack of murderhobos. But I will say I did prep my character around the very known instigator murderhobo. Not by being more powerful but by giving my character non-combative options in their spells and skills that would allow the dm time to wrangle the player in. Basically I minimized to absolutely negated the player’s ability to hit mine and I would evade until the dm had a giant interfere (which my character would canonically be neighbors and friends with). In the end said instigator left when they got muted during a session after pissing off the dm during our combat round (kept drawing on the map and covering important stuff) and eventually temp kicked for a few minutes. This led to him throwing a fit and just leaving. To be honest? We weren’t unhappy to see him go. By then the murderhobos were reforming and learning fun ways to roleplay and reflavor their skills and abilities to tell a story. We also were able to latch onto the plot threads and start delving into various players’ backstories which made the group infinitely more invested. I won’t say I was the sole savior of this situation. My presence had an effect but it was more in 1) helping take the burden off the other adult, 2) aided in giving more authority to the dm when he called to order the group, 3) served as an example of a different way to play and flavor, 4) recommended an application for a new player who added some much needed new blood and was an experienced roleplayer but also was closer to most their ages…and also wasn’t male. So they eventually reformed because of these actions though they did it of their own will. I’m glad they did because that game is definitely a ton of fun and the dm, teen he may be, is very skilled. He just needed help in the babysitting part of being a dm, and needed help with being an authority figure from that role.
Plain and simple, some people just can’t handle roleplaying games.
As a person that studies psychology this lad SCREAMS narcicism. His need to show off was clear the second he got the tonfas. When someone gets the attention instead of him he gets antagonistic. When he realized he couldn't control OP he wanted to get rid of him and looked for any excuse to kill him.
Props to the DM as well for actually pulling the kicking trigger. The dm sounds like he was a rather easy target for the narcicists manipulations and the fact such an individual pulled the trigger disserves props because for those people doing that is hard.
Had a problem player in a similar situation as the problem player here
Because of his work he could only play through phone, in r20 i'd be moving his token as per his request and he'd be rolling through a dice rolling app....... never rolled below a 15... eventually i had the big brained idea, because everyone caught onto it, to add a dice rolling bot to our server so he "didn't have to tab in and out of the discord app"
tonfa is easy: add an extra handle to a club. Stat wise keep it martial and advantages in grapple checks. Boom done
"burning mouth" instead of burning hands huh lol
The DM is bad, he should have reigned that in immediately especially with all the meta bs and cheating
As soon as i heard he was rolling super well and ONLY super well, my first thought was "hes cheating"
w...a tonfa is literally a club. it's not that complicated. I'm using a tonfa (+1 club ratcheted to an artificial arm)
THAT BOY NEED SOME MILK
Love the delusional kobald
Its been too long since I left a comment on this channel. Feels like coming back to a friends house I haven't seen in a long time.
There are very few players I've ever trusted enough to do dice in real life. Thankfully my current group does consist of people I'd actually trust but I still prefer just to use a rolling app (like roll 20) just so everything is in front of everyone unless I'm doing some type of secret roll. It's also more hilarious to have people see the rolls and see my pain when Super Competent McAntagonist rolls nothing but the equivalent of Nat 1's when trying to do something.
The old "trust, but verify."
The problem with many players is that they have a need to succeed which effectively delegitimizes their accomplishments when they cheat. It takes a mature player willing to accept the good with the bad.
@@craigtucker1290 Honestly, it can be frustrating when the dice decide to just F- you over, which is why I tend to play and prefer systems that have some type of reroll resource so that you can accept some of the results but those ones you think are actually important to your character, you can reroll.
@@tzeneth A 1 usually doesn't mean anything other than a failure, so no one is really upset about.
But then again, it really depends on how one plays as well as which edition one plays. I play one of the older, more unforgiving and deadlier versions, and it still isn't too much of a problem.
Yooooooo I've played a similar charecter a kobold who thinks if he gains enough power he will turn into a dragon.
There are many ways you can put that one player in their place. But it takes a lot of trial and error.
One good place is the shadowrealm with the ban hammer. That's where they belong
YIRBel IIVVESSssss wait what???
Threatened to kill OP's character? One that guy at our table killed 3 of my characters.
Really we just need a new alignment completely removed from the chart: shitlord, universally I likable and shunned by all.
Greedy = spending all the money ???? the logic is not there
I remember when this channel used to be about D&D stories. Now it's mostly D&D drama >.
I'm with you, I enjoyed this channel because of the amazing moments and wonderful positive stories that were being told. Not really into the drama.
Agreed, I want fun tales and epic stories... Not this mildly annoying drama nonsense.
Agreed, we need awesome epic stories not this constant negative nonsense
I remember a lot of utter *BS* stories about how players broke the game/rules to make their spotlight hoggin characters and the DMs that enabled their illegitimate accomplishments.
Is that what you miss?
@@craigtucker1290Obviously not.
As we all said, we want epic tails and fun, not epic nonsense about players getting angry and sad.
If you ever struggle for content, play a few games in VRCHAT, this is like a every game thing lol
Im sorry but what =0
I heard another youtuber do this story. I think Crit Crab did this one.
This channel tends to be last to cover stories because they put in the extra work of doing the animations. It's very rare that they cover something the others haven't.
Typical problem when a player (and most immature DMs) gets to design their own magic item, over-powered , broken, and lacking balance. But what is surprising is that the DM kind of allowed it to begin with.
Your channel was better when it wasn't just the worst examples of campaigns. Hearing about the fun and epic campaigns was better.
The problem with the "fun and epic campaigns" is that most of the authors of those stories were just like Dave in that they cheated or rigged their games to make their character "epic" in a way they never could be or should have been allowed.
Those stories sucked as it was always about how "Dave" broke the game and the DM just gave them the win. Might as well just write bad fanfic...
I definitely agree with you. The unique funny, inspiring, and wholesome videos such as the dragon raising, ogre friend, and the moon slicer are what made me like this channel. It is very disappointing that nonstop negative videos have been posted as of late.
I don't even care. I just want some good stories, remember Astoshan? This channel will never cover an epic like it again because it focuses on purely terrible stories.
@@SaintJimmy379 Yup, that was one of those broken *BS* glory hog characters with an enabling DM.
I want a story where the PCs actually legitimately earn their accomplishments without having a player make such a broken build or the DM giving in to them.
Remixing content next month onwards 🤝
This story reads like a Joe Biden speech.
That was a boring story!
First
We can't hear your voice clearly.
Please go back to reading stories about any genre.
Soon remixing content for next month 🤝
maybe im first
First ^^
(also Alignments are old and need to be overhauled.)
(edit: wasn't first XD)
At this point, alignments need to be removed for most do not understand how alignment works, including most of the old timers that grew up with it when it was an important mechanic in the game.
I don't think alignment could be overhauled because morality is so subjective that it simply wouldn't work. The old system was based on a very specific moral viewpoint, which most seem not to understand and why trying to change it would still lead to same problems that have different moral values.
That is what I'm trying to do with my system. Karmic Growth basically. Your character starts at a certain alignment but the choices they make and the events they experience that impacts their character can alter their fates in a dynamic manner rather than the static understanding that people seem to hold over alignment today. While it isn't finished nor polished as I'd like, it does show some promise in control settings with D&D as a homebrew element. Allowing for more expressive story telling between DM and Players as well as potentially enhancing roleplay experiences as character alignments slowly shift over time throughout their adventures. I do look forward for my game to come together as the beautiful Frankenstein abomination of individual pieces I hope it can be.
After all, we as people are never the same people we were 10 years ago. Why not show this growth and maturity through our characters as well?
@@AmaryInkawult That is actually how the alignment system is supposed to work in the the player may designate what their character's starting alignment is, but it is the DM who determines if/when a character's alignment changes based on their actions. Alignment used to be very well defined with chapters dedicated to the topic describing where certain actions fell according to a very specific viewpoint that was not subjective, nor based on the character's beliefs.
This is what many do not get, nor do they understand. Part of that has to do with WotC all but abandoning the mechanic, but also from those that "feel" alignment is based on the DM interpretation (which it is not) or the players character's perspective which also wouldn't work as many PCs and NPCs would not consider themselves evil.
@@craigtucker1290 I am hoping to simplify things in a way more people can understand and so far it seems to work with current iterations. Of course there were minor hiccups to outright coughing fits due to communication issues, however I was able to learn from them and improve upon the wording to better explain the system. Although I may need to rename the system from Karma since Fallout already called dibs and Humanity is penned by Cyberpunk and humans aren't the only playable species in my game.
Does Cosmic Morality have a good ring to it?
Main character syndrome is very real. Glad my DM doesn't take shit, and actively works on giving everyone their fair share of limelight.
First