I had to select the ALL option to find the options for refraction index and refraction weight, but I still see faint shadow of the sphere. Is there a way to turn shadows off for the obect?
So i followed step by step, but it seems the 'C.A.I.N.P' script isn't doing anything since when I select my sphere, there is no other option apart from 'emission color' under the emission tab for the shader. Any ideas what the issue might be? EDIT: So I had to manually drag the shader onto the sphere, double click refused to work... Thanks for the video!
This is pretty good, one of the things I like Ghost Lights for is in a reflective surface like a mirror; this doesn't help with that. I still see a black sphere in the mirror. however if I point a camera at the sphere it appears almost invisible. Now, this is in the iray viewport, I'll double check if there is a difference in a render. But, do you have any ideas for that?
@@GameDeveloperTraining Many thanks. I had searched in all my script folders, but couldn't find it even the Utilities one, as soon as I looked again I found it, many thanks.
So fast and straightforward! Thank you!!
Thanks for this. I've been using all sorts of Macguyver Ghetto ghost lights until I saw this.
I had to select the ALL option to find the options for refraction index and refraction weight, but I still see faint shadow of the sphere. Is there a way to turn shadows off for the obect?
So i followed step by step, but it seems the 'C.A.I.N.P' script isn't doing anything since when I select my sphere, there is no other option apart from 'emission color' under the emission tab for the shader. Any ideas what the issue might be?
EDIT:
So I had to manually drag the shader onto the sphere, double click refused to work...
Thanks for the video!
Thanks, Matt!
Thanks!
You bet!
This is pretty good, one of the things I like Ghost Lights for is in a reflective surface like a mirror; this doesn't help with that. I still see a black sphere in the mirror. however if I point a camera at the sphere it appears almost invisible. Now, this is in the iray viewport, I'll double check if there is a difference in a render. But, do you have any ideas for that?
Yeah....I am getting a barely visible sphere of smoky edges. :)
It sounds like you could experiment with the refraction properties and tweak to get the results you want.
You rock socks man.
I cannot find the create advanced iray node properties script in my scripts folder. You don,t show it in the video.
I didn't think I'd need to. It should be under Utilities, or you can find it using the search function
@@GameDeveloperTraining Many thanks. I had searched in all my script folders, but couldn't find it even the Utilities one, as soon as I looked again I found it, many thanks.
@@cowbjo No worries man. We've all done it