Some suggestions. 1. Make lava texture more red. 2. Make the tower feel longer. 3. Make more jumps. 4. Remove or make the slide-to-jump visible. At 2:08
Thanks for the suggestions ! For the lava idk why but i can't make it brighter, im remaking the tower and the bridge, ill ofc make more jumps at empty spaces, for the slide ill add sing and getails to see the lava, and tbh im too trash to beat a 6.7 so i research a tester to beat it... (if u want to be tester then why not but add me on discord) nvm Tysm for the feedback!
map has lots of potential, possibly being better with details, however, i feel like the gameplay is slightly little imo, maybe refining some parts like the tower and the bridge, although i wouldnt say its a bad reimagined remake, it certainly is not the best and some empty spaces without gameplay
Im actually working hard on the map and tbh I sometimes ran out of idea ( its why there are some empty space ) and the tower + bridge will have an entire rework...
genuine feedback because this looks interesting and I believe it has a lot of potential. Tower feels like its trying to do too much at once and feels too short. Pacing in a lot of areas looks inconsistent because it's trying to have an effect. There is too much walking after the zipline to the bridge and the actual bridge itself feels way too linear in the pathing. 2:08 has almost no reaction time considering your camera only gets obstructed right before you have to jump and notice the lava which your character can easily block from view. Final room also feels as if it is trying to do many things at once and it is definitely way too open even keeping in mind it is not supposed to be like the original. There are definitely way too many launch orbs. Lava texture is ugly and way too dark.
Ngl I work very hard on this map ( around 5 hours every day ) and I know that I must change some part of the map bc of the orb "spamming" and empty spaces, so ill change the tower and the bridge, also im gonna work on the 2:08 part make the visibility better than now by using details and by changing some part propriety, tbh I want the map to be appreciated and I DON'T want to steal the original desert Ruins but just remaking it so im trying my best to do an attractive gameplay without copying every part of the original version so hope it will not getting hated by everyone when it will release bc I tried my best to finish the map... Nvm so to do it fast im gonna change the map a lot and detail as much as possible, also gonna add gameplay at some empty parts and will change the tower and the bridge, also gonna remove some launch orbs and improve the timelines, remaking the ost too (by @Daitsuki)
Its a Reimagined ( or remake ) version of desert Ruins and I have the permissions to do it so the map is just how I saw desert Ruins... It take me an extremely long time to make (around 5 hours per day) so please don't have the map and if u have any feedback im gonna work on them
Some suggestions.
1. Make lava texture more red.
2. Make the tower feel longer.
3. Make more jumps.
4. Remove or make the slide-to-jump visible. At 2:08
Edit:
5. Make the acing as strict as a 6.7 or something
pacing*
Thanks for the suggestions !
For the lava idk why but i can't make it brighter,
im remaking the tower and the bridge,
ill ofc make more jumps at empty spaces,
for the slide ill add sing and getails to see the lava,
and tbh im too trash to beat a 6.7 so i research a tester to beat it...
(if u want to be tester then why not but add me on discord)
nvm Tysm for the feedback!
@@v_xInf alright thanks you.
Tbh this feels like if DR started development in 2023, and not 2020/2019
Cool Reimagined ❤
The tower need to be long
Looks fun as hell, hope some public gameplay test wil happen for a while or something
yea the last public test will start when i finished some details at tower and the new gp
map has lots of potential, possibly being better with details, however, i feel like the gameplay is slightly little imo, maybe refining some parts like the tower and the bridge, although i wouldnt say its a bad reimagined remake, it certainly is not the best and some empty spaces without gameplay
Im actually working hard on the map and tbh I sometimes ran out of idea ( its why there are some empty space ) and the tower + bridge will have an entire rework...
genuine feedback because this looks interesting and I believe it has a lot of potential.
Tower feels like its trying to do too much at once and feels too short. Pacing in a lot of areas looks inconsistent because it's trying to have an effect.
There is too much walking after the zipline to the bridge and the actual bridge itself feels way too linear in the pathing.
2:08 has almost no reaction time considering your camera only gets obstructed right before you have to jump and notice the lava which your character can easily block from view.
Final room also feels as if it is trying to do many things at once and it is definitely way too open even keeping in mind it is not supposed to be like the original.
There are definitely way too many launch orbs.
Lava texture is ugly and way too dark.
Ngl I work very hard on this map ( around 5 hours every day ) and I know that I must change some part of the map bc of the orb "spamming" and empty spaces, so ill change the tower and the bridge, also im gonna work on the 2:08 part make the visibility better than now by using details and by changing some part propriety, tbh I want the map to be appreciated and I DON'T want to steal the original desert Ruins but just remaking it so im trying my best to do an attractive gameplay without copying every part of the original version so hope it will not getting hated by everyone when it will release bc I tried my best to finish the map...
Nvm so to do it fast im gonna change the map a lot and detail as much as possible, also gonna add gameplay at some empty parts and will change the tower and the bridge, also gonna remove some launch orbs and improve the timelines, remaking the ost too (by @Daitsuki)
looks fun
What’s the texture id for the lava in the tower (Specifically near the start of it), it looks great and I’d love to use it!
so i added 2 texture here the ids :
rbxassetid://411269072
rbxassetid://698120463
You can just pick the numbers
@@v_xInf Thank you!!!!
are the colours at the start final? they could defintely do with some work, looks straight out of obby creator
@paga2000 no they will probably change
WHERES THE BRIDGE
Its a preview of the map but the tower and the bridge will change at 100% so pls don't have the map bc it take a very long time to make.
This doesnt feel like desert ruins anymore. The climb is nowhere near like normal Dr now
the map is inspired by the original Desert Ruins (V1, crazy so the first highlighted version of it ...)
its a reimagined version. its supposed to be different
person discovers what a reimagining is for the first time
@@Ico4322 I try to not copy the original version too much
the gameplay is not finish buddy where tf is the tower 💀
The gameplay is ofc finished but im gonna improve it like the bridge (total rework)
There is a tower bro.
bro the map is already overdone just leave it alone 🙏
Its a Reimagined ( or remake ) version of desert Ruins and I have the permissions to do it so the map is just how I saw desert Ruins...
It take me an extremely long time to make (around 5 hours per day) so please don't have the map and if u have any feedback im gonna work on them
remove the signs saying "DR"
it doesn't make any sense for the people building those ruins to call it desert ruins
great idea