b sides is a really good example of how to use jacks correctly, maybe spookeez b is pushing it a bit but i still find that chart fun, week 3 b perfectly demonstrates how jacks should be used at least it does to me
@@nicoreii Just stop complaining at it, it's as old as the game. They even made a re-made of the song just so people like you stop complaining about it...
@@WojtekXD-bx7jb there wasnt a reason to do the long ass parragraph, i already know that, just wanted to point out that the old chart sucked, new one fuckin slaps
and on the contrary, its super fun in many dump charts for experienced players. things are much more fun to play when you can hit them. im not talking about just "bad" lazy charting, but even overtly difficult things. but probably leave those to more experienced charters than actually know what theyre doing lol
Undermapping is my least favorite thing in FNF. When I change difficulties, I don't ask for undermapping, I ask for easier charting, like removing or putting less gimmick notes, or something that required multiple notes to be pressed at once, becomes one note or at least fewer. Undermapping ruins the flow of a song. You legitimately _feel_ like there should be a note here or there, when there just literally isn't one, it _feels wrong._ It _almost_ makes a song harder for more skilled players because you instinctively want to press a note at that point, and at the same time it doesn't teach new players to get better because they're used to there not being as many notes.
This is why I tell my friends who enjoy FNF that aren't as good as me to always play hard mode. Because most devs don't consider the weaker players and just remove notes instead of making the chart easier!
imma be honest the problem with undercharting is mostly in the music like most vsrgs can get away with only placing notes at every 1/1 quantization while passing it off as being easy but fnf is ties to its vocals
Gods, I hate it when I'm playing an easier rhythm game chart and for some reason the charter decided the notes that you can't hear are the only notes that should be mapped
The Overchart one isn’t bad at all, that looks pretty normal for a mid-level keyboard chart. Overcharting (as long as it’s not too excessive) is usually only considered bad on pad charts, it’s mostly fine for keyboard charts.
2:56 i dont see anything wrong with this one, it just makes it more fun (and harder) overcharting is fine as long as the note placement still makes some sense, like in the minute above
The long holds arent particularly that long tbh. But imo most important than which pattern to use is to have a good structure/justification to back those up. Same with streams, jacks and under/over charting
I’d say I’m more in the intermediate level than anything. I’m not close to becoming “good” but I’m confident enough of my skills that I can do some songs
@@goatjwp3860 If the map you are playing is undercharted, you should definitely change the map. It will not help you learn with that incredibly fucked up accuracy giving you a 76%, it’s called a rhythm game for a reason. You will obviously not learn how to go with the rhythm immediately (I have been playing for around a year and still can’t really do it) however rhythm is incredibly important for accuracy unless your playing something unsynced or a game with really easy judgement *cough* fnf *cough*
"Excessive rolls" I don't know what that means but all I see is Glitcher from FNF VS Hex because Friday Night Funkin' is the first rhythm game to keep me from playing once then never again
Overmapped actually brings difficulty into a song that would normally be a easy 1 star map (the same goes for undermapping. I don't understand how, nor why but whenever i try to play undermapped maps i can't concentrate / fall asleep and fail)
well obviously the only reason why there are people who are really good at mixed-patterns and hard beatmaps r cuz the beatmaps they play are just straight up overmapped BUT the only reason why A FEW of them are RANKED and LOVED is because the maps have readable and a good mix of patterns that perfectly syncs with the song static and beat at each section of the song. all though, most of the singular overmapped difficulty maps are GRAVEYARDED. after all, i can say that overmapping (especially on mania) is half good, half not. if u wanna make an overmapped (singular or more difficulties) beatmaps then i suggest u to have a good mix between different patterns that syncs with different stages of the song and if u wanna add extra notes then i suggest u to put them where the extra note beats (usually kicks and drum beats) to make it more like a remix (which adds extra beats to the original song). if u think my suggestions could be wrong then you should probably ask professional mappers (e.g.: sotarks, and more…) and professional players who does do mapping and have them RANKED or LOVED (e.g.: jakads, and more…). that’s all i had to say. like if u agree, dislike if u don’t agree. (this outro may seems similar to some yter’s outros lol ngl)
if there are anyone who doesn’t know about the osuniverse still reading this, why???? u don’t understand what this is about then why are u keep reading this?????????
I assume this could work for Clone Hero 1:41 - For Whom the Bells Told In GH Metallica (This is unavoidable in this case since the Guitar is relativity boring for most of the singing part) 2:55 Stricken and Before I Forget in GH3 3:34 - I feel like that applies to "The Way it Ends" in GH3 3:42 - Raining Blood in GH Smash Hits 3:55 Raining Blood again but the GH3 version (Mosh 1)
well... i just got in stepmania few months ago and this is exactly what happened to me XD especiallly the absurd difficulty spike, pointless stream and empty map
Since I've been charting for a while and experience a lot of charting styles from pump, osu, fnf, ddr and smx, here's what I can say about each: Really long hold notes: That's D2R Freeze Special. Also, kinda subjective but the example given does show the point. Make sure your holds have some reason to exist, including those at the end. Pointless stream: That's pump charting in a nutshell for a lot of charts (Wedding Crashers, Inefficient Boss Without Power, Bad Apple, Rolling Christmas, and pro players know how many more). Can be tastefully implemented in the more musically intense parts of a chart if you want some extra difficulty. Wrong BPM: I've done this shit before and unless we're talking about live recorded music or BPMs used with consideration to quantization, avoid doing this. Even for my old charts where I didn't know what BPM tappers and sync tempo was, I can't forgive myself for trying to give songs a higher BPM than they do because FOR FUCKS SAKE DO YOU KNOW HOW TO CHANGE THE BPM TO SOMETHING THAT ISN'T 128? (Don't take the caps lock too seriously, it's an inside joke where every pop song is a 12X BPM song) Excessive rolls: I thought you meant the actual roll mechanic where instead of tapping once on a long note, you need to keep tapping on it or else it lets go. Regardless, this should apply to any pattern (and a segment also related to this). I understand thematics within a chart (such as AIR and FREEZE specials being focused on jumps and holds respectively), but too much of one thing really does not help. Some places where repeated patterns were used tastefully were in Nageki no ki CSP and Lachryma CSP, and in both cases we're talking about short segments. Boring map: Here we keep touching on what's said earlier. Even on lower difficulties the patterns should at least stimulate the brain to learn something new. Endless LR streams should be left for testing the sync; they should end at some point. Unfinished: I can forgive this if you're working on like 50+ songs in different packs and suck at organization, or there's a good reason to keep an empty space somewhere. Empty spaces are not indicative of a bad chart, but if it's really easy to tell the chart was not yet finished, then there's a problem. Over-Finished: Boi, I remember doing this as a child with MAXX Unlimited on the PS2. As much as it can be memeable, I rarely see a purpose for letting a chart continue past the song's duration. Undermapped: This is very dependent on context, because lower difficulties *must* be undermapped because they're supposed to be easier than the highest difficulty and help players learn the game. The key to a lower difficulty chart uses a bit of level design and you have a lot of freedom with what you want to do with them. I've sometimes used lower difficulties to introduce very high level mechanics because most of the times a 16th triplet at 280BPM will be found on the upper echelon of charts, not really the lower ones. Same with stepjumps at any BPM higher than 120BPM 16ths, the faster the chart, the rarer they are at lower difficulties. Overmapped: I tend to do this even nowadays for higher difficulty charts, but my approach is different, or at least more nuanced. It's really down to perception, and sometimes I overchart depending on what I see in the music. Overcharting can also be used with some level design elements if you want to lead up to another chart. Think of how Eon Break CSP in DDR preceded Breaking The Future in DDR. While the former is not overcharted, it is a strong example of how you can use one thing to help players scale up to the next incoming chart. There's also a few examples of footswitches in DDR X3 and 2013 for the sake of helping people learn the pattern... and then came Scarlet Police to make sure this is meta. Too Many Jacks: Bi Challenge and FNF Quads: Would make sense if this was 5-key or more, but I rarely see a point to quad streams. Jump drills make more sense than this. Absurd difficulty spike: I can argue this can be omnipresent in any rhythm game incarnated in any song. ITG stamina charts do this all the time, DDR has a few charts like Valkyrie Dimension and Pluto Relinquish and I think they have their own point (and Breaking the fucking future CSP), osu I've seen this happen in various charts since it heavily relies on utilizing the song and most songs have calmer parts and more note heavy parts. AAAAAAAAAAAAAAAAA: 1949 D28's ending. Empty map: If you have a theme with a groove radar or really any indication of a chart's contents, this is easy to spot and most likely an oversight cause I don't think a lot of people would intentionally leave a chart empty aside of memeable purposes. Also, how the hell did Stepmania crash from that XD Anyways, I've had my time but since I view charting as an art, these ~~except for syncing your chart correctly~~ are not rules, but rather my perspective on charting, and what the video shows is mostly dedicated to 4-key while my perspective expands to pad and keyboard play. Time again has shown that my views are subjective since not everyone agrees with them... and I tend to like charts that are more challenging and infamous among a community, especially in DDR, which is my specialty. Do what you like and you'll find like-minded people that will like your charts. *posts this so it can be buried in the comments section and never be seen*
I feel like it’s always hard to fine songs that are charted well. I don’t mind playing things that are outside of my difficulty range because it lets me practice and get better but I still want it to be good. I want all of the notes to make sense at least a little bit And I feel like a lot of things are just way over charted
4:25. Even worse when you see the difficulty set to Medium, but THAT appears. I take it it's hugely frown appon for missleading difficulty ratings when making charts?
I also add WARP SPEEDS ARROWS. Fast arrows are OK in some cases, but not in the whole song. We could change the speed but it is tedious to switch speed every time we want to play a specific song.
4:25 DDR players: This is garbage. Stepmania players: This is garbage. Pump It Up players: This is garbage. Osu players: This is garbage. FNF modders: lol skill issue
what i really hate is when the song changes speeds to an extreme degree. im playing just fine and suddenly all the notes are super slow and bunched together and i cant tell what the hell im looking at. but speeding it up just makes the rest of the song way too fast to read D:< why D:
@@dihydrogen some mods like fat blunt can only have one key for each arrow, not like the original one that has WASD and arrowkeys. If you use DFJK, it can be hard to hit those notes.
love how the overchart just looks like a normal osumania map
as a mania player that does not looks like a overchart at all to me
@@whatinception I think even for a stepmania/etterna player it wouldn't look like a overchart lol
@@whatinception interesting name 🤔
Its actually not overcharted, its called a dump pattern
@@blakeblake_1 🤔
I cannot believe you made us listen to this song over and over
Mission accomplished
@epicgamer23 Alright
@epicgamer23 you must be deaf
@epicgamer23 BRUH
@epicgamer23 i cannot help with your disease now.
This is like two-thirds of FNF charting
Clone Hero as well (Except there are 5 possible notes)
@@sfisher923 6
true
the only ones I know of on this video is too many jacks and wrong bpm. most of it is fine just easy.
@@CatoniecaCH 5
Yay, a Stepmania video in 2021!
Hi martin
Hı martin
Martin, that guy who made lyrics video of Brain Power
who are you
Hi martin
*excessive rolls and too many jacks*
Every single FNF mod charter:
“But it’s challenging and difficult!!
b sides is a really good example of how to use jacks correctly, maybe spookeez b is pushing it a bit but i still find that chart fun, week 3 b perfectly demonstrates how jacks should be used at least it does to me
@@Brandi-xc2pk the Salty Sunday charting uses jacks even more perfectly as it smoothly mixes mmini jacks into walking men and trills.
old ballistic
@@nicoreii Just stop complaining at it, it's as old as the game. They even made a re-made of the song just so people like you stop complaining about it...
@@WojtekXD-bx7jb there wasnt a reason to do the long ass parragraph, i already know that, just wanted to point out that the old chart sucked, new one fuckin slaps
the undermapped one makes a lot more sense than some people think because its actually harder to play an undermapped level if you are higher skilled
You instinctively want to press notes where there actually isn't any which makes the general rhythm and feel of the entire song completely messed up
@@ZoofyZoof i genuinely hate trying to play those kinds of maps
@@ZoofyZoof Exactly
fascination eternal love mix basic/difficult is a really good example of this, especially after looking at its other charts
Hot take: light overcharting can be fun if it's done well. Obviously don't just spam 32nd notes everywhere but still.
and on the contrary, its super fun in many dump charts for experienced players. things are much more fun to play when you can hit them.
im not talking about just "bad" lazy charting, but even overtly difficult things. but probably leave those to more experienced charters than actually know what theyre doing lol
Like matt
@@sourdoggymatt is so overcharted its not even funny
so is shaggy
@@therealzhenplaz200 matt or shaggy is not overcharted ur just bad 👺👺👺👺👺
lmao you're funny
the "absurd spike" is so true and so painful
especially in the last 4 seconds of an 8 minute song
ngl the “overcharted” one was still pretty good but besides that yeah most of these are painful
The stream one could be cool
I still don't know what bpm does
@@Moald beats per minute
@@Moald it's how fast the song is wrong bpm means the game thinks the song is slower or faster than it should be causing it to fall out of sync
@@safeforwork8546 oh
Undermapping is my least favorite thing in FNF.
When I change difficulties, I don't ask for undermapping, I ask for easier charting, like removing or putting less gimmick notes, or something that required multiple notes to be pressed at once, becomes one note or at least fewer.
Undermapping ruins the flow of a song. You legitimately _feel_ like there should be a note here or there, when there just literally isn't one, it _feels wrong._ It _almost_ makes a song harder for more skilled players because you instinctively want to press a note at that point, and at the same time it doesn't teach new players to get better because they're used to there not being as many notes.
^^^^^
This is why I tell my friends who enjoy FNF that aren't as good as me to always play hard mode. Because most devs don't consider the weaker players and just remove notes instead of making the chart easier!
i agree, literally have always felt the same way.
imma be honest the problem with undercharting is mostly in the music like most vsrgs can get away with only placing notes at every 1/1 quantization while passing it off as being easy but fnf is ties to its vocals
y e s
2:54 As a person who plays osu!mania
W h a t i s o v e r m a p p e d h e r e ?
yup
As an fnf player: this is way undercharted
ong tho
the map doesn't fit the song, but osu players doesn't care about that lmao
Gods, I hate it when I'm playing an easier rhythm game chart and for some reason the charter decided the notes that you can't hear are the only notes that should be mapped
"dont put pointless streams"
fnf tutorial:
I'm still wondering why did they decided to add it there...
@@WojtekXD-bx7jb it's a joke for people who play the tutorial on hard
@@mynameismari387 he is talking about why they put the stream in there
@@sourdoggy thats exactly why
3:36 fnf mods in a nutshell.
i so much agree lol
Whitty is the only one I can think of
@@iikeli727
Yukichi: am i joking to you ?
Matt: u are the joke, yukichi
Wity
more like 4:25
alternatively to someone: what to put in your stepmania chart
21 likes and no replies... in a verified comment
y'know, for once i am proud of humanity
Especially concerning fnf players
Hey look it's fanatica
oh god
*Correction its fnf mappers
“No excessive jacks”
Beep power: let’s start with, easy. 5 SECONDS LATER now we will do INSANE JACKS.
Fingers: *dead intensifies*
tbh im completely ok with overmapped songs as long as they stick to the beat (half notes directly in between the full notes)
4:25 Who let an FNF mod creator get a hold ofStepMania?
IKR
VsBob mod
@@PhantomGamerMods that was a joke mod
@@tomfooIeryz I know that but ok
No-one:
RUN:
pointless stream is actually used for dump charts which are named "dumpstreams", so it's actually not pointless
Fuck god I hate dumpstream
Lmao "overcharting" is litteraly anything above 3* in osu mania lol.
“No excessive rolls”
Hitsugi no Futago: anyway, I started rolling-
hitsugi has a lot of staircase but not many rolls
i dont know of a hitsugi to futago chart that has any rolls in it (i only know of two charts in the first place)
@@taggerung_ the epsilon one has quite a few rolls (but not as many as the user is suggesting
@@taggerung_ he's probably referring to nightbunny's chart
Hearing each loop on the song makes me cry harder and harder
I once found a Stepmania pack in which every single song was a long and out-of-place stream.
Use this for making the hardest map.
Or just most annoying map.
Ou Yea, long note is very Hard
Pls no
Hard doesn't equal bad
*least fun
as someone who got into rhythm games through FNF *this video compiled all my troubles into one*
I am entirely convinced this is just a dig at the fnf communities charting and I have absolutely 0 issue with it
There are a few mods that have good charting but the rest is either decent or bad
3:37 び
Edit: The song was hardcore stuck in my head after watching the video. So I had to come back and download the sim files.
4:25 As an fnf player I can confirm that this is how it feels to play fnf mods
Bob run
Who let you to sign yourself as a fnf player? Unless you play only the lowest-effort and joke mods...
@@WojtekXD-bx7jb ikr,fnf’s mapping is a joke as it as already
@@WojtekXD-bx7jb this comment was satire
The Overchart one isn’t bad at all, that looks pretty normal for a mid-level keyboard chart. Overcharting (as long as it’s not too excessive) is usually only considered bad on pad charts, it’s mostly fine for keyboard charts.
uh... how to fix overcharting?
i think i suffer "overcharting Syndrome" also i want to made pad chart
Even on pad charts stuff like stamina is basically just endless streaming anyway, so this rule doesn't even apply
Finish the damn chart lol @@ShiroCh_ID
No. It is bad.
2:56 i dont see anything wrong with this one, it just makes it more fun (and harder)
overcharting is fine as long as the note placement still makes some sense, like in the minute above
The long holds arent particularly that long tbh. But imo most important than which pattern to use is to have a good structure/justification to back those up. Same with streams, jacks and under/over charting
Well, you can't blame GHOST charts because Camellia made a part made out of long sounds right after the second drop...
"Excesive Rolls"
"Too many jacks"
2005 ITG Charters: What?
Hey for you're next complitations can you do lagtrain?
I’d say I’m more in the intermediate level than anything. I’m not close to becoming “good” but I’m confident enough of my skills that I can do some songs
alternate title:
"what to put in your StepMania map
"absurd difficulty spike"
a fool moon night: :/
can't tell if you are talking about the 4 key version or the 7 key version, but the difficulty "spike" for 7 key is easier than the actual parts
@@ginge3845 4k version, bc then start is mad easy then the drop is REALLY hard
Adofai
Basically many FNF mods nowadays, I can only find few (and I mean a few) mods that actually follow these rules ending up really good.
Tu eres muy pro, que videos tan buenos, si no entiendes mi comentario, tipo, te volviste re famoso en comunidad en español :D eres un pro
es medio malo xd
@@ivanquiroga6283 jugando si aujdus pero os vídeos son pro xd
@@ma_aftermath3569 ah si eso sin duda
Quaver suffers the most from things like this
That overcharted one actually looked kinda fun.
Pointless stream, undermapped, overmapped, and difficulty spike were honestly fine and still looked fun
Undermapped makes it so fucking annoying to actual press keys to the rhythm
@@Nexpeon if there’s a good under mapped chart then it’s amazing for beginners, not everyone has wasted years of their life playing rhythm games
@@goatjwp3860 If the map you are playing is undercharted, you should definitely change the map. It will not help you learn with that incredibly fucked up accuracy giving you a 76%, it’s called a rhythm game for a reason. You will obviously not learn how to go with the rhythm immediately (I have been playing for around a year and still can’t really do it) however rhythm is incredibly important for accuracy unless your playing something unsynced or a game with really easy judgement *cough* fnf *cough*
@@Nexpeon the only time when an underchart is bad is when it’s off of the bpm otherwise entirely fine
difficulty spike sucks because you play a song that seems fun and then halfway through you just get destroyed
Merry Christmas! 🎁🎄
But it's not Christmas yet...
If I ever take up NotITG modding, I've gotta remember the undermapping bit
"Excessive rolls"
I don't know what that means but all I see is Glitcher from FNF VS Hex because Friday Night Funkin' is the first rhythm game to keep me from playing once then never again
The difficulty spike is Robeats in a nutshell
No?
Yes
Also, make sure to play-test before finishing.
Alternatively, you could potentially flip this into how to make a dump chart
As an old school player, I was expecting a "roll" (green hold) when you said roll. Silly me
Overmapped actually brings difficulty into a song that would normally be a easy 1 star map
(the same goes for undermapping. I don't understand how, nor why but whenever i try to play undermapped maps i can't concentrate / fall asleep and fail)
well obviously the only reason why there are people who are really good at mixed-patterns and hard beatmaps r cuz the beatmaps they play are just straight up overmapped BUT the only reason why A FEW of them are RANKED and LOVED is because the maps have readable and a good mix of patterns that perfectly syncs with the song static and beat at each section of the song. all though, most of the singular overmapped difficulty maps are GRAVEYARDED.
after all, i can say that overmapping (especially on mania) is half good, half not. if u wanna make an overmapped (singular or more difficulties) beatmaps then i suggest u to have a good mix between different patterns that syncs with different stages of the song and if u wanna add extra notes then i suggest u to put them where the extra note beats (usually kicks and drum beats) to make it more like a remix (which adds extra beats to the original song).
if u think my suggestions could be wrong then you should probably ask professional mappers (e.g.: sotarks, and more…) and professional players who does do mapping and have them RANKED or LOVED (e.g.: jakads, and more…).
that’s all i had to say. like if u agree, dislike if u don’t agree. (this outro may seems similar to some yter’s outros lol ngl)
if there are anyone who doesn’t know about the osuniverse still reading this, why???? u don’t understand what this is about then why are u keep reading this?????????
the overmapped one looks fun as hell ngl
3:06 easy osu!mania map
4:26 every fnf mod
"pointless stream" is called dump
and it's art
3:36 and 4:24 are basically fnf mods in a nutshell
3:37 is just a phase 3 fnf song
4:25 and this
I assume this could work for Clone Hero
1:41 - For Whom the Bells Told In GH Metallica (This is unavoidable in this case since the Guitar is relativity boring for most of the singing part)
2:55 Stricken and Before I Forget in GH3
3:34 - I feel like that applies to "The Way it Ends" in GH3
3:42 - Raining Blood in GH Smash Hits
3:55 Raining Blood again but the GH3 version (Mosh 1)
before I forgor 💀
Mosh 1 really fucks me up so bad. It's the only part I can't play and need star power to blast past it
well...
i just got in stepmania few months ago and this is exactly what happened to me XD
especiallly the absurd difficulty spike, pointless stream and empty map
4:25 The keyboard of someone who beats this:
↪↖️➡️↖️↙️⬅️⬇️↖️↩↖️⏸🔀⏫⏮⏫↖️
I love how an empty map is capable of making stepmania *step out of the stage*
Excessive Rolls Be Like: (the beginning of Glitcher - VS Hex) 💀
PADORU Level AAAAAAAAAAA: 1 million notes a second
Sillyfangirl: its perfect
Since I've been charting for a while and experience a lot of charting styles from pump, osu, fnf, ddr and smx, here's what I can say about each:
Really long hold notes: That's D2R Freeze Special. Also, kinda subjective but the example given does show the point. Make sure your holds have some reason to exist, including those at the end.
Pointless stream: That's pump charting in a nutshell for a lot of charts (Wedding Crashers, Inefficient Boss Without Power, Bad Apple, Rolling Christmas, and pro players know how many more). Can be tastefully implemented in the more musically intense parts of a chart if you want some extra difficulty.
Wrong BPM: I've done this shit before and unless we're talking about live recorded music or BPMs used with consideration to quantization, avoid doing this. Even for my old charts where I didn't know what BPM tappers and sync tempo was, I can't forgive myself for trying to give songs a higher BPM than they do because FOR FUCKS SAKE DO YOU KNOW HOW TO CHANGE THE BPM TO SOMETHING THAT ISN'T 128? (Don't take the caps lock too seriously, it's an inside joke where every pop song is a 12X BPM song)
Excessive rolls: I thought you meant the actual roll mechanic where instead of tapping once on a long note, you need to keep tapping on it or else it lets go. Regardless, this should apply to any pattern (and a segment also related to this). I understand thematics within a chart (such as AIR and FREEZE specials being focused on jumps and holds respectively), but too much of one thing really does not help. Some places where repeated patterns were used tastefully were in Nageki no ki CSP and Lachryma CSP, and in both cases we're talking about short segments.
Boring map: Here we keep touching on what's said earlier. Even on lower difficulties the patterns should at least stimulate the brain to learn something new. Endless LR streams should be left for testing the sync; they should end at some point.
Unfinished: I can forgive this if you're working on like 50+ songs in different packs and suck at organization, or there's a good reason to keep an empty space somewhere. Empty spaces are not indicative of a bad chart, but if it's really easy to tell the chart was not yet finished, then there's a problem.
Over-Finished: Boi, I remember doing this as a child with MAXX Unlimited on the PS2. As much as it can be memeable, I rarely see a purpose for letting a chart continue past the song's duration.
Undermapped: This is very dependent on context, because lower difficulties *must* be undermapped because they're supposed to be easier than the highest difficulty and help players learn the game. The key to a lower difficulty chart uses a bit of level design and you have a lot of freedom with what you want to do with them. I've sometimes used lower difficulties to introduce very high level mechanics because most of the times a 16th triplet at 280BPM will be found on the upper echelon of charts, not really the lower ones. Same with stepjumps at any BPM higher than 120BPM 16ths, the faster the chart, the rarer they are at lower difficulties.
Overmapped: I tend to do this even nowadays for higher difficulty charts, but my approach is different, or at least more nuanced. It's really down to perception, and sometimes I overchart depending on what I see in the music. Overcharting can also be used with some level design elements if you want to lead up to another chart. Think of how Eon Break CSP in DDR preceded Breaking The Future in DDR. While the former is not overcharted, it is a strong example of how you can use one thing to help players scale up to the next incoming chart. There's also a few examples of footswitches in DDR X3 and 2013 for the sake of helping people learn the pattern... and then came Scarlet Police to make sure this is meta.
Too Many Jacks: Bi Challenge and FNF
Quads: Would make sense if this was 5-key or more, but I rarely see a point to quad streams. Jump drills make more sense than this.
Absurd difficulty spike: I can argue this can be omnipresent in any rhythm game incarnated in any song. ITG stamina charts do this all the time, DDR has a few charts like Valkyrie Dimension and Pluto Relinquish and I think they have their own point (and Breaking the fucking future CSP), osu I've seen this happen in various charts since it heavily relies on utilizing the song and most songs have calmer parts and more note heavy parts.
AAAAAAAAAAAAAAAAA: 1949 D28's ending.
Empty map: If you have a theme with a groove radar or really any indication of a chart's contents, this is easy to spot and most likely an oversight cause I don't think a lot of people would intentionally leave a chart empty aside of memeable purposes. Also, how the hell did Stepmania crash from that XD
Anyways, I've had my time but since I view charting as an art, these ~~except for syncing your chart correctly~~ are not rules, but rather my perspective on charting, and what the video shows is mostly dedicated to 4-key while my perspective expands to pad and keyboard play. Time again has shown that my views are subjective since not everyone agrees with them... and I tend to like charts that are more challenging and infamous among a community, especially in DDR, which is my specialty. Do what you like and you'll find like-minded people that will like your charts.
*posts this so it can be buried in the comments section and never be seen*
Fnf charters: WRITE EVERYTHING IN HERE DOWN THEN USE IT AS A CHART
As a mania player that "overchart" looks so fun to play
I feel like it’s always hard to fine songs that are charted well. I don’t mind playing things that are outside of my difficulty range because it lets me practice and get better but I still want it to be good. I want all of the notes to make sense at least a little bit And I feel like a lot of things are just way over charted
4:25. Even worse when you see the difficulty set to Medium, but THAT appears.
I take it it's hugely frown appon for missleading difficulty ratings when making charts?
Fnf map makers should be taking notes
2:55 Mario Paint D-ANOTHER with its ~465 BPM dumps: *I am inside your walls now*
(Fixed BPM because I realized it uses 1/6 snap)
"Pointless Stream"
Thts the whole point of osu mania lmao.
or just any dumpstream map, osu!mania isnt everything
@@aubreamber Idk bro, i only play osu
this mf uploaded during school
timezones exist
I think i found a underrated TH-camr here. He funny af
I also add WARP SPEEDS ARROWS. Fast arrows are OK in some cases, but not in the whole song. We could change the speed but it is tedious to switch speed every time we want to play a specific song.
you know you've overcharted when the hit sounds sound better than the song
it's not even "overcharting" anymore, just a good chart
That overmapped looks okay to me lol
But the overcharted hitsounds sound so good with the song lol
My video buffered during the really long hold note part and I thought that was part of the joke
"jacks"
five second finnian at that moment:
"I'm milking this"
also making it hard isn't bad
Unnecessary streams are kinda fun tho ngl
Depends on the map style
Not really sure what's wrong with a pointlessly long stream, but everything else I do agree.
4:25
DDR players: This is garbage.
Stepmania players: This is garbage.
Pump It Up players: This is garbage.
Osu players: This is garbage.
FNF modders: lol skill issue
Title says “Step Mania”, why is everyone talking about fnf?
It’s not just for stepmania, but also for other 4K rhythm games (e.g FNF, osu!mania, etc)
@@NitrogenProot this doesnt change the fact that step mania is being less mentioned in the comments
Im pretty sure 5 comments talking about fnf isn't everyone (we talking about fnf cause 2/3 times what they chart is pretty ass)
@@dripleaf465 me when the opponent of literally most of fnf mods go apeshit on the third song
@@dripleaf465 noticed the most liked comment?
I actually enjoy overcharted maps, I don't know why other people don't!
me too ig
It can only be accepted if there's also a good chart of it (or something else idk)
ive had some maps like this, and man is it so dissatisfying or becomes blatantly unfair
3:37 and 4:26 are basically the average fnf mod trying too hard just to make "HaHa TiMe To MaKe ThE tHiRd SoNg HaRd FoR nO rEaSoN"
I wonder what’s that intro.
btw nice vid
If youre asking for the intro music, its "Sand Canyon 1" from Kirby's Dreamland 3
alao thank you
@@SilverStar555 Thanks a lot. I always forget the name of that song.
Imma be honest, excessive rolls for me as a pad player for ITG/DDR could be useful for me in training and as a warmup
harder spike notes looks like normal osu bmp
I'll use this, thx
i would play this as a map in its entirety
Timestamps:
0:16 really long hold notes
0:26 pointless stream
0:46 wrong bpm
1:21 excessive rolls
1:37 boring map
1:49 unfinished map
2:10 finished too much (?)
2:32 undermapped
2:54 overmapped
3:31 too many jacks
3:41 quads
3:55 absurd difficulty spike
4:13 AAAAAAAAAAAAAA
4:30 empty map
what i really hate is when the song changes speeds to an extreme degree. im playing just fine and suddenly all the notes are super slow and bunched together and i cant tell what the hell im looking at. but speeding it up just makes the rest of the song way too fast to read D:<
why D:
3:37 び CSP literally does this but on the down arrow, and that was an official DDR chart
Happy birthday 🎂
Title: “What NOT to put in your StepMania map”
Rhythm game charters who makes things too over-complicated: WRITE THAT DOWN! WRITE THAT DOWN!
That was the longest 5 minutes of my life.
3:36 that's why WASD and arrow keys exist
in just about every 4k game but fnf there's one key to one arrow
@@dihydrogen some mods like fat blunt can only have one key for each arrow, not like the original one that has WASD and arrowkeys. If you use DFJK, it can be hard to hit those notes.
im gonna put this in my stepmania chart
NO DONT
That overmaped one at the beginning was fine... until it was clearly not.
The overmapped one looks kinda fun
1:50 LISTEN I'M LAZY ALRIGHT