grey knights are more to kin as the S.A.S, Space marines as the royal marines, guardsmen as the normal grunts of the army, and the custodies as the King and Queen's royal guard.
Also bricky was incorrect about custodes being from tubes. Custodes are made from the children of nobility who are altered on a spiritual level into a golden demigod.
Psykers are people who can tap into the warp and shape reality, depending on skill effects what they can do. most just go crazy, if not crazy the Demons of the warp are likely to eat their souls, some with skills will be used to help communicate across long distances or guide ships through the warp. really powerful ones can use the warp as a weapon. Psykers can be really powerful but the more powerful they are the more they attract the attention of the denizens of the warp. its a double edged sword. so most Psykers are KOS as its not worth the risk Imperial Knights come from an old feudal system. the old lords from the dark age of technology kept these working. the Lords will normally only have one and it is passed down father to son. the Imperium allows them to keep them as long as they are bondsman to the Imperium, they must go to war when called up. for that reason the knights are representative of the family that owns them and so are highly customized and covered in the family crest and banners
@@hammurabii.3173 Probably the most useful psykers in the Imperial Guard act as strategic consultants that do divination and scrying, because such ritual work is vastly safer for them, and also much more useful, as any chump with a plasma gun can do as much damage as a gamma level psyker's mind bullets; while being able to spy on the enemy's movements in real time is pretty much invaluable.
The Inquisition has authority above the Space Marines, but it's worth noting that the Space Marines have enough authority and autonomy that the Inquisition will *usually* at least make a show of asking them to help, instead of trying to order them. More than a few times an Inqusitor has had an unfortunate airlock accident because they got too pushy with the wrong Space Marine Chapter.
Some things about the Inquisition A] The Grey Knights are commanded by them B] The only people higher than them is a Custodian, at that point if an inquisitors orders a custodian he'll just stare at the inquisitor and then just stab him in the face before going back to guarding C] Most inquisitors in the canon are actually kinda smart, those who aren't are killed by other members of the inquisition. Unless they're terribly written in which case they live forever.
Actually, the Inquisitor's representative does has a permanent seat at the high lords table, even the Captain-General of the Legio Custodes is only a temporary member So unless the inquisitor do something completely unacceptable, the "stab him in the face" thing is pretty much bs
@@sentryward8744 Actually, since the custodians are the voice of the emperor, they can just show up whenever they feel like it. Even the inquisition has to follow Imperial Legislature, though significantly less. The custodians are the only ones completely immune to the law without the Captain General's permission.
@@sentryward8744 That rep does get changed out tho, since it isn't really considered a position of honour in the Ordos"s. They are mostly just there to observe and hold very lil if any sway or power. Not even the Empra's secret police want to be around that snore fest xD
Point comparison between Guard, Space Marines, Grey Knights and Custodes: One Guard Conscript: 5p One Guard Infantry Soldier: 5,5p One Space Marine Intercessor: 20p One Grey Knight Terminator: 38p One Custodian Guard: 45p
“These men are my bodyguards, their lives forfeit to the guarantee of my physical safety. Of their loyalty to me there shall be no question nor doubt. I, and I alone, shall have the authority to stand in judgement over them. No other commander shall they have in battle nor in service. None shall bar them from me and none shall hamper or stall their mission. So it is decreed!“ -The Emperor of Mankind on the Custodes.
In the first age, in the first battle, when the shadows first lengthened, one stood. Burned by the embers of Armageddon, his soul blistered by the fires of Hell and tainted beyond ascension, he chose the path of perpetual torment. In his ravenous hatred he found no peace; and with boiling blood he scoured the Umbral Plains seeking vengeance against the dark lords who had wronged him. He wore the crown of the Night Sentinels, and those that tasted the bite of his sword named him… the Doom Slayer.
Everyone wants to be an Eversor assassin until you hear about their training. Essentially it is like a really sneaky and brutal version of the hunger games. Some times no one passes training. Oh and not passing the training means death.
"Here's the deal, (actual) children. You're locked into this deck of the ship. There's 100 of you present, enough food for 30 of you, and enough oxygen for 15. And 3 knives. Sort it out amongst yourselves."
While Dan Abnett does a supreme job in writing about the inquisition, Ian Watson's Inquisition Wars trilogy is a better collection. It is a lot more adult orientated in the things that are delved into. Hard to find now, it was first published around 2003-2004.
The Ravenor trilogy is also a great showcase of what the varying "degrees" of sanctioned psykers are capable of. The part where Ravenor fights another hig-level psyker from his ship in orbit on the planet and the two of them casually blowing out the minds of a couple hundred people and blowing up a shitton of glass n stuff as collateral damage.
The Sisters of Battle are more on the level of the Space Marines, though one typical Sister probably couldn’t beat a typical Space Marine. The Sisters of Silence are more like a Anti-Grey Knight, no one in the Imperium is really on the level of the Custodes.
The sisters of battle are super faithful religious zealots The sisters of silence are women who have a un-soul.the place where there should be a soul instead has a black hole of psychich soul energy,destroying the warp around them
You forgot the most horrifying part. A sister of silence being near a psyker is like having nails dragged down a chalkboard to them. It's so horryfing to psykers that they will attempt to kill themselves just because a SOS is near them. Those assassins are even worse.
about psykers, ok in short, you know how in star wars force lightning is amongst the strongest power a jedi knight can learn, in 40K its called smite and its the first thing everyone learns, psykers in 40k can turn you into a smoothy with only a thought, they can telaport, they can create explosions of fire just by looking at you funny
"The gray Knights and the Space Wolves works be amazing together!" LOL.. They've got a history together.. Look into the first war of Armageddon were the Space Wolves for into a fight with the Gray Knights because the Gray Knights were shooting Imperial survivors out of air locks and the Space Wolves weren't cool with that.
ye i agree with getting into lore a bit first before tts. like, maybe atleast know the general plot/outline of the horus heresy first, as it references that and primarchs etc alot
And the guy that kept the Grey knights from falling into the inquisition hands, which they used to slaughter and pass off the space wolf's. So fucking stupid.
Cool thing about Titan: Malcador sent it into the Warp for a few objective years, but subjectively they had been there for centuries. And it's orbited by Deimos, that's been turned into a factory complex in its entirety.
@@steelbear2063 Saw a Coldstar battlesuit take out an Imperial Knight in melee on Play On Tabletop a while back. Not sure if that's what you're thinking about.
@@steelbear2063 in a pen and paper rpg campaing (black crusade), i saw a captured khorne champion (naked) take down a grey knight (with armor but no spear) using a broken bottle and a lot of bad dices
If you want to learn more about individual factions, Bricky is doing a podcast with a couple other people called Adeptus Rediculous, and they're going over the important events of 40k, and different factions get their time in the sun as well. With regards to picking your army, generally, you want to pick the army that looks the best to you, because you have to paint these models.
yeah, imperial knights (to be more exact, knight titans) do have a human pilot onboard, mind linked to the engine's AI to steer it. The custodes' equivalent to real life would be the US Secret Service operators acting as presidential bodyguards. As for the silent sisterhood / blanks in general - they are literal anti-psykers, as in, psychic powers stop working with a silent sister nearby. And lesser demons tend to destabilise/literally go poof out of existence if near one. Regarding that Kryptman guy, he was all about stopping a major tyranid invasion by freely throwing exterminatuses left and right to the scale of entire galactic subsectors...and actually they did go for it, too.
@doodlekat1 Nope, knights are only separate as far as scale (about half the size of the warhound titan) and organisation (knight houses instead of collegia titanica / titan legions) goes. They still have a pilot.
If I'm not mistaken, an Eversor assassin usually have a mini nuke inside the body so even if they fall during the mission, they kill as much as possible
If you're going to start painting, I really recommend taking a look at Miniac, Midwinter Minis, and Squidmar. Those 3 are some of my favorite mini painters on the platform. (Grey Knights are also my favorite army!)
Deathwatch: You take an otherwise ordinary Space Marine, chain him down to a chair and clockwork orange him with footage of aliens killing marines. By the end, your Marine will have a newfound, healthy genocidal attitude towards all xenos, and tirelessly devising new and more effective ways to kill them. Grey Knights: Space Marines whose focus is eradicating chaos, which often involves burning down entire population centers and euthanizing the masses to prevent even the tiniest chance of corruption taking root. As excessive as it sounds, it usually ends up being the correct decision. Custodes: They are not Space Marines. The're elevated using a complicated method of alchemy. They got none of the extra Astartes organs, just the baseline human body boosted to its absolute maximum potential. They're 100% devoted to the Emperor and nothing else, to the point where they don't even see themselves as part of the Imperium.
People usually gloss over the differences in custodes training as well. Custodes are trained in politics, law and assassination. They are much more functional in an outside military situation than the average space marine. They also have a much more individual approach to combat, is space marines are a pack of wolves, a custodes is a tiger.
I thought the Custodes underwent the same kind of biological fuckery that the Astartes went through, but using the Emperor's geneseed rather than a primarchs? So a Custodes is basically one step down genetically from a Primarch
@@Peagaporto Let's not forget the espionage. They had 'False Hoods' back in the Horus Heresy days that lets them change their appearance as necessary. Not sure if they still have them in modern 40k.
@@SSD_Penumbra Custodes don't have a gene seed. There is, intentionally, very little lore on how they are made. We know that the process must be customized to each individual applicant and that it changes them on a celullar level. But we can speculate that the knowledge to make them is a byproduct of the thunder warrior and primarch project.
You should think more about the Order of the Military in a Mediaval sense, Guardsmen --> Common Men at Arms or Footsoldiers Space Marines --> Knights Grey Knights --> Nobles on Horseback or Foot with their personal Company of Men Adeptus Custodes --> Kingsguard Makes more sense to me if i order it this way but that is just one of many.
yes plz paint on stream that would be dope. there's a cool guy on the games workshop youtube channel named duncan and he has some really good tips. you should look him up for tips and stuff.
Grey Knights even has something called purifiers, which are even more pure grey knights that literally makes daemons in their pressence to wither away, pure enough to literally make daemons go away because of their pressence.
The inquisition certainly make for some fantastic novels. Any of the novels by Dan Abnett, in the series Eisenhorn, Ravenor, and more recently Bequin, are more than worth the reads. But they're all connected, so reading them in their order is advised.
Btw if you find a local game shop you should be able to walk in and find prepainted miniatures and terrain to buy for a few dollars extra, I do this because I can’t paint to save my life. Also you may want to get into killteam because you need 1/10 of the figures to play. It’s pretty good for beginners.
Eisenhorn's book series is a pretty damn good one focused on an inquisitor and his entourage going through the galaxy and doing detective stuff I'd recommend.
"Some may question your right to destroy ten billion people. Those who understand realise that you have no right to let them live" - In Exterminatus Extremis
Games Workshop has got to give a couple million punds to Bricky just for the astronomical amount of people he managed to get and buy into Warhammer games and merchandise.
To put things in perspective, the average psyker will literally foam at the mouth and pass out if they're directly exposed to a blank face-to-face. A lot of Inquisitors like to keep one around as part of their crew.
After a 10 year hiatus influenced by the decline of entertainment in general I'm finding myself getting dragged back into the world of 40k. Yours and Bricky's videos are definitely accelerating that process!
I kinda feel Bricky didn't do a good job at hyping up the Custodes. If a Space Marine is a walking tank, a Custodes is a running nuclear bomb. These dudes kill multiple people in split-seconds. They are described as "dancing", when they fight. If you like to get into them somewhat more, you should really listen to Watchers of the Throne - The Emperors Legion by Chris Wraight. Yes, listen. 'Cause the audiobook is amazing. You really learn a lot about them.
Dan Abnett's EISENHORN trilogy and sequel trilogy RAVENOR will totally get you into the Inquisition, Imperial Guard, Assassins, and the rest of the human factions. His GAUNT'S GHOSTS series is also awesome for being Imperial Guard / Astra Militarum focus.
The appeal of the Imperial Guard, as you point out, is that in a fictional universe where everything and everyone is horrifically overpowered, Guardsmen are just...people. Good training and disciplined but just basic humans. And they still hold the line against the odds (well, not always) and make up the vast majority of Mankinds defence forces, despite the spotlight always being on the Space Marines.
a series I can recommend for comedic value and explaining things is "if the emperor had a text to speech device" it's funny, explains the lore, and has an funny story and amazing voice acting cast
"you can't have 2 of these on the table they look OP" *stares at my army of 3 knights and 4 armigers* They arent that good on the tabletop right now but they're actually pretty good for the points the cost.
I'm so hype that you are really getting into 40k! The amount of people I have tried to convert to 40k that didn't work out. It's nice to be on this journey of discovery with you brother
Inquisitor Kryptman is known to basicaly go willy-nilly on a planet every now and then. "Hmmm....this planet right there seems to have a slightly wrong shade of purple......yes, yes, Exterminatus it is"
Inquisitor Kryptman was the Inquisitor who discovered the first known Tyrannid hive fleet ever recorded. So...in order to repel the fleet he Exterminatus a lot of imperial worlds. The Inquisition later learned of this, proceeded to fired Kryptman for "going too far". Yes, they had him revoked his position as a inquisitor for killing too much.
31:18 so that is my boy Ex-inquisitor Kryptman (yes, EX-inquisitor, you will see why in a bit). Kryptman was one of the very first people to figure out the existence of the tyranids (which you will learn about if you continue with bricky’s next video) besides those who fell victim to their initial invasion. He basically went the first world to encounter the tyranids after the hive fleet had left and found it to basically be a desolate environment. From then on he basically dedicated his time to fighting tyranids almost exclusively. Now here is the real kicker. Kryptman figured out that hive fleets fed on biomass to keep functioning and expanding (ie, the more the tyranids killed, the more powerful they became, kinda like a swarm of Kirby-locusts). In response, Kryptman decided the best course of action was to deny the tyranids any opportunity to come into contact with biomass. Thus, after plotting out the hive fleets path through the galaxy, Kryptman proceeded to destroy all planets in its path via exterminatus. While successful, this was (to quote the wiki) “the largest single act of genocide the Imperium has ever inflicted on itself” and has even been compared to the Horus heresy. For this, Kryptman was forced out of the inquisition. I would like to once again state that the INQUISITION the “INNOCENCE PROVES NOTHING” people kicked someone out for actions which were deemed too extreme and cruel.
Please react to Luetin's "Empirium of Man !" It's a 3 part series that you can understand the beginning of the gold/dark age of technology. We would love your reaction ! You will grasp the meaning of what it's required to be a psycre !!!
You're idea of the points system is pretty much spot on! To give context, armies with lots and lots of cheap units (typically small or only have basic training) are referred to as "horde" armies, whereas those with fewer strong, expensive units are "elite" armies. A small tabletop game might consist of 500 points - for an elite army this might be ~25 models + a lower-power commander and a small vehicle, whilst for a horde army it might be twice as many models. Typically the largest 1v1 tabletop game is around 2000 points, where people probably use much more powerful commander units or named characters with powerful abilities. Also probably a wider variety of components to their army such as heavy artillery, fast hit-and-run units, and things that are highly specialised in taking down specific targets.
I'll give you a quick rundown on the tau since I am currently building a tau army. The Tau believe in the philosophy of the "greater good" (hot fuzz lol) the greater good is all about working together with all the races of the galaxy to overcome it's biggest threats. So basically anyone can join the tau and fight for them as long as they believe in the greater good. They definitely aren't as grim dark as other factions but they have some really cool weapons and lore if you do some research.
@@flynnmayne2055 of course enjoy what you want. I personally rather prefer the more grim and darker things like the DKoK I just added that detail to give him A bit more information. I personally only dislike the Tau when it is actually considered that they could potentially succeed. While the other factions are quite openly grim. The grimdarkness with the Tau is the actual helplessness of them. They solely survive because they aren’t that aggressive and not a huge threat to the other imperium and the other forces all their hopes and dreams will be shattered in the Second any of the other factions actually gets somewhere. They live a illusion.
This is my third time asking this, so pardon my repetition, but what happened to Spec ops: the line part 2? Also keep up the Warhammer stuff, im learning as much as you are here.
31:17 Fidus Kryptman, also sometimes spelled Kryptmann, and remembered as the "Hero of the Macharian Heresy," is a notable Inquisitor Lord of the Ordo Xenos, one of the primary sub-divisions of the powerful and secretive organisation known as the Imperial Inquisition Kryptman later authorised the largest single act of genocide the Imperium has ever inflicted on itself by abandoning or destroying all of the worlds in Hive Fleet Leviathan's path. He was later issued a Carta Extremis for this action by the Inquisition and was stripped of his title
@3:15 "What do psykers do?" On the tabletop, there are a slew of psyker powers. Some are unique to certain factions while others are more universal. They function kind of like spells in D&D. Some of them deal damage to a swath of enemies. Some focus on taking out a particular target. Others provide stat buffs for your units or stat drains for enemy units. Some produce strange effects as well. Due to their potential power, every time a psyker manifests a power, there is a chance the psyker (and possibly those around them) will die. When lore states "Every of this faction is a psyker." the tabletop either only focuses on the stronger psykers treating the rest as non-psykers, or they get an amry-wide passive buff to account for it. In lore, each psyker has somewhat unique power sets that get classified. Race has a big play on this. Example, all Craftworld Eldar are psykers from birth. However, all of their "spells" and abilities are similar though the trained psykers have greater aptitude. Powers in most Eldar are restricted to telekinesis (moving things with your mind). Trained Eldar can manifest lightning, assault enemies' minds directly, see into the future, and influence enemy and ally emotions. Humans are much more diverse. Some can passively understand all languages. Others can create and manipulate fire and heat. Yet others can sense danger without the source making itself apparent (spidey-sense). One school I particularly like is that of the "technomancer" or "machine speaker". They can manipulate machines with thought as if the machine were an extension of their body. Oddly, this often includes the ability to manipulate any given machine's programming. Due to the ability letting them freely manipulate and flawlessly understand any code, they can produce what the Ad-Mech call "Perfect Code" which causes the altered machine to take on divine-like qualities and greatly exceed its production specifications. EDIT: The "1000 psykers per day" that get fed to the Emperor are unstable or very weak psykers that are not considered worth the effort (or risk) of training.
Chaos and Xenos next! I can't wait for you to learn about some Xenos, as I know you've been wondering who some of the Xenos have been in the cinematic videos.
As for games, it really depends what you are looking for. "Battlefleet Gothic Armada 2" is a great 40h game where you have space naval combat with all the factions. Since its a newer game it has great grafic aswell. So space combat RTS. "Dawn of War Soulstorm" (coupled with the Ultimate Apocalypse mod) is probably regarded as the best 40k game ever. Like the game before its RTS, but this is on the ground and basically like dota. So build buildings to produce units build power generators, build special buildings for upgrades, upgrade buildings or research tech to get to the endgame units. The UA mod adds massive amounts of extra content like Titans and other endgame stuff like nukes, orbital lasors, oh and also more factions, so that you really have all the factions from the tabletop in the game that werent included in the base game DoW. Some honorable mentions are the games "Space Marine" where you play a SM in a first person shooter, "Space Hulk Deathwing" where you play a terminator in a Fps and kill tyrranids and lastly I wish I could recommend Space Hulk Tactics which is a turn based strategy game where you also play a team of terminators and your opponent plays tyrranids, but sadly no one plays it anymore so you can´t find lobbys and while it has a campaign the real fun was the multiplayer.
One of the interesting things about the imperial guard - They're actually taken from the elite of each worlds Planetary defense force as a tithe, so you could say they're already very highly trained, just goes to show how OP everything else is in the 40k universe compared to each planets SAS!
And if they were considered not good enough, the planet's Governor would be sentenced to death... So they're quite motivated to select the best men of their Planetary Defense Force...
31:17 Bricky mentions Fidus Kryptman. He was an Inquisitor who discovered one of the alien races known as the Tyranids, that relied on biomatter (basically all living organisms) to survive. He believed that the only way to stop them was to essentially adopt a 'scorched earth' tactic, and destroyed a lot of planets in the process to starve the aliens of resources. I highly recommend watching Luetin's video on the Battle For Magragge. Very good explanation and very entertaining.
So glad you’re enjoying this as much as you are! Pro tip: Watch the Templin Institute videos on 40K they will give you some deeper knowledge in the most well structured format out there. Specifically their videos on The Imperium of Man, the Astra Militarum and Cadia (in that order preferably). ; )
Really loving the series dude, Bricky is really entertaining and it's great to watch along with you. Keep it up! You weren't too far off with the points thing. Tabletop matches are generally played using armies with an agreed upon point cost. Characters, units, vehicles etc... and even what weapons you arm these units with are worth a certain amount of points and you create your army with that point cap in mind.
31:18 - Fidus Kryptman was the Ordo Xenos Inquisitor who basically discovered and alerted the Imperium about the Tyranids; he oversaw the Imperium's first war against the Tyrannids and became their de facto expert on them. He went off the rails though as more Tyrannid fleets started showing up; he went scorched earth and started declaring Exterminatus on Imperial worlds that were in the path of or potentially in the path of a Tyrannid fleet, in order to deny the Tyrannids the materiel to progress.
Best way to explain the "Custodes"... If Regular Space Marines are Genetically cloned from their Primarchs, the Custodes are cloned from the actual Emperor. They are his personal Bodygaurds. Grey Knights are Space Marines but are all powerful Psykers aswell so only when facing Chaos Daemons do they really become OP compared to the others. If u want an Army Analogy, Imperial Gaurd = Reg Infantry, Space Marines/Grey Knights are Teir 1 SF & Custodes Would be Close Protection for High value Targets. The difference is really in what they're specialty is. Love the Series Mate, Keep 'em goin'! P.S. I'm Ex 1st Batt Royal Australian Regt, Inf. hence I'm A 1st Legion (The Dark Angels) Collector/Fan! "FOR THE LION!"
Two things that to clarify when it comes to what you watched: about Imperial Knights and the Sisters of Silence. Imperial Knights are man operated, since artificial intelligence (or Abominable Intelligence as it's called in 40K) is heretical and completely banned throughout the imperium. Since each and every time anyone has ever created an A.I, it has gone "The Imperium needs to be destroyed". Like every singe one has gone full Ultron and Skynet and tried to wipe out humanity. As for the Sisters of Silence and blanks in general. Blanks basically nullify any psykic phenomenon. If a blank gets close to a psyker, the psyker loses their powers basically goes insane because they lost their connection to the warp. As for deamons, they lose all their power to the point that a guardsman can basically beat one down with a shovel.
At 31:19 the inquisitor Bricky was referencing was called Kryptman. His idea of defeating a certain enemy was to destroy planets before the enemy could take them to deny said enemy of the planets ressources. The number of planets he blew up was so crazy that even the inqisition was like "Stop that, you crazy?".
I would suggest to watch bricky's What's the best Warhammer 40k faction/army to start with? since it go more into the tabletop side of 40k explaining how the factions work on the tabletop more in depth.I would also suggest to start with space marines because they are the most versatile, meaning they can play several different ways(Space wolves for melee majority,imperial fists for high defence and so on). Then if you find the playstyle that you prefer (high def, strong melee and such) you can either stick to space marines or collect an army which is more specialised in said playstyle.ALSO when he talked about the inquisitors and a name popped in the background while he was talking about exterminatus people, Fidus Kryptman was the guy that named the Tyranids and came up with a few ways to stall the Tyranids. Those methods were so extreme that the other Inquisitors were against the idea. Those ideas were: 1)Extrerminatus a cordon of planets to create a moat to starve one Tyranid fleet.2) After he was EXPELLED from the Inquisition he coaxed a different Tyranid fleet to go into Ork-infested territory, which is a bad idea SINCE Orks love to fight and get stronger doing it while Tyranids get stronger through evolving in order to take out the enemy AKA making both sides MUCH more powerfull(See Octarius War for more info). Also the cordon which started to look like a good idea due to many Tyranid fleets entering the galaxy BUT then a Tyranid fleet came from under the galactic plane.
In regards to your psycher question; they are “magicians” that have a higher than normal connection to the warp that allows them to channel its power to create fireballs, bolts of lightning, etc (the grey knights are all particularly potent psychers). Blanks/pariahs: blanks on the other hand have a minuscule connection to the warp and are often used as “anti-psychers” that weaken warp influence around them. Pariahs: an extreme version of a blank. Basically no connection to the warp and can cause psychers to go insane or eradicate demons just by standing near them. The sisters of battle are not psychers (unless you prescribe to the whole emperor is a chaos god thing) and are just so damn stubborn that they don’t let the warps presence effect them.
Yup. You absolutely got it right with the point system. The more powerful the unit is, the more expensive it is in points, the less of them you can field. Hence, Imperial Guard are expensive to collect because you have to buy A LOT of boxes to field a proper army. If you go with Custodes or Imperial Knights you basically have 5 models fending of whole boxes of whatever the other guy has. As for the whole "tier" thing: Sororitas are just a bit below Space Marines (they are also modified, but not as heavily), and the Sisters of Silence I guess hit somewhere in between Grey Knights and Custodes in terms of power but it's hard to measure because they work quite differently.
The Raven Guard are the stealthy sneaky bois with bird helmets. its the army i play and although on tabletop are kinda lack luster, lore wise i love them.
He really dropped the ball on the Deathwatch... There's a lot more to cover there, and I think you'd love them once you know. You also don't need to collect them as a dedicated faction and deploy them with your other space marines
I'll give you my tip for starting a Warhammer Hobby again. Love the Lore, Look, and Playstyle of your army, that will give you the drive to collect and paint them. Psykers are basically Space Magicians - They can use support "spells" that buff up your army or nerf enemy armies and Offensive "spells" which can directly damage units, they also counter eachothers spells. Psykers can be very powerful or very... eeeeeh? depending on the army you use.
When you paint here are some quick tips, thin your paints with a small amount of water and prime your minis. You can get cans of spray primer from Halfords
“I’ve ordered a some stuff”.
One of us... one of us... one of us!
WANAAVAASS!!
ONE OF US! ONE OF US! ONE OF US! :D
Gooble Gobble, One of Us!!!
Another one for the greater good!
ONE OF US!
The best description of Warhammer that I've ever heard was:
"That thing is way too powerfu- ... oh no wait, it's dead."
Everything is too powerful in Warhammer 40k.
Even the little humans of the astra militarum.
no the best description is and ever will be "40k in a nutshell - life sucks and you probably get eaten by a tyranid"
@@scheinerchen6471 there is only one description who say the real thing : UNDERRATED and PERFECTION
For me it was "Imagine siding with the Nazis cuz they’re fighting Cthulhu".
@@Theuselessguitarist Except these Cthulus are better people, sometimes.
grey knights are more to kin as the S.A.S, Space marines as the royal marines, guardsmen as the normal grunts of the army, and the custodies as the King and Queen's royal guard.
Royal marines are all eversar assassin's, just pop down to Portsmouth on a Friday night to see the carnage
Also bricky was incorrect about custodes being from tubes. Custodes are made from the children of nobility who are altered on a spiritual level into a golden demigod.
He also got the balance lvls wrong .... a custodian is to a space marine as a sm is to a normal guardsman
" King and Queen's royal guard." who actualy stand above the rest in lethality. That ain't normaly the case in Real Life.
The popes Swiss guard certainly are ..... I think that's what GW based on even down to the pole arm weapon
O.H.: "Can't I just collect them all?"
His bank account: (screaming very very loudly) NO!!!
Hehe. Warhammer go *here's factions*
He he, wallet go *Kgrkghhkk*
"Even in debt I still serve"
@@bataton7733 Here is one more faction with the Squats.
Me: *laughs in 3d Printing*
Psykers are people who can tap into the warp and shape reality, depending on skill effects what they can do. most just go crazy, if not crazy the Demons of the warp are likely to eat their souls, some with skills will be used to help communicate across long distances or guide ships through the warp. really powerful ones can use the warp as a weapon. Psykers can be really powerful but the more powerful they are the more they attract the attention of the denizens of the warp. its a double edged sword. so most Psykers are KOS as its not worth the risk
Imperial Knights come from an old feudal system. the old lords from the dark age of technology kept these working. the Lords will normally only have one and it is passed down father to son. the Imperium allows them to keep them as long as they are bondsman to the Imperium, they must go to war when called up. for that reason the knights are representative of the family that owns them and so are highly customized and covered in the family crest and banners
the table top RPGs really how how powerful they are
a wizard......a psyker is a wizaard....simple
@@hammurabii.3173 Probably the most useful psykers in the Imperial Guard act as strategic consultants that do divination and scrying, because such ritual work is vastly safer for them, and also much more useful, as any chump with a plasma gun can do as much damage as a gamma level psyker's mind bullets; while being able to spy on the enemy's movements in real time is pretty much invaluable.
Psyker is basically just the 40k name for "mage"
@@sulphuric_glue4468 yeah but Mage isnt lore friendly. so i said the same thing but following the lore :)
“Space Marines are a little better trained than a guardsmen...” *All the Heresy*
Brother, get the flamer... the HEAVY flamer!
@@Hawk_of_Battle just get an immolator xD
@@PS-fi9qq no exterminatus the planet
@@Ashley-the-fox but I live here!
@@BringDHouseDown you will live on to serve the Emperor... in spirit.
Henry Cavill ( Superman ) Collects Custodes haha you see him painting one on his instagram.
Henry Cavill (Witcher)
@@BMdegen
Henry can play the Emperor in a live-action movie and I'll be happy
@@steelbear2063 That would be so freaking good. Like a pre-Heresy movie.
He needs to play a custodes at some point.
@@steelbear2063 There was a Photoshop of Cavill's head on Valdor's body and it worked amazingly well
The Inquisition has authority above the Space Marines, but it's worth noting that the Space Marines have enough authority and autonomy that the Inquisition will *usually* at least make a show of asking them to help, instead of trying to order them. More than a few times an Inqusitor has had an unfortunate airlock accident because they got too pushy with the wrong Space Marine Chapter.
*Happy Space Wolf Noises*
@@einfachgaming3006 woof woof
Some things about the Inquisition
A] The Grey Knights are commanded by them
B] The only people higher than them is a Custodian, at that point if an inquisitors orders a custodian he'll just stare at the inquisitor and then just stab him in the face before going back to guarding
C] Most inquisitors in the canon are actually kinda smart, those who aren't are killed by other members of the inquisition. Unless they're terribly written in which case they live forever.
Ummmm Did you forget the Deathwatch exists? Even though they wear a nice big fat Inquisition I on their shoulder?
@@ScryeTheMindless Oh right that's a thing.
Forgot they even existed when I wrote that.
Actually, the Inquisitor's representative does has a permanent seat at the high lords table, even the Captain-General of the Legio Custodes is only a temporary member
So unless the inquisitor do something completely unacceptable, the "stab him in the face" thing is pretty much bs
@@sentryward8744 Actually, since the custodians are the voice of the emperor, they can just show up whenever they feel like it.
Even the inquisition has to follow Imperial Legislature, though significantly less. The custodians are the only ones completely immune to the law without the Captain General's permission.
@@sentryward8744 That rep does get changed out tho, since it isn't really considered a position of honour in the Ordos"s. They are mostly just there to observe and hold very lil if any sway or power. Not even the Empra's secret police want to be around that snore fest xD
Point comparison between Guard, Space Marines, Grey Knights and Custodes:
One Guard Conscript: 5p
One Guard Infantry Soldier: 5,5p
One Space Marine Intercessor: 20p
One Grey Knight Terminator: 38p
One Custodian Guard: 45p
“These men are my bodyguards, their lives forfeit to the guarantee of my physical safety. Of their loyalty to me there shall be no question nor doubt. I, and I alone, shall have the authority to stand in judgement over them. No other commander shall they have in battle nor in service. None shall bar them from me and none shall hamper or stall their mission. So it is decreed!“ -The Emperor of Mankind on the Custodes.
In the first age, in the first battle, when the shadows first lengthened, one stood. Burned by the embers of Armageddon, his soul blistered by the fires of Hell and tainted beyond ascension, he chose the path of perpetual torment. In his ravenous hatred he found no peace; and with boiling blood he scoured the Umbral Plains seeking vengeance against the dark lords who had wronged him. He wore the crown of the Night Sentinels, and those that tasted the bite of his sword named him… the Doom Slayer.
@@moth8775 Why doomslayer in a 40k quote?
@@ARandomCustodian Sounded appropriate
@@moth8775 there is no blind rage carnage in that quote though. Maybe a battle quote yes but in this quote it does not fit
Hello again
Everyone wants to be an Eversor assassin until you hear about their training. Essentially it is like a really sneaky and brutal version of the hunger games. Some times no one passes training. Oh and not passing the training means death.
"Here's the deal, (actual) children. You're locked into this deck of the ship. There's 100 of you present, enough food for 30 of you, and enough oxygen for 15. And 3 knives. Sort it out amongst yourselves."
@@Zombiewithabowtie sounds fair to me *shrugs*
When the guy reacting actually gives proper credit
When the guy reacting actually has a perspective a common person doesn't have
@@TheLastVoodooMan when the
I'm not sorry, Link. I can give credit! Come back if you want me to react some more.
There is an actual "Detective" series for the Inquisition: Eisenhorn and Ravenor novels. Really damn good imo
also, the ongoing Bequin series (Pariah, Penitent, and Pandemonium later down the line) and the Magos.
@@michajastrzebski4383 I'm only at Pariah, I should get the others too
While Dan Abnett does a supreme job in writing about the inquisition, Ian Watson's Inquisition Wars trilogy is a better collection. It is a lot more adult orientated in the things that are delved into. Hard to find now, it was first published around 2003-2004.
The Ravenor trilogy is also a great showcase of what the varying "degrees" of sanctioned psykers are capable of. The part where Ravenor fights another hig-level psyker from his ship in orbit on the planet and the two of them casually blowing out the minds of a couple hundred people and blowing up a shitton of glass n stuff as collateral damage.
My man keep the lore train going you absolute legend, liked the outlast video as well by the by
+++++
I wish he uploaded these ones sooner because I hate waiting so long for his next video about it🤣
Another victi-, uh, I mean, companion!
Glad to see a fellow blood angel
Sanguinary Gaurd Likewise brother
The Sisters of Battle are more on the level of the Space Marines, though one typical Sister probably couldn’t beat a typical Space Marine. The Sisters of Silence are more like a Anti-Grey Knight, no one in the Imperium is really on the level of the Custodes.
The sisters of battle are super faithful religious zealots
The sisters of silence are women who have a un-soul.the place where there should be a soul instead has a black hole of psychich soul energy,destroying the warp around them
You forgot the most horrifying part. A sister of silence being near a psyker is like having nails dragged down a chalkboard to them. It's so horryfing to psykers that they will attempt to kill themselves just because a SOS is near them.
Those assassins are even worse.
"Space wolves and Grey Knights together on the table. Should be a fun time."
Ummmm........
*Armageddon flashbacks*
"Ohno"
Fortunate son starts playing
*Khorne rubbing his palms together*
@@mikemarcotte5962 no, no just grinding an axe
about psykers, ok in short, you know how in star wars force lightning is amongst the strongest power a jedi knight can learn, in 40K its called smite and its the first thing everyone learns, psykers in 40k can turn you into a smoothy with only a thought, they can telaport, they can create explosions of fire just by looking at you funny
Not a very good jedi if they're learning force lightning
Jedi do not have force lightning they have Force Judgement which is much weaker...
Hey don't forget having world enter the warp
@@dredgenauryx3382 i dont god damn know the weird zappy shenanigans the sith do
Jedi don’t learn force lightning it’s forbidden, only sith & grey jedi ( some ) do.
Sisters of battle: zealous battle nuns
Sisters of silence: special, anti-psychic “royal guard”
"The gray Knights and the Space Wolves works be amazing together!"
LOL.. They've got a history together.. Look into the first war of Armageddon were the Space Wolves for into a fight with the Gray Knights because the Gray Knights were shooting Imperial survivors out of air locks and the Space Wolves weren't cool with that.
Grey Knights: *kill guardsmen*
Space Wolves: *kill Grey Knights*
Logan wasnt to happy about that xD I loved the part when he teleported on the ship and chokeslamed the inquisitor xD
15:58 - Sisters of Silence are Null Psykers, they cancel psyker powers in an aura around them, making them an incredible counter.
I’d reccomend seeing if the emperor had a text-to-speech device, humor and warhammer lore
i would suggest that series when you understand more of 40k
Definitely
i still cant forget the emperor calling his custody a fucking kitten XD, also those piller man custodies NICE
Honestly TTS should only be watched by people who already know plenty of lore, it's not for someone new
ye i agree with getting into lore a bit first before tts. like, maybe atleast know the general plot/outline of the horus heresy first, as it references that and primarchs etc alot
"Anything a guardsman can do a space marine can do better. But anything a space marine does a guardsman does also."
8:35 Ordo Draigos present, we will provide the HAMS!!!
Have you seen my sword?
inquisitor: What about drago?
Russ: Would you really consider him sentient?
Draigo: NO!
Have you ever eaten...a tangerine?
@@tlpineapple1 I uh....Agree with Drago
*Runs in circles in the warp and literally just annihilate every demon I come across*
The Eisenhorn book series by Dan Abnett is about inquisitors and is absolutely fantastic !
If you are wondering about Kaldor Draigo, he can best be described as the Warhammer equivalent of Doomguy
And the guy that kept the Grey knights from falling into the inquisition hands, which they used to slaughter and pass off the space wolf's. So fucking stupid.
He's a rudiculous OP guy. Even by 40k standards
On narcotics
@@steelbear2063 Nobody is more OP than Eisenhorn, Creed or Sly Marbo though.
I think Jurgen ex Melta could defeat him.
Cool thing about Titan: Malcador sent it into the Warp for a few objective years, but subjectively they had been there for centuries. And it's orbited by Deimos, that's been turned into a factory complex in its entirety.
"do they scare people of the table?"
as Eisenhorn blowing a Titan with a demon kamahamaha
Wasn't there one guy who on the table destroyed a Titan in melee using Tau?
@@steelbear2063 Saw a Coldstar battlesuit take out an Imperial Knight in melee on Play On Tabletop a while back. Not sure if that's what you're thinking about.
@@87tnnr
Probably, I don't remember well enough to neither confirm nor deny
@@steelbear2063 in a pen and paper rpg campaing (black crusade), i saw a captured khorne champion (naked) take down a grey knight (with armor but no spear) using a broken bottle and a lot of bad dices
If you want to learn more about individual factions, Bricky is doing a podcast with a couple other people called Adeptus Rediculous, and they're going over the important events of 40k, and different factions get their time in the sun as well. With regards to picking your army, generally, you want to pick the army that looks the best to you, because you have to paint these models.
yeah, imperial knights (to be more exact, knight titans) do have a human pilot onboard, mind linked to the engine's AI to steer it. The custodes' equivalent to real life would be the US Secret Service operators acting as presidential bodyguards. As for the silent sisterhood / blanks in general - they are literal anti-psykers, as in, psychic powers stop working with a silent sister nearby. And lesser demons tend to destabilise/literally go poof out of existence if near one.
Regarding that Kryptman guy, he was all about stopping a major tyranid invasion by freely throwing exterminatuses left and right to the scale of entire galactic subsectors...and actually they did go for it, too.
@doodlekat1 Nope, knights are only separate as far as scale (about half the size of the warhound titan) and organisation (knight houses instead of collegia titanica / titan legions) goes. They still have a pilot.
If I'm not mistaken, an Eversor assassin usually have a mini nuke inside the body so even if they fall during the mission, they kill as much as possible
They don't, their bodies blow up from all the drugs
The Grey Knights are the special forces for daemons, death watch are the special forces for xenos basically
If you're going to start painting, I really recommend taking a look at Miniac, Midwinter Minis, and Squidmar. Those 3 are some of my favorite mini painters on the platform. (Grey Knights are also my favorite army!)
Deathwatch: You take an otherwise ordinary Space Marine, chain him down to a chair and clockwork orange him with footage of aliens killing marines. By the end, your Marine will have a newfound, healthy genocidal attitude towards all xenos, and tirelessly devising new and more effective ways to kill them.
Grey Knights: Space Marines whose focus is eradicating chaos, which often involves burning down entire population centers and euthanizing the masses to prevent even the tiniest chance of corruption taking root. As excessive as it sounds, it usually ends up being the correct decision.
Custodes: They are not Space Marines. The're elevated using a complicated method of alchemy. They got none of the extra Astartes organs, just the baseline human body boosted to its absolute maximum potential. They're 100% devoted to the Emperor and nothing else, to the point where they don't even see themselves as part of the Imperium.
Custodies are to space marine what space marines are to normal people
People usually gloss over the differences in custodes training as well. Custodes are trained in politics, law and assassination. They are much more functional in an outside military situation than the average space marine. They also have a much more individual approach to combat, is space marines are a pack of wolves, a custodes is a tiger.
I thought the Custodes underwent the same kind of biological fuckery that the Astartes went through, but using the Emperor's geneseed rather than a primarchs? So a Custodes is basically one step down genetically from a Primarch
@@Peagaporto Let's not forget the espionage. They had 'False Hoods' back in the Horus Heresy days that lets them change their appearance as necessary. Not sure if they still have them in modern 40k.
@@SSD_Penumbra Custodes don't have a gene seed. There is, intentionally, very little lore on how they are made. We know that the process must be customized to each individual applicant and that it changes them on a celullar level. But we can speculate that the knowledge to make them is a byproduct of the thunder warrior and primarch project.
"I want them all"
And so it begins
Now DO not forget to watch part 2 as well
You should think more about the Order of the Military in a Mediaval sense,
Guardsmen --> Common Men at Arms or Footsoldiers
Space Marines --> Knights
Grey Knights --> Nobles on Horseback or Foot with their personal Company of Men
Adeptus Custodes --> Kingsguard
Makes more sense to me if i order it this way but that is just one of many.
yes plz paint on stream that would be dope. there's a cool guy on the games workshop youtube channel named duncan and he has some really good tips. you should look him up for tips and stuff.
Duncan left GW a while ago, he has his own channel now, Duncan Rhodes Painting Academy.
Grey Knights even has something called purifiers, which are even more pure grey knights that literally makes daemons in their pressence to wither away, pure enough to literally make daemons go away because of their pressence.
The inquisition certainly make for some fantastic novels. Any of the novels by Dan Abnett, in the series Eisenhorn, Ravenor, and more recently Bequin, are more than worth the reads. But they're all connected, so reading them in their order is advised.
5:34 Perfect pause there!!!
"I want to be one!" ...Ehm... They suicide bomb at the end, you know.
Actually, Eversor only explodes if dies but Eversor is a batshit insane scifi ninja that is nigh unstoppable and explodes only if dies!
Most royal marines basically are already
@@MythicFrost and is constantly as angry as a sun is hot, as well as in pain and hyped up on a ton of drugs
Btw if you find a local game shop you should be able to walk in and find prepainted miniatures and terrain to buy for a few dollars extra, I do this because I can’t paint to save my life. Also you may want to get into killteam because you need 1/10 of the figures to play. It’s pretty good for beginners.
Eisenhorn's book series is a pretty damn good one focused on an inquisitor and his entourage going through the galaxy and doing detective stuff I'd recommend.
"Some may question your right to destroy ten billion people. Those who understand realise that you have no right to let them live"
- In Exterminatus Extremis
Games Workshop has got to give a couple million punds to Bricky just for the astronomical amount of people he managed to get and buy into Warhammer games and merchandise.
Actually he is only reason why I got addicted to warhammer lore.
To put things in perspective, the average psyker will literally foam at the mouth and pass out if they're directly exposed to a blank face-to-face. A lot of Inquisitors like to keep one around as part of their crew.
After a 10 year hiatus influenced by the decline of entertainment in general I'm finding myself getting dragged back into the world of 40k. Yours and Bricky's videos are definitely accelerating that process!
I kinda feel Bricky didn't do a good job at hyping up the Custodes. If a Space Marine is a walking tank, a Custodes is a running nuclear bomb.
These dudes kill multiple people in split-seconds. They are described as "dancing", when they fight.
If you like to get into them somewhat more, you should really listen to Watchers of the Throne - The Emperors Legion by Chris Wraight. Yes, listen. 'Cause the audiobook is amazing. You really learn a lot about them.
Dan Abnett's EISENHORN trilogy and sequel trilogy RAVENOR will totally get you into the Inquisition, Imperial Guard, Assassins, and the rest of the human factions. His GAUNT'S GHOSTS series is also awesome for being Imperial Guard / Astra Militarum focus.
The appeal of the Imperial Guard, as you point out, is that in a fictional universe where everything and everyone is horrifically overpowered, Guardsmen are just...people. Good training and disciplined but just basic humans. And they still hold the line against the odds (well, not always) and make up the vast majority of Mankinds defence forces, despite the spotlight always being on the Space Marines.
Cadia stands
a series I can recommend for comedic value and explaining things is
"if the emperor had a text to speech device"
it's funny, explains the lore, and has an funny story and amazing voice acting cast
"you can't have 2 of these on the table they look OP"
*stares at my army of 3 knights and 4 armigers*
They arent that good on the tabletop right now but they're actually pretty good for the points the cost.
Hey, Armigers are knights as well - okay, baby knights, but still ... :D
They're better the Grey knights atleast. Screw the "slay the psyker" objective, literally makes Grey knight unusable against pretty much all factions.
It's 40k, everything is OP
@@singularleaf3895 Witchhunters secondary did get nerfed though
“ u feel uncomfortable and strange “
Me: hehe
I'm so hype that you are really getting into 40k! The amount of people I have tried to convert to 40k that didn't work out. It's nice to be on this journey of discovery with you brother
"cant i just collect them all" bet GW'd love that, not sure about your wallet tho :P
Inquisitor Kryptman is known to basicaly go willy-nilly on a planet every now and then. "Hmmm....this planet right there seems to have a slightly wrong shade of purple......yes, yes, Exterminatus it is"
"I wanna be one."
Me: I'm proud of you.
Inquisitor Kryptman was the Inquisitor who discovered the first known Tyrannid hive fleet ever recorded. So...in order to repel the fleet he Exterminatus a lot of imperial worlds. The Inquisition later learned of this, proceeded to fired Kryptman for "going too far". Yes, they had him revoked his position as a inquisitor for killing too much.
Eisenhorn is the name of one of the detective inquisitor books. It’s exactly what you describe in this video.
31:18 so that is my boy Ex-inquisitor Kryptman (yes, EX-inquisitor, you will see why in a bit). Kryptman was one of the very first people to figure out the existence of the tyranids (which you will learn about if you continue with bricky’s next video) besides those who fell victim to their initial invasion. He basically went the first world to encounter the tyranids after the hive fleet had left and found it to basically be a desolate environment. From then on he basically dedicated his time to fighting tyranids almost exclusively.
Now here is the real kicker. Kryptman figured out that hive fleets fed on biomass to keep functioning and expanding (ie, the more the tyranids killed, the more powerful they became, kinda like a swarm of Kirby-locusts). In response, Kryptman decided the best course of action was to deny the tyranids any opportunity to come into contact with biomass. Thus, after plotting out the hive fleets path through the galaxy, Kryptman proceeded to destroy all planets in its path via exterminatus. While successful, this was (to quote the wiki) “the largest single act of genocide the Imperium has ever inflicted on itself” and has even been compared to the Horus heresy. For this, Kryptman was forced out of the inquisition.
I would like to once again state that the INQUISITION the “INNOCENCE PROVES NOTHING” people kicked someone out for actions which were deemed too extreme and cruel.
Bricky: *explains the Eversore temple and assassin as a freak of nature and extremely tortured in all sense *
A TH-camur: “I wanna be that”
I honestly agree with him xD
I knew it was coming but the timing on that pause was perfect at 6:11
Please react to Luetin's "Empirium of Man !" It's a 3 part series that you can understand the beginning of the gold/dark age of technology. We would love your reaction ! You will grasp the meaning of what it's required to be a psycre !!!
You're idea of the points system is pretty much spot on! To give context, armies with lots and lots of cheap units (typically small or only have basic training) are referred to as "horde" armies, whereas those with fewer strong, expensive units are "elite" armies.
A small tabletop game might consist of 500 points - for an elite army this might be ~25 models + a lower-power commander and a small vehicle, whilst for a horde army it might be twice as many models.
Typically the largest 1v1 tabletop game is around 2000 points, where people probably use much more powerful commander units or named characters with powerful abilities. Also probably a wider variety of components to their army such as heavy artillery, fast hit-and-run units, and things that are highly specialised in taking down specific targets.
Hey royal, seriously look up Warhammer guardsmen 2018.
I'll give you a quick rundown on the tau since I am currently building a tau army. The Tau believe in the philosophy of the "greater good" (hot fuzz lol) the greater good is all about working together with all the races of the galaxy to overcome it's biggest threats. So basically anyone can join the tau and fight for them as long as they believe in the greater good. They definitely aren't as grim dark as other factions but they have some really cool weapons and lore if you do some research.
And they are controlled by some elites and have no hole of winning because they own only like 1k systems or something
@@sergeantsharkseant I appreciate their optimism lol.
@@flynnmayne2055 of course enjoy what you want. I personally rather prefer the more grim and darker things like the DKoK
I just added that detail to give him
A bit more information.
I personally only dislike the Tau when it is actually considered that they could potentially succeed. While the other factions are quite openly grim. The grimdarkness with the Tau is the actual helplessness of them. They solely survive because they aren’t that aggressive and not a huge threat to the other imperium and the other forces all their hopes and dreams will be shattered in the Second any of the other factions actually gets somewhere. They live a illusion.
@@sergeantsharkseant Other then tau grey knights and gene stealer cults are my favs
Look up something called the months of shame in 40k nd tht should answer your debate about space wolves vs grey knights
I loled when he said that, fun times.
Part 2 is absolutely fantastic can't wait for you to watch
This is my third time asking this, so pardon my repetition, but what happened to Spec ops: the line part 2?
Also keep up the Warhammer stuff, im learning as much as you are here.
Think there were copyright issues he was working out.
@@Xaltae Im going to take a guess that its another one of those scam companies that trick TH-cam into thinking they made it?
31:17 Fidus Kryptman, also sometimes spelled Kryptmann, and remembered as the "Hero of the Macharian Heresy," is a notable Inquisitor Lord of the Ordo Xenos, one of the primary sub-divisions of the powerful and secretive organisation known as the Imperial Inquisition
Kryptman later authorised the largest single act of genocide the Imperium has ever inflicted on itself by abandoning or destroying all of the worlds in Hive Fleet Leviathan's path. He was later issued a Carta Extremis for this action by the Inquisition and was stripped of his title
Funny how people commented even before watching so that they'll be first
@3:15 "What do psykers do?" On the tabletop, there are a slew of psyker powers. Some are unique to certain factions while others are more universal. They function kind of like spells in D&D. Some of them deal damage to a swath of enemies. Some focus on taking out a particular target. Others provide stat buffs for your units or stat drains for enemy units. Some produce strange effects as well. Due to their potential power, every time a psyker manifests a power, there is a chance the psyker (and possibly those around them) will die. When lore states "Every of this faction is a psyker." the tabletop either only focuses on the stronger psykers treating the rest as non-psykers, or they get an amry-wide passive buff to account for it.
In lore, each psyker has somewhat unique power sets that get classified. Race has a big play on this. Example, all Craftworld Eldar are psykers from birth. However, all of their "spells" and abilities are similar though the trained psykers have greater aptitude. Powers in most Eldar are restricted to telekinesis (moving things with your mind). Trained Eldar can manifest lightning, assault enemies' minds directly, see into the future, and influence enemy and ally emotions.
Humans are much more diverse. Some can passively understand all languages. Others can create and manipulate fire and heat. Yet others can sense danger without the source making itself apparent (spidey-sense). One school I particularly like is that of the "technomancer" or "machine speaker". They can manipulate machines with thought as if the machine were an extension of their body. Oddly, this often includes the ability to manipulate any given machine's programming. Due to the ability letting them freely manipulate and flawlessly understand any code, they can produce what the Ad-Mech call "Perfect Code" which causes the altered machine to take on divine-like qualities and greatly exceed its production specifications.
EDIT: The "1000 psykers per day" that get fed to the Emperor are unstable or very weak psykers that are not considered worth the effort (or risk) of training.
Man, you really got me hooked in 40K. I've been reading and watching stuff daily since I saw Part 1.
Chaos and Xenos next! I can't wait for you to learn about some Xenos, as I know you've been wondering who some of the Xenos have been in the cinematic videos.
He better not forget it honestly
As for games, it really depends what you are looking for.
"Battlefleet Gothic Armada 2" is a great 40h game where you have space naval combat with all the factions. Since its a newer game it has great grafic aswell. So space combat RTS.
"Dawn of War Soulstorm" (coupled with the Ultimate Apocalypse mod) is probably regarded as the best 40k game ever. Like the game before its RTS, but this is on the ground and basically like dota. So build buildings to produce units build power generators, build special buildings for upgrades, upgrade buildings or research tech to get to the endgame units. The UA mod adds massive amounts of extra content like Titans and other endgame stuff like nukes, orbital lasors, oh and also more factions, so that you really have all the factions from the tabletop in the game that werent included in the base game DoW.
Some honorable mentions are the games "Space Marine" where you play a SM in a first person shooter, "Space Hulk Deathwing" where you play a terminator in a Fps and kill tyrranids and lastly I wish I could recommend Space Hulk Tactics which is a turn based strategy game where you also play a team of terminators and your opponent plays tyrranids, but sadly no one plays it anymore so you can´t find lobbys and while it has a campaign the real fun was the multiplayer.
One of the interesting things about the imperial guard - They're actually taken from the elite of each worlds Planetary defense force as a tithe, so you could say they're already very highly trained, just goes to show how OP everything else is in the 40k universe compared to each planets SAS!
And if they were considered not good enough, the planet's Governor would be sentenced to death... So they're quite motivated to select the best men of their Planetary Defense Force...
31:17 Bricky mentions Fidus Kryptman. He was an Inquisitor who discovered one of the alien races known as the Tyranids, that relied on biomatter (basically all living organisms) to survive. He believed that the only way to stop them was to essentially adopt a 'scorched earth' tactic, and destroyed a lot of planets in the process to starve the aliens of resources. I highly recommend watching Luetin's video on the Battle For Magragge. Very good explanation and very entertaining.
So glad you’re enjoying this as much as you are! Pro tip: Watch the Templin Institute videos on 40K they will give you some deeper knowledge in the most well structured format out there. Specifically their videos on The Imperium of Man, the Astra Militarum and Cadia (in that order preferably). ; )
Really loving the series dude, Bricky is really entertaining and it's great to watch along with you. Keep it up! You weren't too far off with the points thing. Tabletop matches are generally played using armies with an agreed upon point cost. Characters, units, vehicles etc... and even what weapons you arm these units with are worth a certain amount of points and you create your army with that point cap in mind.
31:18 - Fidus Kryptman was the Ordo Xenos Inquisitor who basically discovered and alerted the Imperium about the Tyranids; he oversaw the Imperium's first war against the Tyrannids and became their de facto expert on them. He went off the rails though as more Tyrannid fleets started showing up; he went scorched earth and started declaring Exterminatus on Imperial worlds that were in the path of or potentially in the path of a Tyrannid fleet, in order to deny the Tyrannids the materiel to progress.
I recommend starting with the Eisenhorn trilogy of books, follows the investigations of an Inquisitor and his retenue. Great video as always
I LOVE that he watched bricky's video and immediately started buying models! Hope you're loving the hobby!
Best way to explain the "Custodes"... If Regular Space Marines are Genetically cloned from their Primarchs, the Custodes are cloned from the actual Emperor. They are his personal Bodygaurds. Grey Knights are Space Marines but are all powerful Psykers aswell so only when facing Chaos Daemons do they really become OP compared to the others. If u want an Army Analogy, Imperial Gaurd = Reg Infantry, Space Marines/Grey Knights are Teir 1 SF & Custodes Would be Close Protection for High value Targets. The difference is really in what they're specialty is. Love the Series Mate, Keep 'em goin'! P.S. I'm Ex 1st Batt Royal Australian Regt, Inf. hence I'm A 1st Legion (The Dark Angels) Collector/Fan! "FOR THE LION!"
Two things that to clarify when it comes to what you watched: about Imperial Knights and the Sisters of Silence.
Imperial Knights are man operated, since artificial intelligence (or Abominable Intelligence as it's called in 40K) is heretical and completely banned throughout the imperium. Since each and every time anyone has ever created an A.I, it has gone "The Imperium needs to be destroyed". Like every singe one has gone full Ultron and Skynet and tried to wipe out humanity.
As for the Sisters of Silence and blanks in general. Blanks basically nullify any psykic phenomenon. If a blank gets close to a psyker, the psyker loses their powers basically goes insane because they lost their connection to the warp. As for deamons, they lose all their power to the point that a guardsman can basically beat one down with a shovel.
At 31:19 the inquisitor Bricky was referencing was called Kryptman. His idea of defeating a certain enemy was to destroy planets before the enemy could take them to deny said enemy of the planets ressources. The number of planets he blew up was so crazy that even the inqisition was like "Stop that, you crazy?".
"Can i just collect them all?" You pretty much summed my whole relationship with 40k. XD
I would suggest to watch bricky's What's the best Warhammer 40k faction/army to start with? since it go more into the tabletop side of 40k explaining how the factions work on the tabletop more in depth.I would also suggest to start with space marines because they are the most versatile, meaning they can play several different ways(Space wolves for melee majority,imperial fists for high defence and so on). Then if you find the playstyle that you prefer (high def, strong melee and such) you can either stick to space marines or collect an army which is more specialised in said playstyle.ALSO when he talked about the inquisitors and a name popped in the background while he was talking about exterminatus people, Fidus Kryptman was the guy that named the Tyranids and came up with a few ways to stall the Tyranids. Those methods were so extreme that the other Inquisitors were against the idea. Those ideas were: 1)Extrerminatus a cordon of planets to create a moat to starve one Tyranid fleet.2) After he was EXPELLED from the Inquisition he coaxed a different Tyranid fleet to go into Ork-infested territory, which is a bad idea SINCE Orks love to fight and get stronger doing it while Tyranids get stronger through evolving in order to take out the enemy AKA making both sides MUCH more powerfull(See Octarius War for more info). Also the cordon which started to look like a good idea due to many Tyranid fleets entering the galaxy BUT then a Tyranid fleet came from under the galactic plane.
Psykers are magik. Also you nailed it with the Inquisition and books, Eisenhorn Xenos is awesome.
6:11 the timing couldn't hav e been more perfect
Seeing you react to these videos and getting even more invested in Warhammer is my favourite thing!
im glad i found this series. I find it so much easier to consume knowledge when i learn with others - and this fulfills that need
In regards to your psycher question; they are “magicians” that have a higher than normal connection to the warp that allows them to channel its power to create fireballs, bolts of lightning, etc (the grey knights are all particularly potent psychers).
Blanks/pariahs: blanks on the other hand have a minuscule connection to the warp and are often used as “anti-psychers” that weaken warp influence around them.
Pariahs: an extreme version of a blank. Basically no connection to the warp and can cause psychers to go insane or eradicate demons just by standing near them.
The sisters of battle are not psychers (unless you prescribe to the whole emperor is a chaos god thing) and are just so damn stubborn that they don’t let the warps presence effect them.
Yup. You absolutely got it right with the point system. The more powerful the unit is, the more expensive it is in points, the less of them you can field. Hence, Imperial Guard are expensive to collect because you have to buy A LOT of boxes to field a proper army. If you go with Custodes or Imperial Knights you basically have 5 models fending of whole boxes of whatever the other guy has.
As for the whole "tier" thing:
Sororitas are just a bit below Space Marines (they are also modified, but not as heavily),
and the Sisters of Silence I guess hit somewhere in between Grey Knights and Custodes in terms of power but it's hard to measure because they work quite differently.
The Raven Guard are the stealthy sneaky bois with bird helmets. its the army i play and although on tabletop are kinda lack luster, lore wise i love them.
guys, I think he is ready for "if the emperor had a text to speach device". the greatest parody ever.
He really dropped the ball on the Deathwatch... There's a lot more to cover there, and I think you'd love them once you know. You also don't need to collect them as a dedicated faction and deploy them with your other space marines
I'll give you my tip for starting a Warhammer Hobby again. Love the Lore, Look, and Playstyle of your army, that will give you the drive to collect and paint them.
Psykers are basically Space Magicians - They can use support "spells" that buff up your army or nerf enemy armies and Offensive "spells" which can directly damage units, they also counter eachothers spells. Psykers can be very powerful or very... eeeeeh? depending on the army you use.
When you paint here are some quick tips, thin your paints with a small amount of water and prime your minis. You can get cans of spray primer from Halfords