Did all that nerfing just to overflow Hunter's cups lol. It's funny because they even nerfed being able to use a knee (which is mostly used for movement tech anyway) and hunters have Combination flow. I'd like to see Bungie get creative when making Titans. I'd also like to see them lean into Titan's having a bigger affinity to heavy weapons and more creativity with barricades. Arbor Warden & Hoarfrost should make the barricade twice as wide, and twice as strong. Make them focus on zoning. AT LEAST.
@Kuhmodo it'd be really neat if Titans built up their own near infinite battle frenzy of sorts. Start with okay/acceptable dps only to have it grow and grow the longer they maintain active combat. Best case is something like increasing percision damage slowly to a plus 500% cap or so after like 30mins of continuous damage output. Ofc make it so the titan has to deal damage once per second to keep ramping the buff or is pauses and starts to decay after 3 secs
I am Heavy Weapons Guy… and this [grabs Minigun] is my weapon. [lays both hands covetously on Minigun] She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute. [looks intently at viewer] It costs four hundred thousand dollars to fire this weapon…for twelve seconds.”
Been a Titan main since vanilla D1 (almost exclusively void), and I made that choice because it wasn't some mindless punching class, despite how it may have appeared. It was team support with *some* of the support attached to melee. At that point, Helm of Saint-14 gave extra super energy for *every kill* against minions of the darkness (a perk which didn't even make it to the D1 expansions), Ward of Dawn could generate more orbs the more damage it took, and Defensive Strike gave reload speed and overshield to teammates in addition to generating orbs on every melee kill while the overshield was active. To me, it seemed clear the point was to get super, post up in the middle of the enemies, and melee anything that came close while drawing fire from ranged enemies to generate enough orbs for teammates to clear everything else in the area with their flashy supers. For Crota's End, I found myself using Ruin Wings so that I could ensure everyone had sufficient heavy ammo (despite this being largely irrelevant because of Heavy Ammo Synthesis). Nothing about this playstyle remains in D2, and the closest thing to support still on the class is Banner of War and Into the Fray, which is, in effect, nothing more than damage resistance and periodic healing, only occasionally being useful as a sword damage increase for teammates. And look, it doesn't need to be support or even a top dps option, but Titans need *something, anything* that can be used from more than 10m away with a meaningful impact on the fight, *or* some better means of surviving in close quarters on the other subclasses. Though with the latter, I'm certain it'd be nerfed within a couple weeks because of Trials.
Watching these Titan videos as a hunter main makes me feel like part of the problem, and honestly, I think we are. Since the dawn of time hunters have always been most important because we take up 99.99% of the player base, forcing the devs to focus on us 1st warlocks 2nd and Titans 3rd. You are doing big work by putting these videos out and showing the injustice that titans have faced ever since the concept of their character was made and hopefully getting enough attention to one day alert bungie, big ups guardian.
As a Titan main I've always seen warlocks as the most useful, hunters as the most played and titans as the most redundant. Not to say titans are bad, I've gotten almost every raid seal using only Titan. The witness fight however does make me feel useless in role and damage.
Tbf, titans currently are experiencing what hunters where before the 3.0 subclasses. Back then the meta identity of hunters where agility (which was completely useless in pve) and a support invis build that had some usefulness but was largely overshadowed by well and banner shield, and they were almost if not completely useless in dps phases as tcrash titans where the highest dps in that time and tether was completely useless because of div and artificat mods. Their add clear builds with stasis and shadow shot where also overshadowed by stasis warlock and chaos reach. The reason why titans where used a lot back then was because they had things that where effective that wasn't just punching (abbeyant leap, tcrash, banner sheild and bubble, arc hoil, etc.). They just need to add stuff to titans that are powerful to make them fit into the meta, but also balanced.
@@Noname-ol8ef I think the best thing they could give Titan right now is a good ranged super like Hunters golden gun/throwable arc staff and warlocks chaos reach/novabomb/threading supers. I've got my fingers crossed for a few more darkness supers in the game now that all the light ones have 2 or more variants
First: that is not true. As a hunter main, we weren't always the broken ones. Yes we are popular but NO are inherent popularity SHOULDN'T be the problem. Anyhow, main issue to me is that still hunt exists for long range bosses and prismatic hunter exists for close range bosses. I think the only way to nerf still hunt properly is to make it a heavy weapon or to make it lose its interaction with nighthawk. QoL won't matter as proper nerfs to damage. Second, titans are in a weird spot currently because prism titan is dominating crucible super hard. Every day I start thinking more and more that titan is the pvp class. I also think that they seem to do the best in soloing certain content. Regardless, I am no fool, they need more options. I think unbreakable was their attempt to start leaning titans towards being the tank. The other aspects for light (and eventually dark abilities and supers) should do the same (and much better). I want to feel like titans can be a force and a hard wall that can protect me. Maybe give them an aspect that can jump to an Ally or a point they create and give them and allies a defensive buff. Make this buff certain weapons that make sense to incentivize watching your team. Give them a super that creates this cage and pulls everything near inside the cage and the enemies can't leave the cage (like a reversed bubble) and they focus you. I believe this works best as a strand super with aspects that support a cage like fighting style (obviously add subclass synergies). There are so many ways to take titan, but I feel like saying "man hunters are the problem, we are too good" ain't it. It's not the fact that we are better, but instead, it's the fact titans are not good enough. (Btw this isn't to say still hunt and some prism synergy for punching shouldn't be addressed)
To be fair, you shouldnt feel bad for "maining a hunter" in the end of the day all classes should be viable. I know we all shit each other because of PVP, but in the end of the day I think we can all agree that having an actual tanky class in PVE shouldnt be bad. Like whats the difference between my titan and a 100 resilence hunter / warlock? we all resist the same
One thing I thought about the other day was why not give titans an exotic or super that's essentially just a heavy ammo crate that also gives a decent chunk of super energy? How many times have we all gone into a damage phase with not enough ammo because we were too lazy to spend 10 minutes farming adds to get enough ammo/Super? I could definitely see raid teams wanting a titan along just to keep everyone stocked up on ammo. Sure Cenotaph and Aeon cult exists, but both of those are dependent on specific enemies showing up. I think dedicated ammo on demand tied to a cooldown would Our insignia represents the war of Six Fronts. We are the glue and the wall that keeps the city safe. Titans aren't stupid, they're master strategists. Our subclasses should reflect how a warrior/soldier/tactician would fight using the philosophy of the element.
Great idea actually, think of maybe an exotic that would function like the reaper mod currently does. Casting class ability gives a 50% chance on any kill to generate heavy and special ammo, 100% on champs and mini bosses. Hell, make this an Arbor Warden buff
Honestly it’s crazy how different titans are in lore vs gameplay. Lorewise, Titans are THE gigachads of the guardians, just look at Saint, Shaxx, or Zavala. Titans are the wall. They are the Shield and Spear of the last city, the first to act, protect, and or ravage the enemy lines. The order of the sunbreakers literally held off the Red Legion for multiple days while lightless to protect fleeing civilians. Saint spent years terrorizing the Fallen then later the Vex(the later being all by himself, mind you.) Meanwhile in gameplay, titans are the weakest class. everything they can do good, the other classes do better. Melee/add clear build? Hunters. DPS? Hunters. Support? Warlocks. Don’t even get me started on prismatic Titan and how the only good build is 3x consecration with severance + contact which ends up falling off the deep end in anything harder than a normal mode dungeon/raid. The punching gimmick lost its allure to me once berserker came out, and it was already fading when behemoth was a thing.
I swear all the " look at this broken prismatic titan build" are the same build as you mentioned concecration x3 and knockout. We do not have any variety on the gameplay, you could achieve almost the same result slapping Montecarlo to your solar build Making it a bit redundant when you can already spam concecration already. Give me a godamn movable shield that doesnt consume my abilities and stop nerfing my synthoceps. hunters have a better version of synthoceps now.
Something I've always wanted on my titan is a Spartan kit, with a shield and spear that you can melee with a block and then you can chuck the spear as a long range damage super option.
I think a fun soldier-like movement ability that could be added in the Titan arsenal is rocket jumping, like Soldier from TF2. Hell, if you wanna lean into the whole melee gimmick make it so landing a melee while airborne after rocket jumping grants ludicrous damage on your next melee, like a pseudo-Market Gardener.
I feel you and I are on the same page. I'm a Warlock main, mind you, but I started as a Titan because I loved the "master chief with space magic" feel of the class. I've been working on a document where I've listed a bunch of changes for the classes, and I think you might like one of my Titan aspect ideas. "Banner of Arms - Defeat a target with an Auto Rifle, SMG, Machine Gun, or Void Grenade to raise a Banner of Arms that pulses with energy, increasing fire rate of nearby allies and steadily partially reloading their weapons from reserves. Targets defeated by you and nearby allies charge the banner, increasing the speed of its pulses. Additionally, all allies under the effect of the banner reload weapons more quickly when their magazines are empty. Allied swords recharge more quickly when their reserves empty."
You know what would be dope? For Citan Rampart's, if you get kills shooting through the barricade, it increases the duration of the barricade and restores the health of it. Something like the warlock rift where kills extend the rift if you stand in it.
The Unbreakable aspect is a good start at letting Titans be more.. Titan-y, but it 100% needs a buff and some tweaks. The idea behind it is perfect though, imo.. pull up a shield and run in front of your team letting you be a front line tank for a few seconds, but it should also aggro enemies within a cone in front of you, which in turn makes Ursa/spirit of the bear better since you will be forcing enemies to attack you, letting you gain more super energy. It should also provide overshield for nearby teammates when it ends. And lastly it should be tied to class ability (barricade) instead of grenade. I know it does damage, but we are talking about an aspect here, not a fragment, so it SHOULD be strong. It also gives us additional ways to use barricade, which we desperately need. It gives us more synergy with void too since void breaches let us get our class ability back quicker. And also it just makes sense.. our barricade is a shield, so let us have an aspect that augments the barricade and lets us have a short, mobile version of it.
Before Light 3.0, Titans exclusively had Flashbang and Suppressor grenades. Each of the light shoulder charges had the corresponding debuff(and melting point) attached as well, making the maneuver high risk, but rewarding; frenzy blades too, with sever. It would make sense for the frontliner class to have consistent means of locking down opposing heavy hitters while they clear the fodder. Show that Titans as a whole are the tactical minds of the vanguard. It's not just our own defense buff and punching, it's making them unable to punch back.
Titans need some kind of artillery subclass, imagine a super where you trudge around with a gatling gun mowing everything down or getting on gun turret and annihilating anything that comes into view or planting down a mortar and raining down explosives on an area. It's prime one-man army power fantasy potential.
@@PocketTuna Knock ups exist, with Severance Enclosure and Spirit of Severance on Stoicism. The problem is they require a melee/finisher kill to activate, making them more flashy than useful.
@@RazgrizFllagaNonono, what I meant is that for Titans to be able to roleplay as _actual_ tanks (example: have quadruple base health) they could make it so that in return all damage they deal from any source is reduced by 40% and/or base movement and Lifts are 20% slower (also example). Like that one Nightfall modifier where you do 25% more damage with weapons of a certain element, but also take 50% more damage of the same element from enemies. This, but exactly the opposite. Am I making sense? I feel like I'm complicating it a bit.
I think you hit the nail on the head well there. I was chatting with a mate the other day about the class balance and we came up with the idea of splitting the class identities into dps, buffer, debuffer. Hunter's role would be raw damage and their job in a raid would be to nuke high value targets. Warlocks would be the debuff class specialising in spreading volitile, scorch, jolt, unravell, sever and freeze. Then Titans would be the team buffers, giving things like Restoration, Radiant, Overshield, Amplified, Frost armour, Woven Main. I think one of the major problems is that it is too easy for Hunters and Warlocks to buff and sustain themselves making Titans obsolete
Ever since d1 I always thought that titan was supposed to be a soldier so I was confused when people started saying that it the melee class out of nowhere
It's not the identity Titan's wanted. It's the identity that Bungie shoved down their throats. Kind of like how Warlocks don't really want to run Well they just had it shoved onto them lol. I've been complaining about Titan for like a year now. They make your main identity Melee, then get mad when you find new ways to make it powerful instead of finding a new way to broaden Titan's identity.
Ive always seen titans, hunters and warlocks as " the siblings " titan being the first born son, the one that oftenly gets neglected and the shit for all family problems, usually left to his own means as soon as they reach certain age. Warlocks, the middle son, more focused, Bungie papa and mama learned to encourage more studies to him so they dont end like his punk ass older brother. Warlock is the true neutral on the family and gets along with everyone Hunters are the smallest sibling, oftenly spoiled and with tiny baby hands, theyll get all the attention from their parents because he is the smallest and the fathers just want to spoil the kid.
Each subclass need to have its own unique identity. Arc was supposed to be the only melee specialist, hence the "punching is faster than reloading" quote but bungie decided that quote should be the identity of titans as a whole. Void should be the ultimate team protector, solar should be the weapon buffer and ability engine, stasis should be the best crowd clearer and near unkillable tank, and strand should play like a battlefield commander with team buffing banners and life leech.
I’m a Hunter main but Titan needs the love man. If we want to lean further into that soldier/tank fantasy, why not give the Titan a combo ability on Void that lets you slam the axe on your shield and that can directly take agro from ads or even mini bosses to give your teammates a reprieve from combat or something? BoW could also have an ability that really leans into the “Berserker” fantasy that allows the Titan to strike fear into the enemy with a War cry. Have Arc stay as the full frontal assault class but give them an aspect that rewards weapon damage over melee damage. Solar could be the subclass that allows you to ‘forge’ buffs and abilities that assist your allies and Stasis can be the subclass that allows you to literally build the Wall that the entire Titan identity is based on (new super, aspect, abilities, etc.).
Titans need a super like golden gun except they spawn in a golden mini gun with infinite ammo (same model as sweet business and applies rapid scorch). Then I’d put the ruin wings-esc aspect onto Sunbreaker. Give it some innate synergy with LMGs. Perhaps arc could have a new aspect devoted to rocket launchers in a similar vein to Taikonaut from D1.
Something that I wanted to have on Titan from the moment they added Heir Apparent into game was exotic for Titans with perk "Ammo Box" that would just make that when you equip heavy machine guns you activate perk and get "belt fed system" buff and you don't need to realod your machine gun as exotic would just feed ammo directly into gun. Slap into this that when you hold trigger you get additional resistance or something like that so you can just stand, take shots and unload your gun and move forward soldier.
That just gave me the idea of how cool it would be if one subclass got their melee ability replaced with an actual ammo crate. We just drop it down and it gives players some ammo for special and heavy
Screw it, make a Titan Kinetic class all about buffing and creating weapons called the Arms Master. Buffs to handling, stability, damage, ammo creation, being able to create turrets, etc. Super is literally just you summoning a giant third person minigun to melt things. Maybe have there be a carpet bomb grenade, or constant on flight. To strafe the enemies. War Machine vibes. Shoulder mounted turret would be cool too.
@@Whaffle3421 NO. No more punch bro. Super soldier/War Machine only. Though I'd dig the melee being a physical object like a wrist mounted blade (like the Cabal) or a blunt force weapon, like a mace or baton. Oh! And have the class ability be to throw out a med kit or some machine that pulses healing.
The most fun I had on Titan was using storm grenades with HoIL in Plunder. It was a genuinely good alternative to the usual brain-dead melee spam. However, they nerfed it into the ground. To make matters worse, they increased the damage of storm grenades, but only for Warlock and Hunters. What a joke.
The tank identity would be fun if it worked like an MMO tank instead of just being slightly more resilient. Let me hold aggro, mitigate damage, position the boss for dps. I wouldn't be even mildly upset about hunters having the best dps if Titans had a role to play.
Something very simple: change towering barricade to "reinforcing barricade" and you get the land tank perk when next to it in PVE, change alpha lupi to provide you and your teammates the rally barricade buff as a timed buff to boost up weapons.
@@PocketTuna no haha but I was thinking about borderlands skills, barricade is so incredibly bad compared to dodge & rift it needs to actually help your team (not just bastion) and giving your rally as a buff would allow titan to effectively increase dps through reload and handling.
Here’s a subclass idea that gives the titan the power fantasy of being a soldier. How about a rifleman or gunner subclass. It gives off the fantasy of being a soldier with his trusted rifle, and the aspects can be about dealing damage and supplying allies with ammo. It’s basically a Titan version of gunslinger
@@PocketTuna Or another subclass idea for the titan is a heavy artillery subclass. This gives the titan the the power fantasy of being a walking artillery platform
As a Titan main Titan exotics feel very lackluster compared the other 2 classes. OEM for example needs to be reverted to it's pre-nerf state. Why? Currently Knucklehead radar doing what OEM does but better apart from getting instant health regen and overshield by ADSing and not just on a single target but everyone in your FoV and with the added bonus of dealing increased damage to unshielded targets (critically wounded guardians in PvP) making it one of the most busted Hunter exotics in PvP as it's legal wallhacks.
Leaning more into the 'soldier weapon buffer' I would love titans (at every subclass) to consume some ability (or super) to create a pick-up that just gives a long lasting buff to weapons to give an element-specific buff like volatile, scorch, slow, jolt, etc. Kinda inspired by Warlocks' ability to create a Buddy/Soul of basically every element (except Strand). Actium War Rig/Peacekeepers could be instead changed to encompass a wide range of weapons (instead of just fucking rifles/lmgs/smgs). And maybe we should get a damn Super that gives you a temporary relic gun like a grenade launcher or a big trace rifle that overpenetrates (kinda stepping on chaos reach's toes but tbh 3/4 of titans' supers are stepping on each other).
I think void overshields should either increase from 45HP to 100HP OS or its damage resist from 50% to like 75%. Also I agree that it shouldn't go away with time. It should only be damaged off of you (or maybe go away after like 1min or something). Even with that it would still be outlcassed by Devour, Restoration, Woven Mail, and Frost Armor, so I think it should also reduce the length of time enemy debuffs last on you (not bosses). So slow, freeze, suspend and that damn tinitus would only last 2 seconds or something. 2:36 On this note, it would also be cool if titans had an exotic that could share some of these survivability buffs with nearby teammates, perhaps on class ability usage. "You and allies near you gain - whatever Elemental buff is tied to your current subclass (or super on prismatic) - for 5s seconds". So that would be Void OS (with the buffs), Restoration, Woven Mail, and Frost Armor (and I guess amplified too but that doesn't really help survivability much so whatever). This already makes sense since titans using class ability already gives some buffs on the right subclass with Bastion aspect, Abeyant Leap, and Loreley. To account for this change, Loreley should go back to giving Resto x 2 since they made it x1 and then nerfed both x1 and x2. Also there could be some special interaction with bastion and Abeyant Leap, maybe giving it for 10s instead of just 5s. Titan is not my main and still probably won't be even with changes like this but if it's not the best at SOMETHING (aside from strand survivability or 1 2 punch stuff), I won't have a reason to want to play it, which sucks
Arc Titan used to get 2 grenades without needing an exotic, be able to reload weapons by sliding over ammo, and gain weapon damage after a ballistic slam. All on the arc class. Leviathan raid, bathers encounter. Titans used to brake all 3 crystals simultaneously faster than 3 non-titans could. Why aren't structures more common in the game? Got tons of counters to melee builds while very few for gun builds Playstyles, I've said an engineer power fantasy is needed. Why don't we have turrets? Have ways to provide ammo for teammates allow us to fortify and entrench a position. Change strand super to launching offensive turrets. Stasis super, 1st person super, frost armor on steroids, grenade is converted into a diamond Lance that recharges based on how many stacks of FA you have. Gain attacks of FA by taking damage. Activate the super again to unleash a shower of shards for burst damage draining all stacks of FA. Boom, soldier and engineer fantasy fresh of the presses
@PocketTuna actually, rather than making it just heavy, all weapon classes. Double Kinetic, Double Energy, Double Heavy. With no recoil. I forgot the name of the weapon, but there's a minigun like weapon. Now imagine two of those with no recoil. People will compare it to Salvador from Borderlands 2, but a Titan is supposed to be a lethal threat. If Saint-14 is recognized as a monster for a titan, we should be a monster ourselves.
Also, remember when all of our Light Subclasses had Weapon Damage Buffs Built into them? Sentinel had Weapons of Light with two Supers; Sunbreaker had the buff currently known as Radiant attached to Sun Warrior (and thusly Sunspots); and Striker had Inertial Override (Slide over ammo brick to reload, get weapon stat buffs, and a damage buff, this was turned into Spark of Momentum and the damage buff was removed. I believe there was also a perk on Code of the Missile that proc'd Inertial Override when you got a kill with Ballistic Slam and Thundercrash) and Frontal Assault (the same but it was the charged melee and could be infinitely looped with Knockout and Insurmountable Skullfort, this was turned into Spark of Frequency and had a complete rework so that melee hits increased reload speed for a short duration. So, no instant reload, weapon stat buff, and damage buff). Then Subclass 3.0 came out and the only one we kept was Weapons of Light, but that got nerfed on its original source (Ward of Dawn) and remained unchanged on Banner Shield (something that no one ever shoots through)... Which has now been moved to Helm of Saint-14 on Ward of Dawn so for buffs that are built into the Subclasses we have: Weapons of Light on Banner Shield (that no one shoots through) and Radiant on Powered Melee Hits (that everyone has access to)... Just look at how far we've fallen.
A resupply ability where I sacrifice part of my super charge to give everyone ammo would be awesome. I’ve been wanting ruin wings to come back FOR AGES. But it would also be cool if we got the d1 helmet the taikonaut, where it still gives all rocket launchers tracking and rocket launcher multikills generate orbs of power just built in.
It would ve pretty sick to have a "stim pack" ability probably best on Arc. Change the Barricade ability to spawn 1 special, heavy brick, or Grenade energy pickup shared with the team. In crucible the special brick only gives 1 ammo.
@@PocketTuna I'm glad you love this...been a fan of your Titan representation. Looking forward to a video with your thoughts. Any interest in the First Descendants?
Remember when rally barricade gave instant reload and assorted other buffs? It used to actually have a purpose besides a shorter cooldown. Unironically a useless ability besides that because 99% of the time enemies on slightly higher ground shoot you anyways over it. Now it’s relegated to a perk of hoarfrost, in a nerfed capacity, and doesn’t even work well because it shatters after a couple shots and you only have space for one person to shoot through it.
And they also fucking took twighlight garrison from Titan and gave it to warlock completely for free but every single time Titan has a fun movement option it gets nerfed into the ground and spat on. Same with literally ANY fun build for Titan. It always gets shit on and nerfed, throwing hammer was my absolute favorite ability in Destiny history and now I hate it
Problem is that Bungie doesn’t have time to “remake” a whole class. So they’ll probably just end up buffing uptimes and damage numbers to a point where they match the other classes.
5:40 This used to be part of the Sentinel kit, btw. Controlled Demolition and Resupply on Code of the Commander before void 3.0 did the chain volatile stuff with healing bursts like today, but also gave bursts of melee and grenade energy to you and nearby teammates. Each tree of Sentinel had its own gameplay loop (melee for Code of the Protector with Defensive Strike, grenade for Code of the Aggressor with Superior Arsenal) that no longer exists, which is why I've always viewed the 3.0 changes as a direct nerf.
Titan main. Quit playing D2 4 years ago because of sunsetting. Now that it's gone I've returned to see what's changed and, dear god. I feel like a dad checking in on a long lost son only to find him under a bridge and missing teeth.
Honestly for me, Like Prismatic was fun...kinda? I mean I love Void Arsenal, plenty of neat things there, but it still falls into the same issue that if a Boss is floating over the edge, I can't use it for DPS cause I will lose half the effect of the weapon because myself or raid party members cannot pick up the axes to fling at a boss. It still falls heavily into the realm of the melee world and lacks the overall mobility and variety of function to be viable in highier tier raid content. Sure I can clear a room better than a Number 1 Burrito with extra Fire sauce. But when was the last time someone said " Whoa, check out that Kill count, nice job" While your also bottom of the dps chart?
@@PocketTuna THe Titan was meant to be a Warrior, Each Subclass I feel can represent a different kind of warrior. Take Void for example, Calling it the Void Knight. Add a void one handed sword to the Sentinel that allows them to attack n do damage, building up a power, or using the shield to protect and move the party. When enough damage is dealt, or absorbed by the shield, you can finish the super with a single heavy melee or shield explosion. Make it worth being that front liner who can take the damage. Reward them for being tough enough to do so. I would love to use Sweet Business and Actium War Rig, but as bungie put out, they want a more ability focused gameplay with this, so buffing myself to be good with an Auto Rifle like SB or a Machine gun is pointless. Thus far I have been stuck on Skullfort because of the Synergy it brings from Prismatic where I spam Thunderclap over n over, but that's just add clear. Soon as something with some meat comes around, the power fantasy dies.
The idea od having overshield 100% time until its totally gone is a verg good idea, everything that you said about being a TANK class and guarding other teammates is a perfext example of what titan class should be.
One thing I always thought is how to make titans more effective in later game content. Warlocks have healing and summons. Hunters have high single target damage and mobility. I, for one, would love to see group buff/enemy debuffs be the titan identity. More concussive grenades, weaken melees, etc.
no backup plans is one of the only titan exotics i use and here are some reworks id love to see: overshield is too weak, so buff it at base and have shotgun kills give you an increasing resistance value and multikills increase the total health of your overshield (to a cap of around double its original health). The damage buff and resists gained from a shield lingers for a few seconds when the overshield is depleted. Killing powerful enemies generate an orb of power, and shotguns are strong against unstoppable champions On other subclasses we keep the damage resist on kills but drop the overshield and turn that into weapon synergy. Arc subclass when amplified blinds nearby targets on kill, solar scorches with restoration buff, strand severs with woven mail buff, stasis creates a large crystal with frost armor buff. These will have about 3.5 second cooldown before being able to be activated again, and you need to use a matching element. Also, kinetic weapon final blows will trigger a kinetic tremor. Lastly, when the subclass buff is active, your shotguns have extremely high handling, and ammo reserves are increased
I've been a titan since day 1 d2, and the most unique aspect we've ever gotten is unbreakable. I LOVE this ability, I've used it to save allies and guarantee revives. It really filled the "tanky soldier" build, and combined hazardous propulsion feeds into the heavy tank archetype. We need more things like that. I've been using spirit of the bear/star eater on my class item for chunky void axes but I really want a bear/scars for the true tank soldier feeling. Titans should be the last to die in a fireteam and be able to survive running through heavy fire to get a revive or hold down an objective. Split the options for titan. Give them melee focused tank builds and weapon/grenade focused ranged builds that buff allies. When I played wow, things like intervene to absorb the next hit an ally takes, or hand of protection to fully protect an ally really filled that tank role of "you aren't dying on my watch" and that's always been the class fantasy of Titan to me. A bulky, heavy armored tank that wades through everything with a middle finger up and protects their fireteam. Not whatever the fuck we have currently. I won't stop playing my titan but I won't be attempting gms or master dungeons until something changes. Hell, old banner of war titan prenerf felt the closest we've ever gotten to the class fantasy and it still missed the damn mark
Titan is so cooked bro. Here is my ideas -Void overshield should cleanse or otherwise interact with enemy debuffs -Give Titans a way to apply weaken/devour through overshield -Barricade should be able to be picked up and dropped elsewhere -When firing from behind it Rally buffs power weapon damage -Thrusters dont need to be changed, exotics that only work with the shields need to be changed -Ward not only have WoL innate, but give elemental weapon buff based on super ie a Hunter running a Solar super would apply scorch, Warlock running Void apply volatile, Titan running Stasis applys slow etc -Allies standing in Sunspots heals them? Or... -...maybe fill their light meter for Transendence? Standing in Duskfield fills the dark meter? Am I cooking or did I burn the water
Going even further @sliceabletoast, a version of into the fray for each of the titan subclasses that have defensive buffs Edit : you could also go the extra mile and make the frost armor one give weapons damage boost for instance
@@miguelvillanuevabello8000 They do with Phoenix Cradles. The problem is that Sunspots have been nerfed a lot making Phoenix Cradles not as worthwhile for us to run anymore. Used to be, you'd see a few of us running it every so often, myself included, and you're right, it was great. Especially on any other class because Sun Warrior/Sol Invictus still worked/works, meaning if you had Sun Warrior/Sol Invictus on, for example, Bottom Tree Sentinel Titan, your Sentinel Shield would last longer because of it.
So the obvious solution for how to 'fix' Titan, without doing a fundamental, ground-up redesign of the entire class and its underlying philosophy, is to make them vastly tankier than other classes, and I can think of a few ways to do it. The first and most obvious is to focus on class primary stats and make that more of a thing. For example, have Mobility give Hunters an extra 2-30% (using the same scale as Resilience DR) sprint and reload speed, Recovery gives Warlocks 2-30%, and then _only_ Titans get Resilience DR. This would necessitate a gamewide rebalance of base incoming/outgoing damage and healing values, but it would make very clear distinctions in playstyle and gearing choices and let Titans actually be the tanky bastards that are near-impossible to put down. The other, somehow less extreme option is to simply give Titans a passive, class-wide resistance to both damage and knockback from boss stomps and similar "punish the melee" sources, which would allow Titans to actually engage in melee in relevant content and not just get immediately obliterated by everything. I'm not entirely sure how well this would work, but I think this plus not releasing encounters specifically designed around telling Titans to go fuck themselves would go a long way to alleviating the worst of the issues. Also, on an only somewhat related note, IMO the way to fix Void overshield is to give it a set minimum value that it cannot go below, until the time runs out and it falls off. For example, if you use Bastion you get a full 200 point overshield, so we should set the minimum at, say, 15. So the first 185 damage you take is fully absorbed by the shield, leaving your shield at 15 and your health takes 0 damage. Then you take another 10 damage from a shot; this does 10 damage to you, but you have the shield of 15 left, so that absorbs the hit. However, since hte minimum is 15, that means the shield remains at 15 and your health takes 0 damage. Then a 40 damage hit comes in, the shield absorbs 15 of it, which means 25 damage is dealt to your health. However, you still have a shield worth 15 points remaining, and that carries over for hte full duration of the overshield. Every hit you take at that point, once the shield has hit the minimum, effectively is reduced by that minimum damage value, and the Titan gets the full benefit of having a void overshield for that whole window. I think this would make Overshield not nearly as good as Woven Mail or even Frost Armor, as it doesn't scale with incoming damage the way % DRs do, but it would put it in the same ballpark for survivability and make sure that there's _some_ value attached to it on every level of difficulty.
I've been thinking this for a long time, but all of the warlock and hunter subclasses have a fantasy to them that can be described in a couple of words. Warlocks are Pyromancers, Storm Wizards, traditional Warlocks, Ice Mages, and Summoners. Hunters are Gunslingers, Monks, Trappers, Ninjas, and Reapers. Titans are just titans with different blunt objects. Bungie really needs to give each subclass a unique identity and fantasy people can clearly see. I think that solar should head down the path of being a Forgemaster. It could be fortifications or area denial like a flame turret. It could also go down the road of being a weapons smith. Hunter gets the little golden gun. Titans get the big one. Just use that flaming hammer for something new. I'm not sure what the rest of the subclasses could be, but they need to be more than a colored fist.
Titan being able to do something like granting overshields to allies or sunspots healing allies would be a big help, especially for the uhh, not so great players. If you're dead set on them being "tanks" by whatever that means in destiny then let them help Carry the team by helping them tank damage AT LEAST.
I really think Bungie should look at barricade identity more as well as heavy weapons. Bungie should do this with the barricade exotics: Arbor Warden - Doubles the width, strength, and duration of the barrinade. Standing nearby grants a DEBUFF to enemies depending on the subclass of the grenade (Strand - Sever, Stasis - Slow, Arc - Blind, Void - Weaken, Solar - Scorch) Hoarfrost - Crystals are harder for enemies to break, easier for you to break. Shatter radius is increased and deadlier. Allies standing near crystal barricade gain frost armor over time. Citan Ramparts - Final blows through barricade heal the barricade and extend duration of barricade Icefall Mantle - Activating Icefall Mantle drops 2 coldsnaps from the Titan. Kills restore mobility in a stacking bonus. When in proximity, allies get stacks of frost armor
We used to be able to Grant Overshields to allies via punching people with Top Tree Sentinel, now it's solely through Bastion, and we can heal allies with Sunspots, it just requires an Exotic (Phoenix Cradles). Said Exotic gives any ally that passes through a Titan's Sunspot Sol Invictus. Full on, flat out Sol Invictus. On any Subclass.
I really like the idea of titan having more reload assists- that aspect on strand makes DPS so much fun for me while I still get to have the absurdity that is banner of war. Titans have thread of ascent grapple for reload assist and thats it. Warlocks have that and rain of fire (WHICH LETS THEM DO RELOAD ASSISTS WHILE STILL PROVIDING WELL). Hunters have reload dodges and radiant dance machines for ridiculous heavy dumps. But bungie looks at the class they've always given the aesthetics of some superhuman brick who would totally figure out how to shoot 3 rockets back to back and decided...nah, having weapon buffs for them would be weird. Give them 6 more melee aspects. Destiny has amazing gunplay- I wish that titans could lean into that with their builds more instead of just holding melee down.
So, from what I've noticed, Titans also have one other big problem, which is ability looping. We can't. Warlocks shit out 5000 abilities with no effort. Hunters have it literally built-in with their dodge melee refund. And Titans... have one exotic that is okay at it. That's it. Why? None of our abilities are actually all that scary. What, are they worried that shield throw might hit something if we throw it enough times? We also have some exotics that are subclass locked for no reason (no backup plans having different visual effects depending on subclass but being locked to void is the big one here) but that's small potatoes.
I always imagined titans being the closest thing to being a spartian when I played halo 3 and reach. One idea for a super or aspect would to make him have a machine gun and carry it like how they do in halo. I just want to FEEL like a badass
What’s sad is we aren’t gonna see the titans core identity revert to soldier or change to something else until D3. We’re too deep into D2 at this point. They could rework most Titan subclasses but it’d be sooo much work and risk so much backlash
Biggest thing bungie needs to add is a passive ability for each class besides class abilites for example, they should add a bottom bar below the super that is kinda like transcendent for any subclass but you fill these bars by simply using your abilites or weapons matching the subclass of the super used. For titans, they should gain bigger damage resistance beyond the cap with small chances of projectiles to ricochet of their bodies, less flinch and slightly more melee damage (still 2 tap in pvp so it doesn't break the game). Hunters should gain mobility beyond the cap, increased AE and gain light-foot (much less damage taken when landing from a high point. Warlocks bursts small amount of healing to nearby allies from themselves on enemy kills (no restoration or any beneficial side effects to not outclass other exotics and such), recovery beyond the cap and any minion (void-soul, arc soul, bleak watcher, healing turret, helion etc) they spawn are slightly improved.
I'll fix titan right now. Bubble now gives unravel, volatile, scorch, jolt, slow, and kinetic tremors to their respective weapon damage types. Whenever the titan gets an overshield he gives overshields to nearby teammates and the titan gets volatile rounds. Fix the atrocious throwing shield tracking. Strand ability kills always give unravel and sever. While titan has wovenmail his strand weapon damage makes strandlings. Remove the ranged cooldown from the super and its now a juiced version of fletchetted storm. While amplified all arc weapon kills blind and extend the amplified timer. All jolt kills explode into pools of arc that collect orbs an ammo assuming you aren't full. Solar sunspots reload your weapons when you walk in and out of them. Sunspots apply meltingpoint to enemies and escalating scorch stacks based on how many sunspots are on a single target. Roaring flames gives handling and reload based on how many stacks you have. Reverse throwing hammer nerf. Stasis melee is replaced with bubble sized aeo that slows enemies and also shatters crystals. The melee is also replaced in the super with a massive radius that shatters crystals and slows. Getting kills with the melee refunds half the melee. Diamond lance freezes also make a crystal. Breaking crystals with the barricade grants frost armor based on how many you broke.
I always thought it would be cool if Banner of War actively made enemies focus on you over other fireteam members, and gave damage resist based on how many of them are in your circle. Would help the power fantasy of being the berserker that wants as much fight as they can get.
An idea I had last night was what if titans had a taunt ability. The animation could be you summoning a shield and banging on it. Taunted enemies could reward ability energy to the titan and their allies when defeated.
I just got into D2 as I dropped D1 back in 2014 because it was honestly clunky and a bit boring compared to Warframe at the time. 5.7k hours of Warframe later I'm getting into D1. Much to my regret, my dumbass self picked Titan as the power fantasy of relentless Juggernaut is something I love. Ok dps, some niche utility, best in game durability, the skillset to push an advance or bunker down a location. All of this was my hope for this class. As a WF vet I should've know better and done a wiki deep dive with a touch of r/ lurking to make an informed decision. I transitioned from being Rhino, Chroma, Nidus, Revnant, Hildryn, Protea, and Zephyr to playing as a roll of 1ply toilet paper armed with a paintball gun, potato launcher, and bouncy balls as pretend grenades. Tbh IMO D2 needs to strongly, seriously, consider stealing kit design from the Warframes mentioned. I don't necessarily want copy pasta because WF should be WF and D2 should be D2 but, ffs imitation is the sincerest form of flattery and the Titan class feels so one dimensional that as soon as I hit 2k light I'm hopping ship to my old D1 main of Warlock.
Warlocks can get an improved Restoration, spawn more threadlings, and even unravel with threadlings. Meanwhile, Titans have way too few aspects with 3.0 verbs and gain very little for applying them with some decent uptime or gameplay loop like hunters being able to get their melee back on strand which severs enemies and creates a tangle to then turn that into a whirly dirly which then unravels more enemies and can create another tangle and on and on it goes.
Some of my favourite moments were when Banner shield was used and just getting to pull the "I AM THE DEFENSE" card while the team rallied behind you to do damage. I mostly only play PvE and that's the Pov I'm writing from. Titan from a thematic standpoint has so many different approaches they could take and I wish they'd give us more than "Punch". Heck, one thing I wished we had (and we kind of got it with the chest exotic), was a almost shoulder mounted or 'backpack' weapon that replaced an ability (railcannon/Rocket) but I'd love for Titans to maybe fall into a mix of Soldier and tank, like give us the ability to draw enemy attention and while we do so, spread buffs to weapons or even ability energy. (Mask of the quiet one but maybe an aura?) Maybe not damage but maybe other effects like reload speed or heck, even a small aura of a War Rig effect for allies. I'd just love to be able to do something that makes me actually feel useful to my team-mates other than "I melee'd and killed some stuff. Or, if Warlock gets to have little buddies, give the Titan the ability to have a ranged weapon drop. (Like the new Void Axe super, but it calls in a thematic weapon like minigun or mounted turret or something idk. Let me have a Heavy Bolter or something from Warhammer)
Back in the day devour has always stuck out to me as the best sustain ability in the game. Void 2.0 gave it to everyone then solar restoration came out. Prismatic seems to of rolled back the clock. At least hunters can stealth and punch heal. But this leaves titan shit out of luck. empyrean restoration gone, devour gone, banner gone. Having to rely on orbs for sustain sucks in harder content. If you slip up and don’t secure a kill often times you’re dead.
I wouldn't mind them making barriers in PvE capable of being shot through by allies. They've already coded this and added it to the game via lightbearer knights.
I think an interesting buff would be banner shield. Make it give like a 60% damage buff or something insane. Or make it so titans can do damage while holding up the banner. They can also make it so it doesn't apply.much healing or DR to the Fireteam but the titan themselves can have good DR and possibly healing. Just make it worth using. I mean this doesn't help prismatic but still a buff is needed.
its funny iv been pitching a weapon enhancement super for titan since beyond light it called mountains roar the titan roars (lol) a slowing wave erupts from the titan slowing enemy's, the titan and allies gain super frost Armor and super version of chill clip that lasts for 30-40 seconds that instant shatters enemy's you froze
I love the idea of Titans having more weapon focused interactions, but honestly, I don't think it would change the meta. Our weapons are already so strong, buffing them any more would tip everything over the edge of absolute bustedness. You would have to bring weapons down to make some headroom for further buffs, but everyone would complain to no end if all weapons got nerfed
I created a decent tanking shield build im using ergo with arc conductor. Stronghold arms and banner of war. Im healing myself and teammates while also killing everything around me like crazy Additionally I use prismatic and use unbreakable. I become unkillable and feel like a shield for my whole team. For the first time ever I can stand and take agro and know im going to survive. If they ever put banner of war on prismatic this build will be insane tbh
I lamented the day Bungie forced us into the melee class, cause that was never the Titans identity, it was the defenders and weapons of the last city. artillery (solar) the unbreakable wall(void) the head first frontline striketeam(arc) would honestly love to see a solar aspect give titans access to a deployable mortar or something like that, honestly would be awesome or maybe even more BoW type flags but like ones that you plant in the ground or plant on your teammates to give them buffs like constant reacharge overshield or somn, just anything more interesting than a different color melee.
Titan has always had the most potential to be the most badass class and everytime they get 1 thing good some bungie dev gets farmed by it and nerfs the shit in a hissy fit. Seriously, we knew we were screwed week 1 in the guardian games and prismatic just doubled down
I read somewhere that Titans would be good as heavy weapon specialists and I really think it fits the role of a soldier just as much as melees fit the role of a warrior for Titans
Hell, they got two paths to that. Heavy Weapons expert or a grenadier. I swear one of my favorite playstyles was going in with fusion grenades and Ashen Wake. Making chains of explosions all around the room. God I miss that.
helm of saint 14 should add an exclusive melee similar to mothkeeper's grenades. it headbutts the enemies dealing massive damage and grants your entire team an overshield(after those get buffed) on hit, aswell as granting super regen. bubble is also changed to grant a full overshield every second to allies nearby with the exotic and weapons of light even without the exotic. transforming the exotic into an absolute support item.
I'm glad someone is talking about this. As a titan main won't lie I jumped ship to hunters. The build options are crazy over there. Whoever put together titans prismatic kit should be fired. We can't use sol invictus, no overshields for our barricades, and as a final slap in the face they gave us hammer of sol instead of burning maul so we cant use pyrogale gauntlets lmao like wtf man. Hunters now are easily the winners and even warlocks can have 3 different buddies up at a single time and have great synergy with the raid exotic and with microcosm. Titans are literally just clinging to consecration slam and drengr lash. Titans we down boys
It's the floating gun that does it for me in this video. Also they should just go all out on cool supers for Titans. Instead of a giant shield, what if Titan summoned a big ass rocket launcher or missile pod or something really sick. Hunter gets a golden flaming pistol. Titans should get a one-off super that summons a huge ass weapon.
If the fantasy is being able to run in and punch stuff in the face while tanking for your fireteam or being an offensive juggernaut, a Titan’s abilities should reflect that. Warlock has health regen skills and great crowd add clear. Hunter has invis and add clear too. Titans should be different but be just as important. A Titan should have massive damage resistance and high single target burst damage. It’s really that simple. You play titan because you either want to be the guy who stares down the biggest threat and laughs in its face while your squishy fireteam does what they need to do or you want to be the guy who bashes through hoards of enemies to nuke the commander just because you can.
I briefly talked about this on your last video, but I think Titan should have an aspect or something to give them a taunting system to taunt enemies and provide a bit of damage reduction. just some kind of identity that titans have that others don't defending and creating space for teamates in harder content, and giving all the support from your suggestions as well.
Dont know how OP this would be but having an aspect on solar titan that makes weapons scorch targets would synergize with fragments to spawn more firesprites and those give grenade energy back
Heres my idea on how to fix it partially. Arc titan, Strand and Stasis titan get a new melee (Including all darkness subclasses) That melee gives them a ranged option with it. For example, You toss a Ball of Strand matter that can suspend enemies or that unravels them, For stasis, You hurl a spear that does what Diamond lances do but shatter after a time or you can manually shatter, for ARC titans might get a lightning bolt they can throw that jolts an area of targets even if it misses it does a jolting explosion
It's funny you mention reloading. Titan rally barricade used to provide instant reload when you crouched behind it. So you wanted a titan for dps because they would run up drop and rally barricade and everyone would "rally" behind it and go to town with heavy weapons. It was part of what made the Mountaintop so broken. So they nerfed it. As for other ideas, I think a basic quick to implement fix would be to let the titan class ability grant damage reduction buff to everyone near it that lingers for a few seconds after you leave or the barrier gets destroyed. Set it up so you can adjust the DR separately for PVE and PVP so over performance in one doesn't result in a nerf to the other. Also, the bigger the barricade the greater the amount of damage resistance so you have a reason to use the tower barricade over the rally barricade.
I think alot of this can be fixed with aspect buffs and exotic reworks. Titan have the most amount of uskess exotics currently. So reworking them to be more defense focused would probably bring some more variety
Call me the lost one, I'm a titan main and I promise you that as soon as the throwing hammer got it's nerf in the mid-late lightfall year, we lost our last ability making titan the front line. Banner helped...sorta. But look at the prismatic aspects on titan. Almost every other possible choice for any of the subclasses was a better choice. The only exceptions I can think of are touch of thunder, and cryoclasm. Given the correct aspects, Titan would be THE immovable object. Roaring flames or sol invictus, match with tectonic harvest, into the fray, it doesn't have to be banner. Give us juggernaut, bastion or off- bulwark even. ANYTHING but what we were given. Warlocks got feed the void, Hunters got stylish executioner, and titans got a tractor cannon melee that consumes grenade. Warlocks got a solar buddy that applies 40 scorch every shot, that gets summoned off their class ability, hunters have gunpowder gamble, titans got consecration...you know, the giant fire slam everybody doesn't use because both other solar aspects keep you alive. My main build for prismatic is a build using Mask of the Quiet One because survivability is such a problem. None of our stuff gives damage resist, none of our stuff gives healing, none of our stuff even gives overshield? The one 'facet' that grants a defensive buff on orb pickup is on all classes, and takes all unique survivability out of the class.
It's confusing as a Titan main that the only character in full armor gets out punched by the character in the dress or the other wearing the cape. Also, the lazy stomp mechanic by every heavy or boss is ridiculous. A hydra floats, but has a stomp? Great ponts, great video.
Tanks and aggro manipulation should be a thing by now in the game. The game is an mmo lite, it might as well have a dedicated tank class to conplete the holy trinity. And tutans are poised to be the best at manipulating aggro. Hunters can divert aggro away from themselves, but no one can actively divert aggro towards themselves.
Make a dome shield that increases damage as you shoot out of it and blocks incoming damage, have a super that instantly regenerates shields for you and your team and grants an over shield. While over shield is active you get increased defense, movement and attack damage
Been a titan main since D1. Huge fan of strongholds to tank everything. Now we have a special sword to use with them so we don't have to waste our heavy slot now. We need more "hold the line" exotics and perks. Unbreakable is definitely a start but it is far to weak currently. If someone is killed and needs revived, the tank class should be the one to get them, but unless you're using something like strongholds, we have just as much likelihood of dying in the process of getting them. They gutted bubble at the same time as well and Banner Shield doesn't last nearly as long as it should unless you're using Ursas. Give us a class exclusive shield exotic weapon, something.
Overshields are 100% shit in PvE activities. Just too little health in addition to few ways to get them. Being a heavy weapons expert will be great overall instead of the melee bullshit we keep getting. Was even looking at the Aspects for Titans and there is too many focused on melee with only one of them feeling rewarding and punishing in the form of Strand. I'm going to say it: Void has more of an identity to it with Strand by such a huge margin. Unbreakable only helps that identity more. But due to the overshield issue: need I say more? Arc seems to try being in the thick of it in combat but due to Knockout getting nerfed and Tcrash being powercrept, there is zero reason to ever run Arc aside from Thruster on Prismatic. Stasis...That subclass needs more than a rework or overhaul. Who the hell even uses Behemoth? It is good but none of the aspects pair well together and shatter damage is the whole thing for the subclass. Which has been hit a lot next to shattering sometimes refusing to happen. Not to mention the super being the worst across the board. Damage shows it being great but the change for the crystals to not shatter from bubbles and so few instances where you can deal heavy damage leaves it gathering dust mites from the amount of dust. Solar I'd is in a decent place but Pyrogale really became the only reason to run the subclass. But due to the Restoration nerfs and HoS getting changed to "be better" without Sol Invictus for longer ranged attack, it needs help. Fairly HoS was used with Sol is due to the faster hammer throwing the Aspect grants. Melee is too niche of a concept to place an entire class. And as said thousands of times: Hunters have the best melee builds. Spent time just thinking about how to better manage the Titan class and how to better fit them into the game. As an example: Unbreakable can work with Strongholds (Spirit of Strongholds being possible with Spirit of the Bear as a combo) while gaining all prioritisation from any enemies in the area. The damage you take strengthens the Overshield to the point of giving an opening for anyone in the Fireteam. But can also be great when running that bloody moth cyst.
Stuff like bubble should give volatile rounds by default if we can't have weapons of light, they're sooo much underutilized stuff on titan, give arc an upgraded version of knockout like the pre change version.
What if they made an exotic/super that was a combo of Heavy and Soldier? Activating it will create a bunch of turrets of whatever element, it can be both ad clearing and dps, or another that gives them eyes in the skies with a rocket jump like attack? Just something other than “huhuh titan go punch! Huhuh!”
Since any meaningful change to Titans seem far away for the time being, I've decided i'd do a bit of an "act of protest" by doing my absolute hardest to only use titan builds that are not meele based, or at least have ranged options. Even if it may not be that good compared to warlock or hunter. So that means using things like second chance on void, building into diamond lances with cadmus ridge, using flechette storm with wishful ignorance, etc. I'd highly recommend any titan mains do that to hopefully get the message across better. Or heck, if you just want to play titan differently.
Actium War Rig should buff machine gun damage. And it should create an aura that does that same for friends. Knockout aspect should work with glaives. Armamentarium should make grenades recharge faster for you and friends.
@@PocketTuna : Thanks. The way I could see it working in more detail for actium is this: "Auto rifle kills create stacking charges which increases machine gun damage for self and allies when class ability is used." Can you imagine a meta where everyone is using heir apparent because there's a Titan on the team? A dream come true!
I always felt like Ruin Wings could easily come back, and also have the functionality of the heavy ammo scout mod. It'd be like having a better finder, scout, and scavenger mod for heavy weapons. I feel like I would do one other thing to it involving subclass synergies but I'm not too sure what.
Hazardous propulsion is literally the most fun thing that happened to titan in a long while, as a titan main I love the "skittles flavored punches" titan builds but they are the ONLY viable builds and after the nerfs they aint even viable enough! Someone at bungie is smoking something expired I swear
Idk if u want but if anyone wants to see ima get started on drawing some ideas for new Titan supers not really for destiny 2 but the possibility to that a 3rd game releases so ima get to work on that :)
If they wont give WoL to Ward Of Dawn, thats fine. It should give volatile and supress upon activation (like how Well instaburns everything upon activation) and give volatile rounds and volatile ability for the duration of the bubble. Titan walls should have utility based on each subclass as an aspect: Sunbreaker: the only wall that gives a pulse of scorching fire that burns opponents near it. Arc: causes blind to nearby enemies or maybe increases melee damage as long as you're nearby Stasis: slows nearby targets This would increase arbor warden's utility, that SHOULD instantly hurt upon throw activation but rhe damage is taken down to 75%. Walls should have their health increased, just not to original numbers. But enough to respect its existence in both pvp and pve. Hunters can jump with bows drawn. Warlocks and Titans should have a weapon they also excel at more than other classes. For us, maybe glaives or swords can do something. For warlocks, maybe fusion rifles of any sort. The most controversial idea? Pvp should be the ONLY mode that doesnt have unlimited primary. Why? Then you can balance a sandbox based on the ammo economy. Bows out of control? Give them less ammo. Fighting Lion spamming? Now they have to RELY on the ammo refund perk. Smgs and autos and anything else can be nerfed using ammo. If you spend more time using your ammo or reloading, you're not winning the fight. This would also by default buff the potency of the walls because now you cant just use your BJ's ultimate rewards card level amount of bullets to shoot it down. Thats all i got ao far.
“Titans are the melee class”
“We’ve decided to nerf all good melee exotic”
The good ole Bungie classic
Did all that nerfing just to overflow Hunter's cups lol. It's funny because they even nerfed being able to use a knee (which is mostly used for movement tech anyway) and hunters have Combination flow. I'd like to see Bungie get creative when making Titans. I'd also like to see them lean into Titan's having a bigger affinity to heavy weapons and more creativity with barricades. Arbor Warden & Hoarfrost should make the barricade twice as wide, and twice as strong. Make them focus on zoning. AT LEAST.
@@Kuhmodo amen
@Kuhmodo it'd be really neat if Titans built up their own near infinite battle frenzy of sorts. Start with okay/acceptable dps only to have it grow and grow the longer they maintain active combat. Best case is something like increasing percision damage slowly to a plus 500% cap or so after like 30mins of continuous damage output. Ofc make it so the titan has to deal damage once per second to keep ramping the buff or is pauses and starts to decay after 3 secs
The even worst part is that the only good exotics ARE the melee ones. So they nerf the decent exotics and allow all the otehr ones to rot
This is what D1 understood, Titans weren’t “melee” they were The Heavy
THE HEAVIES
I am Heavy Weapons Guy… and this [grabs Minigun] is my weapon. [lays both hands covetously on Minigun] She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute. [looks intently at viewer] It costs four hundred thousand dollars to fire this weapon…for twelve seconds.”
Coming back to game after a 7 year break, I am absolutely disgusted at the state of Titan right now
@@Razgriz08 disturbed pfp
I wanna be a paladin/tank/support. I WANNA BE THE WALL
I wanna be able to survive and withstand... Not just punch shit
Been a Titan main since vanilla D1 (almost exclusively void), and I made that choice because it wasn't some mindless punching class, despite how it may have appeared. It was team support with *some* of the support attached to melee. At that point, Helm of Saint-14 gave extra super energy for *every kill* against minions of the darkness (a perk which didn't even make it to the D1 expansions), Ward of Dawn could generate more orbs the more damage it took, and Defensive Strike gave reload speed and overshield to teammates in addition to generating orbs on every melee kill while the overshield was active. To me, it seemed clear the point was to get super, post up in the middle of the enemies, and melee anything that came close while drawing fire from ranged enemies to generate enough orbs for teammates to clear everything else in the area with their flashy supers. For Crota's End, I found myself using Ruin Wings so that I could ensure everyone had sufficient heavy ammo (despite this being largely irrelevant because of Heavy Ammo Synthesis). Nothing about this playstyle remains in D2, and the closest thing to support still on the class is Banner of War and Into the Fray, which is, in effect, nothing more than damage resistance and periodic healing, only occasionally being useful as a sword damage increase for teammates.
And look, it doesn't need to be support or even a top dps option, but Titans need *something, anything* that can be used from more than 10m away with a meaningful impact on the fight, *or* some better means of surviving in close quarters on the other subclasses. Though with the latter, I'm certain it'd be nerfed within a couple weeks because of Trials.
Bro idk why its so entertaining to watch the hand cannon do its thing without a hand there but it is.
Anytime that happens it just make me feel like I’m playing Gmod
I'm glad atleast 1 person enjoyed that lol That's why I picked this game for the video
Handless Cannon
Cannon
He got that destiny 2 VR
Watching these Titan videos as a hunter main makes me feel like part of the problem, and honestly, I think we are. Since the dawn of time hunters have always been most important because we take up 99.99% of the player base, forcing the devs to focus on us 1st warlocks 2nd and Titans 3rd. You are doing big work by putting these videos out and showing the injustice that titans have faced ever since the concept of their character was made and hopefully getting enough attention to one day alert bungie, big ups guardian.
As a Titan main I've always seen warlocks as the most useful, hunters as the most played and titans as the most redundant. Not to say titans are bad, I've gotten almost every raid seal using only Titan. The witness fight however does make me feel useless in role and damage.
Tbf, titans currently are experiencing what hunters where before the 3.0 subclasses.
Back then the meta identity of hunters where agility (which was completely useless in pve) and a support invis build that had some usefulness but was largely overshadowed by well and banner shield, and they were almost if not completely useless in dps phases as tcrash titans where the highest dps in that time and tether was completely useless because of div and artificat mods. Their add clear builds with stasis and shadow shot where also overshadowed by stasis warlock and chaos reach.
The reason why titans where used a lot back then was because they had things that where effective that wasn't just punching (abbeyant leap, tcrash, banner sheild and bubble, arc hoil, etc.).
They just need to add stuff to titans that are powerful to make them fit into the meta, but also balanced.
@@Noname-ol8ef I think the best thing they could give Titan right now is a good ranged super like Hunters golden gun/throwable arc staff and warlocks chaos reach/novabomb/threading supers. I've got my fingers crossed for a few more darkness supers in the game now that all the light ones have 2 or more variants
First: that is not true. As a hunter main, we weren't always the broken ones. Yes we are popular but NO are inherent popularity SHOULDN'T be the problem. Anyhow, main issue to me is that still hunt exists for long range bosses and prismatic hunter exists for close range bosses.
I think the only way to nerf still hunt properly is to make it a heavy weapon or to make it lose its interaction with nighthawk. QoL won't matter as proper nerfs to damage.
Second, titans are in a weird spot currently because prism titan is dominating crucible super hard. Every day I start thinking more and more that titan is the pvp class. I also think that they seem to do the best in soloing certain content. Regardless, I am no fool, they need more options.
I think unbreakable was their attempt to start leaning titans towards being the tank. The other aspects for light (and eventually dark abilities and supers) should do the same (and much better). I want to feel like titans can be a force and a hard wall that can protect me.
Maybe give them an aspect that can jump to an Ally or a point they create and give them and allies a defensive buff. Make this buff certain weapons that make sense to incentivize watching your team. Give them a super that creates this cage and pulls everything near inside the cage and the enemies can't leave the cage (like a reversed bubble) and they focus you. I believe this works best as a strand super with aspects that support a cage like fighting style (obviously add subclass synergies).
There are so many ways to take titan, but I feel like saying "man hunters are the problem, we are too good" ain't it. It's not the fact that we are better, but instead, it's the fact titans are not good enough.
(Btw this isn't to say still hunt and some prism synergy for punching shouldn't be addressed)
To be fair, you shouldnt feel bad for "maining a hunter" in the end of the day all classes should be viable.
I know we all shit each other because of PVP, but in the end of the day I think we can all agree that having an actual tanky class in PVE shouldnt be bad.
Like
whats the difference between my titan and a 100 resilence hunter / warlock? we all resist the same
"Due to this video, we've decided to nerf Titans again."
The sad part is…that’s not even outside the realm of possibility lol
@@PocketTuna I feel your pain as a fellow Titan main. It actually hurt to type that out
Titan nerfs will continue until morale improves
@@CrossfitWarriorhistorically it's worked before, we get nerfed so the Hunter PVP players' morale improves
It's always the hunters fault since they cry to bungie because they can't kill the titan
One thing I thought about the other day was why not give titans an exotic or super that's essentially just a heavy ammo crate that also gives a decent chunk of super energy? How many times have we all gone into a damage phase with not enough ammo because we were too lazy to spend 10 minutes farming adds to get enough ammo/Super? I could definitely see raid teams wanting a titan along just to keep everyone stocked up on ammo.
Sure Cenotaph and Aeon cult exists, but both of those are dependent on specific enemies showing up. I think dedicated ammo on demand tied to a cooldown would
Our insignia represents the war of Six Fronts. We are the glue and the wall that keeps the city safe. Titans aren't stupid, they're master strategists. Our subclasses should reflect how a warrior/soldier/tactician would fight using the philosophy of the element.
You are COOKING my boy
Great idea actually, think of maybe an exotic that would function like the reaper mod currently does. Casting class ability gives a 50% chance on any kill to generate heavy and special ammo, 100% on champs and mini bosses. Hell, make this an Arbor Warden buff
I love how you said "You and your entire team's weapons reload instantly", as if it wasn't what the rally barricade did before the nerf
Oh yeah, I forgot about that.
The last time titans would be relevant for group dps
Give Titans Halo-esque over sheilds. Like cmon Bungie. I know its in the code. We're playing a Reach mod.
Reach mod lmao Not gonna lie I will take armor lock in Destiny for sure
@@PocketTuna no but deadass! Destiny is literally just a heavily modified version of the halo reach engine.
@@PocketTuna armor lock WOULD be sick
Honestly it’s crazy how different titans are in lore vs gameplay. Lorewise, Titans are THE gigachads of the guardians, just look at Saint, Shaxx, or Zavala. Titans are the wall. They are the Shield and Spear of the last city, the first to act, protect, and or ravage the enemy lines. The order of the sunbreakers literally held off the Red Legion for multiple days while lightless to protect fleeing civilians. Saint spent years terrorizing the Fallen then later the Vex(the later being all by himself, mind you.)
Meanwhile in gameplay, titans are the weakest class. everything they can do good, the other classes do better. Melee/add clear build? Hunters. DPS? Hunters. Support? Warlocks. Don’t even get me started on prismatic Titan and how the only good build is 3x consecration with severance + contact which ends up falling off the deep end in anything harder than a normal mode dungeon/raid. The punching gimmick lost its allure to me once berserker came out, and it was already fading when behemoth was a thing.
I swear all the " look at this broken prismatic titan build" are the same build as you mentioned
concecration x3 and knockout.
We do not have any variety on the gameplay, you could achieve almost the same result slapping Montecarlo to your solar build Making it a bit redundant when you can already spam concecration already.
Give me a godamn movable shield that doesnt consume my abilities and stop nerfing my synthoceps.
hunters have a better version of synthoceps now.
Saint not really a Chad anymore and Zavala literally hiding in the back of the map behind a barricade in final shape campaigns 😂
@@majora919 did you play that mission with your eyes and ears shut by chance? Bc it is completely understandable why Zavala was doing that
Something I've always wanted on my titan is a Spartan kit, with a shield and spear that you can melee with a block and then you can chuck the spear as a long range damage super option.
The synaptic spear shoulda been this. Season of the Risen front cover is a titan wielding it for fdges sake.
I would fucking LOVE that! A hoplite Titan would be INSANE!
I think a fun soldier-like movement ability that could be added in the Titan arsenal is rocket jumping, like Soldier from TF2. Hell, if you wanna lean into the whole melee gimmick make it so landing a melee while airborne after rocket jumping grants ludicrous damage on your next melee, like a pseudo-Market Gardener.
Hooooooooly shiiiii...That's an amzing idea. You're definitely getting a shoutout in the next vid.
I could see it now. Then fellow guardians could grapple to you almost like a group skate 😂😂😂
That would be insane with peregrine greaves.
Or maybe an exotic that upgrades ballistic slam?
I feel you and I are on the same page. I'm a Warlock main, mind you, but I started as a Titan because I loved the "master chief with space magic" feel of the class.
I've been working on a document where I've listed a bunch of changes for the classes, and I think you might like one of my Titan aspect ideas.
"Banner of Arms - Defeat a target with an Auto Rifle, SMG, Machine Gun, or Void Grenade to raise a Banner of Arms that pulses with energy, increasing fire rate of nearby allies and steadily partially reloading their weapons from reserves.
Targets defeated by you and nearby allies charge the banner, increasing the speed of its pulses.
Additionally, all allies under the effect of the banner reload weapons more quickly when their magazines are empty. Allied swords recharge more quickly when their reserves empty."
You know what would be dope? For Citan Rampart's, if you get kills shooting through the barricade, it increases the duration of the barricade and restores the health of it. Something like the warlock rift where kills extend the rift if you stand in it.
@@Kuhmodo Oh, you mean like Sanguine Alchemy? Honestly, that'd be pretty cool, though it would probably make Bastion stupidly OP
That's so cool but we know Bungie won't add cause We aRe ThE guY tHat HoLds hIs fIst iN the GamE cOvEr
The Unbreakable aspect is a good start at letting Titans be more.. Titan-y, but it 100% needs a buff and some tweaks. The idea behind it is perfect though, imo.. pull up a shield and run in front of your team letting you be a front line tank for a few seconds, but it should also aggro enemies within a cone in front of you, which in turn makes Ursa/spirit of the bear better since you will be forcing enemies to attack you, letting you gain more super energy. It should also provide overshield for nearby teammates when it ends. And lastly it should be tied to class ability (barricade) instead of grenade. I know it does damage, but we are talking about an aspect here, not a fragment, so it SHOULD be strong. It also gives us additional ways to use barricade, which we desperately need. It gives us more synergy with void too since void breaches let us get our class ability back quicker. And also it just makes sense.. our barricade is a shield, so let us have an aspect that augments the barricade and lets us have a short, mobile version of it.
Agreed. Unbreakable is a step in the right direction, but it really sucks without Armamentarium.
Since its on void and its a shield why dont we throw an empowered shield instead of what it does I feel like that should of been how it started.
@fragment1296 shield throw should bounce back to you, and if you catch it, it gives overshields based in how many bounces you got off.
@@GFlight.916 Yes that sounds amazing ship it bungie
Before Light 3.0, Titans exclusively had Flashbang and Suppressor grenades. Each of the light shoulder charges had the corresponding debuff(and melting point) attached as well, making the maneuver high risk, but rewarding; frenzy blades too, with sever. It would make sense for the frontliner class to have consistent means of locking down opposing heavy hitters while they clear the fodder. Show that Titans as a whole are the tactical minds of the vanguard. It's not just our own defense buff and punching, it's making them unable to punch back.
So true. I never take off flash bangs on arc Titan
Titans need some kind of artillery subclass, imagine a super where you trudge around with a gatling gun mowing everything down or getting on gun turret and annihilating anything that comes into view or planting down a mortar and raining down explosives on an area. It's prime one-man army power fantasy potential.
Maybe a good way of giving Titans the option of being a super defensive tank would be to offset that with equally potent offensive debuffs.
I know it'll never happen, but creating new debuffs would be sick. Plenty more CC can be added to Destiny. Knockbacks and knockups for example
@@PocketTuna Knock ups exist, with Severance Enclosure and Spirit of Severance on Stoicism. The problem is they require a melee/finisher kill to activate, making them more flashy than useful.
we did have them in the past. its melting point. Bungie removed it. because hunters are masters of debuff. screw titans right?
@@RazgrizFllagaNonono, what I meant is that for Titans to be able to roleplay as _actual_ tanks (example: have quadruple base health) they could make it so that in return all damage they deal from any source is reduced by 40% and/or base movement and Lifts are 20% slower (also example).
Like that one Nightfall modifier where you do 25% more damage with weapons of a certain element, but also take 50% more damage of the same element from enemies. This, but exactly the opposite.
Am I making sense? I feel like I'm complicating it a bit.
I'm a Warlock main but I'm 100% behind you on these ideas. Titans need a huge buff. Also 3:56 🤣
War rig or peacekeepers on the class Mark would have seen fire.
@@Andrew-zf6yb 💯
I think you hit the nail on the head well there. I was chatting with a mate the other day about the class balance and we came up with the idea of splitting the class identities into dps, buffer, debuffer. Hunter's role would be raw damage and their job in a raid would be to nuke high value targets. Warlocks would be the debuff class specialising in spreading volitile, scorch, jolt, unravell, sever and freeze. Then Titans would be the team buffers, giving things like Restoration, Radiant, Overshield, Amplified, Frost armour, Woven Main. I think one of the major problems is that it is too easy for Hunters and Warlocks to buff and sustain themselves making Titans obsolete
Ever since d1 I always thought that titan was supposed to be a soldier so I was confused when people started saying that it the melee class out of nowhere
It's not the identity Titan's wanted. It's the identity that Bungie shoved down their throats. Kind of like how Warlocks don't really want to run Well they just had it shoved onto them lol. I've been complaining about Titan for like a year now. They make your main identity Melee, then get mad when you find new ways to make it powerful instead of finding a new way to broaden Titan's identity.
Ive always seen titans, hunters and warlocks as " the siblings "
titan being the first born son, the one that oftenly gets neglected and the shit for all family problems, usually left to his own means as soon as they reach certain age.
Warlocks, the middle son, more focused, Bungie papa and mama learned to encourage more studies to him so they dont end like his punk ass older brother. Warlock is the true neutral on the family and gets along with everyone
Hunters are the smallest sibling, oftenly spoiled and with tiny baby hands, theyll get all the attention from their parents because he is the smallest and the fathers just want to spoil the kid.
Tiny baby hands got me lolol
Each subclass need to have its own unique identity. Arc was supposed to be the only melee specialist, hence the "punching is faster than reloading" quote but bungie decided that quote should be the identity of titans as a whole. Void should be the ultimate team protector, solar should be the weapon buffer and ability engine, stasis should be the best crowd clearer and near unkillable tank, and strand should play like a battlefield commander with team buffing banners and life leech.
I’m a Hunter main but Titan needs the love man. If we want to lean further into that soldier/tank fantasy, why not give the Titan a combo ability on Void that lets you slam the axe on your shield and that can directly take agro from ads or even mini bosses to give your teammates a reprieve from combat or something? BoW could also have an ability that really leans into the “Berserker” fantasy that allows the Titan to strike fear into the enemy with a War cry. Have Arc stay as the full frontal assault class but give them an aspect that rewards weapon damage over melee damage. Solar could be the subclass that allows you to ‘forge’ buffs and abilities that assist your allies and Stasis can be the subclass that allows you to literally build the Wall that the entire Titan identity is based on (new super, aspect, abilities, etc.).
Solar should definitely have more blacksmith vibes. Solid video idea to brainstorm that
Titans need a super like golden gun except they spawn in a golden mini gun with infinite ammo (same model as sweet business and applies rapid scorch). Then I’d put the ruin wings-esc aspect onto Sunbreaker. Give it some innate synergy with LMGs. Perhaps arc could have a new aspect devoted to rocket launchers in a similar vein to Taikonaut from D1.
Something that I wanted to have on Titan from the moment they added Heir Apparent into game was exotic for Titans with perk "Ammo Box" that would just make that when you equip heavy machine guns you activate perk and get "belt fed system" buff and you don't need to realod your machine gun as exotic would just feed ammo directly into gun. Slap into this that when you hold trigger you get additional resistance or something like that so you can just stand, take shots and unload your gun and move forward soldier.
That just gave me the idea of how cool it would be if one subclass got their melee ability replaced with an actual ammo crate. We just drop it down and it gives players some ammo for special and heavy
this is just actium war rig bro
Uuuuhm... That already exists. Actium War Rig auto-reloads Auto Rifles and Machine Guns... At all times.
@@angelousmortis8041 Yeah I know. Forgot that this exotic even exists lol
Screw it, make a Titan Kinetic class all about buffing and creating weapons called the Arms Master. Buffs to handling, stability, damage, ammo creation, being able to create turrets, etc. Super is literally just you summoning a giant third person minigun to melt things. Maybe have there be a carpet bomb grenade, or constant on flight. To strafe the enemies. War Machine vibes. Shoulder mounted turret would be cool too.
Shoulder mounted turret mmmmmm
Kinetic class for titan: all might
@@Whaffle3421 NO. No more punch bro. Super soldier/War Machine only. Though I'd dig the melee being a physical object like a wrist mounted blade (like the Cabal) or a blunt force weapon, like a mace or baton. Oh! And have the class ability be to throw out a med kit or some machine that pulses healing.
@@vlogfriendsutopia pick up a giant rock and throw it
@@Whaffle3421 I'm down to clown with that
The most fun I had on Titan was using storm grenades with HoIL in Plunder. It was a genuinely good alternative to the usual brain-dead melee spam. However, they nerfed it into the ground. To make matters worse, they increased the damage of storm grenades, but only for Warlock and Hunters. What a joke.
I would like to see the Titan as a gunner class. A soldier.
Not a tank.
The tank identity is cool if we actually got to destroy stuff like a tank.
The tank identity would be fun if it worked like an MMO tank instead of just being slightly more resilient. Let me hold aggro, mitigate damage, position the boss for dps. I wouldn't be even mildly upset about hunters having the best dps if Titans had a role to play.
Make titans like the colossus from anthem ... you know actually tanky and heavy weapons with good aoe
Something very simple: change towering barricade to "reinforcing barricade" and you get the land tank perk when next to it in PVE, change alpha lupi to provide you and your teammates the rally barricade buff as a timed buff to boost up weapons.
DAMN!!! That’s spicy af. Look out for a shoutout next vid. Also are you a warhammer player?
@@PocketTuna no haha but I was thinking about borderlands skills, barricade is so incredibly bad compared to dodge & rift it needs to actually help your team (not just bastion) and giving your rally as a buff would allow titan to effectively increase dps through reload and handling.
Here’s a subclass idea that gives the titan the power fantasy of being a soldier. How about a rifleman or gunner subclass. It gives off the fantasy of being a soldier with his trusted rifle, and the aspects can be about dealing damage and supplying allies with ammo. It’s basically a Titan version of gunslinger
Would be sick!
@@PocketTuna Or another subclass idea for the titan is a heavy artillery subclass. This gives the titan the the power fantasy of being a walking artillery platform
As a Titan main Titan exotics feel very lackluster compared the other 2 classes. OEM for example needs to be reverted to it's pre-nerf state. Why? Currently Knucklehead radar doing what OEM does but better apart from getting instant health regen and overshield by ADSing and not just on a single target but everyone in your FoV and with the added bonus of dealing increased damage to unshielded targets (critically wounded guardians in PvP) making it one of the most busted Hunter exotics in PvP as it's legal wallhacks.
Leaning more into the 'soldier weapon buffer'
I would love titans (at every subclass) to consume some ability (or super) to create a pick-up that just gives a long lasting buff to weapons to give an element-specific buff like volatile, scorch, slow, jolt, etc. Kinda inspired by Warlocks' ability to create a Buddy/Soul of basically every element (except Strand).
Actium War Rig/Peacekeepers could be instead changed to encompass a wide range of weapons (instead of just fucking rifles/lmgs/smgs).
And maybe we should get a damn Super that gives you a temporary relic gun like a grenade launcher or a big trace rifle that overpenetrates (kinda stepping on chaos reach's toes but tbh 3/4 of titans' supers are stepping on each other).
Strand gatling, that would be fun
I think void overshields should either increase from 45HP to 100HP OS or its damage resist from 50% to like 75%. Also I agree that it shouldn't go away with time. It should only be damaged off of you (or maybe go away after like 1min or something). Even with that it would still be outlcassed by Devour, Restoration, Woven Mail, and Frost Armor, so I think it should also reduce the length of time enemy debuffs last on you (not bosses). So slow, freeze, suspend and that damn tinitus would only last 2 seconds or something.
2:36 On this note, it would also be cool if titans had an exotic that could share some of these survivability buffs with nearby teammates, perhaps on class ability usage. "You and allies near you gain - whatever Elemental buff is tied to your current subclass (or super on prismatic) - for 5s seconds". So that would be Void OS (with the buffs), Restoration, Woven Mail, and Frost Armor (and I guess amplified too but that doesn't really help survivability much so whatever). This already makes sense since titans using class ability already gives some buffs on the right subclass with Bastion aspect, Abeyant Leap, and Loreley.
To account for this change, Loreley should go back to giving Resto x 2 since they made it x1 and then nerfed both x1 and x2. Also there could be some special interaction with bastion and Abeyant Leap, maybe giving it for 10s instead of just 5s.
Titan is not my main and still probably won't be even with changes like this but if it's not the best at SOMETHING (aside from strand survivability or 1 2 punch stuff), I won't have a reason to want to play it, which sucks
Arc Titan used to get 2 grenades without needing an exotic, be able to reload weapons by sliding over ammo, and gain weapon damage after a ballistic slam. All on the arc class.
Leviathan raid, bathers encounter. Titans used to brake all 3 crystals simultaneously faster than 3 non-titans could. Why aren't structures more common in the game? Got tons of counters to melee builds while very few for gun builds
Playstyles, I've said an engineer power fantasy is needed. Why don't we have turrets? Have ways to provide ammo for teammates allow us to fortify and entrench a position. Change strand super to launching offensive turrets.
Stasis super, 1st person super, frost armor on steroids, grenade is converted into a diamond Lance that recharges based on how many stacks of FA you have. Gain attacks of FA by taking damage. Activate the super again to unleash a shower of shards for burst damage draining all stacks of FA.
Boom, soldier and engineer fantasy fresh of the presses
Don't forget about Frontal Assault on Arc, weapon damage for punching.
Titan ability: Dual Fucking Wield Heavy weapons for a limited amount of time. Like the light makes a copy of your heavy and you go balistic
2 two tailed foxes lol
@PocketTuna actually, rather than making it just heavy, all weapon classes. Double Kinetic, Double Energy, Double Heavy. With no recoil. I forgot the name of the weapon, but there's a minigun like weapon. Now imagine two of those with no recoil.
People will compare it to Salvador from Borderlands 2, but a Titan is supposed to be a lethal threat. If Saint-14 is recognized as a monster for a titan, we should be a monster ourselves.
Also, remember when all of our Light Subclasses had Weapon Damage Buffs Built into them? Sentinel had Weapons of Light with two Supers; Sunbreaker had the buff currently known as Radiant attached to Sun Warrior (and thusly Sunspots); and Striker had Inertial Override (Slide over ammo brick to reload, get weapon stat buffs, and a damage buff, this was turned into Spark of Momentum and the damage buff was removed. I believe there was also a perk on Code of the Missile that proc'd Inertial Override when you got a kill with Ballistic Slam and Thundercrash) and Frontal Assault (the same but it was the charged melee and could be infinitely looped with Knockout and Insurmountable Skullfort, this was turned into Spark of Frequency and had a complete rework so that melee hits increased reload speed for a short duration. So, no instant reload, weapon stat buff, and damage buff). Then Subclass 3.0 came out and the only one we kept was Weapons of Light, but that got nerfed on its original source (Ward of Dawn) and remained unchanged on Banner Shield (something that no one ever shoots through)... Which has now been moved to Helm of Saint-14 on Ward of Dawn so for buffs that are built into the Subclasses we have: Weapons of Light on Banner Shield (that no one shoots through) and Radiant on Powered Melee Hits (that everyone has access to)... Just look at how far we've fallen.
A resupply ability where I sacrifice part of my super charge to give everyone ammo would be awesome. I’ve been wanting ruin wings to come back FOR AGES. But it would also be cool if we got the d1 helmet the taikonaut, where it still gives all rocket launchers tracking and rocket launcher multikills generate orbs of power just built in.
Let this man COOK!
It would ve pretty sick to have a "stim pack" ability probably best on Arc.
Change the Barricade ability to spawn 1 special, heavy brick, or Grenade energy pickup shared with the team. In crucible the special brick only gives 1 ammo.
That's crazy, I love it. Saving this for a video
@@PocketTuna I'm glad you love this...been a fan of your Titan representation. Looking forward to a video with your thoughts.
Any interest in the First Descendants?
Remember when rally barricade gave instant reload and assorted other buffs? It used to actually have a purpose besides a shorter cooldown. Unironically a useless ability besides that because 99% of the time enemies on slightly higher ground shoot you anyways over it. Now it’s relegated to a perk of hoarfrost, in a nerfed capacity, and doesn’t even work well because it shatters after a couple shots and you only have space for one person to shoot through it.
And they also fucking took twighlight garrison from Titan and gave it to warlock completely for free but every single time Titan has a fun movement option it gets nerfed into the ground and spat on. Same with literally ANY fun build for Titan. It always gets shit on and nerfed, throwing hammer was my absolute favorite ability in Destiny history and now I hate it
Good thing this my last week after 9 years peace bungo
Nooo losing another Titan brother :-(
What? You mean you didn't like Echoes?! lmaooo
Problem is that Bungie doesn’t have time to “remake” a whole class. So they’ll probably just end up buffing uptimes and damage numbers to a point where they match the other classes.
I feel like they could make an active effort to add better aspects and change existing ones at the very least
5:40 This used to be part of the Sentinel kit, btw. Controlled Demolition and Resupply on Code of the Commander before void 3.0 did the chain volatile stuff with healing bursts like today, but also gave bursts of melee and grenade energy to you and nearby teammates. Each tree of Sentinel had its own gameplay loop (melee for Code of the Protector with Defensive Strike, grenade for Code of the Aggressor with Superior Arsenal) that no longer exists, which is why I've always viewed the 3.0 changes as a direct nerf.
Yep I made a video about that in the past, but I will most likely make another
Titan main. Quit playing D2 4 years ago because of sunsetting. Now that it's gone I've returned to see what's changed and, dear god. I feel like a dad checking in on a long lost son only to find him under a bridge and missing teeth.
Honestly for me, Like Prismatic was fun...kinda? I mean I love Void Arsenal, plenty of neat things there, but it still falls into the same issue that if a Boss is floating over the edge, I can't use it for DPS cause I will lose half the effect of the weapon because myself or raid party members cannot pick up the axes to fling at a boss. It still falls heavily into the realm of the melee world and lacks the overall mobility and variety of function to be viable in highier tier raid content. Sure I can clear a room better than a Number 1 Burrito with extra Fire sauce. But when was the last time someone said " Whoa, check out that Kill count, nice job" While your also bottom of the dps chart?
Great way to put it. At the end of a Raid if you don't have a certain amount of damage, if you're in LFG ya get kicked lol
@@PocketTuna THe Titan was meant to be a Warrior, Each Subclass I feel can represent a different kind of warrior. Take Void for example, Calling it the Void Knight. Add a void one handed sword to the Sentinel that allows them to attack n do damage, building up a power, or using the shield to protect and move the party. When enough damage is dealt, or absorbed by the shield, you can finish the super with a single heavy melee or shield explosion. Make it worth being that front liner who can take the damage. Reward them for being tough enough to do so.
I would love to use Sweet Business and Actium War Rig, but as bungie put out, they want a more ability focused gameplay with this, so buffing myself to be good with an Auto Rifle like SB or a Machine gun is pointless. Thus far I have been stuck on Skullfort because of the Synergy it brings from Prismatic where I spam Thunderclap over n over, but that's just add clear. Soon as something with some meat comes around, the power fantasy dies.
The idea od having overshield 100% time until its totally gone is a verg good idea, everything that you said about being a TANK class and guarding other teammates is a perfext example of what titan class should be.
Hell yeah, appreciate the support!
One thing I always thought is how to make titans more effective in later game content.
Warlocks have healing and summons. Hunters have high single target damage and mobility.
I, for one, would love to see group buff/enemy debuffs be the titan identity.
More concussive grenades, weaken melees, etc.
no backup plans is one of the only titan exotics i use and here are some reworks id love to see:
overshield is too weak, so buff it at base and have shotgun kills give you an increasing resistance value and multikills increase the total health of your overshield (to a cap of around double its original health). The damage buff and resists gained from a shield lingers for a few seconds when the overshield is depleted.
Killing powerful enemies generate an orb of power, and shotguns are strong against unstoppable champions
On other subclasses we keep the damage resist on kills but drop the overshield and turn that into weapon synergy.
Arc subclass when amplified blinds nearby targets on kill, solar scorches with restoration buff, strand severs with woven mail buff, stasis creates a large crystal with frost armor buff. These will have about 3.5 second cooldown before being able to be activated again, and you need to use a matching element. Also, kinetic weapon final blows will trigger a kinetic tremor.
Lastly, when the subclass buff is active, your shotguns have extremely high handling, and ammo reserves are increased
I've been a titan since day 1 d2, and the most unique aspect we've ever gotten is unbreakable. I LOVE this ability, I've used it to save allies and guarantee revives. It really filled the "tanky soldier" build, and combined hazardous propulsion feeds into the heavy tank archetype. We need more things like that. I've been using spirit of the bear/star eater on my class item for chunky void axes but I really want a bear/scars for the true tank soldier feeling. Titans should be the last to die in a fireteam and be able to survive running through heavy fire to get a revive or hold down an objective. Split the options for titan. Give them melee focused tank builds and weapon/grenade focused ranged builds that buff allies. When I played wow, things like intervene to absorb the next hit an ally takes, or hand of protection to fully protect an ally really filled that tank role of "you aren't dying on my watch" and that's always been the class fantasy of Titan to me. A bulky, heavy armored tank that wades through everything with a middle finger up and protects their fireteam. Not whatever the fuck we have currently. I won't stop playing my titan but I won't be attempting gms or master dungeons until something changes. Hell, old banner of war titan prenerf felt the closest we've ever gotten to the class fantasy and it still missed the damn mark
Titan is so cooked bro. Here is my ideas
-Void overshield should cleanse or otherwise interact with enemy debuffs
-Give Titans a way to apply weaken/devour through overshield
-Barricade should be able to be picked up and dropped elsewhere
-When firing from behind it Rally buffs power weapon damage
-Thrusters dont need to be changed, exotics that only work with the shields need to be changed
-Ward not only have WoL innate, but give elemental weapon buff based on super ie a Hunter running a Solar super would apply scorch, Warlock running Void apply volatile, Titan running Stasis applys slow etc
-Allies standing in Sunspots heals them? Or...
-...maybe fill their light meter for Transendence? Standing in Duskfield fills the dark meter?
Am I cooking or did I burn the water
Cooking right there.
Going even further @sliceabletoast, a version of into the fray for each of the titan subclasses that have defensive buffs
Edit : you could also go the extra mile and make the frost armor one give weapons damage boost for instance
Sunspot heals only works with an exotic but even then the exotic sucks and you can't tell it's a healing sunspot because it looks like a regular one
Sunspots healing allies sounds like heaven
@@miguelvillanuevabello8000 They do with Phoenix Cradles. The problem is that Sunspots have been nerfed a lot making Phoenix Cradles not as worthwhile for us to run anymore. Used to be, you'd see a few of us running it every so often, myself included, and you're right, it was great. Especially on any other class because Sun Warrior/Sol Invictus still worked/works, meaning if you had Sun Warrior/Sol Invictus on, for example, Bottom Tree Sentinel Titan, your Sentinel Shield would last longer because of it.
So the obvious solution for how to 'fix' Titan, without doing a fundamental, ground-up redesign of the entire class and its underlying philosophy, is to make them vastly tankier than other classes, and I can think of a few ways to do it. The first and most obvious is to focus on class primary stats and make that more of a thing. For example, have Mobility give Hunters an extra 2-30% (using the same scale as Resilience DR) sprint and reload speed, Recovery gives Warlocks 2-30%, and then _only_ Titans get Resilience DR. This would necessitate a gamewide rebalance of base incoming/outgoing damage and healing values, but it would make very clear distinctions in playstyle and gearing choices and let Titans actually be the tanky bastards that are near-impossible to put down.
The other, somehow less extreme option is to simply give Titans a passive, class-wide resistance to both damage and knockback from boss stomps and similar "punish the melee" sources, which would allow Titans to actually engage in melee in relevant content and not just get immediately obliterated by everything. I'm not entirely sure how well this would work, but I think this plus not releasing encounters specifically designed around telling Titans to go fuck themselves would go a long way to alleviating the worst of the issues.
Also, on an only somewhat related note, IMO the way to fix Void overshield is to give it a set minimum value that it cannot go below, until the time runs out and it falls off. For example, if you use Bastion you get a full 200 point overshield, so we should set the minimum at, say, 15. So the first 185 damage you take is fully absorbed by the shield, leaving your shield at 15 and your health takes 0 damage. Then you take another 10 damage from a shot; this does 10 damage to you, but you have the shield of 15 left, so that absorbs the hit. However, since hte minimum is 15, that means the shield remains at 15 and your health takes 0 damage. Then a 40 damage hit comes in, the shield absorbs 15 of it, which means 25 damage is dealt to your health. However, you still have a shield worth 15 points remaining, and that carries over for hte full duration of the overshield. Every hit you take at that point, once the shield has hit the minimum, effectively is reduced by that minimum damage value, and the Titan gets the full benefit of having a void overshield for that whole window. I think this would make Overshield not nearly as good as Woven Mail or even Frost Armor, as it doesn't scale with incoming damage the way % DRs do, but it would put it in the same ballpark for survivability and make sure that there's _some_ value attached to it on every level of difficulty.
I've been thinking this for a long time, but all of the warlock and hunter subclasses have a fantasy to them that can be described in a couple of words.
Warlocks are Pyromancers, Storm Wizards, traditional Warlocks, Ice Mages, and Summoners.
Hunters are Gunslingers, Monks, Trappers, Ninjas, and Reapers.
Titans are just titans with different blunt objects. Bungie really needs to give each subclass a unique identity and fantasy people can clearly see.
I think that solar should head down the path of being a Forgemaster. It could be fortifications or area denial like a flame turret. It could also go down the road of being a weapons smith. Hunter gets the little golden gun. Titans get the big one. Just use that flaming hammer for something new.
I'm not sure what the rest of the subclasses could be, but they need to be more than a colored fist.
Titan being able to do something like granting overshields to allies or sunspots healing allies would be a big help, especially for the uhh, not so great players. If you're dead set on them being "tanks" by whatever that means in destiny then let them help Carry the team by helping them tank damage AT LEAST.
I really think Bungie should look at barricade identity more as well as heavy weapons. Bungie should do this with the barricade exotics:
Arbor Warden - Doubles the width, strength, and duration of the barrinade. Standing nearby grants a DEBUFF to enemies depending on the subclass of the grenade (Strand - Sever, Stasis - Slow, Arc - Blind, Void - Weaken, Solar - Scorch)
Hoarfrost - Crystals are harder for enemies to break, easier for you to break. Shatter radius is increased and deadlier. Allies standing near crystal barricade gain frost armor over time.
Citan Ramparts - Final blows through barricade heal the barricade and extend duration of barricade
Icefall Mantle - Activating Icefall Mantle drops 2 coldsnaps from the Titan. Kills restore mobility in a stacking bonus. When in proximity, allies get stacks of frost armor
We used to be able to Grant Overshields to allies via punching people with Top Tree Sentinel, now it's solely through Bastion, and we can heal allies with Sunspots, it just requires an Exotic (Phoenix Cradles). Said Exotic gives any ally that passes through a Titan's Sunspot Sol Invictus. Full on, flat out Sol Invictus. On any Subclass.
I really like the idea of titan having more reload assists- that aspect on strand makes DPS so much fun for me while I still get to have the absurdity that is banner of war. Titans have thread of ascent grapple for reload assist and thats it. Warlocks have that and rain of fire (WHICH LETS THEM DO RELOAD ASSISTS WHILE STILL PROVIDING WELL). Hunters have reload dodges and radiant dance machines for ridiculous heavy dumps. But bungie looks at the class they've always given the aesthetics of some superhuman brick who would totally figure out how to shoot 3 rockets back to back and decided...nah, having weapon buffs for them would be weird. Give them 6 more melee aspects. Destiny has amazing gunplay- I wish that titans could lean into that with their builds more instead of just holding melee down.
Couldn't agree more
We used to have a two of them on Arc, but then Bungie turned them into Fragments and nerfed them so that now, no one uses them in the slightest.
So, from what I've noticed, Titans also have one other big problem, which is ability looping. We can't. Warlocks shit out 5000 abilities with no effort. Hunters have it literally built-in with their dodge melee refund. And Titans... have one exotic that is okay at it. That's it. Why? None of our abilities are actually all that scary. What, are they worried that shield throw might hit something if we throw it enough times?
We also have some exotics that are subclass locked for no reason (no backup plans having different visual effects depending on subclass but being locked to void is the big one here) but that's small potatoes.
I always imagined titans being the closest thing to being a spartian when I played halo 3 and reach.
One idea for a super or aspect would to make him have a machine gun and carry it like how they do in halo. I just want to FEEL like a badass
What’s sad is we aren’t gonna see the titans core identity revert to soldier or change to something else until D3. We’re too deep into D2 at this point. They could rework most Titan subclasses but it’d be sooo much work and risk so much backlash
Biggest thing bungie needs to add is a passive ability for each class besides class abilites for example, they should add a bottom bar below the super that is kinda like transcendent for any subclass but you fill these bars by simply using your abilites or weapons matching the subclass of the super used. For titans, they should gain bigger damage resistance beyond the cap with small chances of projectiles to ricochet of their bodies, less flinch and slightly more melee damage (still 2 tap in pvp so it doesn't break the game). Hunters should gain mobility beyond the cap, increased AE and gain light-foot (much less damage taken when landing from a high point. Warlocks bursts small amount of healing to nearby allies from themselves on enemy kills (no restoration or any beneficial side effects to not outclass other exotics and such), recovery beyond the cap and any minion (void-soul, arc soul, bleak watcher, healing turret, helion etc) they spawn are slightly improved.
I'll fix titan right now.
Bubble now gives unravel, volatile, scorch, jolt, slow, and kinetic tremors to their respective weapon damage types. Whenever the titan gets an overshield he gives overshields to nearby teammates and the titan gets volatile rounds.
Fix the atrocious throwing shield tracking.
Strand ability kills always give unravel and sever. While titan has wovenmail his strand weapon damage makes strandlings. Remove the ranged cooldown from the super and its now a juiced version of fletchetted storm.
While amplified all arc weapon kills blind and extend the amplified timer. All jolt kills explode into pools of arc that collect orbs an ammo assuming you aren't full.
Solar sunspots reload your weapons when you walk in and out of them. Sunspots apply meltingpoint to enemies and escalating scorch stacks based on how many sunspots are on a single target. Roaring flames gives handling and reload based on how many stacks you have. Reverse throwing hammer nerf.
Stasis melee is replaced with bubble sized aeo that slows enemies and also shatters crystals. The melee is also replaced in the super with a massive radius that shatters crystals and slows. Getting kills with the melee refunds half the melee. Diamond lance freezes also make a crystal. Breaking crystals with the barricade grants frost armor based on how many you broke.
I always thought it would be cool if Banner of War actively made enemies focus on you over other fireteam members, and gave damage resist based on how many of them are in your circle. Would help the power fantasy of being the berserker that wants as much fight as they can get.
An idea I had last night was what if titans had a taunt ability. The animation could be you summoning a shield and banging on it. Taunted enemies could reward ability energy to the titan and their allies when defeated.
I just got into D2 as I dropped D1 back in 2014 because it was honestly clunky and a bit boring compared to Warframe at the time. 5.7k hours of Warframe later I'm getting into D1.
Much to my regret, my dumbass self picked Titan as the power fantasy of relentless Juggernaut is something I love. Ok dps, some niche utility, best in game durability, the skillset to push an advance or bunker down a location. All of this was my hope for this class. As a WF vet I should've know better and done a wiki deep dive with a touch of r/ lurking to make an informed decision. I transitioned from being Rhino, Chroma, Nidus, Revnant, Hildryn, Protea, and Zephyr to playing as a roll of 1ply toilet paper armed with a paintball gun, potato launcher, and bouncy balls as pretend grenades. Tbh IMO D2 needs to strongly, seriously, consider stealing kit design from the Warframes mentioned. I don't necessarily want copy pasta because WF should be WF and D2 should be D2 but, ffs imitation is the sincerest form of flattery and the Titan class feels so one dimensional that as soon as I hit 2k light I'm hopping ship to my old D1 main of Warlock.
Warlocks can get an improved Restoration, spawn more threadlings, and even unravel with threadlings. Meanwhile, Titans have way too few aspects with 3.0 verbs and gain very little for applying them with some decent uptime or gameplay loop like hunters being able to get their melee back on strand which severs enemies and creates a tangle to then turn that into a whirly dirly which then unravels more enemies and can create another tangle and on and on it goes.
Some of my favourite moments were when Banner shield was used and just getting to pull the "I AM THE DEFENSE" card while the team rallied behind you to do damage. I mostly only play PvE and that's the Pov I'm writing from.
Titan from a thematic standpoint has so many different approaches they could take and I wish they'd give us more than "Punch". Heck, one thing I wished we had (and we kind of got it with the chest exotic), was a almost shoulder mounted or 'backpack' weapon that replaced an ability (railcannon/Rocket) but I'd love for Titans to maybe fall into a mix of Soldier and tank, like give us the ability to draw enemy attention and while we do so, spread buffs to weapons or even ability energy. (Mask of the quiet one but maybe an aura?)
Maybe not damage but maybe other effects like reload speed or heck, even a small aura of a War Rig effect for allies. I'd just love to be able to do something that makes me actually feel useful to my team-mates other than "I melee'd and killed some stuff.
Or, if Warlock gets to have little buddies, give the Titan the ability to have a ranged weapon drop. (Like the new Void Axe super, but it calls in a thematic weapon like minigun or mounted turret or something idk. Let me have a Heavy Bolter or something from Warhammer)
Back in the day devour has always stuck out to me as the best sustain ability in the game. Void 2.0 gave it to everyone then solar restoration came out. Prismatic seems to of rolled back the clock. At least hunters can stealth and punch heal. But this leaves titan shit out of luck. empyrean restoration gone, devour gone, banner gone. Having to rely on orbs for sustain sucks in harder content. If you slip up and don’t secure a kill often times you’re dead.
Exactly
I wouldn't mind them making barriers in PvE capable of being shot through by allies. They've already coded this and added it to the game via lightbearer knights.
I think an interesting buff would be banner shield. Make it give like a 60% damage buff or something insane. Or make it so titans can do damage while holding up the banner. They can also make it so it doesn't apply.much healing or DR to the Fireteam but the titan themselves can have good DR and possibly healing. Just make it worth using.
I mean this doesn't help prismatic but still a buff is needed.
The damage buff should definitely be high enough to offset the fact that one person isn’t doing damage
its funny iv been pitching a weapon enhancement super for titan since beyond light
it called mountains roar
the titan roars (lol) a slowing wave erupts from the titan slowing enemy's, the titan and allies gain super frost Armor and super version of chill clip that lasts for 30-40 seconds that instant shatters enemy's you froze
DAAAAAMN that sounds sick
I love the idea of Titans having more weapon focused interactions, but honestly, I don't think it would change the meta. Our weapons are already so strong, buffing them any more would tip everything over the edge of absolute bustedness. You would have to bring weapons down to make some headroom for further buffs, but everyone would complain to no end if all weapons got nerfed
I created a decent tanking shield build
im using ergo with arc conductor. Stronghold arms and banner of war. Im healing myself and teammates while also killing everything around me like crazy
Additionally I use prismatic and use unbreakable. I become unkillable and feel like a shield for my whole team. For the first time ever I can stand and take agro and know im going to survive. If they ever put banner of war on prismatic this build will be insane tbh
I lamented the day Bungie forced us into the melee class, cause that was never the Titans identity,
it was the defenders and weapons of the last city.
artillery (solar)
the unbreakable wall(void)
the head first frontline striketeam(arc)
would honestly love to see a solar aspect give titans access to a deployable mortar or something like that, honestly would be awesome or maybe even more BoW type flags but like ones that you plant in the ground or plant on your teammates to give them buffs like constant reacharge overshield or somn, just anything more interesting than a different color melee.
Titan has always had the most potential to be the most badass class and everytime they get 1 thing good some bungie dev gets farmed by it and nerfs the shit in a hissy fit. Seriously, we knew we were screwed week 1 in the guardian games and prismatic just doubled down
I wanna be a paladin/tank/support. I WANNA BE THE WALL
I wanna be able to survive and withstand.... Not just punch shit
I want 1st person melee weapons so I can feel like a berzerker w/o a janky fucking 3rd person camera angle
Was using strongholds a lot last night and was thinking the exact same thing
I read somewhere that Titans would be good as heavy weapon specialists and I really think it fits the role of a soldier just as much as melees fit the role of a warrior for Titans
Hell, they got two paths to that. Heavy Weapons expert or a grenadier. I swear one of my favorite playstyles was going in with fusion grenades and Ashen Wake. Making chains of explosions all around the room. God I miss that.
helm of saint 14 should add an exclusive melee similar to mothkeeper's grenades. it headbutts the enemies dealing massive damage and grants your entire team an overshield(after those get buffed) on hit, aswell as granting super regen. bubble is also changed to grant a full overshield every second to allies nearby with the exotic and weapons of light even without the exotic. transforming the exotic into an absolute support item.
I'm glad someone is talking about this. As a titan main won't lie I jumped ship to hunters. The build options are crazy over there. Whoever put together titans prismatic kit should be fired. We can't use sol invictus, no overshields for our barricades, and as a final slap in the face they gave us hammer of sol instead of burning maul so we cant use pyrogale gauntlets lmao like wtf man. Hunters now are easily the winners and even warlocks can have 3 different buddies up at a single time and have great synergy with the raid exotic and with microcosm. Titans are literally just clinging to consecration slam and drengr lash. Titans we down boys
It's the floating gun that does it for me in this video. Also they should just go all out on cool supers for Titans. Instead of a giant shield, what if Titan summoned a big ass rocket launcher or missile pod or something really sick. Hunter gets a golden flaming pistol. Titans should get a one-off super that summons a huge ass weapon.
I’m glad so many people are enjoying the floating gun lmao give me a golden rocket
If the fantasy is being able to run in and punch stuff in the face while tanking for your fireteam or being an offensive juggernaut, a Titan’s abilities should reflect that. Warlock has health regen skills and great crowd add clear. Hunter has invis and add clear too. Titans should be different but be just as important. A Titan should have massive damage resistance and high single target burst damage. It’s really that simple. You play titan because you either want to be the guy who stares down the biggest threat and laughs in its face while your squishy fireteam does what they need to do or you want to be the guy who bashes through hoards of enemies to nuke the commander just because you can.
I briefly talked about this on your last video, but I think Titan should have an aspect or something to give them a taunting system to taunt enemies and provide a bit of damage reduction. just some kind of identity that titans have that others don't defending and creating space for teamates in harder content, and giving all the support from your suggestions as well.
A taunt would be amazing
@@PocketTuna yeah I think they should at least some basic stuff that other tanks have in other games, at the very least.
@PocketTuna though I just thought of it hunter technically already have a tuant in the strand subclass 😂
Dont know how OP this would be but having an aspect on solar titan that makes weapons scorch targets would synergize with fragments to spawn more firesprites and those give grenade energy back
Heres my idea on how to fix it partially. Arc titan, Strand and Stasis titan get a new melee (Including all darkness subclasses) That melee gives them a ranged option with it. For example, You toss a Ball of Strand matter that can suspend enemies or that unravels them, For stasis, You hurl a spear that does what Diamond lances do but shatter after a time or you can manually shatter, for ARC titans might get a lightning bolt they can throw that jolts an area of targets even if it misses it does a jolting explosion
Imagine throwing a lightning bolt like Zeus dear god
The spear should cause knock back too
@@PocketTuna Exactly
@@PocketTuna Yeah. It would be a decent ranged option for titans not just Tunderclap.
It's funny you mention reloading. Titan rally barricade used to provide instant reload when you crouched behind it. So you wanted a titan for dps because they would run up drop and rally barricade and everyone would "rally" behind it and go to town with heavy weapons. It was part of what made the Mountaintop so broken. So they nerfed it. As for other ideas, I think a basic quick to implement fix would be to let the titan class ability grant damage reduction buff to everyone near it that lingers for a few seconds after you leave or the barrier gets destroyed. Set it up so you can adjust the DR separately for PVE and PVP so over performance in one doesn't result in a nerf to the other. Also, the bigger the barricade the greater the amount of damage resistance so you have a reason to use the tower barricade over the rally barricade.
I think alot of this can be fixed with aspect buffs and exotic reworks. Titan have the most amount of uskess exotics currently. So reworking them to be more defense focused would probably bring some more variety
I agree
Call me the lost one,
I'm a titan main and I promise you that as soon as the throwing hammer got it's nerf in the mid-late lightfall year, we lost our last ability making titan the front line. Banner helped...sorta. But look at the prismatic aspects on titan. Almost every other possible choice for any of the subclasses was a better choice. The only exceptions I can think of are touch of thunder, and cryoclasm.
Given the correct aspects, Titan would be THE immovable object. Roaring flames or sol invictus, match with tectonic harvest, into the fray, it doesn't have to be banner. Give us juggernaut, bastion or off- bulwark even. ANYTHING but what we were given. Warlocks got feed the void, Hunters got stylish executioner, and titans got a tractor cannon melee that consumes grenade. Warlocks got a solar buddy that applies 40 scorch every shot, that gets summoned off their class ability, hunters have gunpowder gamble, titans got consecration...you know, the giant fire slam everybody doesn't use because both other solar aspects keep you alive. My main build for prismatic is a build using Mask of the Quiet One because survivability is such a problem. None of our stuff gives damage resist, none of our stuff gives healing, none of our stuff even gives overshield? The one 'facet' that grants a defensive buff on orb pickup is on all classes, and takes all unique survivability out of the class.
It's confusing as a Titan main that the only character in full armor gets out punched by the character in the dress or the other wearing the cape. Also, the lazy stomp mechanic by every heavy or boss is ridiculous. A hydra floats, but has a stomp?
Great ponts, great video.
Tanks and aggro manipulation should be a thing by now in the game. The game is an mmo lite, it might as well have a dedicated tank class to conplete the holy trinity. And tutans are poised to be the best at manipulating aggro. Hunters can divert aggro away from themselves, but no one can actively divert aggro towards themselves.
"We have decided to remove Titans from the game, problem solved."
As a hunter main, here's an idea : a Transcendance-ish ability for void titans you charge by giving overshields
Make a dome shield that increases damage as you shoot out of it and blocks incoming damage, have a super that instantly regenerates shields for you and your team and grants an over shield. While over shield is active you get increased defense, movement and attack damage
Been a titan main since D1. Huge fan of strongholds to tank everything. Now we have a special sword to use with them so we don't have to waste our heavy slot now. We need more "hold the line" exotics and perks. Unbreakable is definitely a start but it is far to weak currently. If someone is killed and needs revived, the tank class should be the one to get them, but unless you're using something like strongholds, we have just as much likelihood of dying in the process of getting them. They gutted bubble at the same time as well and Banner Shield doesn't last nearly as long as it should unless you're using Ursas. Give us a class exclusive shield exotic weapon, something.
Full Justiciar with Dhin's Bulwark in OldSchool RuneScape is more tanky than titans in Destiny 2.
Oh my! A runescape reference!! Good shit
Overshields are 100% shit in PvE activities. Just too little health in addition to few ways to get them. Being a heavy weapons expert will be great overall instead of the melee bullshit we keep getting. Was even looking at the Aspects for Titans and there is too many focused on melee with only one of them feeling rewarding and punishing in the form of Strand. I'm going to say it: Void has more of an identity to it with Strand by such a huge margin. Unbreakable only helps that identity more. But due to the overshield issue: need I say more? Arc seems to try being in the thick of it in combat but due to Knockout getting nerfed and Tcrash being powercrept, there is zero reason to ever run Arc aside from Thruster on Prismatic. Stasis...That subclass needs more than a rework or overhaul. Who the hell even uses Behemoth? It is good but none of the aspects pair well together and shatter damage is the whole thing for the subclass. Which has been hit a lot next to shattering sometimes refusing to happen. Not to mention the super being the worst across the board. Damage shows it being great but the change for the crystals to not shatter from bubbles and so few instances where you can deal heavy damage leaves it gathering dust mites from the amount of dust. Solar I'd is in a decent place but Pyrogale really became the only reason to run the subclass. But due to the Restoration nerfs and HoS getting changed to "be better" without Sol Invictus for longer ranged attack, it needs help. Fairly HoS was used with Sol is due to the faster hammer throwing the Aspect grants. Melee is too niche of a concept to place an entire class. And as said thousands of times: Hunters have the best melee builds. Spent time just thinking about how to better manage the Titan class and how to better fit them into the game. As an example: Unbreakable can work with Strongholds (Spirit of Strongholds being possible with Spirit of the Bear as a combo) while gaining all prioritisation from any enemies in the area. The damage you take strengthens the Overshield to the point of giving an opening for anyone in the Fireteam. But can also be great when running that bloody moth cyst.
Stuff like bubble should give volatile rounds by default if we can't have weapons of light, they're sooo much underutilized stuff on titan, give arc an upgraded version of knockout like the pre change version.
What if they made an exotic/super that was a combo of Heavy and Soldier? Activating it will create a bunch of turrets of whatever element, it can be both ad clearing and dps, or another that gives them eyes in the skies with a rocket jump like attack? Just something other than “huhuh titan go punch! Huhuh!”
Always down for a rocket jump
Since any meaningful change to Titans seem far away for the time being, I've decided i'd do a bit of an "act of protest" by doing my absolute hardest to only use titan builds that are not meele based, or at least have ranged options.
Even if it may not be that good compared to warlock or hunter.
So that means using things like second chance on void, building into diamond lances with cadmus ridge, using flechette storm with wishful ignorance, etc.
I'd highly recommend any titan mains do that to hopefully get the message across better. Or heck, if you just want to play titan differently.
Second chance void titan is what I used to solo the legendary campaign.
Actium War Rig should buff machine gun damage. And it should create an aura that does that same for friends.
Knockout aspect should work with glaives.
Armamentarium should make grenades recharge faster for you and friends.
Should call you Gordon Ramsay with how hard you're cooking right now. Look for a shout out in the next video for sure!
@@PocketTuna : Thanks. The way I could see it working in more detail for actium is this: "Auto rifle kills create stacking charges which increases machine gun damage for self and allies when class ability is used."
Can you imagine a meta where everyone is using heir apparent because there's a Titan on the team? A dream come true!
I always felt like Ruin Wings could easily come back, and also have the functionality of the heavy ammo scout mod. It'd be like having a better finder, scout, and scavenger mod for heavy weapons. I feel like I would do one other thing to it involving subclass synergies but I'm not too sure what.
Mobile barricade, make bonk hammer great again, and make any buff i get spread to the team (if in certain range).
COOK king!
Hazardous propulsion is literally the most fun thing that happened to titan in a long while, as a titan main I love the "skittles flavored punches" titan builds but they are the ONLY viable builds and after the nerfs they aint even viable enough! Someone at bungie is smoking something expired I swear
Idk if u want but if anyone wants to see ima get started on drawing some ideas for new Titan supers not really for destiny 2 but the possibility to that a 3rd game releases so ima get to work on that :)
Word? Drop your socials so I can see those. Maybe even pay you for a commission
If they wont give WoL to Ward Of Dawn, thats fine. It should give volatile and supress upon activation (like how Well instaburns everything upon activation) and give volatile rounds and volatile ability for the duration of the bubble.
Titan walls should have utility based on each subclass as an aspect:
Sunbreaker: the only wall that gives a pulse of scorching fire that burns opponents near it.
Arc: causes blind to nearby enemies or maybe increases melee damage as long as you're nearby
Stasis: slows nearby targets
This would increase arbor warden's utility, that SHOULD instantly hurt upon throw activation but rhe damage is taken down to 75%.
Walls should have their health increased, just not to original numbers. But enough to respect its existence in both pvp and pve.
Hunters can jump with bows drawn.
Warlocks and Titans should have a weapon they also excel at more than other classes.
For us, maybe glaives or swords can do something.
For warlocks, maybe fusion rifles of any sort.
The most controversial idea?
Pvp should be the ONLY mode that doesnt have unlimited primary.
Why? Then you can balance a sandbox based on the ammo economy.
Bows out of control? Give them less ammo.
Fighting Lion spamming? Now they have to RELY on the ammo refund perk.
Smgs and autos and anything else can be nerfed using ammo. If you spend more time using your ammo or reloading, you're not winning the fight.
This would also by default buff the potency of the walls because now you cant just use your BJ's ultimate rewards card level amount of bullets to shoot it down.
Thats all i got ao far.