As someone who out of curiosity decided to look up the OoT speed run because i hadn’t actually watched one, and not at all knowing what to expect, that went from 0 to 100 real fast.
As someone who hasn't watched any either but also played oot and is about to watch the video, now I'm excited. You random internet strangers made my day.
WTF i am coming back to this after like 7 years not playing OoT and I remember back in the wrong warp days when the Any% speedrun was about 17 minutes, and that was utter insanity back then. It is truly baffling that the Any% speed runs are now at BELOW 5 MINUTES. Great run @savestate
@@chuckbuskee what do you mean? the whole point of any% speedruns is to exploit the game as much as possible to beat the game without worrying about progress. However that is defined - killing ganon or just reaching the cutscene is besides the point. Things like SRM and all the tools found in OOT runs are, to me, insanely fascinating since it takes the level of understanding of the game to such a high level. That interests me more than anything, pushing the limits of the game using their constraints of the design choices from devs
@@chuckbuskee well i gave my opinion, i personally think its interesting and im sure others do, but im not gonna sit here and try to convince you. I will just answer your question. There is a point to this, 0% is still any%. You could even argue this is like a 1% run since you need the sword and shield but whatever lol, there is still gameplay and setup and exploits used here like gim, just a lot less.
@@chuckbuskee yeah, i will level with you and agree that it's not fun to watch. I really enjoy watching the explanations and how in-depth the exploits get. Im personally a comp eng so i really like hearing about the N64 registers and memory manipulations and how they use the hardware limitations as tools as well. The runs themselves are not that enjoyable, i wish there were more categories for stuff like this so everyone can win
Million's of people will never understand the fun we have, investigate, exploring and breaking a game for more than 24 years. Its like the same Rubik's cube puzzle people around the world like to solve and share the results together. But yeah, it doesnt cure cancer or solve the environment pollution or something, which can be a big waste of our time. But its fun and free time.
I just beat oot for the first time and wanted to see a speedrun, imagine my surprise when i see this run by THE LEGEND OF LINK IN MELEE SAVESTATE dude you are so good at videogames wtf
I remember when I first heard speedruns, the record for this game was like 16 minutes. Then like 8 and now this? Wild man. Someone briefly explain how that last part started to happen please please . Because wow
basically link grabs a rock, and makes the game unload the rock but it still thinks hes holding something, so the rotational data being written to now non existent rock is now being written for something else, and that data corresponds to the cutscene playing for the endgame credits as theres a bit of that cutscene that plays in the kokiri forest. he rotates link to a specific angle to correspond to the specific cutscene
First speedrun I ever heard of or saw was this game about 10 years-ish ago. I thought it was wild back then for someone to beat it in 16-17 minutes. This is just insane.
the meta has evolved a lot since I last watched OOT SRs. It was more exciting back then though. There was more skill expression because more glitches were needed and you actually had to fight gannon.
I am curious so i gotta ask. Since this is using ACE, is there any major differences time wise in JP and ENG versions of the game? Like i know for other categories there are as more dialog boxes so time saved overall in Japanese would be better in different categories. Again this is all just my curiosity as the less textboxes in a run I would assume there would be less of a time difference between Japanese and English runs
the oot community had a vote to start timing on first frame of player controlled movement instead of file start while allowing a "race file" to be made that is created by saving in link's house immediately after the intro cutscene. this is how we start the game fresh without watching the into. all existing leaderboard times were manually retimed to use this new timing (first frame of movement) as well no more intro cutscene!
I feel like OoT speedrunning was more fun back when this glitch didn't exist. You still had to warp to ganon's castle and fight against him, so it still had somewhat of a challenge (even with the infinite sword glitch) but nowadays its just all done in Kokiri Forest.
it’s rather complicated but i can try to give a high level explanation. the filename is a specific set of characters that the srm uses to make the floor link is standing on the entrance to the know it all brothers house while also setting the current cutscene (which is why you see the link-exit-house cutscene play for a few frames before the fade-out). when you combine the set cutscene number with the know it all brothers house entrance number, it wrong warps you to the credits. for more information about wrong warps, watch bizmuth’s wrong warps explained video
I’m curious about something g and maybe a speed runner can answer this question for me. During the fetch quest for the Big Goron Sword the final part is timed. Every speedrun I have ever seen shows runners getting the last item and then hightailing it to turn in the item so they can get the sword. This takes them all the way through death mountain to the summit. Why doesn’t anyone ever simply warp to the fire temple using the Bolero of Fire, and then exiting the cave back towards the Big Goron. I am very aware that the time is dropped to 1 second but I know for a fact that if you angle the stick and roll you can use that last second to enter the cut and turn in the last item. I know this works because personally have done this myself and used to do it all the time to turn in the item (eye drops I think… been years). I have always been very confused that I use this strat because it’s exponentially faster than running up death mountain. Can someone explain to me why no speedrunner ever does this? Is it objectively slower, or has it just been one of those things that someone tried and failed so it was presumed to not work. I know for a fact it does on the N64. Was it changed on later versions?
oh you mean overriding the trade timer with the heat timer, this was used in hundo for a while i believe, we use glitched eye drops now. you can see zfg do it in his gdq run from 2018
oh look... the amount of time it takes me to search for the actual ending scene on YT....and click it.😒 All irony aside tho, I am legitimately impressed with how you landed that backflip on the fence to then sidestep from it to mid air slash jump to the high bridge at 1:39. That kind of skillset would make a long run and boss battles more enjoyable.
So im guessing this works by utilizing specific movements, the crawl space, and menu manipulation to clip OOB and trigger the cutscene after ganon death?
What's up with the timer at the start? I heard speedrunners Skip the intro now (because the run is basically 45% intro otherwise) but why the 0.80 on the timer and the awkward movement at the start
.8 is three beats of music long. i start the timer then count 3 beats before movement (gives me time to put my paws on the controller) awkward movement is because intro skip places link a little further back than if you watched the intro
we write to uncached memory using lightnode srm to trigger a hardware bug that allows us to set the current cutscene while changing the floor grass polygons to take us to house of twins which wrong warps us to the credits
correct for the first part, the ocarina of time speedrunning community voted to allow saving in link's house and using that file to skip intro sometime last year
@@Kevink-le7md yeah, SRM changed any% a lot, so much that the old route was preserved and is now called "defeat ganon", that might be more what you remember
Can someone please explain to me exactly what’s going on here? I stopped gaming many many years ago but curiously looked up Zelda games and then found this. Slightly confused here 🤔
@Savestate I'm also pretty hard against SRM style speedruns. Most glitch runs, actually. The stuff that uses ingame mechanics more or less as intended to sequence break is the most enjoyable, and the best visual spectacle. I used to do Metroid zero mission any% in about 35minutes. Not competitive, but I was pretty happy with it.
As someone who out of curiosity decided to look up the OoT speed run because i hadn’t actually watched one, and not at all knowing what to expect, that went from 0 to 100 real fast.
Same!
As someone who hasn't watched any either but also played oot and is about to watch the video, now I'm excited. You random internet strangers made my day.
@@XirriousSame!
@@z0ru4_ 🥳 🎉 💙
Foreal!
I clicked on this thinking it was 3 HOURS and 52 minutes.... I was settled in for a long night of speedrunning. Gg you got me haha. killer job!
Same lol
It shows how long the video is before you click on it, the time is also in the title
@@princesspumpkinpanty thanks Sheldon
My exact scenario lol
Lmfaoo same 🤣💀
Zelda speedruns are so weird. You start at the beginning of the game, you do some weird wall clip, and all of a sudden you're at the ending
That's alot of games especially older bc glitches can be found
This 3D game has been dissected the most haha, probably cause it’s the greatest game of all time
This game is on the Nintendo 64. Long b4 the 3d came out. @@Nalters
@@studentdrakehe said 3d game, not 3ds game, i know it sounds like the same thing, but it aint
Man, I don't remember being so fast like 7 years ago, when I was like 13 and I played it on a emulator xD
Son in 4 minutes we have to go school
Me:
Me watching this after spending 2 hours in the forest temple and still not beating it
Bro I just beat in 16 minutes forest temple
ok@@vijenderkumar9223
Forest temple can be confusing!
@@LastManStanding4098what is the forest temple the deku tree?
@marcobelli6856 No, it's the first dungeon you do as adult Link. The one where you get the bow and arrow and fight Phantom Ganon
WTF i am coming back to this after like 7 years not playing OoT and I remember back in the wrong warp days when the Any% speedrun was about 17 minutes, and that was utter insanity back then. It is truly baffling that the Any% speed runs are now at BELOW 5 MINUTES. Great run @savestate
Same! and the 17 minutes was insane already.
Language!!!!
you're online. people will cuss sometimes i hope u know@evereq8970
Btw they even managed to beat the game in the super smash bros brawl ocarina of time demo
Can't wait for another 10 years to pass and this be under 2 mins with a new skip 😅
рекорд уже побили
@@chuckbuskeeTo you. Some people enjoy the "Turn a game into a cutscene" Type of speedrun
@@chuckbuskee what do you mean? the whole point of any% speedruns is to exploit the game as much as possible to beat the game without worrying about progress. However that is defined - killing ganon or just reaching the cutscene is besides the point. Things like SRM and all the tools found in OOT runs are, to me, insanely fascinating since it takes the level of understanding of the game to such a high level. That interests me more than anything, pushing the limits of the game using their constraints of the design choices from devs
@@chuckbuskee well i gave my opinion, i personally think its interesting and im sure others do, but im not gonna sit here and try to convince you. I will just answer your question. There is a point to this, 0% is still any%. You could even argue this is like a 1% run since you need the sword and shield but whatever lol, there is still gameplay and setup and exploits used here like gim, just a lot less.
@@chuckbuskee yeah, i will level with you and agree that it's not fun to watch. I really enjoy watching the explanations and how in-depth the exploits get. Im personally a comp eng so i really like hearing about the N64 registers and memory manipulations and how they use the hardware limitations as tools as well. The runs themselves are not that enjoyable, i wish there were more categories for stuff like this so everyone can win
Million's of people will never understand the fun we have, investigate, exploring and breaking a game for more than 24 years.
Its like the same Rubik's cube puzzle people around the world like to solve and share the results together.
But yeah, it doesnt cure cancer or solve the environment pollution or something, which can be a big waste of our time.
But its fun and free time.
I just beat oot for the first time and wanted to see a speedrun, imagine my surprise when i see this run by THE LEGEND OF LINK IN MELEE SAVESTATE dude you are so good at videogames wtf
x3 ty :3
The ACE ending of ocarina of time should be a connonical branch of the Zelda timeline
whats the ACE ending?
Arbitrary Code Execution @@norbertoenrique8340
Arbitrary Code Execution.
Congratulations!
Please continue to do your best!
I remember when I first heard speedruns, the record for this game was like 16 minutes. Then like 8 and now this? Wild man. Someone briefly explain how that last part started to happen please please . Because wow
Last time I properly followed was Cosmo's breakdown of the ~18 minute speedrun.
We're not in Kansas any more...
basically link grabs a rock, and makes the game unload the rock but it still thinks hes holding something, so the rotational data being written to now non existent rock is now being written for something else, and that data corresponds to the cutscene playing for the endgame credits as theres a bit of that cutscene that plays in the kokiri forest. he rotates link to a specific angle to correspond to the specific cutscene
@@gonkdroid8749 that is super specific, idek how anyone could figure it out. Lol. That's so cool
@@FatherBanana beats me bruh
It was a much more interesting run when it was around 16min. Now it’s so boring and unimpressive
so amazing, epic buizel moment indeed
First speedrun I ever heard of or saw was this game about 10 years-ish ago. I thought it was wild back then for someone to beat it in 16-17 minutes. This is just insane.
A speedrunner that is actually satisfied with a run instead of complaining. Great 👍 job 👍
Gets world record, immediately buizels all over the screen
I love you savey ur the best
Waiting for the 00:01 speed run world record for this game in 2040
this was so wholesome, congrats!
Big chungus keana reeves le wholesome epic 👌
Hey what happens when you load your file again? Do you still have to do the deku tree or is hyrule already open to exploration?
you never get the chance to save the game ! so it starts from the very beginning x3
Me searching a speedrun just to see the whole game quickly
I have no idea what’s going on but I’m here for it
i love watching zelda speed runs you look away for 3 seconds and the end credits are already up
GG , its cool to see that the speedrun " gold " has been completly mined in my fav. Zelda ^^
Congrats mate you are just insane, two in one day? How
gg!! nice run :3
Elite Gamer Buizel!
Well done! 👏
last time i was keeping up with oot the wr was 18:10 wtf happened
“wth is he doin with the rock” beats the game
It's hard to find any Buizel game, but this one speedrun's
Makes sense that walking backwards would bring you to the end of the game first. Duh.
Ascended buizel gaming
Pure
At the end of this video you say there is a faster tas run of the game. Where do I find that video?
I searched for a tas and clicked on this, thought it was petty cool then I realized that it wasn't a tas.
the meta has evolved a lot since I last watched OOT SRs. It was more exciting back then though. There was more skill expression because more glitches were needed and you actually had to fight gannon.
this exists still and the category is called defeat ganon
I love the speedrunning community
big bui moment
I am curious so i gotta ask. Since this is using ACE, is there any major differences time wise in JP and ENG versions of the game? Like i know for other categories there are as more dialog boxes so time saved overall in Japanese would be better in different categories.
Again this is all just my curiosity as the less textboxes in a run I would assume there would be less of a time difference between Japanese and English runs
this only uses srm not ace, but jp is needed since the filename is used as a part of the srm and the values they provide is only available in jp
Haven't seen this category in a while. There's an intro cutscene skip now? How does that work?
the oot community had a vote to start timing on first frame of player controlled movement instead of file start while allowing a "race file" to be made that is created by saving in link's house immediately after the intro cutscene. this is how we start the game fresh without watching the into.
all existing leaderboard times were manually retimed to use this new timing (first frame of movement) as well
no more intro cutscene!
@@Savestate I see, thanks! At first I thought it was some sort of ACE trick.
@@martinepstein9826 nope, players just didn't want to burn 3 minutes at the start of each run lol
@@Savestate I could see that getting old, especially when it gets to be over 40% of the total runtime.
@@Savestateoh thanks for the explanation, I was wondering.
Good job bro!
holy fucking buingle (thats the combination of bui and bingle) :O
Common Buizel W
owned this game
TKS man
tou best
I remember when, a few years ago, the record was something like 52 minutes something 😅
It seemed like he was trying to go fast but regular in the start, after that first minute I’m lost like the woods
This guy got to the sword in under a minute.. took me 45 last night
I feel like OoT speedrunning was more fun back when this glitch didn't exist. You still had to warp to ganon's castle and fight against him, so it still had somewhat of a challenge (even with the infinite sword glitch) but nowadays its just all done in Kokiri Forest.
this still exists, it's called "defeat ganon"
How does that trigger the end game? Is there some secret out of place bit in the game that triggers it?
it’s rather complicated but i can try to give a high level explanation. the filename is a specific set of characters that the srm uses to make the floor link is standing on the entrance to the know it all brothers house while also setting the current cutscene (which is why you see the link-exit-house cutscene play for a few frames before the fade-out). when you combine the set cutscene number with the know it all brothers house entrance number, it wrong warps you to the credits. for more information about wrong warps, watch bizmuth’s wrong warps explained video
I’m curious about something g and maybe a speed runner can answer this question for me.
During the fetch quest for the Big Goron Sword the final part is timed.
Every speedrun I have ever seen shows runners getting the last item and then hightailing it to turn in the item so they can get the sword.
This takes them all the way through death mountain to the summit.
Why doesn’t anyone ever simply warp to the fire temple using the Bolero of Fire, and then exiting the cave back towards the Big Goron.
I am very aware that the time is dropped to 1 second but I know for a fact that if you angle the stick and roll you can use that last second to enter the cut and turn in the last item.
I know this works because personally have done this myself and used to do it all the time to turn in the item (eye drops I think… been years).
I have always been very confused that I use this strat because it’s exponentially faster than running up death mountain.
Can someone explain to me why no speedrunner ever does this?
Is it objectively slower, or has it just been one of those things that someone tried and failed so it was presumed to not work.
I know for a fact it does on the N64.
Was it changed on later versions?
bolero of fire puts you nowhere near the cave entrance
oh you mean overriding the trade timer with the heat timer, this was used in hundo for a while i believe, we use glitched eye drops now. you can see zfg do it in his gdq run from 2018
congrats Savestate! -Hotsauc3x
oh look... the amount of time it takes me to search for the actual ending scene on YT....and click it.😒
All irony aside tho, I am legitimately impressed with how you landed that backflip on the fence to then sidestep from it to mid air slash jump to the high bridge at 1:39.
That kind of skillset would make a long run and boss battles more enjoyable.
So im guessing this works by utilizing specific movements, the crawl space, and menu manipulation to clip OOB and trigger the cutscene after ganon death?
Sorta kinda. Check the wiki for the full explanation.
Buizel gaming
ANOTHER ONE
Has anyone doen this run to beat the Brawl virtual console demo using save file 1? last I knew the best runs used save 2.
Sheeeeeeeeeeeeeeeesh
gg
Dude how these people found those glitches haha i'm impressed
What's up with the timer at the start? I heard speedrunners Skip the intro now (because the run is basically 45% intro otherwise) but why the 0.80 on the timer and the awkward movement at the start
.8 is three beats of music long. i start the timer then count 3 beats before movement (gives me time to put my paws on the controller)
awkward movement is because intro skip places link a little further back than if you watched the intro
Edit: Thanks for explaining
we write to uncached memory using lightnode srm to trigger a hardware bug that allows us to set the current cutscene while changing the floor grass polygons to take us to house of twins which wrong warps us to the credits
@@Savestate ok that checks out thank you
Link rlly went
YEE HAWW
Ojala tu señora este orgullosa bro
Does the intro cutscene not count for timing?
What the heck are these colorful squares doing
How many times did you have to restart for the perfect attempt?
I never knew that you could find 5 rupees inside the store 😂
12 years and i still didnt complete it
I completed it when i was 13 I'm 15 now soon to be 16
HOW DOES ANYONE FIGURE THIS STUFF OUT!?
look up how glitches are found by low percent
So when did we decide that the intro cutscene was no longer part of the speedrun?
about a year and a half ago !
Ebic
Uff, que epico, no me lo esperaba😅....
dope
so u can start with an already made file and skip the beginning navi dialogue? or is this a glitch?
correct for the first part, the ocarina of time speedrunning community voted to allow saving in link's house and using that file to skip intro sometime last year
cool. makes sense. this is the first oot record ive watched in about 10 years. its much different lol@@Savestate
@@Kevink-le7md yeah, SRM changed any% a lot, so much that the old route was preserved and is now called "defeat ganon", that might be more what you remember
somebody explain what the heck is this? I dont see dungeons, I dont see castles I dont see sheit
wth are those gifs at the end idk pokemon bruh
It’s to make the video longer than 8 minutes so it qualifies for ad revenue. Report it for spam.
Gg
2:56 HEE HEE
Honest question..What’s the best speedrun without the glitches ?
oot has glitchless all main quests and it is really cool !
The current wr for glitchless is 3 hours, 35 minutes, and 44 seconds
Can someone please explain to me exactly what’s going on here? I stopped gaming many many years ago but curiously looked up Zelda games and then found this. Slightly confused here 🤔
The fuck!? I just wanted to see a semi fast play through. How'd i get here? Lol
Yo, I have a question, what?
Is there an explanation on how to do this ?
Could this be done on a 64?
this route is VC only, however a very similar route exists for N64
Somebody could explain why happen this?
Nice
So that is what SRM is?
Como coño descubren estas cosas?? :0
B2B???
is this current wr?
What the f just happened
HUH? THE FUCK?
Bro wtf lmao
i always forget you’re one of the queers now it’s so nice to see my kind out in the wild
I read the first line and was expecting a hate comment! Glad this comment section is respectful.
Here from IGN
Wtf just happened? Lol
This game went from multiple insanely complicated tricks for a 17 minute run to THIS. Ngl, the runs are getting less fun to watch 😂
the run you're referencing is called defeat ganon now and still exists
and here's me, who can correctly perform a Power Crouch Stab about 40% of the time.
that’s how it starts !
@Savestate I'm also pretty hard against SRM style speedruns. Most glitch runs, actually. The stuff that uses ingame mechanics more or less as intended to sequence break is the most enjoyable, and the best visual spectacle. I used to do Metroid zero mission any% in about 35minutes. Not competitive, but I was pretty happy with it.
Those zelda totk runs that dive a kilometre out of the sky and land safely without paraglider by gripping walls are awesome too :)
wuuuuuuuuuuuuuuuuuuuuaaaaaaaaaaattttttttttt!!!!"??????????????????
Wait what just happened
She uh, beat the game, I think… can’t tell…