Missing scene: After all this mess, Chimata finally regains her power and faith with no need of the cards by selling all the remaining ones to someone by the name of Haiji Senri
I vividly remember the time I fought Takane without any lives remaining. I think I was on "Reimu-mode", which is just my instincts kicking into overdrive. I also had Raiko's card which made things a little easier. It was pretty terrifying.
It's kinda interesting that the final boss of this game is a stage 2 boss from the previous game. It's also really funny that she didn't even want to fight at all but Marisa basically bullied her into having to defend herself.
33:22 "Well, isn't it? After all, it's not posing a detriment to anyone." ....hooooo boy, I don't want to spell it out right now, but I must request that you put this image as a sort of echo when you get to discussing the story of the next game....
@@anonymousoff-brand7538 honestly this whole ability cards thing really feels like it's just been a relatively harmless distraction that happened to come up in the middle of the whole animal spirit mafia thing going on. it really does feel like a bit of harmless fun filler. I still remember when I finished Touhou 18 and it felt like it'd been weirdly inconsequential, like nothing bad would've happened at all if the protagonists hadn't gotten involved (it has probably my favorite gimmick in Touhou though, to the point that I feel like the series as a whole will be better off if Zun just keeps the ability card mechanics for future games).
Fun fact, back when the game first released, non-Japanese-speaking players were kinda stuck and had no idea what to do after Chimata. This is all simply because they were blocked by the language barrier and couldn't actually read the dialogue... That sure was funny... You know what, I give in this time, yeah the Junko card just works for End of Market and Nitori, since they are _actually balanced around having your starting set._ Anyway, hell yeah, we're messing around with some fun cards. Irresistible Feathered Fan is the ultimate card for money scoring in this game. I also like the challenge it provides. Though, if I'm not mistaken, it also affects enemy HP. Going in the tutorial stage with no cards other than this one makes the enemies literally unkillable with how they pass by. Capitalist's Dilemma is also hilarious. On very rare occasions, a card can actually go into the negative prices, meaning you actually get Bullet Money alongside that card. 100th Black Market just made me go on a beeline to getting Doremy's card whenever possible. (And again, as I repeat, I kinda just 100%ed this game in like 8 hours after getting it.) Kinda sad to see Life Explosion Elixir go unused though. I got not much to say on final thoughts, I kinda said everything on the 1st Market video. entered takane with 423/69 we were this close to greatness
That’s the end of 18.5, huh? Alright, time to take a look at how many playables are in 19… … Oh god… This is going to be the longest phantasmagoria game yet…
On the plus side, that gives me more time to finish the game myself. It released right when I had final exams, after which I went on a big vacation so I had barely any time to play. But I will be back home in four weeks.
I definitely feel like BPoHC had some abilities that could work well in HBM. Jun's umbrellas, cursed enemies that can't attack, sanra's crosshair shots. Or things like tenkai's lasers that swap orientation when focused. So yeah, so close to greatness, I do think there could exist a 100th black market that is actively great, even if it isn't this one.
It also comes to mind that BPoHC has a number of mechanics which aren't bullet hell genre standard (flash bombs, movement based route selection, barriers, and damage) which upgrades affect. I think this helps the upgrades and skills feel varied.
Next up is UDoALG (is that right? The acronym is so convoluted that I keep forgetting) It... it's a try, I'll give it that Phantasmagoria games make a return, and it is... something I'll leave my thoughts on the full game for later, but for now... that first episode will definitely be one of the easiest to complete, and the rest (particularly Nazrin) will be... bad
It is better than PoDD and certainly has much more friendly controls than PoFV i'd say. Honestly pattern wise i wasn't expecting anything grandiose considering neither touhou 03 or 09 shined on bullet pattern, as they quickly turn into hell on earth thanks to randomized patterns. Oh yea, nazrin is pure pain sadly
in terms of acronyms it's a bit strange that they went for calling it "Unfinished Dream" instead of just calling it another Phantasmagoria game like we already have Phantasmagoria of Dimensional Dream and Phantasmagoria of Flower View Phantasmagoria of All Living Ghost would help it fit in more (and have the slightly shorter acronym of PoALG)
I am 99% sure that the purpose of Joon's card is to maximise earnings, given that Shion's card minimizes difficulty but with the payoff of you getting basically no money because of that.
This game was definitely an interesting try on ZUN's part Also roguelike elements in a shmup isn't that limited, we saw some of its full potential in Unconnected Marketeers It was definitely a worthy try, but considering ZUN's time to invest in his games is getting more limited if what I've been hearing is correct, it's not a surprise that this game was... a little lackluster The stages I'd say are pretty up for debate too Because they're either way too easy that it's boring, or way too hard that it's almost impossible (see Rainbow Dragon Cave) though this does come from someone who plays Overdrive in all markets, because if I don't, then everything is boring I do agree that the bosses are... a letdown Besides being tanky (or maybe they're only tanky because your shot power is usually awful in this game unless you boost it heavily) their patterns are just boring Extremely simplistic and flat out Easy Mode The only spells I remember that were actually interesting to fight were Reimu's and Youmu's, and that's only because they're a little more indirect and new, which the majority of these spells aren't Overall, an interesting idea, but a little lacking
I actually really like this game personally. Im a huge sucker for rougelikes and this is probally the closest we will get to an official Touhou Rougelike lol As for the poll... Im kinda hoping Dream Logical World wins because 1: Seeing Editor go insane over both the Stage 4 and the dialog being kinda long sounds funny, and 2: DLW is probally my favorite Touhou fangame so... Having more footage of it on TH-cam that isnt just the Youmu and Koishi show would be nice! (Unless Koishi hijacks the game again and forces her team to be played lol)
18:06 I bet Reimu will not like this prospect. Reimu: So not only did you put an end to that black market that I REALLY enjoyed, but you just HAD to rub that victory on my face by CELEBRATING THE END OF THE BLACK MARKET AT MY SHRINE?!
Wasn't reimu simply uninterested in black markets? If anything she'd be angry that ppl is celebrating the end of an illegal market on her shrine when she had nothing to do with it
A 2nd extra boss locked behind a boss after the final stage? This technically makes Takane a Phantasmal Boss. (PS. Any plans on doing the Lost Market patch)
Holy shit the overdrive 6th market is nuts, a bad combination and you're dealing with something no better than some mainline lunatic patterns. something about Takane getting Black Market Keidoscope despite that pattern very much looking like one stolen straight from Tenkyuu is odd, but I guess it's nice to have some symmetry to the Michigan Roll spell that Tenkyuu actually uses. On that note, since Jo'on's card makes the stages go overdrive, I'm surprised there isn't a pair of cards where one makes the boss easier (for those that can't beat certain bosses) and another that makes them berserk. I can see some spells being hard to balance, but it would be the final finishing touch to the game and it'd let ZUN get away with actually not using Easy mode patterns. Given bosses *are* the ones you aim to beat with the arsenal of cards you built up throughout the waves, giving them easy patterns and simply making them bulky (and hell aren't they bulky, Legitimate Bullet Market took forever with just the laser and default shot in the video) can very much feel like a cop out at times.
Was curious if Takane's card was the third card in the combo of cards that started with Utsuho's and Junko's cards, but I think that might have been intended to be Suika's card, actually. IDK.
I think the points you made for accessibility are valid, but I also feel the danmaku in this game is largely uninspired and not very fun to watch even compared to the other sceneoffs
Okay, can someone tell me what a Michigan Roll is? Because what I'm seeing on Google doesn't make any contextual sense at all. "We prefer to avoid fighting pointless battles." Lady, you are in the WRONG universe if that's your preference. And so Marisa found kinship through the power of unimaginable greed!
Yeah, if you just googled Michigan Roll normally, I think you'd just get food. A Michigan Roll is an old slang term for disguising a roll of money that's mostly all small denominations, or counterfeit bills, by wrapping it with a few genuine bills around the outside. So say, having a roll of money that's mostly counterfeit 20s, but having a few genuine 20s on the outside so the whole thing looks legit from a first glance.
Stage sections were definetely the best part due to the variety of patterns. Despite me liking the idea of a rogue like touhou game....yea the bosses are a joke. Like not even reused spells (looking at you chimata and tenshi...) some bosses are missing stuffs, like sakuya and youmu not having their special gimmicks or clownpiece's spell bg being buggy as shit.
I agree the game's difficulty curve is all over the place, but I don't really agree that the bosses were a victory lap. Differences in skill level of me vs you I guess, but to me I thought it varied a lot based on the cards I got and the boss I rolled. I also felt like the stages were even more all over the place, both within the stage pool and stage vs stage. To an extent that's the nature of this type of game but I feel a better balance could be possible. That said I was fine with the final 3 bosses basically being jokes. It's fitting for what's ultimately a goofy joke plot.
The card design and sales pitch were designed by Megumu and Tsukasa, but what ultimately makes the cards properly function is Chimata's magic inbued into the magatama that makes up the card. It's been mentioned that if you just took the card from someone's hand or otherwise obtain it without "buying" it first, then the card loses its effect and essentially becomes useless, so there has to be divine intervention involved
While I know it's not exactly part of the same series, I'm essentially treating that as part of the "CAVE series" on my poll. I have DonPachi on the poll currently. If that wins, I'll replace it with DoDonPachi, then ESP Ra.De., etc. Basically, I'll be working through all of CAVE's library chronologically, with Mushihimesama being one of them.
Man, compared to the previous market, the final lineup on the thumbnail looks far less threatening. I mean, we went from a fighting game final boss and THREE EXTRA BOSSES to...one final boss (from the same game as one of the Extra Bosses of the previous market), a Stage 3 boss and a Stage 2 boss.
Missing scene: After all this mess, Chimata finally regains her power and faith with no need of the cards by selling all the remaining ones to someone by the name of Haiji Senri
suddenlylen'en
I mean they do reappear in TH19, but they don’t really do much.
28:55 this truly was the bulletphiles' black market...
I vividly remember the time I fought Takane without any lives remaining. I think I was on "Reimu-mode", which is just my instincts kicking into overdrive.
I also had Raiko's card which made things a little easier. It was pretty terrifying.
It's kinda interesting that the final boss of this game is a stage 2 boss from the previous game. It's also really funny that she didn't even want to fight at all but Marisa basically bullied her into having to defend herself.
33:22 "Well, isn't it? After all, it's not posing a detriment to anyone."
....hooooo boy, I don't want to spell it out right now, but I must request that you put this image as a sort of echo when you get to discussing the story of the next game....
honestly, it's kinda an arc word for stuff related to chimata, looking at lotus-eaters. and for stuff involving yuuma.
@@anonymousoff-brand7538 honestly this whole ability cards thing really feels like it's just been a relatively harmless distraction that happened to come up in the middle of the whole animal spirit mafia thing going on. it really does feel like a bit of harmless fun filler. I still remember when I finished Touhou 18 and it felt like it'd been weirdly inconsequential, like nothing bad would've happened at all if the protagonists hadn't gotten involved (it has probably my favorite gimmick in Touhou though, to the point that I feel like the series as a whole will be better off if Zun just keeps the ability card mechanics for future games).
What's the "issue" dear Editor? Do you have a problem with "marks" that intend to "quote"?
Does it "recall" you of a certain "acquaintance" perhaps?
I'm calling the police
Clauses gaming
@@Catwatermelon2211 *Robot Rock plays*
Attention Yu-Gi-Oh players, that's time in the round. Go home.
Fun fact, back when the game first released, non-Japanese-speaking players were kinda stuck and had no idea what to do after Chimata. This is all simply because they were blocked by the language barrier and couldn't actually read the dialogue... That sure was funny...
You know what, I give in this time, yeah the Junko card just works for End of Market and Nitori, since they are _actually balanced around having your starting set._
Anyway, hell yeah, we're messing around with some fun cards.
Irresistible Feathered Fan is the ultimate card for money scoring in this game. I also like the challenge it provides. Though, if I'm not mistaken, it also affects enemy HP. Going in the tutorial stage with no cards other than this one makes the enemies literally unkillable with how they pass by.
Capitalist's Dilemma is also hilarious. On very rare occasions, a card can actually go into the negative prices, meaning you actually get Bullet Money alongside that card.
100th Black Market just made me go on a beeline to getting Doremy's card whenever possible.
(And again, as I repeat, I kinda just 100%ed this game in like 8 hours after getting it.)
Kinda sad to see Life Explosion Elixir go unused though.
I got not much to say on final thoughts, I kinda said everything on the 1st Market video.
entered takane with 423/69 we were this close to greatness
That’s the end of 18.5, huh? Alright, time to take a look at how many playables are in 19…
…
Oh god… This is going to be the longest phantasmagoria game yet…
There's a reason I'm calling this game "Zanmu's wild ride"... Who's ready for four months of Touhou 19?
On the plus side, that gives me more time to finish the game myself. It released right when I had final exams, after which I went on a big vacation so I had barely any time to play. But I will be back home in four weeks.
@@MegamanOmega184 I am!
@@bitzibaerlie Well, hope your vacation was fun! Didn’t have final exams myself yet, but I’m getting there.
@@EpicgamerandLugia Thanks. I had a great time so far. Hope you will do well on your exams!
I definitely feel like BPoHC had some abilities that could work well in HBM. Jun's umbrellas, cursed enemies that can't attack, sanra's crosshair shots. Or things like tenkai's lasers that swap orientation when focused.
So yeah, so close to greatness, I do think there could exist a 100th black market that is actively great, even if it isn't this one.
It also comes to mind that BPoHC has a number of mechanics which aren't bullet hell genre standard (flash bombs, movement based route selection, barriers, and damage) which upgrades affect. I think this helps the upgrades and skills feel varied.
Next up is UDoALG (is that right? The acronym is so convoluted that I keep forgetting)
It... it's a try, I'll give it that
Phantasmagoria games make a return, and it is... something
I'll leave my thoughts on the full game for later, but for now... that first episode will definitely be one of the easiest to complete, and the rest (particularly Nazrin) will be... bad
It is better than PoDD and certainly has much more friendly controls than PoFV i'd say.
Honestly pattern wise i wasn't expecting anything grandiose considering neither touhou 03 or 09 shined on bullet pattern, as they quickly turn into hell on earth thanks to randomized patterns.
Oh yea, nazrin is pure pain sadly
in terms of acronyms it's a bit strange that they went for calling it "Unfinished Dream" instead of just calling it another Phantasmagoria game
like we already have Phantasmagoria of Dimensional Dream and Phantasmagoria of Flower View
Phantasmagoria of All Living Ghost would help it fit in more (and have the slightly shorter acronym of PoALG)
I am 99% sure that the purpose of Joon's card is to maximise earnings, given that Shion's card minimizes difficulty but with the payoff of you getting basically no money because of that.
36:36 Yeah, that would be more something Twilight Frontier would do.
This game was definitely an interesting try on ZUN's part
Also roguelike elements in a shmup isn't that limited, we saw some of its full potential in Unconnected Marketeers
It was definitely a worthy try, but considering ZUN's time to invest in his games is getting more limited if what I've been hearing is correct, it's not a surprise that this game was... a little lackluster
The stages I'd say are pretty up for debate too
Because they're either way too easy that it's boring, or way too hard that it's almost impossible (see Rainbow Dragon Cave) though this does come from someone who plays Overdrive in all markets, because if I don't, then everything is boring
I do agree that the bosses are... a letdown
Besides being tanky (or maybe they're only tanky because your shot power is usually awful in this game unless you boost it heavily) their patterns are just boring
Extremely simplistic and flat out Easy Mode
The only spells I remember that were actually interesting to fight were Reimu's and Youmu's, and that's only because they're a little more indirect and new, which the majority of these spells aren't
Overall, an interesting idea, but a little lacking
15:30 Oh! Nitori's got a new portrait :D
I actually really like this game personally. Im a huge sucker for rougelikes and this is probally the closest we will get to an official Touhou Rougelike lol
As for the poll... Im kinda hoping Dream Logical World wins because 1: Seeing Editor go insane over both the Stage 4 and the dialog being kinda long sounds funny, and 2: DLW is probally my favorite Touhou fangame so... Having more footage of it on TH-cam that isnt just the Youmu and Koishi show would be nice! (Unless Koishi hijacks the game again and forces her team to be played lol)
I love that ultimately it all boils down to "Oh no! My black market! It's broken!"
34:47 Hooray, Koishi is here XD
9:28
"One cup of Marisa, please," MegamanOmega said calmly.
I would be loved that the enemies could use ability cards, imagine a random fairy get from her ass the OKU SUN BLAST CARD in the middle of the stage
**DO IT**
Hehehehe. I'm endlessly amused by how Koishi has become the devil/annoyance on your shoulder in all your videos.
18:06 I bet Reimu will not like this prospect.
Reimu: So not only did you put an end to that black market that I REALLY enjoyed, but you just HAD to rub that victory on my face by CELEBRATING THE END OF THE BLACK MARKET AT MY SHRINE?!
Wasn't reimu simply uninterested in black markets?
If anything she'd be angry that ppl is celebrating the end of an illegal market on her shrine when she had nothing to do with it
I can't believe I JUST notice YPU ARE BACK!
Glad to see thag you're still here :D Hope you can play th 19 soon :)
A 2nd extra boss locked behind a boss after the final stage? This technically makes Takane a Phantasmal Boss.
(PS. Any plans on doing the Lost Market patch)
Holy shit the overdrive 6th market is nuts, a bad combination and you're dealing with something no better than some mainline lunatic patterns.
something about Takane getting Black Market Keidoscope despite that pattern very much looking like one stolen straight from Tenkyuu is odd, but I guess it's nice to have some symmetry to the Michigan Roll spell that Tenkyuu actually uses.
On that note, since Jo'on's card makes the stages go overdrive, I'm surprised there isn't a pair of cards where one makes the boss easier (for those that can't beat certain bosses) and another that makes them berserk. I can see some spells being hard to balance, but it would be the final finishing touch to the game and it'd let ZUN get away with actually not using Easy mode patterns. Given bosses *are* the ones you aim to beat with the arsenal of cards you built up throughout the waves, giving them easy patterns and simply making them bulky (and hell aren't they bulky, Legitimate Bullet Market took forever with just the laser and default shot in the video) can very much feel like a cop out at times.
COUGHING BABY
God the teacup cards are cute.
Was curious if Takane's card was the third card in the combo of cards that started with Utsuho's and Junko's cards, but I think that might have been intended to be Suika's card, actually. IDK.
I think the points you made for accessibility are valid, but I also feel the danmaku in this game is largely uninspired and not very fun to watch even compared to the other sceneoffs
Okay, can someone tell me what a Michigan Roll is? Because what I'm seeing on Google doesn't make any contextual sense at all.
"We prefer to avoid fighting pointless battles." Lady, you are in the WRONG universe if that's your preference.
And so Marisa found kinship through the power of unimaginable greed!
Yeah, if you just googled Michigan Roll normally, I think you'd just get food.
A Michigan Roll is an old slang term for disguising a roll of money that's mostly all small denominations, or counterfeit bills, by wrapping it with a few genuine bills around the outside.
So say, having a roll of money that's mostly counterfeit 20s, but having a few genuine 20s on the outside so the whole thing looks legit from a first glance.
Stage sections were definetely the best part due to the variety of patterns. Despite me liking the idea of a rogue like touhou game....yea the bosses are a joke. Like not even reused spells (looking at you chimata and tenshi...) some bosses are missing stuffs, like sakuya and youmu not having their special gimmicks or clownpiece's spell bg being buggy as shit.
I agree the game's difficulty curve is all over the place, but I don't really agree that the bosses were a victory lap. Differences in skill level of me vs you I guess, but to me I thought it varied a lot based on the cards I got and the boss I rolled.
I also felt like the stages were even more all over the place, both within the stage pool and stage vs stage.
To an extent that's the nature of this type of game but I feel a better balance could be possible.
That said I was fine with the final 3 bosses basically being jokes. It's fitting for what's ultimately a goofy joke plot.
from incident 18
i thought the one who made the card was blue aya and chimata who commerce it
The card design and sales pitch were designed by Megumu and Tsukasa, but what ultimately makes the cards properly function is Chimata's magic inbued into the magatama that makes up the card. It's been mentioned that if you just took the card from someone's hand or otherwise obtain it without "buying" it first, then the card loses its effect and essentially becomes useless, so there has to be divine intervention involved
why is it still 360p
"Video processing is taking longer than expected. Please wait."
Gee, thanks TH-cam. This should have been at HD three hours ago...
💀
omega, can you put mushihimesama in the games poll?
While I know it's not exactly part of the same series, I'm essentially treating that as part of the "CAVE series" on my poll.
I have DonPachi on the poll currently. If that wins, I'll replace it with DoDonPachi, then ESP Ra.De., etc. Basically, I'll be working through all of CAVE's library chronologically, with Mushihimesama being one of them.
Man, compared to the previous market, the final lineup on the thumbnail looks far less threatening.
I mean, we went from a fighting game final boss and THREE EXTRA BOSSES to...one final boss (from the same game as one of the Extra Bosses of the previous market), a Stage 3 boss and a Stage 2 boss.
no one cares
@@Iris_Descent You deserve my ratio
7:23 A *STAGE TWO BOSS?!!*
At this rate, the next photo game will have Cirno as the final boss or something.
TBH i'd be down for that, Cirno causing some shenanigans would be pretty cool.