A Brief Review of SMBZ-G Ver1.08

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  • เผยแพร่เมื่อ 14 ธ.ค. 2024

ความคิดเห็น • 10

  • @Aurakid
    @Aurakid ปีที่แล้ว +1

    2:20 I'm all for stopping Sonic's momentum in a match but that's not what I had in mind haha

    • @zealousdemon279
      @zealousdemon279  ปีที่แล้ว

      EXACTLY LIKE ITS SUCH A WEIRD WAY TO NERF IT

  • @Dev0cr4ck_730
    @Dev0cr4ck_730 ปีที่แล้ว +1

    Does anyone know how I can play this game on Android?

    • @zealousdemon279
      @zealousdemon279  ปีที่แล้ว

      In the discord there’s instructions in the FAQ channel to do so!

  • @AxZelAnimations30
    @AxZelAnimations30 ปีที่แล้ว +1

    So uhhh, Unity's been doing a "great job" recently and was wondering about this project. Are they planning on porting it to other engine as well?
    I mean the game isn't seem to be affected with the runtime fee but still, was wondering how's the SMBZ-G devs with the runtime announcement.

    • @zealousdemon279
      @zealousdemon279  ปีที่แล้ว

      The Unity announcement only affects game which make a profit threshold and install thresholds so free games are safe thankfully. Zethros is looking into Godot anyways tho.

  • @Masgui.
    @Masgui. ปีที่แล้ว +2

    Cool video 👍, the only thing i disagree with is the Koopa Bros being easily spammable and easy to camp with. They cannot save you if they are far away and your opponent is constantly pressuring you, considering the lower damage output per combo Koopa Bros has and how fucked you were when all your assist were easily killed by high priority moves from other characters, i think it is a good change.

    • @zealousdemon279
      @zealousdemon279  ปีที่แล้ว

      I like the change just in certain matchups it COULD be busted, then again this update came out like a day ago we gotta see what happens lok

  • @violetifreal
    @violetifreal ปีที่แล้ว +2

    do you know who made the thumbnail