Sonic Adventure's Beautifully CONFLICTED World

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  • เผยแพร่เมื่อ 12 มิ.ย. 2022
  • Sonic Adventure's world was a new step forward for the series back in the day, and in retrospect, it was kind of a weird direction to take... right?
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ความคิดเห็น • 64

  • @birdlegscass
    @birdlegscass ปีที่แล้ว +39

    I love the way you sometimes have chill little "intermissions" with a timer signalling when the next bit will start. usually I would expect a timer to be almost stressful, but in this case I feel it overtly communicates the purpose of the intermissions: to chill out and take a breather. we know when the intermission will end, so there's nothing left to do but chill and enjoy the vibes

  • @xmario3sonicp785
    @xmario3sonicp785 ปีที่แล้ว +58

    As someone who hasn't played Sonic Adventure, I quite enjoyed this tour.
    Early video game environments can be so fascinating. All these areas where the devs put a lot of effort into mixed in with areas where the devs paid little attention to in the same game make for such intriguing worlds and vibes.

    • @PretzelYT
      @PretzelYT  ปีที่แล้ว +14

      Yeah, they had to be REALLY particular about what they spent time and resources on, so it's interesting taking a longer look at stuff they thought people might not pay attention to.

  • @JMGO
    @JMGO 4 หลายเดือนก่อน +21

    You didn't visit Wind Valley level. my Favorite place in Sonic Adventure. The Atmosphere and Music is so great there.

    • @VenusFeuerFalle
      @VenusFeuerFalle หลายเดือนก่อน +1

      i also kinda missed Red Mountain.^^

  • @PixlPixel
    @PixlPixel หลายเดือนก่อน +10

    Something I've always loved about SA1 is that Station Square actually tells small stories alongside the main one if you take the time to talk to NPCs.
    Your main mode of transportation between hub worlds is the train. But during certain points of the game, the station is blocked off to keep the player from going someplace they didn't need to (and getting lost.) But there's actually a reason it happens! Talking to the workers has them discussing plans to go on strike for better pay, and talking to them during moments where the train is unavailable reveals that its, as you probably guessed, the ongoing strike. And if you talk to them after beating the game, the workers let Sonic know that the strike went well.
    There's even more examples of this exclusive to certain characters' stories, but this comment's already gone on long enough. Plus I'd encourage finding them all on your own. :]

  • @roundninja
    @roundninja ปีที่แล้ว +65

    Interesting how closely this game resembles Super Mario Odyssey, in certain ways. Maybe it was ahead of its time?

    • @PretzelYT
      @PretzelYT  ปีที่แล้ว +26

      I definitely remember the comparisons of Station Square to the Metro Kingdom when the game was announced. It really felt like a bizarre turn for the Mario series, which was interesting because Sonic went for human characters in his first big 3d game.
      I'd like to do a tour of Mario Odyssey some day. I feel like there'd be a lot to talk about for that game.

  • @medicindisquise4271
    @medicindisquise4271 ปีที่แล้ว +10

    The grass-on-top-of-pyramids thing is extremely reminscent of classic sonic games, where a common first-level art... I guess trope is the right word, is square, brickish ground covered with a layer of grass. It's like a mini-throwback. In particular, it reminds me of Marble Garden Zone from Sonic 3, fitting considering the Echidnas lived in both locations. It's neat details like that that reinforce the Echidna's relationship with the world.

  • @alface935
    @alface935 ปีที่แล้ว +18

    4:15 *Man*

    • @PretzelYT
      @PretzelYT  ปีที่แล้ว +14

      🧍‍♂️

    • @gamerhurley
      @gamerhurley ปีที่แล้ว

      @@PretzelYT _🧍‍♂_

  • @DetrimentalDerivation
    @DetrimentalDerivation ปีที่แล้ว +15

    11:14 That's actually something done for aesthetic purposes in some high rises. Also the Gate Tower Building in Osaka has an offramp running straight through it in similar fashion.

    • @PretzelYT
      @PretzelYT  ปีที่แล้ว +3

      I looked that building up, quite interesting. Don't think I've ever seen anything like it.

    • @icarob-eng
      @icarob-eng ปีที่แล้ว

      And also, it's for the Feng Shui

    • @icarob-eng
      @icarob-eng ปีที่แล้ว

      And also, in the case of the 432 Park Avenue building, they have hollow empty floors, for height increase, service machinery and also aerodynamics reasons (this least is exemplified in the Shanghai World Financial Center). But the thing with the Feng Shui it's true, in Hong Kong at least.

  • @amyturkharp
    @amyturkharp 3 หลายเดือนก่อน +2

    I'd love to hear you talk more about the Chao gardens in SA2 - I spent hours exploring all the little landmarks in those areas, they had so much personality.

    • @PretzelYT
      @PretzelYT  3 หลายเดือนก่อน +1

      I definitely will some day. I'm much more familiar with the chao gardens in that game over the ones in SA1. I'll have to give the game a good replay though to check out all the different linear stages though.

  • @gdtyra
    @gdtyra 11 หลายเดือนก่อน +4

    There's something special about the "Vibes" in this game and the sequel that have stuck with even though I haven't played since they originally came out. I don't know what it is exactly, but I'm sure the music and emptiness of many of the environments is part of it

  • @michellep3814
    @michellep3814 7 หลายเดือนก่อน +2

    The chao gardens are my favorite!

  • @SlightlyCreative
    @SlightlyCreative ปีที่แล้ว +15

    you are severely underrated, it's painful. i love your take on analyzing video game environments, rather than the usual "oh, it's so liminal and creepy!", instead you describe it beyond those words. whether it be cozy, strange, or unsettling. i love looking at video game environments, so your videos scratch that niche perfectly. keep up this amazing work dude

    • @PretzelYT
      @PretzelYT  ปีที่แล้ว +3

      Thanks pal. I feel like there's enough creators out there that focus on the spooky and liminal spaces in games, I try to come at video game environments from a different angle. Though I do indulge in it every now and then, I like it in moderation.

  • @saladplainzone
    @saladplainzone ปีที่แล้ว +3

    if i remember correctly, that weird out of place disjointed ice area is because angel island fell and crashed into the mystic ruins, so that ice cap is supposed to be exactly the one from sonic 3, it's funky i didn't realize until very recently

  • @Plantster15
    @Plantster15 ปีที่แล้ว +4

    I still say that if sega just put 1 or 2 furry critter NPCs in sonic adventure there wouldn't have been an issue, everyone would've just accepted its a world where humans and mobians live together

    • @PretzelYT
      @PretzelYT  ปีที่แล้ว +1

      Yeah they could have thrown in just a couple creatures like that and it would have helped the world a lot more. I'm still glad they went for what they did though, I think it's hilarious that Sonic and friends are the ONLY beings like that.

    • @Plantster15
      @Plantster15 ปีที่แล้ว +6

      @@PretzelYT honestly I just kinda mever got why everyone acted like humans in sonic is weird, eggmans a fucking human. I just kinda always assumed that the two species lived together, its not like its a foreign concept in fiction to have real humans living side by side with fantastical creatures.

  • @Electric0eye
    @Electric0eye หลายเดือนก่อน

    I always found the Forest to be both beautiful, and unsettling. Looking from above it is intimidatingly big, and so shrouded you can get lost.

  • @kurisu7885
    @kurisu7885 5 วันที่ผ่านมา

    I remember being really impressed with all the moving parts on the Egg Carrier back when I first played this.

  • @VenusFeuerFalle
    @VenusFeuerFalle หลายเดือนก่อน

    I just wanted to say, I love how you make these moments about to appreciate the view on the game... The older I got the more I began to overlook such things, but taking the time for the scenery, it reminds me of the things I loved when I was a kid.

  • @nyperold7530
    @nyperold7530 ปีที่แล้ว +6

    And Amy just lives in the area, so the locals know her. The antiques dealer, that one guy who... not sure if he's asking her out on a date, or what.
    And then there's that guy in the Mystic Ruins station area who knows where Tails lives... and will tell you even if you're playing as Tails, who surely wouldn't need told. (But the player might not if they switched to Tails right after unlocking the ability to.)
    One nice thing about the jungle is that everything you NEED to get to is either on or JUST off that outer ring of a path. This is especially good for the original Dreamcast version, as that version didn't have a map. And while the DX version does have a map, your position is marked with a glowing ball, not an arrow facing in the direction you are. So keeping it simple even though it looks complicated was probably necessary.
    Also of note is the security system for reaching the Chao Garden pertaining to the Egg Carrier. You press buttons to spell EGGMAN, and the door opens; press a button at the wrong point, and a washbasin or something falls on the character. The only penalty is that the letters scramble and you have to start over if you want to continue.
    Amy is an interesting case when it comes to the past. Her cutscene trigger is all the way over near the Master Emerald shrine, but the game puts her in the temple area, facing AWAY from where she's supposed to go to progress. Now that I think about it, perhaps the developers realized how precious little time the game would give you with the temple area, maybe that's why she starts there instead of the area she needs to go to.

  • @ablationer
    @ablationer 7 หลายเดือนก่อน +1

    9:26 in all my years of playing Sonic Adventure, I've never even KNOWN about that place. Holy crap!
    Also of all the enemies they could've chosen in the Sonic Movie for his backstory, they had to choose these guys 14:14 for some reason? So weird

  • @charmyzard
    @charmyzard ปีที่แล้ว +9

    I've personally always had that pet-peeve with Sonic's world. Sure, all these locations exist for Sonic and company to traverse with their abilities, but why would humans ever build that on their own? Not to mention all the flying rails and loop-de-loops in the world.
    A rather trippy ride of a world.

    • @shitingscrotum
      @shitingscrotum ปีที่แล้ว +7

      I like the idea of humans in this world being capable of doing the same things as sonic, it's just that we don't see them do it.

  • @endruv_2287
    @endruv_2287 11 หลายเดือนก่อน +1

    I've always assumed that there are both humans and anthro animals in this world. Station Square happens to be mostly humans.

  • @adamusprime403
    @adamusprime403 หลายเดือนก่อน

    2:44 i always thought it was a security measure and not an elevator, as it doesn't look like any elevator in the game, only the doors sorta resemble elevator doors. But i imagine one person takes a ladder and climbs up, meanwhile a person on the other side steps on the other button. The upgrade could be considered an object of value in the hotel.

  • @ThomasWilsonJones
    @ThomasWilsonJones ปีที่แล้ว +1

    Dude, I rarely comment but I just love your style. You enter video game worlds with the same mindset I do, fully immersing yourself in the logic of them. Video game worlds are honestly my favorite parts of games. Your laid-back relaxed style is very refreshing compared to the "in-your-face" nature of some other video game videos on TH-cam. Keep it up; I'd love to see you tackle some of the half-life 2 Beta builds back when it was built in the goldsource engine.

  • @jazzingpanda3190
    @jazzingpanda3190 ปีที่แล้ว +1

    Loved this tour. Your videos make for some real cozy watching I love it!

  • @catevan.the-
    @catevan.the- ปีที่แล้ว

    thank you pretzel, this is a very chill video :D

  • @gamesux420
    @gamesux420 ปีที่แล้ว +1

    Awesome chill videos

  • @michaelr3077
    @michaelr3077 หลายเดือนก่อน

    I still wonder whats behind that locked door in eggmans chao garden. Its at the center of the garden but you can never get inside. Does it hold maintenence supplies, more robots, is it actually a cabanna/bar inside? We will never know...

  • @noface6037
    @noface6037 ปีที่แล้ว

    2:06
    I always figured that the square is a loop because that entrance is what leads to Speed Highway. The train station is there for far transport, the the highway leads to the inner city. I always figured Station Square was a peninsula community since they seem to be mostly surrounded by beach like I dunno how some beach cities in the states are on their own tiny islands that you take bridges to get to.

  • @corokossa
    @corokossa ปีที่แล้ว

    This game + Shenmue were my two favorite games as a child (who only owned a Dreamcast) entirely because you get free reign to just explore the world. I especially loved the Mystic Ruins and its levels, long-abandoned places and solitude always stuck in my mind (I blame my early exposure to Myst).
    Skies of Arcadia's world was also very detailed and enticing, but way harder to actually appreciate due to the original version's atrocious encounter rate. There was also a strange phenomenon where environments you only see once looked way better than the rest of the game, for some reason.
    In general, Dreamcast-era games had some amazingly empty yet detailed environments. I'd love to see more of these videos on games from that time period.

  • @Xvladin
    @Xvladin 23 วันที่ผ่านมา

    I really enjoy these videos

  • @weaddictedtoperception
    @weaddictedtoperception ปีที่แล้ว

    This channel will blow up

  • @azrieljale
    @azrieljale ปีที่แล้ว

    4:32 - Is that Aspie-chan ? XD

  • @missprettypie
    @missprettypie หลายเดือนก่อน +1

    I mean, that's a fair take, but if you thought humans don't really fit in Sonic.. then where the hell would Eggman have come from? No anger or anything, just strange thinking about where he could've originated if humans never existed in that universe. I've always been under the impression that their world is mostly anthro animals with small settlements of humans.

  • @meatycheerios199
    @meatycheerios199 ปีที่แล้ว

    God your channel is just everything I love about games wrapped up in one amazing package. Never stop doing this stuff, you are vastly underrated.
    As a suggestion a game like morrowind or maybe even something more recent like botw or eldin ring would be awesome to see you cover!
    Either way, keep up the great work

    • @PretzelYT
      @PretzelYT  ปีที่แล้ว

      All three of those are on my list of games to cover some day. Thanks for the kind words : ]

  • @Surbrandex
    @Surbrandex ปีที่แล้ว

    Very cool video

  • @endruv_2287
    @endruv_2287 11 หลายเดือนก่อน

    11:15 there is a real life building in Dallas that has a hole in it. Looks fancier than the game, but it is an architectural choice.

  • @tapout9993
    @tapout9993 หลายเดือนก่อน

    We need an updated version with the diff stages and areas 💯🔥

    • @tapout9993
      @tapout9993 หลายเดือนก่อน

      Man that castle stage was a dream like memory for my nostalgia

  • @Waluigi_Facility_Classics
    @Waluigi_Facility_Classics 4 หลายเดือนก่อน +5

    Please Made a Video about Windy Valley.

    • @tapout9993
      @tapout9993 หลายเดือนก่อน

      This! And the castle/circus stage,

  • @travismonahan7225
    @travismonahan7225 หลายเดือนก่อน +1

    do sonic adventure 2 please 😎

    • @tapout9993
      @tapout9993 หลายเดือนก่อน

      👍🏼 yesss

  • @Trash_prince
    @Trash_prince ปีที่แล้ว +1

    Echidna tribe:
    3 males
    12 females
    Everyone satisfied

    • @dawsond4123
      @dawsond4123 ปีที่แล้ว +2

      Every male gets 4 females

    • @Trash_prince
      @Trash_prince ปีที่แล้ว

      @@dawsond4123 ECHIDNAS HAS 4 HEADED PENISES

    • @shitingscrotum
      @shitingscrotum ปีที่แล้ว +2

      @@dawsond4123 that's why they have multiple penises.

    • @gabrieltallent1658
      @gabrieltallent1658 20 วันที่ผ่านมา +1

      @@dawsond4123 Their culture could be promiscuous, in which case, everybody has everybody.

  • @marisaperez3890
    @marisaperez3890 6 หลายเดือนก่อน +1

    I wish we would go back to this time where we didn’t *care* about what “made sense” in an adventure world. I like the quirky creativity, it was genuinely fun.

    • @PretzelYT
      @PretzelYT  6 หลายเดือนก่อน +1

      Yeah I super appreciated the vibes of Adventure's world. Even if it was super bizarre if you stared at it too long, that was kind of the charm. I don't think a 3d Sonic game has captured that magic since.

    • @tapout9993
      @tapout9993 หลายเดือนก่อน

      Perfect for comin home, after school or before bed gettin emerged and lost into what it was