Mindustry V6 Logic Tutorial Guide - Learn To Problem Solve With Guidance From A Real Programmer

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  • เผยแพร่เมื่อ 30 ธ.ค. 2020
  • Today's video is intended to act as an introduction and comprehensive guide showcasing how Mindustry V6's new logic system works and giving several different working examples of how to harness this new utility in your own play sessions. This tutorial covers the main components introduced with the Mindustry 6.0 update and should get you up to speed in no time at all. If you have any questions or suggestions for future topics, please leave them in the comment section below. I'm always happy to interact with my viewers.
    Block Overviews:
    Message - 0:11
    Switch - 0:16
    Processor - 0:28
    Memory - 1:49
    Display - 3:05
    Schematic Example Explanations:
    Controlling a display with a switch: 4:07
    Disabling blocks, controlling units and feeding towers with logic: 7:48
    Automatic building repair with poly unit: 28:07
    Become an Impossi-pal by supporting the channel on Patreon: / impossibum
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    Title: Mindustry
    Mindustry 6.0 Let's Play Series: • Mindustry 6.0
    Developer: anuke.itch.io/
    Store Link: store.steampowered.com/app/11...
    Description: "Gameplay
    Create elaborate supply chains of conveyor belts to feed ammo into your turrets and produce materials to use for building
    Use production blocks to create a wide variety of advanced materials
    Defend your structures from waves of enemies
    Play with your friends in cross-platform multiplayer co-op games, or challenge them in team-based PvP matches
    Distribute liquids and fight constant challenges, like outbreaks of fire or enemy flier raids
    Get the most out of your production by supplying optional coolant and lubricant
    Produce a wide variety of units for automatic management of your base or assault on enemy bases
    Campaign
    Conquer the planet Serpulo as you advance through 250+ procedurally generated sectors and 16 hand-made maps
    Capture territory and set up factories to produce resources while you play other sectors
    Defend your sectors from periodic invasions
    Coordinate resource distribution between sectors via launch pads
    Research new blocks to fuel progress
    Invite your friends to complete missions together
    120+ technology blocks to master
    33 different types of drones, mechs and ships
    50+ achievements to complete
    Gamemodes
    Survival: Build turrets to defend from enemies in tower-defense based gameplay. Survive as long as possible, optionally launching your core to use your collected resources for research. Prepare your base for intermittent attacks from airborne bosses.
    Attack: Build factories for units to destroy the enemy cores, while simultaneously defending your base from waves of enemy units. Create a variety of different types of support and offensive unit to assist you in your goals. Optionally enable an AI that builds defensive structures to an extra challenge.
    PvP: Compete with other players on up to 4 different teams to destroy each other's cores. Create units, or attack other bases directly with your mechs.
    Sandbox: Play around with infinite resources and no enemy threat. Use sandbox-specific item and liquid source blocks to test out designs, and spawn in enemies on request.
    Custom Games & Cross-Platform Multiplayer
    16 built in maps for custom games, in addition to campaign
    Play co-op, PvP or sandbox
    Join a public dedicated server, or invite friends to your own private session
    Customizable game rules: Change block costs, enemy stats, starting items, wave timing and more
    Mix & match gamemodes: Combine PvP and PvE gamemodes together
    Custom Map Editor
    Paint terrain with an editor UI
    Edit and preview structures in-game
    Configurable tool modes: Change how each tool functions
    Powerful map generation system, with many different types of filters for procedural manipulation of terrain
    Apply noise, distortion, smoothing, erosion, symmetry, ore generation and random terrain to your maps
    Randomize and configure ore generation, as well as placement of river and resource tiles
    Configure enemy wave layouts
    Share exported maps on the Steam Workshop
    Customize base map rules
    Use 80+ different environmental blocks" -store page
    Follow me on Twitter: / impossibum
    #Mindustry #TowerDefense

ความคิดเห็น • 171

  • @ImpossibumPlays
    @ImpossibumPlays  3 ปีที่แล้ว +32

    Thank you for watching! Please consider subscribing if you enjoyed the video, it's a FREE way to help the channel grow. If you'd like to lend even more support, there's now tons of cool things available on PATREON!

  • @single1136
    @single1136 ปีที่แล้ว +70

    Listening to your logic tutorial live without cuts is like listening to your math teacher solving a math problem that even he find difficult to answer and actually solves it and makes it easier for you to understand it too. Thank you for the logic tutorial guide

  • @pyrosyphon
    @pyrosyphon 3 ปีที่แล้ว +56

    OMG thank you, i was confused AF to those new blocks

  • @guardianangel1468
    @guardianangel1468 ปีที่แล้ว +9

    At the end of this it felt really complicated but when I actually played mindustry today I was able to easily code what I wanted. Thanks!!

  • @neilpavao7348
    @neilpavao7348 3 ปีที่แล้ว +48

    should probably start reading the descriptions of thing's, 100 hour's played, i thought the message block was a thing so you could communicate on multiplayer, i'm always like "why do i want to unlock that? i only play single player" roflmao.

  • @fengsanlian6514
    @fengsanlian6514 3 ปีที่แล้ว +40

    When you realize you sat through an entire pure harder than math tutorial with a smile on your face

  • @Nick12_45

    fun fact: there is a new 4th processor called the "world processor" (also a world cell, and a world message). You can get it by

  • @marioamatilda3595
    @marioamatilda3595 3 ปีที่แล้ว +14

    I really like the tutorial, you could do something to show the display how many raw materials are in the kernel

  • @sparda169leon
    @sparda169leon 3 ปีที่แล้ว +11

    Containers can hold each item up to 300. (300 pyrite and 300 graphite, and 300 etc of whatever.) But that was a good example tutorial

  • @Shadow_Warrior_
    @Shadow_Warrior_ 2 ปีที่แล้ว +2

    When said the sentence that you can use units to give your turrets and generators item

  • @neoahmadfebramsyah4682
    @neoahmadfebramsyah4682 3 ปีที่แล้ว +6

    This is

  • @stevedixon921
    @stevedixon921 ปีที่แล้ว +1

    I once used a logic script that would keep my thorium generators from exploding if they got too hot or ran out of coolant, well worth the effort, those things like to go boom.

  • @bluemario8361
    @bluemario8361 3 ปีที่แล้ว +2

    Wow this is a lot of useful information about logic in this video. Thank you!

  • @_A_Table
    @_A_Table 2 ปีที่แล้ว

    I am proud to say that I'm the 869th like of this video, absolute unit of a man at teaching

  • @lippyausletzeburg1455
    @lippyausletzeburg1455 2 ปีที่แล้ว

    Hey Thanks a Lot Impossibum Plays :) good informations.. ahhh I miss my Programmer days..... :) new stuff to test

  • @alfredchin6009
    @alfredchin6009 3 ปีที่แล้ว +5

    Is it possible to make the flare group up into 2 groups, 1 group following 1 player and the other group following another player in co-op?

  • @StephenOwen
    @StephenOwen 2 ปีที่แล้ว +1

    I'd love to see how to show the total power generated on logic display. I am not sure what to read from to get this value!

  • @pnyx7930
    @pnyx7930 3 ปีที่แล้ว +4

    Containers hold 300 of

  • @bartlomiejodachowski
    @bartlomiejodachowski 3 ปีที่แล้ว +4

    13:22

  • @R-King4
    @R-King4 2 ปีที่แล้ว

    Damn, this guy is a good teacher