Mindustry V6 Logic Tutorial Guide - Learn To Problem Solve With Guidance From A Real Programmer
ฝัง
- เผยแพร่เมื่อ 30 ธ.ค. 2020
- Today's video is intended to act as an introduction and comprehensive guide showcasing how Mindustry V6's new logic system works and giving several different working examples of how to harness this new utility in your own play sessions. This tutorial covers the main components introduced with the Mindustry 6.0 update and should get you up to speed in no time at all. If you have any questions or suggestions for future topics, please leave them in the comment section below. I'm always happy to interact with my viewers.
Block Overviews:
Message - 0:11
Switch - 0:16
Processor - 0:28
Memory - 1:49
Display - 3:05
Schematic Example Explanations:
Controlling a display with a switch: 4:07
Disabling blocks, controlling units and feeding towers with logic: 7:48
Automatic building repair with poly unit: 28:07
Become an Impossi-pal by supporting the channel on Patreon: / impossibum
Join The Official Channel Discord! / discord
If you're a fan of this or any of my videos, feel free to spread the word. Posting a link on social media/reddit/facebook helps the channel and is greatly appreciated.
Title: Mindustry
Mindustry 6.0 Let's Play Series: • Mindustry 6.0
Developer: anuke.itch.io/
Store Link: store.steampowered.com/app/11...
Description: "Gameplay
Create elaborate supply chains of conveyor belts to feed ammo into your turrets and produce materials to use for building
Use production blocks to create a wide variety of advanced materials
Defend your structures from waves of enemies
Play with your friends in cross-platform multiplayer co-op games, or challenge them in team-based PvP matches
Distribute liquids and fight constant challenges, like outbreaks of fire or enemy flier raids
Get the most out of your production by supplying optional coolant and lubricant
Produce a wide variety of units for automatic management of your base or assault on enemy bases
Campaign
Conquer the planet Serpulo as you advance through 250+ procedurally generated sectors and 16 hand-made maps
Capture territory and set up factories to produce resources while you play other sectors
Defend your sectors from periodic invasions
Coordinate resource distribution between sectors via launch pads
Research new blocks to fuel progress
Invite your friends to complete missions together
120+ technology blocks to master
33 different types of drones, mechs and ships
50+ achievements to complete
Gamemodes
Survival: Build turrets to defend from enemies in tower-defense based gameplay. Survive as long as possible, optionally launching your core to use your collected resources for research. Prepare your base for intermittent attacks from airborne bosses.
Attack: Build factories for units to destroy the enemy cores, while simultaneously defending your base from waves of enemy units. Create a variety of different types of support and offensive unit to assist you in your goals. Optionally enable an AI that builds defensive structures to an extra challenge.
PvP: Compete with other players on up to 4 different teams to destroy each other's cores. Create units, or attack other bases directly with your mechs.
Sandbox: Play around with infinite resources and no enemy threat. Use sandbox-specific item and liquid source blocks to test out designs, and spawn in enemies on request.
Custom Games & Cross-Platform Multiplayer
16 built in maps for custom games, in addition to campaign
Play co-op, PvP or sandbox
Join a public dedicated server, or invite friends to your own private session
Customizable game rules: Change block costs, enemy stats, starting items, wave timing and more
Mix & match gamemodes: Combine PvP and PvE gamemodes together
Custom Map Editor
Paint terrain with an editor UI
Edit and preview structures in-game
Configurable tool modes: Change how each tool functions
Powerful map generation system, with many different types of filters for procedural manipulation of terrain
Apply noise, distortion, smoothing, erosion, symmetry, ore generation and random terrain to your maps
Randomize and configure ore generation, as well as placement of river and resource tiles
Configure enemy wave layouts
Share exported maps on the Steam Workshop
Customize base map rules
Use 80+ different environmental blocks" -store page
Follow me on Twitter: / impossibum
#Mindustry #TowerDefense
Thank you for watching! Please consider subscribing if you enjoyed the video, it's a FREE way to help the channel grow. If you'd like to lend even more support, there's now tons of cool things available on PATREON!
Listening to your logic tutorial live without cuts is like listening to your math teacher solving a math problem that even he find difficult to answer and actually solves it and makes it easier for you to understand it too. Thank you for the logic tutorial guide
OMG thank you, i was confused AF to those new blocks
At the end of this it felt really complicated but when I actually played mindustry today I was able to easily code what I wanted. Thanks!!
should probably start reading the descriptions of thing's, 100 hour's played, i thought the message block was a thing so you could communicate on multiplayer, i'm always like "why do i want to unlock that? i only play single player" roflmao.
When you realize you sat through an entire pure harder than math tutorial with a smile on your face
fun fact: there is a new 4th processor called the "world processor" (also a world cell, and a world message). You can get it by
I really like the tutorial, you could do something to show the display how many raw materials are in the kernel
Containers can hold each item up to 300. (300 pyrite and 300 graphite, and 300 etc of whatever.) But that was a good example tutorial
When said the sentence that you can use units to give your turrets and generators item
This is
I once used a logic script that would keep my thorium generators from exploding if they got too hot or ran out of coolant, well worth the effort, those things like to go boom.
Wow this is a lot of useful information about logic in this video. Thank you!
I am proud to say that I'm the 869th like of this video, absolute unit of a man at teaching
Hey Thanks a Lot Impossibum Plays :) good informations.. ahhh I miss my Programmer days..... :) new stuff to test
Is it possible to make the flare group up into 2 groups, 1 group following 1 player and the other group following another player in co-op?
I'd love to see how to show the total power generated on logic display. I am not sure what to read from to get this value!
Containers hold 300 of
13:22
Damn, this guy is a good teacher