Thanks for showing this new upcoming features. Videos like this really help me consepulize and visulize what these featuees are doing in the world of godot
What about using tilemaps, and specifically I make a game, and I have a few tilemaplayer nodes -- am I going to have to put anything that is supposed to scroll at different speeds in the seperate parallax2d node, so it's actually separate from my main tilemap layer (the one the character is travelling in)? Do I put my main tilemap layer in the parallax2d node as well, or does that screw stuff up? So what if I want a few background layers, my mid (player character) layer, and then a few foreground layers? Do I set up 2 parallax2d nodes, and put background first, then main tilemaplayer and then the foreground? or how does this work?
Maybe I am just dumb, but I could not figure out how to get this new node to work for a 2d sidescrolling game where the background is locked to the camera position and then it scrolls nicely based on the offset and camera movement. I just gave up and went back to using the old ParallaxBackground with ParallaxLayer nodes :/ Appreciate the video tho! This is the only tutorial I could find on the node since it's not even released yet.
Let me know what other 4.3 features you're excited for!
So basically this is like the ParallaxBackground but for any Node2D? Very cool!
Thank you for this tutorial ! it helped me !
Thanks for showing this new upcoming features. Videos like this really help me consepulize and visulize what these featuees are doing in the world of godot
Thank you bro ❤
Owww I don’t know about this I gone use now 💖
I love your channel. I think you deserve more subscribers. Please continue with your channel
channel
bro you are doing great keep it up i also want to become a game dev
Godot is the best, i
What about using tilemaps, and specifically I make a game, and I have a few tilemaplayer nodes -- am I going to have to put anything that is supposed to scroll at different speeds in the seperate parallax2d node, so it's actually separate from my main tilemap layer (the one the character is travelling in)? Do I put my main tilemap layer in the parallax2d node as well, or does that screw stuff up? So what if I want a few background layers, my mid (player character) layer, and then a few foreground layers? Do I set up 2 parallax2d nodes, and put background first, then main tilemaplayer and then the foreground? or how does this work?
can you tell me how to make the mirroring be on top and not on the right?
Maybe I am just dumb, but I could not figure out how to get this new node to work for a 2d sidescrolling game where the background is locked to the camera position and then it scrolls nicely based on the offset and camera movement. I just gave up and went back to using the old ParallaxBackground with ParallaxLayer nodes :/ Appreciate the video tho! This is the only tutorial I could find on the node since it's not even released yet.
i've watched this video like 10 times already and dont have a clue wtf im doing wrong but i simply cant get it working
Nice!
I tried adding this to my existing setup but I already had a character with camera sooo things didn't work well... I'm not sure how to fix this.
Hey! If you join the Discord server (link in channel description), I could try to help you out!
@@queblegamedevelopment4143 thanks joined :)
Hey I like your UI look, may I ask for your UI settings/Config?
Yeah of course!
I actually have a video covering this theme, but it's called the Godot Minimal theme :)