Niagara Fluids Missile Swarm VFX Tutorial in Unreal Engine 5.5 | Real-Time Simulation | RedefineFX

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  • เผยแพร่เมื่อ 5 ก.พ. 2025

ความคิดเห็น • 13

  • @RedefineFX
    @RedefineFX  8 วันที่ผ่านมา +2

    Want to learn Niagara Fluids? Join thousands of VFX artists who have taken my new (and completely FREE!) Niagara Fluids Crash Course (15 videos): redefinefx.com/blast/

  • @jcashisme
    @jcashisme 7 วันที่ผ่านมา

    Thank you for all of the courses on your website!!!

  • @mahmud_mohsin
    @mahmud_mohsin 8 วันที่ผ่านมา

    You are a great teacher, and I have learned various things from you.

    • @RedefineFX
      @RedefineFX  8 วันที่ผ่านมา +1

      Thank you

  • @OverbiteGames
    @OverbiteGames 8 วันที่ผ่านมา

    For static scenes that can be baked - or at least, where the particle volume won't be moved or rotated - I have noticed that this works well. But for a flamethrower attached to a weapon or even a rotating turret or whatever, this doesn't seem to work well.
    Is there a way that we can make an effect like these missiles but for actually targeting and damaging something, particularly if both the source and target (spawn location and destination) are moving characters?
    Same for the flamethrower I suppose.

  • @rohinimungase7412
    @rohinimungase7412 23 ชั่วโมงที่ผ่านมา

    Please share how to import houdini particles through the naigra system in unreal 5.4

    • @RedefineFX
      @RedefineFX  23 ชั่วโมงที่ผ่านมา

      Just what I’m looking into right now

  • @jomesias
    @jomesias 5 วันที่ผ่านมา +1

    Thank you! I am trying to sign up but it doesnt send the email. :(

    • @RedefineFX
      @RedefineFX  5 วันที่ผ่านมา

      Sometimes it takes a little while. My apologies. Please email me or message me on any socials if it doesn’t arrive.

    • @MakingOfMissionImpossible
      @MakingOfMissionImpossible 18 ชั่วโมงที่ผ่านมา

      ​@@RedefineFXI Want To Join You! Please! Please! Please!🥺🥺🥺🥺🥺🥺😈🥺🥺🥺😈

  • @SergeyPetrovskiy-f3f
    @SergeyPetrovskiy-f3f 8 วันที่ผ่านมา

    Thank you for this course!
    Can this technique be used in games? My RTX4080 laptop gpu dies. Packaged development app show 20fps on basic map (from UE tutorial) with this setup.

    • @RedefineFX
      @RedefineFX  8 วันที่ผ่านมา +2

      It can be used in games at this quality if you cache it first. For it to run real-time in-game you’d need to lower the resolution of the sim.

  • @mayssayasmina2072
    @mayssayasmina2072 8 วันที่ผ่านมา

    hi great job!, how we can do this kind of effect inside unreal please?; this is th e video th-cam.com/video/ObriFE3i6go/w-d-xo.html thank you