[FLAX ENGINE] [1.7] Build the entire universe! Flax Engine with Large Worlds!

แชร์
ฝัง
  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 9

  • @thygrrr
    @thygrrr 3 หลายเดือนก่อน

    Klasse Video, danke!

  • @mrcobalt124
    @mrcobalt124 ปีที่แล้ว +1

    Thanks for the update! I think a cool video idea would be showcasing how you can report issues and get them fixed more easily with Flax. More bugs reports and suggestions are important for the future like always.

    • @final-factory
      @final-factory  ปีที่แล้ว +1

      Hmm .. maybe, i mean i do not know what to say :D it would be pretty short... maybe as short :D Bug found? Here report it? Want it fix faster? Provider better information! Make a video, make a repo project ... yes i think das video would be very quick xD

  • @LordBeef
    @LordBeef ปีที่แล้ว +1

    Something to point out is that the floating point precision danger threshold is the same regardless of if you’re in Unity, Flax, or Unreal. Unity uses meters as its default unit, while Flax and UE use centimeters. This means that Unity needs precision down to the .xx, the hundredths place, to get the same centimeter-precise results that Flax and UE get at 1s place. So Unity does not get a 100x boost in precision. 21_000.precisionError (21000 accurate, after the decimal point inaccurate) is still an issue for Unity, because it’s only precise to the meter, so things can bounce around up to ~1/2 a meter.

  • @Viski982
    @Viski982 ปีที่แล้ว +2

    That looks .... familiar?

    • @final-factory
      @final-factory  ปีที่แล้ว +2

      Yes, this is an updated version of the old Video. Now with a Demonstration and Sample Project in Github. And the Workflow is better, in terms of Building the Engine. EDIT: I will always try to update my tutorials. So there will be some known topics come. For example, creating a plugin Project is also outdated. I will redo this at some time too. But Transforms is up-to-date so I only changed the tile version. I hate outdated tutorials... so I try to be better. But, of course, new content will also come.

    • @Viski982
      @Viski982 ปีที่แล้ว +1

      @@final-factory Nice job dude i wish you and flax get popular so people USE the correct tool to make games ❤️

  • @Rogueixpresents
    @Rogueixpresents ปีที่แล้ว +3

    Hello sir, could u please make more tutorials on terrain and optimization? jsut the basicsc then we as students can explore on the idea u know? thank you.

    • @final-factory
      @final-factory  ปีที่แล้ว

      I've only been with Flax for 1.5 months. I haven't had much experience with optimization measures yet. So unfortunately I can't say much about it yet. Just like the terrain itself. I think creating a simple terrain is easy. But there is the possibility of loading and unloading the terrain chunks using a script. But I haven't done anything in that area yet. So maybe sometimes i will make some, but idk when.