I have a problem with the lightsaber. Why does nobody use it or even buy it? It's a lightsaber. I don't think I need to explain why 90% of the players would have at least one, just for the sake of imitating Star Wars. This could've been easily fixed by having Sinon (is that her name) tell Kirito something like "You too, huh? Listen, everyone gets one, but it's useless. It's just junk that ends up gathering dust in the inventory".
well maybe they didnt mention imitating Star Wars just because of copyright Disney gets extremely pissed when people use their stuff but I do think the writers could of just made up a different name and gotten away with it.
@@PeruvianPotato alright then, they can just say everyone goes for for the plasma blade because you know who tf doesn't want a plasma blade in their inventory.
"Or the RPers who would try to deflect bullets but that's just a rumor" This would mean that either people tried and failed meaning Kirito is such a epic gamer that he was the first to pull it off.
@@WhyYouMadBoi you think that would be easily tested by players right? Hey dude but the blade out a little Ok *shoots* Oh cool it deflected Yeah but when am I ever gonna do that in actual combat, its a fucking bullet its way faster than a laser why do you think star wars used laser weapons?
The least believable thing about SAO isn’t kirito’s Haremprotagonitis, or him somehow being really good at the game. It’s the fact that an online MMO that launched on new, experimental hardware, had zero glitches. You would think that after a year or so someone would find some kind of item duplication, integer overflow, or at least wall clipping, but no, it apparently works perfectly.
It has death animation glitch thing where it allow people to pretend they get killed in the save zone. It’s kind of lazy writing and plot convenience for a group of people trying to use the glitch to make a murderer confessing their guilt by telling them the ghost of the dead will come hunt everyone down
Zero glitches? We have no idea how many glitches the software/hardware had because their was no feedback loop from the developer indicating what was a bug and what was a feature. Without that feedback loop we don't know if crystals not working in certain areas or manipulating sleeping players hands to use their menu were bugs and we also don't know how many players were hard deleted because the software/hardware crashed. I would assume the game was full of bugs but people either didn't recognize them or found useful bugs and exploited them(which is the likely outcome)
@@frebu5379 I mean... true, we don't know what _might_ have been a glitch because they didn't explicitly say. But that's the whole problem. We can't assume any of those things were glitches, _because they didn't explicitly say._ We don't know if _any_ players were hard deleted (and therefore killed) because of hardware/software crashes, and we have no reason to assume that they were. If indeed they were, I think that would have been far too juicy to leave unsaid. The fact is that SAO is fiction, so they could have easily written some glitches into it. You can assume it's full of bugs if you want, but that's just your head canon working to improve the writing, because you probably actually play games. One of Geoff's points was that SAO's creator has apparently never (or rarely) played any games, and didn't do any research. If he had, I don't think he would have been able to resist exploring the concept of bugs within the narrative. Explicitly, not implicitly. That said, obviously the whole fact that players got trapped within the game is a glitch that the developers didn't plan for. But again, if SAO's creator had more knowledge and experience of games, he would have done a lot more to explore those possibilities. So I mean, yes, your head canon version is better. But that's just your head canon, and the show doesn't do a whole lot to support it. Don't give it more credit than it deserves.
My question is: Why did none of the beta testers address any of the problems with the menu, dungeon design or combat system to the developers?! THAT IS THE PURPOSE OF A BETA TEST!!
That sort of shit is not something that you address during beta testing stage. Beta testing is generally for tweaking numbers and applying polish. At the very latest, I’d expect things like UI design to be worked on during the alpha testing phase. The rest of those issues are deeply baked into the core of the game and ought to be addressed early on. If problems with dungeon design and the combat system AS A WHOLE made it into beta testing, they don’t have time to make new dungeon assets or overhaul the combat from the ground up. That would be grounds to either cancel the game or reboot development.
Except PKing is taboo and you will become an orange player, for which there are so many disadvantages, that the game would become legit unplayable. Seriously, you can't even enter towns, and will have to camp in forests.
SAO CEO: We need to launch the game before people realize it's hot garbage. SAO Dev: But it's not complete. We haven't even added in the coding for voice inventory activation. It's just a bare bones mess of drop downs. SAO CEO: Just launch it and we can patch it in later. And make sure exp gets divided into the entire party, that'll buy us some time until we make the first DLC.
SAO Dev : the game is nerve gear is killing people and not letting people log out SAO CEO : it’s fine our game is shot well just log in and act like it’s some master plan and go from there
You know, the most absurd part of SAO is possibly that kirito is almost the only player who's a teen edge lord dressed all in black whilst all the other players are dressed like they're NPC's dressed in the colors of in-game factions. It is very rare in MMO's for guilds or player factions to have a consistently followed uniform. And the lone warrior dressed in black is common enough that they're a fairly common occurrence in player characters.
Usually Anime protags are black haired and edgy in some form or another because the main audience is Japanese/Asian compared to Western/American. Otherwise if the character had a say in the outfit, he could go with anything else. Hell I would do a white version of the same outfit just to be different!
If I had to guess, the uniforms are likely some kind of layered armor (like in Monster Hunter) where it’s purely aesthetic and has no effect on the actual armor underneath. Either that, or the uniforms are just reskinned versions of some super common armor
In modern games if you dress like an NPC you stand out because everyone makes their shit as big and obnoxious as possible with microtransaction cosmetic items that look like unicorn poop
Hey! Sensibility is a perfectly valid stat! The more point you put into it, the more you realize you shouldn't have put points into it. It's important character building information.
Sensibility might be a thing that allows more information to propagate into your neural interface. Basically, reality resolution (but in more ways than visual). It's a killer feature to have. Judging real VR by the standards of modern MMOs is a strange idea. It's like comparing modern AAA games to pacman arcade machines. Controls are vastly expanded, visuals are on a different level, completely new features in terms of media and gameplay, playing cycle is radically different, etc
This one part of SAO stuck in my head how Kirito judges a sword NOT BY ITS STATS but by how HEAVY it is, with heavier better. If I was choosing a sword and was focused on speed like he supposedly is I wouldn't be happy about a sword weighing me down.
@@luqmanazli4450 personally i could see that concept working if he was looking for how well he can use the bade. but judging a blade based on the weight is just fucking stupid since ur trying to slice ur opponent, not give him a fucking concussion.
He hands the Elucidator to Lisbeth and she nearly falls over because of how heavy it is. I’m assuming weight is tied to how high the strength stat required to use the weapon is, so technically, a heavy weapon of any type is superior to a lighter weapon of the same type
There's also the fact that Kayaba didn't just ruin the lives of those 10,000 players. The careers of everybody who had any part whatsoever in creating both the Nerve Gear and SAO would be ruined. The companies involved would be ruined. The Nerve Gear would be dead, and the future of VRMMOs would be dead. This would also deal a huge blow to the video game industry as a whole. The psychological trauma inflicted not just on the survivors, but on the families of both the survivors and the deceased would've caused even more strife and nobody anywhere would've touched ALO and GGO with a ten-foot pole. On a human level, none of the surviving players (aside from players like Laughing Coffin members) would *ever* go near the Nerve Gear again.
People still using Amushpere or whatever tf its name was after the SAO incident like it was perfectly normal made no goddamn sense. The only way this inconsistency could be resolved is by stating that NerveGear was just one of many full-dive VR gear available in the market that existed for some time and SAO itself was a niche game for a niche device. But I'm pretty sure this would contradict one or two existing plotpoints in the horribly written mess called SAO.
I'm sorta doing a re-write of the GGO arc, and I made this the motivation for Death Gun. The conspiracy is two people that lost family to SAO, plus the third, the former laughing Coffin member, blames the game itself for his action. Together they're trying to remind everyone how dangerous fulldive is.
@@ak-t7d6f Yes and no. Don't forget that full dive is an incredible experience. A lot of people would risk it, tell their friends and nobody would care about SAO anymore. It's always like that. The benefits outweigh the risks. The developers of the amusphere claimed that it's not possible to kill people and before it was released it was probably thoroughly examined. SAO was made by a crazy dude and it wasn't some kind of glitch. Like terrorists won't stop people from using airplanes, one maniac won't bring down VRMMORPGS.
It just occured to me that Asuna maxed out her cooking skill by pointing her kitchen knife at meat 100000 times, inevitably creating some inedible garbage along the way.
you forget, it takes your brains signals of movement, so in short, its all a combination of his real reflexes, and the skills he acquired from Alfheim online and sword art online. watch the show, its all explained in there
@@burnttoast7497 So it`s makes no sense, since it`s different games with different mechanics. I doubt lightsabers feels like actual sword. I doubt he learned how to reflect bullets in SAO or ALO, games with no guns. And if it`s uses real reflexes, how he became best player? Dude quit his sword practice, and in SAO he not even using katana, both of his swords are more western-like. In reality Kirito would suck in any of games in the show.
All this and you didn't mention that bosses stay dead? Game would literally be completed in a year and players at max level would have NOTHING to do, and 99% of players would never experience a boss fight ever. By far the worst game design decision in the entire series
Now that you mention it, I could imagine people doing nothing but using the fastest weapon / attack method available to get the last hit throughout the entire raid. I saw that in one particular MMORPG, and in that game the "last hit bonus" was a novelty skill where you could transform to a miniature version of the boss. Now imagine that same thing, but in a life-or-death game, with only one chance of obtaining this drop. Instead of a few players who like showing off in town trying it, there would be hundreds of thousands of leeches trying to get that last hit. This system literally rewards and encourages selfishness and trolling imo. 1/10 worst MMORPG, would not touch again with a 10-feet pole
You know Kayaba never meant to continue the game right...? The bosses were just there for challenge, as it stood I don't think he ever wanted SAO to be a good game anyways. (Who the hell decides that making a quadruple layer drop down box is a good idea!?)
Did you watch the video? It doesn't matter what Kayaba wanted, he was just one man out of literal hundreds if not thousands of people working on this game, amongst thousands and thousands of investors. Everything about the game aside from the fact that you can't log out and get killed when you die was intended to be in the game and supposedly people in-universe thought they were good design choices.
Once people found out that the system can actually kill you the nervegear would have died. No real developer would ever touch it, no retailers would stock it, and no government would ever allow it to be sold in their country. Not to mention the amount of lawsuits and negative press nervegear would have gotten.
I think even if there was a 1 in billion chance of a nerve gear ever killing a person that lawyers would have probably hidden it away in the user agreement in small text before they let a company produce and sell it
Zezlemet Eula for software are hit and miss. Sometimes they are enforced and other times they are given no power. However on the case of thousands of people dying because of regular use of their product, im pretty sure that courts would have torn up the Eula and then proceeded to tear nervegear's lawyers a new one if they tried that as a defence.
My favorite thing SAOA did with ALO (other than making it actually broken) is that the stupid 9 Race System is ENTIRELY made up by the players. There is literally no actual reason you can't just play with your friends if you're not privy to the roleplaying shtick.
Well...killing inside the game wouldn be a problem. Just PvP. The problem is the "dying for real" thing. THAT was something nobody besides Kayaba knew. Second one is...true.
oddly enough that's kinda how stats work in Danmachi but that wasn't made to be a game and it works in the world of Orario. Games should be made with balance in mind though so no player has an advantage over the others. That's why pay to win games suck
@@javianbrown8627 Imagine how funny a spin off of SAO that has some rich guy buy it and buy everything in the game would be. Just like a single episode where he just buys it all, no matter if it's a visual or stat thing
Something else occurred to me. It wouldn’t take long for people in the real world to realize that their kids and family members weren’t coming out of the game . Naturally, their first reactions would be to rip the helmets off. WAAAAAAY more people should’ve died from this because there’s no way the news would reach everyone that fast, especially if people are too panicked about their loved ones. I think only a few dozen died from having their helmets pulled off, correct me If I’m wrong, but it should’ve been into the hundreds or even thousands. Not everyone watches the news, not everyone pays attention to current events.
Oh yeah!! For sure! Plus the company that makes or has the servers being looted by angry families and law enforcement shutting them down for inhumane tech like that! Seriously! No major country would allow that stuff because the lawyers would easily see the faults with it 100 miles away!
It really doesn't even make sense that it kills you. If it was a brain shock thing where ripping it off can kill you, that would never ever pass a safety test. The only possible way where it COULD kill you despite how fast you rip it off would be the damn thing exploding like a bomb. And even then like there would be some way to disarm it. It's just dumb anime logic excuses.
iirc the login button WORKED at the start, and was only disabled after a while probably around the same time Kayaba announced it to the world, there are a few hundred some people that DID ignore the warning, and became the "this is actually happening" thing.(213 to be exact). A not insignificant ammount of people who played SAO are also unlikely to be children, many likely lived alone or rarely leave their rooms to begin with given teh demographic so it would have taken longer for anyone to notice something is wrong And he did adress the company. The company folded, completly, its assets where sold, and the SAO server was put under new supervision to keep it running, because its essentialy a black box from the outside, the goverment had acess to limited logs so they knew the players made progress, they knew levels and Avatar Names of every player, iirc they even knew who killed whom etc(but they didnt release them to the public because they didnt want players, after they wake up, sueing each other because thats a mess noone in the goverment wanted to have to deal with. so Argus was the sole responsible party for any death in the game as far as legal responsibilite was concerned, now you cant have thousands of people who are now misadjsuted to real society, and potentialy murderd someone run around normally. so at least for the underage crowd the "returnee school" was formed, officaly to help, more honestly to confine them, with forced counceling seassons regularly etc) its also involving 10k people, this would probably be blasted as an emergency alert to anyone who has a fucking phone as if it was a Earthquake. This was also written in 2002, a lot more people watched the news back then regularly.
Honestly maybe but I’m not so sure. Think about it if your loved one was in a full dive game for too long would you react that way? Like after a day of so definitely panic but In no way would your first instinct tell you to remove them from a world connected to their brain by force. If you didn’t know how it worked I doubt you would be so quick to even touch it fearing you could hurt them but if you did you would know how insanely damaging that would be to the human brain to be pulled from one world into another in a matter of a second
@@Supersleepyhexie Yes, I would. My first thought wouldnt be “Oh shit my brother has been taken captive by a delusional CEO psychopath!” It would be “Oh shit, what’s wrong? Why aren’t you answering me? I’ve got to get you to the hospital!!” It’s a video game. It doesn’t connect to any major body part, it’s a helmet. It’s not plugged into the brain stem, it’s sitting on the head. And no, I wouldn’t assume removing the helmet would kill them because again, it’s a video game. You’re thinking of this with the knowledge we the viewers have, but which the friends and families would not have had hours after it happened.
To quote SAOA “Do you really think any of us would still be playing if we didn't have a gun to our heads? The crafting system is seizure inducing, and half the time our Teleport Crystals, one of our only lifelines, do nothing!”
See, now this? *This* is something I can get behind. Everyone shits on SAO for a being a bad anime, but no one ever talks about how piss poor the actual 'game' itself would be. Thank you MB, for breathing life into this Undead Horse and doing something interesting with this bad anime (even though I still lowkey like it). Keep being a baller.
Reki Kawahara pulls a paper from its hat of Villains. He pulls "Rapey guy". "Again?" he asks with disdain. He drops the hat. The hat is full of papers that read "Rapey guy".
Not only does that not make any sense, that completely defeats the purpose of players that wanna use bigger guns. On the wiki it explains what all but the sen and luck stats do, which is incredibly poor writing. Why should someone dump all of their points into a single stat, when there is no explanation of what that stat does?
@@magnedeusfenrir9582 I think it was a joke about how only someone with enough sensibility (i.e Commen sense) could use the two most broken weapons in gun gale.
@@magnedeusfenrir9582 the Sen (int) and luck stats do have uses actually. Levelling up int allows you to unlock more battle skills and increases crit rate. While luck increases crit and also drop rate.
@hasnu alam damn your that butthurt over an anime ? Lol go back to watching one piece and all those other fantastic anime shows while me and the rest will be here enjoying ourselves and watching sao .
35:53 this doesn’t just make experienced players gravitate towards the weapons. For example, in Tf2 the sniper is considered to be a very powerful class, but is infamous for having a lot of people who can’t aim and have zero situational awareness play him. So logically, in gun gale online we would see tons of dumb gibus snipers everywhere, trying to be like those pros and get those sick headshots.
And in to Titanfall 2 there are weapons that one shot kill, but are notoriously hard to use (I mean the kraiber is a slow reload sniper with projectile bullets, and the only upside is that it kills in one shot). And they are popular because they are useless if you don't know how to use them.
@@Rat_Fบcker counterpoint: you gotta be up close. _deathly_ close. unless you're using hacks, are absolutely fucking sneaky, or playing against 6 year olds with brain damage that could barely even move a finger, that's realistically not gonna happen _in VR_ also don't require aiming my ass, backstabs are literally the spy schtick in tf2.
@@YataTheFifteenth counter point TF2 hit reg doesn't work and most FPS use the auto lock system to assist melee or have the entire screen as a hit box for knife swipe
I have soooo many questions about the game. Do you really need to sleep? Your body is basically in stasis (and probably atrophied). Does the food satiate real hunger or are people just dying of malnutrition irl? Why did the angry guy who denounced the beta testers say they took up all the easy quests? Aren’t quests universal? And the creatures around a town can be hunted to extinction?? Other mmos have them ersparen tho! How much do you need to know to work skills like smithing? Since it’s vr that uses your neurons, wouldn’t you need some previous knowledge? Why isn’t there classes, but you can still be a beast tamer? Or a job system but you can still be a smithy? THESE AREN’T QUESTIONS I SHOULD HAVE TO ASK ABOUT AN MMO
A lot of these things have to be inferred (which is dumb). 1. Sleep is necessary both irl and in game. Though the UI doesn't show it, player characters can obviously get tired, so some form of stamina/exhaustion does exist (maybe this is where the info in sent straight to the brain instead of displayed on screen?). At any rate, sleep in game would be necessary to prevent irl brain damage from overuse, as the brain is fully active while in the game. 2. Food does not satiate real hunger, but probably functions in game similarly to how I described stamina to function. People actually did have problems irl; there was a scene near the end of the first arc where Asuna mentions that there was an incident a few weeks after the game's launch in which people went "offline" because of problems irl and their physical bodies being moved to hospitals, something that creates a whole new set of problems lol. 3. The show isn't clear about this. In the first episode people say that monsters and quests are limited, but a few episodes later there is talk of a faction that has monopolized certain low level monster spawn zones. The same goes for quests, though the contradiction happens much sooner when Kirito tells Asuna about the quest to get a pot of cream. 4. You don't need prior knowledge, seeing as most crafting skills are simplified down to hitting the material with a specific tool. I imagine crafting ability are like combat ability, somewhat based on irl ability but mostly augmented for the better by the relevant skills. 5. I legitimately can't think of a reason for this. Maybe the writer wanted to add classes but decided against it midseries? I can, however, imagine that jobs are mostly so players who are too afraid to kill things can feel productive since they can't leave the game. tldr: UI is incomplete, some things are answered in the show, internal_consistency.exe not found
5- They were likely using the system from FFXI(equipment based classes) as the basis prior to that games release(both SAO and FFXI came out in 2002 so some information about the system would have existed).
Actually, Asuna looking just like herself makes perfect sense. Her captor is the guy running the game. Like he can't override the character creation and customize her avatar.
I think the in lore explanation for the main characters looking like themselves was that the previous sao players that are trapped in alfheim online like asuna (almost 1000 people if i remember it right) had a "malfunction" in their accounts that made it so they were exported to the alfheim server when sao crashed, kirito and the other ex sao players also found a way to export their accounts, so their avatars are kind of still the same, but adjusted to the new game
36:35 "And GGO actually does try to pay you to play it, which opens up a whole new range of questions" Oh God... that line is so ominous now, GGO was an NFT pay-to-earn game. That is bone-chilling
Sure like to think SAO would have worked better if the story took place during the games beta test or some such. Basically, the technology is still new and so is the game. Our characters are selected to help test it and then something goes wrong, they can't just be freed from the technology(So one fodder character dies at the start) and the rest of the characters try to find a way out, both the ones in the game and those outside of it. Some characters may face death from their families deciding to pull the plug due to the uncertainty and thus there's a lot of tension with a better set up.
And of course with totally different tech that wouldn’t be a PR lawsuit nightmare for the dev company to be shut down for making stuff like that. Seriously!
But wouldn't that conflict with Kayaba's super compelling reason for turning SAO into a death game in the first place? What was that reason again? I forgot...
That honestly would work so much better. The one and only issue would be that Kayaba wouldn't want it to kill people yet since it's just beta testing, but that fact could actually make things better since it would make the whole Heathcliff thing make sense. The deaths here would actually be an accident, not because he didn't want death, but because he wanted it saved for the official launch. So, he would enter the game to stop the deaths as soon as possible so he could salvage any potential the game has of getting an official release and get his plan underway.
Not sure if there was bows in the first season or not but like I remember there being bows in the one where the blue haired girl had a gun and then she wanted a bow because it was like a gun. No sweetie, no.
Some of them were playing Bejewelled for some reason That also raises the question on how they were able to play another independant game, not a minigame, inside SAO
Yeah this guy is stupid.. He is comparing an Anime series set in Future, which uses Game as a New World, and Compare it with Todays MMORPGs..😒 *That's why some sick gamers shouldnt put their Heads into Anime..*
@@ska4666 so letting weak enemies wail on you for hours on end to improve your survivability is suddenly fun because the game is a "New World"? Getting repeatedly killed by a high level player is suddenly fun because the game is a "New World"? Constantly worrying about your health bar which you can't see most of the time and can only be recovered with potions which can only be accessed by going through multiple drop down menus is suddenly fun because the game is a "New World"?
@@toxicplayer653 Give the man a break. He started writing SAO in 2002, World of Warcraft wasn't even out yet. There were little games to compare it to. The only true MMORPG at that time was Everquest.
"Kayaba, we are not gonna make our money back, and our net worth is falling to hell, What do we do" "Don't worry I have a plan what will distract people from this failur" "Really" "Really" "You are all now trapped in the game and if you die here you die in real life"
@@victorvirgili4447 ah yes of course, the only two important things SkyUI does nevermind those other trivial things like: Configurable layout, a larger list so more items are visible, Configurable stat columns in the overview so the stats of all items are readily available, sorting options, a search bar, categories for the quick select menu, quick select item sets yeah, can't see why people would want those
@@MEEEPMEEEPMEEEPMEEEP I've used SkyUI so consistently for such a long time that I had to google what vanilla Skyrim's original user interface looked liked and damn it's a mess. Absolutely no way I'd play a game like that if I didn't have to
@@kzizzles8329yeah, imagine if u want to find your smithing+ Alchemy set or Alteration+Restoration set in Vanilla with other armor or gauntlets; it is a pain really
technically there is a long range mechanic in the game, remember kirito used a throwing dagger to kill that rabbit, that or the writer couldn't be assed and just had him throw a knife and said fuck it in regards to consistency
No, Progressive 1 has an arc centered around someone who attempted to make a build for the Blade Throwing skill, but it wasn’t practical for longterm combat. There is only one weapon reliable for it, but that weapon, a returning Chakram, also requires the Martial Arts skill. Far from practical for hardcore players considering the intervals at which you gain skill slots (3rd at Level 6, 4th at 12, 5th at 20, and then you keep getting one every 10 from then), but very helpful for the character in question.
considering that it's not used anywhere else in combat, lets give the writer a tiny benefit of the doubt and say 'it's a hunting skill' that kirito obviously grinded offscreen.
@@bearandthebull2372 there are 10,000 players at launch, the game takes place at launch so at the time of the show it sold 10 thousand copies if you know anything about games you know these are terrible launch numbers
you wander into what seems like a normal treasure room with zero signposting as to potential danger. any dark souls player: something's wrong I can feel it
DM: there’s a door on the left hand side of the corridor, when checked it reveals it’s unlocked. Dnd players: I INSIGHT CHECK THE DOOR. DM: ….. the door, is a door. Players: *convince one party member to open the door and potentially die instead of just checking for traps* Door opener: OOo a treasure chest! Let’s open it!
lol yeah. you should check rooms before running in, cause the devs are *expecting* you to not think and run for the goods only for the goods to be a mimic or something
I still think ALO's faction system could have been so easily fixed if the game kept the nine races, but then made it so you had three factions and three races per faction, each one having DPS/Tank/Support and had bonuses to certain kinds of magic/skills instead of it being restricted. You could even throw in lore about how each of the races used to be divided up but then banded together and have their own rivalries. It wold be so easy to do I'm writing thee lore for it in my head!
Y'know, the idea of SAO the game being an absolute disaster would actually have made for a very interesting backdrop for Kayaba and his motivations. A struggling video game creator who had his vision for an immersive fantasy world creatively and commercially butchered by corporate meddling and wanted nothing more than to show people the world he created. Combine that with Something Witty Entertainment's Abridged series' take on the matter of the whole murder mystery thing, as a desperate last move by a man plagued by preexisting psychoses, inhumane working conditions and maybe drug abuse, and you would have had a genuinely sympathetic villain, who in his delusional state only wanted people to experience the game he poured years of his life into and which he knew wouldn't be received well if people didn't stick around to experience it. So he locks the log out button, sets up the death-by-Nervegear contingency and makes his speech to the players, realising what he's done far too late Kayaba sees no way back, so he panics, keeps tweaking and expanding the game from behind the scenes with more psychosis-fuelled bad ideas and takes on the Heathcliff persona to fulfil his own age-old dream of playing the noble master of an order of knights in his own fantasy land, which over time develops into a straight up dissociative identity disorder. THAT would've been a good villain and you wouldn't even have had to change any of the main story beats of the series! And it even would've had something meaningful to say about an important issue of the contemporary gaming industry.
Dude. You just fixed sao. I'm not kidding. You literally just gave one of saos biggest problems a solution. The best I could figure out would be that kayaba is just a guy that's wacko.
+Something Witty Entertainment I love your parodies! The last episode is one of the funniest things I've seen in ages. Would hate for any of my fans to miss it.
+Mother's Basement: You kind of forgot the tiny fact (clearly said in the anime) that the 10,000 Original SAO players were the ones that could play the game at launch as Nerve-Gear supplies were limited. That's why Agil's wife could not play with him as they could onle secure one VR Headset. Kinda similar to the Minis NES Classic shortage and it hasn't made that a _"commercial failure"_.
+Something Witty Entertainment Oh, hey. Nice to see you, here. You people are the funniest guys I've ever seen. Love your videos. Keep up the good work, guys.
I think Overlord’s Yggdrasil handles the “shitty video game” really well, it’s basically broken, abusable and easy to exploit.. for EVERYONE, it’s a shitty game, but it genuinely seems fun, and it seems that everyone playing knew and wanted to play a broken and fun game, SAO on the other hand... no
It’s not a broken game, it’s meant to be explored, and as such death isn’t that big of a knock back. It’s not easy to exploite either, that’s why information is so valuable
i would argue that yggdrasil wasn't meant to be exploited, it was just that ainz's guild was a bunch of whales who probably spent hundreds to thousands of dollars buying shit so they could level up. at the end, ainz is the only one still playing, and thus he gets all the money and power that the 40-some other members of his guild left behind. the game itself is balanced fine, it's just real world money.
Yuan Yuan well levelling up wasn’t supposed to be difficult either. Ains just spent a bunch of time farming, and they got lucky beating Nazarick first try, which made them OP
@@provoidcloak true but they did undoubtedly buy stuff. and there were almost certainly one or two whales, if not more, in the guild. (side note if you don't know: a whale in gacha games and mmorpgs is someone who spends hundreds to thousands of $$/otherwise in irl money to buy stuff and quickly level up in game. theyre typically super op.)
Maybe that the reason that Akihiko Kayaba, didn't want anybody to log off. And kill any player that die, so they don't go and tell what a terrible game he made.
(spoilers for the abridged series, which you should watch because it's better than the original) That's why Kayaba does the death game thing. He wanted to distract from how terrible his game is.
I still feel that the critics or hell the sheer thousands of people wanting justice for the deaths of their family members because of his game would easily say other wise!
@@ZephLodwick honestly that would make everyone involved feel even worse. Would you rather die to being stabbed or trigger the surprise “HAHA-you-dead-now-in-the-worst-way-possible” response accidentally, while getting stabbed.
Heathcliff - "...At least we get to do it playing an awesome game!" Nameless Soldier 13 - "Pfft. 'Awesome'? You're kidding, right?" Heathcliff - "Huh?" Mobster - "Come on, sir. Do you really think any of us would still be playing if we didn't have a gun to our heads? Ya gotta admit, this game is kind of a hot mess?" Heathcliff - "'Hot mess'? Really..? That seems a bit harsh." Schmitt - "Well, how else would you describe a game where players can just kidnap NPCs, the crafting system is seizure inducing, and half the time our teleport crystals, one of our ONLY lifelines, DO NOTHING!" Klein - "Yeah. Nothing, if you're lucky. Yeesh..."
Another thing you didn't mention: early on in SAO (episode 1 or 2), they mention that quests and monsters can only be completed/killed a limited number of times by anyone before disappearing for everyone, which means you can't even grind. That's why Kirito runs away from the starting area on his own, to have more access to XP since all the other players will use up what's available. This kills the entire MMO. How can you have an MMO without the ability to grind and have other players take the content first? If you're not one of the few players to kill all the starting level monsters, you can't even progress. They also seem to imply that bosses don't respawn either, so if you're not on the raid that kills them, you just don't get to fight them. This stuff is obviously to make the game harder and force those trapped in it to actually face the risk of dying, so they can't just grind lower level enemies to overlevel themselves enough to beat the game, but since we're discussing it as if it were a normal game, it's broken.
I’m not sure how SOA works, cuz I haven’t watched the show or read any of the content, but wouldn’t a pretty easy way to get around the whole ‘run out of monsters so you can’t progress’ thing be to hunker down in one of the lower levels and set up a sort of new life? Like start a shop and a home and just wait out the storm until the people who are determined to get out of there win the game? I don’t know if that’s how the game works, but that’s what I’d try to do.
Y'know, the game failing astronomically would definitely have helped the story as background and setting, it definitely would have given the main villain some motive to do what he did, instead of just nothing. Heck, Kirito essentially became a master in one of the worst games in history, and I would love the Abridged writers to use that fact for others to make fun of him. As a matter of fact, I think that'll be my headcannon from now on.
i like the idea of using the games failure as a motive for the villain to trap everyone inside. it would be much more interesting and potentially more relatable. definitely more interesting than "hey why'd you trap 10,000 people in this game?" "pfft, i dunno"
@@crazycreaturestudios please fucking stop mate. Kayaba literally said "I was longing to create that castle, which surpassed the laws and boundaries of reality." How fucking blind are you to not see that?
Why the hell would SAO fail? The first full dive VRMMO, and you say you wouldn't play it? Mate, if anything Covid-19 has taught me, then it's the fact that something like full dive would be a life saver during this situation.
@@beastunleashed657 But in the anime, Kayaba literally says, and I am directly quoting the anime, "For a long time, I've forgotten. I wonder why." KAYABA LITERALLY DOES NOT REMEMBER WHY HE MURDERED OVER 4000 PEOPLE!
going back to the story, the fact that there are no healers is a major missed oppurtunity. you could have had some kind of side story where a healer feels like they failed their party and they all died, which could have been really interesting, but everyone just heals themselves.
when they explained that in MMOs the resouces are limited so the staring area will soon be sucked dry i was like wat did these people every play any game in their lives?? and then every aspect of the game started to contradict every other one
Its actually understandable that the beginning area is packed. If the players are higher then the respawns rate and monster count then resource would be finite
Sonny J this only applies to launch night and free weekend rush. If they really wanted to be realistic some people would have died or even escaped the death game because the servers couldn’t handle so many people on a single instance grinding mobs faster than they can be spawned.
@@ltchugacast131 ya and kirito made that point that he had to get out of tge spawn area asap since this was exactly launch night and everyone was concentrated in 1 city. Everything post launch is spread out but entry levels wouldve been extended by 5 times since there was a group for 1 monster.
Runescape had a resource system that simulated a food chain that ended up with some ig resource issues when players killed not just the predators but the herbivores as well as gold farmers. If the respawn rate was below replacement rate I could buy it. Iirc they say nothing respawns but either that was a beta thing to stop power gamers with betas getting ahead, and the "real" release would likely have had a rs type system.
Dude, Kirito himself HATES the nickname. He wanted to move past it. So much so that he can't even dual wield in the beginning of Alicization. He only gets motivated to do so after Eugeo dies.
I wanna point out one error here: they show a map of one of the dungeons stated to be made by the players beforehand ...meaning this game wasn't procedurally generated at all and that an entire fucking dev team went out of their goddamn way to hand craft the blandest hallways they could think of! (see Warframe for an example of procedurally generated dungeons)
I guarantee that if an sao game really came out, it would sell out in around 24 hours, get put on the resale market for hundreds of dollars, and then instantly die within the week as the players find out that the game sucks.
Wouldn't matter how bad the game is, the single fact that it is indistinguishable to real life would make it sell like hotcakes considering the staggering amount of people irl who dislike/hate reality.
Hang on, don't go crazy just yet. They COULD fix it. We've seen with SAO Abridged that it can be done. I don't know if they're going to be able to fix it, but it's a possibility that we MIGHT not get something 100% shit.
If GGO was accurate Kirito would have been killed as soon as he got out into the world, because someone would minmax dexterity, and make stupidly OP traps like Legendary Master-crafted Immolating Range +75 Cluster Shredder mines that are powerful enough to cut buildings in half, and then place these traps around the starting area. Because let's be honest, people absolutely would.
Actually Kirito joined 8 months after launch, which is enough time for someone to grind up to a competitive level. I kinda want to see what happens if you minmax into luck. It'd be hilarious to see someone kill themselves on shooting a completely immobile target because he has that much luck.
Aidan Truax GGO would've been a decent MMORPG, but they made the players look like idiots. 8 months of grinding and a random dude with a light saber can kill everyone.
Except that could only lead to people playing it safe and campy for fear that their gun might stop working in the middle of a tense situation. This would lead to rather boring games, since noone would dare to take risks.
That would make sense if GGO was trying to be an ultra realistic shooter which they weren’t trying to be with the aim system, light sabers, and laser beam weapons. I’m not a gun expert but I know gun jams happen rarely so specing into luck would be a waste if it only affected jamming
@@mattpace1026 Thats just plain wrong, see for example Escape from Tarkov or for a more arcady game Synthetik. But I do agree that it shouldnt realy scale of luck, as that removes any kind of skill or planning from the jamming mechanic.
Hey!... I like SAO... Not because it's a steamy shit pile excuse of an anime (and game). But because, if not for SAO's existence, there would not be SAO Abridged. Which is hilarious and way better than the actual anime.
No, seriously. It's the worst anime I've seen as of late, It's bad. If you like Sword Art Online, you really need to reconsider whatever the hell it is you find entertaining in anime. It is garbage. But not the Abridged version... It is amazing...
I spent about 5 minutes thinking about how to fix that trap room. Here is my solution: Open chest - spawns a "safe zone" a timer, door out of trap room is locked. A reusable, unlootable, and much larger teleport crystal spawns over the chest. Contents of chest cannot be looted or exanimed until the timer expires. Area outside of safe zone is no-crystals area. As timer progresses, safe zone shrinks. Its disappearance co-incides with the timer. So when the timer hits zero, the chest becomes lootable. The spawned teleport crystal is immune to the no crystal effect. Enemies spawn like in the show. Once the chest becomes lootable, it can be looted 1x by each person, so everyone gets the reward if they stay the duration. In other words, it's a game of chicken. Can you last long enough for the chest to become lootable, then escape, or do you chicken out early? That.....took me 5 minutes to think up. If the writers of this show used that scenario, and had the black cats die because they got greedy and tried to take up a challenge they were not ready for, it would have made a dull scene much more relatable than a cheap trap like in the original show. HELL, lets take it a step farther, lets say that kirito's primary sword was the loot he got for surviving. Would add so much to the show. Instead of.....this.
The thing is the only reason for those areas to exist was to kill off Kirito's first party. They didn't think of making it better because that was the only function those dungeons served. Kirito's first love interest had to die to make room for Asuna. That's it. And that's an indicator of how bad this show is overall.
@@alexandresobreiramartins9461 still it's fun to fix other people's junk, like the skill system, honestly I'd do something like in elder scrolls where when you level up you can assign a single perk to a skill that you meet the requirements for like say your smithing is at 50 and you level up then you have met the requirements to take the apprentice Smith perk which allows you to craft rarer items.
That zone was probably made by the devs when it was not supposed to be a death game. It was a trap room like those in Dark Souls, where it just exists took make your life a nightmare. Now only Kayaba knew about the death game factor, so he couldn't do anything about it. The mechanic you came up with is pretty cool, but I don't really think it would've served its purpose.
@@alexandresobreiramartins9461 speak for yourself that stuff horrified me. Also making room for Asuna? He met Asuna before Sachi. And I don't really think they were in love, the entire guild was very protective of Sachi to begin with.
It occurred to me while listening to this that Reki Kowahowa based the menu system and the fighting system off of Pokemon. Speed is all important. What gives you an edge in a pokemon battle? Speed. Nice, minimalistic menus. If you want to use a potion during a battle you go to bag, item teir, and pick the potion. Problem is except for certain areas like the Festival plaza Pokemon is not an MMO. And you can take your sweet time in battles. That is absolutely not the case in SAO.
@@justasentientmclarenp1879 Reki Kawahara based SAO off of old MMOs like Ultima Online, Everquest and Ragnarok online. Those games are actually quite similar to SAO. Maybe you should've done some research.
Dude the interface is more like a Dark Souls than anything. Dark Souls is an RPG action adventure with the closest battle system to SAO. You need good reaction time for Dark Souls. Speed and reaction time give you an edge in this game. Since the battles in SAO aren't like real MMOs and more like Dark Souls dodging is important so speed and reaction time are important.
@@beastunleashed657 aight kid, first: I played each of those three mmos and they're only similar to SAO in the mmo tag. Nothing else what so ever. Hell, EQ2 is closer to SAO but still a farcry from how horrible SAO would be. Second, dark souls isn't about reflexes. Learn combat animations, learn enemy animations, learn map item placement, and learn boss attacks. Like the video said games are vastly more than just reflexes.
Pokemon is turn based though so it works for that but SAO is real time. Then again with al the luck factors I don't think pokemon is balanced either and the numbers don't always make sense in that game
I mean that scene where bunch of players that have slightly lower levels than Kirito trying to slash him and Kirito somehow healing faster than all of their damage combined says it all basically.
Also they were barely doing damage besides that even before the heal every few seconds they were getting maybe 5-10% down before he snapped back to full so his defense had to be almost as crazy
The argument that SAO would be a failure because it only sold 10,000 copies ignores the fact that it was a limited release. They only printed 10,000 copies, and they even gave out 1,000 of those copies to players from the beta. They're releasing the first "actual" VR game to a limited test audience. The hype generated from people watching such a small audience play the biggest game release in history would be the most hyped release since No Man's Sky. Think I'm full of shit? Look at E3. A couple thousand people, made up of famous gamers and gaming press, get early access to the biggest releases of the upcoming year. E3 can make or break a game. It can cause people to buy a shit game based on the hype of trailers and carefully curated footage seen at these events. Boy, I wonder if the next point was any better. Oh, he's mad that your party members life meter is located in the top left hand corner of the screen. I wonder how many thousands of games do that exact same thing? I wonder if the most successful MMO of all time does that **exact same thing**
"Knowing where everything is in he map and where your oponents are going is more important than headshot accuracy" This is so true, you can check the story of Scream, a professional CSGO player who is meme for being so good at hitting one taps, but can't line up a smoke or molotov. And believe me his one taps are sick.
As a single-shot weapon fan, I can confirm, gamesense is THE most important thing in shooters. You don’t need good aim if you have all the time in the world to line up a shot on an unmoving target.
As a Second Life LARPer, I can confirm that SAO is worse than THAT, and we actually have scripts that can make it VR, and those scripts were written by teenagers. And Reki's game still looks more like it was written by a teenager than the LARP written by actual teenagers. And our LARP is from the early 2000s. And the VR part has a budget of 18 dollars. 3 dollars if you make your own google carboard set out of those free boxes you can get from the post office. Those 3 dollars are for the script. And if you know how to program things to work with it, it's FREE. Hell, you could GET money from it. SAO is literally objectively worse than Second Life games written by teenagers and that is absolutely depressing.
With the random character part they forgot it's a mmoRPG, ROL PLAYING GAME, HOW ARE YOU SUPPOSED TO BE ROLEPLAYING IF YOU DON'T GET TO DECIDE WHAT YOUR CHARACTER LOOKS LIKE, part of roleplaying is to decide your role, and how you look is part of it Remember me how many months late I am to this conversation?
@LtLampshade Yeap, specially when creating a "fabulous" character wich anyone can see from far away in a shooter is like asking to be shooted fast as possible.
@@nidohime6233 Weren't the most wanted models in Gun Gale like small children models with black hair though, seems like that fit and then Kirito's model was tall but being a girl probably makes people less likely to shoot as well so...
@@The__Creeper That's not Completely true, In Warhammer Age of Reckoning, There were Gender Locked Classes (Not counting Greenskins who didn't have any cause they were Fungi.).
Lets not forget the time where Yui, an AI made to assist players was banned from the server before the game was launched. No programmer would ever let an AI such as Yui - with extremely complex coding just be banned from the server. It's a waste time, effort, and energy. That's like working hard to earn enough money to buying a diamond ring, then taking that ring and throwing it into the ocean.
Yui was programmed to emulate and understand emotion so that she could assist players who suffered emotional trauma. A normal video game wouldn't need that. At all. Literally the only reasons you'd need a psychotherapy AI would be if a) the game is not only incredibly traumatizing, but also cuts you off from real life psychotherapy. Both things that video games should never ever do. b) the game is targeted towards people with mental illnesses and designed to help them cope. I think we all agree that SAO doesn't fit that category. So now we have the only possible situation where Yui would be useful... and she's disabled.
A role playing game specifically designed to help people with mental illnesses actually sounds like a good idea. Can someone get on that? I know role playing in general can help, but something tailored to that audience would be a really good idea I think.
Imagine if in Dark Souls, there was no quick select bar. Every time you needed to estus you have to open your inventory, scroll to the item, click it, press use, and move again. Jesus SAO get's worse the more you look at it
SAO.. has a quick select.. you can store items in pouches on your Character. the only time that wasnt done was when the KoB shit happend and in that situation the Leader put the items into the inventory proper instead of the Pouch. Like, SAO has problems design wise, but the game litteraly has physical pouches that are used for exactly that
When I watched SAO Abridged, I read(through the comments) that the main protagonists actually did have sexual intercourse in the manga; said ability would place the _game_ under the adults only rating which would kill the sales if only selling 10,000 copies wasn't enough already. It's why GTA: San Andreas had the feature hidden before its actual release.
Hobobatman1000 The sex thing was a secret system that noone was supposed to know about but Asuna knew about it for...some reason. Basically the idea was that the sex routines were supposed to be well hidden enough that players wouldn't find them, and then those routines would be sold off to third party developers later so they can make...other Vr "experiences." Basically...FUCKING DUMB.
Hobobatman1000 The sex thing was a secret system that noone was supposed to know about but Asuna knew about it for...some reason. Basically the idea was that the sex routines were supposed to be well hidden enough that players wouldn't find them, and then those routines would be sold off to third party developers later so they can make...other Vr "experiences." Basically...FUCKING DUMB.
Since Kirito just pulls the "master hacker" trait out of his ass I would imagine he would've found it first if it was hidden in the game's code. Realistically, if the developer already made a functional sexual experience they could've just made a separate game for that and dominated the market instead of giving an already finished product away to third party developers.
Make a separate game? How about having it as part of the game? Like giving access to exclusive buffs? I can see it working in current games (let alone VR games with sensoring features). It would be quite funny to check if everyone in game had sex before starting the raid. Or having sex based class roles, acting like pre-raid supporters.
@@dragknbkrn2891 I definitely wouldn't mind being stuck in a game and actually GRINDING for my levels, instead of being OP from the start like every Isekai protagonist.
Nah, it would fail FASTER THAN BATTLEBORN! That game flopped faster than you can say flop, lawbreakers at least lived on for a little bit before people finally left
32:55 worst part is that Luck can be a great stat to have in an RPG. Ain't nothing quite as great as getting kicked out of casinos for winning too much in New Vegas
The best example of this is Kazuma, from Konosuba. From legendary swords, to the panties of women around him, he basically steals whatever he wants because his luck is completely maxed out. ... The dude is so lucky, that he can only lose in a game of Rock Paper Scissors, against the goddess of luck herself. The only other instances where he loses his luck, occur whenever Aqua is around.
Most animes stick to basic fan service and successfully avoid sticking the most popular character into a rape dungeon. It's a pretty low bar that SAO somehow fails to clear.
Its really funny when they say Kirito is the only one who can dual wield yet there is a random background character who attacks him while dual wielding axes. GUUT JUB - Episode 4 Lets not forget any player can seemingly jump into a boss fight at anytime regardless of boss hp, barring the centipede skeleton, so you could literally sit relatively far back from the boss room and wait for another party to nearly kill the boss and kill them and the boss. Lets also think about the fact that while on the most current floor that everyone is exploring Kirito manages to nearly solo a floor boss, unless he is so highly leveled or his gear is impossibly broken, that means unique skills are so unbalanced that 4 people with unique skills could probably just ruin every boss.
@SickAlasta I thought it was neat how the abridged by SomethingWittyEntertainment had Kirito say that he only acquired dual-wielding himself after he fought that dual-wielding axe guy.
i think the duel wielding just means you could use two sword skills at the same time, and while you can use two weapons at once you cant use two sword skills which was why it was such a big deal, this guy who can already do aroud half as much more damage then us, just got that doubled! that means hes three times better than me! so if a normal player could do 150, and he does 250 (cause he's overpowered), and then thats doubled to 500, makes it have a lot more sense. sure it breaks the game, but who cares? its for the main character. (that last part was sarcastic)
That was an animation error, and even then it can be explained. There's a difference between dual wielding skill and holding two weapons. The axe guy doesn't have any sword skills, while Kirito DOES. If I were to give you an example of this from a real game, then there's Dark Souls 2. In this game, there's this feature called "Power Stance". Now you can hold two weapons at once, any time, but they won't be in sync. Now if your stats are high enough, you can use "power stance" and hold two weapons at once, BUT their attacks will be synchronised. That's how it is. Why would someone just come in and kill the party and the boss? That person would become an in-game criminal (orange/red player) if he kills another party. Plus do you really think that the players fighting the boss will allow him to steal the kill? He doesn't solo the boss, that guild had helped in damaging as well. Even Klien's guild as well as Asuna had contributed to the overall damage done. Kirito just did the majority of the damage. So it makes sense.
@@beastunleashed657 1. You can't compare this game to dark souls and use that as a way to explain it, they are different games using vastly different systems. Also it is specifically told to us by Kayaba that the Dual wielding skill is awarded to the player with the highest reaction time, which is also shitty game design. Here is the definition of dual wield: Dual wielding is the technique of using two weapons, one in each hand, during combat. Meaning unless they are just ignoring the definition your explanation does not work. 2. There are plenty of people who would easily be willing to pk to steal raid loot, does it really matter that much about even being an orange player considering its pretty much up to other players to actually police them also according to Kirito the orange does go away with time so what if you kill the team and the boss and then just log out for a while. Also there is never a stated penalty for death so just get your drops and get killed, big whoop. Lastly a party can only do so much damage if you see how fast the bosses health is going down over time you can easily estimate when they will kill the boss and move in before that time. 3. During the fight with gleam eyes when Kirito and Asuna find the boss it has 1 health bar down and 4 left up, we are never showed the health bar past this point, until kirito pulls out his other sword we only ever see it hit be asuna once and kirito once, we never see klein or any other people attack the boss. So again Kirito nearly solos the boss of the currently most difficult floor.
He's right on many point, and i hate SAO too with a passion. But let's be honest, if that game existed... Most likely everyone would just run/fly around and do some roleplay or what ever. I mean, it's just like real life, but better... So i would see the appeal of calm and social players "Casual" way more then the hardcore one. Why wouldnt my grandpa want to play a game that makes him move around ? That would drastically change everything.
Speak for yourself. I don't care about gimmicks, I care about gameplay. (which SAO fails at delivering) But I'm someone that seeks quality in videogames, unlike the dumb average consumer that only cares about how shinny it looks and is the first to jump off the wagon the moment someone advertises something shinnier.
GamerChannelOne Yeah, playing a game that is a complete reality change and the first true virtual reality would be absolutely terrible. Who would want to walk around in a photorealistic fantasy world that looks and feel real? *sarcasm*
TheGreatMunky Like I said, it would be interesting at first, but after a while, it would get boring and repetitive. Look at Pokemon Go, or the Wii, it's pretty much the same shit. It's interesting at first, because it's a cool new thing, but after a while, it gets boring, due to lack of actual diversity. Heck I'd probably play it as well, but a cool gimmick can only last so far, before it gets boring as well
I think I'd give Alfheim a pass for Asuna's avatar in particular looking exactly like her. It may be reasonable to assume that her user and character data - including major features of her appearance - were ripped straight from SAO's database to ALO's when she was taken hostage after SAO's shutdown. Besides, even if her appearance had been randomized... well, she was being held hostage by a rich asshole with admin privileges who was creeping on her in the real world. It's reasonable to think he might have customized it himself, whether via paying for it out of pocket or by simply using an admin console to do the job for free. There's a few ways it could have been explained away. Compared to everyone else lucking out on their characters' appearances, Asuna's case shouldn't actually be surprising at all.
I'm sorry, but for all the valid points you're making, I stopped listening after you mentioned weapons and dark souls. Because now I want a VR bloodborne.
SAO is a crappy game but I LOVE the fact that you can hook your mind into the game and move by not hitting the keyboard (Never tried VR but I hope they advance on it and one day it could be like this, without the dying part)
Emily Singer Generally VR has a UI of its own that you can interact with using your controllers. You can also move in VR using your controller, there’s a joystick on it for this very reason. The only thing you need your mouse for is booting up whichever VR application you’re going to use. VR combat games feel most natural in situations where you’re using one hand, such as pistols or one-handed swords, but games like Pavlov also manage to feel pretty surreal when you actually get into it.
I got this vr system that you can feel people’s touch tho it got some microwave parts around your brain you’ll be fine just try it out heheheh “fucking I’m a smiling coffin in real life”
Because he decided to be a lonely loner and he’s cooler than all those LOSERS who go in parties and he’s the only one who doesn’t have friends to play with and no one else realized that playing alone was significantly more beneficial because they’re all crybabies who are scared of death and Kirito is cool and edgy and doesn’t need anybody the only thing he needs is his sigma male grindset I guess BETAS like you wouldn’t understand
It might be an ESO situation where you can makr gear look like whatever gear you want, his gear might be level 80 but he liked the look of the floor 1 gear so he choose to make it look like that, this of course implies that the writter took the time to think this through which we know would never happen
That's because SAO the anime mixes progressive's first novel where the coat is a boss drop with the rest of the aincrad novel where Kirito says he got the coat from a player shop on another floor. The Elucidator and Dark Repulsor are also both high level equipment
I actually think it's that the system has cosmetic gear slots. Many games use that kind of system, and there's very clearly at least a robust dye system based on what we see of holy guild Kirito. I don't think it's too unreasonable that he slotted his starter coat into a cosmetic slot once he got an upgrade, given that he clearly has a preferred character outfit and that coat suited it.
The abridged version of SAO was phenomenal and a great show. It’s characters are well written, it’s premise and plot make sense, and the character growth is realistic and believable. And the even make the animation better with little details they add.
Also, holy shit I want a MMO where luck does something. Like, your gun has a chance of just... Not working... When a luck player comes around. Or like, you reload and get no bullets. Or your gun just decides to do half the damage.
look up the history of world of warcraft's rested mechanic and you might understand that what you are describing might already be in the mmo you are playing, just not how you are describing it. for example, reloading and not having amo = cool down! dealing half damage = not critting
well, that really is not how it would work. cool down doesn't happen when a lucky someone is around. we are thinking if your gun misfires, or jams, or you fumble and grab an empty magazine. see, these are completely different. critting is a thing that should not be counted as the original. it wouldn't be counted as some kind of crit factor that is affected by EVERYBODY'S luck.see, these aren't REALLY equivalent.
Hey, it just now occurs to me: No Game No Life actually understands what it takes to be a pro gamer. In their VR Shooter arc, the antagonist is basically the perfect fast twitch gamer. The protagonists beat her essentially by: - reading her movements - manipulating the attention of her coach, who is screenpeeking and feeding her information, to make her movements more predictable. - using the silly eroge destructible clothing mechanic to fake getting hit twice, which leads to: - using the deception to fake a vulnerable state to bait out an overcommitment, - using psychology and empathy to ensure that she'll focus mainly on themselves, and, - exploiting NPC pathing and the rules of the Isekai itself to set up the most inept player on their team to deliver the final KO. In short: she was faster, but they were using unknown strats and had much better global awareness and were controlling the fight through bait and conditioning the whole way through.
OH, IF THERE WAS ONLY SOLUTIONS TO BIG ISSUES Like Homeless People and No-Knock-Raids or Drug-Overusage or Such-and-Such. Oh, if TH-camr Some More News only had come up with really good Solutions. Oh, wait, he did, actually.
TheGingerDragon Sao abridged is actually a brilliant perspective of two mentally unbalanced people finding love I don't know how they did but damn somehow they did
"Having the menu being thought controlled would be infinitely more straightforward and easier to program!" As a programmer, this sentance made me groan in pain. I don't even know where to start. It's like saying creating a hyperspeed spaceship drive would be infinitely easier to create than a bicycle. Edit: Read my comment further down where I explain exactly what I mean, also sorry for sounding a bit smartassy in this comment.
+Harald Kanin so the entire game program is already reading the user's mind all the time for all game inputs. The hyperspeed spaceship has already been created and runs everything else. as a menu programmer, would you rather do it this way 1. Detect thought input 2. Manipulate menu Interface based on thought input Or this way 1. Detect thought input 2. Manipulate 3d model of arm based on thought input 3. Detect gesture inputs of 3D arm model 4. Program 3D menu interface to respond to these gestures and accept inputs via 3D collision data It's like the difference between putting a menu in super Mario that you control directly with the buttons and turning the menu into a series of platforms that you have to jump across in order to select things. It's needless overcomplication. To use your analogy, it's like taking your hyperspeed spaceship and trying to make it look and behave like a bicycle for no reason.
Mother's Basement Alright, let me put it like this - creating a game like SAO would be physically and technologically impossible for a multitude of reasons. But if we ignore that fact, it would still be a pain beyond anything ever seen before to connect the "input" from the player to different actions, not to mention that the system in which this is done is not re-usable. Hang with me and I will explain. The system of "User Thought -> Movement" is already implemented. A user can modify the data which holds the rotation and position of the different joints of the users game character, via thought. Now that _that_ system is all implemented and done, lets tackle the UI system. What would be easier to implement - creating an entirely new system for getting input from thoughts (which just like the previous task, would require more work than mankind has put into every single action since forever to implement), or since that system is already implemented, process the data of the characters model, or more specifically - the data which the characters model uses. This means that we cut off a _huge_ amount of data being processed. All this being said, I do agree with the fact the UI is a disaster from a design perspective with all the drop down menues and such, I just screamed a little bit internally from the statement that the task which would make every human achievement seem bland in comparison would be easier to implement than something a half assed programmer could do in a couple of weeks.
Wouldn't the first step be converting the brain signals into raw numbers? Those numbers are then used to control the 3D model, but can also be used to directly access options. When designing a controller, you don't test the joystick by having it move an avatar across the screen, you test it by printing out the raw values for the input: the X and Y coordinates of the stick. Only once those number match what you expect, then you try to move a cursor or avatar.
+Herald Kanin I was sort of annoyed at the initial comment, but your thought process is very reasonable and convincing. Especially since you made it clear you can agree the UI system is straight garbage town.
+angeldude101 In a way you're right, and this is sort of what I thought at first. Logically both brain signals for movement and brain signals for thoughts could be translated to raw data, the important thing to consider is the *amount* of raw data each would produce. A quick way to sum this up: Compare the brain capacity of an ant to a human being. Both can articulate their bodies to perform complex physical tasks, but the ant is a trillion lightyears away from sentient thought. Yes both can be converted to raw numbers, but the process of intercepting, translating, and interpreting these signals into discrete menu actions would be INCREDIBLY difficult and require and INCREDIBLE amount of processing power and time spent programming and developing the system/hardware. Hope this helps.
It had a beta version ... the plot took place at the mainstream period...and looking at pubg ...it sold 1m copies (and more i dont know the exact number it is about 1-20million) and yes pubg i think became a mainsteam game at around december-february i dont really remember
I got roped into watching the first episode pretty recently (was too polite to keep turning it down) and I honestly don't understand why the show followed the part it did instead of being around the early testers instead. I can't think of a single downside. What's doubly baffling is that the idea is deliberately brought up and then just used as an excuse for why the main character can be better than everyone else.
Graknorke I don't get why him being a beta tester wouldn't be a good enough reason for him being good at gaming. When your job is literally fucking just playing video games to find flaws and glitches, you are gonna be good at it.
Zander Online I think something was said that he solo cleared the first 40 floors in the beta which gives him an astronomical advantage over everyone else not even considering the fact that it shouldn’t even be possible to do it in the the amount of time the beta was out
The funniest thing is that even before Something Witty was mentioned, I had watched the abridged series, showed it to my sister (who doesn’t like anime and even she loved the abridged version), and realized that the abridged series actually has a better storyline and better characters than the actual anime.
I never watched any of these shows but I'm curious, did they explain how the players body is kept alive while vegging out for 2 years? Like do you have to put in an IV when you turn on the console?
@@Quote_Cannon Also, why not just chop off a wire or two? It would take away a main source of power for the brain shocks, and even if it does have a battery, it wouldn't last forever...maybe their families were happy to get rid of them...
The dev leader guy announced to the world that if any tampering was done on the helmets it would immediately fry the brain of the user. Whether that would actually stop people in the world for long idk, but then again, it's fiction. Also allegedly it does have a battery, and the battery is supposed to last long enough to be more than enough time for them to complete the game or all die. If my memory serves.
@@enigmaticone6559 I guess physics and all rules about energy went out the window if a battery running a VR game- one that works fully with loads of different features like audio, etc, etc, can last for TWO years
I believe Japan has a different healthcare provision than to other countries, so taking care of these people for a year or so was a given and basically they'd be fed through a tube or something and provided IVs. It's been a while since I watched, but I think it was mentioned that special units were entered into the game for the specified purpose of beating it to free the 'civilians', so active efforts were made to get them out safely. They weren't considered apart to the faction that originally got trapped during launch day, but I can't recall if this was actual or my misinterpretation.
I love the comparison to Andy Weir and The Martian, because Andy Weir is a fucking NASA computer scientist, and it is very very apparent when you read his books that he knows what he’s writing about.
Funny enough comparing with Overlord they make the exact opposite stating that he needed a load of menus and icons to use spells and items but when isekai starts it just becomes how you said being all mind controlled
@@Ramsey276one Oh god, when Ainz was preparing to fight against vampire loli. Imagine if the buffs didn't stack with each other and he just wasted a lot of mana. Or if by the time he finishes, the first half already expired
For some reason, that scene of Asuna "cutting" the ingredients always makes me angry. First, the stupid set up: K.- Hey, Asuna, you're a woman. Wanna cook this ~extremely rare~ meat for me? I can give you some in return. A.- Oh, yes! A few days ago I took my cooking skills to the MAX! Everyone, because it's a fucking anime.- EEEEEEEEHHHHHHHH?!?!?!?!?! Then there's the actual ordeal. She just... points. For cooking, you just... Point. Akihiko wanted (or so everyone inferes, because he straight up forgot) a realistic fantasy world for people to live in and have fulfilling lives, and they can't even get the simple happiness of cutting their own meat. Did you know that we added the stirring part to cake mix because it didn't sell enough? Turns out people found it boring, not having the BASIC PLEASURE of cooking! And then there's the animation. Asuna holding the knife in that strange way, in a frilly outfit (because you don't even need an apron in this messed up cooking world, so might as well try and buy some cute clothes that you can only ever wear in your house without the risk of being killed) while Kirito de Dual Edgeler is wearing just your average, poliester looking work out shirt, even if he is a reclusive guy who wouldn't own that sort of clothes. THEN, SOMEHOW, WITH THE A1 PICTURES BASIC FACE, Asuna manages to come as smug, because she can point at things and they will become squares, which seems to be a highly difficult task in SAO, so she is entitled to feel pride. But Kirito is just barely there, giving us the back, and we can't even see his reaction to Asuna doing something that he can't, because OF COURSE the target audience wants to see hot girls cooking, but have no interest in cooking themselves, so why should Kirito even react? That would break the fantasy of Asuna cooking FOR YOU! It doesn't matter if the characters don't blend with the background, or that the angle is slightly off, or that the house itself has already broken the medieval fantasy, god forbid we stop looking at cute girl turning up the heat! So yeah, my 13 year old self picked on that immediatly, and after all these years it still bothers me in a ridiculous amount.
the meat wouldn't even be square-ish pieces, they rounded it slightly. no. thats not how that works in the real world. and then you only see the empty dishes, not the food. wow, great f*cking job.
I think I'd be out by the moment I couldn't customize my own character. Thousands of cozy-MMO Animal Crossing fans would be safe from the massacre, and thank god.
Xavier Paris it's fun to Shit on because I enjoy it but it infuriates me how bad parts of it could be, like here's an anime that could've been legendary, but turned out, okayish. like its got the parts for greatness, but can't put them together sadly
My thoughts on the points you made (part 1): 1) Speed isn't claimed as the the key characteristic in EVERY SINGLE GAME in the SAO universe, it's just in that single fucking game. Which is basically saying like endurance is a key characteristic of a triathlon, that doesn't mean ALL SPORTS require endurance to win. Furthermore, you try to argue that because other games require team coordination and tactics as opposed to just being fast which dispells the aforementioned notion regarding speed. The problem with this is that Kirito plays solo for like what? A few episodes? It is quickly emphasized that MMOs are meant to be played together and soon enough he joins that little guild and goes off to help them and _tactically_ approach the PVE content. So if anything SAO doesn't deny that teamwork is a good part of the game aswell. 2) You are making one giant strawman here, as you meantion there were only 10.000 copies available. The whole fucking point of this game was to trap people. Using your logic you could say that this is a bad game design because no real world game developer would design a game to trap and kill (real world) people. The bad guy made this decision, so no this isn't complete fucking nonsense. Making the money back down the line (in the case of the financial backers) could have been told to them in the form of releasing more and more copies every week or so after launch. You don't know whenether or not this is common practice in this universe, you might as well be saying that SAO is a bad game because it doesn't have 3d graphics (because it is a drawn anime). So you're just making a bad argument. 3) Whilst yes the drop down menus and seemingly infinite scrolling is annoying from our point of view. You can't ask of the "mind reading controller" to do it for you. No normal person can recall every single item they have ever picked up and remember exactly how many they have so no this isn't easier to program. You don't know what you are saying. The anime is an ANIME, not a fucking game. It doesn't focus on game design, all it needs to do in that regard is to create an MMO-like atmosphere. Which it does pretty well, so every little nitpick is unwarrented here since it doesn't try to be an MMO, only to look like one. 4) "Healing doesn't exist" Because healing requires magic, and guess what a fundamental basis was of SAO? *No magic*. Like did you even watch the anime or do you just like strawmanning? Whilst for example Chivarly: Medieval warfare isn't technically an MMO what you are saying is that because it doesn't have a medic class like other first person fighters that it is therefor a bad distribution of viable roles. Despite there being 4 very distinct classes: One favoring range, one favoring speed, one favoring reach and one favoring survivability without being restricted to any of these characteristics. The same applies to SAO, whilst yes you are playing a medieval non-magical fantasy MMO there very much are different 'classes' to play. Hundreds of players became merchants, of which there are a dozen of variety (with their own profession). When it comes to being a tank and a dps it just depends on the weapon style that you like the most, a katana fights differently from a fencing sword for example. Just like in Chivalry how a maul (two handed hammer) fights very differently from a broadsword (quick short sword). Not adding supports is a new approach to the game, it forces you to be much more careful with your life. Remember how it is soon after launch revealed that if you die in SAO you die in real life? Jeez it's almost like the *game was designed with this in mind*. That doesn't mean it is bad, it means it is different. And no you don't have to keep chugging potions whilst you're a DPS, you just have to focus on dodging attacks instead of carelessly taking them. By your logic ESO because it doesn't have a class system is therefor a bad MMO just based on that. Which is completely invalid logic. 5) "Every other designer thought they were making a regular MMO" What do you base this on? This seems like a completely and utter lie, you have no way of knowing this. First of all, it's infamously *the very first* virtual mmorpg as advertised in the anime. So there is already evidence that you are wrong. I also don't follow how it would remove crafting or player vendors from the game, you do realize that people constantly need to buy/sell/repair equipment right? 6) Skills level up by using them, aka griding. Well color me orange and give me the US fucking presidency, where have I heard that before? Oh right, *every MMO in existance EVER*. You can't talk shit about SAO being a bad MMO when they conform to basic MMO principle you dumbass. As for unique skills, again let me remind you that this is an ANIME giving the illusion of an MMO not the other way around, but aside from that this is just to give the main characters a 'special snowflake' kind of taste. I mean that is basically what every main character has in every single story (not just games) ever. They have something that makes them special, almost no story follows regular joe. This doesn't mean that SAO is a bad game, it means it is different in its approach instead of doing the exact same shit every other MMO has aswell. Which if anything is a positive thing. 7) Dungeon instancing, did you not hear yourself when you said "Player level is taken to a baseline so that the dungeon is always challenging". That means if you bring 100 people to a dungeon, it will just lower everyones level so that more team coordination is required. Similarily to current games already in existance IRL who scale up the difficulty of dungeons if you bring more people only then the opposite. You can still have bragging rights by saying that you will have solo'd a really difficult boss of a high level, so again you are making a bad argument. "Every boss arena is the same empty boring featureless room" Again, so you mean like practically every MMO ever then? The reason you give a boss arena alot of wide open space is because usually the bosses are really fucking big so you need space to manouvre around them whilst allowing them to leap dash and everything. Which is seen constantly in SAO aswell, so what the fuck is your critique here? Going abit to Alfheim online, if you care to remember/look up the boss fight with the ice giant. The only way to defeat him was by doing a mini-quest within so how is this a featureless room? Though I admit the topic here is primarily SAO, but I just wanted to bring this up. In regards to the last hit thing getting the best loot, well yeah that is how old school MMOs did it. SAO is based on that, but in a futuristic setting of virtual reality.
(part 2): 8) "it appears as though exp is devided amongst the group" Again you don't know this for certain, it could very well be that Kirito is such a high level because he actually focusses on leveling rather than just surviving. I mean it's not as though he is the highest level player in the game, there are people in the bigger guilds I believe who were higher level than him as example. And from a story point of view, they give him a high level because that means it makes sense for the game world (so to speak) to be beaten to shit by Kirito instead of "oh he's a main character, everybody start dying now". But even if this were true, notice how you yourself quote Kirito talking to Asuna stating that the game is easier if you're in a group. So if it were true that doing shit solo means more EXP it also means that you are progressing slower, because you don't have anyone to watch your back you have to be more careful with your stamina etc. In fact this is said Kirito when he starts playing with his first guild aswell, having him jump out after attacking whilst allowing another player to jump in for continous attacks on a mob. 9) "you can poison food" And you can sit in almost any piece of furniture in ArchAge, guess why they did this? *Because they could*, because it would feel immeresive. If you are in a VR game world, you better fucking make anything possible that is possible in the real world. Otherwise you very quiclky break immersion, imagine being in SAO (without the whole die-u-die-irl thing) and you want to sit in a chair but the game didn't script that? How stupid would that be. And since we all know that MMOs have guild rivarly, how cool would it be if you had a GoT red wedding scenario where a guild seemingly tries to make peace with an enemy guild by holding a feast but poisons their drinks? That is just adding to the number of realistic scenarios that could happen within the game world. So no this doesn't mean that therefor the developers should have seen the whole killing people IRL thing coming, hell for all they know it could have been a way to fuck with people in taverns or whatever. 10) "the anti crystal zones are bullshit" Well let's see, what are crystals used for half of the time whenever people in the anime enter one such zone? *To teleport home* to escape from a hard boss fight. Guess what literally every MMO disables during combat in general, let alone boss fights? *Teleporting home*. You are literally criticizing SAO for being exactly like an MMO, completely counteracting the point you are trying to make (that SAO is a badly designed game). How fucking easy would the game be if you could just teleport out whenever your character almost died? Talk about REALLY cheesing dungeons. Yes it is nasty that they put in trap chambers meant for you (or your party) to get caught in and do the dungeon over. But guess what is in that name? *TRAP* chamber. It is meant to be a trap, do notice how these people went OFF the trail in th episode and saw a suspiciously unguarded room and saw a single chest in it. Sure to new players they might not have seen this coming, but that is what they are meant to do. Catch new players off guard, if you're a more seasoned players you should have recognized them and simply moved on. Plenty of games (at least singleplayer RPGs) have traps in them, some are fatal others are almost fatal. They are meant to stop everything from being a breeze, earlier you complained at how easy dungeons are in SAO and now you are saying they are too hard? Double standard much. 11) "boss fights are meant to be test of your game knowledge" In other games maybe, not in MMOs. In MMOs they are just the target you need to kill to get better loot for the next boss. If your current loot isn't strong enough to take on said boss, then you will die. Very little skill is usually involved in MMO bosses. It's all about numbers. 12) Nine teams is way too much to keep track off? Are you fucking for real? In almost every single game, enemies you can target are highlighted red and your allies are non-targettable. Not to mention that every single faction in ALO has their own color scheme and notible differences, how would you not be able to keep track of them? "Do you have any idea how broken it would be that every race has special abilities that others don't?" You really seem ignorant on how MMOs work and just focussed on shit talking about SAO (or ALO here). If 1/9 factions are the best blacksmiths, that doesn't mean no other faction can procude weapons, it just means that said faction gets bonusses to weapon crafting. And you have no way of knowing how big these racial traits are either, in most MMOs racial traits that give increased crit damage or speed are like ~1%-5% That is fucking nothing, it's just a very teeny tiny thing to create the illusion that there is an advantage. Besides that, so what if only the leprechauns can make weapons? That means that if you as a salamander fighter don't want to go to wars using a broken wooden club because you're also at war with the blacksmith race, you DON'T make war on the blacksmith race. It would give factions the incentive to very carefully pick their enemies. Leprechauns could for example decided to stop giving weapons to faction X because they want something, that would then promote cooperation. And in turn if the salamanders have stockpiled up weapons and are sick of leprechauns' meritocratic bullshit they could launch raids on their lands where they collect resources for their weapons. It would add a whole nother layer of conflict in to the mix, it is only unbalanced if you're of the simple narrow mindset of every single faction has to fight eachother up front face to face. 13) Ever heard do EVE online? Yeah it's a very specific kind of MMO that is only really alluring to a very specific group of players. Is the game dead? No not at all. So what you are saying here that because the game won't be a hit with the general public because of how obscure it is designed, doesn't mean it will be a bad MMO. Most EVE online players (or perhaps the best ones, rather) are real life business people who do this as a kind of 2nd job but for funzies. The same concept could be applied to GGO. And about the whole stats thing, you are comparing CS:GO (at least in terms of visual representation of the topic you are talking about) to an *MMORPG* with guns. Major fucking difference, GGO doesn't try to be a shooter with MMO elements. It tries to be an MMO with shooter elements. Which you just blatantly ignore yet again. 14) "people who start leveling their character without a leveling guide are basically fucked" So again, like most games out there with stats in it? Your critiques aren't making a whole lot of sense to me, if I'm misinterpreting him someone please do correct me. If you want to play a game competitively, based on the games numbers there will only be 1 optimal build for that role. It doesn't even have to be stats, the game goes with armor. That is why guides are made to begin with, however if you aren't such a nerd (used ironically here :P) and just want to play/build it yourself then you can do this, and in GGO that doesn't mean that you aren't able to compete. For crying out loud, Kirito is barely using his firearm and mainly relying on his wannabe lightsaber throughout most of the episodes. Proving that you don't need to be meta to win (using melee as opposed to firearms). Your overwatch S76 comparrison is a faulty one too IMO, because not every build looks the same. If someone specializes in snipers you probably won't see them in the first place (because hidden at long range, duh) and we see in at least one episode someone with high strength uses a fucking minigun. How is that not easily recignizable? Same goes for regular assault style rifles and grenade launchers or pistols. Basically what you are saying here is that because every member of a race in WoW looks essentially the same (excluding different types of armor) you can therefor not tell the difference between a night elf healer and a night elf warrior..
I will argue with point 2 here : so your argument is based on it's not a real world?, because it clearly stated in the anime that it's in japan 2022, real japan. so of course real world laws and math should be applied to the criticism. and you can't just tell your investor to just sell few thousand copies in first week release, because they want to see their money come back, they want to see the profit. and only the head project of the game (forgot the name) knew that it will trapped the player to death.
On your comment of just selling a few units, since its an online game, what if their main servers where able to handle 10k players at a time, and where releasing by regions just like Pokemon Go did?
World's Future Leader Assassins creed syndicate is set in 19th century real London. Does that mean that therefor every single action in the game is therefor realistic? Such as the case in every AC game, jumping from 500M ledges and no breaking a single bone because "haystack". I don't fucking think so my friend, same applies to SAO. Just because something is similair to real life locations, and uses some actual accurate things doesn't mean *everything* is like that. The genre of the anime is fantasy, keep that in mind. "and you can't just tell your investor to just sell few thousand copies in first week release, because they want to see their money come back" If you had read my comment (or not ignored what I said?) you would have noticed how I adressed that you can. We don't know in this universe if this is a common thing to do and based on real life logic it is technically a sound sales strategy. We do it with nearly every new big game in existance, only in the form of collector editions.
Lightsaber shouldn't block bullets. If you've watched Star Wars, cutting through steel doors took some time, and the time that a flying bullet would give you, it would be impossible to melt it or cut it. I mean, you could melt it a bit, and get some hot metal in your eye.
Uh I also remeber light sabers chopping through not very thick metal so yes a light saber should be able to melt a bullet I actually think it was stated to be plasma or something once which is super hot
So if the bullet is already preheated its easier to melt. And its not a starwars lightsaber, its a game item, that noone ever used except as a joke, so they didnt really bother to make that one realistic
Is no one going to question the fact that it took them a month to beat SAO's first floor? Like, if every floor was that hard it'd take them 100 months, except it gets harder and harder, and supposedly Gleam Eyes slaughtered an entire army with easy. I mean it was a small group, but more than a party. 100+ months, that's more than 8 years.
The first floor is realisticly one of the harderst, you have very limited ammount of resources and loot, mob locations are limited as well, and game knowledge to go around is concnetrated but not yet tested. You also need to convince people to actually go out and grind in sufficent numbers to form a raid. After floor 1, you almost double the ammount of resources, grind spots, Equipment drops and stuff to go around. as well as the moral boost of having defeated the first boss
Actually, chiryoku from Japanese is just "intelligence" and not "sensibility". That's probably a botched translation. But even then what's the point of intelligence in a shooter? Crafting better gear maybe? But that would be useful only for alts, leveling them would be a nightmare if you want to put everything into INT for the best possible crafter, and you couldn't use them neither for PvP nor PvE because their actual fighting stats would be terrible. That's why crafting is always a separate skill in every MMO and you don't have to choose between crafting and playing competitively. You can focus on one of them, but you always have the same ceiling to hit on both. These are the only 2 things that under no circumstances should exclude or hinder each other in an online game.
There is an explanation for this actually. There's an INT stat in SAO Fatal Bullet. Once you raise that stat, you can get more battle skills like Armor up or attack up. And the INT stat also raises your crit rate and how quickly your battle skills can recharge. All this and more.
@MinecraftPro15 uh nope, INT in GGO was for unlocking battle skills, increasing crit rate and shortening the recharge time of battle skills, etc. How do I know this? Well I've played SAO Fatal Bullet
@@beastunleashed657 Didn't it also shorten recharge on Gadgets? But Fatal Bullet probably only did it that way because they couldn't be arsed to give you another menu to navigate, or another tab of inventory spaces to manage. Medkits, grenades, flashbangs, mines? Sounds like stuff you could just obtain a quantity of, to me, rather than just something of which you have an infinite amount but can only use every 20 seconds. Though in the actual GGO, INT would probably help you with the actual usage of said items, like a Medkit healing more health/faster, or mines being better at knowing an enemy is in its range.
@@EatAnOctorok yeah I think it did shorten recharge. And I'm not really bothered about the medkits and grenades and stuff. By the time you reach the DLCs they become pointless lol.
A mmo would be balanced about a crafting class if the gear was untradable and only for you, and the crafted gear was superior enough to any other gear that it would put your stats near other classes, maybe letting you change your role based on your gear, it would probably become a grindy yet flexible class for those that enjoy the grind and like to play different roles.
This combined with Matpat's research for how much this game costs to make and logic legal reasons proves that a real SAO would be the biggest flop in gaming history.
We’re talking about commercial flop numbers that makes ET look like a success on the level of LoZ breath of the wild, the entire Souls and Bioshock series, and The Last of Us combined!
You forgot about 2 key factors, though: 1) In the original game format, players can customize their character's appearance. 2) Players can have in-game sex. So either the game is promptly banned for marketing sex to underage gamers or rises as the best selling sex sim of all time as it features fully immersive virtual sex and allows you to have your ideal body. The mmorpg part would certainly flop, but the towns would be packed with strip taverns and the economy would thrive with the sex trade, with guilds solely devoted to it.
I don't think it would be sued I mean your not actually having sex (let's be honest here every kid watches porn so it's not like there going to be scared for life)
So, just a thought on the 10,000 / 50,000 sales numbers. What if Kawahara only thought to include sales for the amount sold in Japan? I might just be misremembering, but I don't think they actually said the stated sales were worldwide. And just for the record I think SAO is an absolute disaster, but just thought I'd give my two cents.
Kirito notes that Asuna might be in a completely different part of Japan specifically which implies it was a limited release in Japan only. Kayaba also probably didn't care enough to release his death game worldwide since that wasn't necessary
I have a problem with the lightsaber. Why does nobody use it or even buy it? It's a lightsaber. I don't think I need to explain why 90% of the players would have at least one, just for the sake of imitating Star Wars. This could've been easily fixed by having Sinon (is that her name) tell Kirito something like "You too, huh? Listen, everyone gets one, but it's useless. It's just junk that ends up gathering dust in the inventory".
well maybe they didnt mention imitating Star Wars just because of copyright Disney gets extremely pissed when people use their stuff but I do think the writers could of just made up a different name and gotten away with it.
Because Disney loves to abuse copyright strikes
@@PeruvianPotato alright then, they can just say everyone goes for for the plasma blade because you know who tf doesn't want a plasma blade in their inventory.
"Or the RPers who would try to deflect bullets but that's just a rumor"
This would mean that either people tried and failed meaning Kirito is such a epic gamer that he was the first to pull it off.
@@WhyYouMadBoi you think that would be easily tested by players right?
Hey dude but the blade out a little
Ok
*shoots*
Oh cool it deflected
Yeah but when am I ever gonna do that in actual combat, its a fucking bullet its way faster than a laser why do you think star wars used laser weapons?
You may be beating a dead horse, but it's a very entertaining dead horse that spits out candy every time you hit it.
It's a cancerous piñata
Oh my god 😂
The Nobody14200 hooray for the cancer piñata
The Nobody14200 THIS COMMENT
Great, now I can't get that mental image out of my head.
The least believable thing about SAO isn’t kirito’s Haremprotagonitis, or him somehow being really good at the game. It’s the fact that an online MMO that launched on new, experimental hardware, had zero glitches. You would think that after a year or so someone would find some kind of item duplication, integer overflow, or at least wall clipping, but no, it apparently works perfectly.
SAOA take has it glitching out like no tomorrow, though (fucking Bethesda...).
It has death animation glitch thing where it allow people to pretend they get killed in the save zone. It’s kind of lazy writing and plot convenience for a group of people trying to use the glitch to make a murderer confessing their guilt by telling them the ghost of the dead will come hunt everyone down
Zero glitches? We have no idea how many glitches the software/hardware had because their was no feedback loop from the developer indicating what was a bug and what was a feature. Without that feedback loop we don't know if crystals not working in certain areas or manipulating sleeping players hands to use their menu were bugs and we also don't know how many players were hard deleted because the software/hardware crashed. I would assume the game was full of bugs but people either didn't recognize them or found useful bugs and exploited them(which is the likely outcome)
@@frebu5379 I mean... true, we don't know what _might_ have been a glitch because they didn't explicitly say. But that's the whole problem. We can't assume any of those things were glitches, _because they didn't explicitly say._ We don't know if _any_ players were hard deleted (and therefore killed) because of hardware/software crashes, and we have no reason to assume that they were. If indeed they were, I think that would have been far too juicy to leave unsaid.
The fact is that SAO is fiction, so they could have easily written some glitches into it. You can assume it's full of bugs if you want, but that's just your head canon working to improve the writing, because you probably actually play games. One of Geoff's points was that SAO's creator has apparently never (or rarely) played any games, and didn't do any research. If he had, I don't think he would have been able to resist exploring the concept of bugs within the narrative. Explicitly, not implicitly.
That said, obviously the whole fact that players got trapped within the game is a glitch that the developers didn't plan for. But again, if SAO's creator had more knowledge and experience of games, he would have done a lot more to explore those possibilities.
So I mean, yes, your head canon version is better. But that's just your head canon, and the show doesn't do a whole lot to support it. Don't give it more credit than it deserves.
Isn't a glitch the cause of the death in the real world?
My question is: Why did none of the beta testers address any of the problems with the menu, dungeon design or combat system to the developers?! THAT IS THE PURPOSE OF A BETA TEST!!
Probably one of those modern 'Game's basically ready, this is totally not a demo guys' betas, let's be honest.
If I remember correctly the beta testers also never beat the first floor.
@@ironmaskend they did, kirito went to the 8th floor and the rest were probably atleast around 5th
That sort of shit is not something that you address during beta testing stage. Beta testing is generally for tweaking numbers and applying polish. At the very latest, I’d expect things like UI design to be worked on during the alpha testing phase. The rest of those issues are deeply baked into the core of the game and ought to be addressed early on. If problems with dungeon design and the combat system AS A WHOLE made it into beta testing, they don’t have time to make new dungeon assets or overhaul the combat from the ground up. That would be grounds to either cancel the game or reboot development.
well look at Battlefield 2042 that is a real game that has that problem
So the joke strategy in sao abridged of "hit it till it dies" suddenly makes more sense
and so does the joke of Asuna not figuring out the menu
and also the joke of alfheim online being in the bargain bin
@@justasentientmclarenp1879 also reusing assets :v
So basically SWE did some research and snuck it in, and it went over most people's heads.
yo i got 666th like noice
in SAO you can just grind ten hours and you probably coulkd win against the whole 9,999 other starting players
Yeah and hmm... also it's...
Kiritod
@@Feten56709 just get together your power of friendship and sensei teaching flashbacks and you’re unbeatable
@@MarioSantos-zx4bj oof
And with that why do people make a party in the first place?
Except PKing is taboo and you will become an orange player, for which there are so many disadvantages, that the game would become legit unplayable. Seriously, you can't even enter towns, and will have to camp in forests.
@@Feten56709 Cause it's easier with a party, and added safety.
SAO CEO: We need to launch the game before people realize it's hot garbage.
SAO Dev: But it's not complete. We haven't even added in the coding for voice inventory activation. It's just a bare bones mess of drop downs.
SAO CEO: Just launch it and we can patch it in later. And make sure exp gets divided into the entire party, that'll buy us some time until we make the first DLC.
SAO Dev : the game is nerve gear is killing people and not letting people log out
SAO CEO : it’s fine our game is shot well just log in and act like it’s some master plan and go from there
@@justasentientmclarenp1879 That's what happened in SAO Abridged lol, where the game was actually shit. In OG, game was pretty good actually.
Cyberpunk2077
@@beastunleashed657 how is SAO gangster?
@@robertwesley7332 uh, what?
You know, the most absurd part of SAO is possibly that kirito is almost the only player who's a teen edge lord dressed all in black whilst all the other players are dressed like they're NPC's dressed in the colors of in-game factions. It is very rare in MMO's for guilds or player factions to have a consistently followed uniform. And the lone warrior dressed in black is common enough that they're a fairly common occurrence in player characters.
Usually Anime protags are black haired and edgy in some form or another because the main audience is Japanese/Asian compared to Western/American. Otherwise if the character had a say in the outfit, he could go with anything else. Hell I would do a white version of the same outfit just to be different!
If I had to guess, the uniforms are likely some kind of layered armor (like in Monster Hunter) where it’s purely aesthetic and has no effect on the actual armor underneath. Either that, or the uniforms are just reskinned versions of some super common armor
like in sao alfheim abridged how the ENTIRE spriggin clan was literal kirito clones.
In modern games if you dress like an NPC you stand out because everyone makes their shit as big and obnoxious as possible with microtransaction cosmetic items that look like unicorn poop
@@flallana18It could be even better: they ARE the common armor, not even reskin
they just found monsters that drop so much of them, they went with it
Hey!
Sensibility is a perfectly valid stat!
The more point you put into it, the more you realize you shouldn't have put points into it. It's important character building information.
This comment made my day
I wish i was sensible enough to realize that
Alot of Games have something Like that, its called a noob Trap
Sensibility might be a thing that allows more information to propagate into your neural interface. Basically, reality resolution (but in more ways than visual). It's a killer feature to have.
Judging real VR by the standards of modern MMOs is a strange idea. It's like comparing modern AAA games to pacman arcade machines. Controls are vastly expanded, visuals are on a different level, completely new features in terms of media and gameplay, playing cycle is radically different, etc
XD
This one part of SAO stuck in my head how Kirito judges a sword NOT BY ITS STATS but by how HEAVY it is, with heavier better. If I was choosing a sword and was focused on speed like he supposedly is I wouldn't be happy about a sword weighing me down.
you have a good point, but remember, his skills in game allow him to move quickly while using heavier swords
But that will put him in disadvantage. A heavy sword can be weaker than a short sword. What matters in game is dmg not how heavy it is
@@luqmanazli4450 personally i could see that concept working if he was looking for how well he can use the bade. but judging a blade based on the weight is just fucking stupid since ur trying to slice ur opponent, not give him a fucking concussion.
I don’t remember the details of the scene but isn’t it that he was looking for balance?
He hands the Elucidator to Lisbeth and she nearly falls over because of how heavy it is. I’m assuming weight is tied to how high the strength stat required to use the weapon is, so technically, a heavy weapon of any type is superior to a lighter weapon of the same type
There's also the fact that Kayaba didn't just ruin the lives of those 10,000 players. The careers of everybody who had any part whatsoever in creating both the Nerve Gear and SAO would be ruined. The companies involved would be ruined. The Nerve Gear would be dead, and the future of VRMMOs would be dead. This would also deal a huge blow to the video game industry as a whole.
The psychological trauma inflicted not just on the survivors, but on the families of both the survivors and the deceased would've caused even more strife and nobody anywhere would've touched ALO and GGO with a ten-foot pole. On a human level, none of the surviving players (aside from players like Laughing Coffin members) would *ever* go near the Nerve Gear again.
People still using Amushpere or whatever tf its name was after the SAO incident like it was perfectly normal made no goddamn sense.
The only way this inconsistency could be resolved is by stating that NerveGear was just one of many full-dive VR gear available in the market that existed for some time and SAO itself was a niche game for a niche device. But I'm pretty sure this would contradict one or two existing plotpoints in the horribly written mess called SAO.
I'm sorta doing a re-write of the GGO arc, and I made this the motivation for Death Gun. The conspiracy is two people that lost family to SAO, plus the third, the former laughing Coffin member, blames the game itself for his action. Together they're trying to remind everyone how dangerous fulldive is.
@@ak-t7d6f Yes and no. Don't forget that full dive is an incredible experience. A lot of people would risk it, tell their friends and nobody would care about SAO anymore. It's always like that. The benefits outweigh the risks. The developers of the amusphere claimed that it's not possible to kill people and before it was released it was probably thoroughly examined. SAO was made by a crazy dude and it wasn't some kind of glitch. Like terrorists won't stop people from using airplanes, one maniac won't bring down VRMMORPGS.
@@TheWildBrownWolf one maniac that kills people would halt vrmmorpgs.
This wuld atleast kill the full dive industry
It just occured to me that Asuna maxed out her cooking skill by pointing her kitchen knife at meat 100000 times, inevitably creating some inedible garbage along the way.
tbh how do you max out something so simple. like make it more interactive besides point at food to chop if you're gonna give it a dedicated skill
@@glasshorse6893 , like a Cooking Mama minigame within the main game?
@@Hermititis not gonna lie that sounds fun as hell
@@glasshorse6893, as long as it's not "seizure-inducing", like the smithing/crafting minigame in SAO Abridged.
That's how you learn things, Ultima Online did that ages ago and it worked.
Skyrim does that and people love it.
A teenage gamer's "reflexes" allows him to pull some matrix shit and literally cut bullets
Lol pog fortnite try hard 14 year old pulls of bullet cut KEKW
you forget, it takes your brains signals of movement, so in short, its all a combination of his real reflexes, and the skills he acquired from Alfheim online and sword art online. watch the show, its all explained in there
@@burnttoast7497 So it`s makes no sense, since it`s different games with different mechanics. I doubt lightsabers feels like actual sword. I doubt he learned how to reflect bullets in SAO or ALO, games with no guns. And if it`s uses real reflexes, how he became best player? Dude quit his sword practice, and in SAO he not even using katana, both of his swords are more western-like. In reality Kirito would suck in any of games in the show.
@@SevereMENT
To add on to the plasma sword not feeling the same, wouldn't it not weigh nearly as much as the swords he used to?
@@LiterallyWhomstve And would be balanced completely differently.
All this and you didn't mention that bosses stay dead? Game would literally be completed in a year and players at max level would have NOTHING to do, and 99% of players would never experience a boss fight ever.
By far the worst game design decision in the entire series
Now that you mention it, I could imagine people doing nothing but using the fastest weapon / attack method available to get the last hit throughout the entire raid. I saw that in one particular MMORPG, and in that game the "last hit bonus" was a novelty skill where you could transform to a miniature version of the boss.
Now imagine that same thing, but in a life-or-death game, with only one chance of obtaining this drop. Instead of a few players who like showing off in town trying it, there would be hundreds of thousands of leeches trying to get that last hit. This system literally rewards and encourages selfishness and trolling imo.
1/10 worst MMORPG, would not touch again with a 10-feet pole
You know Kayaba never meant to continue the game right...? The bosses were just there for challenge, as it stood I don't think he ever wanted SAO to be a good game anyways. (Who the hell decides that making a quadruple layer drop down box is a good idea!?)
LoudWaffle yah, but they would have respawned in the beta, and I think that that was only for the death game
Did you watch the video? It doesn't matter what Kayaba wanted, he was just one man out of literal hundreds if not thousands of people working on this game, amongst thousands and thousands of investors.
Everything about the game aside from the fact that you can't log out and get killed when you die was intended to be in the game and supposedly people in-universe thought they were good design choices.
I am pretty sure he just turned off the ability for bosses to respawn. We don't exactly know what were the features that Kayaba left intact.
Once people found out that the system can actually kill you the nervegear would have died. No real developer would ever touch it, no retailers would stock it, and no government would ever allow it to be sold in their country. Not to mention the amount of lawsuits and negative press nervegear would have gotten.
It did die from the incident
Terumi Infact that's what happened and why it was replaced with the Amusphere...
I think even if there was a 1 in billion chance of a nerve gear ever killing a person that lawyers would have probably hidden it away in the user agreement in small text before they let a company produce and sell it
Zezlemet Eula for software are hit and miss. Sometimes they are enforced and other times they are given no power. However on the case of thousands of people dying because of regular use of their product, im pretty sure that courts would have torn up the Eula and then proceeded to tear nervegear's lawyers a new one if they tried that as a defence.
Terumi
I just wanna say that it was already covered in the vid.
My favorite thing SAOA did with ALO (other than making it actually broken) is that the stupid 9 Race System is ENTIRELY made up by the players. There is literally no actual reason you can't just play with your friends if you're not privy to the roleplaying shtick.
My favourite thing will forever be the quote on quote "race war"
The diffrent races exist but the war reason is different and yeah you can play with your friends if you dint care about the rp stuff
@@thelegolistme3250 loved the foreshadowing in episode 5
"Yeah, their break-up is the founding cornerstone of all our lore."
They also torched the incest which was nice
Why did noone notice you can kill people in SAO? Better question: Why did noone at the patent office notice that the VR gear can fry your brain?
The author acknowledged it as a plot hole.
I see, well that's something
ARandomGuy yeah, putting a microwave in a entretaining device is not a good idea
Well...killing inside the game wouldn be a problem. Just PvP. The problem is the "dying for real" thing. THAT was something nobody besides Kayaba knew. Second one is...true.
I mean, why didn't anyone notice the Galaxy Note 7 could explode while charging?
“Take hits to gain hp and regen”
*stabs myself infinite times*
Final Fantasy 2
Friendship is Masochistic XD
*immortal* ✨✨
oddly enough that's kinda how stats work in Danmachi but that wasn't made to be a game and it works in the world of Orario. Games should be made with balance in mind though so no player has an advantage over the others. That's why pay to win games suck
@@javianbrown8627 Imagine how funny a spin off of SAO that has some rich guy buy it and buy everything in the game would be. Just like a single episode where he just buys it all, no matter if it's a visual or stat thing
Abbadon in Dota 2 when his ultimate activates.
For about 5 seconds.
Something else occurred to me. It wouldn’t take long for people in the real world to realize that their kids and family members weren’t coming out of the game . Naturally, their first reactions would be to rip the helmets off. WAAAAAAY more people should’ve died from this because there’s no way the news would reach everyone that fast, especially if people are too panicked about their loved ones. I think only a few dozen died from having their helmets pulled off, correct me If I’m wrong, but it should’ve been into the hundreds or even thousands. Not everyone watches the news, not everyone pays attention to current events.
Oh yeah!! For sure! Plus the company that makes or has the servers being looted by angry families and law enforcement shutting them down for inhumane tech like that! Seriously! No major country would allow that stuff because the lawyers would easily see the faults with it 100 miles away!
It really doesn't even make sense that it kills you. If it was a brain shock thing where ripping it off can kill you, that would never ever pass a safety test. The only possible way where it COULD kill you despite how fast you rip it off would be the damn thing exploding like a bomb. And even then like there would be some way to disarm it. It's just dumb anime logic excuses.
iirc the login button WORKED at the start, and was only disabled after a while probably around the same time Kayaba announced it to the world, there are a few hundred
some people that DID ignore the warning, and became the "this is actually happening" thing.(213 to be exact).
A not insignificant ammount of people who played SAO are also unlikely to be children, many likely lived alone or rarely leave their rooms to begin with given teh demographic so it would have taken longer for anyone to notice something is wrong
And he did adress the company. The company folded, completly, its assets where sold, and the SAO server was put under new supervision to keep it running, because its essentialy a black box from the outside, the goverment had acess to limited logs so they knew the players made progress, they knew levels and Avatar Names of every player, iirc they even knew who killed whom etc(but they didnt release them to the public because they didnt want players, after they wake up, sueing each other because thats a mess noone in the goverment wanted to have to deal with. so Argus was the sole responsible party for any death in the game as far as legal responsibilite was concerned, now you cant have thousands of people who are now misadjsuted to real society, and potentialy murderd someone run around normally. so at least for the underage crowd the "returnee school" was formed, officaly to help, more honestly to confine them, with forced counceling seassons regularly etc)
its also involving 10k people, this would probably be blasted as an emergency alert to anyone who has a fucking phone as if it was a Earthquake.
This was also written in 2002, a lot more people watched the news back then regularly.
Honestly maybe but I’m not so sure. Think about it if your loved one was in a full dive game for too long would you react that way? Like after a day of so definitely panic but In no way would your first instinct tell you to remove them from a world connected to their brain by force. If you didn’t know how it worked I doubt you would be so quick to even touch it fearing you could hurt them but if you did you would know how insanely damaging that would be to the human brain to be pulled from one world into another in a matter of a second
@@Supersleepyhexie Yes, I would. My first thought wouldnt be “Oh shit my brother has been taken captive by a delusional CEO psychopath!” It would be “Oh shit, what’s wrong? Why aren’t you answering me? I’ve got to get you to the hospital!!”
It’s a video game. It doesn’t connect to any major body part, it’s a helmet. It’s not plugged into the brain stem, it’s sitting on the head. And no, I wouldn’t assume removing the helmet would kill them because again, it’s a video game. You’re thinking of this with the knowledge we the viewers have, but which the friends and families would not have had hours after it happened.
To quote SAOA
“Do you really think any of us would still be playing if we didn't have a gun to our heads? The crafting system is seizure inducing, and half the time our Teleport Crystals, one of our only lifelines, do nothing!”
I think you mean you're quoting the original series /lh 😂
"Do nothing if you're lucky"
See, now this?
*This* is something I can get behind.
Everyone shits on SAO for a being a bad anime, but no one ever talks about how piss poor the actual 'game' itself would be.
Thank you MB, for breathing life into this Undead Horse and doing something interesting with this bad anime (even though I still lowkey like it).
Keep being a baller.
JGamer king I think Digibro talked about it a few times
discord.gg/ZdzFWcx
Your Mom in both his sao diatribe and his review of sao 2
We can't really say much about the game because they barely talk about it in the anime everything they show us is still shit tho
When life gives you a beaten horse, you make lemonade. Pretty sure that's how it goes.
Reki Kawahara pulls a paper from its hat of Villains.
He pulls "Rapey guy". "Again?" he asks with disdain.
He drops the hat. The hat is full of papers that read "Rapey guy".
TheTrueChuster lmao
Where did I originally hear this...
Digibro.
as a victim of sexual harassment i laughed at this
TheTrueChuster why
The reason nobody uses snipers and swords in Gun Gale Online is because you have to dump all your stats in Sensibility
Not only does that not make any sense, that completely defeats the purpose of players that wanna use bigger guns. On the wiki it explains what all but the sen and luck stats do, which is incredibly poor writing. Why should someone dump all of their points into a single stat, when there is no explanation of what that stat does?
@@magnedeusfenrir9582 I think it was a joke about how only someone with enough sensibility (i.e Commen sense) could use the two most broken weapons in gun gale.
@@magnedeusfenrir9582 it was a joke bro
@@magnedeusfenrir9582 the Sen (int) and luck stats do have uses actually. Levelling up int allows you to unlock more battle skills and increases crit rate. While luck increases crit and also drop rate.
@hasnu alam damn your that butthurt over an anime ? Lol go back to watching one piece and all those other fantastic anime shows while me and the rest will be here enjoying ourselves and watching sao .
35:53 this doesn’t just make experienced players gravitate towards the weapons. For example, in Tf2 the sniper is considered to be a very powerful class, but is infamous for having a lot of people who can’t aim and have zero situational awareness play him. So logically, in gun gale online we would see tons of dumb gibus snipers everywhere, trying to be like those pros and get those sick headshots.
And in to Titanfall 2 there are weapons that one shot kill, but are notoriously hard to use (I mean the kraiber is a slow reload sniper with projectile bullets, and the only upside is that it kills in one shot). And they are popular because they are useless if you don't know how to use them.
Can't blame him if he want to use those sword
I mean melee in most FPS 1 shot people and don't require aiming
@@Rat_Fบcker ‘don’t require aiming’ Man if you saw how weird Energy Assault’s knife hit box is you would NOT be saying that
@@Rat_Fบcker counterpoint: you gotta be up close. _deathly_ close. unless you're using hacks, are absolutely fucking sneaky, or playing against 6 year olds with brain damage that could barely even move a finger, that's realistically not gonna happen _in VR_
also don't require aiming my ass, backstabs are literally the spy schtick in tf2.
@@YataTheFifteenth counter point TF2 hit reg doesn't work and most FPS use the auto lock system to assist melee or have the entire screen as a hit box for knife swipe
I have soooo many questions about the game.
Do you really need to sleep? Your body is basically in stasis (and probably atrophied).
Does the food satiate real hunger or are people just dying of malnutrition irl?
Why did the angry guy who denounced the beta testers say they took up all the easy quests? Aren’t quests universal? And the creatures around a town can be hunted to extinction?? Other mmos have them ersparen tho!
How much do you need to know to work skills like smithing? Since it’s vr that uses your neurons, wouldn’t you need some previous knowledge?
Why isn’t there classes, but you can still be a beast tamer? Or a job system but you can still be a smithy?
THESE AREN’T QUESTIONS I SHOULD HAVE TO ASK ABOUT AN MMO
A lot of these things have to be inferred (which is dumb).
1. Sleep is necessary both irl and in game. Though the UI doesn't show it, player characters can obviously get tired, so some form of stamina/exhaustion does exist (maybe this is where the info in sent straight to the brain instead of displayed on screen?). At any rate, sleep in game would be necessary to prevent irl brain damage from overuse, as the brain is fully active while in the game.
2. Food does not satiate real hunger, but probably functions in game similarly to how I described stamina to function. People actually did have problems irl; there was a scene near the end of the first arc where Asuna mentions that there was an incident a few weeks after the game's launch in which people went "offline" because of problems irl and their physical bodies being moved to hospitals, something that creates a whole new set of problems lol.
3. The show isn't clear about this. In the first episode people say that monsters and quests are limited, but a few episodes later there is talk of a faction that has monopolized certain low level monster spawn zones. The same goes for quests, though the contradiction happens much sooner when Kirito tells Asuna about the quest to get a pot of cream.
4. You don't need prior knowledge, seeing as most crafting skills are simplified down to hitting the material with a specific tool. I imagine crafting ability are like combat ability, somewhat based on irl ability but mostly augmented for the better by the relevant skills.
5. I legitimately can't think of a reason for this. Maybe the writer wanted to add classes but decided against it midseries? I can, however, imagine that jobs are mostly so players who are too afraid to kill things can feel productive since they can't leave the game.
tldr: UI is incomplete, some things are answered in the show, internal_consistency.exe not found
5- They were likely using the system from FFXI(equipment based classes) as the basis prior to that games release(both SAO and FFXI came out in 2002 so some information about the system would have existed).
Actually, Asuna looking just like herself makes perfect sense. Her captor is the guy running the game. Like he can't override the character creation and customize her avatar.
And every main character getting favourable looks is just every single anime, even TV shows and movies in general.
I think the in lore explanation for the main characters looking like themselves was that the previous sao players that are trapped in alfheim online like asuna (almost 1000 people if i remember it right) had a "malfunction" in their accounts that made it so they were exported to the alfheim server when sao crashed, kirito and the other ex sao players also found a way to export their accounts, so their avatars are kind of still the same, but adjusted to the new game
36:35
"And GGO actually does try to pay you to play it, which opens up a whole new range of questions"
Oh God... that line is so ominous now, GGO was an NFT pay-to-earn game. That is bone-chilling
And with how bad even Axie Infinity is doing, we can now say for a fact that this business model doesn't work.
If Aniplex actually tries to make a paytoearn NFT game I’d probably cry
Sure like to think SAO would have worked better if the story took place during the games beta test or some such. Basically, the technology is still new and so is the game. Our characters are selected to help test it and then something goes wrong, they can't just be freed from the technology(So one fodder character dies at the start) and the rest of the characters try to find a way out, both the ones in the game and those outside of it. Some characters may face death from their families deciding to pull the plug due to the uncertainty and thus there's a lot of tension with a better set up.
it would make sense for the numbers to be small as well
AND we wouldn’t have to worry about that “beater” BS that never goes anywhere
And of course with totally different tech that wouldn’t be a PR lawsuit nightmare for the dev company to be shut down for making stuff like that. Seriously!
But wouldn't that conflict with Kayaba's super compelling reason for turning SAO into a death game in the first place? What was that reason again? I forgot...
That honestly would work so much better. The one and only issue would be that Kayaba wouldn't want it to kill people yet since it's just beta testing, but that fact could actually make things better since it would make the whole Heathcliff thing make sense. The deaths here would actually be an accident, not because he didn't want death, but because he wanted it saved for the official launch. So, he would enter the game to stop the deaths as soon as possible so he could salvage any potential the game has of getting an official release and get his plan underway.
Boss strategy in sao:
We should group up and...
..HIT IT 'TILL IT DIES
-something witty entertainment
remember, they flank it and switch out too.
Not sure if there was bows in the first season or not but like I remember there being bows in the one where the blue haired girl had a gun and then she wanted a bow because it was like a gun. No sweetie, no.
Some of them were playing Bejewelled for some reason
That also raises the question on how they were able to play another independant game, not a minigame, inside SAO
@@jotheunissen9274 In-game browser, maybe?
@@caav56 Kayaba certainly still had access to *his* browser, so maybe.
When you did more research on the gaming industry for this video than the creators of SAO
He did little research, period.
Yeah this guy is stupid.. He is comparing an Anime series set in Future, which uses Game as a New World, and Compare it with Todays MMORPGs..😒 *That's why some sick gamers shouldnt put their Heads into Anime..*
@@ska4666 so letting weak enemies wail on you for hours on end to improve your survivability is suddenly fun because the game is a "New World"? Getting repeatedly killed by a high level player is suddenly fun because the game is a "New World"? Constantly worrying about your health bar which you can't see most of the time and can only be recovered with potions which can only be accessed by going through multiple drop down menus is suddenly fun because the game is a "New World"?
@@toxicplayer653 Give the man a break. He started writing SAO in 2002, World of Warcraft wasn't even out yet. There were little games to compare it to. The only true MMORPG at that time was Everquest.
Alex PTJP No, you’re wrong. There was a fuck ton of MMO’s and similar games around at the time. You just can’t do basic research
I like the thought that Kayaba saw the plummeting stock prices of SAO and was just like “fuck it. If you die in the game you die in real life.”
If Elon Musk owned a game publisher
"Kayaba, we are not gonna make our money back, and our net worth is falling to hell, What do we do"
"Don't worry I have a plan what will distract people from this failur"
"Really"
"Really"
"You are all now trapped in the game and if you die here you die in real life"
This is the plot of SAO Abridged.
SAO's menus look like the vanilla Skyrim inventory and there's a reason why SkyUI is the most downloaded mod ever
Why is moving the filtering options and making the icons smaller so useful?
@@victorvirgili4447 ah yes of course, the only two important things SkyUI does
nevermind those other trivial things like:
Configurable layout, a larger list so more items are visible, Configurable stat columns in the overview so the stats of all items are readily available, sorting options, a search bar, categories for the quick select menu, quick select item sets
yeah, can't see why people would want those
@@MEEEPMEEEPMEEEPMEEEP I've used SkyUI so consistently for such a long time that I had to google what vanilla Skyrim's original user interface looked liked and damn it's a mess. Absolutely no way I'd play a game like that if I didn't have to
@@kzizzles8329yeah, imagine if u want to find your smithing+ Alchemy set or Alteration+Restoration set in Vanilla with other armor or gauntlets; it is a pain really
Well, SAO was developped by Bethesda.
And ALO by Ubisoft.
I wonder if GGO is Activision's 🤔
technically there is a long range mechanic in the game, remember kirito used a throwing dagger to kill that rabbit, that or the writer couldn't be assed and just had him throw a knife and said fuck it in regards to consistency
No, Progressive 1 has an arc centered around someone who attempted to make a build for the Blade Throwing skill, but it wasn’t practical for longterm combat. There is only one weapon reliable for it, but that weapon, a returning Chakram, also requires the Martial Arts skill.
Far from practical for hardcore players considering the intervals at which you gain skill slots (3rd at Level 6, 4th at 12, 5th at 20, and then you keep getting one every 10 from then), but very helpful for the character in question.
considering that it's not used anywhere else in combat, lets give the writer a tiny benefit of the doubt and say 'it's a hunting skill' that kirito obviously grinded offscreen.
Tiny rabbit-killing daggers does not long-range weaponry make.
Rock OP pls nerf
man every comment on any SAO video is just pure bliss to read. i love this
When your mainstream console sells less than the Virtual Boy, that's a seeeeeerious problem.
All hail the virtual boy
Wait how much did the vr console in the show actually sell?
@@bearandthebull2372 idk
When your mainstream game console sells less that a Soulja Boy, you might as well give up the console market altogether.
@@bearandthebull2372
there are 10,000 players at launch, the game takes place at launch so at the time of the show it sold 10 thousand copies
if you know anything about games you know these are terrible launch numbers
you wander into what seems like a normal treasure room with zero signposting as to potential danger.
any dark souls player: something's wrong I can feel it
Dark Souls 2 had a lot of empty bonfire rooms that connect with nothing but I get your point.
DM: there’s a door on the left hand side of the corridor, when checked it reveals it’s unlocked.
Dnd players: I INSIGHT CHECK THE DOOR.
DM: ….. the door, is a door.
Players: *convince one party member to open the door and potentially die instead of just checking for traps*
Door opener: OOo a treasure chest! Let’s open it!
If i went to a game like this wi would probably destroy all chests cuz i cant know if it is or it is not a mimic
@@abyssGazerTV To be fair DS2 was the red-headed step child of the series.
lol yeah. you should check rooms before running in, cause the devs are *expecting* you to not think and run for the goods only for the goods to be a mimic or something
I still think ALO's faction system could have been so easily fixed if the game kept the nine races, but then made it so you had three factions and three races per faction, each one having DPS/Tank/Support and had bonuses to certain kinds of magic/skills instead of it being restricted. You could even throw in lore about how each of the races used to be divided up but then banded together and have their own rivalries. It wold be so easy to do I'm writing thee lore for it in my head!
So you mean ESO (Elder Scrolls Online)
@@TheNephilimofEmpireCity , didn't WOW do the same (Horde vs Alliance, but diff races & classes in each)?
Sorta like any online game since Final Fantasy XI?
I think they had lores in the game, just that like with any other MMO, nobody fucking cares about the lore.
Y'know, the idea of SAO the game being an absolute disaster would actually have made for a very interesting backdrop for Kayaba and his motivations. A struggling video game creator who had his vision for an immersive fantasy world creatively and commercially butchered by corporate meddling and wanted nothing more than to show people the world he created.
Combine that with Something Witty Entertainment's Abridged series' take on the matter of the whole murder mystery thing, as a desperate last move by a man plagued by preexisting psychoses, inhumane working conditions and maybe drug abuse, and you would have had a genuinely sympathetic villain, who in his delusional state only wanted people to experience the game he poured years of his life into and which he knew wouldn't be received well if people didn't stick around to experience it.
So he locks the log out button, sets up the death-by-Nervegear contingency and makes his speech to the players, realising what he's done far too late Kayaba sees no way back, so he panics, keeps tweaking and expanding the game from behind the scenes with more psychosis-fuelled bad ideas and takes on the Heathcliff persona to fulfil his own age-old dream of playing the noble master of an order of knights in his own fantasy land, which over time develops into a straight up dissociative identity disorder.
THAT would've been a good villain and you wouldn't even have had to change any of the main story beats of the series! And it even would've had something meaningful to say about an important issue of the contemporary gaming industry.
This is beautiful.
So I’m sorry, can we just like, send you money to rewrite the series, because this is orders and magnitudes better then what they pulled.
Dude. You just fixed sao. I'm not kidding. You literally just gave one of saos biggest problems a solution. The best I could figure out would be that kayaba is just a guy that's wacko.
I- I don't have words to describe how beautiful and great this is
@@le_meme_man8983 exactly. He knew how to combine a comedy and a real reason in a way.
Amazing
Thanks for the shout-out, man! We always love your critiques!
+Something Witty Entertainment I love your parodies! The last episode is one of the funniest things I've seen in ages. Would hate for any of my fans to miss it.
+Mother's Basement: You kind of forgot the tiny fact (clearly said in the anime) that the 10,000 Original SAO players were the ones that could play the game at launch as Nerve-Gear supplies were limited. That's why Agil's wife could not play with him as they could onle secure one VR Headset. Kinda similar to the Minis NES Classic shortage and it hasn't made that a _"commercial failure"_.
When is SAOA e.11 coming out?
+Something Witty Entertainment Oh, hey. Nice to see you, here. You people are the funniest guys I've ever seen. Love your videos. Keep up the good work, guys.
Something Witty Entertainment are you going to make ep 12 for abridged sao
I think Overlord’s Yggdrasil handles the “shitty video game” really well, it’s basically broken, abusable and easy to exploit.. for EVERYONE, it’s a shitty game, but it genuinely seems fun, and it seems that everyone playing knew and wanted to play a broken and fun game, SAO on the other hand... no
It’s not a broken game, it’s meant to be explored, and as such death isn’t that big of a knock back. It’s not easy to exploite either, that’s why information is so valuable
i would argue that yggdrasil wasn't meant to be exploited, it was just that ainz's guild was a bunch of whales who probably spent hundreds to thousands of dollars buying shit so they could level up. at the end, ainz is the only one still playing, and thus he gets all the money and power that the 40-some other members of his guild left behind. the game itself is balanced fine, it's just real world money.
Yuan Yuan well levelling up wasn’t supposed to be difficult either. Ains just spent a bunch of time farming, and they got lucky beating Nazarick first try, which made them OP
@@provoidcloak true but they did undoubtedly buy stuff. and there were almost certainly one or two whales, if not more, in the guild.
(side note if you don't know: a whale in gacha games and mmorpgs is someone who spends hundreds to thousands of $$/otherwise in irl money to buy stuff and quickly level up in game. theyre typically super op.)
Yuan Yuan I’m pretty sure they were all people who didn’t finish high school, it’s not like they’d have spent that much more than anyone else
Maybe that the reason that Akihiko Kayaba, didn't want anybody to log off. And kill any player that die, so they don't go and tell what a terrible game he made.
(spoilers for the abridged series, which you should watch because it's better than the original)
That's why Kayaba does the death game thing. He wanted to distract from how terrible his game is.
I still feel that the critics or hell the sheer thousands of people wanting justice for the deaths of their family members because of his game would easily say other wise!
@@ZephLodwick honestly that would make everyone involved feel even worse.
Would you rather die to being stabbed or trigger the surprise “HAHA-you-dead-now-in-the-worst-way-possible” response accidentally, while getting stabbed.
Heathcliff - "...At least we get to do it playing an awesome game!"
Nameless Soldier 13 - "Pfft. 'Awesome'? You're kidding, right?"
Heathcliff - "Huh?"
Mobster - "Come on, sir. Do you really think any of us would still be playing if we didn't have a gun to our heads? Ya gotta admit, this game is kind of a hot mess?"
Heathcliff - "'Hot mess'? Really..? That seems a bit harsh."
Schmitt - "Well, how else would you describe a game where players can just kidnap NPCs, the crafting system is seizure inducing, and half the time our teleport crystals, one of our ONLY lifelines, DO NOTHING!"
Klein - "Yeah. Nothing, if you're lucky. Yeesh..."
SAO Abridged.
SAO Abridged is the real anime in my opinion
Yeah got to love the true version of SAO
You just described Minecraft not exactly but glitchy ender pearls you can kidnap NPCs etc
@Eric Lee what do you mean um no
Another thing you didn't mention: early on in SAO (episode 1 or 2), they mention that quests and monsters can only be completed/killed a limited number of times by anyone before disappearing for everyone, which means you can't even grind. That's why Kirito runs away from the starting area on his own, to have more access to XP since all the other players will use up what's available. This kills the entire MMO. How can you have an MMO without the ability to grind and have other players take the content first? If you're not one of the few players to kill all the starting level monsters, you can't even progress. They also seem to imply that bosses don't respawn either, so if you're not on the raid that kills them, you just don't get to fight them. This stuff is obviously to make the game harder and force those trapped in it to actually face the risk of dying, so they can't just grind lower level enemies to overlevel themselves enough to beat the game, but since we're discussing it as if it were a normal game, it's broken.
U just have them only so maney be4 a cool down depending on the quest
I’m not sure how SOA works, cuz I haven’t watched the show or read any of the content, but wouldn’t a pretty easy way to get around the whole ‘run out of monsters so you can’t progress’ thing be to hunker down in one of the lower levels and set up a sort of new life? Like start a shop and a home and just wait out the storm until the people who are determined to get out of there win the game? I don’t know if that’s how the game works, but that’s what I’d try to do.
Lord Fadora kinda conquered floors do have lower spawns except in certain areas and the the dungeons (so ppl who can wether the storm)
Okay, I see. So people could team up, conquer a floor, and then establish a sort of small society in order to help those who can’t fight as well?
And the ppl who aren't brave/ confident enough and grind on weak things
Y'know, the game failing astronomically would definitely have helped the story as background and setting, it definitely would have given the main villain some motive to do what he did, instead of just nothing. Heck, Kirito essentially became a master in one of the worst games in history, and I would love the Abridged writers to use that fact for others to make fun of him.
As a matter of fact, I think that'll be my headcannon from now on.
i like the idea of using the games failure as a motive for the villain to trap everyone inside. it would be much more interesting and potentially more relatable. definitely more interesting than
"hey why'd you trap 10,000 people in this game?"
"pfft, i dunno"
@@crazycreaturestudios please fucking stop mate. Kayaba literally said "I was longing to create that castle, which surpassed the laws and boundaries of reality." How fucking blind are you to not see that?
Why the hell would SAO fail? The first full dive VRMMO, and you say you wouldn't play it? Mate, if anything Covid-19 has taught me, then it's the fact that something like full dive would be a life saver during this situation.
@@crazycreaturestudios He CLEARLY fucking remembered. If you didn't notice that, you're a fucking moron. It's not the anime's fault, it's yours!
@@beastunleashed657 But in the anime, Kayaba literally says, and I am directly quoting the anime, "For a long time, I've forgotten. I wonder why." KAYABA LITERALLY DOES NOT REMEMBER WHY HE MURDERED OVER 4000 PEOPLE!
going back to the story, the fact that there are no healers is a major missed oppurtunity. you could have had some kind of side story where a healer feels like they failed their party and they all died, which could have been really interesting, but everyone just heals themselves.
when they explained that in MMOs the resouces are limited so the staring area will soon be sucked dry i was like
wat
did these people every play any game in their lives??
and then every aspect of the game started to contradict every other one
Its actually understandable that the beginning area is packed. If the players are higher then the respawns rate and monster count then resource would be finite
Sonny J this only applies to launch night and free weekend rush. If they really wanted to be realistic some people would have died or even escaped the death game because the servers couldn’t handle so many people on a single instance grinding mobs faster than they can be spawned.
@@ltchugacast131 ya and kirito made that point that he had to get out of tge spawn area asap since this was exactly launch night and everyone was concentrated in 1 city. Everything post launch is spread out but entry levels wouldve been extended by 5 times since there was a group for 1 monster.
Runescape had a resource system that simulated a food chain that ended up with some ig resource issues when players killed not just the predators but the herbivores as well as gold farmers. If the respawn rate was below replacement rate I could buy it. Iirc they say nothing respawns but either that was a beta thing to stop power gamers with betas getting ahead, and the "real" release would likely have had a rs type system.
That was the case when Runescape was popular and SAO was first written, it's an old school MMO thing
Kirito: "I'm the black swordsman"
Afro Samurai: "Dafuq this kid smoking?"
Dairokuten Maou Guts would like a word with you
numaTruehome 100 Youre fucking gay
This really makes me laugh
Dude, Kirito himself HATES the nickname. He wanted to move past it. So much so that he can't even dual wield in the beginning of Alicization. He only gets motivated to do so after Eugeo dies.
@@nexxt359 why can't two people have the same nickname tho?
I wanna point out one error here: they show a map of one of the dungeons stated to be made by the players beforehand
...meaning this game wasn't procedurally generated at all and that an entire fucking dev team went out of their goddamn way to hand craft the blandest hallways they could think of!
(see Warframe for an example of procedurally generated dungeons)
Holy shit
I love Warframe
Wait Warframe is procedurally generated?
@@clokie6671 Yeah
@@SamanthaLaurier wow I'm dumb i never realized
I guarantee that if an sao game really came out, it would sell out in around 24 hours, get put on the resale market for hundreds of dollars, and then instantly die within the week as the players find out that the game sucks.
Pokemon would like to disagree
(mainly because the only real problem with the new Pokemon game is the performance issues, but still)
Yeah it would be generic and boring. Even without the crazy hold your body hostage tech.
Pokemon
Wouldn't matter how bad the game is, the single fact that it is indistinguishable to real life would make it sell like hotcakes considering the staggering amount of people irl who dislike/hate reality.
Honestly don’t agree, the fact that it could literally replace your real life with how similar it looks and feels would be enough for most people
"And there is a live action North American SAO in the works" *Spits Nuka-Cola* EXCUSE ME?! WHAT THE FUCK?!
The Nuka-Cola Man the game of thrones crew should do it lol
It's true...........what's probably even sadder is i'm willing to bet money it will be better than the actual anime, even with minimal effort put in.
Hang on, don't go crazy just yet. They COULD fix it. We've seen with SAO Abridged that it can be done. I don't know if they're going to be able to fix it, but it's a possibility that we MIGHT not get something 100% shit.
It's going to be written by the people behind Terminator: Genisys. Don't expect much.
Jeremiah Banaag
i expect more than the anime at least.
24:54
MB: try to detatch yourself from the “emotional” scene
Me in my head: *WE MUST SAVE MY FAMILY*
The bandits are coming!
GARY!
@@twinodoom How you doing buddy? It's been a while, hasn't it, Gary?
@@SamanthaLaurier
WE MUST SAVE MY FAMILY
@@krugerofcause9048 We must save m-
*Incoherent rage screams*
Wow, this is actually kind of uncomfortable.
If GGO was accurate Kirito would have been killed as soon as he got out into the world, because someone would minmax dexterity, and make stupidly OP traps like Legendary Master-crafted Immolating Range +75 Cluster Shredder mines that are powerful enough to cut buildings in half, and then place these traps around the starting area. Because let's be honest, people absolutely would.
Weaponized Pizza lmao true. It was nowhere near a true MMORPG
Weaponized Pizza would it be within the "realm of possibility" for people to be making legendary traps at launch? Nada
Actually Kirito joined 8 months after launch, which is enough time for someone to grind up to a competitive level. I kinda want to see what happens if you minmax into luck. It'd be hilarious to see someone kill themselves on shooting a completely immobile target because he has that much luck.
Aidan Truax GGO would've been a decent MMORPG, but they made the players look like idiots. 8 months of grinding and a random dude with a light saber can kill everyone.
honestly he would just be ambushed by those no scopers and quickscopers, and good lords bless that idiot with luck if they got an MG trap just for him
To be fair, luck as a stat in a shooter might be used to minimize the chance of your gun jamming.
Except that could only lead to people playing it safe and campy for fear that their gun might stop working in the middle of a tense situation. This would lead to rather boring games, since noone would dare to take risks.
That would make sense if GGO was trying to be an ultra realistic shooter which they weren’t trying to be with the aim system, light sabers, and laser beam weapons. I’m not a gun expert but I know gun jams happen rarely so specing into luck would be a waste if it only affected jamming
Or it would increase critical hit chance and dodge chance, what would make it an incredibly OP stat
Any FPS where your gun jamming is even a possibility would be dead in two weeks or less. Very few people would ever be willing to deal with that bs.
@@mattpace1026 Thats just plain wrong, see for example Escape from Tarkov or for a more arcady game Synthetik. But I do agree that it shouldnt realy scale of luck, as that removes any kind of skill or planning from the jamming mechanic.
Hey!... I like SAO... Not because it's a steamy shit pile excuse of an anime (and game). But because, if not for SAO's existence, there would not be SAO Abridged. Which is hilarious and way better than the actual anime.
No, seriously. It's the worst anime I've seen as of late, It's bad. If you like Sword Art Online, you really need to reconsider whatever the hell it is you find entertaining in anime. It is garbage.
But not the Abridged version... It is amazing...
what this person says is true
Greatest argument for SAO I've ever seen.
Krillix Kai True.
You like IBO that is what is wrong with you. I bet you like Gundam SEED Destiny too.
I spent about 5 minutes thinking about how to fix that trap room. Here is my solution:
Open chest - spawns a "safe zone" a timer, door out of trap room is locked. A reusable, unlootable, and much larger teleport crystal spawns over the chest. Contents of chest cannot be looted or exanimed until the timer expires. Area outside of safe zone is no-crystals area. As timer progresses, safe zone shrinks. Its disappearance co-incides with the timer. So when the timer hits zero, the chest becomes lootable. The spawned teleport crystal is immune to the no crystal effect. Enemies spawn like in the show. Once the chest becomes lootable, it can be looted 1x by each person, so everyone gets the reward if they stay the duration.
In other words, it's a game of chicken. Can you last long enough for the chest to become lootable, then escape, or do you chicken out early?
That.....took me 5 minutes to think up. If the writers of this show used that scenario, and had the black cats die because they got greedy and tried to take up a challenge they were not ready for, it would have made a dull scene much more relatable than a cheap trap like in the original show.
HELL, lets take it a step farther, lets say that kirito's primary sword was the loot he got for surviving. Would add so much to the show. Instead of.....this.
The thing is the only reason for those areas to exist was to kill off Kirito's first party. They didn't think of making it better because that was the only function those dungeons served. Kirito's first love interest had to die to make room for Asuna. That's it. And that's an indicator of how bad this show is overall.
@@alexandresobreiramartins9461 still it's fun to fix other people's junk, like the skill system, honestly I'd do something like in elder scrolls where when you level up you can assign a single perk to a skill that you meet the requirements for like say your smithing is at 50 and you level up then you have met the requirements to take the apprentice Smith perk which allows you to craft rarer items.
@@watcherofmemelords7967 Don't blame the Anime, blame the manga and LightNovels.
Just sayin
That zone was probably made by the devs when it was not supposed to be a death game. It was a trap room like those in Dark Souls, where it just exists took make your life a nightmare. Now only Kayaba knew about the death game factor, so he couldn't do anything about it. The mechanic you came up with is pretty cool, but I don't really think it would've served its purpose.
@@alexandresobreiramartins9461 speak for yourself that stuff horrified me. Also making room for Asuna? He met Asuna before Sachi. And I don't really think they were in love, the entire guild was very protective of Sachi to begin with.
It occurred to me while listening to this that Reki Kowahowa based the menu system and the fighting system off of Pokemon. Speed is all important. What gives you an edge in a pokemon battle? Speed. Nice, minimalistic menus. If you want to use a potion during a battle you go to bag, item teir, and pick the potion.
Problem is except for certain areas like the Festival plaza Pokemon is not an MMO. And you can take your sweet time in battles. That is absolutely not the case in SAO.
Kowahowa logic : don’t play MMO’s and do no research at all and create a novel based on a MMO
@@justasentientmclarenp1879 Reki Kawahara based SAO off of old MMOs like Ultima Online, Everquest and Ragnarok online. Those games are actually quite similar to SAO. Maybe you should've done some research.
Dude the interface is more like a Dark Souls than anything. Dark Souls is an RPG action adventure with the closest battle system to SAO. You need good reaction time for Dark Souls. Speed and reaction time give you an edge in this game. Since the battles in SAO aren't like real MMOs and more like Dark Souls dodging is important so speed and reaction time are important.
@@beastunleashed657 aight kid, first: I played each of those three mmos and they're only similar to SAO in the mmo tag. Nothing else what so ever. Hell, EQ2 is closer to SAO but still a farcry from how horrible SAO would be.
Second, dark souls isn't about reflexes. Learn combat animations, learn enemy animations, learn map item placement, and learn boss attacks. Like the video said games are vastly more than just reflexes.
Pokemon is turn based though so it works for that but SAO is real time. Then again with al the luck factors I don't think pokemon is balanced either and the numbers don't always make sense in that game
I mean that scene where bunch of players that have slightly lower levels than Kirito trying to slash him and Kirito somehow healing faster than all of their damage combined says it all basically.
Also they were barely doing damage besides that even before the heal every few seconds they were getting maybe 5-10% down before he snapped back to full so his defense had to be almost as crazy
Remember guys
Sonic '06 was more successful at launch than sao the game in the show
Just think about that xD
Bryan Plus it didn't kill people.
Sonic 06 is also a platinum seller. What's your point?
The argument that SAO would be a failure because it only sold 10,000 copies ignores the fact that it was a limited release. They only printed 10,000 copies, and they even gave out 1,000 of those copies to players from the beta. They're releasing the first "actual" VR game to a limited test audience. The hype generated from people watching such a small audience play the biggest game release in history would be the most hyped release since No Man's Sky. Think I'm full of shit? Look at E3. A couple thousand people, made up of famous gamers and gaming press, get early access to the biggest releases of the upcoming year. E3 can make or break a game. It can cause people to buy a shit game based on the hype of trailers and carefully curated footage seen at these events.
Boy, I wonder if the next point was any better. Oh, he's mad that your party members life meter is located in the top left hand corner of the screen. I wonder how many thousands of games do that exact same thing? I wonder if the most successful MMO of all time does that **exact same thing**
ET on the atati sold more.
Bryan ... I wonder which one loads faster XD
Anime Logic: When you're sad you lose your eyes.
Anime logic: they can swallow a whole plate of food without chewing
Asuna cries so easy in the game more than anyone else, it’s annoying and not normal
Anime logic: they can have over a million flashbacks with extraordinary details and a big amount of time before even punching the enemy during battle
Anime logic there's always a huge power creep
@Just Monika well that includes almost every movie... i mean even aliens talk english in hollywood.
"Knowing where everything is in he map and where your oponents are going is more important than headshot accuracy"
This is so true, you can check the story of Scream, a professional CSGO player who is meme for being so good at hitting one taps, but can't line up a smoke or molotov. And believe me his one taps are sick.
As a single-shot weapon fan, I can confirm, gamesense is THE most important thing in shooters. You don’t need good aim if you have all the time in the world to line up a shot on an unmoving target.
As a Second Life LARPer, I can confirm that SAO is worse than THAT, and we actually have scripts that can make it VR, and those scripts were written by teenagers. And Reki's game still looks more like it was written by a teenager than the LARP written by actual teenagers. And our LARP is from the early 2000s. And the VR part has a budget of 18 dollars. 3 dollars if you make your own google carboard set out of those free boxes you can get from the post office. Those 3 dollars are for the script. And if you know how to program things to work with it, it's FREE. Hell, you could GET money from it.
SAO is literally objectively worse than Second Life games written by teenagers and that is absolutely depressing.
What the heck is LARP
@@prozorozo imagine dnd but theatre
@@prozorozo "Live Action Role Play". Think SCA or a Renaissance Fair.
Fun thing is that SAO was actually written by a Teenager.
Reki was only 13-14 when he first wrote SAO in its original form.
@@americankid7782 ...That explains so much...
“A level 1000 player could run around the starting area, killing noobs with no repercussions”
Sounds like Elite Dangerous to me
Not anymore
Roblox Simulator games
Last I played iRO, this was a thing.
With the random character part they forgot it's a mmoRPG, ROL PLAYING GAME, HOW ARE YOU SUPPOSED TO BE ROLEPLAYING IF YOU DON'T GET TO DECIDE WHAT YOUR CHARACTER LOOKS LIKE, part of roleplaying is to decide your role, and how you look is part of it
Remember me how many months late I am to this conversation?
More like mmoRNG amirite?
@LtLampshade Yeap, specially when creating a "fabulous" character wich anyone can see from far away in a shooter is like asking to be shooted fast as possible.
@@nidohime6233 Weren't the most wanted models in Gun Gale like small children models with black hair though, seems like that fit and then Kirito's model was tall but being a girl probably makes people less likely to shoot as well so...
Because every MMORPG allows for complete character customization. It's why no games have race and gender locked classes.
@@The__Creeper That's not Completely true, In Warhammer Age of Reckoning, There were Gender Locked Classes (Not counting Greenskins who didn't have any cause they were Fungi.).
Lets not forget the time where Yui, an AI made to assist players was banned from the server before the game was launched. No programmer would ever let an AI such as Yui - with extremely complex coding just be banned from the server. It's a waste time, effort, and energy. That's like working hard to earn enough money to buying a diamond ring, then taking that ring and throwing it into the ocean.
I could be wrong but i think Yui wasn't banned by the programmer but by the AI that handles the game? But your point stand stills, is pretty dumb.
Talessaga2 thank you finally someone agrees
Yui was programmed to emulate and understand emotion so that she could assist players who suffered emotional trauma.
A normal video game wouldn't need that. At all. Literally the only reasons you'd need a psychotherapy AI would be if
a) the game is not only incredibly traumatizing, but also cuts you off from real life psychotherapy. Both things that video games should never ever do.
b) the game is targeted towards people with mental illnesses and designed to help them cope. I think we all agree that SAO doesn't fit that category.
So now we have the only possible situation where Yui would be useful... and she's disabled.
Why did I thought of Titanic?
A role playing game specifically designed to help people with mental illnesses actually sounds like a good idea. Can someone get on that? I know role playing in general can help, but something tailored to that audience would be a really good idea I think.
Imagine if in Dark Souls, there was no quick select bar. Every time you needed to estus you have to open your inventory, scroll to the item, click it, press use, and move again. Jesus SAO get's worse the more you look at it
SAO.. has a quick select..
you can store items in pouches on your Character. the only time that wasnt done was when the KoB shit happend and in that situation the Leader put the items into the inventory proper instead of the Pouch.
Like, SAO has problems design wise, but the game litteraly has physical pouches that are used for exactly that
@@weberman173 I dunno man, maybe some search feature could be help?
"Plays Runescape"
"Boss Shows Up"
"You have to fight it by playing candy crush"
Harri Lappi hahahahahahaha
Dayum. There's actually a MMORPG I can be good at
My dad: it's Showtime
My mom: My entire life has led up to this point
When I watched SAO Abridged, I read(through the comments) that the main protagonists actually did have sexual intercourse in the manga; said ability would place the _game_ under the adults only rating which would kill the sales if only selling 10,000 copies wasn't enough already. It's why GTA: San Andreas had the feature hidden before its actual release.
Hobobatman1000 The sex thing was a secret system that noone was supposed to know about but Asuna knew about it for...some reason. Basically the idea was that the sex routines were supposed to be well hidden enough that players wouldn't find them, and then those routines would be sold off to third party developers later so they can make...other Vr "experiences." Basically...FUCKING DUMB.
Hobobatman1000 The sex thing was a secret system that noone was supposed to know about but Asuna knew about it for...some reason. Basically the idea was that the sex routines were supposed to be well hidden enough that players wouldn't find them, and then those routines would be sold off to third party developers later so they can make...other Vr "experiences." Basically...FUCKING DUMB.
Since Kirito just pulls the "master hacker" trait out of his ass I would imagine he would've found it first if it was hidden in the game's code.
Realistically, if the developer already made a functional sexual experience they could've just made a separate game for that and dominated the market instead of giving an already finished product away to third party developers.
Make a separate game?
How about having it as part of the game? Like giving access to exclusive buffs?
I can see it working in current games (let alone VR games with sensoring features).
It would be quite funny to check if everyone in game had sex before starting the raid.
Or having sex based class roles, acting like pre-raid supporters.
the hell it would be
If sao was to come out today the game itself would fail faster then lawbreakers did
That's just sad but how about that card game valve made
Mello I know this is kinda a joke but if it really did, without a doubt it would be one of the if not the largest game in the world
@@dragknbkrn2891 I definitely wouldn't mind being stuck in a game and actually GRINDING for my levels, instead of being OP from the start like every Isekai protagonist.
Rip lawbreakers
Nah, it would fail FASTER THAN BATTLEBORN! That game flopped faster than you can say flop, lawbreakers at least lived on for a little bit before people finally left
32:55 worst part is that Luck can be a great stat to have in an RPG. Ain't nothing quite as great as getting kicked out of casinos for winning too much in New Vegas
The best example of this is Kazuma, from Konosuba. From legendary swords, to the panties of women around him, he basically steals whatever he wants because his luck is completely maxed out.
... The dude is so lucky, that he can only lose in a game of Rock Paper Scissors, against the goddess of luck herself. The only other instances where he loses his luck, occur whenever Aqua is around.
"And sexual assault!"
WELL THAT ESCALATED QUICKLY.
Daughter-Of -Loki
It's anime...
Of corse it's sexuality in it
I mean, Geoff's not wrong. This show AR's two girls purely for the sake of sexualizing their bodies and showing how Kirito's Savior McGoodman.
Most animes stick to basic fan service and successfully avoid sticking the most popular character into a rape dungeon. It's a pretty low bar that SAO somehow fails to clear.
Yeah I mean Silica and Asuna where subjects of tentacle rape soooooo yeah sexual assault is accurate.
I'm not saying it wan't accurate, I'm just saying it went from 0 to 100 real quick.
Its really funny when they say Kirito is the only one who can dual wield yet there is a random background character who attacks him while dual wielding axes.
GUUT JUB - Episode 4
Lets not forget any player can seemingly jump into a boss fight at anytime regardless of boss hp, barring the centipede skeleton, so you could literally sit relatively far back from the boss room and wait for another party to nearly kill the boss and kill them and the boss.
Lets also think about the fact that while on the most current floor that everyone is exploring Kirito manages to nearly solo a floor boss, unless he is so highly leveled or his gear is impossibly broken, that means unique skills are so unbalanced that 4 people with unique skills could probably just ruin every boss.
that was an animation problem in the LN yes there was someone who has 2 axes but he did not have a dual wielding skill
@SickAlasta I thought it was neat how the abridged by SomethingWittyEntertainment had Kirito say that he only acquired dual-wielding himself after he fought that dual-wielding axe guy.
i think the duel wielding just means you could use two sword skills at the same time, and while you can use two weapons at once you cant use two sword skills which was why it was such a big deal, this guy who can already do aroud half as much more damage then us, just got that doubled! that means hes three times better than me! so if a normal player could do 150, and he does 250 (cause he's overpowered), and then thats doubled to 500, makes it have a lot more sense. sure it breaks the game, but who cares? its for the main character. (that last part was sarcastic)
That was an animation error, and even then it can be explained. There's a difference between dual wielding skill and holding two weapons. The axe guy doesn't have any sword skills, while Kirito DOES. If I were to give you an example of this from a real game, then there's Dark Souls 2. In this game, there's this feature called "Power Stance". Now you can hold two weapons at once, any time, but they won't be in sync. Now if your stats are high enough, you can use "power stance" and hold two weapons at once, BUT their attacks will be synchronised. That's how it is.
Why would someone just come in and kill the party and the boss? That person would become an in-game criminal (orange/red player) if he kills another party. Plus do you really think that the players fighting the boss will allow him to steal the kill?
He doesn't solo the boss, that guild had helped in damaging as well. Even Klien's guild as well as Asuna had contributed to the overall damage done. Kirito just did the majority of the damage. So it makes sense.
@@beastunleashed657 1. You can't compare this game to dark souls and use that as a way to explain it, they are different games using vastly different systems. Also it is specifically told to us by Kayaba that the Dual wielding skill is awarded to the player with the highest reaction time, which is also shitty game design. Here is the definition of dual wield: Dual wielding is the technique of using two weapons, one in each hand, during combat. Meaning unless they are just ignoring the definition your explanation does not work.
2. There are plenty of people who would easily be willing to pk to steal raid loot, does it really matter that much about even being an orange player considering its pretty much up to other players to actually police them also according to Kirito the orange does go away with time so what if you kill the team and the boss and then just log out for a while. Also there is never a stated penalty for death so just get your drops and get killed, big whoop. Lastly a party can only do so much damage if you see how fast the bosses health is going down over time you can easily estimate when they will kill the boss and move in before that time.
3. During the fight with gleam eyes when Kirito and Asuna find the boss it has 1 health bar down and 4 left up, we are never showed the health bar past this point, until kirito pulls out his other sword we only ever see it hit be asuna once and kirito once, we never see klein or any other people attack the boss. So again Kirito nearly solos the boss of the currently most difficult floor.
He's right on many point, and i hate SAO too with a passion.
But let's be honest, if that game existed... Most likely everyone would just run/fly around and do some roleplay or what ever. I mean, it's just like real life, but better... So i would see the appeal of calm and social players "Casual" way more then the hardcore one. Why wouldnt my grandpa want to play a game that makes him move around ? That would drastically change everything.
alo is sims if i understand correctly=D
It's like he says. People would try it and delete it after a month tops. It looks cool, but playing something like this would be horrible
Speak for yourself.
I don't care about gimmicks, I care about gameplay. (which SAO fails at delivering)
But I'm someone that seeks quality in videogames, unlike the dumb average consumer that only cares about how shinny it looks and is the first to jump off the wagon the moment someone advertises something shinnier.
GamerChannelOne
Yeah, playing a game that is a complete reality change and the first true virtual reality would be absolutely terrible. Who would want to walk around in a photorealistic fantasy world that looks and feel real?
*sarcasm*
TheGreatMunky
Like I said, it would be interesting at first, but after a while, it would get boring and repetitive. Look at Pokemon Go, or the Wii, it's pretty much the same shit. It's interesting at first, because it's a cool new thing, but after a while, it gets boring, due to lack of actual diversity. Heck I'd probably play it as well, but a cool gimmick can only last so far, before it gets boring as well
I think I'd give Alfheim a pass for Asuna's avatar in particular looking exactly like her. It may be reasonable to assume that her user and character data - including major features of her appearance - were ripped straight from SAO's database to ALO's when she was taken hostage after SAO's shutdown. Besides, even if her appearance had been randomized... well, she was being held hostage by a rich asshole with admin privileges who was creeping on her in the real world. It's reasonable to think he might have customized it himself, whether via paying for it out of pocket or by simply using an admin console to do the job for free. There's a few ways it could have been explained away. Compared to everyone else lucking out on their characters' appearances, Asuna's case shouldn't actually be surprising at all.
Also every main character getting favorable looks is just every anime, movies and TV show in general anyway.
I'm sorry, but for all the valid points you're making, I stopped listening after you mentioned weapons and dark souls.
Because now I want a VR bloodborne.
Sony would go bankrupt from all the heart attacks.
I'd play the shit out of that.
i think people will go mad with too much insight
Comes with diapers due to the involuntary pants wetting
VR _bloodborne?_
the carrion crows are horrific enough without them leaping at my face thanks.
Anyone who plays Dark Souls know that Kirito needs to git gud and stop using dex builds
Faith Build fite me
Max str player: I only need to hit you once Dex nerd.
Quality build with the black knight halberd is the best
@@nightman2462 BK halbred ds 1 or 3? Because at ds3 its shit.
Kirito probably used Twin Knight Greatswords
SAO is a crappy game but I LOVE the fact that you can hook your mind into the game and move by not hitting the keyboard (Never tried VR but I hope they advance on it and one day it could be like this, without the dying part)
same
Emily Singer Generally VR has a UI of its own that you can interact with using your controllers. You can also move in VR using your controller, there’s a joystick on it for this very reason. The only thing you need your mouse for is booting up whichever VR application you’re going to use. VR combat games feel most natural in situations where you’re using one hand, such as pistols or one-handed swords, but games like Pavlov also manage to feel pretty surreal when you actually get into it.
I got this vr system that you can feel people’s touch tho it got some microwave parts around your brain you’ll be fine just try it out heheheh “fucking I’m a smiling coffin in real life”
So .Hack?
*with the dying part
One thing that always bothered me is kirito using floor 1 gear and is still outmatching everyone in the game
Because he decided to be a lonely loner and he’s cooler than all those LOSERS who go in parties and he’s the only one who doesn’t have friends to play with and no one else realized that playing alone was significantly more beneficial because they’re all crybabies who are scared of death and Kirito is cool and edgy and doesn’t need anybody the only thing he needs is his sigma male grindset I guess BETAS like you wouldn’t understand
It might be an ESO situation where you can makr gear look like whatever gear you want, his gear might be level 80 but he liked the look of the floor 1 gear so he choose to make it look like that, this of course implies that the writter took the time to think this through which we know would never happen
@@JohnGodfrey141 That's called a transmog system and I agree. It's honestly crazy most games don't have this by default.
That's because SAO the anime mixes progressive's first novel where the coat is a boss drop with the rest of the aincrad novel where Kirito says he got the coat from a player shop on another floor. The Elucidator and Dark Repulsor are also both high level equipment
I actually think it's that the system has cosmetic gear slots. Many games use that kind of system, and there's very clearly at least a robust dye system based on what we see of holy guild Kirito. I don't think it's too unreasonable that he slotted his starter coat into a cosmetic slot once he got an upgrade, given that he clearly has a preferred character outfit and that coat suited it.
On the other hand, Log Horizon's writer clearly spend a lot of time on MMO before writing the novels.
BigFire And ended up tax evading and now the franchise suffers from it...
BigFire And on tax evasion.
discord.gg/ZdzFWcx
discord.gg/ZdzFWcx
log horizon is actually based of a MMO he played
The abridged version of SAO was phenomenal and a great show. It’s characters are well written, it’s premise and plot make sense, and the character growth is realistic and believable. And the even make the animation better with little details they add.
That is really sad
This is hella disrespectful to the original people involved smh
@@Dropkickurteacher What disrespectful, SAo even more disrespectful
@@Dropkickurteacher Critiquing a bad product is considered being disrespectful now?
@@zekrinealfa1113 It’s one thing to critique its another thing to say edited media that was used without permission of the original is better
Also, holy shit I want a MMO where luck does something. Like, your gun has a chance of just... Not working... When a luck player comes around.
Or like, you reload and get no bullets.
Or your gun just decides to do half the damage.
sounds like bullshit
Pete Detrick Can you imagine the amount of rage it would cause. I would like to see it if it exists.
This is literally RNG, games like these exist.
look up the history of world of warcraft's rested mechanic and you might understand that what you are describing might already be in the mmo you are playing, just not how you are describing it. for example,
reloading and not having amo = cool down!
dealing half damage = not critting
well, that really is not how it would work. cool down doesn't happen when a lucky someone is around. we are thinking if your gun misfires, or jams, or you fumble and grab an empty magazine. see, these are completely different. critting is a thing that should not be counted as the original. it wouldn't be counted as some kind of crit factor that is affected by EVERYBODY'S luck.see, these aren't REALLY equivalent.
Hey, it just now occurs to me: No Game No Life actually understands what it takes to be a pro gamer. In their VR Shooter arc, the antagonist is basically the perfect fast twitch gamer. The protagonists beat her essentially by:
- reading her movements
- manipulating the attention of her coach, who is screenpeeking and feeding her information, to make her movements more predictable.
- using the silly eroge destructible clothing mechanic to fake getting hit twice, which leads to:
- using the deception to fake a vulnerable state to bait out an overcommitment,
- using psychology and empathy to ensure that she'll focus mainly on themselves, and,
- exploiting NPC pathing and the rules of the Isekai itself to set up the most inept player on their team to deliver the final KO.
In short: she was faster, but they were using unknown strats and had much better global awareness and were controlling the fight through bait and conditioning the whole way through.
OH, IF THERE WAS ONLY SOLUTIONS TO BIG ISSUES
Like Homeless People and No-Knock-Raids or Drug-Overusage or Such-and-Such.
Oh, if TH-camr Some More News only had come up with really good Solutions.
Oh, wait, he did, actually.
@@loturzelrestaurant ???????
The Abridged actually has a better story and character development like, unironically
not to mention that it call out the shitty game design too
TheGingerDragon Sao abridged is actually a brilliant perspective of two mentally unbalanced people finding love I don't know how they did but damn somehow they did
Tyler Rinn Fucking Bethesda
jwadd01 They know how to write a story. SAO had a lot of potential for someone to use, give it to a competent writer and you have a brilliant story.
TheGingerDragon wow omg that’s a thing,sao is bad
In my opinion,tell me when sao actually gets good cause I am not watching it till them.
"Having the menu being thought controlled would be infinitely more straightforward and easier to program!"
As a programmer, this sentance made me groan in pain. I don't even know where to start. It's like saying creating a hyperspeed spaceship drive would be infinitely easier to create than a bicycle.
Edit: Read my comment further down where I explain exactly what I mean, also sorry for sounding a bit smartassy in this comment.
+Harald Kanin so the entire game program is already reading the user's mind all the time for all game inputs. The hyperspeed spaceship has already been created and runs everything else. as a menu programmer, would you rather do it this way
1. Detect thought input
2. Manipulate menu Interface based on thought input
Or this way
1. Detect thought input
2. Manipulate 3d model of arm based on thought input
3. Detect gesture inputs of 3D arm model
4. Program 3D menu interface to respond to these gestures and accept inputs via 3D collision data
It's like the difference between putting a menu in super Mario that you control directly with the buttons and turning the menu into a series of platforms that you have to jump across in order to select things. It's needless overcomplication.
To use your analogy, it's like taking your hyperspeed spaceship and trying to make it look and behave like a bicycle for no reason.
Mother's Basement Alright, let me put it like this - creating a game like SAO would be physically and technologically impossible for a multitude of reasons.
But if we ignore that fact, it would still be a pain beyond anything ever seen before to connect the "input" from the player to different actions, not to mention that the system in which this is done is not re-usable.
Hang with me and I will explain. The system of "User Thought -> Movement" is already implemented. A user can modify the data which holds the rotation and position of the different joints of the users game character, via thought.
Now that _that_ system is all implemented and done, lets tackle the UI system. What would be easier to implement - creating an entirely new system for getting input from thoughts (which just like the previous task, would require more work than mankind has put into every single action since forever to implement), or since that system is already implemented, process the data of the characters model, or more specifically - the data which the characters model uses.
This means that we cut off a _huge_ amount of data being processed.
All this being said, I do agree with the fact the UI is a disaster from a design perspective with all the drop down menues and such, I just screamed a little bit internally from the statement that the task which would make every human achievement seem bland in comparison would be easier to implement than something a half assed programmer could do in a couple of weeks.
Wouldn't the first step be converting the brain signals into raw numbers? Those numbers are then used to control the 3D model, but can also be used to directly access options.
When designing a controller, you don't test the joystick by having it move an avatar across the screen, you test it by printing out the raw values for the input: the X and Y coordinates of the stick. Only once those number match what you expect, then you try to move a cursor or avatar.
+Herald Kanin I was sort of annoyed at the initial comment, but your thought process is very reasonable and convincing. Especially since you made it clear you can agree the UI system is straight garbage town.
+angeldude101 In a way you're right, and this is sort of what I thought at first. Logically both brain signals for movement and brain signals for thoughts could be translated to raw data, the important thing to consider is the *amount* of raw data each would produce.
A quick way to sum this up: Compare the brain capacity of an ant to a human being. Both can articulate their bodies to perform complex physical tasks, but the ant is a trillion lightyears away from sentient thought.
Yes both can be converted to raw numbers, but the process of intercepting, translating, and interpreting these signals into discrete menu actions would be INCREDIBLY difficult and require and INCREDIBLE amount of processing power and time spent programming and developing the system/hardware.
Hope this helps.
I think it'd be okay if SOA was atleast in its alpha or very very early beta but this is a game that was fully finished and released.
It had a beta version ... the plot took place at the mainstream period...and looking at pubg ...it sold 1m copies (and more i dont know the exact number it is about 1-20million) and yes pubg i think became a mainsteam game at around december-february i dont really remember
I got roped into watching the first episode pretty recently (was too polite to keep turning it down) and I honestly don't understand why the show followed the part it did instead of being around the early testers instead. I can't think of a single downside.
What's doubly baffling is that the idea is deliberately brought up and then just used as an excuse for why the main character can be better than everyone else.
Graknorke I don't get why him being a beta tester wouldn't be a good enough reason for him being good at gaming. When your job is literally fucking just playing video games to find flaws and glitches, you are gonna be good at it.
Zander Online I think something was said that he solo cleared the first 40 floors in the beta which gives him an astronomical advantage over everyone else not even considering the fact that it shouldn’t even be possible to do it in the the amount of time the beta was out
in the manga didnt it say that it was promotional? like only 10,000 or 50,000 in manga at "FIRST". He said more would be released later didnt he?
The funniest thing is that even before Something Witty was mentioned, I had watched the abridged series, showed it to my sister (who doesn’t like anime and even she loved the abridged version), and realized that the abridged series actually has a better storyline and better characters than the actual anime.
The add before this video was for a SAO mobile game...
Talk about irony
same for me
Jinx. Was.Here. Same
Me Aswell
It's not Irony, TH-cam detects the tags of the videos you watch (probably lots of Anime) and gives you ads based on them.
Jinx. Was.Here. Same
"how do i know this, and not how to drive?" is a big ol mood
yea i know this video is old but that bit is still a big ol mood
I had to pause the video because that line made me laugh really hard.
Totes a mood.
The heck's a mood?
@@thegoodmudkip3652 a mood
@@kaysardominic ah, I see.
I never watched any of these shows but I'm curious, did they explain how the players body is kept alive while vegging out for 2 years? Like do you have to put in an IV when you turn on the console?
@@Quote_Cannon Also, why not just chop off a wire or two? It would take away a main source of power for the brain shocks, and even if it does have a battery, it wouldn't last forever...maybe their families were happy to get rid of them...
The dev leader guy announced to the world that if any tampering was done on the helmets it would immediately fry the brain of the user. Whether that would actually stop people in the world for long idk, but then again, it's fiction. Also allegedly it does have a battery, and the battery is supposed to last long enough to be more than enough time for them to complete the game or all die. If my memory serves.
@@enigmaticone6559 I guess physics and all rules about energy went out the window if a battery running a VR game- one that works fully with loads of different features like audio, etc, etc, can last for TWO years
If they couldn't chop the wires how did they even bring 10,000 people hooked to a machine all the way from their homes to the hospital
I believe Japan has a different healthcare provision than to other countries, so taking care of these people for a year or so was a given and basically they'd be fed through a tube or something and provided IVs. It's been a while since I watched, but I think it was mentioned that special units were entered into the game for the specified purpose of beating it to free the 'civilians', so active efforts were made to get them out safely. They weren't considered apart to the faction that originally got trapped during launch day, but I can't recall if this was actual or my misinterpretation.
I love the comparison to Andy Weir and The Martian, because Andy Weir is a fucking NASA computer scientist, and it is very very apparent when you read his books that he knows what he’s writing about.
Death game to serve as a diversion from plummeting stock prices would actually be a good explanation for the vilan at the end
Funny enough comparing with Overlord they make the exact opposite stating that he needed a load of menus and icons to use spells and items but when isekai starts it just becomes how you said being all mind controlled
30 seconds of listing buffs and magic traps XD
@@Ramsey276one Oh god, when Ainz was preparing to fight against vampire loli. Imagine if the buffs didn't stack with each other and he just wasted a lot of mana. Or if by the time he finishes, the first half already expired
@@M4x_P0w3r Stalling would be a fun gambit...
“Did that HURT me?... HOW LONG...HAVE BEEN?!
For some reason, that scene of Asuna "cutting" the ingredients always makes me angry.
First, the stupid set up:
K.- Hey, Asuna, you're a woman. Wanna cook this ~extremely rare~ meat for me? I can give you some in return.
A.- Oh, yes! A few days ago I took my cooking skills to the MAX!
Everyone, because it's a fucking anime.- EEEEEEEEHHHHHHHH?!?!?!?!?!
Then there's the actual ordeal. She just... points. For cooking, you just... Point. Akihiko wanted (or so everyone inferes, because he straight up forgot) a realistic fantasy world for people to live in and have fulfilling lives, and they can't even get the simple happiness of cutting their own meat. Did you know that we added the stirring part to cake mix because it didn't sell enough? Turns out people found it boring, not having the BASIC PLEASURE of cooking!
And then there's the animation. Asuna holding the knife in that strange way, in a frilly outfit (because you don't even need an apron in this messed up cooking world, so might as well try and buy some cute clothes that you can only ever wear in your house without the risk of being killed) while Kirito de Dual Edgeler is wearing just your average, poliester looking work out shirt, even if he is a reclusive guy who wouldn't own that sort of clothes.
THEN, SOMEHOW, WITH THE A1 PICTURES BASIC FACE, Asuna manages to come as smug, because she can point at things and they will become squares, which seems to be a highly difficult task in SAO, so she is entitled to feel pride.
But Kirito is just barely there, giving us the back, and we can't even see his reaction to Asuna doing something that he can't, because OF COURSE the target audience wants to see hot girls cooking, but have no interest in cooking themselves, so why should Kirito even react? That would break the fantasy of Asuna cooking FOR YOU!
It doesn't matter if the characters don't blend with the background, or that the angle is slightly off, or that the house itself has already broken the medieval fantasy, god forbid we stop looking at cute girl turning up the heat!
So yeah, my 13 year old self picked on that immediatly, and after all these years it still bothers me in a ridiculous amount.
Thank you for being so funny XD
And what Kirito gives back is his dick
the meat wouldn't even be square-ish pieces, they rounded it slightly. no. thats not how that works in the real world. and then you only see the empty dishes, not the food. wow, great f*cking job.
Fuck feminists and simps
Why did I comment this
I think I'd be out by the moment I couldn't customize my own character. Thousands of cozy-MMO Animal Crossing fans would be safe from the massacre, and thank god.
I may like SAO, but it's still really fun to hear you shit on it.
For some reason.
Because you aren't a fanboy who won't deny that every work of art can have failures?
Xavier Paris Because salt is entertaining.
discord.gg/ZdzFWcx
discord.gg/ZdzFWcx
Xavier Paris it's fun to Shit on because I enjoy it but it infuriates me how bad parts of it could be, like here's an anime that could've been legendary, but turned out, okayish. like its got the parts for greatness, but can't put them together sadly
My thoughts on the points you made (part 1):
1) Speed isn't claimed as the the key characteristic in EVERY SINGLE GAME in the SAO universe, it's just in that single fucking game. Which is basically saying like endurance is a key characteristic of a triathlon, that doesn't mean ALL SPORTS require endurance to win.
Furthermore, you try to argue that because other games require team coordination and tactics as opposed to just being fast which dispells the aforementioned notion regarding speed. The problem with this is that Kirito plays solo for like what? A few episodes? It is quickly emphasized that MMOs are meant to be played together and soon enough he joins that little guild and goes off to help them and _tactically_ approach the PVE content. So if anything SAO doesn't deny that teamwork is a good part of the game aswell.
2) You are making one giant strawman here, as you meantion there were only 10.000 copies available. The whole fucking point of this game was to trap people. Using your logic you could say that this is a bad game design because no real world game developer would design a game to trap and kill (real world) people. The bad guy made this decision, so no this isn't complete fucking nonsense. Making the money back down the line (in the case of the financial backers) could have been told to them in the form of releasing more and more copies every week or so after launch. You don't know whenether or not this is common practice in this universe, you might as well be saying that SAO is a bad game because it doesn't have 3d graphics (because it is a drawn anime). So you're just making a bad argument.
3) Whilst yes the drop down menus and seemingly infinite scrolling is annoying from our point of view. You can't ask of the "mind reading controller" to do it for you. No normal person can recall every single item they have ever picked up and remember exactly how many they have so no this isn't easier to program. You don't know what you are saying.
The anime is an ANIME, not a fucking game. It doesn't focus on game design, all it needs to do in that regard is to create an MMO-like atmosphere. Which it does pretty well, so every little nitpick is unwarrented here since it doesn't try to be an MMO, only to look like one.
4) "Healing doesn't exist" Because healing requires magic, and guess what a fundamental basis was of SAO? *No magic*. Like did you even watch the anime or do you just like strawmanning? Whilst for example Chivarly: Medieval warfare isn't technically an MMO what you are saying is that because it doesn't have a medic class like other first person fighters that it is therefor a bad distribution of viable roles. Despite there being 4 very distinct classes: One favoring range, one favoring speed, one favoring reach and one favoring survivability without being restricted to any of these characteristics.
The same applies to SAO, whilst yes you are playing a medieval non-magical fantasy MMO there very much are different 'classes' to play. Hundreds of players became merchants, of which there are a dozen of variety (with their own profession). When it comes to being a tank and a dps it just depends on the weapon style that you like the most, a katana fights differently from a fencing sword for example. Just like in Chivalry how a maul (two handed hammer) fights very differently from a broadsword (quick short sword).
Not adding supports is a new approach to the game, it forces you to be much more careful with your life. Remember how it is soon after launch revealed that if you die in SAO you die in real life? Jeez it's almost like the *game was designed with this in mind*. That doesn't mean it is bad, it means it is different. And no you don't have to keep chugging potions whilst you're a DPS, you just have to focus on dodging attacks instead of carelessly taking them.
By your logic ESO because it doesn't have a class system is therefor a bad MMO just based on that. Which is completely invalid logic.
5) "Every other designer thought they were making a regular MMO" What do you base this on? This seems like a completely and utter lie, you have no way of knowing this. First of all, it's infamously *the very first* virtual mmorpg as advertised in the anime. So there is already evidence that you are wrong.
I also don't follow how it would remove crafting or player vendors from the game, you do realize that people constantly need to buy/sell/repair equipment right?
6) Skills level up by using them, aka griding. Well color me orange and give me the US fucking presidency, where have I heard that before? Oh right, *every MMO in existance EVER*. You can't talk shit about SAO being a bad MMO when they conform to basic MMO principle you dumbass.
As for unique skills, again let me remind you that this is an ANIME giving the illusion of an MMO not the other way around, but aside from that this is just to give the main characters a 'special snowflake' kind of taste. I mean that is basically what every main character has in every single story (not just games) ever. They have something that makes them special, almost no story follows regular joe. This doesn't mean that SAO is a bad game, it means it is different in its approach instead of doing the exact same shit every other MMO has aswell. Which if anything is a positive thing.
7) Dungeon instancing, did you not hear yourself when you said "Player level is taken to a baseline so that the dungeon is always challenging". That means if you bring 100 people to a dungeon, it will just lower everyones level so that more team coordination is required. Similarily to current games already in existance IRL who scale up the difficulty of dungeons if you bring more people only then the opposite.
You can still have bragging rights by saying that you will have solo'd a really difficult boss of a high level, so again you are making a bad argument.
"Every boss arena is the same empty boring featureless room" Again, so you mean like practically every MMO ever then? The reason you give a boss arena alot of wide open space is because usually the bosses are really fucking big so you need space to manouvre around them whilst allowing them to leap dash and everything. Which is seen constantly in SAO aswell, so what the fuck is your critique here?
Going abit to Alfheim online, if you care to remember/look up the boss fight with the ice giant. The only way to defeat him was by doing a mini-quest within so how is this a featureless room? Though I admit the topic here is primarily SAO, but I just wanted to bring this up.
In regards to the last hit thing getting the best loot, well yeah that is how old school MMOs did it. SAO is based on that, but in a futuristic setting of virtual reality.
(part 2):
8) "it appears as though exp is devided amongst the group" Again you don't know this for certain, it could very well be that Kirito is such a high level because he actually focusses on leveling rather than just surviving. I mean it's not as though he is the highest level player in the game, there are people in the bigger guilds I believe who were higher level than him as example.
And from a story point of view, they give him a high level because that means it makes sense for the game world (so to speak) to be beaten to shit by Kirito instead of "oh he's a main character, everybody start dying now". But even if this were true, notice how you yourself quote Kirito talking to Asuna stating that the game is easier if you're in a group. So if it were true that doing shit solo means more EXP it also means that you are progressing slower, because you don't have anyone to watch your back you have to be more careful with your stamina etc. In fact this is said Kirito when he starts playing with his first guild aswell, having him jump out after attacking whilst allowing another player to jump in for continous attacks on a mob.
9) "you can poison food" And you can sit in almost any piece of furniture in ArchAge, guess why they did this? *Because they could*, because it would feel immeresive.
If you are in a VR game world, you better fucking make anything possible that is possible in the real world. Otherwise you very quiclky break immersion, imagine being in SAO (without the whole die-u-die-irl thing) and you want to sit in a chair but the game didn't script that? How stupid would that be.
And since we all know that MMOs have guild rivarly, how cool would it be if you had a GoT red wedding scenario where a guild seemingly tries to make peace with an enemy guild by holding a feast but poisons their drinks? That is just adding to the number of realistic scenarios that could happen within the game world. So no this doesn't mean that therefor the developers should have seen the whole killing people IRL thing coming, hell for all they know it could have been a way to fuck with people in taverns or whatever.
10) "the anti crystal zones are bullshit" Well let's see, what are crystals used for half of the time whenever people in the anime enter one such zone? *To teleport home* to escape from a hard boss fight. Guess what literally every MMO disables during combat in general, let alone boss fights? *Teleporting home*. You are literally criticizing SAO for being exactly like an MMO, completely counteracting the point you are trying to make (that SAO is a badly designed game).
How fucking easy would the game be if you could just teleport out whenever your character almost died? Talk about REALLY cheesing dungeons. Yes it is nasty that they put in trap chambers meant for you (or your party) to get caught in and do the dungeon over. But guess what is in that name? *TRAP* chamber. It is meant to be a trap, do notice how these people went OFF the trail in th episode and saw a suspiciously unguarded room and saw a single chest in it. Sure to new players they might not have seen this coming, but that is what they are meant to do. Catch new players off guard, if you're a more seasoned players you should have recognized them and simply moved on. Plenty of games (at least singleplayer RPGs) have traps in them, some are fatal others are almost fatal.
They are meant to stop everything from being a breeze, earlier you complained at how easy dungeons are in SAO and now you are saying they are too hard? Double standard much.
11) "boss fights are meant to be test of your game knowledge" In other games maybe, not in MMOs. In MMOs they are just the target you need to kill to get better loot for the next boss. If your current loot isn't strong enough to take on said boss, then you will die. Very little skill is usually involved in MMO bosses. It's all about numbers.
12) Nine teams is way too much to keep track off? Are you fucking for real? In almost every single game, enemies you can target are highlighted red and your allies are non-targettable. Not to mention that every single faction in ALO has their own color scheme and notible differences, how would you not be able to keep track of them?
"Do you have any idea how broken it would be that every race has special abilities that others don't?" You really seem ignorant on how MMOs work and just focussed on shit talking about SAO (or ALO here). If 1/9 factions are the best blacksmiths, that doesn't mean no other faction can procude weapons, it just means that said faction gets bonusses to weapon crafting. And you have no way of knowing how big these racial traits are either, in most MMOs racial traits that give increased crit damage or speed are like ~1%-5% That is fucking nothing, it's just a very teeny tiny thing to create the illusion that there is an advantage.
Besides that, so what if only the leprechauns can make weapons? That means that if you as a salamander fighter don't want to go to wars using a broken wooden club because you're also at war with the blacksmith race, you DON'T make war on the blacksmith race. It would give factions the incentive to very carefully pick their enemies. Leprechauns could for example decided to stop giving weapons to faction X because they want something, that would then promote cooperation. And in turn if the salamanders have stockpiled up weapons and are sick of leprechauns' meritocratic bullshit they could launch raids on their lands where they collect resources for their weapons.
It would add a whole nother layer of conflict in to the mix, it is only unbalanced if you're of the simple narrow mindset of every single faction has to fight eachother up front face to face.
13) Ever heard do EVE online? Yeah it's a very specific kind of MMO that is only really alluring to a very specific group of players. Is the game dead? No not at all. So what you are saying here that because the game won't be a hit with the general public because of how obscure it is designed, doesn't mean it will be a bad MMO. Most EVE online players (or perhaps the best ones, rather) are real life business people who do this as a kind of 2nd job but for funzies.
The same concept could be applied to GGO. And about the whole stats thing, you are comparing CS:GO (at least in terms of visual representation of the topic you are talking about) to an *MMORPG* with guns. Major fucking difference, GGO doesn't try to be a shooter with MMO elements. It tries to be an MMO with shooter elements. Which you just blatantly ignore yet again.
14) "people who start leveling their character without a leveling guide are basically fucked" So again, like most games out there with stats in it? Your critiques aren't making a whole lot of sense to me, if I'm misinterpreting him someone please do correct me.
If you want to play a game competitively, based on the games numbers there will only be 1 optimal build for that role. It doesn't even have to be stats, the game goes with armor. That is why guides are made to begin with, however if you aren't such a nerd (used ironically here :P) and just want to play/build it yourself then you can do this, and in GGO that doesn't mean that you aren't able to compete. For crying out loud, Kirito is barely using his firearm and mainly relying on his wannabe lightsaber throughout most of the episodes. Proving that you don't need to be meta to win (using melee as opposed to firearms).
Your overwatch S76 comparrison is a faulty one too IMO, because not every build looks the same. If someone specializes in snipers you probably won't see them in the first place (because hidden at long range, duh) and we see in at least one episode someone with high strength uses a fucking minigun. How is that not easily recignizable? Same goes for regular assault style rifles and grenade launchers or pistols.
Basically what you are saying here is that because every member of a race in WoW looks essentially the same (excluding different types of armor) you can therefor not tell the difference between a night elf healer and a night elf warrior..
I will argue with point 2 here : so your argument is based on it's not a real world?, because it clearly stated in the anime that it's in japan 2022, real japan. so of course real world laws and math should be applied to the criticism. and you can't just tell your investor to just sell few thousand copies in first week release, because they want to see their money come back, they want to see the profit. and only the head project of the game (forgot the name) knew that it will trapped the player to death.
On your comment of just selling a few units, since its an online game, what if their main servers where able to handle 10k players at a time, and where releasing by regions just like Pokemon Go did?
World's Future Leader Assassins creed syndicate is set in 19th century real London. Does that mean that therefor every single action in the game is therefor realistic? Such as the case in every AC game, jumping from 500M ledges and no breaking a single bone because "haystack".
I don't fucking think so my friend, same applies to SAO. Just because something is similair to real life locations, and uses some actual accurate things doesn't mean *everything* is like that. The genre of the anime is fantasy, keep that in mind.
"and you can't just tell your investor to just sell few thousand copies in first week release, because they want to see their money come back"
If you had read my comment (or not ignored what I said?) you would have noticed how I adressed that you can. We don't know in this universe if this is a common thing to do and based on real life logic it is technically a sound sales strategy.
We do it with nearly every new big game in existance, only in the form of collector editions.
Isaias David Aguilar Oliver That is something which I completely forgot to mention! Yes thank you. That is an even more logical explaination.
Lightsaber shouldn't block bullets. If you've watched Star Wars, cutting through steel doors took some time, and the time that a flying bullet would give you, it would be impossible to melt it or cut it. I mean, you could melt it a bit, and get some hot metal in your eye.
You'd probably get molten metal and vapour sprayed in your face.
comparing science fiction with science fiction... *facepalm*
@.@ greattttt example
Uh I also remeber light sabers chopping through not very thick metal so yes a light saber should be able to melt a bullet I actually think it was stated to be plasma or something once which is super hot
So if the bullet is already preheated its easier to melt. And its not a starwars lightsaber, its a game item, that noone ever used except as a joke, so they didnt really bother to make that one realistic
Is no one going to question the fact that it took them a month to beat SAO's first floor? Like, if every floor was that hard it'd take them 100 months, except it gets harder and harder, and supposedly Gleam Eyes slaughtered an entire army with easy. I mean it was a small group, but more than a party. 100+ months, that's more than 8 years.
The floor 25, 50, 75 and 100 bosses are abnormally strong.
@@GeorgeDCowley yeah, but bosses will still get stronger right?
That is a storytelling issue not a game design issue
The first floor is realisticly one of the harderst, you have very limited ammount of resources and loot, mob locations are limited as well, and game knowledge to go around is concnetrated but not yet tested.
You also need to convince people to actually go out and grind in sufficent numbers to form a raid.
After floor 1, you almost double the ammount of resources, grind spots, Equipment drops and stuff to go around. as well as the moral boost of having defeated the first boss
Actually, chiryoku from Japanese is just "intelligence" and not "sensibility". That's probably a botched translation. But even then what's the point of intelligence in a shooter? Crafting better gear maybe? But that would be useful only for alts, leveling them would be a nightmare if you want to put everything into INT for the best possible crafter, and you couldn't use them neither for PvP nor PvE because their actual fighting stats would be terrible. That's why crafting is always a separate skill in every MMO and you don't have to choose between crafting and playing competitively. You can focus on one of them, but you always have the same ceiling to hit on both. These are the only 2 things that under no circumstances should exclude or hinder each other in an online game.
There is an explanation for this actually. There's an INT stat in SAO Fatal Bullet. Once you raise that stat, you can get more battle skills like Armor up or attack up. And the INT stat also raises your crit rate and how quickly your battle skills can recharge. All this and more.
@MinecraftPro15 uh nope, INT in GGO was for unlocking battle skills, increasing crit rate and shortening the recharge time of battle skills, etc. How do I know this? Well I've played SAO Fatal Bullet
@@beastunleashed657 Didn't it also shorten recharge on Gadgets? But Fatal Bullet probably only did it that way because they couldn't be arsed to give you another menu to navigate, or another tab of inventory spaces to manage. Medkits, grenades, flashbangs, mines? Sounds like stuff you could just obtain a quantity of, to me, rather than just something of which you have an infinite amount but can only use every 20 seconds. Though in the actual GGO, INT would probably help you with the actual usage of said items, like a Medkit healing more health/faster, or mines being better at knowing an enemy is in its range.
@@EatAnOctorok yeah I think it did shorten recharge. And I'm not really bothered about the medkits and grenades and stuff. By the time you reach the DLCs they become pointless lol.
A mmo would be balanced about a crafting class if the gear was untradable and only for you, and the crafted gear was superior enough to any other gear that it would put your stats near other classes, maybe letting you change your role based on your gear, it would probably become a grindy yet flexible class for those that enjoy the grind and like to play different roles.
This combined with Matpat's research for how much this game costs to make and logic legal reasons proves that a real SAO would be the biggest flop in gaming history.
Are we talking "E.T. The Video Game" flop or "Daikatana" flop?
Both.(I know i'm late)
We’re talking about commercial flop numbers that makes ET look like a success on the level of LoZ breath of the wild, the entire Souls and Bioshock series, and The Last of Us combined!
But we already have Fallout 76.
@@OnDavidsBrain That didn't cost anything
You forgot about 2 key factors, though:
1) In the original game format, players can customize their character's appearance.
2) Players can have in-game sex.
So either the game is promptly banned for marketing sex to underage gamers or rises as the best selling sex sim of all time as it features fully immersive virtual sex and allows you to have your ideal body. The mmorpg part would certainly flop, but the towns would be packed with strip taverns and the economy would thrive with the sex trade, with guilds solely devoted to it.
aiurir damn, 2nd part is shit as hell. 1st one is common stuff in MMO anyway
P Ciprian seem much more boring than playing very boring game ever create
maybe its for actually adult but dumb teenager wanted to "look cool" and thats how they got that "many" sales
that's so fucking funny, imagine the game being released and shifting in a blink of an eye from an action MMO to a sex sim xD
I don't think it would be sued I mean your not actually having sex (let's be honest here every kid watches porn so it's not like there going to be scared for life)
So, just a thought on the 10,000 / 50,000 sales numbers. What if Kawahara only thought to include sales for the amount sold in Japan? I might just be misremembering, but I don't think they actually said the stated sales were worldwide.
And just for the record I think SAO is an absolute disaster, but just thought I'd give my two cents.
That $8000 SAO Nerve Gear Collector's Edition Bundle though. 😂
So only Japanese people that bought SAO would die IRL if they die in-game? That seems very unfair.
Kirito notes that Asuna might be in a completely different part of Japan specifically which implies it was a limited release in Japan only. Kayaba also probably didn't care enough to release his death game worldwide since that wasn't necessary