KY KISKE | Essential Combos | Guilty Gear Strive

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  • เผยแพร่เมื่อ 12 ธ.ค. 2024

ความคิดเห็น • 17

  • @Nice_Boy_555
    @Nice_Boy_555 3 ปีที่แล้ว +7

    Thank you so much for this, I've just gotten this game for my birthday and I'm picking up ky cause I played him in xx on steam so videos like these really help

  • @jeremiahperez11
    @jeremiahperez11 3 ปีที่แล้ว +3

    4:50 I didn't even know you can combo after doing qcb + s in the corner sheesh thanks for the knowledge brother

  • @nanashi-gaming
    @nanashi-gaming 3 ปีที่แล้ว +4

    Good stuff. Knowing when to use even half of these, even without RC examples (which are def useful) can already take one very far imo. While crazy optimal stuff is entertaining to watch and interesting to lab, it's 100% better to learn simple and practical combos first, something that can occupy people for months on it's own.

    • @midniteworks
      @midniteworks  3 ปีที่แล้ว +2

      Thanks! I just watched your video on Ky meterless pressure. Great stuff!

    • @nanashi-gaming
      @nanashi-gaming 3 ปีที่แล้ว +1

      @@midniteworks thanks man!

  • @lukasaraujo3662
    @lukasaraujo3662 3 ปีที่แล้ว +1

    Very helpful, I'll definetly be incorporating those in my gameplay

  • @FayTouch
    @FayTouch 3 ปีที่แล้ว +1

    Really Helpful, the combos to super especially, really easy to hit confirm, keep up the good work 👍

  • @electrokineticphenomenon8800
    @electrokineticphenomenon8800 3 ปีที่แล้ว +6

    would be better to set your games button overview from your controllers buttons to the generic GG button types (Punch, Kick, Slash, etc). It's an option in settings.

    • @jeremiahperez11
      @jeremiahperez11 3 ปีที่แล้ว

      How would it be better?

    • @C_cotobuki
      @C_cotobuki 3 ปีที่แล้ว

      @@jeremiahperez11 People often change their controls, or they're not even using a controller with PS5 face buttons.

  • @JzelMoniK
    @JzelMoniK 3 ปีที่แล้ว

    While I do like some of those combos, some of them are pretty unusable because of their startup, like you really rarely get a starter with a 6K (Because it's super slow and it's only use is to be plus on block) or with a close 2H (Though you can add a c.S before your 2H and in this case it will work). Same goes for 6H in corner, you probably will want to do something before in order for your 6H to hit, otherwise it's slow enough for an opponent to mash and counter you, or to jump off, or even to reverse with or without meter.
    Though there are some here that I didn't know would work such has the super confirm on j.H that is definitely useful and super simple

    • @midniteworks
      @midniteworks  3 ปีที่แล้ว

      Yes agreed some of these combos need to be worked in depending on the situation. But you’d be surprised how often 2H catches someone on wake up.

    • @nanashi-gaming
      @nanashi-gaming 3 ปีที่แล้ว +1

      6k is supposed to be used as a pressure reset, meaning you have to condition the other guy to block before and after 6k first, as many people don't even know it's plus on block. Another way to put it is 6k is supposed to be used in blockstrings, you don't go for 6k expecting to hitconfirm. If you take this into consideration, 6k routes start to make sense. It's just slightly confusing because they are taken out of their context here.

  • @le_i_grec
    @le_i_grec 3 ปีที่แล้ว +1

    00:58
    c.S means close S
    Or crouching S ?

    • @midniteworks
      @midniteworks  3 ปีที่แล้ว +1

      Corrected. Thanks!

    • @le_i_grec
      @le_i_grec 3 ปีที่แล้ว +1

      @@midniteworks Thank you very much for this combo guide sir

  • @BlackBeltScrub
    @BlackBeltScrub 3 ปีที่แล้ว +2

    Like another person said, set your combos to the generic P,K,S,HS,D notations.