Mechanic Class Guide - Onyx Academy - Gears 5

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  • เผยแพร่เมื่อ 10 ก.พ. 2025

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  • @Adsta_
    @Adsta_ 10 วันที่ผ่านมา +2

    There's quite the things I'd love to add onto or correct in the video to improve:
    1:39 - Keep in-mind, this does NOT factor in Power Drain, meaning the passive and Efficient Fabrication are 2/3rd's effective. E.g. a Lvl 1 Barrier is worth 3000 with Power Drain as a non-Engineer. If it was 47% cheaper (Efficient Fabrication at 32% + passive at 15%] it'd be 1590 power per barrier, but it's not, it is 2060 per barrier... and yeah, don't worry about Ultra Power Drain. 😬
    2:00 Overload (and Armour Plating) are Global Cards, meaning it'll affect EVERY applicable fortification except Taps if you are alive in-game, but don't stack with other engineers running the same card. I'll get into this more later, it's a great card to add on if joining into a late Horde match.
    2:48 Efficient Sentry also stacks additively too, equaling 85% reduction refilling ammo when maxed (if including Ingeniuty, refilling Sentry & Turret ammo can become FREE).
    3:57 I can see Anchor for sure, but I'd argue Blademaster & Tactician have poor synergy too as they also are early perk investors majority of the time.
    4:58 Back to global cards. Shredder Rounds IS a global card for all Mechanic turrets & it's 1 of 3 global cards that STACK (others being Glow & Slow from Brawler and Lifeline from Nomad). E.g. if you had 3 Mechanics with 30% Shredder Rounds, that will be 90% bleed per second. Pro tip: If running Personal Defense and/or Custom Robotics, hold your Enforcer while going on the turret for EVEN MORE bleed damage ❤️ It's got poor synergy with Demo as now YOU'RE the boss killer.
    4:55 Personal Defense, like with Disciplined from Tac, has the numbers WRONG. It is 60%, up to 200%, making it way more effective than mentioned.
    5:45 I wouldn't recommend Long Range Resistance, a niche resistance that's barely effective in horde unless on lower difficulties. I'd take Armour Plating, as mentioned before, it's a global card, so it'll help out your building engineer (as long as no one else is running it). Could also take Healing Repair, just a great card for surviving.
    6:03 Fortification Damage does NOT increase bleed damage (same with Overload). The only cards that add to bleed are Personal Defense (up to 200%) and Custom Robotics (up to 60%). Still useful for the turret regardless.
    6:46 Enforcer will be granted +260% damage without an Active Reload, BUT with an active, cause Active Effects multiplies, it will be > [30 + 200 + 60] × 1.3 = +368% damage.
    Only other fact I can add is that if you've got an Architect running "Top of the Line" you can skip Overload as they are the same card, that they both don't stack with each other. Was gonna add about Overclocked Locker's number being wrong too, but the difference is negligible (44% increased reload rather than 27%). Great video, just a lot of information to add or correct on ❤

    • @hollowstrife8220
      @hollowstrife8220  6 วันที่ผ่านมา +1

      I never noticed that Personal Defense stacks up to 200%, and tested this myself. Weird oversight but thanks for pointing that out. Everything else I am going to cover in some aspect in later videos in this series but will make sure to pin this comment in mean time!