Stacked Stun - Why Captain Falcons Nair Seems So Much Better in Project+ || PM 101

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  • เผยแพร่เมื่อ 11 มิ.ย. 2020
  • Check out Eon's original post here: / nontumble_hitstun_a_br...
    Get Project M here: projectmirror.no-ip.org/
    Get Project Plus here: projectplusgame.com/
    Details for SFTU: smash.gg/sftu and smash.gg/sftueu
    Join our Discord: / discord
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    VIDEO CREDITS:
    Original Finding From: Eon
    Script & Editing: Che
    Thumbnails & Graphics: Jetfantastic
    Sonic Excerpt From:
    • UNLEASHED (ft. Wyld)
    Music:
    "GunZ The Duel OST - Ryswick Style [Duel Theme 5]"
    • GunZ The Duel OST - Ry...
    "GunZ The Duel OST Once Again [Duel Theme 2]"
    • GunZ The Duel OST On...
  • เกม

ความคิดเห็น • 62

  • @lumiere245
    @lumiere245 4 ปีที่แล้ว +52

    gunz soundtrack, what a blast from the past

    • @James-ek3mb
      @James-ek3mb 4 ปีที่แล้ว

      oppa ryswick style

    • @ignap
      @ignap 3 ปีที่แล้ว

      Was thinking the same thing

  • @dragonmageddon8459
    @dragonmageddon8459 4 ปีที่แล้ว +32

    That was really interesting.
    Alright. Time to be a Smart-ass towards my Friends.

  • @Shadrake
    @Shadrake 4 ปีที่แล้ว +20

    Eon is the code of Project M personified

    • @_fudgepop01
      @_fudgepop01 4 ปีที่แล้ว +2

      I used to think I was THE PM frame data/mechanic pro. Though I built the first frame data bot, Eon has taken things far above and beyond anything like that and it’s absolutely incredible

  • @mttkra
    @mttkra 4 ปีที่แล้ว +33

    Wow, no wonder rushing down floaties is so much more reliable in PM. 11 Frames of secondary stun on top of hitstun? That's enough time for a whole new combo starter.

    • @ProjectMNexus
      @ProjectMNexus  4 ปีที่แล้ว +17

      I should clarify, it's not 11 frames of secondary stun. There is an 11 frame window from the start of hitstun, where if they land they still remain in hitstun instead of canceling early

  • @jakezepeda1267
    @jakezepeda1267 4 ปีที่แล้ว +7

    This was great.
    Even though I dont play much I'm always proud of the PM community.

  • @BDocc
    @BDocc 4 ปีที่แล้ว +15

    Awesome video! Can't wait to see more content like this

  • @BlueGrovyle
    @BlueGrovyle 4 ปีที่แล้ว +1

    Mechanic videos are so awesome. It's astounding how much thought goes into creating games.

  • @MA-ym8pl
    @MA-ym8pl 3 ปีที่แล้ว +1

    love this pm content, love hearing about what makes the game unique. keep making stuff like this please !

  • @acrawford01
    @acrawford01 4 ปีที่แล้ว +3

    I like this! Please make this a series

  • @anthonypicciano7934
    @anthonypicciano7934 4 ปีที่แล้ว

    Make this a series and cover all the basics! Great video!

  • @vincentskater
    @vincentskater 4 ปีที่แล้ว

    Loved the new video concept! I even learned something new as well! Awesome job!

  • @SSJPENGUIN
    @SSJPENGUIN 4 ปีที่แล้ว +11

    This kinda content 🔥🔥🔥🔥🔥🔥🔥

  • @courtneyelle8247
    @courtneyelle8247 4 ปีที่แล้ว +1

    Super fascinating video. Good job

  • @DrCoeloCephalo
    @DrCoeloCephalo 4 ปีที่แล้ว +9

    So is that why Wario NAir to grab or SideB also works at certain percents?

  • @bamg3943
    @bamg3943 4 ปีที่แล้ว

    Amazing video! So useful!

  • @meowskiii769
    @meowskiii769 4 ปีที่แล้ว +2

    YOOO IS THAT THE MF UHHHHH GUNZ SOUNDTRACK?

  • @joshuasears3939
    @joshuasears3939 4 ปีที่แล้ว

    PLEASE MAKES MORE OF THIS

  • @kylebarry2399
    @kylebarry2399 4 ปีที่แล้ว +1

    This explains a lot lmao. Great video

  • @DiddyKingLP
    @DiddyKingLP 4 ปีที่แล้ว +1

    YO GUNZ THE DUEL SOUNDTRACKKKK

  • @TurbinationE
    @TurbinationE 4 ปีที่แล้ว +4

    In Melee, moves only KB stack if they have opposing X or Y knockback vectors. Otherwise, the X and Y knockback are each set individually to the higher value from the 2 moves that the character was hit with. In P+, can you stack knockback even on moves with the same knockback trajectory?

    • @Eon_TAS
      @Eon_TAS 4 ปีที่แล้ว +4

      That is also how stacking works in pm. The requirement for this mechanic is just that the basic conditions for knockback stacking occured, ignoring what the directions of the hits actually were, so >10 frames between the last two hits and occured while knockback still in effect from first hit.

  • @sduboe
    @sduboe 4 ปีที่แล้ว +1

    Nice.

  • @xAquae
    @xAquae 4 ปีที่แล้ว +13

    On the last bit (4:40) where it's talking about Falco he says "Shine -> Dair" isn't really used in Melee but it's used all the time, and then says "proper use of the weak hit of Nair", is this section a little confused? Shine-> Weak Dair would be a new thing for PM, and so would Weak Nair -> Shine or Shine -> Weak Nair or even Weak Dair -> Shine, but the video shows waveshine -> weak dair then does DD into another shine so I'm a bit confused on what's actually being represented here.

    • @Checray
      @Checray 4 ปีที่แล้ว +3

      I did say nair at the end but you can probably get nair to work similarly at low percents in some cases.
      I'm not saying it isn't used in Melee, I'm noting that in PM you get stacked stun. Giving much more frame advantage than the melee version at low percents. Particularly after the opponent lands.
      Notice how the fox and falco hit the ground in the example combos? They are in hitstun the entire time.

    • @C_Sharp
      @C_Sharp 4 ปีที่แล้ว +5

      he's talking about experiencing the stacked stun from shine to dair in pm which does not happen in melee like he said. and yeah at the end he said weak nair instead of weak dair.

    • @xAquae
      @xAquae 4 ปีที่แล้ว

      @@Checray I get it now. The way the line "Falco's shine -> dair is another common example that you'll see in PM that doesn't happen in Melee" confused me, I figured it meant "this combo is used because the stacked stun allows it to be true/a combo which doesn't work in Melee" not "there's an easier/more options for follow up because of the stacked stun giving extra frames for follow up"
      That may be bad on my part but I got a bit confused when we went from talking about dair to nair, which as you've established is just a mistake

    • @Checray
      @Checray 4 ปีที่แล้ว

      @@xAquae Sall good, glad I cleared that up for you

  • @alloeVideo
    @alloeVideo 4 ปีที่แล้ว

    Chaloopy’s Falcon is siiiick

  • @st4pps
    @st4pps 4 ปีที่แล้ว

    I L O V E these :DDDDDDDDDDDDD

  • @RicardoPower
    @RicardoPower 4 ปีที่แล้ว

    my brain

  • @Foxheart
    @Foxheart 4 ปีที่แล้ว +1

    Didnt they remove falco weak dair or am I missing something?

    • @SunsetBear
      @SunsetBear 4 ปีที่แล้ว

      No they didn’t it’s just smaller lol

    • @Foxheart
      @Foxheart 4 ปีที่แล้ว

      @@SunsetBear ah, thanks

  • @Bigcat_Johnson
    @Bigcat_Johnson 4 ปีที่แล้ว

    Does anyone know when project + first tourney will be?

    • @ProjectMNexus
      @ProjectMNexus  4 ปีที่แล้ว

      Details for SFTU: smash.gg/sftu and smash.gg/sftueu

    • @Bigcat_Johnson
      @Bigcat_Johnson 4 ปีที่แล้ว

      Project M Nexus thank you so much really appreciate it

    • @ProjectMNexus
      @ProjectMNexus  4 ปีที่แล้ว

      This isn't the first tourney for p+ btw, there have been many tournaments already. This is just the most recent one

  • @superluigiodyssey1337
    @superluigiodyssey1337 4 ปีที่แล้ว

    Wow

  • @kemosabi986
    @kemosabi986 4 ปีที่แล้ว

    3 people are brawl players

  • @ramirezdan383
    @ramirezdan383 4 ปีที่แล้ว

    Am I the only one that wants Wolf's bayonet back but with less knockback

  • @gdrgsgdgdfsfgrgdfh
    @gdrgsgdgdfsfgrgdfh 4 ปีที่แล้ว

    I dont understand anything

  • @thatsabruhmoment17
    @thatsabruhmoment17 3 ปีที่แล้ว +1

    Ganondorf doesnt have this problem with his nair. Guess its just his low mobility that makes his nair reliable

    • @DreamcastSoup
      @DreamcastSoup 3 ปีที่แล้ว

      Ganondorf nair is still damn good

    • @DreamcastSoup
      @DreamcastSoup 3 ปีที่แล้ว

      And just bc a character is slow doesn’t mean they have low mobility Ganon has decent mobility

    • @chocomilkfps1264
      @chocomilkfps1264 3 ปีที่แล้ว

      Dont know if i am misunderstanding your comment but the mechanic shown in this video isnt a problem for Falcon, it benefits him

  • @austintacious94
    @austintacious94 4 ปีที่แล้ว +2

    This is just another in a long list of changes from melee that PM diehards would swear up and down was the exact same. FOH it's a whole new contrived mechanic!

    • @Checray
      @Checray 4 ปีที่แล้ว +5

      I'm not sure what makes this any more *contrived* than any other of the minutia in mechanics in Melee. It's just an engine quirk, a carry over from melee. Funnily enough, you can actually get a form of this knockback in Melee as well, but it's gated by a knockback threshold instead of requiring knockback stacking to activate.
      In other words, a form of this "contrived mechanic" also exists in Melee, and every other smash game for that matter. If you want to learn more about it, check out Eon's post in the description

  • @3three3three3three
    @3three3three3three 3 ปีที่แล้ว

    i knew life would be a strange thing going into it, but i never thought i'd see dr. mario wearing a black lives matter coat

  • @jacquesl9972
    @jacquesl9972 4 ปีที่แล้ว +1

    It's no wonder every character's punish game in this game is so free, lmao. Fox gets absolutely destroyed by this.

  • @joebloggs1691
    @joebloggs1691 4 ปีที่แล้ว

    I do this in melee all the time

    • @austintacious94
      @austintacious94 4 ปีที่แล้ว +6

      In melee upon your ECB touching the ground you go into the 4 frame (min) of landing animation. Much different

    • @Checray
      @Checray 4 ปีที่แล้ว +4

      The whole point was that this mechanic isn't in Melee, this is unique to pm

    • @AgentOrange502
      @AgentOrange502 4 ปีที่แล้ว +1

      Fortunately this doesnt exist in melee

  • @AndersonWave17
    @AndersonWave17 4 ปีที่แล้ว

    So in other words it sucks More to get hit...
    Great. Hate that.