SF6 ▰ KINTYO-RU (#1 Ranked Terry) vs HARUMI (#2 Ranked Dhalsim) ▰ High Level Gameplay

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 13

  • @팍팍해
    @팍팍해 วันที่ผ่านมา +5

    공격과 방어의 수준이 엄청나다.

  • @NnEpRiS
    @NnEpRiS วันที่ผ่านมา +4

    king of fighter vs street fighter.

    • @liokillergaming7327
      @liokillergaming7327 20 ชั่วโมงที่ผ่านมา +4

      Is Fatal Fury VS Street Fighter 🤓

  • @ReneVanDerMerwe-c2c
    @ReneVanDerMerwe-c2c วันที่ผ่านมา +2

    Kinto brings it home 💪🏻🏆

  • @aeaaea7444
    @aeaaea7444 วันที่ผ่านมา +1

    Super Kintyo-ru🎉

  • @Panthro-lo2lh
    @Panthro-lo2lh วันที่ผ่านมา +4

    Terrys level 3 seems like it doesn’t do the damage it should

    • @ReneVanDerMerwe-c2c
      @ReneVanDerMerwe-c2c วันที่ผ่านมา

      Agreed

    • @RebornOdin
      @RebornOdin 23 ชั่วโมงที่ผ่านมา +9

      It does, and Honda's level 3 also sometimes looks like it's not doing the damage it should. It's just the way it looks when damage scaling kicks in against really tiny hits as part of a super. Like most level 3 supers, Terry's non-CA version does 4000 damage total and has a 50% minimum damage scaling (Meaning, its damage will never be below 50% [2000] when used as part of a combo no matter how long that combo is)

    • @ReneVanDerMerwe-c2c
      @ReneVanDerMerwe-c2c 22 ชั่วโมงที่ผ่านมา

      @RebornOdin well that blows... When coupled with a combo it should ACTUALLY Add the 50% damage to the combo. That'll be a table turner

    • @RebornOdin
      @RebornOdin 21 ชั่วโมงที่ผ่านมา +3

      @@ReneVanDerMerwe-c2c You misunderstand. When you combo an opponent, there's a scaling applied that gradually reduces the damage of each next hit of a combo - 1st hit: 100% > 2nd: 100% > 3rd: 80% > 4th: 70% . . . (There's exceptions, but this is how general scaling works)
      This is to prevent long combos from doing 80%+ health because each hit would do the full amount of damage. When you combo into a super however, there's a minimum scaling that prevents the super from doing less than its minimum scaling. A level 1 super for example will always do at least 30% of its full damage, no matter how many hits in the combo came before it. So if a level 1 super normally does 2000 damage, it will always do at least 600 damage because 30% of 2000 is 600.
      For level 3 supers, this is 50%. So if for example you're on the 20th hit of a combo, and your next hit is the level 3 super itself, it doesn't matter that the combo was already at its lowest scaling possible at that point (10%), the super will still do 50% (2000).

    • @TheFightingGentleman
      @TheFightingGentleman 13 ชั่วโมงที่ผ่านมา

      Dmg scaling and combo structure is part of the reason why...using lvl2 seems to be more optimal for Terry

  • @jairdusek281
    @jairdusek281 18 ชั่วโมงที่ผ่านมา

    Tenia rato que no veia algun terry, es porque no es tan bueno para juego serio??

  • @lostree1981
    @lostree1981 9 ชั่วโมงที่ผ่านมา

    That dhalsim has very bad drill spacing, got him killed at the end. Not great anti air either