ENG: It's a demo, so I'll keep it short... The hits feel much heavier than in Sifu. It is addictive, although in the "story mode", with only 1 mission, there are some bugs, maybe the correct timing of the "parrys" or counterattacks doesn't feel that correct. But, it is fun, simple and powerful. It reminded me more of Batman Arkham "heavyness" than Sifu "quickness", so I guess that's good. More because of the heaviness of the blows, than anything else. Obviously it needs work, but it is on a very good path. PS: The arena mode was bugged when I reached 53 kills. The enemies were scared (?)
Mini review (ESP & ENG): ESP: Es una demo, así que seré corto... Los golpes se sienten mucho más pesados que en Sifu. Es adictivo, aunque en el "modo historia", de solo 1 misión, haya algunos bugs, o no se sienta el timing correcto de los "parrys" o contrataques, es divertido, simple y potente. Me recordó más a la "pesadez" Batman, que a la "agilidad" Sifu, así que supongo que eso es bueno. Más por la pesadez de los golpes, que sienten, que por otra cosa. Obviamente le falta trabajo, pero viene en muy buen camino. PD: En el modo arena se bugueó cuando llegué a 53 kills. Los enemigos estaban asustados y no querían salir. (?)
It is more of sleeping dogs than sifu and the only thing resembles arkham is the counter system which also follows sleeping dogs. It isn't very polished and it isn't close to sifu combat as sifu looked but more purposeful in the movements and clean. His is more raw and untrained, game could be fun but needs more work.
ENG: It's a demo, so I'll keep it short... The hits feel much heavier than in Sifu. It is addictive, although in the "story mode", with only 1 mission, there are some bugs, maybe the correct timing of the "parrys" or counterattacks doesn't feel that correct. But, it is fun, simple and powerful. It reminded me more of Batman Arkham "heavyness" than Sifu "quickness", so I guess that's good. More because of the heaviness of the blows, than anything else. Obviously it needs work, but it is on a very good path.
PS: The arena mode was bugged when I reached 53 kills. The enemies were scared (?)
The graphics are impressive but the fighting mechanics needs improvement because it’s definitely not on Sifu or Arkham Knight level in that regard
wtf said it had to be on those games level, either enjoy or stfu
I agree. The combat system do need improvement. The camera need work as well because when there's a takedown by the wall, we couldn't see it.
You might want to take The Raid out of the description.
Needs a lot of improvement , they can take notes from mad max .. simple but efficient, brutal and beautiful, good camera angles
Mini review (ESP & ENG):
ESP: Es una demo, así que seré corto... Los golpes se sienten mucho más pesados que en Sifu. Es adictivo, aunque en el "modo historia", de solo 1 misión, haya algunos bugs, o no se sienta el timing correcto de los "parrys" o contrataques, es divertido, simple y potente. Me recordó más a la "pesadez" Batman, que a la "agilidad" Sifu, así que supongo que eso es bueno. Más por la pesadez de los golpes, que sienten, que por otra cosa. Obviamente le falta trabajo, pero viene en muy buen camino.
PD: En el modo arena se bugueó cuando llegué a 53 kills. Los enemigos estaban asustados y no querían salir. (?)
I hope this makes its way to ps5
It is more of sleeping dogs than sifu and the only thing resembles arkham is the counter system which also follows sleeping dogs. It isn't very polished and it isn't close to sifu combat as sifu looked but more purposeful in the movements and clean. His is more raw and untrained, game could be fun but needs more work.