Blueprints, critters, space station features: FOUNDRY Roadmap discussion with the Devs

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 70

  • @foundry_game
    @foundry_game  2 หลายเดือนก่อน +9

    What are you most excited about?

    • @djarbus472
      @djarbus472 2 หลายเดือนก่อน +4

      Power plants

    • @scream.x6958
      @scream.x6958 2 หลายเดือนก่อน +3

      Decor and Blueprints!

    • @tuhalu4123
      @tuhalu4123 2 หลายเดือนก่อน +2

      More science. Power plants are a close second.

    • @naatsu-kc9so
      @naatsu-kc9so 2 หลายเดือนก่อน

      429 / 5 000
      Unless I'm mistaken, there is a coefficient for assembly machines, grinders, etc. It is 3 compared to the original recipe.
      Example:
      Scientific pack lvl 1 manual = 10 machine parts (i.e. 10 Xenoferites plates) + 8 Technum rods
      Scientific pack lvl 1 with assembler = 30 machine parts (i.e. 30 Xenoferites plates) + 24 Technum rods
      And it's like that for all recipes.

    • @Vallnor
      @Vallnor 2 หลายเดือนก่อน +2

      Single belt conveyor lifts. Oh wait that wasnt mentioned :( Hopefully its in a science pack.

  • @AaronOkeanos
    @AaronOkeanos 2 หลายเดือนก่อน +34

    My personal priorized wishlist after 200+h:
    1) *Freight Elevator* - Need T3 desperatly
    I have a very vertical factory with a height of 252 tiles.
    2) *Freight Elevator:* Double capacity of all Freight Elevator to allow 4 belts up and down using the whole width
    As I said I have a very vertical factory and the Freight Elevators are my greatest problem. They are very large to support only 2 belts. 1/4 of the space of my vertical factory is reserved for vertical transport.
    3) *Help with digging dirt*
    I excavated a space of 128 x 128 x 252 (half of it in dirt) and another of 256 x 256 x 120 (fully below ground). Plus tunnels and canyons underground to access these two chambers and tunnels to resource nodes. It's an insane amount of work and I really grown to hate it making me even stop playing.
    Vertically I can use the elevator but even that is tedious after you repeated it 100+ times. But even worse is horizontal because there is no help at all. I make 1 x 1 x 2 tunnels and place charges every 5 tiles. A lot of work, very repetetive, very boring over the whole space I want to dig out (over 2500 charges alone for the big 2nd chamber it took days).
    We need help with digging dirt I beg you.
    4) *High Power solutions*
    I have a solar roof with over 2000 small solar panels connected in one line ... that's not the way. Maybe Mk2 small solar panels with the option of inplace update. (Like this Perovskite thing in real world). Also battery storage is problematic maybe another tier of batteries as well.
    5) *Space Stations transport and storage*
    The transportships need more throughput. 1000 is way too little. I cannot get the bars quick enough from the space station and need tons of ships for them looking terrible and costing performance.
    Maybe we also need a recipe change. Smelting these bars needs gigantic amounts of space.
    6) *Casting Machine* - Throughput x4 or x8
    Please increase their throughput we need way too many of them in almost any recipe.
    7) *Mid- to long range transport - Track-based*
    Something more compact than cargo ships. Something I can lay below ground. Trains and/or mining carts.

    • @BatalionHunter
      @BatalionHunter 2 หลายเดือนก่อน

      what would you think about specialized frames to inhabit and being able to modify the robot's body with stuff that can be sold (so improvements outside of the research improvements)?

    • @AaronOkeanos
      @AaronOkeanos 2 หลายเดือนก่อน +1

      @@BatalionHunter I had a similar idea. Specializations like a military droid, a miner, an engineer, a simple worker unit and you need to combine elements and get combo bonuses for specialization. But I havn't added anything on that to my list because they indicated already to have some ideas and the space stations. Plus they would be point 8, 9, 10 on my list anyway.

    • @ZephrymWOW
      @ZephrymWOW 2 หลายเดือนก่อน

      So is your factory vertical? I think you failed to mention that part

    • @Lesardah
      @Lesardah 2 หลายเดือนก่อน

      I *had* to use the area digging mod. It removes dirt in 1x1 to 38x38 area (uses the area deconstruct tool, but works for dirt, trees, etc). I can't play without it. I also don't like finite ore sources, so I use the ore density mod as well.
      I think we need vertical belts. Vertical elevators should be for VERY HIGH throughput (like subterranean mining) whereas vertical belts should be the same speed as their corresponding horizontal belt, but fit in a 2x1 block, running vertical. Similar to Satisfactory.

    • @Brahlam
      @Brahlam หลายเดือนก่อน

      Can you share a video of your base? Sounds interesting.

  • @rocinante8200
    @rocinante8200 2 หลายเดือนก่อน +9

    This game has immense potential and is already fun! There! I sucked up to the devs... now can we have a three-way splitter that's not a Storage building?

  • @lainverse
    @lainverse 2 หลายเดือนก่อน +8

    1) Firmarlite throughput and transportation of goods to and back from the orbit.
    Firstly, there's no reason for transport ships to go to the origin point to raise to the space station. They should be able to come directly to the orbit from any point in the world and return back, to any point, wherever they are delivering the goods.
    Secondly, a single transport ship have a very limited capacity, so either internal storage on the transport ships and requesters should increase 5-10 times or selling and production costs of firmarlite should reduce accordingly. Or we need better transport ships and modular requester building capable of growing to humongous sizes capable of servicing a lot more transport ships at once.
    2) Olumite is finite. Unlike the other resources, it is not only finite, but VERY finite and run out pretty quickly when you start to scale the production. There should be ways to reduce its consumption by orders of magnitude, with better technology to make it last longer. Maybe even make it out of ignium or biomass, somehow. Right now, there's next to no use for greenhouses.
    3) Freight Elevators are very underwhelming. They are simply too large for their capacity. For what they do, they should be from 2×1 or 2×2 in size. To facilitate their size, they should be able to service multiple (preferably 4) belts of the same tier as they are, and that's a needed change too. Ideally, they should be able to transport multiple different items independent of each other, but I don't think it's possible with current implementation (basically, sushi-belt without drawback of oversaturation with one or another item).
    4) Vertical belts (or lack thereof). Due to freight elevators being way too bulky, they are very terrible for transporting a single item up in confined space, and manually building spirals is not fun. Will be amended by blueprints, but will look silly anyway. There should be a separate version of freight elevators based on loaders-like object with 1×1 shaft and transporting items in a single direction. Satisfactory have these, Techtonica implemented these, even Oddsparks have these. Many automation games have belt-elevators like this and FOUNDRY have no reason not to.
    5) Large-scale terraforming. I should be able to mark boundaries and robots dig it out or fill it in. As simple as that. Demolishing a mountain with a dynamite is no fun after second hour.
    6) Modular building being actually modular. There should be more optional and or mutually exclusive modules. There was an attempt at air heaters, with powering them with fuel. Expand on this idea in general, as well as on ways to acquire such modules in and outside the tech tree.
    7) Alternate recipes found through exploration and/or traded from space station?

  • @BaJIbKupu9I
    @BaJIbKupu9I 2 หลายเดือนก่อน +2

    In the life of each of us there was a moment when he discovered mine carts and rails in that very cubic video game of childhood and it became a revolution in moving around the map, building and automating processes like resource extraction in a mine, as well as entertainment facilities like roller coasters. In this game there are quite large spaces and procedural generation of the landscape, which makes transporting minerals by conveyors problematic between remote parts of the plant, which suggests the idea of ​​using a railway for their transportation. This also includes water, ground and air cargo drones - for every taste and color.
    I was also interested in the feature of agriculture, especially since for different biomes you can make different crops and their growing conditions, and then use them for the food industry and the production of organic fuel, oils and other chemicals.
    Waiting for news and new patches, great job so far fellas!

  • @WhiteStoneIndustries
    @WhiteStoneIndustries 2 หลายเดือนก่อน +1

    Thank you for all you and your team's hard work. Hundreds of hours later and still enjoy recording and playing the game. Also, congratulations on making such an awesome game.

  • @Tsathogguah
    @Tsathogguah 2 หลายเดือนก่อน

    I spent about 10 hours with the game and I really like it. I'm putting more hours on hold for more development, but man this game has some really great potential and a very solid foundation.

  • @EccentricWarmonger
    @EccentricWarmonger 2 หลายเดือนก่อน

    Path to Foundry 1.0 makes me smile!!!!

  • @legoboom5480
    @legoboom5480 2 หลายเดือนก่อน +1

    Robots/Machine Tuning: It would be cool if the robots you make are the mechanism used for overclocking a machine. Assign robot to a machine to get a % increase. It would be cool seeing little robots attached to machines. The tiers of robots as you progress could allow higher and higher bonuses.
    Machine Tuning: Customising individual machines in a factory is a chore. It would be great to group machines and customise at like a factory-block level. Like tune 5 assemblers to produce 30/min rather than set each one to 6/min.
    Station: It would be cool to be given a space on the station to assemble a factory in the endgame. Like once you're sprawling large factories, to be given a restricted space where efficiency is key or it has to be vertical, would be a cool new challenge.
    Power: Please don't do Nuclear, it's boring, please take a different approach. I don't mind complexity, but it's just been "done". And I'm keen for power to be fluctuating. Massive gravity batteries I think would be awesome to build.

  • @sindradesire6041
    @sindradesire6041 2 หลายเดือนก่อน +3

    I am very hyped!

  • @miqotelover
    @miqotelover 2 หลายเดือนก่อน

    Always love communication! Great game, it's a lot of fun!

  • @Harris0nRus
    @Harris0nRus 2 หลายเดือนก่อน

    Thank you for the video! Power plants sounds interesting. :)

  • @An0therR0gue
    @An0therR0gue 2 หลายเดือนก่อน +1

    idea. you could always add robots to certain machines for performance and efficiency boosts. then they could be stood there with movements, looking cool. a little like how you add crafters in conan exiles. or you could use smaller simpler robots early on that link to a container and could slowly level an area, or collect biomass and put in the container. or maybe fix the tunneling issue. we need a way to tunnel horizontally. the current way with digging and explosives is painful.

  • @lilJayer
    @lilJayer 2 หลายเดือนก่อน

    Looks fantastic!

  • @FritzHugo3
    @FritzHugo3 2 หลายเดือนก่อน

    Very nice stuff! The most excite is complicate to say. yes more complex, yes mods, yes blueprint system, you have rails in mining - why not for transport for big bases in far later game. a little bit optional tower defense for base (maybe a spcial mode for this)
    Many things are avaible. And ther are alyways potential for qol in gameplay in all games and genres.

  • @kanetsb
    @kanetsb 2 หลายเดือนก่อน

    Very nice! That waveform on the wall - that's some sound?

  • @NakamaChannel
    @NakamaChannel 2 หลายเดือนก่อน +1

    I would like to add something about moving from point to point besides flying.

  • @fictitiousnightmares
    @fictitiousnightmares 2 หลายเดือนก่อน

    Selling robots and such is fine and all and adding more of it is great, BUT you need to insure we have a 'reason' to do it. How does it give us progression and get us closer to certain goals?
    Also another thing that I don't see on this list is optimization. You need more optimization. If you have seen ImKibitz 100 hours video you will see how the factory he built literally would not even display and was broken up into blocks/pixels.
    Adding options for custom gameplay as well, such as infinite resources (other than fracking) etc. like other factory games have to customize world/game session settings.
    Other items: more exploration features, reasons to explore, more world travel abilities to travel long distances, etc.
    Better ways to dig as well.
    Also, just call the materials the normal simple things that we are used to. Iron, Copper, etc.. These random names are not needed to prevent any copyright issues or anything. It just makes things harder.

  • @HaiDefinitions
    @HaiDefinitions 2 หลายเดือนก่อน

    im really in to trains, hope these will come

  • @BatalionHunter
    @BatalionHunter 2 หลายเดือนก่อน

    since you play as a robot will you be able to change your frame? this would be interesting for multiplayer like you like exploring so you switch to a digging specialized frame while your friend changes to a crafting specialized frame. being able to produce better frames to control (so like a max tier digging frame can put down or mark a storage that as its digging it will launch a drone that will go to the storage and put materials into or take materials from, it cannot build or place anything except a basic scaffoldings, it has the ore scanner permanently on with a long distance and can turn off what ores it see's, and it digs through all materials pretty quick maybe ever excavates a 3x3 area. while the basic digging frame only has the ore scanner at a 'short' distance, faster digging, and able to make and place a basic scaffolding)

  • @RedBeardedJoe
    @RedBeardedJoe 2 หลายเดือนก่อน

    i was we called add Survival Mode in some sort of way as a Option to start with Farming and Animal Husbandry is for getting Ribs Steak Potato Carrots and what not and can cook and building walls to keep your Factory safe would be cool i would play it alot more i play it for each update

    • @flo4927
      @flo4927 หลายเดือนก่อน

      DO NOT TRY AND KILL THE TEMPIS

  • @richardloth5622
    @richardloth5622 2 หลายเดือนก่อน

    The thing I dislike the most at the moment, is that it's not possible to directly transfer items from one machine to another. You have to build at least two belts and two inserters and have two blocks of space between machines.
    A lot more of interesting designs could be created if this would be possible.

  • @RedBeardedJoe
    @RedBeardedJoe 2 หลายเดือนก่อน

    i bought it back when it was on the Itch days

  • @xorg4549
    @xorg4549 2 หลายเดือนก่อน +5

    TRAINS TRAINSSS

    • @ZephrymWOW
      @ZephrymWOW 2 หลายเดือนก่อน

      I LIEK TRAINS🚜🚋🚋🚋🚋🚋🚋

  • @nathanslijkhuis7159
    @nathanslijkhuis7159 15 วันที่ผ่านมา

    it would be nice to get more resources to getter and to use in things

  • @adamrushford
    @adamrushford 2 หลายเดือนก่อน

    criters? make sure to add the ability to use robots as workers also!!

  • @golaz3927
    @golaz3927 2 หลายเดือนก่อน +1

    Please do something about the slow terrain manipulation. Even with dynamite it's just to slow and feels like chore.

  • @Brol1y
    @Brol1y 2 หลายเดือนก่อน

    Tell me guys There will be moore eficient ways to do terraform quickly and flat ass possible?
    Its hard to do some flat huge terraform. Exlosives doing big holes witch i didnt like.
    Terraforming with laser is so so slow.
    Love to see Terraforming method used in another game i mean Techtonica.
    I just want to terraform purely flat and fast

  • @Voeluspa45
    @Voeluspa45 2 หลายเดือนก่อน +2

    Good stuff, but why is it taking so long. This video showed some text boxes, but no scenes from the game; is nothing ready yet?

  • @draksis4591
    @draksis4591 2 หลายเดือนก่อน

    New game world options

  • @Scott_Stone
    @Scott_Stone 2 หลายเดือนก่อน

    I'd like to see those robots working for me, not just sell them.

  • @WhatAboutRC
    @WhatAboutRC 2 หลายเดือนก่อน +7

    Please dont add combat... for F's sake we have plenty of games for that. Just give us a great game for building.

    • @ZephrymWOW
      @ZephrymWOW 2 หลายเดือนก่อน

      combat is a must

    • @WhatAboutRC
      @WhatAboutRC 2 หลายเดือนก่อน

      @@ZephrymWOW got plenty of games for that so go have fun.

  • @Gaiwwie
    @Gaiwwie 2 หลายเดือนก่อน

    I hate building block platforms

  • @GrendelMTL
    @GrendelMTL 2 หลายเดือนก่อน +1

    Any plans to add angry critters? My Co-op buddy got bored really fast cause he had nothing to defend against while I built a factory (He prefers Crafting games with a Defensive slant like in Factorio or Riftbreaker)

    • @ScanVoice
      @ScanVoice 2 หลายเดือนก่อน +2

      why does every game need to have combat for some people, he can always play factorio or riftbreaker right.

    • @GrendelMTL
      @GrendelMTL 2 หลายเดือนก่อน

      @@ScanVoice Yeah but that invariably means I end up playing solo...

    • @sinister_sushi
      @sinister_sushi 2 หลายเดือนก่อน

      @@ScanVoice no harm in them adding combat as long as it can be disabled by those who don’t care for it

    • @ScanVoice
      @ScanVoice 2 หลายเดือนก่อน

      @@sinister_sushi That would be awesome

  • @cobster79
    @cobster79 2 หลายเดือนก่อน

    First Thanks for a great game :) Please dont (or atleast consider it again) add blueprints, when you have blueprints the game looses much of its engaging gameplay. because it really soon goes into a "create once and stamp down" mode. that feature has taken most of the enjoyment out of games like factorio and dyson sphere program, atleast for me :) The building mechanics is already so easy that it would be almost boring if it was easier ;)

  • @marcbennett9232
    @marcbennett9232 2 หลายเดือนก่อน

    has anything been considered to improve the tutorial? I love the voxel graphics, and art style. but hand holdy tutorials really turn me off of a game. I decided against requesting a refund in the hopes that things will improve. ::crosses fingers::

  • @sarushimajack
    @sarushimajack 2 หลายเดือนก่อน +1

    Trains🚃I have high hopes for the future!