I don't think infravision does anything in the BG games. Correct me if I'm wrong. Thieving skills bonuses makes a fractional difference early game, but any rogue - even a tri-class fighter/mage/thief! - gets enough skill points to get every skill to where it should be, so you can just ignore those stats. The bonuses to saving rolls for small races are really significant. At Con 18 that is a +5 to saving rolls! If your dwarven fighter/cleric ain't paralyzed, feared or charmed she'll be a whole lot more useful. Shorty bonuses saves parties from TPK. The other really significant difference between races are the class limitations. Gnomes makes good mages and mage/thiefs, except their magic is limited to always Illusionist specialization, which is kinda painful. Dwarves have a unique extra-tanky fighter subclass. Half-elves can do almost anything and any multiclass. (Except cleric/thief, I think that's a gnome thing.) I don't know why anybody would play hobbit, ever. Whereas humans are the only ones who can do the very powerful dual class instead of multi. Why is that so strong? Because the lion's share of your hit points are awarded the first ten levels. So if you start as fighter, you can get a really important big scoop of hit pts early, and then respec to anything else, but be pretty tanky instead of a damn glass cannon. You can also get the full 5 pt weapon mastery in a weapon of your choice which will give you more attacks, bonus to hit and extra damage, which you can later use from rogue stealth or from behind a mage's incredible array of protective magic. And yet, because of how experience pts scale through the leveling up process, you can reach max lvl with your actual class, you won't in fact be very much behind the single class team mates.
I don't think infravision does anything in the BG games. Correct me if I'm wrong.
Thieving skills bonuses makes a fractional difference early game, but any rogue - even a tri-class fighter/mage/thief! - gets enough skill points to get every skill to where it should be, so you can just ignore those stats.
The bonuses to saving rolls for small races are really significant. At Con 18 that is a +5 to saving rolls! If your dwarven fighter/cleric ain't paralyzed, feared or charmed she'll be a whole lot more useful. Shorty bonuses saves parties from TPK.
The other really significant difference between races are the class limitations. Gnomes makes good mages and mage/thiefs, except their magic is limited to always Illusionist specialization, which is kinda painful. Dwarves have a unique extra-tanky fighter subclass. Half-elves can do almost anything and any multiclass. (Except cleric/thief, I think that's a gnome thing.) I don't know why anybody would play hobbit, ever.
Whereas humans are the only ones who can do the very powerful dual class instead of multi. Why is that so strong? Because the lion's share of your hit points are awarded the first ten levels. So if you start as fighter, you can get a really important big scoop of hit pts early, and then respec to anything else, but be pretty tanky instead of a damn glass cannon. You can also get the full 5 pt weapon mastery in a weapon of your choice which will give you more attacks, bonus to hit and extra damage, which you can later use from rogue stealth or from behind a mage's incredible array of protective magic. And yet, because of how experience pts scale through the leveling up process, you can reach max lvl with your actual class, you won't in fact be very much behind the single class team mates.
Lots of options.
Thank you so much! xo
You are so welcome!
Reading the text in character creator is not a guide
Sounds like a you problem, not a me problem.