I never took the time to understand Graces. I remember quiting the game multiple times because of boss stagger times, the way they handled CC and the story. But I must say, the combos look cool and they really put a lot of effort in the arte designs for an originally wii game unlike DOTNW. Nonetheless, the game is entertaining to watch. Nice run, really appreciate the work you put in for this community.
At 24:42 does anyone know how he activated No Quarter after his accel gauge was already depleted? Is there a combo activation skill for accel mystic Artes too?
Hey by chance does anyone (or if passaro himself will do the honors of answering) is this emulated or is he playing on console cuz i never got to beat this game and im totally down to actually get back to this game and beat it
When you played Graces, do you recall bosses dropping out of your artes? Regardless of how many weaknesses you apply, you'll try Asbel's A-Artes and the boss will just walk out of it? They'll flash a pale blue, and just resume attacking again. That phenomenon is assigned a value in the enemy data. By reducing that number to 0 I can effectively use a character's entire arte pool with minimal chances of a boss walking out of the combo. This helps make solos more enjoyable, and it allows the game to feel freshly balanced since this is not any addition to arte hit-stun. The game still plays as normally, but now for example; I can do an Asbel solo without having to rely on a handful of B-Artes for the entirety of the game. Let me know if I need to clarify a bit more.
Updated: th-cam.com/video/8sAXPbhXl2c/w-d-xo.html
Dear gods, Passaro. You have been a blessing to the Tales community. Always making content. I hope to see you for Tales of Arise!
I feel like Tales of Graces had one of the best combat systems.
Reminds me why this is one of my favorite Tales games. Your Hubert is great.
You have really outdone yourself on this one man I look forward to sitting through each and every boss great work as always
Daaaaamn. Nearly one and a half hours of Hubert combo goodness.
皆さんの本気に期待しますよ(単騎)
キャラとマッチしすぎててなんかもうね・・・
ヒューバート好きには嬉しい動画( ´∀`)
…ヒュー君好き同士いる?
ノ
@@もぐもぐ-m4m おおお((((*゜▽゜*))))同士!(*・ω・人・ω・*)
グレイセス発売当時から最推しですノノ
@@ミン廃 同士さん!((((*゜▽゜*))))アイコンが物語ってますね w
もう見てないかもしれないけど、ヒューバートのツンデレぶりが好き
I never took the time to understand Graces. I remember quiting the game multiple times because of boss stagger times, the way they handled CC and the story. But I must say, the combos look cool and they really put a lot of effort in the arte designs for an originally wii game unlike DOTNW. Nonetheless, the game is entertaining to watch. Nice run, really appreciate the work you put in for this community.
At 24:42 does anyone know how he activated No Quarter after his accel gauge was already depleted?
Is there a combo activation skill for accel mystic Artes too?
If you maintain the combo performed after the activation of the accel gauge the MA will still activate even after the gauge is depleted.
@@RinKiriTales oh really? That's really cool I had no idea. Sweet thanks!
Stellar work......as always 👍
Never thought we'd see the day...
Yo did it again. Live the work. Thanks 🙏🏾✊🏾🙏🏾✊🏾👏🏾👏🏾👏🏾
God I wish this was on the switch. I would play this everywhere I go.
Yes finaly my main Hubert
Hey by chance does anyone (or if passaro himself will do the honors of answering) is this emulated or is he playing on console cuz i never got to beat this game and im totally down to actually get back to this game and beat it
一人でこんなにヒット数出せたら気持ちいいだろうなぁ
Good stuff!
Legendary ⭐
1:15:32
カオスの王のアレンジいいな
懐かしいな
Is this on PS3 or emulated (RPCS3)?
This is emulated on RPCS3
@@RinKiriTales which version of rpcs3 is this being played on?
Instant balls!
What exact difference does reducing the stagger time make?
Edit: Lol the achievement pop!
When you played Graces, do you recall bosses dropping out of your artes? Regardless of how many weaknesses you apply, you'll try Asbel's A-Artes and the boss will just walk out of it? They'll flash a pale blue, and just resume attacking again. That phenomenon is assigned a value in the enemy data. By reducing that number to 0 I can effectively use a character's entire arte pool with minimal chances of a boss walking out of the combo. This helps make solos more enjoyable, and it allows the game to feel freshly balanced since this is not any addition to arte hit-stun. The game still plays as normally, but now for example; I can do an Asbel solo without having to rely on a handful of B-Artes for the entirety of the game. Let me know if I need to clarify a bit more.
@@RinKiriTales Ah I see. Yeah, that visibly makes the game look more fun, just from your video alone.
@@RinKiriTales Could you tell me how to do this?
Good
Bruh this shit is the things I always wanted to see
なんで急におすすめ出たんやろ
I didn't even think it was possible to make this game look fun.
Till this day i still cant beat kurt only using one party member
なんで英語表記なんですか?後なんで、ヒューバートが仲間に入っているのですか?
なんでモンハンのbgm混じっとるんやろ。