23:52 The laser wires can be disarmed by clicking on the little box thing on the wall where the lasers are shining from. 27:37 The defence rating of a settlement, you should be aiming to have it at a total of your food and water combined - minimum. So if your food is 20 and your water is 30, your defence should be at least 50. It will minimise the chance of your settlement getting attacked. 51:25 If the clothing item can’t be modified (like your glasses and suit), you can’t rename them. There are modify-able items of clothing you’ll get later with good charisma stats though, so I wouldn’t worry too much.
Ah okay, didn't think it would be at source I assumed there would be a terminal or something that controlled them 😂 Yeah I know defence should be Water + food. I only had enough for one turret but building that at least removed the warning and should stop the happiness going down until I can connect them up and build more 🙏🏻 That's a shame regarding the clothing, I was hoping I could categorise it but oh well
Forgot to mention.. You asked earlier on in the episode regarding the laser traps...u can just go up to the trap, in this case where the laser were coming out of the wall mounted fixture, just go up to the fixture and u can disarm and you will get resources from it, like fiber optics,screws and the likes... And yes unlocking that terminal on that room did trigger the sentinel on the outside to be activated... Its not common typically that will happen during you playthrough...may run into that one other time but normally that is not the norm that it unlocks something not in the same room your in.
Oh btw you should take that castle for preston garvey its a doozey... its a real good base to fall back to ... but do keep in mind its a had fight and you will have to get your build on. Plus it has extra benefits
Been looking forward to seeing which route you'd take next. Watching you has made me start a new play through, this time exploring all the buildings again as there is so much stuff you forget about. Things that might help: Traps and mines can be disabled (if you see them) usually by sneaking to get a little closer (V.A.T.S. can help detect the mines) Naming clothes can be done but it needs to be unlocked through a radiant mission for a faction you haven't met yet, unfortunately eye-wear is not covered even by this. Settlements - Defence in a nut shell: Food + Water = Defence. Some people say it includes power too, but i have settlements with no power that have the same defence as ones with power. - Happiness is capped at 80 if you have robots (maximum of 50 happiness which brings down the average) in the serrlement, I think Codsworth counts towards this, there is a whole formula of per settler requirements but i never really understood it, maybe someone else can explain that one. Finally 'Playing a game as vast as fallout and I'm interested in building patio furniture' must be the quote of the video.
Will be very much 'I want to try it all' this I think 😂. I'll stick loosely to the minutemen and the main campaign but I want to shoot off and do lots of other missions too. That's a shame regarding clothing items (well eyewear), I was hoping I'd be able to get it all in some sort of order I wonder why there was an issue with my happiness at 80-81 then if that's capped due to Codsworth? Will have to look into that Haha I realised how sad I must sound, first playthrough and I'm excited about building patio furniture 🤣
@mike-thegamingdad hey when you get an idea in your head about how you want you settlement to look and then find out you can't build that one item is frustrating, so when you find a magazine let's you build it you are allowed to be excited.
At the Military Training Yard you didn't set off an alarm. I believe it's a programmed event that happens when you EXIT that outer building that had the power armor in it. Until then the sentry bot remains locked up in its little robot hut. Basically just a "Gotcha!" event.
Diamond City is great for selling stuff, if i’m not mistaken there’s 9 different vendors - Polly (the meat lady), Dr. Sun, Solomon, Myrna, Arturo, Moe Cronin, Fallon (in Fallon’s Basement), and Sheng (the boy who sells water), and the snooty robot upstairs i forget his name 👍
Yeah I need to have a proper check of that place, I've only skipped through it, not really paid much attention to the vendors or buildings yet. Maybe one to do off screen so I can get my bearings
Enjoyed the episode! Gentle reminder... Its a good idea to check the various vendors you run into, aka u had Lucas Miller at greentop when you returned there in the beginning of the episode, different vendors will sometimes carry unique weapons/armor plus a variety of the standard weapons and armor.. Just good to check to see what they have even if you do not buy anything. Also when u kill an enemy and they have say shotgun shells and a shotgun.. Obviously pick up the ammo but also pick up the weapon they have that corresponds to the ammo u pick up from them. That will give you even more free ammo. Either keep that weapon or just put it back in their inventory. As long as you pick it up from their body you instantly get the extra ammo from the weapon. I usually just put it right back in their inventory once I take it, due to weight reasons or I have that weapon type already etc... Up to you ultimately what you do with the weapon from them.
Yes you can rename armor and weapons in their respective workbench.. On the bottom of the screen while your in the workbench, not the general workbench, but the armor or weapons bench, you will see it says hit "Y" to rename.
Yeah I worked out how to do armor, it was the clothing I wanted to sort out, but I've seen other comments saying it's not possible to rename stuff like glasses, hats and suits
As you've encounter three types of Power Armour models at the moment I'd thought it would be fun to give you some information about them. *T-45 (Found at Concord)* The Power Armour you have is the T-45 model the first Power Armor within the Fallout timeline and the earliest design pressed into service in the Sino-American War. It was created in Jan 2067 by West Tek and sent straight to the the Alaskan Front to counter the Chinese forces. T-45 would make it's first appearance in Fallout 3 (2008) worn by the Brotherhood of Steel. It was a later addition to the games so it never showed up in the original Fallout titles. *T-51 (Shown at the Concord Museum)* The T-51 is the pinnacle of mechanized protection before the Great War coming into service during the Battle of Anchorage. It's by far the most iconic power armour thanks to the helmet being the cover art for the first Fallout game. Its my personal favourite Armour in the series.It was also worn by the Brotherhood of Steel in the factions first appearance on the West Coast so for alot of people the T-51 is the face of the Brotherhood of Steel. In Fallout 4 the T-60 is slightly superior to the T-51 even though the lore states that the T-51 should be better overall. T-60 should have higher radiation protection has it's made out of metal unlike the T-51 which is made out of a poly-laminate composite. But defence wise the T-51 is superior according to the lore. Thankfully this is something they fixed with Fallout 76 by giving the T-51 overall better defence but lower radiation protection compared to the T-60. *T-60 (Worn by Paladin Danse)* The T-60 Power Armour is an evolution of the T-45 power armor design, both visually share alot of the same design language. The T-60 entered service after the conclusion of the Battle of Anchorage, only months before the nuclear apocalypse on October 23rd 2077. It was mostly used for Riot and Policing on the East Coast showcased during the introduction where we saw two T-60 Army Troopers guarding the Gate to Vault 111. The T-60 was introduced in Fallout 4 (2015) so it didn't appear in any past Fallout games, unless you use mods of course.
@@mike-thegamingdad The T-60 is more or less an evolution of the T-45 so they do look very similar. Same family tie of Power Armour if that makes sense. The T-51 you'll notice right away as being visually differant to your power armour. The T-60 is by far the most used power armour in the game simply because it's newly introduced for this game so you'll see that alot.
Re looking for Carla you can almost always find her at Sanctuary especially in the mornings and later in the evening. Also, when you fast travel in power armor it doesn't deplete so a good way to save on fusion cores rather than walking back. Always entertaining to watch your adventures.
When in your pony inventory, look at your command bar at bottom of screen select an item you want to rename and the select bar will give you the option to rename.
LOL! "I'ma give her the missile launcher but I'ma not give her any missiles 'cuz she'll blow me up". I"m glad you figured that out. Reminds me of all the stupid mistakes I've made in this game.
You do know that you can drop your junk on the ground, go into workshop mode, and scrap all the junk. This way you could have the basic resources to build essentials like a turret. Make sure to have all your supply lines connected, even if just settlement to settlement. For example: Sanctuary to Red Rocket; Red Rocket to Tenpines; Tempines to Outpost Zimonja; Outpost Zimodja to Greentop; Greentop to The Slog, etc.....Then no matter which settlement you are in, you will have access to your stored inventory.
I am definitely using an IV bag I picked up from a urinal 🤣, also I was laughing the whole time you were in Olivia when you were looting and not noticing that even raider leathers were better that what you were wearing (based on the plus symbol after the item name), but it doesn't seem to be of much consequence as your tactics are improving with every new episode
That was funny I did the yard the other day and had the same reaction when the ghoul ran out of the opened door. When I got outside had to run away as I was low level and not the best guns. Will have to go back and take robot out lol.
Hi Mike just want to add to others comments. When you fight a sentinal bot as you damage it , it will start to steam when it's in shutdown for a brief time. I think it happened twice during your fight. When it does you can run up to it and take the fusion core out of the back, shutting it down.
Ah another episode ... thanks mike You can disarm the lasertraps and get the components There is a way to get a sentry bot as you private base protector ... you sure want it When overtaking a base ... best 4 things to do are get defenses Get defenses(you did that) do a big scrapping run Put up a scavenger station and assign it Connect it to the network with a traveler ... so you can get to its stock and food and such from anywhere. That was the big use of local leader
Collect everything except food from the settlement area. They don't go into your inventory, but into that settlement's workshop.setlement's building material
Excellent! Another episode. I was able to pry myself away from the Fallout TV show long enough to watch this. As a few people have already mentioned, you can disable laser tripwires by interacting with the X-shaped emitter mounted on the wall. Doing so will give you some XP, and rare resources such as fibre optics and crystal. Even though followers, including Dogmeat, don't usually set off traps, they can set off some laser tripwires. Trashcan Carla's route goes from Drumlin Diner, past Abernathy Farm, then to Sanctuary. She usually bypasses Concord, although I have seen her travel through Concord on a few occasions. 57:29 - Something almost everybody who has played Fallout 4 has said. As long as you 'read' a magazine once, you permanently gain the associated perk. The magazine doesn't have to stay in your inventory. Most people construct magazine racks at a settlement and display them there. Alternatively, you can sell them. The US Covert Ops manuals grant a 2% bonus to Sneak per magazine. I know you're doing an un-modded play through, but of course there is a mod which allows you to take Dogmeat and another follower. Originally, I think you were supposed to be able to take Dogmeat and a follower, as most of the followers have unique dialogue with Dogmeat. Additionally, if you use a Stimpak on Dogmeat, some followers will either like or dislike it. Most followers have a default weapon which doesn't show up in their inventory. For example, Piper has a 10mm pistol with unlimited ammunition. If you equip a follower with a weapon which requires ammo, you need to give them A LOT OF AMMO. One round is fine for settlers, but not for followers. Also, followers are not smart enough to switch between long-range and short-range or melee weapons. So if you equip them with a sniper rifle, they will try to use that weapon in close combat if an enemy gets close to them. You can give a follower a weapon with no ammo, such as a missile launcher, but be warned that they may pick up ammo they find for any weapon that is in their inventory, and then use that weapon. Also, never give a follower grenades or Molotov cocktails. If you give a follower some Stimpaks, they will use them when they need healing. Which is useful, because the follower AI in this game is worse than it was in Skyrim. The gun store in Diamond City is right next to Diamond City Surplus. You walked past it multiple times. Also, check some of the stores as they may have jobs for you to do. For Abbott, you only need one batch of green paint. Mixing more than one batch replaces the blue and yellow paint from your inventory with additional green paint, which you can't actually use for anything. If you had a different coloured paint in your inventory, you could paint the wall a different colour. Certain people won't be happy about it, but Abbott will still paint the entire lower half of the Wall that colour. Looking forward to the next episode.
@@mike-thegamingdad - I've watched the entire series now, and I love it. I'm definitely going to watch it again. With your playthrough, talk to Preston again and tell him that you want to assault the Castle. That will get him out of your hair, and stop him from giving you random settlement quests for a while. You can retake the Castle whenever you want.
@erwinzyx that's great, yeah it's excellent, more gore than I was expecting I'll admit, but its enjoyable. I couldn't believe how much of a wimp the BoS was facing the irradiated bear in episode 2 😂 he definitely got what he deserved
@@mike-thegamingdad - The Knight definitely got what he deserved, although his initial reaction was pretty close to most people's first encounter with a Yao Guai.
Rather than collecting all of your power armors in one location it can be good to store them at various settlements spread across the commonwealth so you can have access to a power armor no matter where you are. Another option is to equip your security in the extra power armors.
Yeah thats true, I was doing it as I'd planned to set up the power armor workshops, and then sort of display them like some weird flex, but I've not bothered with the required perks and kind of just left it. I'll be using them a lot more it seems now though as I'll be heading to the glowing sea soon
You can scrap all the crops but tato, muttfruit, corn. Just plant them at all settlements. Then when you have them all linked you can use the excess for adhesive. You videos made me start playing again. I’m doing an evil kill anyone that isn’t essential very hard one 😂. I love seeing everyone’s first reaction to that sentry bot. The only set of power armor in the game they make you earn. Well after the deathclaw one. Pro tip. Just build a shit ton of water purifiers at sanctuary and everytime you go back grab the water out the work bench. Way easier than doing the fusion core bs. You can use them to heal when you low on stimpacks and you can sell them. It solves the caps problem. O and the laser things you walk up to them without tripping them and whatever side has the cross thing you can disarm it. I always use a few of the favorite tabs like for weapons for my charisma hat and suit or glasses. until you get high enough you can swap them real quick. Then you have to go back in to put the armor back on though but saves time when you find a trader out roaming. Lmfao “I don’t wanna talk to Preston Garvey he’s gonna give me something else”. Probably the most spoken line of any fallout 4 player
That sounds like a tough playthrough! I'd like to do a 'scumbag' playthrohgh eventually, this character is very clean cut 😅. But someone who's addicted to chems, alcohol, is always an asshole etc would feel very different 🤣
I’m really enjoying your play through. You got me playing again. Renaming my weapons and armor helped me a lot. Keeps me from accidentally selling them. I started each weapon name by the caliber to push them to the top of the list. Looking forward to your next episode.
To disable traps, mines, lasers, etc., walk up to them slowly until the popup appears giving you the option to disarm. Be quick with the disarming (which is simple), and not only have you disarmed the trap, but you gain experience points and depending on the type of trap, you gain materials. With lasers - look for where the laser originates. That is where you want to disarm the trap..
Since Red Rocket settlement is so small and Sanctuary is a hub of industry you can send a caravan from Red Rocket to Sanctuary using a settler from Red Rocket. You can then send caravans from Red Rocket to your other settlements. This way you are not using up settlers from Sanctuary or your other major settlements allowing those settlers to be used for production.
Some clothing can be used as "under-armor" such as the Vauit-Tech suit and Road Leathers. Any clothing you can modify at the armor workbench can be renamed. I believe you can also rename black-rim glasses, I could be wrong. I think it's a good idea to prefix all your personal clothing, armor and weapons with a dash (or something similar) as this sorts them to the top of your inventory. Sometimes this means shortening the name of some items. There is a faction related armor improvement ability you may unlock at some point during your playthrough that increases the types of clothing you can modify.
I do enjoy clearing Station Olivia and the Water Plant. Can’t explain why, but so satisfying. I can only imagine the smell would be totally overwhelming after draining all that slime water. 🤢 I enjoy having Piper as a follower early game, though I find it disturbing she’s so eager to run off and leave her kid sister behind for lengths of time. I guess she’s safe in Diamond City and can always get something to eat from Takahashi. 😆 I see others answered your question on how to rename outfits. This was good fun!
@@mike-thegamingdad Not sure exactly, but I know it varies by companion. Piper is probably the easiest as you only have to pick locks and help people (like settlements), or at least not take advantage of them (random encounters). You also get passive affinity points from just having them along. As I recall, you gain affinity with Piper pretty easily while some companions require special quests to gain the last bit of affinity with them.
Your play style of sneak with bright light on is by far the most amusing part of this. As you might have figured out, this is not Skyrim. When giving companions a weapon, they will use any ammo your give them. They only have infinite ammo in their default gun, which in Piper's case is the 10mm. Curious to see your next adventure.
I can't win with the light. If it's off I get comments complaining about visibility, but if its on its always why are you trying to sneak with the light on. So I just leave it on now I'm past caring 🤣
Don't forget to pick up some of the small junk items. For example, you left the "flip-lighter" on the Legendary Ghoul. Flip lighters are a source of oil, which is needed for some weapon mods, for generators, and for Turrets.
Wow I bet that looks totally different 😁👍🏻 I will sample mods eventually, but being so green, I feel like I need a few playthroughs at least before I start to introduce mods
When you were clearing out the ghouls in college square you mentioned not finding a magazine or a bobblehead there is one in that location you need to go down into college square station to find it
Loving the playthrough. New subscriber as a result. Been binging the episodes. I'm sure you've come up with an armor and weapon renaming system by now, and I'm sure you know you rename things at the armor workbench and weapon workbench. I'm not sure if all clothes can be renamed. BUT for things I actively use and equip at all times, I put either an asterisk, a double asterisk, or a dash at the beginning of the name. That makes them all appear up top in my list. Then I know the items below are things I looted recently. Cheers!
Glad you are enjoying the series and thanks for the sub! 😁 I'll be recording another episode tonight most likely. Yeah I've renamed a few weapons so far, not done clothing as most things I've been told I can't rename. There's a quest I'm yet to find with the railroad I think where I can rename more stuff, but items like glasses apparently you can't do which is a shame.
You always have so much unnecessary weight on you when you embark on a new adventure. You should only take the essentials with you and leave the rest so you can pick up everything. You will need it all eventually. All you need is weapons (the two or three you use the most), armor, charisma clothing, and meds. You only need 10 of each med and 10 of whatever buff med you want. You should be able to get your cary weight closer to 100 before you leave the settlement.
I agree totally, carrying far too much weight most of the time👍 it’s his first play through and takes time playing to figure it out lol grab hubflowers please lol so fun watching how others play. Wish I could remember my first play through of Fallout 4. Keep up the awesome videos, just had a major surgery and they help pass the time as I recover. Your voice also helps me fall asleep, like an audio book lol
Absolutely, thing about everything you have ever used on a mission and only take that stuff. Leave all the junk and extra weapons at camp so you can pick up more loot
On those laser traps just slowly get close enough to interact with them usually 'E' to turn them off. Each one will be the same as long as you can approach them and turn them off.
You can simply walk up to a trap and disarm them, the wall lasers are disarmed at the wall where the light emits from a device disable the device this is the same for most traps you can also disarm weapons, tesla coils, scales, grenade bunch ect
Hint, use your light when looking through lockers.... and not while sneaking. It is hard to keep up with if it is on or off, but off will improve your sneaking attempts.
Yeah I have 6 of those back at Sanctuary, have a mix of a few things though as I've heard a mix helps increase happiness. It's mainly Tato, Corn and Mutfruit though for veg starch
After you get done exploring, drop your stuff off in a settlement, before you start a new quest, so you are not already over encombered before starting the quest. Over weight isn't the end of the world, it's annoying. Can't run or jump that well Light spoiler The prewar money has a use... I'll let you find out what's it's for, besides cloth when you break it down
Okay thanks for the heads up, I've mainly been selling it so far I think, I did break some down for cloth but have quite a bit stored in Sanctuary currently
Piper also likes when you pick "unowned" locks. Like the one in Back Street Apparel. And you can re-lock it via terminal. It's a hack to get her affinity up.
I don’t know if you’ve gotten this as a tip but when you’re using any workbench outside of a settlement let’s say Diamond city for example. And you mod a piece of equipment check the workbench for materials afterwards it’s whatever junk was dismantled from your inventory!
Yeah I don’t think I realized it until about my 3rd playthrough when I hit transfer on accident at a workbench in one of the dlcs and saw so much scrap junk in a random workbench 😂
@1:29:20 You don't need into pipboy to see what a settlement needs. When you are in the workshop menu, you see on top red numbers, they're not for fun there XD @2:14:50 you've missed a bag on the floor Ps: you for sure love to run into tripwires
IMPORTANT thing about V.A.T.S. Quick eject magazine’s = weapons use less action points Scopes=short,medium,large costs 30%40%50% more action points so try to avoid them. Example sniper with pistol grip,short barrel ,red dot scope,large quick eject mag,suppressor makes for really fun hitman style gameplay taking out several enemies in vats without them seeing you
@@mike-thegamingdad basically you are correct but there is more to it I copied this explanation for you. Note that mods for every weapon are different, these are typical values though. Reflex sights lower AP costs (-15%), glow sights slightly lower AP (-7.5%), Short/Medium/Long scopes increase (+30%/40%/50%) Automatic/Heavy Frame is generally 25% increase, Auto+Piercing +35%, Light Frame -25%, Advanced -10% Large mags increase AP cost by some minimal amount, quick eject mags lower it. (on assault rifle mag: standard is +5%, quick -5%, drum +10%, quick drum +0%) Short barrel decreases AP cost (usually -10%, -15% for very short), long barrel increase (usually +10%). (pistols only have short/very short barrels, rifles have short or long) Imrpoved grips lower AP cost. Scopes should increase VATS accuracy, but increase the VATS cost. Hope this makes it a bit more clearer also agility determines how many points you can spend like I said there is more to it but you are doing a great job really enjoying your videos keep them coming
Giving Minigun to a follower is a bad idea. Follower will need and use up ammo. But give it to a settler and one ammo, and they will fight indefinitely
@@mike-thegamingdad Give her a melee weapon :) Or just let her keep using her 10mm. Followers almost never do enough damage to matter. Their main purpose is to carry stuff for you. At least the way I play.
Unlike settlers who only need 1 shell, companions need ammunition to use other than their default weapon. Like other companions, when Piper runs out of ammunition for a weapon you have given her she will just switch back to her 10mm pistol.
Ah okay, in that case is it better to give them a weapon/ammunition that matches their default weapon, in her case 10mm? Would she not 'run out' then? I don't think I've come across many that use 10mm so maybe for now I just give her a modified pistol
@@mike-thegamingdadA companion's default weapon is the only one with infinite ammo. If you equip Piper with a better 10mm, you'll still need to provide ammo for her to use. When she runs out, she'll swap back to her default.
There is a perk that you can take that will make you never set off mines. 2nd level of one of the stealth skills maybe? I think it's called Lightstep maybe?
If your inventory gets a bit overwhelming you can rename the gear in your regular rotation in a Weapon/Armour workbench. I name all my stuff "0 - Sniper Rifle" or "0 - Leather Chest" and that way it is always at the very top of your inventory
Haha yeah I've done some of it, it's a shame I can't do the clothing items as well as I wanted to categorise them by the stat they increased, but oh well 🤣
@@mike-thegamingdad no nvm. I missed a bit. I had to rewind. My daughter distracted me this morning. I am enjoying watching your play through though. This is my favorite game.
@leynaabbey no worries 😁. I know how that feels, I have 2 daughters, I get asked all the time about doing a live episode on twitch, but it's almost impossible to get 2-3 undisturbed hours 🤣 most of my let's plays are segments stitched together because the youngest has got out of bed or something 🤣. There's a point later on in the water plant where all you'll see is the pause screen for a second or so, but that pause was actually half an hour long as I was trying to get her back to sleep 😂🤦🏻♂️
It's uploading as we speak, last week ended up being a bit chaotic and had to take care of a few things at home, so didn't get chance to sit down. But I'm gonna try and catch up and get 2x out this week 👍🏻
You should want to take every thing that you find and if want disarm those laser mines all you have to do is get as close as you can and then disarm them and another thing if you use vats you can find any land mines before you set them off you'll have to disarm them before they go off though
You should definitely trigger that quest now. The game difficulty is set too low for your skill level. It would be more fun to play and watch if you triggered that quest line.
Only partway through this video, so forgive me if you figured this out on your own later on...While in Armor Workbench on the main inventory page, hit Y on your Xbox controller to open the Renaming section. BTW, did you do this for renaming your weapons? If not, I'm guessing that using an Xbox controller on PC gives you keyboard options I don't have on my Xbox One? I like that you chose to use a space as your starting character in your weapon names. I never thought to do that, but I will from now on. Having the names at the top AND indented makes them even easier to differentiate from the rest. I'm enjoying this video so far and I'll be watching more of it tonight. Thanks again for sharing.
When an item is highlighted on the inventory in a workbench, Y Rename should appear in the list of options at the bottom of your screen. If not, it can't be renamed.
@elainestephens380 thank you yeah others have said what I was trying to rename, can't be renamed. A shame as I really wanted to sort out the clothing in order to stat benefits 😅
Yeay I didn't know how to do it, I assumed there would be some sort of central terminal that controlled the lasers. But others have pointed out they can be disabled at source on the wall
Don't know if anyone has mentioned this yet... and honestly not a big deal, but if I remember correctly, your first few videos you were assuming that enemies get stronger as you get higher level.... it can seem this way, however according to the Fallout 4 wasteland guide book the world is sort of set up like a rainbow.... easy in the northwest corner of the map up by where you start, then as you get farther and farther from the vault enemies levels generally go up around diamond city you should be looking at medium or so enemies... Glowing sea in the south and beyond holds the hardest creatures in general, though there are hard enemies to the far east of the map as well. It seems like they level with you because of the natural progression of exploration... You can disarm laser traps by moving the aim point at the gray origin point of the laser on the wall and clicking when it says disarm... you get crystal, which is pretty rare...
You need to pick everything up that you can possibly carry and take it back to base so that you can sell it and make money leaving the stuff behind is not going to help you make money
Glowing Ones are "boss" enemies. They have an ability to revive fallen ghouls (unless those ghouls had crippling injury. They are limited to 1 per location.
No spoilers here I promise 😇 The laser tripwires can be disarmed by looking at their emitter base, just like trip wires, bathroom scales, etc. I'm not sure what all that extra weight that you carry is for, but: -you can only rename things in the armor and weapons workshops (some clothing eventually but for now no). A work around for your dilemma would be to use favorite spots for your charisma gear instead of all those weapons. Also, your net positive on Charisma could be substituted by making Grape Mentats I think (located in the chemistry station). -Inventory management is up to you, but you can make a magazine rack for the skill magazines that you find instead of that much more to scroll through, and a bobblehead stand/display (magazine racks are under furniture > shelves, and the bobblehead thing is under furniture > misc. -Ammo is weightless, including missiles, and mini nukes. What isn't weightless is mods from weapon and armor crafting (which you can conveniently store in the work bench in Sanctuary). To be honest you can store aid items in their and chems also, and when you go to the crafting stations it's all available. -I try to offload all the misc as I can as soon as I finish with it. Some things I place in coolers and footlockers by quest. I think the last thing is 1 .45 round... You can equip both followers and settlers with weapons and armor. Settlers are npc and they will never run out with just 1 round. Followers are consumers, they will use up what you give them. I try to equip mine with an off round (i.e. I use .308, so I give my follower .45). Please bear in mind that armor will make them less squishy, weapons make them do more damage, and they can heal themselves if you give them stimpacks. It's not necessary though, as they all have a default weapon with unlimited ammo.
Thanks for the tips I appreciate it! A few others have mentioned the laser tripwire. I assumed there would be a central terminal that controlled the entire system 😅 Good to know about the ammo aswell for companions, I'll have to think about what I want to equip her with going forward 👍🏻 I Will sort out my inventory as well, to be honest I'm still working out what is useful and what isn't. It seems to build up so quickly though
@mike-thegamingdad It's a lot. There's a reason why people end up with hundreds of hours invested. I've never finished the game, but on Steam I have 16 trophies short of 100%. My PS4 is only around 58% 🙈 A lot of it is getting caught up with building things. In that respect oil and adhesive are an ongoing struggle, but vegetable starch and cutting fluid is good crafting xp for those. I'm under the impression that you are doing a vanilla playthrough. If you were interested in the creation club, there is a backpack add on that increases your carry weight, and it's modifiable in the armor crafting station. Oh and speaking of carry weight, not a spoiler really but to save you frustration, Piper likes to pick up things on her own accord. I'd like to save you that frustration of mid dungeon "time to offload some stuff" and she's picked up every pipe pistol that you didn't want 😂 It's best to check her inventory periodically. Happy gaming 🙌🙌
@greasedragon77 yeah vanilla for now, at least for my first couple of plays I think. I'd like to experience other factions (for now I'll likely stick to the minutemen), and I'd like to do a scumbag playthrough as well. This character is quite clean cut, but someone who abuses chems, alcohol, is generally an ass and often makes the shitty decisions would be fun 🤣. Eventually I'll branch into mods though 👍🏻 Ha there's a mod follower in Skyrim that's the same, even stuff you drop she may comment on it and then pick it up like "might have a use for this later" 🤣
Ha, Preston Garvey always seems to have another job for you. Yet (without spoiling anything) depending on future decisions you make, he later might become a real jerk to you despite having helped him so much. So I understand the annoyance many players have with him.
He's already annoying me 🤣 I get the impression that the various factions you can join don't like one another, which makes sense because I've heard you can complete this game with different endings. I'm going to assume those depend on who you end up siding with
I think I'll try them all, even if it's just to test before a quick nope they are annoying. I've heard Preston has a good perk but he's already starting to grate on me 😅
@@mike-thegamingdad yep, it's your game, I can only give you suggestions. I'm on mobile, hopefully when I leave the light spoilers, I hit enter and it's far enough down. Don't worry it's not actual spoilers for the quests or whatever, but usually something to do with the video
2:09:49 Geeeeeeezusss. Don’t go playing survival mode - one life and it’s game over. You’re like Sideshow Bob walking on the rakes with the mines and tripwires, lol.
Its just my opinion, but i would lose all mines. They have weight and are not effective enough. (btw, mini nukes weigh a lot) Caravan traders are good source of Caps, sell them redundant stuff to take advantage of the money reset on them. (they should reset every 22-24h, i think) You should be able to disable every trap, including laser one, by sneaking up to them slowly.
One other thing, never have used supply lines. Next time could you show your map of supply lines so I see how you linked them? You seem to have good supplies coming in
At the moment the only one I have is linked from Sanctuary to Red Rocket, and its because I cleared out red rocket of anything not nailed down and wanted to access the wood back at Sanctuary 🤣. I think to link it (I needed local leader 1 for this) you need to enter build mode and find an unassigned settler, then you have an option to send them somewhere. When I clicked on that it gave me the option of either sending them, or settling up a supply route. So I did the latter. Now I have a ghoul settler who just walks between the two all the time 😅. I can do more of it in a later episode that's fine as I plan on linking all outer settlements back to Sanctuary eventually
Mike, The minutemen are the weakest faction of them all, if you ask me, I think you should try and go explore the other factions. Cause there’s way more stuff than building a settlement. The other factions are a whole other world.
Yeah others have said they aren't a fan on the minutement either. All in good time, I believe there's a point in time where you need to choose a side anyways, so if there are multiple endings I'll have to do more playthroughs anyway and experience the others 🤣
If I can get better at avoiding tripwires I'll do it 🤣. So far the fights I've done okay in, but its the traps that are my biggest issue 😅. The tripwire at the end of this video in the Mutant camp around the water plant would have killed me on any higher difficulty I bet. Only just survived that
Renaming Clothing: Only clothing items that can be modified can be renamed. I don't think you can modify eye-ware and most hats cannot be modified. I believe the only hat that can be modified is the Tribly Hat and maybe the baseball cap. You can eventually add ballistic weave to those items when it becomes available.
There is a tricky thing about Sentry Bots that can be.......tricky. When in combat they tend to overheat. You will see them stop advancing and open cooling vents on their back. These vents are considered "Critical Hit" spots. If you can get behind them when the vents are open you can do extra damage. With the right, powerful, weapon, you can actually destroy them. Just stand back as they will go nuclear when destroyed.
23:52
The laser wires can be disarmed by clicking on the little box thing on the wall where the lasers are shining from.
27:37
The defence rating of a settlement, you should be aiming to have it at a total of your food and water combined - minimum.
So if your food is 20 and your water is 30, your defence should be at least 50. It will minimise the chance of your settlement getting attacked.
51:25
If the clothing item can’t be modified (like your glasses and suit), you can’t rename them. There are modify-able items of clothing you’ll get later with good charisma stats though, so I wouldn’t worry too much.
Ah okay, didn't think it would be at source I assumed there would be a terminal or something that controlled them 😂
Yeah I know defence should be Water + food. I only had enough for one turret but building that at least removed the warning and should stop the happiness going down until I can connect them up and build more 🙏🏻
That's a shame regarding the clothing, I was hoping I could categorise it but oh well
Forgot to mention.. You asked earlier on in the episode regarding the laser traps...u can just go up to the trap, in this case where the laser were coming out of the wall mounted fixture, just go up to the fixture and u can disarm and you will get resources from it, like fiber optics,screws and the likes... And yes unlocking that terminal on that room did trigger the sentinel on the outside to be activated... Its not common typically that will happen during you playthrough...may run into that one other time but normally that is not the norm that it unlocks something not in the same room your in.
Thanks for the tip, I didn't think it would be disabled at source. Assumed there must be terminal or something controlling it all 🤣
Oh btw you should take that castle for preston garvey its a doozey... its a real good base to fall back to ... but do keep in mind its a had fight and you will have to get your build on. Plus it has extra benefits
I think that's a fair assumption. There IS another set of power armor in another side building, too.
Been looking forward to seeing which route you'd take next. Watching you has made me start a new play through, this time exploring all the buildings again as there is so much stuff you forget about.
Things that might help:
Traps and mines can be disabled (if you see them) usually by sneaking to get a little closer (V.A.T.S. can help detect the mines)
Naming clothes can be done but it needs to be unlocked through a radiant mission for a faction you haven't met yet, unfortunately eye-wear is not covered even by this.
Settlements - Defence in a nut shell: Food + Water = Defence. Some people say it includes power too, but i have settlements with no power that have the same defence as ones with power.
- Happiness is capped at 80 if you have robots (maximum of 50 happiness which brings down the average) in the serrlement, I think Codsworth counts towards this, there is a whole formula of per settler requirements but i never really understood it, maybe someone else can explain that one.
Finally 'Playing a game as vast as fallout and I'm interested in building patio furniture' must be the quote of the video.
Will be very much 'I want to try it all' this I think 😂. I'll stick loosely to the minutemen and the main campaign but I want to shoot off and do lots of other missions too.
That's a shame regarding clothing items (well eyewear), I was hoping I'd be able to get it all in some sort of order
I wonder why there was an issue with my happiness at 80-81 then if that's capped due to Codsworth? Will have to look into that
Haha I realised how sad I must sound, first playthrough and I'm excited about building patio furniture 🤣
@mike-thegamingdad hey when you get an idea in your head about how you want you settlement to look and then find out you can't build that one item is frustrating, so when you find a magazine let's you build it you are allowed to be excited.
@@mike-thegamingdad dude, you haven’t even scratched the surface of Fallout 4, there’s so much in this game and so many different choices to make 👍
At the Military Training Yard you didn't set off an alarm. I believe it's a programmed event that happens when you EXIT that outer building that had the power armor in it. Until then the sentry bot remains locked up in its little robot hut. Basically just a "Gotcha!" event.
Ah okay fair enough thanks 😅👍🏻 glad I left in the power armor, would have probably been toast if I'd not 🤣
The cargo containers behind the building where you found the Power Armor had a good surprise in it.
Okay thanks for the heads up will go have a look 👍🏻
Diamond City is great for selling stuff, if i’m not mistaken there’s 9 different vendors - Polly (the meat lady), Dr. Sun, Solomon, Myrna, Arturo, Moe Cronin, Fallon (in Fallon’s Basement), and Sheng (the boy who sells water), and the snooty robot upstairs i forget his name 👍
Yeah I need to have a proper check of that place, I've only skipped through it, not really paid much attention to the vendors or buildings yet. Maybe one to do off screen so I can get my bearings
Enjoyed the episode! Gentle reminder... Its a good idea to check the various vendors you run into, aka u had Lucas Miller at greentop when you returned there in the beginning of the episode, different vendors will sometimes carry unique weapons/armor plus a variety of the standard weapons and armor.. Just good to check to see what they have even if you do not buy anything. Also when u kill an enemy and they have say shotgun shells and a shotgun.. Obviously pick up the ammo but also pick up the weapon they have that corresponds to the ammo u pick up from them. That will give you even more free ammo. Either keep that weapon or just put it back in their inventory. As long as you pick it up from their body you instantly get the extra ammo from the weapon. I usually just put it right back in their inventory once I take it, due to weight reasons or I have that weapon type already etc... Up to you ultimately what you do with the weapon from them.
Thanks for the reminder 😁👍🏻
Yes you can rename armor and weapons in their respective workbench.. On the bottom of the screen while your in the workbench, not the general workbench, but the armor or weapons bench, you will see it says hit "Y" to rename.
Yeah I worked out how to do armor, it was the clothing I wanted to sort out, but I've seen other comments saying it's not possible to rename stuff like glasses, hats and suits
As you've encounter three types of Power Armour models at the moment I'd thought it would be fun to give you some information about them.
*T-45 (Found at Concord)*
The Power Armour you have is the T-45 model the first Power Armor within the Fallout timeline and the earliest design pressed into service in the Sino-American War. It was created in Jan 2067 by West Tek and sent straight to the the Alaskan Front to counter the Chinese forces. T-45 would make it's first appearance in Fallout 3 (2008) worn by the Brotherhood of Steel. It was a later addition to the games so it never showed up in the original Fallout titles.
*T-51 (Shown at the Concord Museum)*
The T-51 is the pinnacle of mechanized protection before the Great War coming into service during the Battle of Anchorage. It's by far the most iconic power armour thanks to the helmet being the cover art for the first Fallout game. Its my personal favourite Armour in the series.It was also worn by the Brotherhood of Steel in the factions first appearance on the West Coast so for alot of people the T-51 is the face of the Brotherhood of Steel.
In Fallout 4 the T-60 is slightly superior to the T-51 even though the lore states that the T-51 should be better overall. T-60 should have higher radiation protection has it's made out of metal unlike the T-51 which is made out of a poly-laminate composite. But defence wise the T-51 is superior according to the lore. Thankfully this is something they fixed with Fallout 76 by giving the T-51 overall better defence but lower radiation protection compared to the T-60.
*T-60 (Worn by Paladin Danse)*
The T-60 Power Armour is an evolution of the T-45 power armor design, both visually share alot of the same design language. The T-60 entered service after the conclusion of the Battle of Anchorage, only months before the nuclear apocalypse on October 23rd 2077. It was mostly used for Riot and Policing on the East Coast showcased during the introduction where we saw two T-60 Army Troopers guarding the Gate to Vault 111. The T-60 was introduced in Fallout 4 (2015) so it didn't appear in any past Fallout games, unless you use mods of course.
That's awesome thanks I didn't realise they were different! 😲👍🏻
@@mike-thegamingdad The T-60 is more or less an evolution of the T-45 so they do look very similar. Same family tie of Power Armour if that makes sense. The T-51 you'll notice right away as being visually differant to your power armour. The T-60 is by far the most used power armour in the game simply because it's newly introduced for this game so you'll see that alot.
Can’t wait to see you start modifying the power armor. The jet pack is so much fun
Didn't know you could do that 😁🙌🏼
Re looking for Carla you can almost always find her at Sanctuary especially in the mornings and later in the evening. Also, when you fast travel in power armor it doesn't deplete so a good way to save on fusion cores rather than walking back. Always entertaining to watch your adventures.
Thanks a lot 😁.
Glad to see the Green Monster is still a thing!
Trudy: When you're wearing Power Armor, the clothing bonuses worn underneath don't apply eg Charisma for trading.
Okay thanks for the heads up 😁
excellent episode again Mike, the feral ghoul in the army yard, absolutely hilarious!! 👍
Was that the one that took me by surprise? That made me jump, and not much has done that yet 🤣
When in your pony inventory, look at your command bar at bottom of screen select an item you want to rename and the select bar will give you the option to rename.
LOL! "I'ma give her the missile launcher but I'ma not give her any missiles 'cuz she'll blow me up". I"m glad you figured that out. Reminds me of all the stupid mistakes I've made in this game.
I learnt the hard way in Starfield 😂. Same as grenades, every 5 seconds it's FRAG OUT 🤣
You do know that you can drop your junk on the ground, go into workshop mode, and scrap all the junk. This way you could have the basic resources to build essentials like a turret.
Make sure to have all your supply lines connected, even if just settlement to settlement. For example: Sanctuary to Red Rocket; Red Rocket to Tenpines; Tempines to Outpost Zimonja; Outpost Zimodja to Greentop; Greentop to The Slog, etc.....Then no matter which settlement you are in, you will have access to your stored inventory.
"Stop giving me quests, Preston"
hahahahahaaa....if only....😢
Haha he loves to delegate doesn't he 🤣
I am definitely using an IV bag I picked up from a urinal 🤣, also I was laughing the whole time you were in Olivia when you were looting and not noticing that even raider leathers were better that what you were wearing (based on the plus symbol after the item name), but it doesn't seem to be of much consequence as your tactics are improving with every new episode
About as sterile as they come in the wasteland 🤣
That was funny I did the yard the other day and had the same reaction when the ghoul ran out of the opened door. When I got outside had to run away as I was low level and not the best guns. Will have to go back and take robot out lol.
Sentry bots will go down into a cool down period where they are vulnerable, aim at the back of it where the fusion core is and it'll destroy it
Hi Mike just want to add to others comments. When you fight a sentinal bot as you damage it , it will start to steam when it's in shutdown for a brief time. I think it happened twice during your fight. When it does you can run up to it and take the fusion core out of the back, shutting it down.
Thanks for the tip 😁 I noticed it steaming, I assumed that was just a brief reprieve so you can compose yourself, get away, or just shoot it 🤣
Ah another episode ... thanks mike
You can disarm the lasertraps and get the components
There is a way to get a sentry bot as you private base protector ... you sure want it
When overtaking a base ... best 4 things to do are get defenses
Get defenses(you did that) do a big scrapping run
Put up a scavenger station and assign it
Connect it to the network with a traveler ... so you can get to its stock and food and such from anywhere. That was the big use of local leader
Yeah I plan to start connecting more settlements up now, I Nedd to look at the stores as well as I can build those now with local leader rank 2
Collect everything except food from the settlement area. They don't go into your inventory, but into that settlement's workshop.setlement's building material
Okay thanks 👍🏻
Excellent! Another episode. I was able to pry myself away from the Fallout TV show long enough to watch this.
As a few people have already mentioned, you can disable laser tripwires by interacting with the X-shaped emitter mounted on the wall. Doing so will give you some XP, and rare resources such as fibre optics and crystal. Even though followers, including Dogmeat, don't usually set off traps, they can set off some laser tripwires.
Trashcan Carla's route goes from Drumlin Diner, past Abernathy Farm, then to Sanctuary. She usually bypasses Concord, although I have seen her travel through Concord on a few occasions.
57:29 - Something almost everybody who has played Fallout 4 has said.
As long as you 'read' a magazine once, you permanently gain the associated perk. The magazine doesn't have to stay in your inventory. Most people construct magazine racks at a settlement and display them there. Alternatively, you can sell them. The US Covert Ops manuals grant a 2% bonus to Sneak per magazine.
I know you're doing an un-modded play through, but of course there is a mod which allows you to take Dogmeat and another follower. Originally, I think you were supposed to be able to take Dogmeat and a follower, as most of the followers have unique dialogue with Dogmeat. Additionally, if you use a Stimpak on Dogmeat, some followers will either like or dislike it.
Most followers have a default weapon which doesn't show up in their inventory. For example, Piper has a 10mm pistol with unlimited ammunition.
If you equip a follower with a weapon which requires ammo, you need to give them A LOT OF AMMO. One round is fine for settlers, but not for followers. Also, followers are not smart enough to switch between long-range and short-range or melee weapons. So if you equip them with a sniper rifle, they will try to use that weapon in close combat if an enemy gets close to them.
You can give a follower a weapon with no ammo, such as a missile launcher, but be warned that they may pick up ammo they find for any weapon that is in their inventory, and then use that weapon. Also, never give a follower grenades or Molotov cocktails.
If you give a follower some Stimpaks, they will use them when they need healing. Which is useful, because the follower AI in this game is worse than it was in Skyrim.
The gun store in Diamond City is right next to Diamond City Surplus. You walked past it multiple times. Also, check some of the stores as they may have jobs for you to do.
For Abbott, you only need one batch of green paint. Mixing more than one batch replaces the blue and yellow paint from your inventory with additional green paint, which you can't actually use for anything. If you had a different coloured paint in your inventory, you could paint the wall a different colour. Certain people won't be happy about it, but Abbott will still paint the entire lower half of the Wall that colour.
Looking forward to the next episode.
Thanks for all the tips! And I hope you are enjoying the series. I'm only a few episodes in but enjoying it so far 😁
@@mike-thegamingdad - I've watched the entire series now, and I love it. I'm definitely going to watch it again.
With your playthrough, talk to Preston again and tell him that you want to assault the Castle. That will get him out of your hair, and stop him from giving you random settlement quests for a while. You can retake the Castle whenever you want.
@erwinzyx that's great, yeah it's excellent, more gore than I was expecting I'll admit, but its enjoyable. I couldn't believe how much of a wimp the BoS was facing the irradiated bear in episode 2 😂 he definitely got what he deserved
@@mike-thegamingdad - The Knight definitely got what he deserved, although his initial reaction was pretty close to most people's first encounter with a Yao Guai.
@erwinzyx "oh f**k" 😂😅
Rather than collecting all of your power armors in one location it can be good to store them at various settlements spread across the commonwealth so you can have access to a power armor no matter where you are. Another option is to equip your security in the extra power armors.
Yeah thats true, I was doing it as I'd planned to set up the power armor workshops, and then sort of display them like some weird flex, but I've not bothered with the required perks and kind of just left it. I'll be using them a lot more it seems now though as I'll be heading to the glowing sea soon
You can scrap all the crops but tato, muttfruit, corn. Just plant them at all settlements. Then when you have them all linked you can use the excess for adhesive. You videos made me start playing again. I’m doing an evil kill anyone that isn’t essential very hard one 😂. I love seeing everyone’s first reaction to that sentry bot. The only set of power armor in the game they make you earn. Well after the deathclaw one. Pro tip. Just build a shit ton of water purifiers at sanctuary and everytime you go back grab the water out the work bench. Way easier than doing the fusion core bs. You can use them to heal when you low on stimpacks and you can sell them. It solves the caps problem. O and the laser things you walk up to them without tripping them and whatever side has the cross thing you can disarm it. I always use a few of the favorite tabs like for weapons for my charisma hat and suit or glasses. until you get high enough you can swap them real quick. Then you have to go back in to put the armor back on though but saves time when you find a trader out roaming. Lmfao “I don’t wanna talk to Preston Garvey he’s gonna give me something else”. Probably the most spoken line of any fallout 4 player
That sounds like a tough playthrough! I'd like to do a 'scumbag' playthrohgh eventually, this character is very clean cut 😅. But someone who's addicted to chems, alcohol, is always an asshole etc would feel very different 🤣
I’m really enjoying your play through. You got me playing again. Renaming my weapons and armor helped me a lot. Keeps me from accidentally selling them. I started each weapon name by the caliber to push them to the top of the list. Looking forward to your next episode.
Thats a good way of doing it, I just added a space 🤣
To disable traps, mines, lasers, etc., walk up to them slowly until the popup appears giving you the option to disarm. Be quick with the disarming (which is simple), and not only have you disarmed the trap, but you gain experience points and depending on the type of trap, you gain materials.
With lasers - look for where the laser originates. That is where you want to disarm the trap..
Thanks for the tips 😁👍🏻
Since Red Rocket settlement is so small and Sanctuary is a hub of industry you can send a caravan from Red Rocket to Sanctuary using a settler from Red Rocket. You can then send caravans from Red Rocket to your other settlements. This way you are not using up settlers from Sanctuary or your other major settlements allowing those settlers to be used for production.
Yeah that's a good idea 👍🏻
Some clothing can be used as "under-armor" such as the Vauit-Tech suit and Road Leathers. Any clothing you can modify at the armor workbench can be renamed. I believe you can also rename black-rim glasses, I could be wrong. I think it's a good idea to prefix all your personal clothing, armor and weapons with a dash (or something similar) as this sorts them to the top of your inventory. Sometimes this means shortening the name of some items. There is a faction related armor improvement ability you may unlock at some point during your playthrough that increases the types of clothing you can modify.
That's good to know thanks 😁
Thank you piper for asking him if he could see a damn thing😅
I do enjoy clearing Station Olivia and the Water Plant. Can’t explain why, but so satisfying. I can only imagine the smell would be totally overwhelming after draining all that slime water. 🤢 I enjoy having Piper as a follower early game, though I find it disturbing she’s so eager to run off and leave her kid sister behind for lengths of time. I guess she’s safe in Diamond City and can always get something to eat from Takahashi. 😆 I see others answered your question on how to rename outfits. This was good fun!
Yeah those were good missions, not too difficult. How long roughly does it take to max affinity with a companion would you say?
@@mike-thegamingdad Not sure exactly, but I know it varies by companion. Piper is probably the easiest as you only have to pick locks and help people (like settlements), or at least not take advantage of them (random encounters). You also get passive affinity points from just having them along. As I recall, you gain affinity with Piper pretty easily while some companions require special quests to gain the last bit of affinity with them.
Your play style of sneak with bright light on is by far the most amusing part of this. As you might have figured out, this is not Skyrim. When giving companions a weapon, they will use any ammo your give them. They only have infinite ammo in their default gun, which in Piper's case is the 10mm. Curious to see your next adventure.
I can't win with the light. If it's off I get comments complaining about visibility, but if its on its always why are you trying to sneak with the light on. So I just leave it on now I'm past caring 🤣
@@mike-thegamingdad Didn't realize that. I you're getting so many comments, I can't read them all 😂
@mcmalave2789 it's alright don't worry about it 😁🤣
Don't forget to pick up some of the small junk items. For example, you left the "flip-lighter" on the Legendary Ghoul. Flip lighters are a source of oil, which is needed for some weapon mods, for generators, and for Turrets.
I play with about 200 mods including sim settlements. It’s fun to see a fresh vanilla play through.
Wow I bet that looks totally different 😁👍🏻 I will sample mods eventually, but being so green, I feel like I need a few playthroughs at least before I start to introduce mods
What almost killed you was a molerat with mines strapped to it back there are only a few locations that have these
Oh wow 😲
When you were clearing out the ghouls in college square you mentioned not finding a magazine or a bobblehead there is one in that location you need to go down into college square station to find it
Loving the playthrough. New subscriber as a result. Been binging the episodes. I'm sure you've come up with an armor and weapon renaming system by now, and I'm sure you know you rename things at the armor workbench and weapon workbench. I'm not sure if all clothes can be renamed. BUT for things I actively use and equip at all times, I put either an asterisk, a double asterisk, or a dash at the beginning of the name. That makes them all appear up top in my list. Then I know the items below are things I looted recently. Cheers!
Glad you are enjoying the series and thanks for the sub! 😁 I'll be recording another episode tonight most likely. Yeah I've renamed a few weapons so far, not done clothing as most things I've been told I can't rename. There's a quest I'm yet to find with the railroad I think where I can rename more stuff, but items like glasses apparently you can't do which is a shame.
You always have so much unnecessary weight on you when you embark on a new adventure. You should only take the essentials with you and leave the rest so you can pick up everything. You will need it all eventually. All you need is weapons (the two or three you use the most), armor, charisma clothing, and meds. You only need 10 of each med and 10 of whatever buff med you want. You should be able to get your cary weight closer to 100 before you leave the settlement.
I agree totally, carrying far too much weight most of the time👍 it’s his first play through and takes time playing to figure it out lol grab hubflowers please lol so fun watching how others play. Wish I could remember my first play through of Fallout 4. Keep up the awesome videos, just had a major surgery and they help pass the time as I recover. Your voice also helps me fall asleep, like an audio book lol
@karlahfabulous7871 no problem Karlah glad you are enjoying it 👍🏻😁
Absolutely, thing about everything you have ever used on a mission and only take that stuff. Leave all the junk and extra weapons at camp so you can pick up more loot
When renaming equipment, i always put an asterisk in front in the name, it will appear at the top of the list
3:56
That’s what I look like after a weekend on the pop.
4:53
Dogmeat having a shoeing again.
Dogmeat should have stayed upstairs 😅
On those laser traps just slowly get close enough to interact with them usually 'E' to turn them off. Each one will be the same as long as you can approach them and turn them off.
Great thanks 😁
You can simply walk up to a trap and disarm them, the wall lasers are disarmed at the wall where the light emits from a device disable the device this is the same for most traps you can also disarm weapons, tesla coils, scales, grenade bunch ect
Hint, use your light when looking through lockers.... and not while sneaking. It is hard to keep up with if it is on or off, but off will improve your sneaking attempts.
I know you're annoyed with Preston giving you quest but this probably one of the most fun minute men quest he's going to give you.
Is that the one to take back the castle?
1:44 I normally rename the weapons i want to keep. Example 1.Laser Rifle. So the gear is grouped together, and i can quickly sell everything else.
@jamesmilton6529 yeah that's a good idea 👍🏻
If it was bad I'd be picking all of them up and leaving them at your base except for the ones you want to keep on you
The mutfruit plants are the best to grow they give 1 compared to all the other plants which are.05 😊
Yeah I have 6 of those back at Sanctuary, have a mix of a few things though as I've heard a mix helps increase happiness. It's mainly Tato, Corn and Mutfruit though for veg starch
After you get done exploring, drop your stuff off in a settlement, before you start a new quest, so you are not already over encombered before starting the quest.
Over weight isn't the end of the world, it's annoying. Can't run or jump that well
Light spoiler
The prewar money has a use...
I'll let you find out what's it's for, besides cloth when you break it down
Okay thanks for the heads up, I've mainly been selling it so far I think, I did break some down for cloth but have quite a bit stored in Sanctuary currently
Piper also likes when you pick "unowned" locks. Like the one in Back Street Apparel. And you can re-lock it via terminal. It's a hack to get her affinity up.
Nice thanks for the tip 😁
@@mike-thegamingdad if you try that, don't forget to sleep for two hours betwen attempts. You can sleep at that location upstairs.
You should be able to name items as 01 hat, 01 suit, 02 helmet, 02 chest in order to help you sort. 😉
Others have said the ones I'm trying to name I can't do, but there are clothing items I get later that I can 🤷🏻♂️
I don’t know if you’ve gotten this as a tip but when you’re using any workbench outside of a settlement let’s say Diamond city for example. And you mod a piece of equipment check the workbench for materials afterwards it’s whatever junk was dismantled from your inventory!
Ah okay cool no one has mentioned that before 😁👍🏻
Yeah I don’t think I realized it until about my 3rd playthrough when I hit transfer on accident at a workbench in one of the dlcs and saw so much scrap junk in a random workbench 😂
@1:29:20
You don't need into pipboy to see what a settlement needs.
When you are in the workshop menu, you see on top red numbers, they're not for fun there XD
@2:14:50 you've missed a bag on the floor
Ps: you for sure love to run into tripwires
If there is a tripwire, I'll find it that's for sure!
IMPORTANT thing about V.A.T.S.
Quick eject magazine’s = weapons use less action points
Scopes=short,medium,large costs 30%40%50% more action points so try to avoid them.
Example sniper with pistol grip,short barrel ,red dot scope,large quick eject mag,suppressor makes for really fun hitman style gameplay taking out several enemies in vats without them seeing you
Thanks for the helpful tip that's awesome! I didn't know scopes ate action points I thought it was just weapon weight
@@mike-thegamingdad basically you are correct but there is more to it I copied this explanation for you.
Note that mods for every weapon are different, these are typical values though.
Reflex sights lower AP costs (-15%), glow sights slightly lower AP (-7.5%), Short/Medium/Long scopes increase (+30%/40%/50%)
Automatic/Heavy Frame is generally 25% increase, Auto+Piercing +35%, Light Frame -25%, Advanced -10%
Large mags increase AP cost by some minimal amount, quick eject mags lower it.
(on assault rifle mag: standard is +5%, quick -5%, drum +10%, quick drum +0%)
Short barrel decreases AP cost (usually -10%, -15% for very short), long barrel increase (usually +10%). (pistols only have short/very short barrels, rifles have short or long)
Imrpoved grips lower AP cost.
Scopes should increase VATS accuracy, but increase the VATS cost.
Hope this makes it a bit more clearer also agility determines how many points you can spend like I said there is more to it but you are doing a great job really enjoying your videos keep them coming
@FTG_Dutch that's awesome thanks a lot 😁🙌🏼
Check the bags of meat, hanging around a super mutant site. You may pick up a few caps or something.
Thanks for the heads up!
Giving Minigun to a follower is a bad idea. Follower will need and use up ammo. But give it to a settler and one ammo, and they will fight indefinitely
I'll have a think about what to give Piper. Most likely a weapon type/ammo type I'm not going to ever use
@@mike-thegamingdad Give her a melee weapon :) Or just let her keep using her 10mm. Followers almost never do enough damage to matter. Their main purpose is to carry stuff for you. At least the way I play.
Unlike settlers who only need 1 shell, companions need ammunition to use other than their default weapon. Like other companions, when Piper runs out of ammunition for a weapon you have given her she will just switch back to her 10mm pistol.
Ah okay, in that case is it better to give them a weapon/ammunition that matches their default weapon, in her case 10mm? Would she not 'run out' then? I don't think I've come across many that use 10mm so maybe for now I just give her a modified pistol
@@mike-thegamingdadA companion's default weapon is the only one with infinite ammo. If you equip Piper with a better 10mm, you'll still need to provide ammo for her to use. When she runs out, she'll swap back to her default.
@RtotheK605 ah okay thanks, might just leave it then. Or give her the furious power fist and watch her break some bones 🤣
I’d wholly enjoy specific episodes on building on each settlement! 1:30:32
Yeah I'd like to do that, might start with red rocket first and work my way out 👍🏻
There is a perk that you can take that will make you never set off mines. 2nd level of one of the stealth skills maybe? I think it's called Lightstep maybe?
Yeah I've been advised about that, definitely something I would benefit from, although probably less funny 😅
If your inventory gets a bit overwhelming you can rename the gear in your regular rotation in a Weapon/Armour workbench. I name all my stuff "0 - Sniper Rifle" or "0 - Leather Chest" and that way it is always at the very top of your inventory
Lol my bad you got there on your own anyway :D
Haha yeah I've done some of it, it's a shame I can't do the clothing items as well as I wanted to categorise them by the stat they increased, but oh well 🤣
Dog meat knew you were going to ditch him 😢
We'l be reunited eventually, the lone survivor needed a woman's touch 🤣 I want to try out a lot of the companions to see which I like/don't like
You missed the power armor at the military training camp where the robot was. You need to check the small bunker with the closed door.
There was a 2nd one? I'll go back and look then
@@mike-thegamingdad no nvm. I missed a bit. I had to rewind. My daughter distracted me this morning. I am enjoying watching your play through though. This is my favorite game.
@leynaabbey no worries 😁. I know how that feels, I have 2 daughters, I get asked all the time about doing a live episode on twitch, but it's almost impossible to get 2-3 undisturbed hours 🤣 most of my let's plays are segments stitched together because the youngest has got out of bed or something 🤣. There's a point later on in the water plant where all you'll see is the pause screen for a second or so, but that pause was actually half an hour long as I was trying to get her back to sleep 😂🤦🏻♂️
Oxhorn does a video that explains settlement happiness I would give it a watch he explains how settlements work
Great video dude.
Thanks very much 😁🙌🏼
You can spot mines especially by using vats
Yeah I need to do that more 👍🏻
Where's episode 9 bud....really enjoying watching your Fallout adventures 😊
It's uploading as we speak, last week ended up being a bit chaotic and had to take care of a few things at home, so didn't get chance to sit down. But I'm gonna try and catch up and get 2x out this week 👍🏻
You should want to take every thing that you find and if want disarm those laser mines all you have to do is get as close as you can and then disarm them and another thing if you use vats you can find any land mines before you set them off you'll have to disarm them before they go off though
Thanks for the tip regarding the mines 😁👍🏻
Keep away from mechanical menace until you are a highish level as soon as you trigger the quest rust devils will start spawning into the game
Ah okay thanks for the heads up 👍🏻
You should definitely trigger that quest now. The game difficulty is set too low for your skill level. It would be more fun to play and watch if you triggered that quest line.
Only partway through this video, so forgive me if you figured this out on your own later on...While in Armor Workbench on the main inventory page, hit Y on your Xbox controller to open the Renaming section.
BTW, did you do this for renaming your weapons? If not, I'm guessing that using an Xbox controller on PC gives you keyboard options I don't have on my Xbox One?
I like that you chose to use a space as your starting character in your weapon names. I never thought to do that, but I will from now on. Having the names at the top AND indented makes them even easier to differentiate from the rest.
I'm enjoying this video so far and I'll be watching more of it tonight. Thanks again for sharing.
When an item is highlighted on the inventory in a workbench, Y Rename should appear in the list of options at the bottom of your screen. If not, it can't be renamed.
@elainestephens380 thank you yeah others have said what I was trying to rename, can't be renamed. A shame as I really wanted to sort out the clothing in order to stat benefits 😅
You may want to double check the clothing. I could have swore I saw the Y Rename in your options list with everything you were highlighting.
Try disarming the laser trip next time - get a couple of useful materials
Yeay I didn't know how to do it, I assumed there would be some sort of central terminal that controlled the lasers. But others have pointed out they can be disabled at source on the wall
Don't know if anyone has mentioned this yet... and honestly not a big deal, but if I remember correctly, your first few videos you were assuming that enemies get stronger as you get higher level.... it can seem this way, however according to the Fallout 4 wasteland guide book the world is sort of set up like a rainbow.... easy in the northwest corner of the map up by where you start, then as you get farther and farther from the vault enemies levels generally go up around diamond city you should be looking at medium or so enemies... Glowing sea in the south and beyond holds the hardest creatures in general, though there are hard enemies to the far east of the map as well. It seems like they level with you because of the natural progression of exploration...
You can disarm laser traps by moving the aim point at the gray origin point of the laser on the wall and clicking when it says disarm... you get crystal, which is pretty rare...
Okay thanks for the heads up appreciate it 😁👍🏻
Some enemies do level with your character. The most annoying are super mutants. Their health gets insanely high.
@victorylane2377 oh really? I've increased the difficulty in the latest episode as well so I bet that's just going to turn them into tanks 🤣
You need to pick everything up that you can possibly carry and take it back to base so that you can sell it and make money leaving the stuff behind is not going to help you make money
Yeah very true, steel stuff I try and leave only because I've got an abundance of that material
Glowing Ones are "boss" enemies. They have an ability to revive fallen ghouls (unless those ghouls had crippling injury. They are limited to 1 per location.
Yeah I figured they would be, took a lot to take that one down
Take all the meat from the creatures you shoot and cook it just for the experience points.
Thanks for the tip, appreciate it 😁👍🏻
I hope you do a survival play through after this.
Yeah I can look into that definitely, I enjoyed survival skyrim so would likely enjoy this as well 😁👍🏻
1:28:43 He was just vibin 😏
@NateMoran-hl3en just enjoying the sunshine, I thought it was dead 😅
While in the workbench press “y” to rename an object.
Yeah I saw that option for armor and weapons, just not clothing which is a shame. Others have said I can't rename my suit, glasses etc
Does he ever check the green douffle bags? I don't think I've ever seen him check one. It seems like he just ignores them... 2:14:50
If I notice them I do yeah, picked up quite a few in episode 7 around the square
Yeah stealthboys might not be you since your not sneaking alot. They make you go invisible for a wihle therefore a boon for stealthy players.
That's cool, a bit further on in this series an enemy I face uses one and I completely lose where they are 🤣
No spoilers here I promise 😇
The laser tripwires can be disarmed by looking at their emitter base, just like trip wires, bathroom scales, etc.
I'm not sure what all that extra weight that you carry is for, but:
-you can only rename things in the armor and weapons workshops (some clothing eventually but for now no). A work around for your dilemma would be to use favorite spots for your charisma gear instead of all those weapons. Also, your net positive on Charisma could be substituted by making Grape Mentats I think (located in the chemistry station).
-Inventory management is up to you, but you can make a magazine rack for the skill magazines that you find instead of that much more to scroll through, and a bobblehead stand/display (magazine racks are under furniture > shelves, and the bobblehead thing is under furniture > misc.
-Ammo is weightless, including missiles, and mini nukes. What isn't weightless is mods from weapon and armor crafting (which you can conveniently store in the work bench in Sanctuary). To be honest you can store aid items in their and chems also, and when you go to the crafting stations it's all available.
-I try to offload all the misc as I can as soon as I finish with it. Some things I place in coolers and footlockers by quest.
I think the last thing is 1 .45 round... You can equip both followers and settlers with weapons and armor. Settlers are npc and they will never run out with just 1 round. Followers are consumers, they will use up what you give them. I try to equip mine with an off round (i.e. I use .308, so I give my follower .45). Please bear in mind that armor will make them less squishy, weapons make them do more damage, and they can heal themselves if you give them stimpacks. It's not necessary though, as they all have a default weapon with unlimited ammo.
Thanks for the tips I appreciate it! A few others have mentioned the laser tripwire. I assumed there would be a central terminal that controlled the entire system 😅
Good to know about the ammo aswell for companions, I'll have to think about what I want to equip her with going forward 👍🏻
I Will sort out my inventory as well, to be honest I'm still working out what is useful and what isn't. It seems to build up so quickly though
@mike-thegamingdad It's a lot. There's a reason why people end up with hundreds of hours invested. I've never finished the game, but on Steam I have 16 trophies short of 100%. My PS4 is only around 58% 🙈
A lot of it is getting caught up with building things. In that respect oil and adhesive are an ongoing struggle, but vegetable starch and cutting fluid is good crafting xp for those.
I'm under the impression that you are doing a vanilla playthrough. If you were interested in the creation club, there is a backpack add on that increases your carry weight, and it's modifiable in the armor crafting station.
Oh and speaking of carry weight, not a spoiler really but to save you frustration, Piper likes to pick up things on her own accord. I'd like to save you that frustration of mid dungeon "time to offload some stuff" and she's picked up every pipe pistol that you didn't want 😂 It's best to check her inventory periodically.
Happy gaming 🙌🙌
@greasedragon77 yeah vanilla for now, at least for my first couple of plays I think. I'd like to experience other factions (for now I'll likely stick to the minutemen), and I'd like to do a scumbag playthrough as well. This character is quite clean cut, but someone who abuses chems, alcohol, is generally an ass and often makes the shitty decisions would be fun 🤣. Eventually I'll branch into mods though 👍🏻
Ha there's a mod follower in Skyrim that's the same, even stuff you drop she may comment on it and then pick it up like "might have a use for this later" 🤣
Ha, Preston Garvey always seems to have another job for you. Yet (without spoiling anything) depending on future decisions you make, he later might become a real jerk to you despite having helped him so much. So I understand the annoyance many players have with him.
He's already annoying me 🤣 I get the impression that the various factions you can join don't like one another, which makes sense because I've heard you can complete this game with different endings. I'm going to assume those depend on who you end up siding with
I like Preston, he's a good guy. Though I do have a mod that limits how often he can give me missions. I can even make him stop. So that helps. Haha
Dis arm the bay the start of laser unit
Thanks 😁👍🏻
In the last video you said something about companions.
Nick is actually the best companion, the rest of them are just pack mules...
i like Cait, she’s badass with a baseball bat, and whoa her backstory is dark af 😂
😂 I put curie in an armored bathrobe so I have something to look at and listening to her accent is nice while I’m trekking across the land in survival
@@mrjoshua6979 I have mods, what's an armored bathrobe.... Lol
I think I'll try them all, even if it's just to test before a quick nope they are annoying. I've heard Preston has a good perk but he's already starting to grate on me 😅
@@mike-thegamingdad yep, it's your game, I can only give you suggestions.
I'm on mobile, hopefully when I leave the light spoilers, I hit enter and it's far enough down.
Don't worry it's not actual spoilers for the quests or whatever, but usually something to do with the video
2:09:49
Geeeeeeezusss. Don’t go playing survival mode - one life and it’s game over. You’re like Sideshow Bob walking on the rakes with the mines and tripwires, lol.
I'm providing a worthwhile service to the Commonwealth, anyone who follows me won't have to worry about any tripwires or mines 🤣
@@mike-thegamingdad
😂😂. It’s funny watching, lol.
Quicksave before you answer a question. If piper doesn't like your response then re load and give alt response 😊
Nice 😁👍🏻
Its just my opinion, but i would lose all mines. They have weight and are not effective enough. (btw, mini nukes weigh a lot)
Caravan traders are good source of Caps, sell them redundant stuff to take advantage of the money reset on them. (they should reset every 22-24h, i think)
You should be able to disable every trap, including laser one, by sneaking up to them slowly.
I plant all my mines outside of my settlements. Booby traps
@@tankyou4204 glad that the raiders spawn inside the settlements...
I hadn't found much use for mines but they seem to be good against the mirelurks. Saved quite a bit of ammo by using them inside the water plant
One other thing, never have used supply lines. Next time could you show your map of supply lines so I see how you linked them? You seem to have good supplies coming in
At the moment the only one I have is linked from Sanctuary to Red Rocket, and its because I cleared out red rocket of anything not nailed down and wanted to access the wood back at Sanctuary 🤣. I think to link it (I needed local leader 1 for this) you need to enter build mode and find an unassigned settler, then you have an option to send them somewhere. When I clicked on that it gave me the option of either sending them, or settling up a supply route. So I did the latter. Now I have a ghoul settler who just walks between the two all the time 😅. I can do more of it in a later episode that's fine as I plan on linking all outer settlements back to Sanctuary eventually
@@mike-thegamingdad Thx good luck
So take it back and sell it make some money
Mike, The minutemen are the weakest faction of them all, if you ask me, I think you should try and go explore the other factions. Cause there’s way more stuff than building a settlement. The other factions are a whole other world.
Yeah others have said they aren't a fan on the minutement either. All in good time, I believe there's a point in time where you need to choose a side anyways, so if there are multiple endings I'll have to do more playthroughs anyway and experience the others 🤣
@mike-thegamingdad Yeah, I would love to see you experience the multiple endings!
Did you shoot dog meat by accident 💔
When?
Hello!If playing anything lower than HARD mode it's challenging to die so don't pussy out.Should be able to tank everything and live on.
If I can get better at avoiding tripwires I'll do it 🤣. So far the fights I've done okay in, but its the traps that are my biggest issue 😅. The tripwire at the end of this video in the Mutant camp around the water plant would have killed me on any higher difficulty I bet. Only just survived that
@@mike-thegamingdad traps will kill you, but you could easy do it on hard. Your play style is made for hard content.
@@mike-thegamingdad I think if you get sneak to level 3 you no longer trip mines when in sneak mode
Renaming Clothing: Only clothing items that can be modified can be renamed. I don't think you can modify eye-ware and most hats cannot be modified. I believe the only hat that can be modified is the Tribly Hat and maybe the baseball cap. You can eventually add ballistic weave to those items when it becomes available.
Ah thats a shame but oh well 😁
There is a tricky thing about Sentry Bots that can be.......tricky. When in combat they tend to overheat. You will see them stop advancing and open cooling vents on their back. These vents are considered "Critical Hit" spots. If you can get behind them when the vents are open you can do extra damage. With the right, powerful, weapon, you can actually destroy them. Just stand back as they will go nuclear when destroyed.
Ah okay thanks for the tip, I was using those moments to either stand and deliver and get away 🤣
🤣🤣 That's pretty much what I do. 🤣