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personally I think a better solution would be spells on mobs should have a lower CD and mana cost to keep mobs engaging and spells on boss can retains the longer CD to keep boss fights more challenging. Though personally I don't have this issues with in between the mobs, as the scenery takes most of my attention away most of times. Or I'm more easily distracted.
On one side , it’s because they built the game on top of this extreme rich culture,history and myth. Yeah, the journey to the west did happen with all four mortal monks 😅 however they created a new fantastic story line. They also dig deeply in the original story, which includes overthrowing corrupted government, getting out of control of the Big Brother, achieving freedom and equality.
@@SetariMyeah, some people praise elden ring but the difficulty turn me off also the non-existence plot only lore here and there while map being overly big only to waste people time running between map is also annoying
Its because we're in such a horrible gaming drought that whenever a decent game pops up, people say it's a perfect masterpiece cos compared to the lame and gae slop we've been getting, it is. Standards have gotten lower, though this is an actual good game for once.
The most crazy thing is a first time dev made such beautiful game in UE5 and released with good optimization and no game-breaking bug compare to the mess of games released recently from AAA studios. They originally planned for 13 chapters but seem investors couldn't way anymore. But that give hope for a huge expansion coming.
@@liszt646I love lies of P don’t get me wrong but completely different game mechanics especially when it comes to the legion arm. Wukong is closer to god of war skill trees upgrading weapons and armor. Both have good story telling LOP has good story too but lies is more souls like
There's something really special about this game. No doubt part of it is the (to most westerners, I imagine) novel and rich mythology. But the boss combat is just so... satisfying. I mean, I love Elden Ring but I probably love exploring everything more than the boss fights. Invariably, in BM:W, I am excited and elated when I defeat a tough boss.
The dev mentioned they planned to have 12 chapters originally, but ended up with the longest 6 to save time. The rest will be in DLC, can’t wait for Whkong’s love story with bone lady
I think maybe it's hard to express to Western players, but the experience as a Chinese player has been pretty damn amazing I think it's the way the world is built, both the environments and the storylines, a lot of the times the story feels like uncovering a mystery through the quest lines, side stories, and journal entries, and it's been awesome geeking out and pulling knowledge from Journey to the West and Chinese mythology to pull together the overarching narrative, and in general I've been loving the story I don't know if it's been mentioned before, but there are also portions of the environment that have messages carved into them in Chinese, and are completely untranslated. I've seen some videos on Bilibili of people reading them and incorporating them into the explanations of the overarching chapter stories. In general I feel the community side outsife of the game has been great and fun
Thats the thing that a lot of western players do not understand. They aren't familiar with the source material, and they don't understand the story given in the game. They wanted this game to be like every other western RPG, so you get all these complaints. Anyone familiar with the source material can see how authentic this game is to the story, but westerners don't care about authenticity.
This game is very suitable for me, I am a housewife and very used to chores, and this game has a lot of “chores”. I very much enjoyed playing this game, I’m on chapter 4, by far chapter 3 is my fave, even though it can be frustrating, that massive temple especially 😂, like “ooh I’m curious what’s in there” then “ aaaw nothing, ok next”. By far I’m still enjoying it, with a little bored here and there, but this game really has a very interesting things and can be very good. Thank you for the video, it really captures the flaw that can be fixed for the next, the game highs and lows also makes it an amazing game
Totally agree with the point about invisible walls starting at 36:50. There were a few times where I would run into a secret path where I expected an invisible wall and get terrified about what I might have missed. It probably added three hours to my playtime trying to run into potential secret areas
Dedicated to all players who want to learn about the backstory." Actually, there are many interpretation videos on the Chinese internet. In the story of Zhu Bajie, my personal interpretation is: Zhu Bajie: Zhu Bajie fell for a leading figure among the Chang'e (this is mentioned in Zhu Bajie's game story, "A group of Chang'e fairies in plain clothes entered the scene from the back," and "Among them, a fairy in a white dress and white hair, danced gracefully.") (Chang'e is a general term for the maids of Taiyin Zhenjun). During his pursuit (perhaps courtship), Zhu Bajie encountered the Purple Spider. Later, he accidentally witnessed the white-haired Chang'e meeting privately with the Jade Emperor (or the Jade Emperor's son). As a result, Zhu Bajie was punished by the Jade Emperor's guards and banished to the mortal world, where he was reincarnated as a pig. In the animation, when Zhu Bajie woke up, he met Gao Cuilan (not the Purple Spider) at Gao Laozhuang, where she was seeking a husband and eventually chose Zhu Bajie. Later, when the four went on their journey to retrieve the Buddhist scriptures from the West, they passed through the Spider Cave, where Zhu Bajie reunited with the Purple Spider but did not dare to recognize her (as the gods in heaven were constantly watching over them during their journey). Similarly, after defeating the Hundred-Eyed Demon Lord, he still couldn't acknowledge her. In the end, they had a daughter together, and during the journey, Sun Wukong asked Zhu Bajie to kill the remaining spiders, but Zhu Bajie spared the Purple Spider’s life (according to speculation based on the story). Throughout this plot, Zhu Bajie dared not acknowledge the Purple Spider, fearing that the heavenly court would punish her and their daughter (the story of Bull Demon King and Spider Sister Four in Chapter 5 is a good example of this). (Speculation) As a side note, during the Bull Demon King's storyline, Zhu Bajie killed the Bull Demon King's old lover, the Jade-Faced Fox, and arrogantly proclaimed it. To explain, the Jade-Faced Fox was a spy for the heavenly court, and Zhu Bajie was also helping the Bull Demon King. Sun Wukong was also speaking ill of the Bull Demon King to make things appear proper for the heavenly court, but in secret, he whispered in the Bull Demon King's ear, "Acknowledging our master is the only way out." After hearing about the Jade-Faced Fox, the Bull Demon King decided to rebel against the heavenly court on his own. Easter egg: Some online have analyzed the last lyrics of the animation, "We meet in the next life," with the male voice saying, "Please don't look back," and the female voice singing, "Please remember to glance back." Now, let's talk about Sun Wukong and Sister Four, with some interesting analysis: In the predecessor to Black Myth called , the White Bone Spirit was Sun Wukong's wife. (Before the 100-chapter version of Journey to the West, Sun Wukong always had a wife, and each new version was a reinterpretation based on the original.) In an old Chinese animation, Sun Wukong and the Purple Fairy, one of the Seven Fairies, had mutual feelings for each other. When Sun Wukong’s leg was trapped by golden shackles, the Purple Fairy stole a diamond from the Queen Mother of Heaven and gave it to Sun Wukong, freeing him. In the end, they helped each other but never dared to confess their feelings. Similarly, in Stephen Chow's movie A Chinese Odyssey, Sun Wukong and Zixia Fairy also had mutual affection but could not be together in the end. (Speculation) After repeatedly helping Sun Wukong, the Queen Mother banished the Purple Fairy to the mortal world, where she became the White Bone Spirit. After many trials, Sun Wukong was made to forget the Purple Fairy by the heavenly court. During the chapter of "The Three Fights with the White Bone Spirit," she tried multiple times to recognize Sun Wukong, but in the end, the forgotten Sun Wukong killed her. (Speculation) In the game, Sister Four is the reincarnation of the White Bone Spirit. She helped the fated protagonist multiple times despite the opposition of the heavenly court. In one chapter, Sister Four gave the protagonist some treasures, possibly the dowry she once intended for Sun Wukong. There is also the character Qinlang Xian (one of the masterminds behind the Spider Cave, but also a henchman for the heavenly court). Sister Four was controlled by the heavenly court, sealed with purple talismans. In the end, she was captured by the heavenly court and said to Sun Wukong, "Leave quickly," not wanting him to get involved. If you continue forward and tear off the talisman, the heavenly court will capture her. (Hurry up and release the DLC; I want to storm the heavenly court!) Bull Demon King: The Bull Demon King was once one of Sun Wukong's good brothers. Sun Wukong, a great demon, had six good brothers before embarking on the journey to retrieve the scriptures, and the seven of them were known as the "Seven Great Saints," namely: Bull Demon King, Great Sage Who Pacifies Heaven, Demon King Jiao, Great Sage Who Overturns the Sea, Roc Demon King, Great Sage Who Confounds Heaven, Lion Camel King, Great Sage Who Moves Mountains, Macaque King, Great Sage Who Commands the Winds, Baboon King, Great Sage Who Drives Gods, Sun Wukong, Great Sage Equal to Heaven. They once rebelled against the heavenly court but were eventually defeated. Red Boy, the son of the Bull Demon King, set up his own territory, with the sole desire to eat Tang Sanzang's flesh. As a mischievous child, he transformed into a boy to deceive the four disciples and eventually captured Tang Sanzang. Yes, just like the little fox in the game. Many Chinese players knew immediately it was Red Boy. Sun Wukong, as the sworn brother of the Bull Demon King, tried to use their relationship to get his master back, but Red Boy didn't believe him and obstructed the journey. They fought, and Sun Wukong eventually asked Guanyin to subdue Red Boy (perhaps also to help the Bull Demon King). After Sun Wukong brought Red Boy into Buddhism, the Daoist faction (the heavenly court) was unhappy and revealed Red Boy's true identity to the Bull Demon King (Red Boy was not the Bull Demon King's biological son; the heavenly court had made Iron Fan drink water, and she gave birth to a Yaksha). The Bull Demon King became deeply disappointed and eventually left home, encountering the Jade-Faced Fox, whom he later married into. Sun Wukong needed the fan of the Bull Demon King's wife to get through the Flaming Mountains (only the Banana Fan could extinguish the flames). The couple had separated, but Sun Wukong barged in. Iron Fan Princess, still resentful over the Red Boy incident, refused to give it. Sun Wukong then transformed into the Bull Demon King and tricked the fan away. When the Bull Demon King found out, he turned into Zhu Bajie and stole the fan back. Zhu Bajie slaughtered the Jade-Faced Fox's entire household (the Jade-Faced Fox was a spy for the heavenly court, sent to seduce the Bull Demon King, which Zhu Bajie likely figured out, as he hadn't done anything like this earlier in the story). However, the Bull Demon King didn't know the full story. First, they harmed his son, then insulted his wife, and finally killed his concubine. Unable to endure the humiliation, he rebelled against the heavenly court. The heavenly court then came to behead the Bull Demon King (though demon kings don't die from beheading, at least the Bull Demon King wouldn't). Iron Fan Princess couldn't bear to see it and offered the Banana Fan, choosing to submit to Buddhism along with the Bull Demon King, bearing the humiliation. Later, when Sun Wukong's descendants were slaughtered and he once again stormed the heavenly court, the Bull Demon King, driven by family revenge or other motives, joined Erlang Shen in killing Sun Wukong. In Sun Wukong's dying words, the Bull Demon King finally understood. Everything Sun Wukong had done to his son and wife was to show the heavens, aiming to protect the Bull Demon King. In the end, Sun Wukong concealed everything, allowing the Bull Demon King to take the credit, but the Bull Demon King felt immense guilt. Eventually, the heavenly court revealed Red Boy's identity, and together with Sun Wukong's body, the Yaksha clan (who were wiped out by Buddhism, leaving Red Boy as the last survivor). Red Boy, now aware of his identity and mission, asked the Bull Demon King for Sun Wukong's body, intending to wage war against Buddhism (Buddhism had wiped out the Yaksha clan but had taken in Red Boy, a case of psychological torment). This is my interpretation. For every thousand people, there is a different Hamlet. Journey to the West is a myth that can be interpreted in many ways. written in Chinese, created by AI translation. If there are any inaccuracies (whether in the plot or translation), please forgive me. - The English translation may differ.
The game has: - Three bells of awakening - A Prison of Hope and the Irrythil Dungeon hybrid - The blood moon and the boss born from it - OP poison exultation build - Mimic monke - Feet, including monke feet But no poison swamps so far by the end of Chapter 5. Souls-lite confirmed.
The problem with removing invisible walls are the maps in this game are mostly based on real life Chinese places, developers recreated real life places in the game, it will be odd if random mountains not exist in real life place blocking off edges instead of walls, and if don’t put walls just let ppl fall off those edges like that one area in chapter 3 then ppl going to complain how they keeps getting pushed off. So I’m not sure the trade off will be worth it
Another great video on BMW! I can definitely feel how much care and passion you have put into this video! Despite how much I love this game, I still have to admit that its far from perfect. It has its flaws but once you immerse yourself in the game these problems kinda fade away for brief moment. Its strange how "playing" BMW gives me "visiting a museum" type of experience. Im hopping the deves keep their feet on the ground, I know this is their first 3A game, with this massive success Im hopping to see improvement into their future DLCs or new projects.
One thing about the not knowing the end goal of each chapter is probably because of culture barrier, if you know the story very well you kinda know what you’re are looking for and where you end. However the twist of the ending of the story of each chapter give me a good surprise.
Ehh reviews don’t even matter to me for this game when the game has had more player count on steam reach number two most played games and number one most popular on PlayStation in multiple countries. Sure the game has flaws and is nowhere near perfection, sure most of the player count on steam comes from China, but it’s games like this that should be supported more just simply due to the push away from the modern gaming trends western games seem to focus so heavily on these days more often than not. Whatever happened to games just being a pure joy and fun to play, and being creative as well. At the end of the day what I’m saying is that this game for me is way more enjoyable than any of its flaws can push me to say otherwise. And for that, it sits at the top my favorite game this year so far.
@@facupumas18 Yes but it doesn’t matter reception speaks for itself and nobody can say otherwise. Sometimes reviews are helpful but this is a perfect example of reviews not being the “be all end all” scenario that many like to believe. And the journalists trying to slander the game can go take a hike. Game was a success from the first few days for the amount of copies sold regardless of what anyone thinks.
Nice vid, I enjoyed it a lot. In regards to there only being staff and spear as a weapons: Sun Wukong in the original story uses a staff and only a staff as his primary weapon, and even the spear was stretching it. Yes I get that it from a gameplay pov would be more fun but I think the company just didnt want to challenge the original canon lore from the novel to much.
What I've noticed about some boss fights is that they will read ur input is intentionally counter ur attack, forcing you to not go aggressive but becoming defensive. Like u said, the game isnt consistent and i felt that for the boss fights as well. I felt like they've intended to keep this as souls game initially but they had make it an action game because souls game wouldnt enter mainstream market, and game science needed this to proof the existence of console market. I think one thing that you've missed out is the insane detail lore and i actually didnt notice. For example, the black math essential is talking about how the celestial court and the buddha were schedming all these events to take place. But its only a slightly bit more obvious if you play it mandarin. They did their best to translate it but it's just impossible to localize it due to its insane detailed lore.
The whiffing on charged attacks due to horrible attack tracking had me insanely Malding at times. Its particularly horrible with the 100 Eyed Daoist boss because his hitbox is on his abdomen and when he rears up on centipede legs the Thrust stance heavy attack whiffs ALOT. I had him on just a sliver of health and whiffed a 3 point charged heavy and the thought "I want to rip my own face off right now" intruded into my mind 😂😂. Not seriously of course but I was livid. They need to fix that badly. Still love the game though
Yeah some of the hitboxes are weird on bosses, but I found that the side effect is that I change up my attack style for them and it keeps the game fresh and keeps me strategizing, so it's been an unintentional plus for me while playing, even if it's a bit frustrating at times
I'll add a bit more info about chapter 3. It does provide a bit of visual on direction to go by having all stoned status heading towards rhe temple. So you know that which is the direction of thr temple. Also its going upwards, because it's cultural to put temple on top of the mountain. And for chinese speaker, we can see where we are in the story because the location of the place tells us the section of the "path" that we will go through in life.
According to the newest file unpacking in Black Myth: WuKong, there was supposed to have online mode, tower climbing mode( like the DMC bloody palace), and cricket fighting mode (boss fighting ). They could make Black Myth :WuKong much closer to perfection , but due to release time probably cut out all those content.
i think morden gamers have somewhat lost the ability to learn deep gameplay mechanics like everybody says yellow loong is hard even the hardest in game for some ppl but hes attack follows a very predictable pattern he always open with a long range slash with a super delayed 180 that will let you finish a light combo which let to him getting staggered and you use freeze spell to a staggered enemy will grant you more damage window cus you have to stagger a enemy to break the freeze but a staggered enemy will have better resistance for the game wont let you to stun lock enemies then he will always go for a grab attack(it does not look like a grab but it works as one) if you parry him with rock solid(this had a internal CD) and the grab can be dodge easily if you know its coming in which you can finish another light attack combo thats the first half fight done with about 3 interactions with the boss and ive seen way too much ppl just slam their head into the wall and fight with out any plan in mind its kinda funny to watch but also sad because they totally missed the enjoyment of learning a boss fight
From a Chinese point of view the story and opponents need no explanation of who they’re, we are so surprised to see how many figures this game gave us, yet it’s still a tip of an iceberg of the original novel.the bosses alone worth the price let alone the graphics, 3D scanned real locations of my home town and all over China, the dark folk story filled with Chinese philosophy that gives me the chills, the animation and music that salute to the tv series that we grew up with. I felt my blood boiling with passion and joy when I play.
Great work Mr. Mug. It is interesting to hear the difference between this video and a previous one about Wukong which praised the game wholeheartedly for knowing what it wants to be. I enjoy the fact that your videos often focus on a particular line of thought . . . it feels like you don't necessarily bother with "video ideas," but that you have thoughts which you share. I also appreciate that, despite acknowledging the many strengths of Wukong, you kept this video focused on the title of critique. Keep up the good work, this is quickly becoming one of my favorite channels.
I liked a lot of points you talked about. You had some valid criticisms. I didn’t like them recycling mobs in chapter 5 and just reskinning them with fire. But damn, 50 mins of negative about a „masterpiece“. Say something positive man. The game is amazing. Way better than anything else we getting these days
I love this game, and I think your comments are logical. Regarding mobs, you think mobs should take on more roles, and I think that's enough for now. I see you think mobs should take on more tutorials or other functions. But I think it's a little too greedy, and of course it's great to have that kind of elaborate system, but it's a little too hard, especially for a studio's first big game. The role of mobs in this game: fill the gaps between bosses, so that players who don't play games often have a way to improve themselves brainlessly (farm wills and sparks), fill the world view (have you seen the monster log, each mob has a short story), and provide players with avatar skills. Regarding the map, I agree with you that the guidance is not sufficient, especially the sixth chapter and the shrine. Regarding the air wall, I heard a saying that the air wall is a visual concession. Do you see walls everywhere in the forest or desert? I can't even imagine the natural scene of beautiful but walls everywhere. Finally, about the "complete game", although the current experience is not bad and I like this game, I don't think it can be called a "complete game". There is a lot of misappropriation of materials everywhere, and many bosses with gorgeous performances (existing in the actual demos that have been released before) have been demoted to mobs. Many of the settings that had a significant impact on the story in the past have been modified to fit the current game structure. For example, chapter 3, which is visible to the naked eye, is a chapter that is spliced together by at least two or more chapter fragments. Although I understand, I still can't help but feel sorry for it, how good it would be if there were not so many compromises. I can't stop imagining what it would be like before it was downsized. (It has been confirmed that the game will have DLC, but the current game has already decided most of the plot and setting, which means that I will never be able to see the full game I imagined)
I would have liked if each stance had different light combo attacks. Smash could have the normal moves with a bit more tenacity/followthrough, pillar could have wider sweeping area attacks, and thrust could have more focused attacks for dealing with ranged enemies that maybe wouldn't connect if the enemies were too close. It would also be cool to switch stances between combos as needed.
Anythings a take if you just change the words to whatever you want (including things never said) and eliminate the context. Thats how modern news works anyways.
Wow, im actually glad to know. I tend to be known for my terrible sense of directions, and half the time in Wukong ive been just running in circles (not done yet, only half way through chapter 5 or so), so I thought it was just a me thing, being unable to see where i was, and wasnt yet, where i had to go, can go and can't go, all the things x.x
Playing through it right now, not very fast because I have two kids... so no more than 1 hour a day (on the good days)... It's great, I never for into any Souls game because I hate the control scheme. This game makes me think that this is how I would have wanted God of War to go after the PS3 era (they wanted to go 3rd person view, but they pulled the camera too close and make Kratos too slow for my taste... made the character too "modern" in his ways as well). This is how you make a god pantheon killing game.
VERY IMPORTANT TIPS FOR NEW PLAYERS: This is the most OP tip I can give. The only thing you need to look up on TH-cam is the location of bosses and that's it. If you don't plan on it great fantastic. I'm talking to the casuals that just want to play during breaks. The reason why. If there are boss that seems too hard can usually be avoided. You can always find small bosses around and they will drop the items needed to finish the big bosses up. Best part is, when ever you have become "unalived" even the mini bots have very rare items (works well with very few built). In my personal opinion just enjoy the game. Every location has beautiful designs and fantastic characters. Trust me no matter how bad you are you are still the destined one.
Great review, largely in agreement, but am very willing to overlook the flaws considering how beautiful and original it is. Quite a few bosses I had to have a good think and a few or more goes. The combat flowed beautifully and I guess really suited me as I'm one of those that doesn't like block/parrying. The bosses were surprisingly different. As far as I'm concerned this is in From softwares ballpark of quality in terms of original combat. I'm definitely replaying :)
your point about combat system is why i felt GoW comparisons were not fair. The core gameplay loop are completely different - GoW is expressing combat systems and combos on medium strong enemies, sometimes culminating in a boss. BMWK is weak enemies between many bosses. Gow allowed the player to combo for days without the risk of having to do it all again (shrine/respawning enemies)
Totally agree with almost every points you ‘ve mentioned in this Video. Hope Game Science could watch this and can’t wait for the DLC and sequels to come !
This is genuine review that some of the flaws I got struggle with. The camera lock system is a mess when encounter mobs or 2 enemy bosses. It makes many hit misses when some enemy nearby. They should include a switch target lock button in this game. Sometime when you just wanted to run away from the enemy but the camera continues to lock and not allowing me to look away where I'm running towards. Especially enemies that are airborne or archers that stood on the roof top.
34:55 i understand you want to save ur spell and mana for elites and bosses, but usually there will be a shirne b4 starting a boss fight, so you can rest to restore all ur resources, but not for the elites/mini bosses though. i do agree, there shall be more attack movements to dmg multiple enemies, i remember if you switch stance during ur combo gives u that, but still not much(2 moves maybe)
I got kinda burnt out by like the 5th hard boss that ive been told i have to go do some obscure side quest to make less hard. It started to really annoy me. if its a boss rush let me boss rush why am i googling quest to go fight another boss to beat a story boss that by the time i beat the secret boss I couldve just kept beating my head against the first boss until i beat it.
I heard it's for plot reasoning because in the original novel, Wukong sometimes fail to defeat an enemy, so he looks for help from other people and got items from them that would help with defeating his enemy. In my opinion, this game, although not forceful in its storytelling, is still build on a story. So you either brute force through the boss or follow the story and get the item that would help you defeat the boss.
I agree with the most, except fighting against mobs. There are saving points before every major boss. If you need to use spell or other skills with cool down to deal with strong mobs, just do it.
Cheers mug 🍻 been eagerly awaiting this with baited breath. Im in bed, tucked in and comfy, with a 'mug' of tea and I'm ready to dive in. Many thanks my friend 🙏
Very informative review, thank you! Cant wait fort the incoming 2 DLCs, to be precise the game was first to be designed in 13 chapters, due to budget problems they had to cut in half to finish the current product. Sources said we might get the first DLC 2025 Q1, may be during Chinese New Yerar.
Now that I've actually watched it all. I think you are pretty much spot on. I can't think of a single thing I'd disagree with you on. I think the game is harder for me than for you, but otherwise yeah. If I had to disagree with anything you said... I'd say I appreciate that the trash mobs are in fact trash. In a game like this, I like have weak losers I can whale. You have the tough fights that make you feel good you earned it, and you get the power fantasy all in the same game.
Yeah honestly if the small fry were any stronger I'd get frustrated with the game far more, especially during exploration segments Already there are some areas with a crap ton of small guys that are hell to deal with, and I think again that comes to the lock on system and ultimately having very few ways to deal with swarms or multiple targets
Hey, I relly enyojed this video. Have you tried the cloud step ability for the normal mob fights? Its by far my favourite spell and it makes the fights against enemie groups so enyojabe. In most parts of the game I have more fun fighting the normal enemies than the bosses. I love running arround, carrefully examining where which enemie classes are placed and strategically taking them out one by one with using the occassionally cloudstep. Its just cool to encounter a tank and an archer above him, turning invisible and let them aggro my clone while sneaking behind the archer, backstabbing him and then jumping on top of the tank with a heavy to clean it up too. Right now (I am in chapter 6, only the secret end boss wasnt slain by me yet) through farming for sparks and mind cores I can do the whole of the chapter 3 lightning temple without getting hit once. And it feels great. Paired with the constant looking for shrines, chests, flames or other hidden secrets without having the possibility of simply looking at a map it makes the exploration so immersive to me. I have the layout of the maps of each chapter basicaly engraved in my mind from carefully observing every environmental detail, so that navigating them feels higly logical and finding secrets comes naturally while also beeing truly rewarding. If I find a secret I am proud of myself for paying attention either to an npcs dialogue or to an odd looking path on the side of the road or in other way. Plus I treassure every little thing I got on the branching path knowing that there will surely come another hard boss arround the corner where I will need every bit of upgrade I can get. All in all I havent felt this good exploring a games different maps for years and I wish there were more games with such rewarding exploration as this one in the chapters 1-5. That all gets trown out of the window with chapter 6. Flying the cloud is fun but the exploration is miserable and unrewarding, the world is empty and the bosses are stupidly hard. Mobs basically do not exist except for some generic hippos that give many sparks but are the worst to fight. Would it have been to hard to hide more than a grand total of 1 chest in this maps forrests? Come on, at least put some harvestable vegetation on the ground. The only thing that you can do when stepping of the cloud in most areas of this chapters map is smacking a random traversing animal until it falls to the ground without even dropping anything. So yeah only thing that I can think about why this chapter feels so lackluster is that they lacked time to populate the map or do something with it. Still I love this game 9/10.
This is what you called a good game review.. You completed the game, and finds the beauty and the flaws of this game... Everything you said I totally agree.. I love this game but there is also many flaws that spoilt the experience which I wish they would have included into the game, but anyway this is thier 1st triple A game, hopefully will improves the game experience in future.. I believe some of the invincible walls were left uncompleted probably open path for dlc or something..
What makes me excited the most to play this title is it's potential. This is their first attempt at a game of this nature and the overall gaming community has for the most part embraced it. Flawed? Of course, as was lies of p. Excited for what comes next? Ohhhhhh ya!
wow. watched all 62 minutes of it, very thorough, objective and fair, respect. I personally feel the spirit transformation can and should be fine tuned, and I think it can lessen the "trash mob boredom" aspect in your critique. me, and every other player's grandma's dog (lol) are too "complacent" with big head baby, when the game offers so many more variety to choose from, simply because the flat +30 def is too good and too safe. I suppose the game can 1. nerf big baby (take the passive +30 def away, anger the hell outta players), 2. give every other spirit the same passive +30 def to level the field, or 3. rework the other spirits (too much work). as for trash mob boredom, maybe the game can also reduce both the power and CD of spirit transformation, so we can use them more freely to incorporate into "button smashing repertoire". encourage players to explore and use the vast selection of different spirits more.
My favorite thing about wukong is what it represents. China are the kings of mobile gaming no one can really argue about that. Some gacha games from china are straight up just great games WITH gacha in them. But seeing a big single player game of this quality come from China fills me with optimism. China is huge of course and is home to some of the most talented devs and artists on earth. If Wukong's success could convince the big corpos in Shanghai in particular to just make more stuff like it, then we gonna be eating gooood in the future. 🗿
Well I think the game excels at what it intends to present and has to compromise on other aspects due to limited resources. I think it's a fair trade off for this game to get delivered on schedule. That said, the criticisms are much needed for their next game, especially now the devs are well funded.
I bought it, its hard for me but I am old and started gaming on the Atari in the 1970's. 😅. I like it so far. I spent a year in China doing Kung Fu and Tai Chi some years ago.
the biggest criticism i have for the game is the amount of empty areas and invisible walls. theres a little jank to the combat but hopefully it can be improved in dlcs and expansion/sequels
All very valid criticisms. It's rather unfortunate that you have to reiterate the positives over and and over again because people are still in the honeymoon phase, which wouldn't be nessesary if, say this video is posted 3 months after release.
26:12 this and the shitty input delay on console are my only major gripes with the game. This is why I only really use level 3 charges in pillar and thrust stance. Smash stance is way too inconsistent.
How many years have we had video games and people still complain about shit like invisible walls? What you see is what you get and where you can go is where you can go in a game, and there's nothing wrong with that
@@Tobygas The reason I find this game's invisible walls particularly annoying is that, ironically, its graphics are so good. Previous games that have suffered from invisible walls have usually simultaneously had a relatively clear level layout design, allowing you to visually recognize which areas are available and which areas the designers don't want you to go to. But this game's amazing graphics instead become a problem at this point; it's so good and realistic that you don't get the visual sense that there should be an invisible wall somewhere. This is when bumping into it again becomes particularly annoying.
Annoying parts are also parts of a game, how to manage them with the satisfying parts is true art. A game with everything perfect will probably be the most boring game. Not to mention that gamers have their own appetites. A good game is good, and a bad one is simply bad, that's all.
TH-cam essayist always exaggerating the key message and the essence of that said media. This video does not need to be 1 hour long at all. However, I do agreed with your critique on that Invisible wall part.
That's because the soulsbourne fanbase is immune to criticism of any kind, and seem to be quickly becoming some of the most toxic ingrates within the gaming community. So I'd say it's hardly surprising.......
No one said it’s perfect. And so is every other game. There’s no perfect game and you can always nitpick on something so 10/10 is virtually nonexistent. But with so many things done right, it’s already a great game and it’s ok to look over some flaws.
@@ziragatooepic i think it’s more of an action adventure hack & slash than a souls tbh. the only thing in common with souls is the checkpoint system. other than that not much. just because a game has somewhat challenging bosses doesn’t mean it’s a souls game. it’s honestly more of a mixture of the 2 new god of war games and devil may cry 5.
The "big" games this year seem to be very fun but still come with a bit of disappointment attached to them. While Dragon's Dogma 2 got the fundamentals right but stumbles with some stuff surrounding it, Black Myth Wukong does the stuff around that very good but has fundamental flaws, some of them I had hoped they fixed since the demo a year ago. Still very good for the first big title of the studio and I love to see the Chinese mythology portrayed by a Chinese studio and it certainly will rank high but not get the crown on my goty list. I still have to play Path of the Goddess, based on the demo that might get a shot at it... But I'm very glad BMW exists. I have the feeling games like this, Stellar Blade and expecially the upcomming Phantom Blade Zero (the demo was amazing!) will steer the industry in the right direction.
I bet it will still win game of the year, the only game I can see competing with it for the spot is space marine 2 but that looks more like a 7/10 and probably a 9/10 if you are warhammer 40k fan.
@@facupumas18 That's true I didn't think of that. As much as I love the game, Idk remakes feel wrong to be game of the year, even if they are pretty different than the original.
@@aersla1731 yeah but one thing is the diff between re4 and re4make for example, and other is the difference between ff7 ps1 and ff7 remake. I get what you saying tho, I don't know who should win
@@Mugthief I still contend that's a contradiction in terms. If even the best ever made is heavily flawed, what do we say about just good, or mediocre art? That it is super extra heavily flawed? You might as well call that bad art then if it's that flawed. And bad art would seem to be so flawed it's atrocious to even call it art to begin with. I don't know, I think either your standard is too heavenly high for even the best of the best, or you just haven't found art worthy of the masterpiece label yet.
@@Google_Censored_Commenter Nope, thats why we have different words. Mediocre is just that, and good but not special is just that. Then there’s stuff that’s innovative, or passionate, or revolutionary, and can also be flawed. I personally prefer something with flaws and passion than something technically perfect that offers something new. A flawed masterpiece is like saying something is perfect yet soulless. What you prefer is up to you.
It's a little bit Ironic but this game has a soul. It has many flaws and the worst is the Level Design but it's also so satisfying to play. My GOT so far.
i disagree with the mobs wasting your resources thing. the game gave you so many check point, not to mention meditation spot to regain your resources that I can freely spam my ability around small mobs and still get a full refresh every time I encounter a minor boss
Exactly!!!!! It’s a good boss rush game with major issues in level design. But for its price, it’s really really good. That’s it! Dunno why people are giving it masterpiece status……
@@abhayprabhu8951i mean, cause it’s a really good game, just has issues that need addressing lol. boiling it down to just “a boss rush with major issues in level design” makes it sound worse than it really is
In our biweekly reunion of essayists, I'll let them know that Mohgenstein wants us to use titles that don't represent our feelings moving forward. Thanks for the feedback!
@@abhayprabhu8951 because of story lore, myth, aninations, art design, attention to details and culture designs behind it. Solid gameplay, many secrets to discover - calling it just "boss rush" is blatantly downplay on other stuffs it have to offer. It's at least 9.5/10 for the people who know and appreciate the lore and culture while most westerners just play for the gameplay
I think the videos great! And you earned a sub! However, i dont think there is anything wrong with having players find their own path. Almost no one criticized Elden Ring for having entire areas and bosses tucked away in obscure questlines or item aquisitions. My thing is BMW doesnt obsess over obscurity and it makes it worth your time. Where Elden ring went wrong is recycling the same enemies and bosses in hidden areas. Wukong doesnt do that. It makes the game replayable and rewards those who care. It sounds like an oxymoron but how many times did u go looking for a hidden ruin only to find a similar layout, boss u have basically already faced, and little to no reward. Exploration is exhuasting if not rewarding but i beg to differ that BMW's exploration is exhuasting nor rewarding. Every single hidden area gives you an item to overcome a wall. It contains purpose and rewards you for your effort. I dont see anything wrong with that. No recycled content, no fetch quests, and the areas contain lore that is extremely interesting. I agree with the majority of your points on the vid, just trying to spark dialogue on level design as I dont think there is anything wrong with the way hidden areas were implemented esp if youre accustomed to this type of game.
God of War is pretty shite if I am judging by the installment before the Ragnarok which I have no interest in playing ever again. That game had such crappy bosses and boring segments that I never want to never think about playing it again. Wukong's boss rush stuff is my kind of a thing. So much fun playing it so far but I have to see it where it goes. I am currently at chapter three and it has been a breeze so far, relaxing gameplay without having to do a walking plot segment or any boring crap. I am sure some of these criticism are valid but even the early gameplay is worth it so far. I can see its flaws but I am pretty sure it craps of Ragnarok and I am sure that I could think of more than a few things that suck in it compared to this game.
there is one more thing that bothers me or many beginner players you have to talk to a NPC several times til they repeats their replies in order to finish/activate NPCs quest usually I am used to talk to NPC once, if they ends the conversation. then off i go.
@@乾淨核能 I find it a little weird that you mention you play RPGs and never had to exhaust NPC lines when I learned to keep talking to NPCs through RPGs. Maybe it's just old school vs new school or action RPG vs JRPG vs strategy/tactics-based RPG
@@Strawation like in witcher 3 you go through all the conversation options to make sure you have exhausted NPC's dialog. but this game you have to keep talking to NPCs til they repeat dialog. i think this is a design choice, cause you don't have to choose what topic you want to talk about.
@@乾淨核能 ahhh, I think I know the reason. Just as you identified, it's because you play games advanced enough to have conversation trees. Games without conversation trees typically need you to keep pestering to exhaust. Definitely a design choice since conversation trees like that are predominantly a post-2000s western thing, esp games like Fable, Witcher, Mass Effect
Experience top-notch video quality with the EMEET S800 UHD 4K webcam. Click the link in the description and enjoy an extra $10 off with my code "mugthief"! And a huge thanks to EMEET for sponsoring the video. emeet.com/?ref=akicgren&
Can I use it to record my only fan videos?
@@aersla1731 Definitely!
personally I think a better solution would be spells on mobs should have a lower CD and mana cost to keep mobs engaging and spells on boss can retains the longer CD to keep boss fights more challenging.
Though personally I don't have this issues with in between the mobs, as the scenery takes most of my attention away most of times. Or I'm more easily distracted.
To be honest for this being their first game.I think they did quite amazing
It’s just stunning that their first game is of top quality straight away, can’t wait for more games from game science
@@stongwsh2776 There are supposed to be two DLCs followed.
Even if it wasn’t their first game, it would still be amazing.
On one side , it’s because they built the game on top of this extreme rich culture,history and myth. Yeah, the journey to the west did happen with all four mortal monks 😅 however they created a new fantastic story line. They also dig deeply in the original story, which includes overthrowing corrupted government, getting out of control of the Big Brother, achieving freedom and equality.
Not their first game, their first aaa game
everyone claims to know the perfect game yet the perfect game never seems to exist
It's impossible.
Because everyone has different tastes lmao. There will never be a perfect game, just one that might appeal to a large amount of people.
@@SetariMyeah, some people praise elden ring but the difficulty turn me off also the non-existence plot only lore here and there while map being overly big only to waste people time running between map is also annoying
Its because we're in such a horrible gaming drought that whenever a decent game pops up, people say it's a perfect masterpiece cos compared to the lame and gae slop we've been getting, it is. Standards have gotten lower, though this is an actual good game for once.
Perfection is impossible@@TrompetenThomas
The most crazy thing is a first time dev made such beautiful game in UE5 and released with good optimization and no game-breaking bug compare to the mess of games released recently from AAA studios.
They originally planned for 13 chapters but seem investors couldn't way anymore. But that give hope for a huge expansion coming.
Lies of P did it first
@@liszt646 They are not on the same level in every aspect, not by far
@@liszt646I love lies of P don’t get me wrong but completely different game mechanics especially when it comes to the legion arm. Wukong is closer to god of war skill trees upgrading weapons and armor. Both have good story telling LOP has good story too but lies is more souls like
@@Thisguy2532 I'm not comparing them, I'm saying LoP is the first best example of a solid game on Unreal Engine 5
@@liszt646 LoP was released using UE4
Their sequel will supposedly use 5
There's something really special about this game. No doubt part of it is the (to most westerners, I imagine) novel and rich mythology. But the boss combat is just so... satisfying. I mean, I love Elden Ring but I probably love exploring everything more than the boss fights. Invariably, in BM:W, I am excited and elated when I defeat a tough boss.
The dev mentioned they planned to have 12 chapters originally, but ended up with the longest 6 to save time. The rest will be in DLC, can’t wait for Whkong’s love story with bone lady
I think maybe it's hard to express to Western players, but the experience as a Chinese player has been pretty damn amazing
I think it's the way the world is built, both the environments and the storylines, a lot of the times the story feels like uncovering a mystery through the quest lines, side stories, and journal entries, and it's been awesome geeking out and pulling knowledge from Journey to the West and Chinese mythology to pull together the overarching narrative, and in general I've been loving the story
I don't know if it's been mentioned before, but there are also portions of the environment that have messages carved into them in Chinese, and are completely untranslated. I've seen some videos on Bilibili of people reading them and incorporating them into the explanations of the overarching chapter stories. In general I feel the community side outsife of the game has been great and fun
Thats the thing that a lot of western players do not understand. They aren't familiar with the source material, and they don't understand the story given in the game. They wanted this game to be like every other western RPG, so you get all these complaints. Anyone familiar with the source material can see how authentic this game is to the story, but westerners don't care about authenticity.
This game is very suitable for me, I am a housewife and very used to chores, and this game has a lot of “chores”. I very much enjoyed playing this game, I’m on chapter 4, by far chapter 3 is my fave, even though it can be frustrating, that massive temple especially 😂, like “ooh I’m curious what’s in there” then “ aaaw nothing, ok next”. By far I’m still enjoying it, with a little bored here and there, but this game really has a very interesting things and can be very good. Thank you for the video, it really captures the flaw that can be fixed for the next, the game highs and lows also makes it an amazing game
All the great games have flaws, because they took risks. Safe games that reuse formulas already proven working will not be remembered
like Ubi-shit
Ubisoft forgot this Years ago
Totally agree with the point about invisible walls starting at 36:50. There were a few times where I would run into a secret path where I expected an invisible wall and get terrified about what I might have missed. It probably added three hours to my playtime trying to run into potential secret areas
That's actually what happens when devs completely abandon yellow paint.
Dedicated to all players who want to learn about the backstory."
Actually, there are many interpretation videos on the Chinese internet.
In the story of Zhu Bajie, my personal interpretation is:
Zhu Bajie:
Zhu Bajie fell for a leading figure among the Chang'e (this is mentioned in Zhu Bajie's game story, "A group of Chang'e fairies in plain clothes entered the scene from the back," and "Among them, a fairy in a white dress and white hair, danced gracefully.") (Chang'e is a general term for the maids of Taiyin Zhenjun). During his pursuit (perhaps courtship), Zhu Bajie encountered the Purple Spider. Later, he accidentally witnessed the white-haired Chang'e meeting privately with the Jade Emperor (or the Jade Emperor's son). As a result, Zhu Bajie was punished by the Jade Emperor's guards and banished to the mortal world, where he was reincarnated as a pig.
In the animation, when Zhu Bajie woke up, he met Gao Cuilan (not the Purple Spider) at Gao Laozhuang, where she was seeking a husband and eventually chose Zhu Bajie.
Later, when the four went on their journey to retrieve the Buddhist scriptures from the West, they passed through the Spider Cave, where Zhu Bajie reunited with the Purple Spider but did not dare to recognize her (as the gods in heaven were constantly watching over them during their journey). Similarly, after defeating the Hundred-Eyed Demon Lord, he still couldn't acknowledge her. In the end, they had a daughter together, and during the journey, Sun Wukong asked Zhu Bajie to kill the remaining spiders, but Zhu Bajie spared the Purple Spider’s life (according to speculation based on the story). Throughout this plot, Zhu Bajie dared not acknowledge the Purple Spider, fearing that the heavenly court would punish her and their daughter (the story of Bull Demon King and Spider Sister Four in Chapter 5 is a good example of this).
(Speculation) As a side note, during the Bull Demon King's storyline, Zhu Bajie killed the Bull Demon King's old lover, the Jade-Faced Fox, and arrogantly proclaimed it. To explain, the Jade-Faced Fox was a spy for the heavenly court, and Zhu Bajie was also helping the Bull Demon King. Sun Wukong was also speaking ill of the Bull Demon King to make things appear proper for the heavenly court, but in secret, he whispered in the Bull Demon King's ear, "Acknowledging our master is the only way out." After hearing about the Jade-Faced Fox, the Bull Demon King decided to rebel against the heavenly court on his own.
Easter egg: Some online have analyzed the last lyrics of the animation, "We meet in the next life," with the male voice saying, "Please don't look back," and the female voice singing, "Please remember to glance back."
Now, let's talk about Sun Wukong and Sister Four, with some interesting analysis:
In the predecessor to Black Myth called , the White Bone Spirit was Sun Wukong's wife. (Before the 100-chapter version of Journey to the West, Sun Wukong always had a wife, and each new version was a reinterpretation based on the original.)
In an old Chinese animation, Sun Wukong and the Purple Fairy, one of the Seven Fairies, had mutual feelings for each other. When Sun Wukong’s leg was trapped by golden shackles, the Purple Fairy stole a diamond from the Queen Mother of Heaven and gave it to Sun Wukong, freeing him. In the end, they helped each other but never dared to confess their feelings.
Similarly, in Stephen Chow's movie A Chinese Odyssey, Sun Wukong and Zixia Fairy also had mutual affection but could not be together in the end.
(Speculation) After repeatedly helping Sun Wukong, the Queen Mother banished the Purple Fairy to the mortal world, where she became the White Bone Spirit. After many trials, Sun Wukong was made to forget the Purple Fairy by the heavenly court. During the chapter of "The Three Fights with the White Bone Spirit," she tried multiple times to recognize Sun Wukong, but in the end, the forgotten Sun Wukong killed her.
(Speculation) In the game, Sister Four is the reincarnation of the White Bone Spirit. She helped the fated protagonist multiple times despite the opposition of the heavenly court. In one chapter, Sister Four gave the protagonist some treasures, possibly the dowry she once intended for Sun Wukong. There is also the character Qinlang Xian (one of the masterminds behind the Spider Cave, but also a henchman for the heavenly court). Sister Four was controlled by the heavenly court, sealed with purple talismans. In the end, she was captured by the heavenly court and said to Sun Wukong, "Leave quickly," not wanting him to get involved. If you continue forward and tear off the talisman, the heavenly court will capture her. (Hurry up and release the DLC; I want to storm the heavenly court!)
Bull Demon King:
The Bull Demon King was once one of Sun Wukong's good brothers. Sun Wukong, a great demon, had six good brothers before embarking on the journey to retrieve the scriptures, and the seven of them were known as the "Seven Great Saints," namely:
Bull Demon King, Great Sage Who Pacifies Heaven,
Demon King Jiao, Great Sage Who Overturns the Sea,
Roc Demon King, Great Sage Who Confounds Heaven,
Lion Camel King, Great Sage Who Moves Mountains,
Macaque King, Great Sage Who Commands the Winds,
Baboon King, Great Sage Who Drives Gods,
Sun Wukong, Great Sage Equal to Heaven.
They once rebelled against the heavenly court but were eventually defeated.
Red Boy, the son of the Bull Demon King, set up his own territory, with the sole desire to eat Tang Sanzang's flesh. As a mischievous child, he transformed into a boy to deceive the four disciples and eventually captured Tang Sanzang. Yes, just like the little fox in the game. Many Chinese players knew immediately it was Red Boy.
Sun Wukong, as the sworn brother of the Bull Demon King, tried to use their relationship to get his master back, but Red Boy didn't believe him and obstructed the journey. They fought, and Sun Wukong eventually asked Guanyin to subdue Red Boy (perhaps also to help the Bull Demon King).
After Sun Wukong brought Red Boy into Buddhism, the Daoist faction (the heavenly court) was unhappy and revealed Red Boy's true identity to the Bull Demon King (Red Boy was not the Bull Demon King's biological son; the heavenly court had made Iron Fan drink water, and she gave birth to a Yaksha).
The Bull Demon King became deeply disappointed and eventually left home, encountering the Jade-Faced Fox, whom he later married into.
Sun Wukong needed the fan of the Bull Demon King's wife to get through the Flaming Mountains (only the Banana Fan could extinguish the flames). The couple had separated, but Sun Wukong barged in. Iron Fan Princess, still resentful over the Red Boy incident, refused to give it. Sun Wukong then transformed into the Bull Demon King and tricked the fan away. When the Bull Demon King found out, he turned into Zhu Bajie and stole the fan back. Zhu Bajie slaughtered the Jade-Faced Fox's entire household (the Jade-Faced Fox was a spy for the heavenly court, sent to seduce the Bull Demon King, which Zhu Bajie likely figured out, as he hadn't done anything like this earlier in the story).
However, the Bull Demon King didn't know the full story. First, they harmed his son, then insulted his wife, and finally killed his concubine. Unable to endure the humiliation, he rebelled against the heavenly court. The heavenly court then came to behead the Bull Demon King (though demon kings don't die from beheading, at least the Bull Demon King wouldn't). Iron Fan Princess couldn't bear to see it and offered the Banana Fan, choosing to submit to Buddhism along with the Bull Demon King, bearing the humiliation.
Later, when Sun Wukong's descendants were slaughtered and he once again stormed the heavenly court, the Bull Demon King, driven by family revenge or other motives, joined Erlang Shen in killing Sun Wukong. In Sun Wukong's dying words, the Bull Demon King finally understood. Everything Sun Wukong had done to his son and wife was to show the heavens, aiming to protect the Bull Demon King. In the end, Sun Wukong concealed everything, allowing the Bull Demon King to take the credit, but the Bull Demon King felt immense guilt.
Eventually, the heavenly court revealed Red Boy's identity, and together with Sun Wukong's body, the Yaksha clan (who were wiped out by Buddhism, leaving Red Boy as the last survivor). Red Boy, now aware of his identity and mission, asked the Bull Demon King for Sun Wukong's body, intending to wage war against Buddhism (Buddhism had wiped out the Yaksha clan but had taken in Red Boy, a case of psychological torment).
This is my interpretation. For every thousand people, there is a different Hamlet. Journey to the West is a myth that can be interpreted in many ways.
written in Chinese, created by AI translation. If there are any inaccuracies (whether in the plot or translation), please forgive me. - The English translation may differ.
If this is original. Thank you for your time.
This is a game with a fairly low skill floor, but a very high skill ceiling for those who master the mechanics.
For me the lock on for dual boss was amazing, since it automatically switch lock on to the enemy thats attackung you
The game has:
- Three bells of awakening
- A Prison of Hope and the Irrythil Dungeon hybrid
- The blood moon and the boss born from it
- OP poison exultation build
- Mimic monke
- Feet, including monke feet
But no poison swamps so far by the end of Chapter 5.
Souls-lite confirmed.
this title really getting old but k am willing to hear it out
I was just thinking the same thing lmao.
It's a contradiction, yes.
Flawed but Fun. Which most modern video games lack of.
The problem with removing invisible walls are the maps in this game are mostly based on real life Chinese places, developers recreated real life places in the game, it will be odd if random mountains not exist in real life place blocking off edges instead of walls, and if don’t put walls just let ppl fall off those edges like that one area in chapter 3 then ppl going to complain how they keeps getting pushed off. So I’m not sure the trade off will be worth it
Another great video on BMW! I can definitely feel how much care and passion you have put into this video! Despite how much I love this game, I still have to admit that its far from perfect. It has its flaws but once you immerse yourself in the game these problems kinda fade away for brief moment. Its strange how "playing" BMW gives me "visiting a museum" type of experience. Im hopping the deves keep their feet on the ground, I know this is their first 3A game, with this massive success Im hopping to see improvement into their future DLCs or new projects.
One thing about the not knowing the end goal of each chapter is probably because of culture barrier, if you know the story very well you kinda know what you’re are looking for and where you end. However the twist of the ending of the story of each chapter give me a good surprise.
Ehh reviews don’t even matter to me for this game when the game has had more player count on steam reach number two most played games and number one most popular on PlayStation in multiple countries. Sure the game has flaws and is nowhere near perfection, sure most of the player count on steam comes from China, but it’s games like this that should be supported more just simply due to the push away from the modern gaming trends western games seem to focus so heavily on these days more often than not. Whatever happened to games just being a pure joy and fun to play, and being creative as well. At the end of the day what I’m saying is that this game for me is way more enjoyable than any of its flaws can push me to say otherwise. And for that, it sits at the top my favorite game this year so far.
Banana scam was top 2-3 on steam for some time, L take
@@AlexandrosMog banana scam is not even remotely close to being in the same league as Wukong. Game has topped the charts since it came out.
Did you not know that this was a review before clicking the video ?
@@AlexandrosMog Two different games and Banana game only made up that far because of bots, not real people, L response.
@@facupumas18 Yes but it doesn’t matter reception speaks for itself and nobody can say otherwise. Sometimes reviews are helpful but this is a perfect example of reviews not being the “be all end all” scenario that many like to believe. And the journalists trying to slander the game can go take a hike. Game was a success from the first few days for the amount of copies sold regardless of what anyone thinks.
Nice vid, I enjoyed it a lot. In regards to there only being staff and spear as a weapons: Sun Wukong in the original story uses a staff and only a staff as his primary weapon, and even the spear was stretching it. Yes I get that it from a gameplay pov would be more fun but I think the company just didnt want to challenge the original canon lore from the novel to much.
What I've noticed about some boss fights is that they will read ur input is intentionally counter ur attack, forcing you to not go aggressive but becoming defensive. Like u said, the game isnt consistent and i felt that for the boss fights as well.
I felt like they've intended to keep this as souls game initially but they had make it an action game because souls game wouldnt enter mainstream market, and game science needed this to proof the existence of console market.
I think one thing that you've missed out is the insane detail lore and i actually didnt notice. For example, the black math essential is talking about how the celestial court and the buddha were schedming all these events to take place. But its only a slightly bit more obvious if you play it mandarin. They did their best to translate it but it's just impossible to localize it due to its insane detailed lore.
The whiffing on charged attacks due to horrible attack tracking had me insanely Malding at times.
Its particularly horrible with the 100 Eyed Daoist boss because his hitbox is on his abdomen and when he rears up on centipede legs the Thrust stance heavy attack whiffs ALOT.
I had him on just a sliver of health and whiffed a 3 point charged heavy and the thought "I want to rip my own face off right now" intruded into my mind 😂😂.
Not seriously of course but I was livid. They need to fix that badly.
Still love the game though
Yeah some of the hitboxes are weird on bosses, but I found that the side effect is that I change up my attack style for them and it keeps the game fresh and keeps me strategizing, so it's been an unintentional plus for me while playing, even if it's a bit frustrating at times
I'll add a bit more info about chapter 3. It does provide a bit of visual on direction to go by having all stoned status heading towards rhe temple. So you know that which is the direction of thr temple.
Also its going upwards, because it's cultural to put temple on top of the mountain.
And for chinese speaker, we can see where we are in the story because the location of the place tells us the section of the "path" that we will go through in life.
According to the newest file unpacking in Black Myth: WuKong, there was supposed to have online mode, tower climbing mode( like the DMC bloody palace), and cricket fighting mode (boss fighting ). They could make Black Myth :WuKong much closer to perfection , but due to release time probably cut out all those content.
i think morden gamers have somewhat lost the ability to learn deep gameplay mechanics
like everybody says yellow loong is hard even the hardest in game for some ppl
but hes attack follows a very predictable pattern
he always open with a long range slash with a super delayed 180 that will let you finish a light combo which let to him getting staggered and you use freeze spell to a staggered enemy will grant you more damage window cus you have to stagger a enemy to break the freeze but a staggered enemy will have better resistance for the game wont let you to stun lock enemies
then he will always go for a grab attack(it does not look like a grab but it works as one) if you parry him with rock solid(this had a internal CD) and the grab can be dodge easily if you know its coming in which you can finish another light attack combo
thats the first half fight done with about 3 interactions with the boss
and ive seen way too much ppl just slam their head into the wall and fight with out any plan in mind
its kinda funny to watch but also sad because they totally missed the enjoyment of learning a boss fight
whenever a game is popular most of the players are tourists and terards
From a Chinese point of view the story and opponents need no explanation of who they’re, we are so surprised to see how many figures this game gave us, yet it’s still a tip of an iceberg of the original novel.the bosses alone worth the price let alone the graphics, 3D scanned real locations of my home town and all over China, the dark folk story filled with Chinese philosophy that gives me the chills, the animation and music that salute to the tv series that we grew up with. I felt my blood boiling with passion and joy when I play.
Great work Mr. Mug. It is interesting to hear the difference between this video and a previous one about Wukong which praised the game wholeheartedly for knowing what it wants to be. I enjoy the fact that your videos often focus on a particular line of thought . . . it feels like you don't necessarily bother with "video ideas," but that you have thoughts which you share. I also appreciate that, despite acknowledging the many strengths of Wukong, you kept this video focused on the title of critique. Keep up the good work, this is quickly becoming one of my favorite channels.
This is how you do a black character in an Asian setting.
Smaller enemies are mostly optional and you can just run past them
I liked a lot of points you talked about. You had some valid criticisms. I didn’t like them recycling mobs in chapter 5 and just reskinning them with fire. But damn, 50 mins of negative about a „masterpiece“. Say something positive man. The game is amazing. Way better than anything else we getting these days
I love this game, and I think your comments are logical.
Regarding mobs, you think mobs should take on more roles, and I think that's enough for now.
I see you think mobs should take on more tutorials or other functions.
But I think it's a little too greedy, and of course it's great to have that kind of elaborate system, but it's a little too hard, especially for a studio's first big game.
The role of mobs in this game: fill the gaps between bosses, so that players who don't play games often have a way to improve themselves brainlessly (farm wills and sparks), fill the world view (have you seen the monster log, each mob has a short story), and provide players with avatar skills.
Regarding the map, I agree with you that the guidance is not sufficient, especially the sixth chapter and the shrine.
Regarding the air wall, I heard a saying that the air wall is a visual concession. Do you see walls everywhere in the forest or desert? I can't even imagine the natural scene of beautiful but walls everywhere.
Finally, about the "complete game", although the current experience is not bad and I like this game, I don't think it can be called a "complete game". There is a lot of misappropriation of materials everywhere, and many bosses with gorgeous performances (existing in the actual demos that have been released before) have been demoted to mobs. Many of the settings that had a significant impact on the story in the past have been modified to fit the current game structure.
For example, chapter 3, which is visible to the naked eye, is a chapter that is spliced together by at least two or more chapter fragments.
Although I understand, I still can't help but feel sorry for it, how good it would be if there were not so many compromises. I can't stop imagining what it would be like before it was downsized.
(It has been confirmed that the game will have DLC, but the current game has already decided most of the plot and setting, which means that I will never be able to see the full game I imagined)
I would have liked if each stance had different light combo attacks. Smash could have the normal moves with a bit more tenacity/followthrough, pillar could have wider sweeping area attacks, and thrust could have more focused attacks for dealing with ranged enemies that maybe wouldn't connect if the enemies were too close. It would also be cool to switch stances between combos as needed.
THIS!!!!!
23:43 i agree, be able to cycle through multiple enemies or different body parts would be nice, it seems to lock on the closest.
"Lack of enemy variety" and "not enough tools" is certainly a take.
Anythings a take if you just change the words to whatever you want (including things never said) and eliminate the context. Thats how modern news works anyways.
Wow, im actually glad to know. I tend to be known for my terrible sense of directions, and half the time in Wukong ive been just running in circles (not done yet, only half way through chapter 5 or so), so I thought it was just a me thing, being unable to see where i was, and wasnt yet, where i had to go, can go and can't go, all the things x.x
Keep doing what you do Mugthief.. please. Absolute honesty and constructive criticism should be the standard. Thank you.
Playing through it right now, not very fast because I have two kids... so no more than 1 hour a day (on the good days)... It's great, I never for into any Souls game because I hate the control scheme.
This game makes me think that this is how I would have wanted God of War to go after the PS3 era (they wanted to go 3rd person view, but they pulled the camera too close and make Kratos too slow for my taste... made the character too "modern" in his ways as well).
This is how you make a god pantheon killing game.
VERY IMPORTANT TIPS FOR NEW PLAYERS:
This is the most OP tip I can give.
The only thing you need to look up on TH-cam is the location of bosses and that's it. If you don't plan on it great fantastic. I'm talking to the casuals that just want to play during breaks.
The reason why. If there are boss that seems too hard can usually be avoided. You can always find small bosses around and they will drop the items needed to finish the big bosses up. Best part is, when ever you have become "unalived" even the mini bots have very rare items (works well with very few built).
In my personal opinion just enjoy the game. Every location has beautiful designs and fantastic characters. Trust me no matter how bad you are you are still the destined one.
Great review, largely in agreement, but am very willing to overlook the flaws considering how beautiful and original it is. Quite a few bosses I had to have a good think and a few or more goes. The combat flowed beautifully and I guess really suited me as I'm one of those that doesn't like block/parrying. The bosses were surprisingly different. As far as I'm concerned this is in From softwares ballpark of quality in terms of original combat. I'm definitely replaying :)
your point about combat system is why i felt GoW comparisons were not fair. The core gameplay loop are completely different - GoW is expressing combat systems and combos on medium strong enemies, sometimes culminating in a boss. BMWK is weak enemies between many bosses. Gow allowed the player to combo for days without the risk of having to do it all again (shrine/respawning enemies)
Totally agree with almost every points you ‘ve mentioned in this Video. Hope Game Science could watch this and can’t wait for the DLC and sequels to come !
This is genuine review that some of the flaws I got struggle with. The camera lock system is a mess when encounter mobs or 2 enemy bosses. It makes many hit misses when some enemy nearby. They should include a switch target lock button in this game.
Sometime when you just wanted to run away from the enemy but the camera continues to lock and not allowing me to look away where I'm running towards. Especially enemies that are airborne or archers that stood on the roof top.
34:55 i understand you want to save ur spell and mana for elites and bosses, but usually there will be a shirne b4 starting a boss fight, so you can rest to restore all ur resources,
but not for the elites/mini bosses though.
i do agree, there shall be more attack movements to dmg multiple enemies, i remember if you switch stance during ur combo gives u that, but still not much(2 moves maybe)
I got kinda burnt out by like the 5th hard boss that ive been told i have to go do some obscure side quest to make less hard. It started to really annoy me. if its a boss rush let me boss rush why am i googling quest to go fight another boss to beat a story boss that by the time i beat the secret boss I couldve just kept beating my head against the first boss until i beat it.
I heard it's for plot reasoning because in the original novel, Wukong sometimes fail to defeat an enemy, so he looks for help from other people and got items from them that would help with defeating his enemy. In my opinion, this game, although not forceful in its storytelling, is still build on a story. So you either brute force through the boss or follow the story and get the item that would help you defeat the boss.
I agree with the most, except fighting against mobs. There are saving points before every major boss. If you need to use spell or other skills with cool down to deal with strong mobs, just do it.
So imagine what their possibilities could be for the next video game
Cheers mug 🍻 been eagerly awaiting this with baited breath. Im in bed, tucked in and comfy, with a 'mug' of tea and I'm ready to dive in.
Many thanks my friend 🙏
I AM IN CHAPTER 5 RIGHT NOW. GAME OF THE YEAR FOR ME.
Very informative review, thank you!
Cant wait fort the incoming 2 DLCs, to be precise the game was first to be designed in 13 chapters, due to budget problems they had to cut in half to finish the current product.
Sources said we might get the first DLC 2025 Q1, may be during Chinese New Yerar.
Speaking of consistency, I love how you can't fall off ledges...until you do.
Now that I've actually watched it all. I think you are pretty much spot on. I can't think of a single thing I'd disagree with you on. I think the game is harder for me than for you, but otherwise yeah. If I had to disagree with anything you said... I'd say I appreciate that the trash mobs are in fact trash. In a game like this, I like have weak losers I can whale. You have the tough fights that make you feel good you earned it, and you get the power fantasy all in the same game.
Yeah honestly if the small fry were any stronger I'd get frustrated with the game far more, especially during exploration segments
Already there are some areas with a crap ton of small guys that are hell to deal with, and I think again that comes to the lock on system and ultimately having very few ways to deal with swarms or multiple targets
Hey, I relly enyojed this video.
Have you tried the cloud step ability for the normal mob fights? Its by far my favourite spell and it makes the fights against enemie groups so enyojabe. In most parts of the game I have more fun fighting the normal enemies than the bosses. I love running arround, carrefully examining where which enemie classes are placed and strategically taking them out one by one with using the occassionally cloudstep. Its just cool to encounter a tank and an archer above him, turning invisible and let them aggro my clone while sneaking behind the archer, backstabbing him and then jumping on top of the tank with a heavy to clean it up too. Right now (I am in chapter 6, only the secret end boss wasnt slain by me yet) through farming for sparks and mind cores I can do the whole of the chapter 3 lightning temple without getting hit once. And it feels great.
Paired with the constant looking for shrines, chests, flames or other hidden secrets without having the possibility of simply looking at a map it makes the exploration so immersive to me. I have the layout of the maps of each chapter basicaly engraved in my mind from carefully observing every environmental detail, so that navigating them feels higly logical and finding secrets comes naturally while also beeing truly rewarding. If I find a secret I am proud of myself for paying attention either to an npcs dialogue or to an odd looking path on the side of the road or in other way. Plus I treassure every little thing I got on the branching path knowing that there will surely come another hard boss arround the corner where I will need every bit of upgrade I can get. All in all I havent felt this good exploring a games different maps for years and I wish there were more games with such rewarding exploration as this one in the chapters 1-5.
That all gets trown out of the window with chapter 6. Flying the cloud is fun but the exploration is miserable and unrewarding, the world is empty and the bosses are stupidly hard. Mobs basically do not exist except for some generic hippos that give many sparks but are the worst to fight. Would it have been to hard to hide more than a grand total of 1 chest in this maps forrests? Come on, at least put some harvestable vegetation on the ground. The only thing that you can do when stepping of the cloud in most areas of this chapters map is smacking a random traversing animal until it falls to the ground without even dropping anything. So yeah only thing that I can think about why this chapter feels so lackluster is that they lacked time to populate the map or do something with it.
Still I love this game 9/10.
This is what you called a good game review.. You completed the game, and finds the beauty and the flaws of this game... Everything you said I totally agree.. I love this game but there is also many flaws that spoilt the experience which I wish they would have included into the game, but anyway this is thier 1st triple A game, hopefully will improves the game experience in future..
I believe some of the invincible walls were left uncompleted probably open path for dlc or something..
What makes me excited the most to play this title is it's potential. This is their first attempt at a game of this nature and the overall gaming community has for the most part embraced it. Flawed? Of course, as was lies of p. Excited for what comes next? Ohhhhhh ya!
wow. watched all 62 minutes of it, very thorough, objective and fair, respect. I personally feel the spirit transformation can and should be fine tuned, and I think it can lessen the "trash mob boredom" aspect in your critique. me, and every other player's grandma's dog (lol) are too "complacent" with big head baby, when the game offers so many more variety to choose from, simply because the flat +30 def is too good and too safe. I suppose the game can 1. nerf big baby (take the passive +30 def away, anger the hell outta players), 2. give every other spirit the same passive +30 def to level the field, or 3. rework the other spirits (too much work). as for trash mob boredom, maybe the game can also reduce both the power and CD of spirit transformation, so we can use them more freely to incorporate into "button smashing repertoire". encourage players to explore and use the vast selection of different spirits more.
This is probably the most balanced review of Wukong I've seen so far. (personally I love the game)
just discovered your channel, wow, completely underrated, this is a great analysis of the game. And the video was extremely well done.
My favorite thing about wukong is what it represents. China are the kings of mobile gaming no one can really argue about that. Some gacha games from china are straight up just great games WITH gacha in them. But seeing a big single player game of this quality come from China fills me with optimism. China is huge of course and is home to some of the most talented devs and artists on earth. If Wukong's success could convince the big corpos in Shanghai in particular to just make more stuff like it, then we gonna be eating gooood in the future. 🗿
Well I think the game excels at what it intends to present and has to compromise on other aspects due to limited resources. I think it's a fair trade off for this game to get delivered on schedule. That said, the criticisms are much needed for their next game, especially now the devs are well funded.
Subscribed for this amazing analysis! Thank you for the detailed work.
The BGM in the beginning of this video triggered all my childhood memories.
I bought it, its hard for me but I am old and started gaming on the Atari in the 1970's. 😅. I like it so far. I spent a year in China doing Kung Fu and Tai Chi some years ago.
the biggest criticism i have for the game is the amount of empty areas and invisible walls. theres a little jank to the combat but hopefully it can be improved in dlcs and expansion/sequels
Reminder that vessel Chi and transformation chi are kept separately
I love all the names you gave the game throughout the video 😂😂👌🏻
Honestly a masterpiece but an 8/10 love it tho but an 8 maybe 8.5 is what id go with to .
All very valid criticisms. It's rather unfortunate that you have to reiterate the positives over and and over again because people are still in the honeymoon phase, which wouldn't be nessesary if, say this video is posted 3 months after release.
I really didn't expect it to be this bad though. What can you do. Thanks for commenting!
Very very good critique, I loved this game and I can agree with everything here.
That was a very impressive fight against the tiger vanguard. That asshole was one of the hardest for me.
Let's see if Game Science improve on the rumored 2 DLCs or not on an already great game
26:12 this and the shitty input delay on console are my only major gripes with the game. This is why I only really use level 3 charges in pillar and thrust stance. Smash stance is way too inconsistent.
As an explorer of maps, I really hate invisible walls.
How many years have we had video games and people still complain about shit like invisible walls? What you see is what you get and where you can go is where you can go in a game, and there's nothing wrong with that
@@Tobygas The reason I find this game's invisible walls particularly annoying is that, ironically, its graphics are so good. Previous games that have suffered from invisible walls have usually simultaneously had a relatively clear level layout design, allowing you to visually recognize which areas are available and which areas the designers don't want you to go to. But this game's amazing graphics instead become a problem at this point; it's so good and realistic that you don't get the visual sense that there should be an invisible wall somewhere. This is when bumping into it again becomes particularly annoying.
@@Tobygas I can tell you didnt play black myth wukong
Well said, good job! My friend!
The secret “option” path is the best of the game. If you don’t do it , you get a sad ending
The charges are supposed to use with invisible charm,dig it in,it is one of the wheelchair of this game
Annoying parts are also parts of a game, how to manage them with the satisfying parts is true art. A game with everything perfect will probably be the most boring game. Not to mention that gamers have their own appetites. A good game is good, and a bad one is simply bad, that's all.
TH-cam essayist always exaggerating the key message and the essence of that said media. This video does not need to be 1 hour long at all. However, I do agreed with your critique on that Invisible wall part.
I think the game is good and looks pretty but it has a few problems that hopefully get ironed out
finally! someone has the balls to say this has flaws!
That's because the soulsbourne fanbase is immune to criticism of any kind, and seem to be quickly becoming some of the most toxic ingrates within the gaming community. So I'd say it's hardly surprising.......
@@benturner3458 black myth isn’t a souls game bro…..
No one said it’s perfect. And so is every other game. There’s no perfect game and you can always nitpick on something so 10/10 is virtually nonexistent. But with so many things done right, it’s already a great game and it’s ok to look over some flaws.
@@hsnowman1316it shares a lot of the elements that souls games have, while not being a souls game itself i still think it falls within that category
@@ziragatooepic i think it’s more of an action adventure hack & slash than a souls tbh. the only thing in common with souls is the checkpoint system. other than that not much. just because a game has somewhat challenging bosses doesn’t mean it’s a souls game. it’s honestly more of a mixture of the 2 new god of war games and devil may cry 5.
The "big" games this year seem to be very fun but still come with a bit of disappointment attached to them. While Dragon's Dogma 2 got the fundamentals right but stumbles with some stuff surrounding it, Black Myth Wukong does the stuff around that very good but has fundamental flaws, some of them I had hoped they fixed since the demo a year ago.
Still very good for the first big title of the studio and I love to see the Chinese mythology portrayed by a Chinese studio and it certainly will rank high but not get the crown on my goty list.
I still have to play Path of the Goddess, based on the demo that might get a shot at it...
But I'm very glad BMW exists. I have the feeling games like this, Stellar Blade and expecially the upcomming Phantom Blade Zero (the demo was amazing!) will steer the industry in the right direction.
I’m choosing between
WuKong
Space Marine 2
Ghost of Tsushima
What do you think???
I bet it will still win game of the year, the only game I can see competing with it for the spot is space marine 2 but that looks more like a 7/10 and probably a 9/10 if you are warhammer 40k fan.
Remember that also FF7 Rebirth will be nominated too...
@@facupumas18 That's true I didn't think of that. As much as I love the game, Idk remakes feel wrong to be game of the year, even if they are pretty different than the original.
@@aersla1731 yeah but one thing is the diff between re4 and re4make for example, and other is the difference between ff7 ps1 and ff7 remake. I get what you saying tho, I don't know who should win
I think the word masterpiece should be reserved for games which aren't "very flawed".
Some of the best art ever made is heavily flawed.
@@Mugthief I still contend that's a contradiction in terms. If even the best ever made is heavily flawed, what do we say about just good, or mediocre art? That it is super extra heavily flawed? You might as well call that bad art then if it's that flawed.
And bad art would seem to be so flawed it's atrocious to even call it art to begin with.
I don't know, I think either your standard is too heavenly high for even the best of the best, or you just haven't found art worthy of the masterpiece label yet.
@@Google_Censored_Commenter Nope, thats why we have different words. Mediocre is just that, and good but not special is just that. Then there’s stuff that’s innovative, or passionate, or revolutionary, and can also be flawed.
I personally prefer something with flaws and passion than something technically perfect that offers something new. A flawed masterpiece is like saying something is perfect yet soulless. What you prefer is up to you.
no anything is masterpiece in the world. only you. right?
It's a little bit Ironic but this game has a soul. It has many flaws and the worst is the Level Design but it's also so satisfying to play. My GOT so far.
what a beautiful and fair minded video essay
Let the sales figures tell you if it is good or not.
For asians borned in the 70s, this whole game pure nostalgia.
Whoa, a 21:9 video. Gotta give this a like.
i disagree with the mobs wasting your resources thing. the game gave you so many check point, not to mention meditation spot to regain your resources that I can freely spam my ability around small mobs and still get a full refresh every time I encounter a minor boss
Performance issues will be fixed in 6 months when they remove Denuvo, I'm sure.
stop misusing the word masterpiece
Im glad they didnt start the game off with 13 chapters. It would've been too much for me to handle
Someone should tell these TH-cam essayists that not every 8/10 game is a flawed masterpiece
Exactly!!!!!
It’s a good boss rush game with major issues in level design. But for its price, it’s really really good.
That’s it! Dunno why people are giving it masterpiece status……
@@abhayprabhu8951How much in your region?
@@abhayprabhu8951i mean, cause it’s a really good game, just has issues that need addressing lol. boiling it down to just “a boss rush with major issues in level design” makes it sound worse than it really is
In our biweekly reunion of essayists, I'll let them know that Mohgenstein wants us to use titles that don't represent our feelings moving forward. Thanks for the feedback!
@@abhayprabhu8951 because of story lore, myth, aninations, art design, attention to details and culture designs behind it. Solid gameplay, many secrets to discover - calling it just "boss rush" is blatantly downplay on other stuffs it have to offer.
It's at least 9.5/10 for the people who know and appreciate the lore and culture while most westerners just play for the gameplay
Stellar Blade was better imo
Yeah I prefer a flawed but thoughtfully crafted game, than a game check all the boxes but do nothing special
I think the videos great! And you earned a sub! However, i dont think there is anything wrong with having players find their own path. Almost no one criticized Elden Ring for having entire areas and bosses tucked away in obscure questlines or item aquisitions. My thing is BMW doesnt obsess over obscurity and it makes it worth your time. Where Elden ring went wrong is recycling the same enemies and bosses in hidden areas. Wukong doesnt do that. It makes the game replayable and rewards those who care. It sounds like an oxymoron but how many times did u go looking for a hidden ruin only to find a similar layout, boss u have basically already faced, and little to no reward. Exploration is exhuasting if not rewarding but i beg to differ that BMW's exploration is exhuasting nor rewarding. Every single hidden area gives you an item to overcome a wall. It contains purpose and rewards you for your effort. I dont see anything wrong with that. No recycled content, no fetch quests, and the areas contain lore that is extremely interesting. I agree with the majority of your points on the vid, just trying to spark dialogue on level design as I dont think there is anything wrong with the way hidden areas were implemented esp if youre accustomed to this type of game.
It is just cinematic throughout the whole experience
God of War is pretty shite if I am judging by the installment before the Ragnarok which I have no interest in playing ever again. That game had such crappy bosses and boring segments that I never want to never think about playing it again. Wukong's boss rush stuff is my kind of a thing. So much fun playing it so far but I have to see it where it goes. I am currently at chapter three and it has been a breeze so far, relaxing gameplay without having to do a walking plot segment or any boring crap. I am sure some of these criticism are valid but even the early gameplay is worth it so far. I can see its flaws but I am pretty sure it craps of Ragnarok and I am sure that I could think of more than a few things that suck in it compared to this game.
there is one more thing that bothers me or many beginner players
you have to talk to a NPC several times til they repeats their replies in order to finish/activate NPCs quest
usually I am used to talk to NPC once, if they ends the conversation. then off i go.
Not a souls player, I guess? Those games trained you to exhaust NPC dialogue in this manner.
@@blackhat4206 u r right, i am not, i used to play RPG that the you only need to talk to NPC once to exhaust his dailog ;p
@@乾淨核能 I find it a little weird that you mention you play RPGs and never had to exhaust NPC lines when I learned to keep talking to NPCs through RPGs. Maybe it's just old school vs new school or action RPG vs JRPG vs strategy/tactics-based RPG
@@Strawation like in witcher 3 you go through all the conversation options to make sure you have exhausted NPC's dialog. but this game you have to keep talking to NPCs til they repeat dialog. i think this is a design choice, cause you don't have to choose what topic you want to talk about.
@@乾淨核能 ahhh, I think I know the reason. Just as you identified, it's because you play games advanced enough to have conversation trees. Games without conversation trees typically need you to keep pestering to exhaust. Definitely a design choice since conversation trees like that are predominantly a post-2000s western thing, esp games like Fable, Witcher, Mass Effect