Thanks! I am making tunnels and caves with difficulty of many walls. I will now use your clever idea of using pipes or cut-out cylinders. Also like your collision work around. I use other game engines and I was surprised how difficult UE5 collision templates are to use for tunnels.
It is all time good when it helps. But I made several videos of Collision and the last of them shows that you can even use auto convex collision. You need just to set the hull count higher . The hull count is used to create different collision boxes which you can even move seperatly. With other words its easy to create caves pibes and anything with a whole by useing auto convex with hull higher hull count.
I heard it was expensive on the computer. To use (complex collision as simple) for objects with complex topology or geometry, like sculpted objects. Just a warning depending on what you're doing, if that is true.
Thx for the tip. I will cover this in one of my next videos so starters should be aware of that too and not use to much complex collisions only in rare cases.
There’s a work around in blender. You make the collisions yourself with boxes and shapes and you label it ucw or something I’ll have to look it up again.
Thank you so much! It also works with assets created using the Polycut tool (Modeling Mode)
Thanks! I am making tunnels and caves with difficulty of many walls. I will now use your clever idea of using pipes or cut-out cylinders. Also like your collision work around. I use other game engines and I was surprised how difficult UE5 collision templates are to use for tunnels.
It is all time good when it helps. But I made several videos of Collision and the last of them shows that you can even use auto convex collision. You need just to set the hull count higher . The hull count is used to create different collision boxes which you can even move seperatly. With other words its easy to create caves pibes and anything with a whole by useing auto convex with hull higher hull count.
I heard it was expensive on the computer. To use (complex collision as simple) for objects with complex topology or geometry, like sculpted objects. Just a warning depending on what you're doing, if that is true.
Thx for the tip. I will cover this in one of my next videos so starters should be aware of that too and not use to much complex collisions only in rare cases.
AWESOME! I CAN MAKE PIPE SLIDES! TY!
There’s a work around in blender. You make the collisions yourself with boxes and shapes and you label it ucw or something I’ll have to look it up again.
Yes, this is one option you can make or use the auto generate collisions with more seperate blocks which you can change. Good for helping him .
Thank you!!
😀Good luck with UE5 and have fun.