13:00 Viscous is a sea anemone piloting a body of "ectoplasmic goo." The in-game description refers to him with masculine pronouns, for what that's worth.
With over 300 games on viscous I can confirm his ult just has terrible hit detection and that’s the normal experience with it. Also his gun has been nerfed every patch since September.
viscous 3 is generally much more impactful when used on walls to push people (including goo man himself) laterally than when used on the ground for a small popup and small damage
Viscous player here. Ur not nuts, after like 2 updates ago the abilities have been feeling like I’m getting robbed. I cube in time all the time, literally seeing the animation on myself or tm, and i will still die or my tm will. Not sure why the Gooball hasn’t felt right either. It’s the beta experience
@@Falbow91 The worst instance of this I've personally experienced so far is the interaction between Viscous ult and Infernous sprint ability. He just runs right through the goo ball and it is maddening
A couple things about the Goober, During lane with Abrams there were a couple times that the added damage of M2 would have helped get an early kill. You can chain an M2 into a melee into another M2 the moment the melee connects if there is sufficient travel time which heavy melee provides. Puddle Punch on the floor is pretty bad to escaping since it adds little height and no forward momentum unless you sweet spot it at the edge but if you use it on a wall and dash away you can go flying. You aren't crazy about the ball hitbox, it isn't accurate to the visuals, if you hit only their legs it will likely not connect and this becomes a big problem on slopes where you clip them visually with no damage to back it up.
also a final note that is important to know, after the ball nerfs the ball stun into heavy melee is no longer a guarantee, you can parry it, and people will almost always do so because its a very known combo. however with duration item you DO guarantee it, so basically to get the ball melee combo you now need an item that you may not want (ball builds not that good anymore, so duration isnt a very attractive item overall for visc) Oh and if you urn as visc you can guarantee it by cubing after delivery, it blocks all souls from deny, they have to melee you away from the platform to get it, in which case you cancel cube and parry. when it comes to hitting ult (it is a bit ass, ill give you that) you want to always be in the 1 jump state to guarantee hits. if you arent they can jump over you, if you are in 1 jump state you can go anywhere, you can jump again, you can go down, etc. that is basically the state you want to be in prior to impact to remove as many options from the enemy as possible and give you as many options as possible. ult is all about being in that 1 jump state. also warp stone is stronger for ult than phantom strike because phantom doesnt guarantee hit, warp stone does. (once again, 1 jump state, warp stone right on the ground where they're at, its guaranteed, phantom places you a bit off them which mean you may not get a follow up at all)
Thanks for playing goo boy! You are right the gun got nerfed multiple times so it feels bad now. Also you make me feel sane for how often the abilities just dont “work” lol. :D
I think the hitbox vs visual of viscous ult is just bad and needs a fix. Also have plenty of games where I cube a dying teammate and it doesn't register to save them so they still die but somehow it uses my cooldown too :/ Are ability cooldowns calculated client side but the cube ability time is determined server side? How else could this happen?
Mast I have been using your Haze build and absolutely demolishing lobbies lol my last game tonight I went 27-2 with 86K dmg at 42mins. She struggles a bit early game but once you hit that 20-30k souls range she starts to eat hard. Late game it gets to the point where you dagger someone to sleep and they get deleted before they can even move lol
Viscous ult isn't guaranteed with phantom strike unless you're below the enemy and jump into them. You can guarantee it by doing warpstone immediately afterwards if you're looking at the right angle. The ult hitbox looked normal to me, it's just hard to land without spending a lot of time on viscous, using 3 or jumping then using the fastfall tends to help.
I think a big feeling with your ult not hitting is that phantom strike doesn't get you close enough to hit. It tps you right next to the enemy but not in the hitbox so every time you phantom strike in ball it feels like you should be connecting but you actually have to roll slightly forward to get the hit.
Sometimes, I watch you dominate lane and then think to myself "man i wish i played against these noobs" then I remember theres a huge skill gab between our lobbies and these same people probably wouldn't let me leave fountain...
I have not had a single game where any teammate have done anything to help me below the 15min mark, and here you get ganked and 3 of your team rotates below the 7min mark.... the true RNG are teammates
viscous have had some serious swings in what works well in pugs because of the changes to him. for awhile all builds were strong enough to reliably work in pugs (so you + 5 randoms, meaning you want to maximize your own impact in determining game) we could do spirit focus, gun focus, ball focus, support focus (that usually means spirit + support items), all could have good impact in dictating the game to make your own impact on the game larger than that 1/12th. lately the changes i feel have detracted from some builds. for example gun visc has his real powerspike quite early on, earlier than most gun focused builds, which means you want to build your advantage for the team early and either end game from that or let your team who grow good late game get a better growth chance than enemy. this build is no longer very reliable as it is much harder to hit that early powerspike, and late power is passable but not impactful enough to be a "safe" pick in a pug (you will not exceed that 1/12th impact enough). ball build has been severely nerfed over time too, and once again it becomes hard to surpass the 1/12th impact. spirit build is a bit interesting because if you focus on skinnercombo that means you go very early focus spirit and you will be a very strong assassin pre-20min or so, and after that your assassin potential becomes only good vs carries who do not focus on health at all (haze style assassins) but we see less of those these days so basically you drop off. spirit build just focusing on overall 1 damage holds through out the game somewhat but obviously drops off super late game as is with all spirit builds (generally), it can have very good damage numbers at the end of a game but basically you have frontloaded damage and will largely rely on your team to follow up on it, once again if our goal is climb rank its best to go for builds where you assume very little of your team and want to maximize your own impact. at ascendant3+ you can more reliably play builds where your impact sits at the expected 1/12th but when we really wanna safe climb we must max impact. then we have more support oriented viscous. imo this is the strongest visc right now (overall visc is in a pretty boring state right now in pugs) but the issue with this is that you rely on having a team worth supporting, and sometimes this may not be the case. in comp games visc fits way better because you can play builds that accept you are just one sixth of a team and you will fill that one sixths, but in pugs you really want to be more than that to have enough impact to ensure 60%+ winrates. IMO visc has really dropped off as a pug character due to changes to his ability to self-grow, he has been relegated far more to a character that will rely on his team to play correctly as well, he is good in this role, but this role is not ideal for PUG unless at the highest of levels. at high level i would still no longer go gun visc because his powerspike really isnt there anymore and he will at best just coast in the mid territory of power all game long, and even that relies on getting farm you cant really guarantee on your own. ball visc is really meh right now, so it really comes down to spirit visc or support spirit visc. imo its more fun to just lean heavily into skinnercombo and be a early game super-assassin nuisance and use that to ensure your team can grow strong while you're dominating the early game. the playstyle does require a bit more effort than a more simple 1 build though. you basically rely on 3->m2->1->m1 combo and it needs decent mechanics and good aim to properly track them with the m1 to ensure kills as the combo itself likely will "only" do between 80% and 60% of their total health. you use ball and cube defensively mostly, unless you can greed and ball hit -> cancel -> heavy melee -> skinnercombo for massive damage. when you drop off (this combo wont be very hot after 25 minutes) you basically only try to assassinate enemy carries (trading is okay since your overall power in a fight is lower than theirs, making it a good trade) and other than that accept support role. all visc needs to be a passable support is rescuebeam tbh, you can ofc go in more than that but just rescue beam + cube has a lot of negating damage potential. visc is a fun char, its a shame the small nerfs stacked up to the point where he was weakened a fair bit as a pug character as he now much more fills a team role well than he has the potential to be the team carry, and as said before when you pug you wanna maximize your own impact so just properly filling that 1/6th role well is not ideal, even if this is perfectly fine at highest levels of play and in competitive. i hope we see some rollbacks on recent nerfs or slight alterations overall to him to give him more pug potential without making him overperform at the highest level. i also think cube targeting has gotten worse and worse progressively over the past few months, where in the past the aim for cubing was quite precise, now its very wide arc, the issue with this is that you cant snipe cube teammates further away because it will prio a teammate closer to you even if your aim isnt on that teammate, just close to him. this means your cubes are far less accurate at actually hitting the teammate who needs them the most instead of accidentally cubing a teammate who happens to be a bit closer. sorry for essay, i just really like visc and think its a shame they have limited his build variety so much, ball visc for example was by far the most fun but it really isnt a good choice anymore to go all in on ball. gun visc was pretty interesting as a gun build due to how early its power spike was, even if that spike itself was obviously smaller than for example a pre-nerf haze late game spike. support visc is probably the most fun playstyle right now (assassin visc is very fun pre ~18 minutes though) but its a bit unreliable if you have a team that can excel by you supporting them, instead of just taking the active role yourself.
@@Liquidskwid yeah i think it made sense to fix the bug, meaning dealing damage while ethereal, but it was hit by so many nerfs aside from a bugfix that full ball build is borderline trolling now because it just isnt very good or viable. hell if eth was still cancellable that alone would help a lot since it was used to redirect and keep ball pressure. but changes in stun duration etc obviously hurts a lot as well. the funny thing is that you basically never see anyone complain about viscous at any level of play, yet he got nerfed like 4 patches in a row, with no one complaining about him.
there is an issue with the hitbox, especially when someone is sliding. BUT colossus does help and tank Viscous is super fun. Would recommend/request a video on it soon please
I dont play much viscous and all, what i have played i dont think youre wrong i feel hes getting kinda power crept. that being said one combo that you can do for really good burst is Puddle Punch + Right Click + Splatter in super quick succession. fast as possible and they should all hit about same time
Improved burst cooldown is applied on the enemy rather than you, so if a teammate got improved burst on the guy it won't trigger for you when the cooldown is going
Could u plz try Bebob but inset playing maximizing your bomb damage your try so i called "GunBob". Because u have ur hook that after you succes hoock some one your gun deal moore damage to them
why would vindicta have so much obj dmg? what, is she splitpushing? doubt. is she group up with the team and the team specifically pets her attack the turrets alone? what is this shit
Happy halloween everyone, I got jumpscared by the biggest spider I've ever seen yesterday so I celebrated halloween early
13:00 Viscous is a sea anemone piloting a body of "ectoplasmic goo." The in-game description refers to him with masculine pronouns, for what that's worth.
With over 300 games on viscous I can confirm his ult just has terrible hit detection and that’s the normal experience with it. Also his gun has been nerfed every patch since September.
That zombie face at 9:15 caught me off-guard. Thought i was tripping.
Lol didn't even notice that
viscous 3 is generally much more impactful when used on walls to push people (including goo man himself) laterally than when used on the ground for a small popup and small damage
Viscous player here. Ur not nuts, after like 2 updates ago the abilities have been feeling like I’m getting robbed. I cube in time all the time, literally seeing the animation on myself or tm, and i will still die or my tm will. Not sure why the Gooball hasn’t felt right either. It’s the beta experience
Happens with parry sometimes too. I see the animation but still get boxed 😢
@@Falbow91 The worst instance of this I've personally experienced so far is the interaction between Viscous ult and Infernous sprint ability. He just runs right through the goo ball and it is maddening
@@WintersScar oh that's sounds bad. They will probably fix it soon enough though I guess
That sounds like cope for sure.
More of this mast 4:43 😂 . That edit made me chuckle
A couple things about the Goober,
During lane with Abrams there were a couple times that the added damage of M2 would have helped get an early kill. You can chain an M2 into a melee into another M2 the moment the melee connects if there is sufficient travel time which heavy melee provides.
Puddle Punch on the floor is pretty bad to escaping since it adds little height and no forward momentum unless you sweet spot it at the edge but if you use it on a wall and dash away you can go flying.
You aren't crazy about the ball hitbox, it isn't accurate to the visuals, if you hit only their legs it will likely not connect and this becomes a big problem on slopes where you clip them visually with no damage to back it up.
Viscous is my main, that type of shit happens all the time. The ult is best as a means to escape than actually doing damage.
also a final note that is important to know, after the ball nerfs the ball stun into heavy melee is no longer a guarantee, you can parry it, and people will almost always do so because its a very known combo. however with duration item you DO guarantee it, so basically to get the ball melee combo you now need an item that you may not want (ball builds not that good anymore, so duration isnt a very attractive item overall for visc)
Oh and if you urn as visc you can guarantee it by cubing after delivery, it blocks all souls from deny, they have to melee you away from the platform to get it, in which case you cancel cube and parry.
when it comes to hitting ult (it is a bit ass, ill give you that) you want to always be in the 1 jump state to guarantee hits. if you arent they can jump over you, if you are in 1 jump state you can go anywhere, you can jump again, you can go down, etc. that is basically the state you want to be in prior to impact to remove as many options from the enemy as possible and give you as many options as possible. ult is all about being in that 1 jump state.
also warp stone is stronger for ult than phantom strike because phantom doesnt guarantee hit, warp stone does. (once again, 1 jump state, warp stone right on the ground where they're at, its guaranteed, phantom places you a bit off them which mean you may not get a follow up at all)
Thanks for playing goo boy! You are right the gun got nerfed multiple times so it feels bad now. Also you make me feel sane for how often the abilities just dont “work” lol. :D
I think the hitbox vs visual of viscous ult is just bad and needs a fix.
Also have plenty of games where I cube a dying teammate and it doesn't register to save them so they still die but somehow it uses my cooldown too :/
Are ability cooldowns calculated client side but the cube ability time is determined server side? How else could this happen?
Viscous is an absolute menace in lane in the right hands. Can be down right oppressive since he can just pop you right back out of cover
Mast I have been using your Haze build and absolutely demolishing lobbies lol my last game tonight I went 27-2 with 86K dmg at 42mins. She struggles a bit early game but once you hit that 20-30k souls range she starts to eat hard. Late game it gets to the point where you dagger someone to sleep and they get deleted before they can even move lol
Viscous ult isn't guaranteed with phantom strike unless you're below the enemy and jump into them. You can guarantee it by doing warpstone immediately afterwards if you're looking at the right angle. The ult hitbox looked normal to me, it's just hard to land without spending a lot of time on viscous, using 3 or jumping then using the fastfall tends to help.
never thought about colossus on the viscous ult... gotta try that now
Who else up gooing
I think a big feeling with your ult not hitting is that phantom strike doesn't get you close enough to hit. It tps you right next to the enemy but not in the hitbox so every time you phantom strike in ball it feels like you should be connecting but you actually have to roll slightly forward to get the hit.
Sometimes, I watch you dominate lane and then think to myself "man i wish i played against these noobs" then I remember theres a huge skill gab between our lobbies and these same people probably wouldn't let me leave fountain...
15:57 that goo hitbox was sus af
I have not had a single game where any teammate have done anything to help me below the 15min mark, and here you get ganked and 3 of your team rotates below the 7min mark.... the true RNG are teammates
viscous have had some serious swings in what works well in pugs because of the changes to him. for awhile all builds were strong enough to reliably work in pugs (so you + 5 randoms, meaning you want to maximize your own impact in determining game)
we could do spirit focus, gun focus, ball focus, support focus (that usually means spirit + support items), all could have good impact in dictating the game to make your own impact on the game larger than that 1/12th.
lately the changes i feel have detracted from some builds. for example gun visc has his real powerspike quite early on, earlier than most gun focused builds, which means you want to build your advantage for the team early and either end game from that or let your team who grow good late game get a better growth chance than enemy. this build is no longer very reliable as it is much harder to hit that early powerspike, and late power is passable but not impactful enough to be a "safe" pick in a pug (you will not exceed that 1/12th impact enough).
ball build has been severely nerfed over time too, and once again it becomes hard to surpass the 1/12th impact.
spirit build is a bit interesting because if you focus on skinnercombo that means you go very early focus spirit and you will be a very strong assassin pre-20min or so, and after that your assassin potential becomes only good vs carries who do not focus on health at all (haze style assassins) but we see less of those these days so basically you drop off.
spirit build just focusing on overall 1 damage holds through out the game somewhat but obviously drops off super late game as is with all spirit builds (generally), it can have very good damage numbers at the end of a game but basically you have frontloaded damage and will largely rely on your team to follow up on it, once again if our goal is climb rank its best to go for builds where you assume very little of your team and want to maximize your own impact. at ascendant3+ you can more reliably play builds where your impact sits at the expected 1/12th but when we really wanna safe climb we must max impact.
then we have more support oriented viscous. imo this is the strongest visc right now (overall visc is in a pretty boring state right now in pugs) but the issue with this is that you rely on having a team worth supporting, and sometimes this may not be the case.
in comp games visc fits way better because you can play builds that accept you are just one sixth of a team and you will fill that one sixths, but in pugs you really want to be more than that to have enough impact to ensure 60%+ winrates.
IMO visc has really dropped off as a pug character due to changes to his ability to self-grow, he has been relegated far more to a character that will rely on his team to play correctly as well, he is good in this role, but this role is not ideal for PUG unless at the highest of levels. at high level i would still no longer go gun visc because his powerspike really isnt there anymore and he will at best just coast in the mid territory of power all game long, and even that relies on getting farm you cant really guarantee on your own. ball visc is really meh right now, so it really comes down to spirit visc or support spirit visc.
imo its more fun to just lean heavily into skinnercombo and be a early game super-assassin nuisance and use that to ensure your team can grow strong while you're dominating the early game. the playstyle does require a bit more effort than a more simple 1 build though. you basically rely on 3->m2->1->m1 combo and it needs decent mechanics and good aim to properly track them with the m1 to ensure kills as the combo itself likely will "only" do between 80% and 60% of their total health. you use ball and cube defensively mostly, unless you can greed and ball hit -> cancel -> heavy melee -> skinnercombo for massive damage. when you drop off (this combo wont be very hot after 25 minutes) you basically only try to assassinate enemy carries (trading is okay since your overall power in a fight is lower than theirs, making it a good trade) and other than that accept support role. all visc needs to be a passable support is rescuebeam tbh, you can ofc go in more than that but just rescue beam + cube has a lot of negating damage potential.
visc is a fun char, its a shame the small nerfs stacked up to the point where he was weakened a fair bit as a pug character as he now much more fills a team role well than he has the potential to be the team carry, and as said before when you pug you wanna maximize your own impact so just properly filling that 1/6th role well is not ideal, even if this is perfectly fine at highest levels of play and in competitive.
i hope we see some rollbacks on recent nerfs or slight alterations overall to him to give him more pug potential without making him overperform at the highest level. i also think cube targeting has gotten worse and worse progressively over the past few months, where in the past the aim for cubing was quite precise, now its very wide arc, the issue with this is that you cant snipe cube teammates further away because it will prio a teammate closer to you even if your aim isnt on that teammate, just close to him. this means your cubes are far less accurate at actually hitting the teammate who needs them the most instead of accidentally cubing a teammate who happens to be a bit closer.
sorry for essay, i just really like visc and think its a shame they have limited his build variety so much, ball visc for example was by far the most fun but it really isnt a good choice anymore to go all in on ball. gun visc was pretty interesting as a gun build due to how early its power spike was, even if that spike itself was obviously smaller than for example a pre-nerf haze late game spike. support visc is probably the most fun playstyle right now (assassin visc is very fun pre ~18 minutes though) but its a bit unreliable if you have a team that can excel by you supporting them, instead of just taking the active role yourself.
Pre nerf ball build was some of the most fun I've had in any game in a long time
@@Liquidskwid yeah i think it made sense to fix the bug, meaning dealing damage while ethereal, but it was hit by so many nerfs aside from a bugfix that full ball build is borderline trolling now because it just isnt very good or viable. hell if eth was still cancellable that alone would help a lot since it was used to redirect and keep ball pressure. but changes in stun duration etc obviously hurts a lot as well.
the funny thing is that you basically never see anyone complain about viscous at any level of play, yet he got nerfed like 4 patches in a row, with no one complaining about him.
I knew i wasnt trippin, all these little nerfs make him feel meh at everything
Them late night upload FTW
i really need to fix my sleep schedule if this is late night xD
You should name this build "The Gooner"
there is an issue with the hitbox, especially when someone is sliding.
BUT colossus does help and tank Viscous is super fun. Would recommend/request a video on it soon please
I dont play much viscous and all, what i have played i dont think youre wrong i feel hes getting kinda power crept. that being said one combo that you can do for really good burst is Puddle Punch + Right Click + Splatter in super quick succession. fast as possible and they should all hit about same time
the minion 360 with zero comment on it made me choke on my pizza
I’m not sure what it is about you. But you have it. Thank you for the videos brother.
Viscous' alt fire is amazing sometimes for shooting people in cover or towards the last bullets before a reload.
We can’t keep letting him get away with this!!!
Because of your torment pulse, escalating exposure actually procs a lot during ult and leads to massive damage on the 1
Happy Halloween Mast, hope your Halloween was good 🙌🙌
man i friggin love Viscous. You can build pretty much anything on him and it ends up working out
I think goo games are my absolute favorite to watch.
Improved burst cooldown is applied on the enemy rather than you, so if a teammate got improved burst on the guy it won't trigger for you when the cooldown is going
Your intro hits.
Mast my beloved!!!
As a viscous main, i have experienced everything you mentioned in this video lol #notcope
Gooing while watching this mast 🥴
Goo build for the goober
A build truly for gooners
2:00 can abrams reliably queue a heavy melee after charge ? I thought the stun duration wasn't enough without duration extender ?
only if he charges heavy melee before the charge animation ends
Alternative video title: The Goopinator slimes all over midtown
Spooky upload fr
I'm disappointed that you didn't go for "Big Squirter Viscous" as the unhinged title
According to Viscous' background it's a he, but he's also a Sentient Amoeba
What's going on with the heros that are hitting for 600dmg in the first 5 minutes of the game is that a cheat or an exploit?
Please do Mystic Reberb Ult Lady G with Phantom strike/varpstone and shadow weave. You can call it Lady G Sudden Death build.
21:14 Did Mast realise they never did midboss?
4:42 Am I tripping? What's with the zoom in?
the minion did a 360
You get 1st boost at 4m 50s
Dam never been this early before
Viscous is described as “A psychic sea anemone” so basically a fish in a bowl lol.
Even better, an anemone is a plant.
@@leebard9335 no they're not. Anemone's are under the kingdom animalia
@@BrozvilleRealm Interesting! Don't know if I'd call them a fish, but thanks for the correction. Sea life is incredible.
deading my lock till i mast
You can actually normal jump, double jump not needed, over Viscous Ult. The hitbox is awful.
Mast you promised...
15 mins gang lets goobang!
Been loving the deadlock videos tho I do miss the smite videos
Could u plz try Bebob but inset playing maximizing your bomb damage your try so i called "GunBob". Because u have ur hook that after you succes hoock some one your gun deal moore damage to them
Happy Halloween Mast. How does the pleb nation get their hands on this game!
Pls do mcpunch mcginnis
why would vindicta have so much obj dmg? what, is she splitpushing? doubt. is she group up with the team and the team specifically pets her attack the turrets alone? what is this shit
Day 138 of asking on behalf of that other guy for Bacchus adc with full mage adc build/attack speed so late game when autoing you become a beyblade
Paradox game pwease
I dunno how many genders sea anemones have but if its anything like mushrooms Viscous pronouns are incomprehensible.
Viscous and Kelvin have the exact same gun. Literal copy paste
I have had computer breaking connection problems with Deadlock this week.
13:00~ Visc is described by he/him, maybe you're confused with Pocket (they/them) or the hero labs Viper (she/her) 🫡