Learn CC GoZ Plus from the master - Bake body, clothing, accessories, props with ZBrush in one click
ฝัง
- เผยแพร่เมื่อ 31 ก.ค. 2024
- rebrand.ly/711e95 In this tutorial, Michael Pavlovich will demonstrate the features of CC GoZ Plus, including converting base color maps and normal maps in Character Creator to polypaint and detail layers in ZBrush, and sending polypaint and high-res details from ZBrush to Character Creator as baked color and normal maps, respectively.
This technique can be used for props, clothing, accessories, and more! Michael also uses this in conjunction with ZBrush Pose Tools to pose high-res source assets for 3D printing.
Learn more:
CC GoZ Plus rebrand.ly/711e95
Getting Started with CC GoZ Plus • Getting Started with C...
Courtesy credit: Michael Pavlovich
0:00 - Intro
1:58 - PART 1 - GOZ PLUS - CC Prop to ZBrush
2:19 - GoZ Plus Installation
3:48 - GoZ Plus CC Settings
6:30 - GoZ Plus CC to ZBrush
7:05 - CC Detail Layer
8:17 - Sculpting lion head to eagle head
9:49 - CC Launch Base Color and Save
10:05 - ZBrush Base Color Texture Import
11:28 - Brush Chisel Organic Feather Brush
12:08 - Topological Mask
13:08 - Polypainting for a Base Color Texture
13:42 - Masking and Mask by Cavity
15:20 - ZPlugin CC GoZ Plus
16:38 - CC GoZ Options on Import
17:39 - Custom Metallic and Roughness with Launch
19:13 - Adjust Color Settings
20:40 - Morph UV
21:24 - Zbrush Polypaint to Texture
21:40 - ZBrush Create Normal Map
22:37 - PART 2 - GOZ PLUS - ZBrush Asset to Character Creator
25:50 - Creating UVs in ZBrush
26:49 - Loading a Character into Character Creator
27:15 - GoZ Plus Hockey Mask to Character Creator
28:24 - Attach Pick Parent Pivot for Accessories
29:30 - Applying an animation
29:52 - Edit Pose
31:00 - Custom Metallic Map
32:40 - Basic Roughnes Adjustment
32:58 - Custom Roughness Map
36:58 - Saving a Custom Head Accessory to the Content Library
38:21 - PART 3 - GOZ PLUS - Body, Clothing & Accessories
39:00 - Loading up a neutral male base body
39:52 - GoZ base body NOT Plus to ZBrush
41:00 - Detailing your character base body
42:15 - GoZ PLUS Polypainted Detailed Base Body to Character Creator
43:26 - Sending a relaxed A-Pose back to ZBrush
44:00 - Clothing and Accessories in ZBrush
45:31 - GoZ Plus Clothing and Accessories to CC
47:55 - Modify Skin Weights - Smooth Brush
49:05 - Modify Skin Weights - Flood 1
49:43 - Converting Clothing item to Accessory
50:48 - Making a default gray texture for Roughness and Metallic
52:30 - Transfer Skin Weights - Accessory to a Clothing Item
52:59 - Transfer Weight Boot and Glove template
53:52 - Hide Body Mesh Tool
56:21 - Appying an animation or pose to your character
56:39 - Edit Motion Pose
59:00 - Relink Mesh Changes in New Layer
59:34 - ZBrush Pose Tools Pose Library
1:01:10 - Outro
*Note: Assets shown in this tutorial serve only as reference material.
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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#zbrush #charactercreation #3dprinting - ภาพยนตร์และแอนิเมชัน
Amazing tutorial ❤️
Just a question, tried subDing the body in GOZ but CC4 won't send over the sudivide to zbrush? can you tell me why please? the subD is greyed out on the body but white on everything else?
Pavlovich is the closest thing the 3D world has to a Bob Ross. I just need him to start using the phase "happy little accidents".
Happy little crashes*
I wish it could add go B for blender one day
I need this, I'm so lazy when it comes to baking maps