Nice setup, Murray. Didn't know you had so many sick axes. Love the sketches, basic but very informative, lots of potential. Environment generation is something I would want for my little dream project too. There's a game called Dark Cloud on the PS2 that randomly generates dungeon layouts every time the player enters a floor. It was very early on the console's life cycle, but it had a lot of creativity with room for improvement. You might find it interesting, like I did. The Thief inspiration is very clear. I really should sit down and play it for myself. Do you plan on incorporating any horror elements in a similar manner?
Great to see how the project is coming along 😀
Can't wait for further updates! 🥰
Solid thoughts
Ripper!
Nice setup, Murray. Didn't know you had so many sick axes.
Love the sketches, basic but very informative, lots of potential. Environment generation is something I would want for my little dream project too. There's a game called Dark Cloud on the PS2 that randomly generates dungeon layouts every time the player enters a floor. It was very early on the console's life cycle, but it had a lot of creativity with room for improvement. You might find it interesting, like I did.
The Thief inspiration is very clear. I really should sit down and play it for myself. Do you plan on incorporating any horror elements in a similar manner?