Secret Keep - Dev Diary 26: Tech is done, Prototype is done, ready for Pre-Production!

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  • เผยแพร่เมื่อ 18 ก.ย. 2024
  • 2024-08-31st 10am
    Really excited about the next steps!
    Finally at the point where I can dig into the detailed design of the game itself!

ความคิดเห็น • 4

  • @Cutting2Night
    @Cutting2Night 4 วันที่ผ่านมา

    Great to see how the project is coming along 😀
    Can't wait for further updates! 🥰

  • @VidovicArts
    @VidovicArts 14 วันที่ผ่านมา +1

    Solid thoughts

  • @EvLoutonian
    @EvLoutonian 19 วันที่ผ่านมา +1

    Ripper!

  • @Ramzammer
    @Ramzammer 18 วันที่ผ่านมา +1

    Nice setup, Murray. Didn't know you had so many sick axes.
    Love the sketches, basic but very informative, lots of potential. Environment generation is something I would want for my little dream project too. There's a game called Dark Cloud on the PS2 that randomly generates dungeon layouts every time the player enters a floor. It was very early on the console's life cycle, but it had a lot of creativity with room for improvement. You might find it interesting, like I did.
    The Thief inspiration is very clear. I really should sit down and play it for myself. Do you plan on incorporating any horror elements in a similar manner?